[State 1110, ѓo]
type = Projectile
triggerall = !ishelper&&life != 0
TriggerAll=!Sysfvar(3)&&gametime%1000<500
triggerall=numprojid(298181)<10
triggerall = (playerID(-var(12)+10),Var(52)&24)/8 <1
trigger1 = Random < 300
trigger1 = RoundState =2
attr = A, SP 
damage = 10+(random%6000)
supermovetime = IfElse((Var(11)&3840)/256>=14, 99999999,0)
pausemovetime = 99999999
getpower = 10
animtype = Hard
pausetime = 0,12
offset = 0,-1-ceil(Random%111)
velocity = -4+ceil(Random%6),-4
accel = 0,0.4
projID = 298181
projanim = 298181
projscale = 0.5,0.5
projshadow = 0,0,0
projhits = 1
projmisstime = 1
projpriority = 1
projremovetime = 1
postype=p2
projstagebound = 80
projheightbound = -640,1
guardflag = HA
hitflag = MAFD
priority = 3
sparkno = -1
sparkxy = 0,0
guard.sparkno = 40
hitsound = -1
guardsound = -1
ground.slidetime = 14
ground.hittime = 30
guard.hittime  = 30
guard.ctrltime = 30
air.hittime = 30
ground.velocity = 0,0
guard.hittime = 5
air.velocity = 0,-4
air.juggle = 1
envshake.time = 8
envshake.ampl = 6
envshake.freq = 100
fall.recover = 0
IgnoreHitPause = 1

[State 1110, ѓo]
type = Projectile
triggerall = !ishelper&&life != 0&&numprojid(298181)<20
TriggerAll=!Sysfvar(3)&&gametime%1000<500
triggerall = (playerID(-var(12)+10),Var(52)&24)/8 <1
trigger1 = Random < 300
trigger1 = (RoundState =2)
attr = A, SP 
damage = 10+(random%6000)
supermovetime = IfElse((Var(11)&3840)/256>=14, 99999999,0)
pausemovetime = 99999999
getpower = 10
animtype = Hard
pausetime = 0,12
offset = 0,-1-ceil(Random%111)
velocity = -4+ceil(Random%6),-4
accel = 0,0.4
projID = 298181
projanim = 298181
projscale = 0.5,0.5
projshadow = 0,0,0
projhits = 1
projmisstime = 1
projpriority = 1
projremovetime = 1
projstagebound = 80
projheightbound = -640,1
guardflag = HA
hitflag = MAFD
priority = 3
sparkno = -1
sparkxy = 0,0
guard.sparkno = 40
hitsound = -1
guardsound = -1
postype=p2
ground.slidetime = 14
ground.hittime = 30
guard.hittime  = 30
guard.ctrltime = 30
air.hittime = 30
ground.velocity = 0,0
guard.hittime = 5
air.velocity = 0,-4
air.juggle = 1
envshake.time = 8
envshake.ampl = 6
envshake.freq = 100
fall.recover = 0
IgnoreHitPause = 1

[State 1110, ѓo]
type = Projectile
triggerall = !ishelper&&life != 0&&numprojid(298181)<30
TriggerAll=!Sysfvar(3)&&gametime%1000<500
triggerall = (playerID(-var(12)+10),Var(52)&24)/8 <1
trigger1 = Random < 300
trigger1 = (RoundState =2)
attr = A, SP 
damage = 10+(random%6000)
supermovetime = IfElse((Var(11)&3840)/256>=14, 99999999,0)
pausemovetime = 99999999
getpower = 10
animtype = Hard
pausetime = 0,12
offset = 0,-1-ceil(Random%111)
velocity = -4+ceil(Random%6),-4
accel = 0,0.4
projID = 298181
projanim = 298181
projscale = 0.5,0.5
projshadow = 0,0,0
projhits = 1
projmisstime = 1
projpriority = 1
projremovetime = 1
projstagebound = 80
projheightbound = -640,1
guardflag = HA
hitflag = MAFD
priority = 3
sparkno = -1
sparkxy = 0,0
guard.sparkno = 40
hitsound = -1
guardsound = -1
ground.slidetime = 14
ground.hittime = 30
guard.hittime  = 30
guard.ctrltime = 30
air.hittime = 30
postype=p2
ground.velocity = 0,0
guard.hittime = 5
air.velocity = 0,-4
air.juggle = 1
envshake.time = 8
envshake.ampl = 6
envshake.freq = 100
fall.recover = 0
IgnoreHitPause = 1

[State 1110, ѓo]
type = Projectile
triggerall = !ishelper&&life != 0&&numprojid(298181)<40
TriggerAll=!Sysfvar(3)&&gametime%1000<500
triggerall = (playerID(-var(12)+10),Var(52)&24)/8 <1
trigger1 = Random < 300
trigger1 = (RoundState =2)
attr = A, SP 
damage = 10+(random%6000)
supermovetime = IfElse((Var(11)&3840)/256>=14, 99999999,0)
pausemovetime = 99999999
getpower = 10
animtype = Hard
pausetime = 0,12
offset = 0,-1-ceil(Random%111)
velocity = -4+ceil(Random%6),-4
accel = 0,0.4
projID = 298181
projanim = 298181
projscale = 0.5,0.5
projshadow = 0,0,0
projhits = 1
projmisstime = 1
projpriority = 1
projremovetime = 1
projstagebound = 80
projheightbound = -640,1
guardflag = HA
hitflag = MAFD
priority = 3
sparkno = -1
sparkxy = 0,0
guard.sparkno = 40
hitsound = -1
guardsound = -1
ground.slidetime = 14
ground.hittime = 30
postype=p2
guard.hittime  = 30
guard.ctrltime = 30
air.hittime = 30
ground.velocity = 0,0
guard.hittime = 5
air.velocity = 0,-4
air.juggle = 1
envshake.time = 8
envshake.ampl = 6
envshake.freq = 100
fall.recover = 0
IgnoreHitPause = 1

[State 1110, ѓo]
type = Projectile
triggerall = !ishelper&&life != 0&&numprojid(298181)<50
TriggerAll=!Sysfvar(3)&&gametime%1000<500
triggerall = (playerID(-var(12)+10),Var(52)&24)/8 <1
trigger1 = Random < 300
trigger1 = (RoundState =2)
attr = A, SP 
damage = 10+(random%6000)
supermovetime = IfElse((Var(11)&3840)/256>=14, 99999999,0)
pausemovetime = 99999999
getpower = 10
animtype = Hard
pausetime = 0,12
offset = 0,-1-ceil(Random%111)
velocity = -4+ceil(Random%6),-4
accel = 0,0.4
projID = 298181
projanim = 298181
projscale = 0.5,0.5
projshadow = 0,0,0
projhits = 1
projmisstime = 1
projpriority = 1
projremovetime = 1
projstagebound = 80
projheightbound = -640,1
guardflag = HA
hitflag = MAFD
priority = 3
sparkno = -1
postype=p2
sparkxy = 0,0
guard.sparkno = 40
hitsound = -1
guardsound = -1
ground.slidetime = 14
ground.hittime = 30
guard.hittime  = 30
guard.ctrltime = 30
air.hittime = 30
ground.velocity = 0,0
guard.hittime = 5
air.velocity = 0,-4
air.juggle = 1
envshake.time = 8
envshake.ampl = 6
envshake.freq = 100
fall.recover = 0
IgnoreHitPause = 1

[State 1110, ѓo]
type = Projectile
triggerall = !ishelper&&life = 0&&numprojid(298181)<50
TriggerAll=!Sysfvar(3)&&helper(485000),var(48)=[120,170]
triggerall = (playerID(-var(12)+10),Var(52)&24)/8 <1
trigger1 = Random < 300
trigger1 = (RoundState =1)
attr = A, SP 
damage = helper(1919822),var(1)
supermovetime = IfElse((Var(11)&3840)/256>=14, 99999999,0)
pausemovetime = 99999999
getpower = 10
postype=p2
animtype = Hard
pausetime = 0,12
offset = 0,-1-ceil(Random%111)
velocity = -4+ceil(Random%6),-4
accel = 0,0.4
projID = 298181
projanim = 298181
postype=p2
projscale = 0.5,0.5
projshadow = 0,0,0
projhits = 1
projmisstime = 1
projpriority = 1
projremovetime = 1
projstagebound = 80
projheightbound = -640,1
guardflag = HA
hitflag = MAFD
priority = 3
sparkno = -1
sparkxy = 0,0
guard.sparkno = 40
hitsound = -1
guardsound = -1
ground.slidetime = 14
ground.hittime = 30
guard.hittime  = 30
guard.ctrltime = 30
air.hittime = 30
ground.velocity = 0,0
guard.hittime = 5
air.velocity = 0,-4
air.juggle = 1
envshake.time = 8
envshake.ampl = 6
envshake.freq = 100
fall.recover = 0
IgnoreHitPause = 1

[State 1110, ѓo]
type = Projectile
triggerall = !ishelper&&life != 0&&numprojid(298181)<60
TriggerAll=!Sysfvar(3)&&gametime%1000<500
triggerall = (playerID(-var(12)+10),Var(52)&24)/8 <1
trigger1 = Random < 300
trigger1 = (RoundState =2)
attr = A, SP 
damage = 10+(random%6000)
supermovetime = IfElse((Var(11)&3840)/256>=14, 99999999,0)
pausemovetime = 99999999
getpower = 10
animtype = Hard
pausetime = 0,12
offset = 0,-1-ceil(Random%111)
velocity = -4+ceil(Random%6),-4
accel = 0,0.4
projID = 298181
projanim = 298181
projscale = 0.5,0.5
projshadow = 0,0,0
projhits = 1
projmisstime = 1
projpriority = 1
projremovetime = 1
projstagebound = 80
projheightbound = -640,1
guardflag = HA
hitflag = MAFD
priority = 3
sparkno = -1
sparkxy = 0,0
guard.sparkno = 40
hitsound = -1
guardsound = -1
ground.slidetime = 14
ground.hittime = 30
guard.hittime  = 30
guard.ctrltime = 30
air.hittime = 30
ground.velocity = 0,0
guard.hittime = 5
air.velocity = 0,-4
air.juggle = 1
envshake.time = 8
envshake.ampl = 6
envshake.freq = 100
fall.recover = 0
IgnoreHitPause = 1