[State -2]
type=Null
triggerall = (Var(11)&15) > 0
triggerall = !IsHelper(485000)&&!IsHelper(485010)&&!IsHelper(485020)&&IsHelper
trigger1= !(GameTime%10)
trigger1= Alive && MoveType!=H && RoundState=2
trigger1=0&&var(39):=1
trigger2= (RoundState<2)||(RoundState!=2 && Alive)||(var(39)>LifeMax)
trigger2=0&&var(39):=LifeMax
trigger3= var(39)<Life
trigger3=0&&var(39):=Life
trigger4= (RoundState!=2 && !Alive)||(var(39)<0)
trigger4=0&&var(39):=0
IgnoreHitPause=1