[state 間隔タイマー]
type=varadd
trigger1=ishelper(1919822)&&root,var(41)=3&&var(26)>0
var(26)=-1
ignorehitpause=1
[state 間隔タイマー]
type=varadd
trigger1=ishelper(1919822)&&root,var(41)=3&&var(35)>enemy,life&&var(25)%2=0&&var(20)>0
var(28)=1
ignorehitpause=1
[state 間隔タイマー]
type=varadd
trigger1=ishelper(1919822)&&root,var(41)=3&&sysvar(1)&&root,var(41)=3&&var(35)<=enemy,life
var(48)=1
ignorehitpause=1
[state 間隔タイマー]
type=varset
trigger1=ishelper(1919822)&&root,var(41)=3&&sysvar(1)=0&&root,var(41)=3
var(48)=0
ignorehitpause=1
[state 間隔タイマー]
type=varset
trigger1=ishelper(1919822)&&root,var(41)=3&&root,var(41)=3&&(var(38)>500||var(35)<=enemy,life&&var(28)<100)
var(28)=0
ignorehitpause=1
[state 間隔タイマー]
type=varadd
trigger1=ishelper(1919822)&&root,var(41)=3&&var(28)>100&&root,var(41)=3
var(38)=1
ignorehitpause=1
[state 間隔タイマー]
type=varset
trigger1=ishelper(1919822)&&root,var(41)=3&&var(28)<=100&&root,var(41)=3
var(38)=0
ignorehitpause=1
[state タイマー]
type=varadd
trigger1=ishelper(1919822)&&root,var(41)=3&&root,var(41)=3
Varvar(2)=1
ignorehitpause=1
[state 有効打記録]
type=varset
trigger1=ishelper(1919822)&&root,var(41)=3&&root,var(41)=3&&var(48)<=600
trigger1=enemy,life-var(29)<=-(enemy,lifemax/10)&&enemy,life!=enemy,lifemax-gametime%enemy,lifemax
sysvar(1)=var(21)
ignorehitpause=1
[state 有効打記録]
type=varset
trigger1=ishelper(1919822)&&root,var(41)=3&&root,var(41)=3&&var(48)>600&&enemy,life>=enemy,lifemax/10
sysvar(1)=0
ignorehitpause=1
[state 有効打記録]
type=varset
trigger1=ishelper(1919822)&&root,var(41)=3&&root,var(41)=3&&var(48)>600&&enemy,life<enemy,lifemax/10
sysvar(1)=1
ignorehitpause=1
[state ダメージ&範囲指定]
type=null
triggerall=root,var(41)=3&&root,var(41)=3
trigger1=sysvar(2)%(300+100*(var(25)%2=1))=0&&enemy,life>=var(29)&&!sysvar(1)
trigger1=1||var(20):=var(20)+1
trigger2=var(20)>=5+3*(var(25)%2)&&var(25)<=2
trigger2=1||var(20):=0*(var(25):=var(25)+1)
trigger3=var(20)>=5+4*(var(25)=3)&&var(25)=2
trigger3=1||var(20):=0*(var(25):=var(25)+1)
trigger4=var(20)>=5+5*(var(25)%2)&&var(25)=[3,4]
trigger4=1||var(20):=0*(var(25):=var(25)+1)
trigger5=var(20)>=5+6*(var(25)%2=0)&&var(25)>5
trigger5=1||var(20):=0*(var(25):=var(25)+1)
ignorehitpause=1
[state ダメージ&範囲指定]
type=null
triggerall=root,var(41)=3
trigger1=roundstate=2&&enemy,ctrl=0&&(root,var(48)=[50,110])&&enemy,stateno!=[5000,5110]
trigger1=1||var(25):=2
ignorehitpause=1
[state ダメージ&範囲指定]
type=null
triggerall=root,var(41)=3
trigger1=sysvar(2)%(300+100*(var(25)%2))=0||roundstate<2
trigger1=1||var(29):=enemy,life
ignorehitpause=1
[state 反転感知]
type=null
triggerall=root,var(41)=3
trigger1=sysvar(2)%2
trigger1=1||var(35):=enemy,life
ignorehitpause=1
[state 修正]
type=null
triggerall=root,var(41)=3
trigger1=!(var(28)>100&&var(38)<=500)
trigger1=1||var(27):=0
ignorehitpause=1
[state 修正]
type=null
triggerall=root,var(41)=3
trigger1=(var(28)>100&&var(38)<=500)
trigger1=1||var(27):=1
ignorehitpause=1
[state 間隔]
type=null
triggerall=root,var(41)=3
triggerall=root,var(41)=3
trigger1=var(27)
trigger1=1||var(26):=1
ignorehitpause=1
[state ダメージ&範囲指定]
type=null
triggerall=root,var(41)=3
trigger1=1||var(23):=ifelse(helper(485000),sysvar(4)<6000&&var(25)=0||enemy,name="Luna Himeki.Rx",3343232,298181)
ignorehitpause=1
[state ダメージ&範囲指定]
type=null
triggerall=root,var(41)=3
trigger1=var(23)=298181&&sysvar(2)%40=0&&enemy,life>=var(29)
trigger1=1||var(22):=1
trigger2=var(23)=3343232&&sysvar(2)%40=0&&enemy,life>=var(29)
trigger2=1||var(22):=0
ignorehitpause=1
[state 間隔]
type=null
triggerall=root,var(41)=3
trigger1=var(35)-enemy,life>enemy,life*0.4
trigger1=var(34):=var(34)+1
ignorehitpause=1
[state ]
type=null
triggerall=root,var(41)=3
trigger1=var(34)=6
trigger1=var(20)>0&&var(25)=0
trigger1=1||var(20):=0
ignorehitpause=1
[state ]
type=null
triggerall=root,var(41)=3
trigger1=var(34)=6
trigger1=var(20)=0&&var(25)=0
trigger1=1||var(25):=1
ignorehitpause=1
[State 1110, 飛び道具を出す]
type = Projectile
trigger1 = ishelper(1919822)&&!root,sysfvar(3)&&enemy,alive&&enemy,name!="Luna Himeki.Rx"
trigger1=(root,var(41)=3)&&enemy,name!="C-Kill"&&enemy,name!="T-Zetsu"&&enemy,name!="ERESHKIGAL"&&enemy,name!="VEGASTAR"
triggerall=root,numprojid(1919822)<1&&(var(26)=0||var(25)=0&&var(20)<2)
trigger1=var(25)%2=0
trigger1=1||var(21):=ceil(((enemy,const(data.defence)*0.01)*enemy,lifemax*(0.001*(250+random%950))))
trigger2=enemy,name="Luna Himeki.Rx"&&root,var(41)
trigger2=1||var(21):=enemy,life-50
attr = SCA, AA,AT,AP
damage=var(21)
supermovetime = 999999
pausemovetime = 99999999
getpower = 10
animtype = Hard
pausetime = 0,12
postype=p2
offset=enemy,pos x,enemy,pos y-20
velocity = 0,0
accel = 0,0.0
projID = 1919822
projanim=var(23)
projhitanim = -1
projremanim = -1
projscale = 1,1
projshadow = 0,0,0
projhits = 1
projmisstime = 1
postype=left
projpriority = 7
projremove=1
projremovetime=1+15*(!var(25))
projstagebound = 80
projheightbound = -640,1
guardflag = HA
hitflag = MAFD
priority = 7
sparkno = -1;2
sparkxy = 0,0
guard.sparkno = 40
hitsound =-1; s1,2
guardsound = -1;6,0
ground.type = High
ground.slidetime = 14
ground.hittime = 30
guard.hittime  = 30
guard.ctrltime = 30
air.hittime = 30
ground.velocity = 0,0
guard.hittime = 5
air.velocity = 0,0
air.juggle = 1
fall.recover = 0
IgnoreHitPause = 1
[state 攻撃]
type=projectile
triggerall=(root,numprojid(456565)<1&&helper(485000),sysvar(4)<=2500||root,numprojid(456565)<1&&helper(485000),sysvar(4)>2500)&&(var(26)=0)&&root,var(41)=3&&var(25)%2=1
triggerall=enemy,name!="Luna Himeki.Rx"
trigger1=var(20)=3
trigger1=1||var(21):=random+1
trigger2=var(20)=1
trigger2=1||var(21):=100000000+(random%1000+1)*(random%1000+1)
trigger3=var(20)=0
trigger3=1||var(21):=40+random%10
trigger4=var(20)=8
trigger4=1||var(21):=1+random%10
trigger5=var(20)=2
trigger5=1||var(21):=90+random%10
trigger6=var(20)=5
trigger6=1||var(21):=10000+10*(random%1000+1)
trigger7=var(20)=6
trigger7=1||var(21):=58000+(random%1000)
trigger8=var(20)=7
trigger8=1||var(21):=root,var(23)
trigger8=var(20)=9
trigger8=1||var(21):=root,var(24)
trigger9=var(20)=4
trigger9=1||var(21):=root,var(25)
attr=SCA,AA,AT,AP
hitflag=MAFD
guardflag=MA
sparkno = -1
numhits=0
damage=var(21),var(21)
getpower=0,0
givepower=0,0
animtype=Light
postype=p2
projremove=0
offset=enemy,pos x,enemy,pos y-20
projid=456565
projpriority=2147483647
supermovetime=2147483647
pausemovetime=2147483647
projedgebound=16777216
projstagebound=16777216
projheightbound=-16777216,16777216
projanim=var(23)
projremovetime=1+90*(var(25)=4)
ignorehitpause=1
[state 間隔]
type=null
triggerall=(sysvar(1)&&var(28)>100&&var(38)<=500&&var(20)>=1)&&root,var(41)=3
trigger1=var(26)=0&&gametime%(15+75*((var(25)>4)&&var(25)%2=0))=0||var(27)
trigger1=1||var(26):=15+75*((var(25)>4)&&var(25)%2=0)
ignorehitpause=1
