;-------------------------------------------------------------------------------------------------- ;ŸŸŸŸŸŸŸŸŸŸŸŸŸŸŸŸŸŸŸŸŸŸŸŸŸŸŸŸŸŸŸŸŸŸŸŸŸŸŸŸŸŸŸŸŸŸŸŸŸ ;--------------------------------------- [Cmd’è‹`ƒtƒ@ƒCƒ‹] ---------------------------------------- ;ŸŸŸŸŸŸŸŸŸŸŸŸŸŸŸŸŸŸŸŸŸŸŸŸŸŸŸŸŸŸŸŸŸŸŸŸŸŸŸŸŸŸŸŸŸŸŸŸŸ ;-------------------------------------------------------------------------------------------------- ;‚±‚̃tƒ@ƒCƒ‹‚̓Lƒƒƒ‰‚̃Rƒ}ƒ“ƒhƒvƒƒ“ƒg‚ð“ǂݍž‚Þƒtƒ@ƒCƒ‹‚Å‚·B1‚‚łà[Command]‚ª–³‚¢‚Æ‚¢‚¯‚Ü‚¹‚ñB ;‚È‚¨A[Statedef -1]‚Í•K‚¸‚µ‚à•K—v‚ł͂ ‚è‚Ü‚¹‚ñB-1‚Í-2‚æ‚è“ǂݍž‚Ý‚ª’x‰„‚³‚ê‚Ä‚¢‚é‚̂ŁA ;‚»‚ê‚ð%n‚È‚èHelper‚È‚è‚É—˜—p‚µ‚Ü‚µ‚傤B ;-------------------------------------------------------------------------------------------------- ;------------------------------------- [€íŽžŠÄŽ‹ƒXƒe[ƒgî•ñ] ----------------------------------- ;-------------------------------------------------------------------------------------------------- [Statedef -1] [State ‰½‚à‚µ‚È‚¢(LEƒÖE`)] type = Null trigger1 = 1 ;Null‚Æ‚¢‚¤ƒXƒeƒRƒ“‚́u‰½‚à‚µ‚È‚¢v‚Æ‚¢‚¤“­‚«‚ð‚µ‚Ü‚·B ;[StateDef X]‚ɂ͕K‚¸‰½‚©‚µ‚ç‚̃XƒeƒRƒ“‚ð‘‚­•K—v‚ª‚ ‚é‚̂ŁA ;trigger1 = 0‚ÌNullƒXƒeƒRƒ“‚ð‘‚¢‚Ä‚¨‚¯‚Î—Ž‚¿‚Ü‚¹‚ñB ;-------------------------------------------------------------------------------------------------- ;------------------------------------------ [ƒRƒ}ƒ“ƒhî•ñ] ---------------------------------------- ;-------------------------------------------------------------------------------------------------- [Command] Name = "Kill" Command = F,D,B