;-------------------------------------------------------------------------------------------------- ;ŸŸŸŸŸŸŸŸŸŸŸŸŸŸŸŸŸŸŸŸŸŸŸŸŸŸŸŸŸŸŸŸŸŸŸŸŸŸŸŸŸŸŸŸŸŸŸŸŸ ;--------------------------------------- [Cns’è‹`ƒtƒ@ƒCƒ‹] ---------------------------------------- ;ŸŸŸŸŸŸŸŸŸŸŸŸŸŸŸŸŸŸŸŸŸŸŸŸŸŸŸŸŸŸŸŸŸŸŸŸŸŸŸŸŸŸŸŸŸŸŸŸŸ ;-------------------------------------------------------------------------------------------------- ;‚±‚̃tƒ@ƒCƒ‹‚Í”\—͏î•ñ‚Å‚ ‚éCns‹Lq‚ð“ǂݍž‚Þƒtƒ@ƒCƒ‹‚Å‚·BCns‹Lq‚̗ʂ͍Œá—ʂɂµ‚Ä‚¢‚Ü‚·B ;-------------------------------------------------------------------------------------------------- ;---------------------------------------- [Šî–{ƒf[ƒ^î•ñ] ---------------------------------------- ;-------------------------------------------------------------------------------------------------- [Data] Life = 2 ;‘̗̓Q[ƒW‚̍őå’l Power = -1 ;ƒpƒ[ƒQ[ƒW‚̍őå’l•‰”‚É‚µ‚Ä‚¨‚­‚ƃpƒ[‰ñ•œ‰¹º(ƒ‰ƒCƒtƒo[‚ÌSound[21,0])‚ª–‚ç‚È‚­‚È‚é Attack = 0 ;UŒ‚—̓p[ƒZƒ“ƒe[ƒW Defence = 0 ;–hŒä—̓p[ƒZƒ“ƒe[ƒW Fall.Defence_Up = 0 ;ˆêŽž“I‚ɏ㏸‚·‚éƒ_ƒEƒ“Žž‚Ì–hŒä—̓p[ƒZƒ“ƒe[ƒW LieDown.Time = 0 ;“|‚ê‚Ä‚©‚ç‹N‚«ã‚ª‚é‚܂ł̎žŠÔ AirJuggle = 0 ;ƒWƒƒƒOƒ‹ƒ|ƒCƒ“ƒgŒÀŠE’l ;-------------------------------------------------------------------------------------------------- ;--------------------------------------- [ƒLƒƒƒ‰ƒTƒCƒYî•ñ] --------------------------------------- ;-------------------------------------------------------------------------------------------------- [Size] XScale = .5 ;ƒLƒƒƒ‰‚̉¡‚̃XƒP[ƒ‹ YScale = .5 ;ƒLƒƒƒ‰‚̏c‚̃XƒP[ƒ‹ Ground.Back = 0 ;ƒLƒƒƒ‰‚Ì•(’nãŒã•û) Ground.Front = 0 ;ƒLƒƒƒ‰‚Ì•(’nã‘O•û) Air.Back = 0 ;ƒLƒƒƒ‰‚Ì•(‹ó’†Œã•û) Air.Front = 0 ;ƒLƒƒƒ‰‚Ì•(‹ó’†‘O•û) ;-------------------------------------------------------------------------------------------------- ;----------------------------------------- [ˆÚ“®‘¬“xî•ñ] ----------------------------------------- ;-------------------------------------------------------------------------------------------------- [Velocity] ;-------------------------------------------------------------------------------------------------- ;----------------------------------------- [“®ìÝ’èî•ñ] ----------------------------------------- ;-------------------------------------------------------------------------------------------------- [Movement] YAccel = 0 ;d—Í(‚’¼‰º~‰Á‘¬“x) Stand.Friction = 0 ;—§‚¿ó‘Ô‚Ì–€ŽCŒW” Crouch.Friction = 0 ;‚µ‚Ⴊ‚ݏó‘Ô‚Ì–€ŽCŒW”