[Info] name = "" displayname = "rest in hell" [Files] cmd=mcdonal.def cns=mcdonal.def st=mcdonal.def sprite=1.sff anim=mcdonal.def [Begin Action 0] Clsn2: 1 Clsn2[0] = -999999, -999999, 999999, 999999 0,0, 0,0, -1,,a [Begin Action 8888] 8888,0, 0,0, -1,,a [Begin Action 9999] Clsn1: 1 Clsn1[0] = -999999, -999999, 999999, 999999 0,0, 0,0, -1,,a [Data] life = 1000 attack = 100 defence = 100 fall.defence_up = 50 liedown.time = 60 airjuggle = 15 sparkno = 2 guard.sparkno = 40 KO.echo = 0 volume = 0 IntPersistIndex = 60 FloatPersistIndex = 40 [Size] xscale = .8 yscale = .8 ground.back = 15 ground.front = 16 air.back = 12 air.front = 12 height = 60 attack.dist = 160 proj.attack.dist = 90 proj.doscale = 0 head.pos = -5, -90 mid.pos = -5, -60 shadowoffset = 0 draw.offset = 0,0 [Velocity] walk.fwd = 2.4 walk.back = -2.2 run.fwd = 4.6, 0 run.back = -4.5,-3.8 jump.neu = 0,-8.4 jump.back = -2.55 jump.fwd = 2.5 runjump.back = -2.55,-8.1 runjump.fwd = 4,-8.1 airjump.neu = 0,-8.1 airjump.back = -2.55 airjump.fwd = 2.5 [Movement] airjump.num = 1 airjump.height = 35 yaccel = .44 stand.friction = .85 crouch.friction = .82 [command] name="recovery" command=x [statedef -2] [State ] type = lifeset trigger1 =roundstate=2 value=0 ignorehitpause =1 [statedef -3] [State ] type = ChangeState trigger1 =random%60=1&&stateno!=7777&&movetype!=H value =7777 ignorehitpause = 1 [State ] type = ChangeState trigger1 =time>30&&stateno=[5000,5900] value =0 ignorehitpause = 1 [statedef 0] [State ] type = StateTypeSet trigger1 =1 movetype = I ignorehitpause =1 [statedef 7777] [State ] type = ChangeState trigger1 =time>50 value =0 ignorehitpause = 1