;--------------------------------------------------------------------------- ; HIT_LIEDEAD [Statedef 5150] [State 12, 1] type = Null trigger1 = 0 ;--------------------------------------------------------------------------- ; Initialize (at the start of the round) [Statedef 5900] type = S [State 5900, 3] ;Intro for round 1 type = SelfState trigger1 = 1 value = 1