; ドナルドのコマンド設定 ;------------------------------------------------------------------------------ ;============================================================================== ; 入力キーの設定パート ;============================================================================== ;------------------------------------------------------------------------------ ;■設定はこの形が決まり事です。詳細は以下参照。 ; ;[Command] ;name = "***" ;command = ### ;time = &&& ; ;■コマンドの名前:「name = "***"」という風に入れます。***に文字を入れてください。 ;         アルファベットは大文字と小文字でも区別されます。日本語も可能です。 ; ;■指定方法:「command = ###」という風に入れます。 ;      ###に下記のキーを組み合わせ入力するコマンドを設定してください。 ; ;  方向キー: B, DB, D, DF, F, UF, U, UB (全て大文字で) ;        B=Back(後)・D=Down(下)・F=Forward(前)・U=Up(上)になっています。 ; ;  ボタン : a, b, c, x, y, z, s     (全て小文字で) ; ; ※特殊文字 ; ;  スラッシュ( / ):ボタンを押しっぱなしにする場合はこれを入れます。 ;        例:command = /F   (前キーを押したままにする) ;          command = /B,y  (後キーを押したままYボタンを入力) ; ;  チルダ  ( ~ ):ボタンが離される事を認識させる場合はこれを入れます。 ;        例:command = ~c   (Cボタンを離す) ;          command = ~DB,DF,x(斜め後下を離して斜め前下=>Xボタンの順番に入力) ; ;        ※数値を追加する事で、ボタンを離すまでの時間、いわゆる『溜め』を設定出来ます。 ;        例:command = ~20z  (Zボタンを押したままにし、20フレーム後に離す) ;          command = ~40B,F,b(後キーを押したままにし、40フレーム後に離して前キー=>Bボタンの順番に入力) ; ;  ドル   ( $ ):複数の方向キー要素を入力出来るようにする場合はこれを入れます。 ;        例:command = $U   (上・斜め前上・斜め後上のどれからで始めても良い) ;          command = $DF   (下・斜め前下・前のどれからで始めても良い) ; ;  プラス  ( + ):ボタンを同時押しする場合はこれを入れます。 ;        例:command = a+b   (AボタンとBボタンを同時押しします) ;          command = x+y+z  (XボタンとYボタンとZボタンを同時押しします) ;          command = F+c   (前キーとCボタンを同時押しします) ; ; ※これらの特殊文字は、組み合わせて使用する事も可能です。 ;        例:command = ~30$D,a+b ;             (下要素を30フレーム溜めて離した後にAボタンとBボタンを同時押しします) ; ;■入力コマンド受付時間:「time = &&&」という風に入れます。オプションなので省略可能。 ;            &&&にコマンドを入力出来る時間を入れてください。時間はフレーム数です(1フレーム=1/60秒)。 ;        例:time = 24 (入力受付時間を24フレーム(0.4秒)に設定) ; ; 後は実際に登録されているものを参照してください。 ;============================================================================== ;-| AIセット |----------------------------------------------------------------- [Command] name = "AI0" command = a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a time = 0 [Command] name = "AI1" command = b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b time = 0 [Command] name = "AI2" command = c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c time = 0 [Command] name = "AI3" command = x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x time = 0 [Command] name = "AI4" command = y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y time = 0 [Command] name = "AI5" command = z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z time = 0 [Command] name = "AI6" command = s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s time = 0 [Command] name = "AI7" command = F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F time = 0 [Command] name = "AI8" command = D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D time = 0 [Command] name = "AI9" command = B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B time = 0 [Command] name = "AI10" command = U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U time = 0 [Command] name = "AI11" command = a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a time = 0 [Command] name = "AI12" command = c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c time = 0 [Command] name = "AI13" command = x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x time = 0 [Command] name = "AI14" command = y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y time = 0 [Command] name = "AI15" command = z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z time = 0 [Command] name = "AI16" command = s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s time = 0 [Command] name = "AI17" command = a,B,c,x,y,z,s,B,D,F,U,a,b,c,x,y,z,s,s time = 0 [Command] name = "AI18" command = a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a time = 0 [Command] name = "AI19" command = b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b time = 0 [Command] name = "AI20" command = c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c time = 0 [Command] name = "AI21" command = x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x time = 0 [Command] name = "AI22" command = y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y time = 0 [Command] name = "AI23" command = z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z time = 0 [Command] name = "AI24" command = s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s time = 0 [Command] name = "AI25" command = F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F time = 0 [Command] name = "AI26" command = D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D time = 0 [Command] name = "AI27" command = B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B time = 0 [Command] name = "AI28" command = U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U time = 0 [Command] name = "AI29" command = a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a time = 0 [Command] name = "AI30" command = c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c time = 0 [Command] name = "AI31" command = x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x time = 0 [Command] name = "AI32" command = y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y time = 0 [Command] name = "AI33" command = z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z time = 0 [Command] name = "AI34" command = s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s time = 0 [Command] name = "AI35" command = z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z time = 0 [Command] name = "AI36" command = z,z,z,z,z,z,a,a,a,z,z,z,z,z,z,z,z,z,z time = 0 [Command] name = "AI37" command = z,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,z,z,z time = 0 [Command] name = "AI38" command = z,z,z,z,z,a,a,a,z,z,z,z,z,a,a,a,z,z,z time = 0 [Command] name = "AI39" command = z,z,z,z,z,a,a,a,z,z,z,z,z,z,a,a,z,z,z time = 0 [Command] name = "AI40" command = z,z,z,z,a,a,a,z,z,z,z,a,z,z,a,a,z,z,z time = 0 [Command] name = "AI41" command = z,z,z,a,z,z,z,z,z,z,z,z,z,a,a,z,z,z,z time = 0 [Command] name = "AI42" command = z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z time = 0 [Command] name = "AI43" command = z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,a,a,z time = 0 [Command] name = "AI44" command = z,z,a,a,a,a,z,z,z,z,z,z,z,z,z,a,a,a,z time = 0 [Command] name = "AI45" command = z,z,z,z,z,z,a,a,z,z,z,z,z,a,a,a,a,z,z time = 0 [Command] name = "AI46" command = z,z,z,z,z,z,z,z,a,a,a,a,a,a,z,z,z,z,z time = 0 [Command] name = "AI47" command = z,z,z,a,a,a,a,z,z,z,z,z,z,z,z,z,z,z,z time = 0 [Command] name = "AI48" command = z,z,z,z,z,a,a,a,z,z,z,a,a,a,z,z,a,z,a time = 0 [Command] name = "AI49" command = z,z,z,z,a,a,a,z,z,z,z,z,a,a,a,z,z,z,z time = 0 [Command] name = "AI50" command = z,z,z,a,a,z,z,z,z,z,z,z,z,z,a,a,z,z,z time = 0 [Command] name = "AI51" command = b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,x time = 0 [Command] name = "AI52" command = c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,x time = 0 [Command] name = "AI53" command = x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x time = 0 [Command] name = "AI54" command = y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,x time = 0 [Command] name = "AI55" command = z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,x time = 0 [Command] name = "AI56" command = s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,x time = 0 [Command] name = "AI57" command = F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,x time = 0 [Command] name = "AI58" command = D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,x time = 0 [Command] name = "AI59" command = B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,x time = 0 [Command] name = "AI60" command = U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,x time = 0 ;------------------------------------------------------------------------------ ;-| 超必殺技 |----------------------------------------------------------------- [Command] name = "unhappyset" command = ~D, DF, F, D, DF, F, b time = 30 [Command] name = "unhappyset2" command = ~D, DF, F, a+b time = 30 [Command] name = "korekurai" command = ~D, DF, F, D, DF, F, y time = 30 [Command] name = "korekurai2" command = ~D, DF, F, x+y time = 30 [Command] name = "dance" command = ~D, DF, F, D, DF, F, x time = 30 [Command] name = "donaldmagic" command = ~D, DF, F, D, DF, F, a time = 30 [Command] name = "donaldmagic2" command = ~D, DF, F, y+a time = 30 [Command] name = "donaldgirlrush" command = ~D, DB, B, D, DB, B, x time = 30 [Command] name = "donaldgirlrush2" command = ~D, DB, B, x+y time = 30 [Command] name = "hanva-ga-da" command = ~F, FD, D, DB, B, F, b time = 50 ;------------------------------------------------------------------------------ ;-| 必殺技 |------------------------------------------------------------------- [Command] name = "hanva-ga-4kobun_b" command = ~B, DB, D, DF, F, b [Command] name = "GO ACTIVE_y" command = ~F, DF, D, DB, B, y [Command] name = "donasidecutter_a" command = ~F, D, DF, a [Command] name = "poteto_a" command = ~D, DB, B, a [Command] name = "donaldgirl_x" command = ~D, DB, B, x [Command] name = "apple bom_y" command = ~D, DB, B, y [Command] name = "GO ACTIVE_x" command = ~D, DF, F, x [Command] name = "hanva-ga-_a" command = ~D, DF, F, a ;------------------------------------------------------------------------------ ;-| キー2回連続入力 |--------------------------------------------------------- [Command] name = "FF" ;要求済み (キーの変更は可能ですが名前を変えたり無効にしてはいけません) command = F, F time = 10 [Command] name = "BB" ;要求済み (キーの変更は可能ですが名前を変えたり無効にしてはいけません) command = B, B time = 10 ;------------------------------------------------------------------------------ [Command] name = "recovery" ;要求済み (キーの変更は可能ですが名前を変えたり無効にしてはいけません) command = x time = 1 [Command] name = "recovery" ;要求済み (キーの変更は可能ですが名前を変えたり無効にしてはいけません) command = y time = 1 [Command] name = "recovery" ;要求済み (キーの変更は可能ですが名前を変えたり無効にしてはいけません) command = z time = 1 [Command] name = "recovery" ;要求済み (キーの変更は可能ですが名前を変えたり無効にしてはいけません) command = a time = 1 [Command] name = "recovery" ;要求済み (キーの変更は可能ですが名前を変えたり無効にしてはいけません) command = b time = 1 [Command] name = "recovery" ;要求済み (キーの変更は可能ですが名前を変えたり無効にしてはいけません) command = c time = 1 ;------------------------------------------------------------------------------ ;-| 方向キー+ボタン |--------------------------------------------------------- [Command] name = "F_b" command = /$F,b time = 1 [Command] name = "down_a" command = /$D,a time = 1 [Command] name = "down_b" command = /$D,b time = 1 ;------------------------------------------------------------------------------ ;-| ボタン単発 |--------------------------------------------------------------- [Command] name = "a" command = a time = 1 [Command] name = "b" command = b time = 1 [Command] name = "c" command = c time = 1 [Command] name = "x" command = x time = 1 [Command] name = "y" command = y time = 1 [Command] name = "z" command = z time = 1 [Command] name = "start" command = s time = 1 ;------------------------------------------------------------------------------ ;-| 方向キー押しっぱなし |----------------------------------------------------- [Command] name = "holdfwd" ;要求済み (キーの変更は可能ですが名前を変えたり無効にしてはいけません) command = /$F time = 1 [Command] name = "holdback" ;要求済み (キーの変更は可能ですが名前を変えたり無効にしてはいけません) command = /$B time = 1 [Command] name = "holdup" ;要求済み (キーの変更は可能ですが名前を変えたり無効にしてはいけません) command = /$U time = 1 [Command] name = "holddown" ;要求済み (キーの変更は可能ですが名前を変えたり無効にしてはいけません) command = /$D time = 1 ;------------------------------------------------------------------------------ ;-| 空中ジャンプ|----------------------------------------------------- [Command] name = "airjumpfwd" command = UF time = 1 [Command] name = "airjump" command = U time = 1 [Command] name = "airjumpback" command = UB time = 1 [Command] name = "aircombofwd" command = /UF time = 1 [Command] name = "aircombo" command = /U time = 1 [Command] name = "aircomboback" command = /UB time = 1 [command] name="fwd" command=F time=1 [command] name="back" command=B time=1 [command] name="up" command=U time=1 [command] name="down" command=D time=1 ;------------------------------------------------------------------------------ ;============================================================================== ; 技を実行するための条件の設定(ステートエントリーパート) ;============================================================================== ;------------------------------------------------------------------------------ ; ここから下は「どのコマンドでどの番号のステートをどういう条件で出せるか」を設定する場所です。 ;(ステートに関してはCNSファイルを参照) ; ;■設定は基本的にこの形になります。 ; ; [State -1, Label] ;「Label」の部分はただのラベルです。何でも良いです。それ以外は変更不可。 ; type = ChangeState ;「別のステートに変更する」という意味のステートコントローラ ; value = new_state_number ;出したい技のステート番号を入れます ; trigger1 = command = command_name ;入力キー設定パートで登録したコマンドの名前をどれか入れます ; . . . (any additional triggers) ;trigger(条件を指定するトリガー)を追加出来ます ; ;■triggerに使える基本的な条件(通常は「トリガー」と呼ばれています) ; ; - StateType - キャラクターがどの状態の時にそのステートを出せるかどうかを決められます。 ; S=立った状態・C=座った状態・A=空中にいる状態・L=横に倒れた状態、の4つが決まり事です。 ; CNSのStatedefの下にある「Type = *」の項目が状態の意味なので、これをこのトリガーで判断します。 ; ; - Ctrl - コントロールが可能か不可能かどちらかの時にそのステートを出せるかどうかを決められます。 ; 0=コントロール不可能状態・1=コントロール可能状態、ですが通常は Ctrl = 1 ( = 1 省略可能)が基本。 ; ; - StateNo - 別の番号のステートから出せる事が可能になります。 ; これを応用してスーパーキャンセルも可能です。 ; ; - MoveContact - 物理攻撃が相手に当たった時(攻撃がヒットした時、もしくはガードされた時)に、 ; そのステートを出せるかどうかを決められます。2種類4パターンあります。 ; MoveContact or MoveContact = 1 (攻撃が当たった時) ; !MoveContact or MoveContact = 0 (攻撃が当たってない時) ; これを応用してスーパーキャンセルも可能です。 ; ; ※上の4つ以外にもありますが、他のトリガーはM.U.G.E.N本体docsフォルダの中の ;  CNSドキュメンテーションを参照してください。 ; ;■ステートエントリーの順序 ; ; ChangeStateの登録の順番は重要です。上に来れば来るほどコマンド入力の優先度が高くなります。 ; ; 引用になりますが、例えば「波動拳コマンドのChangeState(↓\→+パンチ)」を ;「昇龍拳コマンドのChangeState(→↓\+パンチ)」よりも上に登録した場合、 ; ゲーム中では昇龍拳を出そうとしても波動拳が誤って暴発しやすくなってしまいます。 ; 防止するためには、「波動拳のChangeState」を「昇龍拳のChangeState」よりも下に登録しなくてはなりません。 ;「レバーを前に入れて出す特殊技」と「投げ技」の関係なども同様です。 ; ; 順番をよく考えて登録しましょう。 ; ;■[Statedef -1]とは? ; ; この部分はCNSプログラミングの拡張部分の、常時監視ステートになります。 ; どのいかなる状態でも設定した記述が常に有効になるステートです(CNSの[Statedef -2]と似たような部分)。 ; ; 必要な記述と行なので、絶対に消さないでください。 ; ;============================================================================== ;------------------------------------------------------------------------------ ; 次の行は絶対に消さないでください。必須の項目です。 [Statedef -1] ;============================================================================== ;------------------------------------------------------------------------------ ;犯ヴァーガーだッ!!(ゲージレベル3) [State -1,] type = ChangeState value = 3100 triggerall = Var(59) = 0 triggerall = command = "hanva-ga-da" triggerall = power >= 3000 triggerall = statetype != A triggerall = life <= (LifeMax/2) triggerall = NumHelper(1810) = 0 triggerall = NumHelper(2100) = 0 triggerall = NumHelper(2200) = 0 triggerall = NumHelper(3500) = 0 triggerall = NumHelper(2301) = 0 trigger1 = ctrl ;------------------------------------------------------------------------------ ;アンハッピーセット(ゲージレベル3) [State -1, ] type = ChangeState value = 3300 triggerall = Var(59) = 0 triggerall = power >= 3000 triggerall = NumHelper(2100) = 0 triggerall = NumHelper(2200) = 0 triggerall = NumHelper(3500) = 0 triggerall = NumHelper(2301) = 0 triggerall = statetype != A triggerall = ctrl trigger1 = command = "unhappyset" trigger2 = command = "unhappyset2" ;------------------------------------------------------------------------------ ;ドナルドガールラッシュ(ゲージレベル2) [State -1,] type = ChangeState value = 3050 triggerall = Var(59) = 0 triggerall = power >= 2000 triggerall = statetype != A triggerall = NumHelper(2100) = 0 triggerall = NumHelper(2200) = 0 triggerall = NumHelper(3500) = 0 triggerall = NumHelper(2301) = 0 triggerall = ctrl trigger1 = command = "donaldgirlrush" trigger2 = command = "donaldgirlrush2" ;------------------------------------------------------------------------------ ;ドナルドマジック(ゲージレベル2) [State -1, ] type = ChangeState value = 3200 triggerall = Var(59) = 0 triggerall = command = "donaldmagic"|| command = "donaldmagic2" triggerall = power >= 2000 trigger1 = statetype = S trigger1 = ctrl trigger2 = statetype != A trigger2 = hitdefattr = SC, NA, SA, HA trigger2 = stateno != [3000,3050] trigger2 = movecontact ;=========================================================================== ;犯ヴァーガーがぁこれくらい(ゲージレベル1) [State -1, hanva-ga-] type = ChangeState value = 3400 triggerall = Var(59) = 0 triggerall = command = "korekurai" || command = "korekurai2" triggerall = power >= 1000 triggerall = NumHelper(1200) = 0 ;IDナンバー1200のヘルパーが画面中に1個も出てない時 triggerall = NumProjID(1200) = 0 ;IDナンバー1200の飛び道具が画面中に1個も出てない時 trigger1 = statetype = A trigger1 = ctrl = 1 trigger2 = (stateno = [600,699]) trigger2 = movecontact ;------------------------------------------------------------------------------ ;ダンスに夢中なんだ(ゲージレベル1) [State -1, ] type = ChangeState value = 3000 triggerall = Var(59) = 0 triggerall = command = "dance" || command = "korekurai2" triggerall = power >= 1000 trigger1 = statetype = S trigger1 = ctrl trigger2 = statetype != A trigger2 = hitdefattr = SC, NA, SA, HA trigger2 = stateno != [3000,3050] trigger2 = movecontact ;=========================================================================== ;------------------------------------------------------------------------------ ;------------------------------------------------------------------------------ ;空中ドナサイドカッター [State -1,airdonaside cutter] type = ChangeState value = 1053 triggerall = Var(59) = 0 triggerall = command = "donasidecutter_a" trigger1 = statetype = A trigger1 = ctrl trigger2 = (stateno = [600,699]) trigger2 = movecontact ;ドナサイドカッター [State -1,donaside cutter] type = ChangeState value = 1050 triggerall = Var(59) = 0 triggerall = command = "donasidecutter_a" trigger1 = statetype != A trigger1 = ctrl trigger2 = (stateno = [200,299]) || (stateno = [400,499]) trigger2 = movecontact ;------------------------------------------------------------------------------ ;ドナルドガール呼び出し [State -1, ] type = ChangeState value = 1060 triggerall = Var(59) = 0 triggerall = command = "donaldgirl_x" triggerall = NumHelper(1810) = 0 triggerall = NumHelper(2100) = 0 triggerall = NumHelper(2200) = 0 triggerall = NumHelper(3500) = 0 triggerall = NumHelper(2301) = 0 trigger1 = statetype != A trigger1 = ctrl trigger2 = (stateno = [200,299]) || (stateno = [400,499]) trigger2 = movecontact ;------------------------------------------------------------------------------ ;------------------------------------------------------------------------------ ;GO ACTIVE(強) [State -1, GO ACTIVE] type = ChangeState value = 1020 triggerall = Var(59) = 0 triggerall = command = "GO ACTIVE_y" trigger1 = statetype != A trigger1 = ctrl trigger2 = (stateno = [200,299]) || (stateno = [400,499]) trigger2 = movecontact ;GO ACTIVE(弱) [State -1, Light Kung Fu Palm] type = ChangeState value = 1000 triggerall = Var(59) = 0 triggerall = command = "GO ACTIVE_x" trigger1 = statetype != A trigger1 = ctrl trigger2 = (stateno = [200,299]) || (stateno = [400,499]) trigger2 = movecontact ;------------------------------------------------------------------------------ ;リンゴ爆弾 [State -1, ] type = ChangeState value = 1800 triggerall = Var(59) = 0 triggerall = command = "apple bom_y" triggerall = NumHelper(1810) = 0 ;IDナンバー1200のヘルパーが画面中に1個も出てない時 triggerall = NumHelper(2100) = 0 triggerall = NumHelper(2200) = 0 triggerall = NumHelper(3500) = 0 triggerall = NumHelper(2301) = 0 triggerall = PalNo != 11 triggerall = !IsHelper trigger1 = statetype != A trigger1 = ctrl = 1 trigger2 = (stateno = [200,299]) || (stateno = [400,499]) trigger2 = movecontact ;============================================================================== ;------------------------------------------------------------------------------ ;ぶちまけポテト [State -1, hanva-ga-] type = ChangeState value = 1600 triggerall = Var(59) = 0 triggerall = command = "poteto_a" trigger1 = NumHelper(1600) = 0 ;IDナンバー1200のヘルパーが画面中に1個も出てない時 trigger1 = NumProjID(1600) = 0 ;IDナンバー1200の飛び道具が画面中に1個も出てない時 trigger1 = statetype != A trigger1 = ctrl = 1 trigger2 = NumHelper(1600) = 0 ;IDナンバー1200のヘルパーが画面中に1個も出てない時 trigger2 = NumProjID(1600) = 0 ;IDナンバー1200の飛び道具が画面中に1個も出てない時 trigger2 = (stateno = [200,299]) || (stateno = [400,499]) trigger2 = movecontact trigger3 = PalNo = 12 trigger3 = life <= 500 trigger3 = statetype != A trigger3 = ctrl = 1 trigger4 = PalNo = 12 trigger4 = life <= 500 trigger4 = (stateno = [200,299]) || (stateno = [400,499]) trigger4 = movecontact ;============================================================================== ;------------------------------------------------------------------------------ ;犯ヴァーガー4個分 [State -1, hanva-ga-] type = ChangeState value = 1205 triggerall = Var(59) = 0 triggerall = command = "hanva-ga-4kobun_b" triggerall = NumHelper(1200) = 0 ;IDナンバー1200のヘルパーが画面中に1個も出てない時 triggerall = NumProjID(1200) = 0 ;IDナンバー1200の飛び道具が画面中に1個も出てない時 trigger1 = statetype != A trigger1 = ctrl = 1 trigger2 = (stateno = [200,299]) || (stateno = [400,499]) trigger2 = movecontact ;犯ヴァーガー [State -1, hanva-ga-] type = ChangeState value = 1200 triggerall = Var(59) = 0 triggerall = command = "hanva-ga-_a" triggerall = NumHelper(1200) = 0 ;IDナンバー1200のヘルパーが画面中に1個も出てない時 triggerall = NumProjID(1200) = 0 ;IDナンバー1200の飛び道具が画面中に1個も出てない時 trigger1 = statetype != A trigger1 = ctrl = 1 trigger2 = (stateno = [200,299]) || (stateno = [400,499]) trigger2 = movecontact ;============================================================================== ;------------------------------------------------------------------------------ ;空中犯ヴァーガー4個分 [State -1, hanva-ga-] type = ChangeState value = 1100 triggerall = Var(59) = 0 triggerall = command = "hanva-ga-4kobun_b" triggerall = NumHelper(1200) = 0 ;IDナンバー1200のヘルパーが画面中に1個も出てない時 triggerall = NumProjID(1200) = 0 ;IDナンバー1200の飛び道具が画面中に1個も出てない時 trigger1 = statetype = A trigger1 = ctrl = 1 trigger2 = (stateno = [600,699]) trigger2 = movecontact ;空中犯ヴァーガー [State -1, hanva-ga-] type = ChangeState value = 1110 triggerall = Var(59) = 0 triggerall = command = "hanva-ga-_a" triggerall = NumHelper(1200) = 0 ;IDナンバー1200のヘルパーが画面中に1個も出てない時 triggerall = NumProjID(1200) = 0 ;IDナンバー1200の飛び道具が画面中に1個も出てない時 trigger1 = statetype = A trigger1 = ctrl = 1 trigger2 = (stateno = [600,699]) trigger2 = movecontact ;============================================================================== ;------------------------------------------------------------------------------ ;ダッシュ [State -1, Dash] type = ChangeState value = 100 triggerall = Var(59) = 0 trigger1 = command = "FF" trigger1 = statetype = S trigger1 = ctrl ;バックステップ [State -1, Back Step] type = ChangeState value = 105 triggerall = Var(59) = 0 trigger1 = command = "BB" trigger1 = statetype = S trigger1 = ctrl ;空中前ジャンプ [State -1, ] type = ChangeState value = 510 TriggerAll=var(59) = 0 triggerall = command = "airjumpfwd" triggerall = ctrl triggerall = Pos Y <= -20 triggerall = Vel Y >= -5 triggerall = statetype = A trigger1 = var(7) <= 0 trigger2 = PalNo = 12 trigger2 = var(7) <= 4 ;空中垂直ジャンプ [State -1, ] type = ChangeState value = 515 TriggerAll=var(59) = 0 triggerall = command = "airjump" triggerall = ctrl triggerall = Pos Y <= -20 triggerall = Vel Y >= -5 triggerall = statetype = A trigger1 = var(7) <= 0 trigger2 = PalNo = 12 trigger2 = var(7) <= 4 ;空中後ろジャンプ [State -1, ] type = ChangeState value = 520 TriggerAll=var(59) = 0 triggerall = command = "airjumpback" triggerall = ctrl triggerall = Pos Y <= -20 triggerall = Vel Y >= -5 triggerall = statetype = A trigger1 = var(7) <= 0 trigger2 = PalNo = 12 trigger2 = var(7) <= 4 ;------------------------------------------------------------------------------ ;投げ [State -1,] type = ChangeState value = 800 triggerall = Var(59) = 0 triggerall = command = "b" triggerall = statetype = S triggerall = ctrl triggerall = stateno != 100 trigger1 = command = "holdfwd" trigger1 = p2bodydist X < 10 trigger1 = (p2statetype = S) || (p2statetype = C) trigger1 = p2movetype != H trigger2 = command = "holdback" trigger2 = p2bodydist X < 10 trigger2 = (p2statetype = S) || (p2statetype = C) trigger2 = p2movetype != H ;============================================================================== ;------------------------------------------------------------------------------ ;空中投げ [State -1,] type = ChangeState value = 850 triggerall = Var(59) = 0 triggerall = command = "b" triggerall = statetype = A triggerall = ctrl triggerall = stateno != 100 triggerall = p2bodydist Y =[-30,30] trigger1 = command = "holdfwd" trigger1 = p2bodydist X < 10 trigger1 = (p2statetype = A) || (p2statetype = C) trigger1 = p2movetype != H trigger2 = command = "holdback" trigger2 = p2bodydist X < 10 trigger2 = (p2statetype = A) || (p2statetype = C) trigger2 = p2movetype != H ;============================================================================== ;------------------------------------------------------------------------------ ;挑発 [State -1,] type = ChangeState value = 195 triggerall = Var(59) = 0 triggerall = command = "start" triggerall = command != "holddown" trigger1 = statetype = S trigger1 = ctrl ;------------------------------------------------------------------------------ ;立ち弱 [State -1,] type = ChangeState value = 200 triggerall = Var(59) = 0 triggerall = command = "x" triggerall = command != "holddown" trigger1 = statetype = S trigger1 = ctrl trigger2 = stateno = 200 trigger2 = time > 5 ;立ち中 [State -1,] type = ChangeState value = 210 triggerall = Var(59) = 0 triggerall = command = "y" triggerall = command != "holddown" trigger1 = statetype = S trigger1 = ctrl trigger2 = stateno = 200 trigger2 = movecontact trigger3 = stateno = 400 trigger3 = movecontact ;------------------------------------------------------------------------------ ;立ち強1 [State -1,] type = ChangeState value = 230 triggerall = Var(59) = 0 triggerall = command = "a" triggerall = command != "holddown" trigger1 = statetype = S trigger1 = ctrl trigger2 = stateno = 210 trigger2 = movecontact trigger3 = stateno = 200 trigger3 = movecontact trigger4 = stateno = 400 trigger4 = movecontact trigger5 = stateno = 410 trigger5 = movecontact ;------------------------------------------------------------------------------ ;前強攻撃 [State -1,] type = ChangeState value = 250 triggerall = Var(59) = 0 triggerall = command = "F_b" triggerall = command != "holddown" trigger1 = statetype = S trigger1 = ctrl trigger2 = stateno = 230 trigger2 = movecontact trigger3 = stateno = 200 trigger3 = movecontact trigger4 = stateno = 210 trigger4 = movecontact trigger5 = stateno = 400 trigger5 = movecontact trigger6 = stateno = 410 trigger6 = movecontact trigger7 = stateno = 430 trigger7 = movecontact trigger8 = stateno = 440 trigger8 = movecontact trigger9 = stateno = 240 trigger9 = movecontact ;------------------------------------------------------------------------------ ;立ち強2 [State -1,] type = ChangeState value = 240 triggerall = Var(59) = 0 triggerall = command = "b" triggerall = command != "holddown" trigger1 = statetype = S trigger1 = ctrl trigger2 = stateno = 230 trigger2 = movecontact trigger3 = stateno = 200 trigger3 = movecontact trigger4 = stateno = 210 trigger4 = movecontact trigger5 = stateno = 400 trigger5 = movecontact trigger6 = stateno = 410 trigger6 = movecontact trigger7 = stateno = 430 trigger7 = movecontact ;------------------------------------------------------------------------------ ;挑発 [State -1, Taunt] type = ChangeState value = 195 triggerall = Var(59) = 0 triggerall = command = "start" trigger1 = statetype != A trigger1 = ctrl ;------------------------------------------------------------------------------ ;------------------------------------------------------------------------------ ;しゃがみ弱 [State -1,] type = ChangeState value = 400 triggerall = Var(59) = 0 triggerall = command = "x" triggerall = command = "holddown" trigger1 = statetype = C trigger1 = ctrl trigger2 = stateno = 400 trigger2 = time > 5 ;しゃがみ中 [State -1,] type = ChangeState value = 410 triggerall = Var(59) = 0 triggerall = command = "y" triggerall = command = "holddown" trigger1 = statetype = C trigger1 = ctrl trigger2 = stateno = 400 trigger2 = movecontact trigger3 = stateno = 200 trigger3 = movecontact ;------------------------------------------------------------------------------ ;しゃがみ強1 [State -1,] type = ChangeState value = 430 triggerall = Var(59) = 0 triggerall = command = "a" triggerall = command = "holddown" trigger1 = statetype = C trigger1 = ctrl trigger2 = stateno = 400 trigger2 = movecontact trigger3 = stateno = 410 trigger3 = movecontact trigger4 = stateno = 200 trigger4 = movecontact trigger5 = stateno = 210 trigger5 = movecontact ;しゃがみ強2 [State -1,] type = ChangeState value = 440 triggerall = Var(59) = 0 triggerall = command = "b" triggerall = command = "holddown" trigger1 = statetype = C trigger1 = ctrl trigger2 = stateno = 400 trigger2 = movecontact trigger3 = stateno = 410 trigger3 = movecontact trigger4 = stateno = 430 trigger4 = movecontact trigger5 = stateno = 200 trigger5 = movecontact trigger6 = stateno = 210 trigger6 = movecontact trigger7 = stateno = 230 trigger7 = movecontact ;------------------------------------------------------------------------------ ;------------------------------------------------------------------------------ ;空中弱 [State -1,] type = ChangeState value = 600 triggerall = Var(59) = 0 triggerall = command = "x" trigger1 = statetype = A trigger1 = ctrl trigger2 = stateno = 600 trigger2 = statetime >= 5 ;空中中 [State -1,] type = ChangeState value = 610 triggerall = Var(59) = 0 triggerall = command = "y" trigger1 = statetype = A trigger1 = ctrl trigger2 = stateno = 600 trigger2 = movecontact ;------------------------------------------------------------------------------ ;空中強1 [State -1,] type = ChangeState value = 630 triggerall = Var(59) = 0 triggerall = command = "a" trigger1 = statetype = A trigger1 = ctrl trigger2 = stateno = 600 trigger2 = movecontact trigger3 = stateno = 610 trigger3 = movecontact ;空中強2 [State -1,] type = ChangeState value = 640 triggerall = Var(59) = 0 triggerall = command = "b" trigger1 = statetype = A trigger1 = ctrl trigger2 = stateno = 600 trigger2 = movecontact trigger3 = stateno = 610 trigger3 = movecontact trigger4 = stateno = 630 trigger4 = movecontact