-------------------------------------
Alice Margatroid (Alice_RP)
(Touhou: Gensokyo Reloaded version)
-------------------------------------
Author: RicePigeon

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Contents
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1. Contents (You're reading this)
2. Version Changes
3. Disclaimer
4. Alice's Background
5. System Info
6. Movelist
  6a. Command Moves
  6b. Specials
  6c. Spellcards
7. Credits

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Version Changes
------------------

=====================================
11/25/21 - Version 2021.11.25
=====================================

- [System] Corrected command priority between Doll Set/Activation, Doll Placement, and Edo High-Explosive Pawn.
- [System] New victory quotes added, certain old victory quotes removed.
- 4y/c.5y: Damage decreased (65->50), Power gains decreased (80/40->60/30).
- 1y/c.2y: Damage decreased (65->50), Power gains decreased (80/40->60/30).
- 4z/c.5z: Damage decreased (90->70), Power gains decreased (120/60->90/45).
- f.2y: Fixed incorrect flag that would cause 75% forced proration to not apply if move is used to start a combo.
- f.2z: Damage increased (85->90).
- 1z/c.2z: Power gains decreased (120/60->90/45).
- j.6y: Damage decreased (75->65), Power gains decreased (80/40->60/30).
- j.6z: Damage decreased (95->80), Power gains decreased (120/60->90/45).
- Volatile Dolls: Gravity decreased on hit opponents.
- Edo High-explosive Pawn: Gravity decreased on opponents hit by the walk animation.
- "Goliath Doll MkII": Startup invulnerability increased by 2f, will now end immediately after active frames have ended if button is not held to delay attack.

=====================================
12/19/20 - Version 2020.12.19
=====================================

- [System] Fixed bug where Alice was vulnerable to grabs during pre-jump frames.
- [System] Fixed graphical bug involving dash effects during superpauses.
- [System] Fixed an issue where getup invulnerability would end prematurely if an attack was performed on the same frame control was regained.
- [System] Walk and dash speeds slightly increased.
- [System] Added workaround that would resolve a bug in Stupa's Training character.
- [System] Corrected button strength priority in commands; higher strength buttons now take priority over lower strength buttons.
- Added small revisions to win & taunt poses.
- All Normals: Fixed counterhit hitstun bonus not being applied against airborne opponents.
- All Attacks: Corrected opponent's fall gravity values.
- All Attacks: Corrected hitstun value against airborne opponents.
- f.2y: Fixed bug involving proration not applying on the last possible active frames of the attack.
- f.2z: Guard velocities increased, opponent now turns to face Alice when hit.
- c.2z: Opponent now turns to face Alice when hit, guard velocities adjusted.
- Throw: Fixed bug where Stupa's Training character could not tech the throw.
- Throw: Fixed timing where Throw proration flag was set prematurely.
- Doll Placement: Opponent now turns to face Alice on hit.
- Doll Activation: Opponent now turns to face Alice on hit.
- Thousand Spear Dolls: Fixed counterhit hitstun bonus not being applied against airborne opponents, opponent now turns to face Alice on hit.
- Thousand Spear Dolls: Fixed bug involving proration not applying on the last possible active frames of the attack.
- "Return Inanimate": Fixed bug with visual effect persisting through superpauses.
- "Goliath Doll MkII": Fixed bug with visual effect persisting through superpauses, Adjusted recovery frame flags, Opponent now turns to face Alice when hit.
- "Lemmings Parade": Fixed bug with visual effect persisting through superpauses, Opponent now turns to face Alice when hit.

=====================================
09/27/20 - Version 2020.09.27
=====================================

- [System] Tech recovery command changed to hold x/y/z before hitting ground. Can now tech left or right.
- [System] All combos now apply a one-time 75% prorate for the second attack onward.
- [System] Implemented flag that prevents multi-hit moves from applying forced 75% proration to its remaining hits.
- c.2z: Hit velocity on block decreased.
- f.2z: Hit velocity on block decreased.
- j5x: No longer based on jump direction, divided into j5x and j6x.
- j5y: No longer based on jump direction, divided into j5y and j6y.
- j5z: No longer based on jump direction, divided into j5z and j6z.
- Throw: tech window increased (7f->15f).
- Throw: Fixed Ikemen-exclusive bugs.

=====================================
05/24/20 - Version 2020.05.24
=====================================

- [System] Fixed a sprite conflict issue that caused one frame in the level 3 spellcard effect to show the incorrect sprite.
- "Goliath Doll Mk.II": Now gains counterhit bonuses.
- "Goliath Doll Mk.II": Fixed move contact sprite priority issue.

=====================================
05/06/20 - Version 2020.05.06
=====================================

- Realigned certain sprites.
- [System] Slight adjustments to head and mid positions.
- [System] Adjustments to Alice's main hurtbox in numerous states.
- [System] Adjustments to some common state animations.
- [System] Additional miscellaneous common state fixes and adjustments.
- [System] Forward dash minimum and maximum durations now match those of the latest Gensokyo Reloaded character standards.
- [System] Corrected back hop/air dash landing times (8f->10f).
- [System] Repositioned dash effects.
- [System] Replaced cornerpush system.
- Back/close medium Normals: Can now cancel into heavy Normals as was originally intended.
- Throw: No longer turns to face p2 on startup.
- Guard Cancel: Fixed an issue where the move was still gaining counterhit properties.
- Doll Placement: Now turns to face p2 on startup.
- Volatile Doll [All versions]: Move can no longer be used while another instance of the doll helper still exists.
- Volatile Doll [All versions]: Corrected juggle flag.
- Volatile Doll [Ground version]: Now turns to face p2 on startup.
- Volatile Doll [Aerial version]: Now has a separate animation that uses the regular aerial hurtbox.
- Edo High-Explosive Pawn: Now turns to face p2 on startup.
- Edo High-Explosive Pawn: Corrected juggle flag.
- Doll Set: Now turns to face p2 on startup.
- "Goliath Doll Mk.II": Fixed a bug where the attack would persist through the opponent's superpause.
- "Goliath Doll Mk.II": Fixed a visual bug where the slash effects would incorrectly generate a shadow.

=====================================
12/13/19 - Version 2019.12.13
=====================================

- [System] Corrected issue involving certain Normals not being able to cancel into Specials or Spellcards.
- [System] Reset landing now grants opponents increased full invulnerability (2f->3f) and 7f extra grab invulnerability.
- [System] Juggle system now functions independently of M.U.G.E.N's default juggle system.
- [System] Opponents will now always go into the air recovery anim at the same time as the reset state.
- [System] Added numerous state numbers that were missing from the tick fix code.
- [System] Fixed various timing issues pertaining to Spellcard effects.
- [System] Miscellaneous common state fixes and adjustments.
- [System] Air forward dash startup increased by 1f, trajectory is no longer preserved during startup.
- [System] Corrected friction behavior on air dash landing states.

=====================================
08/03/19 - Version 2019.08.03
=====================================

- [System] Ground Normals & Command Normals now reworked into close and far variants.
- [System] Close variants can be performed at any range by holding Back.
- [System] Aerial Normals & Command Normals now reworked into back jump & straight jump variants.
- [System] Back jump variants can be performed at any range by holding Back.
- [System] Air dashes now have a height restriction when going up.
- [System] Minor adjustments to hurtboxes in some gethit states.
- [System] Minor adjustments to some common state animations.
- [System] Added missing anim 5150.
- [System] Groundbounces & Wallbounces no longer allow opponents to quick getup upon landing.
- [System] Fixed timing issues with groundbounce angledraw and offset.
- [System] Corrected regular jump start time.
- [System] Corrected regular jump landing time.
- [System] Corrected forward dash startup time.
- [System] Corrected back hop/air dash landing times.
- [System] Adjusted how the character handles landing sounds in certain basic states.
- [System] Fixed visual issue where the tech recovery explod was being affected by palfx.
- [System] Fixed visual issue where the tech recovery explod was being affected by palfx.
- [System] Fixed IKEMEN exclusive visual issue where the Dash/Guard Cancel Counter/Spellcard effect helpers would incorrectly generate a shadow.
- [System] Fixed certain grounded attacks not carrying over horizontal momentum.
- [System] Updated Recovery frame flags to current standards.
- [System] Updated Hitdef triggers to current standards.
- [System] Corrected ground tech behavior.
- Guard Cancel: No longer gains counterhit properties.
- 4x: No longer loses overhead properties.
- 2x: Removed.
- 1x: Command changed to 2x.
- Throw: Now applies standard 90% proration.

=====================================
02/16/19 - Version 2019.02.16
=====================================

- Thousand Spear Dolls: Fixed Counterhit properties.

=====================================
01/27/19 - Version 2019.01.27
=====================================

- Volatile Doll: Fixed juggle flags.
- "Goliath Doll MkII": Damage increased (435->455).
- "Lemmings Parade": Damage increased (13xN->14xN), fixed issue where opponent could recover prematurely.

=====================================
12/02/18 - Version 2018.12.02
=====================================

- [System] Fixed bug involving OTGs.

=====================================
09/20/18 - Version 2018.09.20
=====================================

- Fixed a minor issue with reset.

=====================================
05/27/18 - Version 2018.05.27
=====================================

- Fixed counterhit related bugs.

=====================================
05/19/18 - Version 2018.05.19
=====================================

- Fixed additional bugs in reset system.

=====================================
05/03/18 - Version 2018.05.03
=====================================

- Volatile Doll: Damage decreased (90->85), splash damage now properly applies proration.
- Thousand Spear Dolls: Damage increased (25xN->26xN), proration decreased (97%xN->95.5%xN).
- "Shanghai Doll": Damage increased (15xN->16xN), proration decreased (98%xN->97%xN).

=====================================
03/20/18 - Version 2018.03.20
=====================================

- Adjustments to reset behavior.
- Fixed Guarding behavior regarding crossups.
- Fixed Invulnerability times on Guard Cancel Counter.

=====================================
11/25/17 - Version 2017.11.25
=====================================

- "Goliath Doll MkII": Now applies additional proration when used in a combo.
- "Lemmings' Parade": Now applies additional proration when used in a combo.

=====================================
11/02/17 - Version 2017.11.02
=====================================

- 2y: Fixed issue with hitting airborne opponents.

=====================================
10/02/17 - Version 2017.10.02
=====================================

- New mechanic added: Guard Cancel Counter (412x/y/z during blockstun).
- Alice is now exclusively a Type II chaining character (cannot chain Y into Z).
- Removed certain outdated information from the Readme concerning damage scaling.
- Fixed cancel conditions for several attacks.
- 5y: Damage increased (50->60).
- 4y: Damage increased (55->65).
- 5z: Damage increased (70->80).
- 4z: Damage increased (80->90).
- 2y: Damage increased (30x2->35x2).
- 1y: Damage increased (50->65).
- 2z: Damage increased (80->85).
- 1z: Damage increased (90->100).
- j5y: Damage increased (60->65).
- j4y: Damage increased (65->75), adjusted hitvels on crossup.
- j5z: Damage increased (70->80).
- j4z: Damage increased (90->95).
- Throw: Fixed bug where hitbox shrinks after 1st active frame.
- Throw [Fwd]: Damage decreased (95->90).
- Doll Placement: Power gains decreased (30/20x4/10x4->20/15x4/7x4).
- Doll Placement: Chip damage increased (2x4->4x4).
- Doll Activation: Power gains decreased (30/20x4/10x4->20/15x4/7x4).
- Doll Activation: Chip damage increased (2x4->4x4).
- Edo High Explosive Pawn: Fixed bug where recovery frames were not flagged.
- Volatile Doll: Power gain on startup decreased (30->20).
- "Return Inanimate": Chip damage decreased (56->48).
- "Goliath Doll MkII": Now applies 45% proration.
- "Lemmings Parade": Proration increased (85%xN->97.5%xN).

=====================================
08/13/17 - Version 2017.08.13
=====================================

- Safeguard implemented if target is somehow lost during throws.

=====================================
06/23/17 - Version 2017.06.23
=====================================

- Fixed timing issues with anim 5100.
- Anim 5120 extended by 2f.

=====================================
06/17/17 - Version 2017.06.17
=====================================

- Fixed several minor bugs involving doll strings on certain attacks.
- j5y: Damage reduced (70->60).
- j5y: Proration increased (0.80->0.85).
- j5z: Hitpause increased.

=====================================
06/15/17 - Version 2017.06.15
=====================================

- 5x: Hitpause reduced.
- 4x: Hitpause reduced.
- 2x: Hitpause reduced.
- 1x: Hitpause reduced.
- 1y: P1 power gain increased (50->80), P2 power gain decreased (50->40).
- 1z: P1 power gain increased (70->120), P2 power gain decreased (70->60).
- Thousand Spear Dolls: Power gain on startup decreased (60->45).
- Edo High-Explosive Pawn: Power gain on startup reduced (30->20).
- Edo High-Explosive Pawn: P1 power gain decreased (70->60), P2 power gain decreased (70->30).
- Doll Set: No longer gives Alice Power on use.
- Doll Activation: Now gives Alice 30 Power on startup.
- Doll Activation: Fixed bug in IKEMEN involving two dolls hitting simultaneously.

=====================================
06/05/17 - Version 2017.06.05
=====================================

- Throw: P1 power gains increased, P2 power gains decreased.

=====================================
05/26/17 - Version 2017.05.26
=====================================

- Fixed bug in IKEMEN where certain attacks proration was not applied correctly.

=====================================
04/27/17 - Version 2017.04.27
=====================================

- Fixed velocity bug when cancelling forward dash into a jump.
- 2y: Fixed possible bug on damage proration values.
- Doll Placement: Recovery frames increased by 10f.
- Doll Placement: Hitstun and hitpause decreased. Now -4 on hit at earliest possible activation.
- Thousand Spear Dolls: Fixed possible bug on damage proration values.

=====================================
04/18/17 - Version 2017.04.18
=====================================

- Fixed bug involving graphical display of Spellcard selection.

==========================================
Version 2017.03.12
==========================================

- Fixed issue with anim 5160.

==========================================
Version 2017.02.22
==========================================

Changes from Version 2017.01.27:

- Fixed issue with anims 5030 & 5035.

==========================================
Version 2017.01.27
==========================================

Changes from Version 2016.11.04:

- Fixed incorrect spellcard sound.

==========================================
Version 2016.11.04
==========================================

Changes from Version 2016.08.13:

- Fixed colors on palettes 2 and 12.
- Fixed color separation issues.
- Fixed Knockdown issues.
- Fixed knockdown issues in custom states.
- Doll Activation: Can no longer be used if no dolls are on screen.
- "Shanghai Doll": P2 power gain per hit decreased (20 -> 16).
- "Return Inanimate": P2 power gain on hit increased (200 -> 300).
- "Goliath Doll": P2 power gain on hit increased (400 -> 600).
- "Lemmings Parade": P2 power gain per hit increased (15 -> 19).

==========================================
Version 2016.08.13
==========================================

Changes from Version 2016.08.10:

- 2y: Recovery reduced by 3f.
- Fixed issues with Ground teching.
- Fixed bug where specials would cause Hard Knockdown.
- Doll Set: Fixed bug where dolls would return to Alice if previous doll was destroyed.
- Volatile Doll: Vertical hit velocity decreased.
- Thousand Spear Dolls [X Version]: Hit velocity of first three hits decreased.
- "Return Inanimate": Is now properly absorbed by Yukari Yakumo's "Ride the Waves".

==========================================
Version 2016.08.10
==========================================

Changes from Version 2016.04.30:

- Fixed control bug during spellcard selection.
- Throw/Back Throw: Hitbox size increased. Opponent now bounces off the ground.
- Doll Arrangement: Removed. Replaced with Thousand Spear Dolls (B,D,DB + X/Y/Z).
- Doll Set: Can now be hit by an opponent's non-throw attacks.
- Doll Set: Number of dolls Alice can have onscreen increased to 2.
- Doll Activation: Doll velocity increased.
- "Goliath Doll MkII": Fixed lag glitch in IKEMEN.

==========================================
Version 2016.04.30
==========================================

Changes from Version 2016.01.13:

- Fixed small bug with juggle system.
- "Lemmings Parade": Doll launch arc made more shallow, damage now more consistent.
- "Lemmings Parade": No longer has a blind spot next to Alice.
- "Lemmings Parade": Can now interact with other projectiles.

==========================================
Version 2016.01.13
==========================================

Changes from Version 2015.12.21a:

- Fixed bug with B and C shortcuts
- Can now cancel dash into throw
- Fixed bug where counterhit system was not working correctly

==========================================
Version 2015.12.21a
==========================================

Changes from Version 2015.12.21:

- 1 new palette added
- Fixed missing Spellcard icons
- Experimental Doll "Goliath Doll MkII": Fixed bug where holding C would not cause Goliath Doll to move
- Dolls "Lemmings' Parade": Fixed bug where projectiles were classed as specials rather than supers

==========================================
Version 2015.12.21
==========================================

Changes from Version 2013.12.25:

- 6 New palettes
- Adjusted input timings
- Adjusted Dash & Air Dash Behavior
- Adjusted Dash Cancel timings
- Fixed glitch where doll strings would appear incorrectly
- Adjusted liedown time
- B button now a shortcut for Y+Z
- C button now a shortcut for X+Y+Z
- Juggle system revamped.
- Spellcard use & Text effects renewed
- Palette Selector & Lv 3 Spellcard select added
- 5x: Damage reduced (35->30), Proration reduced (80%->96%)
- 4x: Proration reduced (80%->85%)
- 5y: Proration reduced (80%->90%)
- 4y: Hitbox size increased, Proration reduced (80%->90%)
- 5z: Proration reduced (80%->85%)
- 4z: Proration reduced (80%->85%)
- 2x: Damage increased (30->35), Proration reduced (80%->90%)
- 1x: Damage increased (30->35), Proration reduced (80%->90%)
- 2y: Now hits twice. Damage per hit reduced (50->30), Proration per hit reduced (80%->90%)
- 1y: Proration reduced (80%->85%)
- 2z: Damage increased (70->80), Proration increased (80%->75%)
- 1z: Damage increased (70->90), Proration increased (80%->75%)
- j.5x: Damage increased (20->35), Proration reduced (80%->90%)
- j.4x: Damage increased (20->41), Proration reduced (80%->90%)
- j.5y: Damage increased (55->70)
- j.4y: Damage increased (55->65), Proration reduced (80%->85%)
- j.4z: Damage increased (70->90)
- Throw: Damage increased (80->95)
- Doll Placement: Damage per hit increased (16->21)
- Doll Placement: Pressing X, Y, or Z now immediately stops the doll in place
- Doll Activation: Damage per hit increased (16->21)
- Volatile Doll: Damage increased (70->90), Proration increased (100%->85%)
- Edo High Explosive Pawn: Damage increased (60->75)
- Doll Command: Damage per hit increased (28->40), Proration per hit increased (96%->90%)
- Doll Command: Pressing X, Y, or Z now immediately stops the doll in place
- Doll Command: EX Version removed
- Curse Sign "Shanghai Doll": Damage per hit increased (9.5->15), Proration per hit reduced (90%->98%)
- Curse Sign "Shanghai Doll": Now applies additional 92.5% proration when cancelled into.
- Demonic Control "Return Inanimate": Damage increased (180->240), Proration increased (90%->55%)
- Demonic Control "Return Inanimate": Now applies additional 92.5% proration when cancelled into.
- Testing "Goliath Doll": Renamed Experimental Doll "Goliath Doll MkII"
- Experimental Doll "Goliath Doll MkII": Damage increased (395->435)
- New Lv3 Spellcard: Dolls "Lemmings' Parade"

==========================================
Version 2013.12.25
==========================================

Changes from Version 2013.09.28:

Added 12/24/13:
	- Projectiles no longer cause combo counter to reset.
	- 5x damage increased (30 -> 35).
	- 5y startup time decreased by 1 frame. 
	- 4z damage increased (70 -> 80).
	- 4y knockback reduced.
	- Doll Arrangement X and Y versions (421x and 421y) properties switched.
	- Doll Arrangement X version (421x) startup time now 11f.
	- Doll Arrangement Y and Z versions (421y and 421z) startup times reduced by 2f.
	- Doll Arrangement all versions now hit mid.
	- Following moves now induce Untechable Knockdown:
		- 2z and 3z
		- Forward & Backward throw
		- Curse Sign "Shanghai Doll"
		- Demonic Control "Return Inanimate"
		- Testing "Goliath Doll"

==========================================
Version 2013.09.28
==========================================

Changes from Version 2013.06.09:

Added 09/28/13:
	- Edo High Explosive Pawn no longer hurts Alice.
	- Edo High Explosive Pawn now explods on contact with anything instead of near p2's vicinity.
	- Dash Shortcut changed to direction + A
	- Throw command changed to Y+Z. Short range restriction removed.
	- Edo High Explosive Pawn: Command changed to QCB + attack (214x/y/z)
	- Doll Arrangement: Command changed to B,D,DB + attack (412x/y/z)
	- New special: Volatile Doll (F,D,DF + attack)
	- SFF converted to SFFv2.
	- Added Winquotes for Patchouli and Sakuya

==========================================
Version 2013.06.09
==========================================

First Public Release

Changes from BETA 4:

- AI Adjustments.
- Taunt added.
- AI No longer does nothing when at midscreen.
- Alice can now utilize both Edo High Explosive Pawn and Doll Placement at the same time.
- New graphical effect on crouching 1z.
- Doll Activation: Can no longer be used if a doll is in a returning state.
- Curse Sign "Shanghai Doll": Guard distance modifed, can now be detected by AIs at full screen.
- Demonic Control "Return Inanimate": Vertical hit velocity slightly reduced.

==========================================
Version 2013.06.04 BETA 4
==========================================

Changes from BETA 3:

- Minimum damage scaling decreased to 10% for specials and level 1 supers.
- Proration for multi-hitting specials and supers increased based on number of hits.
- Edo High-Explosive Pawn: Bug fixed which caused it to ignore juggle potential.
- Doll Arrangement: Increased hit velocity on block.
- Doll Arrangement: Adjusted frame advantage on block for all versions.
- Curse Sign "Shanghai Doll": Damage increased from 155 -> 176 
- Curse Sign "Shanghai Doll": Proration increased from 95% to 99%
- Demonic Control "Return Inanimate": Fixed bug where Juggle points would not increase on hit.
- Testing "Goliath Doll": Fixed bug where Juggle points would not increase on hit.
- Testing "Goliath Doll": Fixed bug where hitspark and guardsparks were switched.
- Testing "Goliath Doll": Damage increased from 390 -> 395

==========================================
Version 2013.06.03 BETA 3
==========================================

Changes from BETA 2:

- Adjusted AI
- Added new palettes
- Corrected bug where standing 4x could be blocked low.
- Doll Placement: Startup time on all versions decreased.
- Doll Arrangement: Startup time on all versions decreased.
- Doll Arrangement: All versions no longer OTG.
- Doll Set/Doll Activate: Startup time on all versions decreased.
- Testing "Goliath Doll": Startup time decreased by 4 frames.

==========================================
Version 2013.05.30 BETA 2
==========================================

Changes from BETA:

- AI Implemented.
- English Voice added.
- Doll Arrangement and Doll Activation are now super cancelable
- Edo High Explosive Pawn: No longer interrupts Alice's spinner dolls from Doll Placement & Activation
- Spinner Dolls from Doll Arrangement and Doll Activation no longer have a blind spot in center of hitbox.

==========================================
Version 2013.05.30 BETA
==========================================

- First Release


------------------
Disclaimer
------------------

This character utilizes sprites and/or sound files ripped from Touhou Hisoutensoku as well as other sources
without the explicit permission of the copyright holders. All content not originally created by the author of
this character are the property of their respective copyright holders, which include but are not limited to:

- Twilight Frontier / Tasofro / Sunfish
- Team Shanghai Alice / ZUN / Kourindou Inc.
- Capcom / Capcom USA
- Namco-Bandai Holdings

The author of this character is not affiliated with any of the above persons or entities.


------------------
Alice's Background
------------------

Alice Margatroid is a doll-controlling magician who lives in the Forest of
Magic. She first appeared in the fifth work Mystic Square as only "Alice," and later appeared in the seventh
work Perfect Cherry Blossom with her surname. Originally a resident of Makai under Shinki's command, she
later moved to the Forest of Magic after an unspecified time.

She is an all-purpose-type of magician without strengths and weaknesses in attributes. With a personality
that is indifferent to other people, she is attached to magic, and is usually confident but is also timid
in one aspect. Alice was originally a human, and upon completion of some training, she became a magician.

As her specialty is making dolls, she is also able to manipulate a great amount of dolls at the same time. 
This skilfulness is among the finest in Gensokyo. She is able to make her dolls move pretty much any way
humans can, and other than that she can make multiple dolls perform different actions, sometimes making them
cooperate and sometimes making them move completely asynchronously, such that to onlookers around her, it
might not seem like she is manipulating them. The dolls are also able to manipulate dolls, but it seems like
she does it all by herself only when it comes to the task of creating the dolls.

She does not perform the usual act of attacking humans, but she unexpectedly likes fights and upon challenged
to battle, she gladly accepts. As she manipulates a great number of combat dolls, the fight is compelled to be
highly outnumbered, making a difficult battle inevitable, but since she has her hands full with manipulating
the dolls, that is her weakness. She does not find it enjoyable to win battles with overwhelming power, so she
usually fights with power that is a little more than that of the opponent. Also, since it would be the end of
the ropes if she was defeated while putting forth her true power, she does not give it her all in fights. Alice
also carries a grimoire around with her, known only as the Grimoire of Alice, which is said to contain the
"ultimate magic". However, Alice has only been known to use this magic once during her first encounter with
the protagonists of Mystic Square, and has not used it since.


------------------
System Info
------------------

Chain Type: Type II
  - X Normals can be chained into any higher strength Normal attack. (Ie: X>Y or X>Z).
  - Y Normals cannot be chained into Z Normals.
Normals can be cancelled into Specials or Spellcards.
Specials can be cancelled into Spellcards.


------------------
Movelist
------------------
 
X - Light Attack
Y - Medium Attack
Z - Heavy Attack
A - Dash Shortcut 
B - Shortcut for y+z
C - Shortcut for x+y+z
Start - Taunt

------------------
Command Moves
------------------

Note: Each move indicates if it can be done on the ground only [G], in the air only [A], or both [GA]

* F,F or F+a (66 or 6a) - Forward Dash [GA] 
- The ground version can be jump cancelled or cancelled into ground moves, while the aerial version can be cancelled
  into aerials.

* B,B or B+a (44 or 4a) - Backward Dash [GA]
- Both the ground and aerial versions can be cancelled into aerials.

* y+z (5yz) - Forward Throw [G]
- Can be teched out of by pressing any button while holding back or forward; opponent cannot tech if grabbed in the
  middle of an attack.

* B+y+z (4yz) - Backward Throw [G]
- Can be teched out of by pressing any button while holding back or forward; opponent cannot tech if grabbed in the
  middle of an attack.

NOTE: Alice's Command Normals can all be cancelled into higher level Normals.

* B+x (4x) - Windmill Punch [G]
- Alice winds up an overhead punch. Must be blocked High.

* F+x (j.6x) - Spear Doll Drop [A]
- Alice tosses out a doll that covers the area in front of her legs. Shorter vertical range than j.5x.
  Can be cancelled into higher level Normals.

* B+y/Close y (4y/close 5y) - Puppeteer Punt [G]
- Alice kicks the opponent's stomach. Can be cancelled into higher level Normals.

* DB+y/Close D+y (1y/close 2y) - Rapid Doll Slash [G]
- Alice tosses a doll out at head level. Can be cancelled into higher level Normals.

* F+y (j.6y) - Dropkick [A]
- Alice does an awkward dive kick at her opponent. Hitbox covers a little bit of area behind Alice.
  Can be cancelled into higher level Normals.

* B+z/Close z (4z/close 5z) - Upward Rapid Doll Slash [G]
- Alice tosses out a doll just above her head. Has a bit of invincibility on the top of the head.

* DB+z/Close D+z (1z/close 2z) - Spinner Doll [G]
- Alice tosses out a spinner doll just near her feet. Must be blocked low. Knocks down on hit.

* F+z (j.6z) - Spear Doll Cluster [A]
- Alice tosses out 6 dolls aimed above her head.

------------------
Specials
------------------

* B,DB,D + x/y/z (412x, 412y, or 412z) - Guard Cancel [G]
- Requires 1000 Power, can only be done during blockstun. Alice counterattacks using the x version of Thousand Spear Dolls.

* D,DF,F + x/y/z (236x, 236y, or 236z) - Doll Placement [G]
- Alice tosses a doll, which will then spin for 4 hits. Button press determines the position of the doll. Pressing the button
  again will cause the doll to stop in place and begin spinning.
	X version: Far distance, level with Alice
	Y version: Med distance, slightly above Alice
	Z version: Close distance, directly above Alice

* F,D,DF + x/y/z  (623x, 623y, or 623z) - Volatile Doll [GA]
- Alice tosses an explosive doll that explodes upon contact with the ground. Button press determines how far doll is thrown.
	X version: Close
	Y version: Medium
	Z version: Far

* D,DB,B + x/y/z (214x, 214y, or 214z) - Edo High-Explosive Pawn [G]
- Alice tosses a doll that will walk forward. Once the doll is close enough to the opponent it will explode. Button
  press determines the speed of the doll. Doll will also explode if it comes into contact with projectiles.
	X version: Slow
	Y version: Medium
	Z version: Fast
	
* D,D + x/y/z (22x, 22y, or 22z) - Doll Set [G]
- Alice will toss a doll until activated. Button press determines the position of the doll. Alice can have up to two dolls onscreen
  at once, attempting to use again will remove the oldest one. Pressing the buttons again will cause the doll to immediately stop
  in place.
	X version: Far distance, level with Alice
	Y version: Med distance, slightly above Alice
	Z version: Close distance, directly above Alice

* D,D + xy/xz/yz (22xy, 22xz, or 22yz) - Doll Activation [G]
- Activates any dolls that have already been placed with Doll Set.
	
* B,D,DB + x/y/z (421x, 421y, or 421z) - Thousand Spear Dolls [G]
- Alice launches a series of spear dolls, which will then strike ahead of Alice. Button press determines how many dolls will
  strike, and the Y and Z versions will cause Alice to walk forward. X version has startup invincibility.
        X version: 4 Dolls, startup invincibility.
        Y version: 5 Dolls, Alice walks forward, medium startup.
        Z version: 6 Dolls, Alice walks forward, long startup, safe on hit.

------------------
Spellcards
------------------

=============================
Level 1 Spellcards
=============================

* D,DF,F,D,DF,F + x/y/z (236236x, 236236y, or 236236z) - Curse Sign "Shanghai Doll" [G]
- Alice throws out a doll that fires a laser.

* D,DB,B,D,DB,B + x/y/z (214214x, 214214y, or 214214z) - Demonic Control "Return Inanimate" [G]
- Alice throws out a doll that will explode into a large column of energy upon touching the ground. The button press
  determines how far Alice throws the doll before it explodes.
	X Version: Directly in front of Alice
	Y Version: About half screen away from Alice
	Z Version: Roughly 4/5 of the screen away from Alice.

=============================
Level 3 Spellcards
=============================

At the beginning of the match, Alice must select between one of two level 3 Spellcards to use during the match.

* D,DB,B,D,DB,B + x+y+z (214214xyz) - Experimental Doll "Goliath Doll Mk.II" [G]
- Alice tosses out her experimental gigantic Goliath Doll. Has some startup invincibility. The attack must be blocked 
  high and cannot be air blocked.

  NOTE: Holding the x, y, and z buttons will cause Goliath Doll to delay the sword strike until after 1 second passes or
  until the buttons are released. During this time, Goliath Doll will track the location of the opponent.

* D,DF,F,D,DF,F + x+y+z (236236xyz) - Dolls "Lemmings' Parade" [G]
- Alice tosses multiple explosive dolls one after another, who then charge after the opponent. Can hit OTG.


------------------
Credits
------------------

Elecbyte 		- For making MUGEN and making all kinds of fantasy fights possible.
ZUN & Tasofro		- Makers of Touhou
Necromancer		- His/Her code archive
Warusaki3 & GM		- Hit velocity reference
Mikage			- Sprite rips and sprite alignment reference
MightyKombat		- Tales of the Abyss Voice rips
Darkflare		- Testing & Palettes
DoomBowser		- Additional fixes

And anyone else I forgot to mention