
--------------------------------------------
Flandre Scarlet (Gensokyo Reloaded version)
--------------------------------------------
Author: RicePigeon

=====================================
02/07/19 - Version 2019.02.07
=====================================

- Throw: Corrected bug that prevented proper proration.

=====================================
01/28/19 - Version 2019.01.28
=====================================

- [System] Recovery flags updated to current standards.
- "Weapon of Mass Destruction": Fixed issue where opponent could recover prematurely.

=====================================
12/29/18 - Version 2018.12.29
=====================================

- [System] Corrected bug involving dash landing states.
- [System] Minor sound adjustments.
- 2y: Hitbox adjusted, now moves forward slightly.
- 2z: Minor graphical adjustments.

=====================================
12/02/18 - Version 2018.12.02
=====================================

- "Laevatein": Now faces opponent when landing.

=====================================
11/21/18 - Version 2018.11.21
=====================================

- Fixed a minor issue with corner crossups.

=====================================
09/20/18 - Version 2018.09.20
=====================================

- Fixed a minor issue with reset.

=====================================
08/17/18 - Version 2018.08.17
=====================================

- Fixed inability to cancel into certain spellcards.

=====================================
06/03/18 - Version 2018.06.03
=====================================

- Fixed minor sprite errors.
- Starbow Break [X ver]: Adjusted recoil velocity on block.
- Starbow Break [Y ver]: Landing recovery increased by 4f.
- Starbow Break B: Landing recovery increased by 4f.
- "Laevatein": Can no longer be blocked low, can now be airblocked.

=====================================
05/27/18 - Version 2018.05.27
=====================================

- Fixed counterhit related bugs.
- Various buffs, which were later reverted due to popular demand.
- Various nerfs, which were later reverted due to negative reception.

=====================================
05/19/18 - Version 2018.05.19
=====================================

- Fixed additional bugs in reset system.

=====================================
04/27/18 - Version 2018.04.27
=====================================

- 3y: Is no longer air blockable. Now counts as a grounded melee attack.
- 3y: Blockstun increased by 2f.
- Starbow Break [X ver]: Startup after hitting wall decreased by 2f, now projectile invulnerable while on wall.
- Starbow Break [X ver]: Horizontal velocity increased.
- Starbow Break [X ver]: Recoil velocity & recovery decreased, now -7/-8 on block.
- "Laevatein": Now only hits once, damage values increased to compensate. Velocity increased.
- "Weapon of Mass Destruction": Explosion hitbox size drastically increased.

=====================================
03/13/18 - Version 2018.03.13
=====================================

- Fixed Guarding behavior regarding crossups.
- Fixed Invulnerability times on Guard Cancel Counter.

=====================================
02/28/18 - Version 2018.02.28
=====================================

- Starbow Break [X ver]: Now causes Flandre to recoil on block.

=====================================
02/07/18 - Version 2018.02.07
=====================================

- Adjusted cancel timings of ground dashes.
- Ground Forward dash: startup time increased by 1f.
- 2y: Hitbox size increased. Effect added.
- 3y: Hitstun & Blockstun increased by 2f.
- Royal Flush: Startup decreased by 1f.
- Starbow Break [Y ver]: No longer projectile invincible when jumping to a wall.
- Catadioptric: No longer projectile invincible when jumping to a wall.
- Straight Flush: Corrected guardflags. Now properly hits mid instead of aerial overhead. Fixed bug involving guarding from crossup.

=====================================
01/23/18 - Version 2018.01.23
=====================================

- 5z: Hitbox priority slightly decreased, recovery increased by 3f.
- 2y: Recovery increased by 2f.
- 3y: Landing recovery increased by 2f.
- 3y: Hitbox size decreased, can no longer pass through opponents.
- j5z: Blockstun decreased by 4f.
- Starbow Break [X ver]: Horizontal velocity decreased, landing recovery increased by 6f.
- Starbow Break [Y ver]: Landing recovery decreased by 2f.
- Royal Flush: Guard velocity on final hit slightly increased, recovery on all versions increased by 2f.
- New Special: Straight Flush (D+x/y/z during startup of Starbow Break [Y ver] or Catadioptric).
- "Weapon of Mass Destruction": Hitbox behavior on detonation changed; explosion projectiles now spawn from center of projectile.

=====================================
12/20/17 - Version 2017.12.20
=====================================

- "Laevatein": Corrected bug where sword would whiff in corner.

=====================================
11/25/17 - Version 2017.11.25
=====================================

- Fixed incorrect sounds played when Flandre is knocked down.
- Adjustments to system animations.
- Throw: Fixed missing hitsound.
- "Weapon of Mass Destruction": Now applies additional proration when used in a combo.
- "And Then Will There Be None": Now applies additional proration when used in a combo (assuming they live?). 

=====================================
10/21/17 - Version 2017.10.21
=====================================

- Minor adjustment to certain sprites.
- "And Then Will There Be None": Flandre has learned how to clean up all evidence of murder and how to hit more efficiently.

=====================================
10/12/17 - Version 2017.10.12
=====================================

- Maximum Life increased (700->750).
- New mechanic added: Guard Cancel Counter (412x/y/z during blockstun).
- Added missing dust effects on ground tech states.
- Revised supercancel conditions for some specials.
- 5x: Proration decreased (98%->96%).
- 5y: Proration decreased (92%->90%).
- 5z: Damage decreased (45x2->42x2).
- 5z: Proration increased (85%xN->89.5%xN).
- 5z: P2 power gains decreased (27x2->22x2).
- 5z: Now moves Flandre further forward on use.
- 1y/3y: Can now only be performed with 3y. Is now air blockable.
- 2z: Damage increased (74->85).
- 2z: Proration decreased (80%->75%).
- 2z: Power gains decreased (0/120/60->0/90/45).
- j5x: Damage decreased (30x2->25x2).
- j5x: Proration increased (90%x2->95%x2).
- j5y: Damage increased (60->65).
- j5y: Proration decreased (90%->85%).
- j5z: Proration decreased (85%->80%).
- j5z: Hit velocities adjusted, no longer causes a reset against airborne opponents.
- Starbow Break [Y ver]: Fixed binding issue when Flandre is against a wall.
- Destroyer Claw: Hitbox size slightly increased.
- Catadioptric: No longer gives power on startup.
- Owen's Chandelier: Now gives 45 power on startup.
- Cranberry Trap: Power gains adjusted (0/160/120->45/120/60).
- Cranberry Trap: Proration decreased (75%->50%).
- Starbow Break B: Now gives 45 power on startup.
- Royal Flush [Y ver]: Power gains decreased (30/20x6/10x6->30/16x5*20/8x5*10).
- Royal Flush [Z ver]: Power gains decreased (30/20x8/10x8->30/15x8/7x8).
- "Four of a Kind": Chip damage increased (3->52).
- "Weapon of Mass Destruction": Chip damage decreased (13*15xN->7*10xN).
- "And Then Will There Be None": Chip damage increased (180->200).

=====================================
08/15/17 - Version 2017.08.15
=====================================

- Safeguard implemented if target is somehow lost during throws.

=====================================
06/09/17 - Version 2017.06.09
=====================================

- j5x: Hitboxes adjusted.
- j5y: Hurtbox size increased.
- j5z: Hitbox horizontal size decreased.
- Starbow Break [X version]: Hitbox priority decreased.
- Destroyer Claw: Hitbox size decreased. Hurtbox size increased.
- Destroyer Claw: Damage on all versions decreased (120->110, 130->120, 140->130).

=====================================
05/25/17 - Version 2017.05.25
=====================================

- Fixed bug in IKEMEN where damage proration was being applied incorrectly.

=====================================
05/17/17 - Version 2017.05.17
=====================================

- Corrected bug in charge inputs where hold direction didn't need to be released.
- Adjusted buffer leniency for charge inputs on Spellcard attacks.

=====================================
04/22/17 - Version 2017.04.22
=====================================

- Royal Flush: Fixed bug where damage dampening would be skipped if supercancelled.
- "Weapon of Mass Destruction": Damage per hit slightly lowered.
- "Weapon of Mass Destruction": Fixed bug where damage dampening was not being applied correctly.

=====================================
04/21/17 - Version 2017.04.21
=====================================

- Fixed bug in damage dampening code that caused inconsistent damage with certain combos.

=====================================
04/18/17 - Version 2017.04.18
=====================================

- Fixed bug involving graphical display of Spellcard selection.

=====================================
04/17/17 - Version 2017.04.17
=====================================

- Power gains on several attacks adjusted.
- 3y: Hitstun increased by 1f.
- Taboo "Laevatein": Velocity increased.
- "Weapon of Mass Destruction": Damage increased.

=====================================
03/21/17 - Version 2017.03.21
=====================================

- Color corrected multiple palettes.
- 3 new palettes.
- Flandre now has a voice.

=====================================
03/16/17 - Version 2017.03.16
=====================================

- Fixed issue with anim 5160.
- Fixed inability to taunt.

=====================================
02/23/17 - Version 2017.02.23
=====================================

- Fixed issue with anims 5030 & 5035.

=====================================
01/10/17 - Version 2017.01.10
=====================================

Changes from Version 2016.11.01:

- Starbow Break [All version]: Wall jump velocity increased.
- Catadioptric: Wall jump velocity increased.
- Starbow Break [X Version]: Projectile invincibility restored during active frames.
- Starbow Break [Y Version]: Now causes Flandre to descend at an angle. Now hits overhead.
- Catadioptic -> Starbow Break B: Now hits overhead.
- "Laevatein": Velocity increased.
- "Weapon of Mass Destruction": Damage per hit increased (39->45).

=====================================
11/01/16 - Version 2016.11.01
=====================================

Changes from Version 2016.09.24:

- Fixed Knockdown issues.
- Fixed Knockdown issues in custom states.

=====================================
09/24/16 - Version 2016.09.24
=====================================

Changes from Version 2016.05.30:

- Fixed animation issue with getup from liedown.
- Fixed velocity issue with ground tech.
- 5z: hitbox on 2nd hit increased.
- 5z: Now moves Flandre forward.
- 5z: Damage per hit decreased (50->45).
- Catadioptric: Can now be followed up into Starbow Break B (D+x/y/z)
- "Four of a Kind": Total power gained by P2 increased (25->300).
- "Laevatein": Flandre no longer forces camera to follow her when jumping towards the wall.
- "Weapon of Mass Destruction": Power gained by P2 per hit increased (20->60).
- "Weapon of Mass Destruction": Damage per hit increased (39->42), chip damage increased (7->11).

=====================================
05/30/16 - Version 2016.05.30
=====================================

Changes from Version 2016.04.26:

- Fixed control issue during palette & spellcard selection.
- Throw: Fixed issue where Knockdowns could be teched.
- Secret Barrage "And Then Will There Be None": Fixed binding issue aganinst airborne opponents.
- Secret Barrage "And Then Will There Be None": Added Last Word BGM.

=====================================
04/26/16 - Version 2016.04.26
=====================================

Changes from Version 2016.01.13:

- Weapon of Mass Destruction: Fixed bug when Flandre is hit before projectile is released.

=====================================
01/13/16 - Version 2016.01.13
=====================================

Changes from Version 2016.01.01:

- Fixed bug on counterhit system.

=====================================
01/01/16 - Version 2016.01.01
=====================================

Changes from Version 2015.12.22:

- Fixed incorrect Head & Mid positions.

=====================================
12/22/15 - Version 2015.12.22
=====================================

Changes from Version 2015.11.27:

- Holding forward or back no longer causes Flandre's ground dashes to repeat.
- Adjusted command input timings.
- B button is now shortcut for Y+Z
- Adjusted airdash cancel times
- Throw can now be used after landing or a ground dash.
- Adjusted velocities on air back dash.
- j.5x: Hitstun on each hit reduced by 1.
- "Laevatein": Startup after wall jump reduced by 1f.
- "Laevatein": Chip damage increased.


=====================================
11/27/15 - Version 2015.11.27
=====================================

Changes from Version 2015.10.27:

- 4 new palettes
- Fixed bug where Lvl 1 supers did not require a motion charge.
- Starbow Break: Wall jump now applies a constant velocity as opposed to velocity relative to edge distance.
- Starbow Break: No longer projectile invincible.
- Catadioptric: Wall jump now applies a constant velocity as opposed to velocity relative to edge distance.
- "Laevatein": Now has projectile invincibility.
- "Laevatein": Wall jump now applies a constant velocity as opposed to velocity relative to edge distance.
- "Four of a Kind": Startup increased by 4f. Recovery on hit increased by 2f.
- "And Then Will There Be None": 35% Life requirement for Player 2 now only applies if move is cancelled into.

=====================================
10/27/15 - Version 2015.10.27
=====================================

Changes from Version 2015.10.24:

- Royal Flush: Forward velocity slightly decreased on all versions.
- Taboo "Four of a Kind": Damage on first hit reduced: 38 -> 18
- Taboo "Four of a Kind": Vertical hit velocity on final hit reduced.
- Taboo "Four of a Kind": Recovery on successful hit increased by 20f.
- Secret Barrage "And Then Will There Be None?": Fixed glitch that bypassed p2 life requirement of 35% health.
- Secret Barrage "And Then Will There Be None?": Fixed bug that occured when used on the "immortals"

=====================================
10/24/15 - Version 2015.10.24
=====================================

Changes from Version 2015.10.20 BETA 1:

- Adjusted hitboxes on hit animations.
- Animation for Fall Teching corrected.
- Intro & Winposes added.
- Fixed issue with Flandre turning to face opponent during air normals.
- Fixed velocity issues with Flandre cancelling air dashes into air normals.
- Taboo "Laevatein": Fixed issue where Taboo "Four of a Kind"'s commands would take priority.

=====================================
10/20/15 - Version 2015.10.20 BETA 1
=====================================

Changes from Version 2015.10.17 ALPHA 1:

- Throw added
- Air Dashes added
- 1y/3y added
- 5z: Proration per hit decreased: 92.5% -> 85%
- New Special: Royal Flush
- Level 1 Supers now apply additional 92.5% damage proration when cancelled into.
- New Level 3 super: Secret Barrage "And Then Will There Be None?"

=====================================
10/17/15 - Version 2015.10.17 ALPHA 1
=====================================

Changes from Version 2010.12.25:

Character completely redone from scratch.
- Life increased: 666 -> 700


------------------
Contents
------------------

1. Contents (You're reading this, foo')
2. Move List
3. FAQ
4. Author's Opinion
5. Special Thanks
6. Contact Info


----------
Moves
----------
 
X - Light Attack
Y - Medium Attack
Z - Strong Attack
A - Dash Shortcut 
B - Not Used
C - Shortcut for X+Y+Z
Start - Taunt

-----------------
Command Normals
-----------------


Note: Each move indicates if it can be done on the ground only [G], in the air only [A], or both [GA]


* F,F or F+A (66 or 6A) - Forward Dash [GA]

* B,B or B+A (44 or 4A) - Backward Dash [GA]

* Y+Z (5yz) - Forward Throw [G Only] 

* B+Y+Z (4yz) - Backward Throw [G Only] 

* DF+Y (3y) - Overhead Claw [G Only]
- Flandre leaps forward and does a low to the ground version of her j.5z. Can cross up opponents if spaced
  correctly.




-----------------
Specials & Supers
-----------------

* B,DB,D + x/y/z (412x, 412y, or 412z) - Guard Cancel Counter [G]
- Requires 1000 Power, can only be done during blockstun. Flandre counterattacks using a special version of Destroyer Claw
  that provides full startup invincibility.

* [D],U + X/Y ([2]8X or [2]8Y) - Starbow Break [G Only]
- Flandre hops toward the walls of the stage before flying forward at near light-speed. Button press determines the
  height at which Flandre makes contact with the wall. Finishing the input with U or UB will cause Flandre to hop
  backwards to the wall behind her, while ending the input with UF will cause Flandre to jump to the wall in front
  of her. All versions hit high and aerial.
      X Version: Low height. Will hit standing opponents, but will whiff against most crouching opponents.
      Y Version: High height. Will whiff against most grounded opponents.


* [D],U + Z ([2]8Z) - Catadioptric [G Only]
- Flandre hops toward the walls of the stage similar to Starbow Break, except that Flandre will then leap off of the
  wall in an arcing jump. Flandre's horizontal movement can be altered by holding back or forward during this time.
  Does no damage by itself, but can be followed up into either Owen's Chandelier or Cranberry Trap.

* D+X/Y/Z (2x, 2y, & 2z) [During startup of Catadioptric or Starbow Break Y ver] - Straight Flush.
- Flandre stops midair and slams straight down. Can only be used before Flandre touches the wall during Catadioptric or
  Starbow Break's Y version.

* X/Y/Z [During Catadioptric] - Owen's Chandelier
- Flandre spins during her descent, striking anything below her with her claws. Can cross up an opponent if positioned
  correctly, and also causes Groundbounce on counterhit.

* F + X/Y/Z or B + X/Y/Z [During Catadioptric] - Cranberry Trap
- Flandre grabs the opponent in midair and slams them into the ground. If the throw whiffs, Flandre will automatically
  cancel into Owen's Chandelier.

* D + X/Y/Z [During Catadioptric] - Starbow Break B
- Flandre angles herself downward and flies at near light-speed. Similar to Starbow Break, except done from mid-air
  without clinging to any walls beforehand. Unlike the grounded version of Starbow Break, this version does not
  hit high and can be blocked from any direction. Will cross up the opponent if done from behind.


* [B],F + X/Y/Z ([4]6X, [4]6Y, & [4]6Z) - Destroyer Claw [G Only]
- Flandre strikes with a powerful slash that tears the entire area in front and above her. Excellent anti-air and
  the fast startup time allows it to be used in combos. All three versions have the same timing, but different
  damages and provides different types of startup invincibility until the last active frame, the type of invincibility 
  depending on the version used.
      X Version: Weakest damage, provides melee invincibility
      Y Version: Medium damage, provides projectile invincibility
      Z Version: Strongest damage, provides throw invincibility

* Tap X/Y/Z repeatedly (xxxxx, yyyyy, & zzzzz) - Royal Flush [G Only]
- Flandre moves forward with a barrage of claw strikes before slashing the opponent away from her. Excellent for pinning
  an opponent toward the wall, and also useful for building meter.

----------
Spellcards
---------- 


-----------------------------
Level 1 Spellcards
-----------------------------

* [DB],DF,DB,U + X/Y/Z ([1]318X, [1]318Y, or [1]318Z) - Taboo "Laevatein" [G Only]
- Flandre clings to the wall and drags a giant flaming sword across the stage that hits high and for multiple
  hits. The wall that Flandre jumps to can be decided with either UB (7) or UF (9) as the final input, otherwise
  Flandre will jump to the wall behind her by default. Has projectile invincibility.

  NOTE: An alternate command input of [DB],D,DF,F,U ([1]2368) will also work for this attack.

* [B],F,B,F + X/Y/Z ([4]646X, [4]646Y, or [4]646Z) -  Taboo "Four of a Kind" [G Only]
- Flandre slides forward with a low-hitting kick that launches the opponent upward. Upon contact, Flandre summons
  three clones of herself who then chase the opponent and bombard him/her with energy beams.


-----------------------------
Level 3 Spellcards
-----------------------------

Before the beginning of the match, one of Flandre's two Level 3 spellcards must be selected for use for that match.

* [B],F,B,F + X+Y+Z ([4]646XYZ) - Taboo "Weapon of Mass Destruction" [G Only]
- Flandre conjures a ball of destructive energy in her hands, then hurls it at the opponent. Very slow moving and
  Flandre can follow up after the orb starts moving. The orb will violently explode when it comes into contact with
  anything other than Flandre.

* [B],F,B,F + X+Y+Z ([4]646XYZ) - Secret Barrage "And Then Will There Be None?" [G Only]
- Flandre leaps into the shadows, going through the opponent as she attacks from the darkness in a bloody barrage
  of strikes, until finally crushing the "eye" of her opponent, destroying them instantly. Always deals a One-hit KO
  on hit, but can only be used if Flandre has won at least 1 round. This move cannot be cancelled into unless the 
  opponent has 350 life or lower. Also highly punishable if blocked.




---------------
Credit:
---------------

Elecbyte 		- For making MUGEN.
ZUN             	- For creating the Touhou project.
Daniel9999999		- Recycled code portions, beta testing, and a good friend in general
Flawless		- Original X-Costume Selector code
Kurogane		- Original sprites & effects 
GarchompMatt		- Revamped Palettes & Voicepack

