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Kanako Yasaka (Kanako_RP)
(Touhou: Gensokyo Reloaded version)
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Author: RicePigeon

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Contents
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1. Contents (You're reading this)
2. Version Changes
3. Movelist
  3a. Command Moves
  3b. Specials
  3c. Spellcards
4. Credits
5. Contact Info

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Version Changes
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=====================================
01/01/21 - Version 2021.01.01
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- 6z/j.6z: Can no longer KO an opponent via chip damage.

=====================================
11/22/20 - Version 2020.11.22
=====================================

- [System] Fixed bug where Kanako was vulnerable to grabs during pre-jump frames.
- [System] Fixed graphical bug involving dash effects during superpauses.
- [System] Fixed an issue where getup invulnerability would end prematurely if an attack was performed on the same frame control was regained.
- [System] Corrected button strength priority in commands; higher strength buttons now take priority over lower strength buttons.
- [System] Horizontal jump velocities slightly increased.
- 2z: Guard velocity increased.
- 3z: Guard velocity increased.
- j5x: Hitbox extended vertically downward.
- j5z: Fixed minor bug involving hitting the final hit on the very last active frame.
- Throw: Fixed bug where Stupa's Training character could not tech the throw.
- Throw: Fixed timing where Throw proration flag was set prematurely.
- Omiwatari God Cross: Fixed bug where 2nd & 3rd hits would ignore juggle flags.
- Sky God" Wind Tunnel: Fixed bug where pushing effect would continue during superpause.
- Misayama Hunting Ritual: Fixed incorrect hitstun bonuses on counterhit, fixed issue with proration flags.
- "Beautiful Spring-like Suiga": Fixed timing issue with flagging of recovery frames.
- "Virtue of Wind God": Fixed incorrect hitstun bonuses on counterhit, BGM removed.

=====================================
09/27/20 - Version 2020.09.27
=====================================

- "Virtue of Wind God": Fixed bug that caused P2 to be stuck in a liedown state.

=====================================
09/04/20 - Version 2020.09.04
=====================================

- [System] Tech recovery command changed to hold x/y/z before hitting ground. Can now tech left or right.
- [System] Damage proration no longer uses AttackMulSet.
- [System] All combos now apply a one-time 75% prorate for the second attack onward.
- [System] Implemented flag that prevents multi-hit moves from applying forced 75% proration to its remaining hits.
- 5x: Proration increased (0.9->0.92).
- 5y: Proration increased (0.85->0.9), hitbox extended upward slightly.
- 5z: Proration increased (0.8->0.85).
- 2y: Proration increased (0.8->0.85).
- 2z: Hit velocity on block increased.
- j5y: Hitbox extended on last 3 active frames, fixed counterhit stun bonuses.
- j5z: Active frames adjusted (2,2,2,2->2(1)2(1)2(1)2), fixed bug where proration would be delayed.
- j5z: Now causes knockdown.
- Throw: Tech window increased (7f->15f).
- Throw: Fixed Ikemen-exclusive bug.
- Sky God -Onbashira-: Proration increased (0.7->0.75).
- Omiwatari God Cross: Command changed to Direction + X+Y+Z, fixed bug where Kanako would travel in opposite direction if used during cross-up.
- Omiwatari God Cross: Hitbox size slightly increased, hitbox & hurtbox positions changed if Kanako is travelling upward.
- Omiwatari God Cross: Damage increased (50xN->60xN), proration increased (0.84xN->0.85xN).
- Misayama Hunting Ritual: Damage decreased (25x5->22x5), proration increased (0.9x5->0.96x5).
- "Meteoric Onbashira": Damage increased (40xN->44xN).
- "Virtue of Wind God": Damage increased (430->470).

=====================================
12/02/19 - Version 2019.12.02
=====================================

- [System] Juggle system now functions independently of M.U.G.E.N's default juggle system.
- [System] Miscellaneous common state fixes and adjustments.
- [System] Fixed various timing issues pertaining to Spellcard effects.
- [System] Opponents will now always go into the air recovery anim at the same time as the reset state.
- [System] Reset landing now grants opponents increased full invulnerability (2f->3f) and 6f extra grab invulnerability.
- [System] Added numerous state numbers that were missing from the tick fix code.
- [System] Adjusted head and mid positions.

=====================================
06/01/19 - Version 2019.06.01
=====================================

- [System] Minor adjustments to hurtboxes in some gethit states.
- [System] Minor adjustments to some common state animations.
- [System] Updated Recovery frame flags to current standards.
- [System] Updated Hitdef triggers to current standards.
- [System] Groundbounces & Wallbounces no longer allow opponents to quick getup upon landing.
- [System] Fixed timing issues with groundbounce angledraw and offset.
- [System] Corrected regular jump start time (4f->5f).
- [System] Corrected regular jump landing time (6f->5f).
- [System] Corrected forward dash startup time (6f->4f).
- [System] Corrected jump cancel timings for grounded forward dash.
- [System] Corrected Forward dash skid animation time (10f->8f).
- [System] Air dashes now have a height restriction when ascending.
- [System] Adjusted how the character handles landing sounds in certain basic states.
- [System] Fixed visual issue where the tech recovery explod was being affected by palfx.
- [System] Fixed IKEMEN exclusive visual issue where certain helpers would incorrectly generate a shadow.
- [System] Minor corrections to hurtboxes.
- 2x: Now carries horizontal momentum from a dash.
- 6z/j.6z: Recovery frames are now flagged properly.
- 3z: No longer loses overhead properties when cancelled into.
- Throw: Now applies standard 90% proration.
- Guard Cancel: Now longer gains counterhit bonuses.
- Sky God: Wind Summon: Recovery frames are now flagged at the proper times.
- Sky God: Onbashira: Recovery frames are now flagged at the proper times.
- God Sign "Beautiful Spring-like Suiga": Recovery frames are now flagged at the proper times.

=====================================
02/17/19 - Version 2019.02.17
=====================================

- [System] Corrected bug that erroneously give projectiles counterhit properties.

=====================================
12/02/18 - Version 2018.12.02
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- [System] Fixed bug involving OTGs.

=====================================
09/21/18 - Version 2018.09.21
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- Fixed a minor issue with reset.

=====================================
09/12/18 - Version 2018.09.12
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- Now has a voice (voice pack courtesy of PlasmoidThunder)
- Input buffer system redone.

=====================================
08/21/18 - Version 2018.08.22
=====================================

- Omiwatari God Cross: Maximum use limit change from version 2018.08.21 undone, number of uses still shared with air dashes.
- Omiwatari God Cross: Damage decreased (60xN->50xN), landing recovery increased by 2f.
- "Expanded Onbashira": Guard hit velocity decreased.

=====================================
08/21/18 - Version 2018.08.21
=====================================

- 1 new palette added.
- j5y: Active frames reduced by 3f.
- Omiwatari God Cross: Number of uses is now shared with number of air dashes. Maximum number of uses reduced to 2.

=====================================
06/08/18 - Version 2018.06.08
=====================================

- 2x: Hitbox repositioned. Startup increased by 1f.
- 2y: Recovery increased by 4f, now hits Mid.
- j5z: Startup increased by 2f.

=====================================
05/27/18 - Version 2018.05.27
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- Fixed counterhit related bugs.

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05/20/18 - Version 2018.05.20
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- Fixed additional bugs in reset system.

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03/24/18 - Version 2018.03.24
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- Minor adjustments to dash behavior.
- Adjustments to guarding behavior regarding crossups.
- Adjustments to Guard Cancel invulnerability.
- Adjustments to reset behavior.

=====================================
02/11/18 - Version 2018.02.11
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- Can no longer perform vertical air dashes past a certain height.
- 5y: Active frames decreased by 4f. Additional hurtboxes after active frames reduced by 2f.
- j5y: Hurtbox size increased.
- Omiwatari God Cross: Can no longer travel vertically past a certain height.

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11/25/17 - Version 2017.11.25
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- Fixed bug where incorrect sounds play if Kanako is knocked down.
- Throw: Added safeguard in event target is somehow lost.

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10/27/17 - Version 2017.10.27
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- New mechanic added: Guard Cancel Counter (412x/y/z during blockstun).
- Adjusted supercancel conditions, can no longer cancel Wind Tunnel into Spellcards.
- Fixed missing dust effects on ground tech.
- 5z: Damage decreased (110->100).
- 6z/j6z: Damage decreased (85->80), fixed oversight where attack did not deal chip damage.
- 6z/j6z: Power gains decreased (0/120/60->0/80/40).
- 2x: Damage decreased (55->50), proration decreased (92%->90%).
- 2z: Damage decreased (110->100), startup decreased by 1f, recovery increased by 1f, blockstun decreased by 2f.
- 3z: Damage decreased (120->100), proration decreased (80%->70%), now causes a groundbounce on hit.
- j5x: Damage decreased (60->50), hitbox position adjusted.
- j5y: Damage decreased (90->80), proration increased (80%->85%).
- j5y: Startup increased by 1f.
- j5z: Proration decreased (96%xN->94.5%xN).
- j5z: Now causes techable knockdown against airborne opponents.
- Throw: Startup increased by 1f, fixed bug with proration flag.
- Sky God: Wind Summon: Now only summons 3 projectiles regardless of version used.
- Sky God: Wind Summon: Damage increased (25xN->26xN).
- Sky God: Onbashira: Power gains decreased (15/80/40->15/60/30).
- Sky God: Wind Tunnel [Ground]: Recovery frames increased by 2f.
- Misayama Hunting Ritual [X ver]: Startup invincibility replaced with lower body invincibility during startup.
- Misayama Hunting Ritual [Z ver]: Startup invincibility replaced with upper body invincibility during startup.
- "Expanded Onbashira": Damage increased (27xN->30xN), proration decreased (98%xN->95%xN).
- "Expanded Onbashira": Recovery time increased by 8f, hit velocities adjusted.
- "Spring-like Suiga": Chip damage increased (4x10->5x10).
- "Meteoric Onbashira": Proration decreased (96%xN->92%xN), fixed bug where proration was not applied after 1st hit.
- "Virtue of Wind God": Chip damage increased (80->86).

=====================================
06/22/17 - Version 2017.06.22
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- Removed unused sound files.
- Fixed animation timing with anim 5100.
- Misayama Hunting Ritual: Power gains per hit for P1 & P2 decreased (20->16, 10->8).

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06/20/17 - Version 2017.06.20
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- Maximum Life reduced (1100->1000).
- 5x: Hurtbox slightly extended.
- 5y: Hurtbox extended.
- 5y: Proration decreased (0.90->0.85).
- 2y: Hurtbox extended.
- 2y: Proration decreased (0.85->0.80).
- Sky God: Onbashira: Damage reduced (100->90).
- Sky God: Onbashira: Proration decreased (0.75->0.70).
- Omiwatari God Cross: Hitbox size reduced. Pushbox width decreased.
- Omiwatari God Cross: Proration per hit decreased (0.88->0.84).
- Misayama Hunting Ritual: Startup on all versions increased by 1f.
- Misayama Hunting Ritual: Hurtbox extended during active frames.
- Misayama Hunting Ritual: Corrected bug in proration values when cancelled at certain times.
- "Meteoric Onbashira": Damage per hit decreased (44->40).

=====================================
06/05/17 - Version 2017.06.05
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- Throw: fixed bug where poweradds were not being applied.

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05/21/17 - Version 2017.05.21
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- Corrected bug where Damage dampener would apply itself twice to certain attacks in IKEMEN.

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04/18/17 - Version 2017.04.18
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- Fixed bug involving graphical display of Spellcard selection.

=====================================
03/11/17 - Version 2017.03.11
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- Fixed issue with anim 5160.
- Fixed bug where Taunt was not working.

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11/23/16 - Version 2016.11.23
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Changes from Version 2016.11.02

- Misayama Hunting Ritual: Fixed bug where only first hit would connect against airborne opponents.

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11/02/16 - Version 2016.11.02
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Changes from Version 2016.10.01

- Fixed knockdown issues.
- Fixed knockdown issues on custom states.

=====================================
10/01/16 - Version 2016.10.01
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Changes from Version 2016.09.24

- Removed stray pixels on some sprites.
- Glide: Adjusted horizontal velocity.
- j.6z: Fixed another velocity issue when Kanako performs the move just before landing.
- 6z/j.6z: Projectile now properly destroys itself if Kanako is hit during startup.
- New Special: Misayama Hunting Ritual (F,D,DF+x/y/z).
- Sky God: Wind Tunnel: Startup decreased by 1f.
- "Beautiful Spring-like Suiga": P2 power gain per hit increased (20->30).

=====================================
09/24/16 - Version 2016.09.24
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Changes from Version 2016.05.24

- Fixed velocity issue with ground tech.
- Fixed animation issue with get up from liedown.
- Fixed color separation issues in certain sprites.
- 5y: Hitstun increased by 2f, blockstun by 1f.
- j.6z: Fixed velocity issue when Kanako performs the move just before landing.
- Sky God: Wind Summon: Recovery time on all versions reduced by 4f.
- Sky God: Wind Summon: Hitstun increased by 1f.
- Sky God: Onbashira: Opponent can no longer tech the knockdown or groundbounce.
- Omiwatari Cross: startup on first attack decreased by 2f.
- "Expanded Onbashira": P2 meter gain per hit increased (9->30).
- "Meteoric Onbashira": P2 meter gain per hit increased (20->60).
- "Virtue of Wind God": P2 meter gain increased (20->600).

=====================================
05/24/16 - Version 2016.05.24
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Changes from Version 2016.03.19

- Fixed issues with palette & spellcard selection.
- Added alternate Buffer.st file for IKEMEN (Buffer_IKEMEN.st).
- 3z: Fixed issue where command would be reversed.
- 6z/j.6z: Proration increased (98% -> 85%)
- j.5y: Proration increased (85% -> 80%)
- Omiwatari God Cross: Landing recovery from air versions increased by 16f.
- Omiwatari God Cross: Proration per hit increased (90% -> 88%)
- Sky God "Wind Summon": No longer causes Knockdown.
- Sky God "Onbashira": Proration increased (80% -> 75%)
- "Virtue of Wind God": Damage decreased (470 -> 430)

=====================================
03/19/16 - Version 2016.03.19
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First release


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Movelist
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X - Light Attack
Y - Medium Attack
Z - Heavy Attack
A - Dash Shortcut 
B - Shortcut for y+z
C - Shortcut for x+y+z
Start - Taunt

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Command Moves
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Note: Each move indicates if it can be done on the ground only [G], in the air only [A], or both [GA]

* Any Direction x2 or Any Direction + a ([Dir][Dir] or [Dir]a) - 8-Way Air Dash [GA]
- Kanako can dash in any of the eight cardinal and intercardinal directions, and is then able to perform a second ait
  dash in any of the same 8 directions. The grounded forward dash can be jump cancelled or cancelled into ground moves,
  while all other variants can be cancelled into aerials. Starting a dash while airborne will eat into a usage of
  Omiwatari Cross, with two usages being eaten into if two air dashes are performed in the same jump.

* y+z (5yz) - Forward Throw [G]
- Can be teched out of by pressing any button while holding back or forward; opponent cannot tech if grabbed in the
  middle of an attack.

* B+y+z (4yz) - Backward Throw [G]
- Can be teched out of by pressing any button while holding back or forward; opponent cannot tech if grabbed in the
  middle of an attack.

* F+z (6z) - Onbashira Throw [GA]
- Kanako tosses out a ring of 6 pillars in front of her, which causes wallbounce on hit.

* DF+z (3z) - Onbashira Slam [G]
- Kanako jumps over the opponent before slamming downward with her onbashira. Hits high.

* UB, U, or UF (7, 8, or 9) - Glide [A]
- Kanako uses the power of wind to slow down her aerial descent. Lasts for as long as U is held, or until Kanako touches
  the ground.

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Specials
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* B,DB,D + x/y/z (412x, 412y, or 412z) - Guard Cancel [G]
- Requires 1000 Power, can only be done during blockstun. Kanako counterattacks using the y version of Misayama Hunting
  Ritual.

* D,DF,F + x/y/z (236x, 236y, & 236z) - Sky God: Wind Summon [GA]
- Kanako calls forth a series of small cyclones that expand out away from her. The button press determines how far the 
  cyclones expand outward. 

* D,DB,B + x/y/z (214x, 214y, & 214z) - Sky God: Onbashira [GA]
- Kanako calls down an onbashira pillar from the sky down onto the stage. Causes groundbounce on hit, as well as hits OTG.
  Button press determines the drop point of the pillar.
             
* Any Direction + a + x/y/z ([Dir]xa, [Dir]ya, & [Dir]za) - Omiwatari Cross [GA]
- Kanako glides in midair, leaving behind a trail of ice at her feet. Can cancel into itself up to three times, allowing
  Kanako to change direction each time. Does not pass through projectiles. Number of uses is shared with number of air dashes.

* F,D,DF + x/y/z (623x, 623y, & 623z) - Misayama Hunting Ritual [G]
- Kanako quickly summons a swirling vortex of wind blades in front of her. Button press determines the position of the
  blades and how the move can be blocked, as well as what type of invincibility Kanako has on startup.

* F,D,DF + x/y/z or B,D,DB + x/y/z (623xyz & 421xyz) - Sky God: Wind Tunnel [GA]
- Kanako calls forth a large wind tunnel that affects the opponent's movement for as long as its out. Does not deal damage,
  but useful for repositioning the opponent, even if they are knocked down. The DP version pushes the opponent in the 
  direction Kanako is facing, while the RDP version pushes them in the opposite direction Kanako is facing. 

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Spellcards
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=============================
Level 1 Spellcards
=============================

* D,DB,B,D,DB,B + x/y/z (214214x, 214214y, or 214214z) - God Sign "Beautiful Spring-like Suiga" [GA]
- Kanako leaps a bit into the air and emits a pulsing blast of water, covering the area around her. Acts as a reversal due
  to its startup invincibility, which lasts until the end of the first active frame.

* D,DF,F,D,DF,F + x/y/z (236236x, 236236y, or 236236z) - Divine Festival "Expanded Onbashira" [GA]
- Kanako calls forth a series of wooden pillars from the back edge of the screen, flying towards the opponent. The pillars
  always appear from the side of the screen Kanako is facing away from.

=============================
Level 3 Spellcards
=============================

* D,DF,F,D,DF,F + x+y+z (236236xyz) - Divine Pillar "Meteoric Onbashira" [GA]
- Must be selected prior to match. Kanako raises her hand to the sky, calling down numerous wooden pillars from the sky at
  45 degree angles. Hits OTG and covers the entire screen in front of Kanako.

* D,DB,B,D,DB,B + x+y+z (214214xyz) - "Virtue of Wind God" [G]
- Must be selected prior to match. Kanako rushes past the opponent, trapping them in a double wind vortex that sends them
  skyward, then slams down on top of them, planting them into the ground. Has startup invincibility, as well as projectile
  invincibility during the active frames.


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Credits
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Elecbyte 		- For making MUGEN.
ZUN             	- For creating the Touhou project.
Daniel9999999		- Recycled code portions, beta testing, and a good friend in general
Flawless		- Original X-Costume Selector code
Cabbage			- Sprites
Jmorphman & JustNoPoint - Explodsive buffering system
DoomBowser		- Additional fixes.

Palette Contributors: 
- smoke072
- DoomBowser
- IkutronHD

Beta Testers:
- slayraptor64
- Daniel9999999