=============================
02/02/11 - Version 5.0
=============================

Changes from 4.0:

- Sprites reripped, color separation improved.
- Several hit velocities adjusted
- Light attacks now chain into themselves
- Dash and Crouch Medium now trip
- Air Medium now performs wallslam.
- Distance Rift renamed Ritual of Ecstacy. Behavior changed.
- Throw redone.
- New command attack added.
- Old Spellcard: Hell "Confines of Avici" returns, with significant improvements.
- Crouching Strong can now be held and delayed.
- New Superportrait for MUGEN 1.0 compatability.
- Crouching Strong now causes damage and pushback at point blank range.
- [MUGEN 1.0] Added Winquotes

BUGFIXES:

- Komachi now has a slight vulnerability time at the beginning of her getup rolls.

SYSTEM CHANGES:

- Spellcard Selection now displays name of highlighted spellcard.
- Komachi converted into 3-button character.

NEW SPECIAL MOVES:

- Lonely Bound Spirit (D,DF,F+x/z)
- Indolent Dead Spirits (D,DF,F+y/z)
- Taste of Death (F,D,DF+x/y/z)
- Boat of the Sanzu (D,DB,B+x/y/z)

NEW SPELLCARDS:

- Lv 2: Hell "Confines of Avici" (D,DF,F,D,DF,F+y) (hooray old spellcard coming back!)

SPELLCARD CHANGES:

- Lv 1: Spirit Sign "Twin Bound Spirit"
  - Renamed Malice Sign "Irressolute Bound Spirit"
  - Command changed to D,DB,B,D,DB,B + x
  - Number of spirits increased from 2 to 6.

- Lv 1: Sparge Change "Higan Travel Fee"
  - Renamed Death Price "Price of Life"
  - Command changed to D,DF,F,D,DF,F + x
  - Amount of coins Komachi throws now depends on opponent's power bar.

- Lv 1: Nautical Sign "Flow of the River"
  - Command changed to B,DB,D,DF,F + x

- Lv 2: Poor Fate "Short Life Expectancy"
  - Command changed to B,DB,D,DF,F + y

- Lv 2: Death Song "Deep Fog Ferriage:
  - Command changed to D,DB,B,D,DB,B + y

- Lv 2: "Taste of Death"
  - Removed. Made into a special attack

- Lv 3: Death's Ferry "Sanzu Wipeout"
  - Renamed Death's Ferry "Higan Retour"
  - Command changed to B,DB,D,DF,F + z

- Lv 3: Soul Sign "Dissipating Soul Scythe"
  - Renamed Soul Sign "Scythe of Exiled Souls"
  - Command changed to D,DF,F,D,DF,F + z
  - Animation changed to the proper animation from Hisoutensoku.
  - Now detonates souls just like Crouching Strong.
  - Animation corrected.
  - Wisps can now be absorbed into Komachi by holding Z during Crouching Strong.
  - Projectile now hits up to 3 times.
  - Overall damage increased.

- Lv 3: Death Sign "Judgement Scythe"
  - Renamed Death Sign "Scythe of Final Judgement"
  - Command changed to F,DF,D,DB,B + z

=============================
04/02/10 - Version 4.0
=============================

Changes from 3.1:

- Contact Info section added
- Spellcard Select system redone. It is now possible to have up to 6 spellcards at a time.
  See the Spellcard section for more info.
- Standing Strong is now jump cancellable.
- BUGFIX: fixed bug in combo limiter that prevented hitting superarmored opponents.

=============================
12/13/09 - Version 3.1
=============================

Changes from 3.0:

- AI Adjusted
- Lifebar Portrait for Kohaku's MBAA lifebars added.
- Animation time of basics made slightly faster.

Spellcard Changes:

- Lvl 1: Nautical Sign "Flow of the River"
	- Komachi now disembarks when too close to the screen's edge.

=============================
11/13/09 - Version 3.0 
=============================

Changes from 2.0:

- Spellcard Name effects added
- Crouch Medium now moves Komachi forward a bit.
- Power Charging revamped, startup time reduced.
- Power gains from attacks redone.
- Soul Splitter is now Komachi's Grab.
- Dying Breath command changed to B,D,DB + X/Y/Z
- Voice changed. Goodbye Kula Diamond, hello Rangiku Matsumoto *shot*

- BUGFIX: CLSNs on certain attacks redone.
- BUGFIX: Grab can no longer be used during itself or other moves.
- BUGFIX: Reaper Scythe (Z) no longer gives back power.
- BUGFIX: Opponent cannot be hit out of a grab.

Spellcard Changes:
- Lvl 1: Higan Travel Fee
	- BUGFIX: Fixed clone glitch when hitting recoiled coins.

- Lvl 2: Short Life Expectancy
	- Opponent now gains power equal to damage done.
- Lvl 2: Confines of Avici
	- Removed. Replaced with Lvl 2: Taste of Death.
- Lvl 2: Taste of Death
	- Added. Replaces Confines of Avici. See movelist for details.
- Lvl 2: Deep Fog Ferriage
	- Command changed to D,DB,B,D,DB,B + b

- Lvl 3: Sanzu Wipeout
	- Command changed to B,DB,D,DF,F + c
- Lvl 3: Disspating Soul Scythe
	- Command changed to D,DF,F,D,DF,F + c
- Lvl 3: Judgement Scythe
	- Command changed to F,DF,D,DB,B + c

=============================
10/10/09 - Version 2.0 
=============================

Changes from BETA 3:

- AI Added
- Corrected hittimes on basics
- New intro added (credits to Korogiya for sprites)
- Standing Medium and Standing Strong damages adjusted
- Air Medium and Air Strong now have identical damage
- Reaper Scythe can now be done in midair
- Spellcards given commands (see move section below)
- Reaper Scythe (weak) can be comboed into Sanzu Ravine

- BUGFIX: fixed a glitch with AI activation
- BUGFIX: Corrected a clone glitch that occurs with Komachi's throws
- BUGFIX: Distance Rift can no longer be used infinitely in midair

Spellcard Changes:
- Lvl 1: Twin Bound Spirit
	- Damage increased

=============================
09/30/09 - Version 2.0 BETA 3
=============================

Changes from BETA 2:

- Komachi can now use Air Dashes
- Power Charge Added
- Superportraits Added
- Binding Spirits spellcard renamed Twin Bound Spirit
- Added additional effects on Sanzu Ravine
- Distance Rift X now teleports Komachi above and in front of the opponent.
- New Mini-Icon added
- Hitsparks added
- Custom Juggle Points added
- Added Support for MUGEN 1.0 (use Komachi_RP-720.def for MUGEN 1.0)
- New Special: Dying Breath added

Spellcard Changes:
- Lvl 1: Twin Bound Spirit
	- Spirits now faster
	- Improved animation of the spirits' tails
	- BUGFIX: removed a glitch where pushing the opponent would cause
	  the spirits to freeze in place
- Lvl 3: Dissipating Soul Scythe
	- Replaced Projectile animation with the proper one from UNL

- Added the following spellcards and their icons:
    Lvl 2: Deep Fog Ferriage
    Lvl 2: Confines of Avici
    Lvl 3: Judgement Scythe

=============================
09/21/09 - Version 2.0 BETA 2
=============================

Changes from BETA 1:

- Dashing Light changed to Dashing Medium
- Crouching Strong now used solely for detonating souls, and no longer deals damage by itself
- Shockwaves added to Crouching Strong
- BUGFIX: Air Combos can now be done
- BUGFIX: Komachi no longer becomes immune to throws randomly

Spellcard Changes:
- Lvl 3: Sanzu Wipeout
	- Water level effect added

- Added the following spellcards and their icons:
    Lvl 1: Currency "Higan Travel Fee"
    Lvl 1: Nautical Sign "Flow of the River"
    Lvl 3: Dissipating Soul Scythe *(Still Incomplete)*


=============================
09/09/09 - Version 2.0 BETA 1
=============================

Changes from 1.1:

- Smash Bros gameplay abandoned. Gameplay completely revamped to mimic that of Yukari_RP.
- Sanzu Wipeout can no longer be done in the air
- Spellcards added

Known Issues:

- Komachi cant Air Dash
- Some effects missing
- Construction Worker spellcards :p

===========================
04/22/09 - Version 1.1
===========================

Changes from 1.0:

- SSB Komachi now bundled with SSB Meiling
- Shared/Optimized code with SSB Meiling 
- Several hit velocities corrected.
- Damage on all attacks except final smash increased by 20% on average.
- Now vulnerable during later part of rolls & sidestep dodge.
- Fastfall is now done by pressing down once instead of twice.
- Distance Rift now deals damage and given some invulnerability during startup.
- [BUGFIX] Several bugs involving smash attacks corrected.
- [BUGFIX] Double Tap to run in opposite direction works properly.
- [BUGFIX] Distance Rift no longer causes Komachi to fall through the floor.

===========================
04/17/09 - Version 1.1
===========================

Changes from 1.0:

- Damage on all attacks except final smash increased by 20% on average.
- Now vulnerable during later part of rolls & sidestep dodge.
- Fastfall is now done by pressing down once instead of twice.
- [BUGFIX] Double Tap to run in opposite direction works properly.

===========================
03/09/09 - Version 1.0
===========================

Changes from Beta:

- Removed ASCII Hong Meiling in readme. Replaced with sexy ASCII Komachi *shot*
- Intro added
- Fastfall command changed to D,D instead of holding Down.
- Grabs and Throws added.
- Now able to perform shield jumps.
- CHANGE: Komachi now floats slowly during Air Coin Toss charge & throw states.
- BUGFIX: Aerial Side Special no longer causes Komachi to fall through the floor.
- BUGFIX: Komachi can no longer cancel her shield break stun by jumping.
- BUGFIX: Komachi will no longer retain a fully charged coin toss if she is interrupted.
- BUGFIX: Silver Coin sprite added (was replaced by an extra gold coin in BETA)

===========================
03/02/09 - BETA version 0.8
===========================

------------------
The Missing stuff:
------------------

- Throws are not yet implemented.
- Up button cannot be used for jumping. This should give more control over Komachi's Up
  tilt, Up Smash, Up Special, and Up Aerial.