-------------------------------------
Komachi Onozuka (Komachi_RP)
(Touhou: Gensokyo Reloaded version)
-------------------------------------
Author: RicePigeon

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Contents
------------------

1. Contents (You're reading this)
2. Version Changes
3. Who's Komachi?
4. Movelist
  4a. Command Moves
  4b. Specials
  4c. Spellcards
5. Credits

------------------
Version Changes
------------------

=====================================
11/25/21 - Version 2021.11.25
=====================================

- 5x: Damage increased (45->50).
- The Endless Way: Damage decreased (75->70), p2 hit gravity decreased.
- The Endless Way: Attack startup decreased (17/21/25->17/20/23), Recovery decreased by 5f, Projectile hitbox activation decreased by 9f.
- Floating Indolent Dead Spirits: Proration decreased (80%->85%).
- Lonely Bound Spirits: Proration decreased (80%->85%).
- Scythe of the Reaper: Damage on 1st hit increased (30/30/30->30/40/50).
- Ritual of Ecstacy: All versions are now air-useable with height restriction, Aerial versions can be cancelled into air Normals after 14f post-teleport. 
- Ritual of Ecstacy: 421/RDP version now travels a fixed distance backward.
- Ritual of Ecstacy: Startup invulnerability duration decreased (29f->18f), now ends 1f post-teleport.
- Poor Fate "Short Life Expectancy": Initial swing now deals exactly 50 damage.

=====================================
12/30/20 - Version 2020.12.30
=====================================

- [System] Fixed issue where Komachi could not tech recover backward or forward.

=====================================
11/22/20 - Version 2020.11.22
=====================================

- [System] Fixed bug where Komachi was vulnerable to grabs during pre-jump frames.
- [System] Fixed graphical bug involving dash effects during superpauses. 
- [System] Fixed an issue where getup invulnerability would end prematurely if an attack was performed on the same frame control was regained.
- [System] Fixed minor bugs in Spellcard & Palette selector.
- [System] Added workaround that would resolve a bug in Stupa's Training character.
- [System] Corrected button strength priority in commands; higher strength buttons now take priority over lower strength buttons.
- 5x: Hitbox size extended, recovery decreased by 2f, blockstun increased by 1f.
- 5y: Startup decreased by 1f, recovery decreased by 2f, blockstun increased by 1f.
- 6y: Startup decreased by 2f, recovery decreased by 3f, blockstun increased by 1f.
- 6z: Now forces crouching opponents into a standing state on hit.
- 2x: Hitbox size extended, startup decreased by 1f.
- 2y: Recovery decreased by 2f.
- 2z: Guard velocity increased.
- Throw: Fixed timing where Throw proration flag was set prematurely.
- Spirits of the Firm: Recovery decreased by 2f.
- Wind on the Last Journey: Fixed bug where active Hitdefs would not update automatically, now flags recovery frames properly.
- Wind on the Last Journey: Damage adjusted (17xN/16xN/15xN->19xN/19xN/12xN).
- Wind on the Last Journey [X ver]: Startup decreased by 1f.
- Wind on the Last Journey [Y ver]: Startup decreased by 2f.
- Wind on the Last Journey [Z ver]: Startup decreased by 9f, now moves forward during initial startup.
- Lonely Bound Spirits: Startup decreased by 6f, explosion damage increased (85->90), recovery decreased by 11f.
- The Endless Way: Pillar now disappears if Komachi is hit.
- Nautical Sign "Flow of the River": Now checks for the move hitting as a condition to apply proration.
- Nautical Sign "Flow of the River": Now flags recovery frames properly.
- "Scythe of Final Judgement": Startup decreased by 4f, recovery decreased by 5f.
- "Short Life Expectancy": Startup decreased by 7f.

=====================================
08/17/20 - Version 2020.08.17
=====================================

- Throw: Removed fall parameter glitch.

=====================================
08/01/20 - Version 2020.08.01
=====================================

- [System] All combos now apply a one-time 75% prorate for the second attack onward.
- [System] Throw tech window increased (7f->15f).
- [System] Tech recovery command changed to hold x/y/z before hitting ground. Can now tech left or right.
- [System] Implemented flag that prevents multi-hit moves from applying forced 75% proration to its remaining hits.
- [System] Changed method in which proration is applied to attacks.
- Throw: Fixed Ikemen-exclusive bug.
- 5x: Startup decreased by 1f.
- 2x: Startup decreased by 1f.
- 6z: Recovery decreased by 5f.
- 2z: Hit velocity on block increased.
- New Special: Scythe of the Reaper (D,DF,F+x/y/z in air).
- "Scythe of Final Judgement": Fixed bug where move was not causing a Hard Knockdown, now hits OTG.
- "Short Life Expectancy": Now properly applies 0.5 proration on hit.


=====================================
10/10/19 - Version 2019.10.10
=====================================

- [System] Juggle system now functions independently of M.U.G.E.N's default juggle system.
- "Short Life Expectancy": Now freezes the timer if the move successfully hits.

=====================================
09/17/19 - Version 2019.09.17
=====================================

- [System] Fixed an issue where the tech recovery wasn't using all two-punch button combinations.
- [System] Miscellaneous common state fixes and adjustments.
- [System] Fixed various timing issues pertaining to Spellcard effects.
- [System] Opponents will now always go into the air recovery anim at the same time as the reset state.
- [System] Reset landing now grants opponents increased full invulnerability (2f->3f) and 6f extra grab invulnerability.
- [System] Added numerous state numbers that were missing from the tick fix code.
- [System] Adjusted head and mid positions.
- Fixed a 1.1-exclusive issue where certain explods would reappear for a single frame after the parent helper was destroyed.
- 2 palettes replaced, 6 new palettes added.

=====================================
08/03/19 - Version 2019.08.03
=====================================

- [System] Corrected ground tech behavior.

=====================================
05/14/19 - Version 2019.05.14
=====================================

- [System] Small adjustments to hurtboxes in numerous states.
- [System] Minor adjustments to some common state animations.
- [System] Fixed timing issues with groundbounce angledraw and offset.
- [System] Corrected regular jump startup time (4f->5f).
- [System] Corrected regular jump landing time (6f->5f).
- [System] Adjusted how the character handles landing sounds in certain basic states.
- [System] Air dashes now have a height restriction when ascending.
- [System] Fixed numerous debug errors that would occur if P2 was somehow missing.
- Fixed visual issue where the tech recovery explod was being affected by palfx.
- Fixed IKEMEN exclusive visual issue where the Dash/Guard Cancel Counter/Spellcard effect helpers would incorrectly generate a shadow.
- 5y: Damage increased (65->70).
- 6y: Damage increased (75->80).
- 6y: No longer loses overhead properties when chained into.
- 2x: Hitbox moved down slightly.
- 2z: Corrected an oversight where Komachi was returning to the wrong animation once the attack had finished.
- j.5y: Hit & block velocities decreased.
- Wind on the Last Journey (x version): Move now has 12 frames of startup invulnerability.

=====================================
03/18/19 - Version 2019.03.18
=====================================

- [System] Corrected jump cancel flag for forward dash.
- Lonely Bound Spirits: Spirit now disappears if Komachi is hit.

=====================================
03/15/19 - Version 2019.03.15
=====================================

- [System] Updated Recovery frame flags to current standards.
- [System] Updated Hitdef triggers to current standards.
- [System] Groundbounces & Wallbounces no longer allow opponents to quick getup upon landing.
- 2x: Proration increased (0.97->0.92).
- j5y: Corrected oversight where the move could be blocked by crouching opponents.
- j2z: Now applies a 90% groundbounce multiplier to the base proration upon counterhit.
- Throw: Now applies 90% normal proration.
- Soul Detonate: Detonated Spirits will now flag recovery frames once the explosion's active frames have ended.
- Guard Cancel Counter: No longer gains counterhit bonuses.

=====================================
02/17/19 - Version 2019.02.17
=====================================

- [System] Corrected bug that erroneously give projectiles counterhit properties.

=====================================
01/28/19 - Version 2019.01.28
=====================================

- Floating Indolent Dead Spirits: Fixed issue with juggle flags.
- Soul Detonate: Opponent is now always knocked away from Komachi.

=====================================
01/11/19 - Version 2019.01.11
=====================================

- Voice added.

=====================================
11/21/18 - Version 2018.11.21
=====================================

- Fixed a minor issue with corner crossups.

=====================================
09/21/18 - Version 2018.09.21
=====================================

- Fixed a minor issue with reset.
- The Endless Way: Damage increased (65->75).
- "Flow of the River": Damage increased (43xN->45xN).
- "Scythe of Final Judgement": Damage increased (430->440), startup decreased by 9f, recovery decreased by 16f.

=====================================
05/27/18 - Version 2018.05.27
=====================================

- Fixed counterhit related bugs.

=====================================
05/17/18 - Version 2018.05.17
=====================================

- Fixed additional bugs to reset system.

=====================================
05/13/18 - Version 2018.05.13
=====================================

- Wind on the Last Journey: Corrected issue where move would only hit once.

=====================================
03/24/18 - Version 2018.03.24
=====================================

- Minor adjustments to dash behavior.
- Adjustments to guarding behavior regarding crossups.
- Adjustments to Guard Cancel invulnerability.
- Adjustments to reset behavior.

=====================================
11/25/17 - Version 2017.11.25
=====================================

- Fixed bug where incorrect sounds play when Komachi is knocked down.
- All spellcards now apply additional proration when used in a combo.
- Throw: Fixed bug where hard knockdown was not being properly applied.
- Throw: Fixed missing hitsound.

=====================================
10/18/17 - Version 2017.10.18
=====================================

- New mechanic added: Guard Cancel Counter (412x/y/z during blockstun).
- 5y: Startup decreased by 1f.
- 5z: Startup decreased by 1f, hitbox priority decreased.
- 6z: Startup decreased by 1f.
- 2y: Startup decreased by 1f, hitbox priority decreased.
- j2z: Startup decreased by 1f, hitbox priority decreased.
- j2z: No longer causes a reset against airborne opponents.
- Floating Indolent Dead Spirits: Chip damage increased (6->13). Chip damage on detonation increased.
- Lonely Bound Spirits: Chip damage on detonation increased.
- "Flow of the River": Damage decreased (73xN->43xN), Proration increased (70.8%xN->92%xN).
- "Abundant Floating Spirits": Chip damage increased (12->7).

=====================================
08/19/17 - Version 2017.08.19
=====================================

- Safeguard implemented if target is somehow lost during throws.

=====================================
06/26/17 - Version 2017.06.26
=====================================

- Fixed issue with tails on wisp moves.
- Fixed issues with wallbounce.
- Fixed timings on certain movement & hit animations.
- Slight adjustments to hurtboxes on aerial attacks.
- 5x: Pausetime reduced.
- 5z: Proration reduced (0.90->0.85).
- 2x: Pausetime reduced.
- j5x: Fixed bug that allowed hitting opponents out of a reset.
- j5y, j5z, and j2z: Fixed bug that prevented combo from j5x.
- j5z: Startup reduced by 2f.
- j2z: Startup reduced by 2f.
- Spirits of the Firm: Power gains increased (20/40/20 -> 20/60/30).
- Floating Indolent Dead Spirits: Power gains increased (20/20/10 -> 20/40/20).
- Lonely Bound Spirits: Power gains increased (20/20/10 -> 20/60/30). Fixed several debug errors on detonation.
- Lonely Bound Spirits: Damage increased (75->85).
- Wind on the Last Journey [X ver]: Power gains adjusted (40/20x5/10x5 -> 45/16x5/8x5).
- Wind on the Last Journey [Y ver]: Power gains adjusted (40/20x8/10x8 -> 45/10x8/5x8).
- Wind on the Last Journey [Z ver]: Power gains adjusted (40/20x12/10x12 -> 45/10x12/5x12).
- The Endless Way: Power gains adjusted (20/40/20 -> 20/60/30).
- The Endless Way: Recovery time increased by 2f.
- Soul Detonate: Can now be cancelled into from Special attacks.
- "Flow of the River": P2 power gain per hit increased (20->43).
- "Abundant Floating Spirits": P2 power gain per hit increased (10->40), P2 power gain on detonate increased (10->20).
- "Irresolute Bound Spirit": P2 power gain per hit increased (10->60).
- "Scythe of Final Judgement": Fixed certain lag issues in IKEMEN.
- "Scythe of Final Judgement": P2 power gain on hit increased (500->600).
- "Scythe of Final Judgement": Chip damage decreased (100->86).
- "Short Life Expectancy": Size of dust FX decreased, reduced lag on IKEMEN.
- "Short Life Expectancy": P2 power gain on hit increased (500->600).

=====================================
04/19/17 - Version 2017.04.19
=====================================

- Fixed bug involving graphical display of Spellcard selection.
- Updated spellcard icons.

=====================================
03/11/17 - Version 2017.03.11
=====================================

- Fixed issue with anim 5160.

=====================================
02/22/17 - Version 2017.02.22
=====================================

Changes from Version 2017.01.15

- Fixed issue with anims 5030 & 5035.

=====================================
01/15/17 - Version 2017.01.15
=====================================

Changes from Version 2016.12.21

- Life increased: 1050 -> 1100.
- Forward walk & dash speeds slightly increased.
- 5x: Damage increased (37->45).
- 5y: Startup decreased by 3f.
- 2y: Startup decreased by 5f.
- 5z: Damage increased (80->90).
- 6z: Startup decreased by 2f, damage increased (75->85).
- j.5x: Damage increased (37->45).
- j.5y: Startup decreased by 1f.
- j.5z: Startup decreased by 4f, damage increased (75->90).
- j.2z: Startyp decreased by 3f, damage increased (75->85).
- Floating Indolent Dead Spirits: Damage increased (58->65).
- Lonely Bound Spirit: Fixed bug on homing algorithm.
- Spirits of the Firm: Damage increased (66->70).
- Wind on the Last Journey: Chip damage increased.
- The Endless Way: Damage increased (50->65).
- "Irresolute Bound Spirit": Fixed bug on homing algorithm.
- "Flow of the River": Chip damage increased.
- "Scythe of Final Judgement": Damage increased (400->430).

=====================================
12/21/16 - Version 2016.12.21
=====================================

Changes from Version 2016.12.07

- Taunt added.
- Fixed minor graphical issues in some sprites.
- Soul Detonate: Fixed bug where wisps would create clones of Komachi.

=====================================
12/07/16 - Version 2016.12.07
=====================================

Changes from Version 2016.11.01

- j.5z: Vertical hitbox now has more downward range.
- j.2z: Startup time reduced by 2f.
- Soul Detonate: Command changed to X+Y+Z.
- Soul Detonate: Startup decreased by 4f.
- Lonely Bound Spirits: Spirit velocity increased.
- The Endless Way: Startup on all versions reduced by 5f.
- Malice Sign "Irresolute Bound Spirit": Spirit velocity increased.
- Poor Fate "Short Life Expectancy": Damage now equal to the sum of 25% of the opponent's max Life and 25% of the opponent's current life.

=====================================
11/01/16 - Version 2016.11.01
=====================================

Changes from Version 2016.09.22

- Fixed Knockdown issues.
- Fixed Knockdown issues in custom states.

=====================================
09/22/16 - Version 2016.09.22
=====================================

Changes from Version 2016.06.08

- New select portrait.
- Fixed palette bug during select screen.
- Fixed velocity issue with ground tech.
- Fixed getup from liedown animation issues.
- Power gains on normal attacks adjusted.
- Wind on the Last Journey: Hitvels adjusted.

=====================================
06/08/16 - Version 2016.06.08
=====================================

Changes from Version 2016.05.17

- Spirits of the Firm: Is now properly absorbed by Yukari's Ride the Waves.
- The Endless Way: Is no longer absorbed by Yukari's Ride the Waves.
- "Scythe of Final Judgement": Damage increased (380 -> 400).
- "Scythe of Final Judgement": Is no longer absorbed by Yukari's Ride the Waves.
- "Short Life Expectancy": Startup reduced by 3f.
- "Short Life Expectancy": Now deals an additional static 50 damage in addition to its normal damage.

=====================================
05/17/16 - Version 2016.05.17
=====================================

Changes from Version 2015.12.16

- 14 New Palettes.
- Fixed control issues during palette & Spellcard select.
- Fixed bug with win quote selection.
- Soul Detonate: Fixed framerate issues with effects in IKEMEN.

=====================================
12/16/15 - Version 2015.12.16
=====================================

Changes from Version 2015.10.26

- Airdashes made parabolic
- Adjusted cancel times of ground & air dashes
- Can now cancel ground dash into throw
- Adjusted timing of special command inputs
- B button is now used as a shortcut for Y+Z
- Throws can now be performed with C button

=====================================
10/26/15 - Version 2015.10.26
=====================================

Changes from Version 2015.10.24.01

- Fixed bug with using dash shortcut when crouching.
- 5y: Damage increased: 50 -> 65

=====================================
10/24/15 - Version 2015.10.24.01
=====================================

Changes from Version 2015.10.24

- 2x: Hitstun increased by 1f.
- 5x: Hitstun increased by 1f.
- 5z: Startup time reduced by 2f.
- 6z: Startup time reverted back to pre 2015.10.14 timing

=====================================
10/24/15 - Version 2015.10.24
=====================================

Changes from Version 2015.06.21

- Can no longer cancel medium normals into heavy normals.
- Walk and run speeds reduced.
- 6y: Fixed issue where attack did more damage if cancelled into.
- 5z: Startup time reduced by 1f.
- 6z: Startup and recovery time increased by 1f.
- j.2z: startup time increased by 1f.
- Spirits of the Firm: Startup & Recovery time increased by 1f.
- Spirits of the Firm: Vertical ascent velocity slightly reduced.
- Spirits of the Firm: Hit velocities on vertical ascent reduced.
- The Endless Way: Startup increased by 1f.

=====================================
06/21/15 - Version 2015.06.21
=====================================

Alpha 1 Changes from Version 5.0
--------------------------------

- Character completely redone.


Alpha 2 Changes
---------------

Added 04/18/15:

- New Special: 623x/y/z: Wind on the Last Journey
- New Special: 214Z: Lonely Bound Spirit

Added 04/19/15:

- New Special: 22x/y/z: The Endless Way
- Max Life increased: 950 -> 1050

Added 04/20/15:

- Revised hurtboxes on Wind on Last Journey


Alpha 3 Changes
---------------

Added 04/21/15:

- New Special: 623x+y+z / 421x+y+z: Ritual of Ectasy

Added 04/22/15:

- New Spellcard: 214214x/y/z: Nautical Sign "Flow of the River"

Added 04/24/15:

- New Spellcard: 236236x/y: Spirit Sign "Abundant Floating Spirits"
- New Spellcard: 236236z: Malice Sign "Irresolute Bound Spirit"
- Ground Dash & Backward Dashing added.
- Fixed bug where Counter Hits would not be applied properly.
- Hitsparks added.

Beta 1 Changes
---------------

Added 04/26/15:

- New Spellcard: 214214x+y+z: Death Sign "Scythe of Final Judgment"
- New Spellcard: 236236x+y+z: Poor Fate "Short Life Expectancy"
- Palette & Spellcard selection added.
- Spellcard text added.
- Revised hitboxes on many idle/hit animations.

Added 04/27/15:

- Throw & Throw escape added.
- Air Dashing added.

Beta 2 Changes
---------------

Added 04/27/15:

- j.2z: Now performs groundbounce on counterhit.

Added 04/30/15:

- Revised hitboxed on Spirits of the Firm and Endless Way.
- Floating Indolent Dead Spirits & Lonely Bound Spirit:
   - Spirits now turn into wisps if move is used again while spirit is still on screen.
   - Spirits can no longer be detonated if turned into a wisp as a result of using the move twice in a row.
- C button can now be used as a shortcut for X+Y+Z.

Added 05/03/15:
- Animations 5940 & 5945 (Throw Tech animations) redone.

Added 05/04/15:
- Color Separation added
- 3 new palettes added
- Juggle system added

Added 05/05/15:
- 5z and j.5y now perform wallbounce on counterhit.

Added 05/06/15:
- Safe Fall added. Supers and throws now perform hard knockdowns.


Public release Changes
---------------

Added 06/14/15:
- Scythe of Final Judgment: Damage increased (331 -> 380)
- Intro & Winposes added

Added 06/20/15:
- Winquotes added
- AI code added


--------------
Who's Komachi?
--------------

Komachi Onozuka, the slacker shinigami of Gensokyo. She made her first debut in the
ninth game of the Touhou Project: Phantasmagoria of Flower View as a playable
character. She later returns as a boss in Shoot the Bullet, and again as a playable
character in Scarlet Weather Rhapsody. She works for Shikieiki Yamaxanadu, the judge of
death who determines whether a spirit goes to heaven, hell, somewhere else, or is
reincarnated. Komachi's job is to ferry these spirits for judgement.

Despite her job, Komachi is known to be a slacker with her somewhat carefree personality.
She has the ability to manipulate distance, which she utilizes when carrying spirits
across the Sanzu river. 


------------------
Movelist
------------------
 
X - Light Attack
Y - Medium Attack
Z - Heavy Attack
A - Dash Shortcut
B - Shortcut for y+z
C - Shortcut for x+y+z
Start - Taunt

------------------
Command Moves
------------------

Note: Each move indicates if it can be done on the ground only [G], in the air only [A], or both [GA]

* F,F or F+a (66 or 6a) - Forward Dash [GA] 
- The ground version can be jump cancelled or cancelled into ground moves, while the aerial version can be cancelled
  into aerials.

* B,B or B+a (44 or 4a) - Backward Dash [GA] 
- Both the ground and aerial versions can be cancelled into aerials.

* y+z (5yz) - Forward Throw [G] 
- Can be teched out of by pressing any button while holding back or forward; opponent cannot tech if grabbed in the
  middle of an attack.

* B+y+z (4yz) - Backward Throw [G]
- Can be teched out of by pressing any button while holding back or forward; opponent cannot tech if grabbed in the
  middle of an attack.

* F+y (6y) - Overhead Slash [G]
- A slow but powerful overhead slash with Komachi's scythe. Hits high.

* F+z (6z) - Scythe Drag [G]
- Komachi extends her scythe in front of her and drags the opponent closer to her on hit.

* j.D+z (j.2z) - Crossup Slash [A]
- Komachi swings her scythe under her. Can cross up grounded opponents. Groundbounces on counterhit.

* x+y+z (5xyz) - Soul Detonate [G]
- Detonates any spirit wisps currently on screen.

------------------
Specials
------------------

* B,DB,D + x/y/z (412x, 412y, or 412z) - Guard Cancel Counter [G]
- Requires 1000 Power, can only be done during blockstun. Komachi counterattacks using the x version of Wind on the Last Journey.

* D,DF,F + x/y/z (236x, 236y, or 236z) - Spirits of the Firm [G]
- Komachi will slam her scythe into the ground, creating a shockwave projectile. The projectile will begin 
  floating upwards if the opponent attempts to jump over it. Button press determines the speed of the projectile.

* D,DF,F + x/y/z (236x, 236y, or 236z) - Scythe of the Reaper [A]
- Komachi swings her scythe from underneath her. Has a smaller hitbox during the initial swing that will pop up the opponent. Button
  press determines the startup and amount of recoil after the swing, with the X version containing no recoil.

* D,DB,B + x/y (214x or 214y) - Floating Indolent Dead Spirits [G]
- Komachi tosses a purple spirit that will fly in a line toward the opponent. Each wisp does damage on
  contact, and can also be detonated with Soul Detonate before and after it hits. Button press determines
  the speed of the projectile.

* D,DB,B + z (214z) - Lonely Bound Spirits [G]
- Komachi tosses a blue spirit that will home in on the opponent. The spirit will follow the opponent until
  detonated with Soul Detonate.

* F,D,DF + x/y/z (623x, 623y, or 623z) - Wind on the Last Journey [G]
- Komachi spins her scythe in front of her, creating a wind tunnel. Button press determines the startup of the
  attack, as well as the number of hits.
	X version: 5 hits. Fastest startup & recovery
	Y version: 8 hits. Medium startup, fast recovery. Moves Komachi forward a bit.
	Z version: 12 hits. Slow startup, medium recovery. Moves Komachi forward a lot.

* D,D + x/y/z (22x, 22y, or 22z) - The Endless Way [G]
- Komachi drives her scythe into the ground, causing a pillar of light to erupt. The pillar deals minimal damage,
  but causes knockdown and remains on screen for about 4 seconds. The pillar will slow down the opponent's momentum
  if they attempt to pass through it during this time. Button press determines the position of the light pillar.

* F,D,DF + x+y+z or B,D,DB + x+y+z (623xyz or 421xyz) - Ritual of Ectasy [GA]
- Komachi leans back and teleports. The 421 variant will teleport Komachi backward toward the screen's edge, while the
  623 variant will teleport Komachi behind the opponent's position. Air versions of this move can be cancelled into Komachi's
  air normals once she begins falling. Komachi will always reappear at the same vertical height as when she first uses the
  move.

------------------
Spellcards
------------------

=============================
Level 1 Spellcards
=============================

* D,DB,B,D,DB,B + x/y/z (214214x, 214214y, or 214214z) - Nautical Sign "Flow of the River" [G]
- Komachi jumps onto her boat and rams into the opponent for maximum of 7 hits. Komachi is immune to projectiles
  during the charge until she leaps off. Hits high.

* D,DF,F,D,DF,F + x/y (236236x or 236236y) -  Spirit Sign "Abundant Floating Spirits" [G]
- Komachi tosses out a wall of 5 pink wisps. Like Floating Indolent Dead Spirits, these spirits can be detonated
  with Soul Detonate, but will cause knockdown even if not detonated.

* D,DF,F,D,DF,F + z (236236z) -  Malice Sign "Irresolute Bound Spirit" [G]
- Komachi tosses out 5 blue wisps, which home in on the opponent. Like Lonely Bound Spirit, these spirits will
  home in on the enemy and will only hit when detonated, but last on screen twice as long.

=============================
Level 3 Spellcards
=============================

Before the beginning of the match, one of Komachi's two Level 3 spellcards must be selected for use for that match.

* D,DF,F,D,DF,F + x+y+z (214214xyz) - Death Sign "Scythe of Final Judgment" [G]
- Komachi lifts her scythe above her head, swinging it down after a pause, causing a large blast of energy to
  descend upon the opponent's position. Projectile, but cannot be blocked low.

* D,DB,B,D,DB,B + x+y+z (236236xyz) - Poor Fate "Short Life Expectancy" [G]
- Komachi swings her scythe in front of her. Upon successful hit, Komachi performs a second slash that does damage
  depending on the opponent's remaining life, rounded up.


------------------
Credits
------------------

Elecbyte 		- For making MUGEN.
ZUN             	- For creating the Touhou projec.
Flowagirl/Necromancer   - Code Archive, for open sourced goodness.
Markyjoe1990		- Thorough playtesting & recommendations
Kohaku/NarutoReb0rn	- For pushing me to release this and Yukari_RP
Daniel9999999		- Recycled code portions, beta testing, and a good friend in general
Flawless		- Original X-Costume Selector code
PlasmoidThunder		- Voice Rips, additional fixes.
DoomBowser		- Beta Testing, additional fixes.

Palette Contributors:
- Darkflare
- DoomBowser
- PlasmoidThunder