=====================================
12/20/17 - Version 2017.12.20
=====================================

- Monochrome Hurricane: Hit velocities adjusted, now causes an untechable knockdown.

=====================================
11/27/17 - Version 2017.11.27
=====================================

- Guard Cancel Counter: Fixed bug where certain power gains were not disabled.
- 6y: Proration decreased (90%x2->89.5%x2).

=====================================
11/25/17 - Version 2017.11.25
=====================================

- Throw: Fixed bug where hard knockdowns were not being applied properly.
- "Descent of the Black Dragon": Now applies additional proration when used in a combo.

=====================================
11/03/17 - Version 2017.11.03
=====================================

- 6z: Damage increased (75->80), proration decreased (85%->80%).
- Black Dragon Rising: Proration decreased (90%x2->89.5%x2).
- Black Dragon Rising: Startup on all versions decreased by 1f.

=====================================
11/02/17 - Version 2017.11.02
=====================================

- 6y: Fixed issue with hitting airborne opponents.

=====================================
10/22/17 - Version 2017.10.22
=====================================

- Corrected bug with forward dash.

=====================================
09/26/17 - Version 2017.09.26
=====================================

- Fixed bug where Throw could not be done while crouching.
- New mechanic added: Guard Cancel Counter (412x/y/z during blockstun).
- Black Dragon Rising: Is now air blockable.
- Monochromatic Hurricane [Y & Z ver]: First hit no longer air blockable.

=====================================
09/08/17 - Version 2017.09.08
=====================================

- Minor adjustments to hit & system animations.
- 6z: Power gains decreased (120/60->90/45).
- j2y: Power gains decreased (80/40->60/30).
- "Roc's Fist": Proration on second hit decreased (85%->70%).

=====================================
08/16/17 - Version 2017.08.16
=====================================

- Four Star Sword: Power gain on startup increased (10->15).
- Black Dragon Rising: Fixed bug where proration was not being applied for the 2nd hit.
- Black Dragon Rising: Proration per hit increased (0.85->0.9)
- Black Dragon Rising: Minor adjustments to hurtboxes.
- Black Dragon Rising [X Version]: Chip damage decreased (12x2->11x2).
- Black Dragon Rising [Z Version]: Chip damage decreased (17x2->13x2).
- Ultraviolet Flip [X followup]: Now applies a static 80% proration.
- Ultraviolet Flip [Y followup]: Now applies a static 80% proration.
- Monochromatic Hurricane: Now applies a static 85% proration per hit.
- Monochromatic Hurricane [Air versions]: Startup Power gain increased (20->30).
- Descending Dragon Slam: Now applies a static 85% proration.
- Descending Dragon Slam [Z version]: Now applies an additional 90% proration on groundbounce.
- "Roc's Fist": Chip damage decreased (40*30->10*40).
- All Last Words now properly apply proration.
- "Wrath of the Raging Youkai" [F version]: Startup invincibility now extends up until the 1st active frame.
- "Wrath of the Raging Youkai" [F version]: Startup time after superpause decreased to 0f.
- "Wrath of the Raging Youkai" [B version]: Startup invincibility now extends up until the 2nd active frame.
- "Wrath of the Raging Youkai" [B version]: Startup time reduced by 1f.



=====================================
08/15/17 - Version 2017.08.15
=====================================

- Safeguard implemented if target is somehow lost during throws.

=====================================
06/14/17 - Version 2017.06.14
=====================================

- "Descent of the Black Dragon": Block damage decreased (160->129).

=====================================
06/06/17 - Version 2017.06.06
=====================================

- 5x: Corrected hitpausetimes.
- 5y: P1 power gains decreased (80->60), P2 power gains decreased (40->30).
- 5y: Small adjustment to hurtboxes.
- 6y: P1 power gain on 1st hit decreased (80->40), P2 power gain on 1st hit decreased (40->20).
- 6y: Fixed bug where overhead property was not lost if cancelled into.
- 5z: P1 power gains decreased (120->90), P2 power gains decreased (60->45).
- 2x: Corrected hitpausetimes.
- 2x: P2 power gain decreased (30->20).
- 2y: P1 power gains decreased (80->60), P2 power gains decreased (40->30).
- 2z: P1 power gains decreased (120->90), P2 power gains decreased (60->45).
- j5x: Corrected hitpausetimes.
- j5y: P1 power gains decreased (80->60), P2 power gains decreased (40->30).
- j2y: Fixed issue with hitting airborne opponents.
- j2y: Adjusted certain hurtboxes.
- j5z: P1 power gain per hit decreased (60->46), P2 power gains decreased (30->23).
- j5z: 2nd hit damage increased (40->45).
- Throw: Hitbox size decreased.
- Throw: Recovery frames increased by 3f.
- Throw: P1 power gains decreased (140->80), P2 power gains decreased (70->40).
- Seven Star Sword [X ver]: P1 power gain per hit increased (10->13), P2 power gain per hit increased (5->6).
- Seven Star Sword [Y ver]: P1 power gain per hit increased (8->10), P2 power gain per hit increased (3->5).
- Seven Star Sword [Z ver]: P1 power gain per hit increased (10->12), P2 power gain per hit increased (5->6).
- Four Star Sword: P1 power gains per hit decreased (30->20), P2 power gain per hit decreased (15->10).
- Monochromatic Hurricane [X version]: P1 power gains increased (40->80), P2 power gains increased (10->40).
- Monochromatic Hurricane [Air version]: P1 power gain on hit increased (60->80), P2 power gain increased (30->40).
- "Dichromatic Spark": Block damage per hit decreased (3->2).
- "Dichromatic Spark": P2 power gain per hit decreased (20->16).
- "Roc's Fist": P2 power gain per hit increased (50->150).
- "Wrath of the Raging Youkai": P2 power gains increased (40->600).
- "Youkai Armageddon": P2 power gain on hit decreased (615->600), on block increased (300->600).
- "Descent of the Black Dragon": P2 power gains increaed (300->600).
- "Descent of the Black Dragon": Fixed issue where move was unsafe on hit.

=====================================
05/29/17 - Version 2017.05.29
=====================================

- "Dichromatic Spark": Ground version recovery increased by 15f.
- "Roc's Fist": Recovery increased by 10f.
- "Roc's Fist": No longer auto-corrects before second hit.

=====================================
05/05/17 - Version 2017.05.05
=====================================

- Youkai Flip (Slide): Now turns to face opponent upon landing.
- Youkai Flip (Throw): Landing recovery increased by 6f on whiff.

=====================================
04/18/17 - Version 2017.04.18
=====================================

- Fixed bug involving graphical display of Spellcard selection.

=====================================
04/13/17 - Version 2017.04.13
=====================================

- Fixed minor sprite issues.
- Minimum damage scaling on Specials decreased (15%->10%).
- Walk Speeds slightly decreased.
- 5x: Damage decreased, proration reduced.
- 2x: Damage decreased.
- 5y: Proration decreased.
- 2y: Proration decreased.
- 5z: Proration decreased.
- 2z: Proration decreased.
- 6z: Can no longer hit opponents out of air recovery.
- j5x: Proration decreased.
- j5y: Proration decreased.
- j2y: Proration decreased.
- Seven Star Sword: Projectiles are now destroyed when Lie Meiling is hit after release.
- Four Star Sword: Projectiles are now destroyed when Lie Meiling is hit after release.
- Descending Dragon Slam: Groundbounce velocity reduced.
- Black Dragon Rising: Damage reduced.
- Monochrome Hurricane: Proration decreased.
- Youkai Flip (Slide): Damage decreased (100->90).
- Youkai Flip (Palm): Damage decreased (80->75).
- Youkai Flip (Throw): Damage decreased (126->118).
- Strike Sign "Roc's Fist": Corrected bug where damage proration was not applied correctly.

=====================================
03/14/17 - Version 2017.03.14
=====================================

- Fixed issue with anim 5160.

=====================================
02/23/17 - Version 2017.02.23
=====================================

- Fixed issue with anims 5030 & 5035.

=====================================
01/29/17 - Version 2017.01.29
=====================================

Changes from Version 2016.12.04:

- Fixed bug on palette & spellcard selector on p2 side.
- Replaced incorrect sound on spellcard activation.

=====================================
12/04/16 - Version 2016.12.04
=====================================

Changes from Version 2016.11.24:

- 2z: Leg hurtbox extended.
- Throw: Throw velocities adjusted. Throw animation recovery time increased by 8f.
- Seven Star Sword: Startup time on all versions increased by 2f.
- "Youkai Armageddon": Hit recovery increased. Can no longer follow up after hit.

=====================================
11/24/16 - Version 2016.11.24
=====================================

Changes from Version 2016.07.07:

- Adjusted ground tech behavior.
- "Dichromatic Spark": Removed invincibility during active frames.
- "Wrath of the Raging Youkai": No longer forces P2 into a block stance under certain circumstances.

=====================================
11/03/16 - Version 2016.11.03
=====================================

Changes from Version 2016.07.07:

- Fixed knockdown issues.
- Fixed knockdown issues in custom states.

=======================================
07/07/16 - Version 2016.07.07
=======================================

Changes from Version 2016.05.19

- Throw: Corrected forward throw's inability to KO opponent.
- 5z: Startup decreased by 1f.
- Air 2y: Hitstun decreased by 2f, blockstun reduced by 4f.
- Ultraviolet Flip ~ Divekick: Hitstun decreased by 2f, blockstun reduced by 4f.
- Ultraviolet Flip ~ Divekick: Corrected bug where Lie Meiling regains control early upon landing.
- Descending Dragon Slam: Z version startup decreased by 1f.
- Piercing Heaven "Youkai Armageddon": Now costs 3000 power. Command changed to U,U,x+y+z
- Piercing Heaven "Youkai Armageddon": Minimum damage scaling increased to 100%
- Piercing Heaven "Youkai Armageddon": Damage increased (355 -> 420)
- Piercing Heaven "Youkai Armageddon": Startup decreased by 1f.
- "Descent of the Black Dragon": Damage increased (420 -> 430)

=======================================
05/19/16 - Version 2016.05.19
=======================================

Changes from Version 2016.04.27

- Adjustments to all hitboxes.
- Fixed bug during palette & spellcard selection.
- Colorless "Dichromatic Spark": Fixed graphical bug on air version.

=======================================
04/27/16 - Version 2016.04.27
=======================================

Changes from Version 2015.12.31

- Seven Star Sword: fixed limiter bug on Med & Hard versions.

=======================================
12/31/15 - Version 2015.12.31
=======================================

Changes from Version 2015.12.27

- Corrected bug where 2y could not cancel into 2z
- Super portrait now properly displays during "Descent of the Black Dragon"
- Corrected bug in Victory quotes against Byakuren Hijiri

=======================================
12/27/15 - Version 2015.12.27
=======================================

Changes from Version 2014.11.23

- Adjusted airdash behavior
- Changed cancel timings of air dashes
- Revised grounded back dash animation
- Increased back dash velocity
- Increased walk back velocity
- Forward ground dash now has short burst of acceleration at beginning
- B button now acts as shortcut for Y+Z
- C button now acts as shortcut for X+Y+Z
- Spellcard effect & text revised
- Adjusted meter gain on most attacks
- Last word selection implemented
- Juggle System
- 5x: Proration decreased: 75% -> 95%
- 5y: Proration decreased: 80% -> 90%
- 6y: Proration per hit decreased: 80%x2 -> 90%x2
- 5z: Proration decreased: 80% -> 85%
- 6z: Proration decreased: 80% -> 85%
- Forward Throw: damage increased: 80 -> 100
- Backward Throw: damage increased: 80 -> 100
- 2x: Proration decreased: 75% -> 90%
- 2y: Proration decreased: 80% -> 85%
- 2z: Proration increased: 80% -> 75%
- j.5x: Proration decreased: 75% -> 90%
- j.5x: Damage increased: 30 -> 38
- j.5y: Damage increased: 55 -> 60
- j.5y: Proration decreased: 80% -> 85%
- j.2y: Proration decreased: 80% -> 85%
- j.5z: Proration per hit decreased: 80% -> 85%
- Youkai Flip (Slide): Proration increased: 85% -> 75%
- Colorless "Dichromatic Spark": Damage per hit reduced: 26 -> 14
- Colorless "Dichromatic Spark": Proration per hit reduced: 90% -> 98%
- Colorless "Dichromatic Spark": Now applies 92.5% proration when cancelled into
- Strike Sign "Roc's Fist": Now applies 92.5% proration when cancelled into
- Piercing Heaven "Youkai Armageddon": Now applies 92.5% proration when cancelled into
- Piercing Heaven "Youkai Armageddon": Last hit now applies 75% proration
- Piercing Heaven "Youkai Armageddon": Now requires selection prior to beginning of match.
- Raging Youkai "Hell's Instantaneous Murder": renamed "Wrath of the Raging Youkai"
- New Level 3 Spellcard: "Descent of the Black Dragon"

=======================================
11/23/14 - Version 2014.11.23
=======================================

Changes from Version 2014.04.19

Added 05/15/14:
	- New intro.
Added 08/24/14:
	- Revised effects on Raging Youkai
Added 11/23/14:
	- BUGFIX: Throw can now kill opponent.
	- BUGFIX: Fixed counterhits on projectiles.
	- Monochrome Hurricane: Revised colors on effects
	- Piercing Heaven "Youkai Armageddon":
	  - Revised colors on effects.
	- Strike Sign "Roc's Fist":
	  - Adjusted effects and sounds.

=======================================
04/19/14 - Version 2014.04.19
=======================================

Changes from Version 2013.12.19

Added 04/15/14:
	- Streamlined victory quotes. Corrected debug error during Continue screen in Arcade mode.
	- Adjusted Soft Knockdown handling for opponent.
	- Fall Recovery / Quick Stand adjusted.
	- Ax Kick: X Version no longer knocks down airborne opponents.
	- Youkai Flip (Palm): Now causes Hard Knockdown.
	- Youkai Flip (Kick): Now causes Soft Knockdown versus Airborne opponents.
	- Counterhit system implemented.
Added 04/17/14:
	- Command Buffer and Inputs slightly adjusted.
	- Custom Palette select added.
	- Spellcard names now last longer & end when each super ends.
Added 04/19/14:
	- Damage dampening behavior adjusted for specials and supers used as 1st hit of a combo.
	

=======================================
12/19/13 - Version 2013.12.19
=======================================

Changes from Version 2013.12.17

Added 12/19/13:
	- 2z: Now performs Hard Knockdown
	- Youkai Flip (Slide): Now performs Hard Knockdown
	- Colorless "Dichromatic Spark": Now performs Hard Knockdown
	- Strike Sign "Roc's Fist": Now performs Hard Knockdown
	- Piercing Heaven "Youkai Armageddon": Now performs Hard Knockdown

==========================================
12/17/13 - Version 2013.12.17
==========================================

Changes from version 2013.04.27

- Can now only perform groundbounce once during a combo (applies to Axe Kick Z)
- Trip Guard added to landing state from jump
- Landing state from jump now regains control after 2 ticks
- Landing state from jump now resets X velocity to 0.
- Resolved issue with corner 5X reset psuedo-infinite.
- Improved throw permission detection
- Added winquotes for Reimu_RP and other Reimus by various authors.
- Minimum damage scaling on supers reduced to 10%
- s.5Y can now be done after a dash (BUGFIX)
- j.2Y Divekick: Fixed bug that would allow divekick to be done from immediately leaving the ground
- Four Star Sword: Hitstun reduced on hit and block.
- Axe Kick: Juggle potential reduced on all versions.
- Axe Kick: Command now takes priority over Ultraviolet Flip's command.
- Axe Kick: Z version damage reduced: 140->120.
- Axe Kick: Z version groundbounce no longer deals 5 additional damage.
- Raging Youkai "Hell's Instantaneous Murder": Implemented a new safeguard against move hitting opponents in cases where it shouldnt.

ADDED 07/06/13:
	Throw command changed to Y+Z and Back+Y+Z
	Dash/Airdash shortcut changed to Back+A and Fwd+A
	Strike Sign "Roc's Fist": 1st hit now juggles opponent.
	Can no longer cross up opponent in corner situations where crossup is not possible
	Effects on 6Z no longer misalign when hitting cornered opponent
	Hitvelocities on most normals reduced
	2Z no longer activates Mugen's built in defenceup values
ADDED 07/17/13:
	Aura Effect renewed.
ADDED 09/11/13:
	Ashura Warp command changed to F,D,DF+x+y+z and B,D,DB+x+y+z. Fakeout version removed.
	Youkai Flip command changed to B,D,DB+x/y/z
	NEW SPECIAL: Black Dragon Rising (F,D,DF+x/y/z)
Added 11/14/13:
	Added special intro against Yukari Yakumo (requires both character updates otherwise normal intros will occur instead)
Added 11/18/13:
	- Monochrome Hurricane: ground X & Y versions redone. X version now hits once, Y version twice.
	- Monochrome Hurricane: all ground versions now travel horizontally.
Added 11/20/13:
	- Monochrome Hurricane: ground Z version revamped. Now hits up to 4 times.
	- Monochrome Hurricane: 1st hit of Y and Z versions can be super cancelled into ground supers.
Added 11/23/13:
	- Monochrome Hurricane: Air Versions revamped.
	- Improved negative edge detection on Asura Warp and Youkai Armageddon.
	- Raging Youkai: Alternate command added (x,x,B,y,z). Properties differ between two versions.
Added 11/28/13:
	- Hitboxes slightly adjusted.
	- Throws adjusted. Throws no longer cause wallslam.
	- Four-star Sword: Number of projectiles decreased to 2 (formerly 3).
	- Four-star Sword: Damage per projectile increased to 25 (formerly 15).
	- Black Dragon Rising: Startup invincibility removed on Z version.
	- Axe Kick: Z version startup time reduced by 2 frames (now 25, formerly 27).
	- Colorless "Dichromatic Spark": Ground version startup time reduced by 1 frame (now 11, formerly 12).
Added 11/30/13: 
	- Cropped unused sprites and palettes.
	- Youkai Flip: X followup now causes groundbounce on counterhit.
Added 12/05/13:
	- New Palettes added
	- Removed unused sprites. SFF file changed to SFFv2.
Added 12/09/13:
	- Hitboxes on normals extended slightly.
Added 12/12/13:
	- Preliminary AI added.
Added 12/14/13:
	- Throws now cause untechable Knockdown.
Added 12/15/13:
	- Combos involving Seven Star Sword and Four Star Sword no longer cause the combo counter to reset.
	- Made note in readme of previously undocumented ability to cancel Youkai Flip into Four Star Sword.
	- Axe Kick: X and Y versions no longer reset opponent when hitting OTG.
Added 12/16/13:
	- AI no longer guards as frequently.
Added 12/17/13:
	- Getup from Knockdown animation time increased by 7 frames.


==========================================
Version 2013.04.27 (2.0.1)
==========================================
Changes from version 2013.03.31

- Juggle System revamped
- Actual throw is now delayed a bit.
- Throw can now be teched out of. See Throw in move section for details.
- Added ability to instant airdash.
- Hitvelocities slightly reduced on all normals.
- Hitstun on j.Y and j.Z reduced.
- j.Z: Hitbox size of both hits reduced.
- j.Z: Startup increased by 3 frames
- j.Z: Number of active frames on first hit reduced.
- Ultraviolet Cannon: Command changed to Fwd+Z
- Ultraviolet Cannon: Recovery time increased. Damage slightly increased.
- Ultraviolet Cannon: Recovery animation changed. Effects added.
- Fwd+Y Overhead: Can no longer cancel into other normals
- Fwd+Y Overhead: Startup time increased by 5 frames
- Animations for Standing Light and Standing Medium attacks switched. Startup & recovery adjusted accordingly.
- Dashes can no longer be cancelled into normals on first frame.
- Standing Medium: Forward velocity removed.
- Standing Medium: Frame advantage changed to +4/-1 on hit/block.
- Crouching Medium: Recovery time reduced by 1 frame.
- Crouching Medium: Frame advantage changed to +1/-2 on hit/block.
- Four Star Sword: Z version now pushes Lie backward

- Colorless "Dichromatic Spark": Spellcard text added for both versions.
- Colorless "Dichromatic Spark": Startup animation for air version changed.
- Strike Sign "Roc's Fist": Spellcard text added.
- Piercing Heaven "Youkai Armageddon": Command added to readme file. Spellcard text added.
- Raging Youkai "Hells Instantaneous Murder": Grabbing animation on hit changed
- Raging Youkai "Hells Instantaneous Murder": Now plays different sound if opponent is KO'ed.
- Raging Youkai "Hells Instantaneous Murder": New winpose added if move KOs opponent.


==========================================
Version 1.0.6.2.4 Version 2013.03.31 (2.0)
==========================================
Changes from version 2013.03.17

- Added more comprehensive movelist in LieMovelist.doc. Contains partial frame data as well.

- Command for Fwd+X Antiair punch changed to Back+Y
- Antiair Punch: startup reduced by 2 frames
- Adjusted damage dampening values for Strong, Special, and Lv 1 Supers
- Youkai Flip: Grab - Fixed glitch where move would not apply proper damage dampening
- Axe Kick: Startup on X version decreased by 2 frames. Startup on Y version decreased by 1 frame.
- Colorless "Dichromatic Spark": Fixed alignment of charge effect on air version.
- Raging Youkai "Hells Instantaneous Murder": Fixed bug where certain opponents would use improper liedown anims.
- Removed infinite priority on all versions of Monochrome Hurricane.

=======================================
Version 1.0.6.2.3 Version 2013.03.17
=======================================
Changes from version 2013.03.03

- Hitting a falling opponent with normals that don't cause knockdown now force opponent to land on feet.
- Liedown state now forces liedowntime as defined in the cns file
- Updated some required states to meet MUGEN 1.0's standards
- All attacks now have a minimum damage scaling value
- Monochrome Hurricane - Z version animation altered. X hitvelocity on last hit of Z version increased.
- Monochrome Hurricane - Can now cancel into supers on hit.
- Ultraviolet Flip - X followup: Damage decreased from 110 -> 80
- Seven Star Sword: Projectiles now stay relative to Meiling's position before launching. This prevents
                    projectiles from being stuck in one spot if Meiling is affected by Cornerpush.
- Seven Star Sword: Startup times on Light and Medium versions decreased.
- Seven Star Sword: Projectile removal animation changed
- Four Star Sword: Projectile removal animation changed
- Asura Warp: Velocities decreased
- Asura Warp: Added fake warp. X and Y versions remapped to Y and Z, respectively.
- Axe Kick: Reworked forward movement of all three versions.
- Axe Kick: Dust effect added. All versions now shake screen when foot lands on floor.
- Monochrome Hurricane: Animation for X and Y versions slightly altered.
- Monochrome Hurricane: Damage on all versions increased.
- Monochrome Hurricane: 1st hit of grounded X and Y versions can now cancel into Roc's Fist.
- Dichromatic Spark: Air version can now be super cancelled into from air normals and air specials.
- Dichromatic Spark: Hitbox extended to cover Lie's arm on air version.

=======================================
Version 1.0.6.2.2 Version 2013.03.03
=======================================
Changes from version 2013.02.14


- BUGFIX: Fixed Bug where Startup frames of Axe Kick can be super canceled.
- Hitstun of Aerial Strong increased.
- Removed spinning from hit animations.
- Wallbounce no longer causes a spin
- BUGFIX: Fixed bug on ground landing hitspark when landing from wallslam.
- Crouching Strong now knocks the opponent higher into the air. Hit velocities redone.
- Seven Star Sword: Projectiles now become active as soon as they start moving forward, instead of at creation
- Seven Star Sword: Projectiles are now more densely packed together during creation.
- Seven Star Sword: Projectiles can now be destroyed if Lie is hit before projectiles can move forward.
- Ultraviolet Flip: Followup inputs can now be accepted any time after the peak of Lie's jump
- Ultraviolet Flip: Negative Edge implemented into command.
- Ultraviolet Flip: Can now be canceled into from Lie's ground normals.
- Ultraviolet Flip: X version followup now causes groundbounce on airborne opponents
- Ultraviolet Flip: Y version followup now hits OTG. Lie now pauses in midair before descending.
- Ultraviolet Flip: Y version followup now causes knockdown on airborne opponents.
- Dichromatic Spark: Can now be done in midair.

=======================================
Version 1.0.6.2.1 Version 2013.02.14
=======================================
Changes from version 1.0.6.2:

- Life reduced from 900 to 850
- Corrected bug that allowed startup for specials to be canceled into supers.
- Powercharge removed. Replaced with Taunt.
- Adjusted position of hitsparks on several moves, mostly Aerial Normals.
- Fwd + Y Changed. Attack is now a chop that hits twice.
- Fwd + X now has upper body invulnerability during startup.
- Crouch Medium attack no longer OTGs.
- New Command normal: Down + Y (air only)
- New Special: Ultraviolet Flip
- Air Dashes no longer have y velocities
- Fwd Air Dash animation changed.
- Jump hitboxes now have lower body invulnerability.
- Throws now only cause wallbounce in the corner.
- Axe Kick: No Longer places Lie in an aerial state. Animation redone.
- Axe Kick: Active Hitbox size on Light version reduced.
- Ashura Warp: Removed ability to cancel into from normals.
- Seven Star Sword: Number of Projectiles reduced from 6 to 5 on X and Y versions.
- Seven Star Sword: Wait time before projectiles fire on X and Y versions increased.
- Seven Star Sword: Hard version now causes Knockdown.
- Monochrome Hurricane: Horizontal hitbox range increased.
- Monochrome Hurricane: Hitbox now alternates behind and in front of Lie, they no longer hit simultaneously.
- Monochrome Hurricane: Startup time on Hard version reduced from 10 frames to 5 frames.
- Raging Youkai "Hells Instantaneous Murder": Now always deals same amount of damage regardless of opponent's max life.
- Raging Youkai "Hells Instantaneous Murder": Damage decreased 500 -> 450
- Raging Youkai "Hells Instantaneous Murder": Fixed bug that allowed move to combo from normals.


=======================================
Version 1.0.6.2
=======================================
Changes from version 1.0.6.1:

- Removed leftover scrap code from Meiling_RP and Yukari_RP
- Added new intro
- Changed all Voice Clips to English
- Adjusted hitspark position on Fwd + X.
- Custom cornerpush based on Van's cornerpush code added.
- Removed bug that prevented chain canceling into Crouch Hard Attack
- Standing Normals can now be canceled into crouching normals.
- Removed ability to crouch while dashing.
- Recovery frames of attacks are now flagged as such.
- Negative edge added to most specials/supers.
- Certain specials can now be super cancelled.
- Damage on normals increased.
- New Command Normal: Fwd + Y
- Adjusted Hitsparks on some attacks.
- New Special: Four Star Sword (QCF/236 + x/y/z Air Only)
- All Specials (except Asura Warp) now build meter on whiff.
- Throw: Startup time reduced.
- Corrected Frame Advantage on block for Standing Light attack.
- Crouching Strong now comes out 1 frame faster.
- Standing Medium now comes out 2 frames faster.
- Standing Strong now comes out 2 frames faster.
- Anti-air F+x shouldnt come out while holding down anymore
- Air Strong now comes out 3 frames faster.
- Air Strong: Horizontal hitbox extended behind Lie.
- All physical attacks hitdefs now use Mugen's default 4,Hit. Mugen's priority system doesnt exist in actual FGs.
- All Projectile hitdefs now use mugen priority of 7,Hit. Mugen's priority system doesnt exist in actual FGs.
- Axe Kick: All versions no longer hit overhead.
- Axe Kick: Startup time on X and Y versions reduced.
- Axe Kick: Startup time on Z version increased.
- Axe Kick: Damage increased on X and Z versions.
- Axe Kick: Hit velocity increased.
- Ashura Warp: Fixed bug where afterimages persist if move ends prematurely.
- Seven Star Sword: Inverted properties of Light and Hard versions.
- Seven Star Sword: Removed homing properties of Light version.
- Seven Star Sword: Startup times on Light and Medium versions increased.
- Seven Star Sword: Startup frames on Hard version decreased.
- Seven Star Sword: Increased hitstun and blockstun on projectiles.
- Seven Star Sword: Adjusted frame advantage & recovery of all 3 versions.
- Seven Star Sword: Removed projectile invincibility from Hard version.
- Monochrome Hurricane: Fixed bug where Lie would be in a standing state in midair.
- Monochrome Hurricane: Removed invincibility frames on startup
- Monochrome Hurricane: All versions now grant projectile immunity during active frames.
- Monochrome Hurricane: Increased Horizontal and Vertical velocities on Light and Hard versions respectively.
- Dichromatic Spark: Command made easier to perform (should take precedence over Seven Star Sword now)
- Dichromatic Spark: Fixed glitch where violet energy parse would flicker as rainbow for a second.
- Dichromatic Spark: Fixed bug where EX charge sound effect would play during superpause.
- Strike Sign "Roc's Fist": Effects recolored black.
- Hell's Instantaneous Murder: removed pausetime for both p1 and p2, attack should be more fluid now.


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Version 1.0.6.1
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Changes from Darkflare's version 1.0.6:

- Violet Aura re-added
- Added tick fix
- Added invulnerability frames to backdash startup
- Adjusted frame advantage on all ground normals.
- Aerial Strong no longer causes groundbounce.
- Corrected Throws. Lie now throws opponents in the proper direction
- Removed AI's ability to immediately link a throw into Dichromatic Spark
- Asura Warp redone. Command changed to DP/623 and RDP/412 as follows:
    RDP + x: half screen backward
    RDP + Y: full screen backward
    DP + X: half screen forward
    DP + Y: full screen forward
- Asura Warp: Lie now turns to face opponent if she passes them.
- Trial of the Dragon: Removed. Replaced with Seven-Star Sword.
- Seven-Star Sword: Renamed from Dichromatic Aura Sphere. Differences are as follows:
    QCF/236 + X: Stationary
    QCF/236 + Y: Half Screen + No Heat Seeking
    QCF/236 + Z: Full Screen + Heat Seeking
- Seven-Star Sword: All versions no longer cause knockdown
- Seven-Star Sword: Overall damage decrease
- Seven-Star Sword: Removed Projectile and Aerial invincibility during Y and Z versions
- Monochromatic Hurricane: Command changed back to QCB/214 + X/Y
- Axe Kick: Command changed to HCF/41236 + x/y/z
- Axe Kick: Only Z version causes ground bounce now
- Axe Kick: Altered startup and frame advantage for all 3 versions
- Dichromatic Spark: Frame Advantage on block reduced.
- Dichromatic Spark: Charge-up effect fixed/re-added.
- Dichromatic Spark: Startup frames decreased.
- Adjusted hitspark alignment on Crouching Strong.
- Hell's Instantaneous Murder: made into a 0-frame grab to be more accurate to SSF4AE
- Hell's Instantaneous Murder: Removed invincibility on active frames
- Hell's Instantaneous Murder: Added Throw invincibility to startup frames
- Hell's Instantaneous Murder: Reduced number of active frames from 40 to 36
- Hell's Instantaneous Murder: Added 13 frames of recovery on whiff.
- Hell's Instantaneous Murder: Velocity increased.