-------------------------------------
Marisa Kirisame (Marisa_RP)
(Touhou: Gensokyo Reloaded version)
-------------------------------------
Author: RicePigeon

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Contents
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1. Contents (You're reading this)
2. Version Changes
3. Movelist
  3a. Command Moves
  3b. Specials
  3c. Spellcards
4. Credits

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Version Changes
------------------

=====================================
11/25/21 - Version 2021.11.25
=====================================

- [System] Additional victory quotes added.
- [System] Updated Star Charge helper gauge to be consistent with the one used in the Touhou: Gensokyo Reloaded fullgame.
- [System] Fixed certain attack effects from aerial attacks not disappearing properly on landing.
- [System] Corrected issue where certain attacks that shouldn't be affected by proration were being affected and vice-versa.
- 5y: Recovery decreased by 4f, blockstun increased by 1f, hit velocity slightly decreased.
- 5z: Startup decreased by 2f, damage increased (54->60), hit velocity decreased.
- 6z: Fixed oversight where landing animation could not be cancelled into Specials or Spellcards if move successfully makes contact.
- Witch Leyline [All Ver]: Startup decreased by 2f.
- Witch Leyline [X Ver]: Damage decreased (90->80).
- Witch Leyline [Y Ver]: Now possesses projectile invulnerability.
- Witch Leyline [Z Ver]: Damage increased (90->100).
- Witch Leyline [EX Ver]: Damage increased (115->120).
- Narrow Spark: All non-EX versions now deal exactly 3 hits. Animation timings, damage & proration adjusted to compensate.
- Narrow Spark [X Ver]: Startup decreased (24f->18f), damage per hit decreased (50x1->25x3), is now -11 on block.
- Narrow Spark [Y Ver]: Startup decreased (24f->22f), damage per hit decreased (39x2->30x3), is now -6 on block.
- Narrow Spark [Z Ver]: Startup increased (24f->26f), frame advantage unchanged.
- Narrow Spark [EX Ver]: Number of hits increased to 5, damage per hit decreased (47xN->27xN), proration decreased (93%xN->95.6%), frame advantage unchanged.
- New Special(s): Grand Stardust (D,D+x/y) and Magical Reusable Bomb (D,D+z).

=====================================
01/16/21 - Version 2021.01.16
=====================================

- [System] Fixed bug where Marisa was vulnerable to grabs during pre-jump frames.
- [System] Fixed graphical bug involving dash effects during superpauses.
- [System] Fixed an issue where getup invulnerability would end prematurely if an attack was performed on the same frame control was regained.
- [System] Fixed issue where Marisa could not tech recover backward or forward.
- [System] Fixed graphical bug where Marisa's Star Gauge would not update during superpauses.
- [System] Added workaround that would resolve a bug in Stupa's Training character.
- [System] Corrected button strength priority in commands; higher strength buttons now take priority over lower strength buttons.
- Throw: Fixed bug where Stupa's Training character could not tech the throw.
- Throw: Fixed timing where Throw proration flag was set prematurely.
- Miasma Sweep: Fixed how recovery frames & proration are handled.
- "Sungrazer": No longer plays its own BGM during successful hit.

=====================================
08/17/20 - Version 2020.08.17
=====================================

- Throw: Removed fall parameter glitch.

=====================================
08/10/20 - Version 2020.08.10
=====================================

- [System] Implemented flag that prevents multi-hit moves from applying forced 75% proration to its remaining hits.
- Throw: Fixed Ikemen-exclusive bug.
- Miasma Sweep [Y ver]: Damage changes from Version 2020.07.25 reverted.
- Miasma Sweep [EX ver]: Damage changes from Version 2020.07.25 reverted.
- Witching Blaster [EX ver]: Damage changes from Version 2020.07.25 reverted.
- Narrow Spark: Damage changes from Version 2020.07.25 reverted.
- "Master Spark: Damage changes from Version 2020.07.25 reverted.

=====================================
07/25/20 - Version 2020.07.25
=====================================

- [System] All combos now apply a one-time 75% prorate for the second hit onward.
- [System] Throw tech window increased (7f->15f).
- [System] Tech recovery command changed to hold x/y/z before hitting ground. Can now tech left or right.
- 2z: Hit velocity on block increased.
- Witching Blaster [All ver]: Star charges are now gained only when projectile makes contact.
- Witching Blaster [EX ver]: Damage increased (49x2->56x2), Now activated manually with D,DF,F + 2 atk
- Miasma Sweep [All ver]: Star charges are now gained only when move makes contact.
- Miasma Sweep [Y ver]: Damage increased (70,57->75,70).
- Miasma Sweep [EX ver]: Damage increased (80,80->90,90), now activated manually with F,D,DF + 2 atk.
- Witch Leyline [All ver]: Star charges are now gained only when move makes contact.
- Witch Leyline [EX ver]: Now activated manually with D,DB,B + 2 atk.
- Narrow Spark [All ver]: Star charges are now gained only when projectile makes contact.
- Narrow Spark [Y ver]: Damage increased (39x2->43.5x2).
- Narrow Spark [Z ver]: Damage increased (36.5x3->43x3).
- Narrow Spark [EX ver]: Damage increased (47x3->55x3), now activated manually with F,DF,D,DB,B + 2 atk.
- "Master Spark": Damage increased (15xN->19.5xN).

=====================================
06/26/20 - Version 2020.06.26
=====================================

- [System] Fixed an IKEMEN-exclusive damage dampening issue.
- j.5y: Corrected counterhit hitstun bonus value.
- j.5z: Corrected counterhit hitstun bonus value.
- j.2z: Corrected counterhit hitstun bonus value.
- Miasma Sweep [Z version]: Startup invulnerability removed.

=====================================
05/29/20 - Version 2020.05.29
=====================================

- "Final Spark": Effects no longer turn with Marisa if she's attacked from behind.

=====================================
04/26/20 - Version 2020.04.26
=====================================

- [System] A.I. slightly improved.
- "Blazing Star" [Aerial version]: No longer turns to face p2 on startup.

=====================================
12/02/19 - Version 2019.12.02
=====================================

- [System] Juggle system now functions independently of M.U.G.E.N's default juggle system.
- "Sungrazer": Now freezes the timer if the move successfully hits.

=====================================
09/19/19 - Version 2019.09.19
=====================================

- [System] Additional miscellaneous common state fixes.
- [System] Adjusted head and mid positions.
- Witching Blaster [EX version]: Fixed juggle issue where the move would only hit once against airborne opponents.

=====================================
08/25/19 - Version 2019.08.25
=====================================

- [System] Fixed an issue where the tech recovery wasn't using all two-punch button combinations.
- [System] Miscellaneous common state fixes and adjustments.
- [System] Fixed various timing issues pertaining to Spellcard effects.
- [System] Opponents will now always go into the air recovery anim at the same time as the reset state.
- [System] Reset landing now grants opponents increased full invulnerability (2f->3f) and 6f extra grab invulnerability.
- [System] Added numerous state numbers that were missing from the tick fix code.
- Narrow Spark [X version]: Fixed an issue where the move couldn't be tech recovered.
- "Sungrazer": Various adjustments to how the cinematic's effects are handled.

=====================================
06/22/19 - Version 2019.06.22
=====================================

- [System] Minor adjustments to hurtboxes in some gethit states.
- [System] Minor adjustments to some common state animations.
- [System] Updated Recovery frame flags to current standards.
- [System] Updated Hitdef triggers to current standards.
- [System] Groundbounces & Wallbounces no longer allow opponents to quick getup upon landing.
- [System] Fixed timing issues with groundbounce angledraw and offset.
- [System] Corrected forward dash startup time (4f->5f).
- [System] Corrected jump cancel timings of forward dash.
- [System] Decreased forward air dash startup time (9f->6f).
- [System] Corrected back hop/air dash landing times (10f->8f).
- [System] Air dashes now have a height restriction when ascending.
- [System] Adjusted how the character handles landing sounds in certain basic states.
- [System] Fixed visual issue where the tech recovery explod was being affected by palfx.
- [System] Fixed IKEMEN exclusive visual issue where certain effect helpers would incorrectly generate a shadow.
- [System] Corrected error where certain Normals would not carry momentum from a dash.
- [System] A.I. improved.
- 5y: Now moves Marisa forwards slightly.
- 6y: No longer loses overhead property when cancelled into.
- Throw: Now applies standard 90% prorate.
- Guard Cancel: No longer gains counterhit bonuses.
- "Master Spark": Fixed scaling bug on the laser effect. 

=====================================
02/16/19 - Version 2019.02.16
=====================================

- [System] Corrected bug that erroneously give projectiles counterhit properties.

=====================================
01/27/19 - Version 2019.01.27
=====================================

- "Final Spark": Fixed issue where opponent could recover prematurely. 

=====================================
12/08/18 - Version 2018.12.08
=====================================

- Witch Leyline: No longer hits overhead.
- "Blazing Star": No longer hits overhead.

=====================================
12/02/18 - Version 2018.12.02
=====================================

- "Blazing Star": Corrected glitch when Marisa reaches the end of stage.

=====================================
11/21/18 - Version 2018.11.21
=====================================

- Fixed a minor issue with corner crossups.

=====================================
09/20/18 - Version 2018.09.20
=====================================

- Fixed a minor issue with reset.

=====================================
07/01/18 - Version 2018.07.01
=====================================

- Voice added courtesy of PlasmoidThunder.
- 1 New palette added.
- Miasma Sweep: Fixed IKEMEN-exclusive bug with invincibility.

=====================================
05/27/18 - Version 2018.05.27
=====================================

- Fixed counterhit related bugs.

=====================================
05/18/18 - Version 2018.05.18
=====================================

- Fixed additional bugs in reset code.

=====================================
04/26/18 - Version 2018.04.26
=====================================

- 6z: Is now air blockable.
- Witching Blaster: No longer whiffs against certain opponents in the corner.
- Witching Blaster [Air ver]: Recoil velocity slightly increased.
- "Sungrazer": Adjustments to startup invulnerability, can no longer be knocked out of attack on successful hit.

=====================================
03/17/18 - Version 2018.03.17
=====================================

- Adjustments to reset behavior.
- Fixed Guarding behavior regarding crossups.
- Fixed Invulnerability times on Guard Cancel Counter.

=====================================
12/20/17 - Version 2017.12.20
=====================================

- Witching Blaster: Added limiter to how many projectiles can be on screen at one time.

=====================================
11/23/17 - Version 2017.11.23
=====================================

- 1 new palette added.
- Fixed inability to properly cancel some attacks out of a dash.
- Witching Blaster: Can now be used in midair.
- "Master Spark": Can now be used in midair.

=====================================
09/27/17 - Version 2017.09.27
=====================================

- New mechanic added: Guard Cancel Counter (412x/y/z during blockstun).
- 6z: Power gains decreased (0/120/60->0/90/45).
- 2x: Startup decreased by 1f.
- 2y: Proration decreased (90%->85%).
- j2z: Power gains decreased (0/120/60->0/90/45).
- Throw: Fixed bug causing throw proration flag to not set properly.
- Throw: Implemented safeguard in case opponent is lost during throw.
- Throw: Adjusted hurtbox positioning.
- Witching Blaster [X, Y & Z ver]: Power gains decreased (15/80/40->15/60/30).
- Miasma Sweep: Can now be airblocked after 2nd active frame.
- Miasma Sweep [X ver]: Damage increased (87[67]->90[70]).
- Miasma Sweep [Y ver]: Damage increased (67*54->70*57).
- Miasma Sweep [Z ver]: Damage increased (147[77]->150[80]).
- Miasma Sweep [EX ver]: Damage increased (67x2->80x2).
- Miasma Sweep [EX ver]: Power gains increased (45/40x2/20x2->45/60x2/30x2).
- Witch Leyline: Power gain on startup increased (15->30).
- Witch Leyline [EX ver]: Chip damage decreased (24->23).
- Witch Leyline [EX ver]: Power gains increased (15/80/40->30/120/60).
- Narrow Spark [Y ver]: Power gains decreased (15/32x2/16x2->15/30x2/15x2).
- Narrow Spark [Z ver]: Power gains decreased (15/32x3/16x3->15/20x3/10x3).
- "Master Spark": Startup decreased by 4f.
- "Dragon Meteor": Proration decreased (99%xN->98%xN).
- "Sungrazer": Is now air blockable.

=====================================
06/23/17 - Version 2017.06.23
=====================================

- Fixed timing issues with anim 5100.
- Fixed timing issues with anim 5050.
- Fixed timing issues with anim 5120.
- Adjustments to anim 5051 & 5061.
- Added missing dust FX on tech recovery.

=====================================
06/02/17 - Version 2017.06.02
=====================================

- 5x: P1 power gains increased (30->40), P2 power gains decreased (30->20).
- 5y: P1 power gains decreased (80->60), P2 power gains decreased (40->30).
- 5z: P1 power gains decreased (120->90), P2 power gains decreased (60->45).
- 2x: P1 power gains increased (30->40), P2 power gains decreased (30->20).
- 2y: P1 power gains decreased (80->60), P2 power gains decreased (40->30).
- 2z: P1 power gains decreased (120->90), P2 power gains decreased (60->45).
- j5x: P1 power gains increased (30->40), P2 power gains decreased (30->20).
- j5y: P1 power gains decreased (80->60), P2 power gains decreased (40->30).
- j5z: P1 power gains decreased (120->90), P2 power gains decreased (60->45).
- Throw: P2 power gains reduced (60->40).
- EX Witching Blaster: Proration per hit increased (0.85->0.92).
- Miasma Sweep [Y version]: 2nd hit proration increased (0.75->0.87).
- EX Miasma Sweep: 2nd hit proration increased (0.75->0.87).
- Narrow Spark [X version]: Proration decreased (0.93->0.8).
- Narrow Spark [Y version]: Damage per hit increased (37->39).
- Narrow Spark [Y version]: Proration per hit decreased (0.93->0.89).
- "Final Spark": Projectile hitbox positioning adjusted.

=====================================
05/24/17 - Version 2017.05.24
=====================================

- Fixed bug where damage proration would not apply correctly in IKEMEN.
- "Sungrazer": Startup invincibility increased by 1f.

=====================================
04/18/17 - Version 2017.04.18
=====================================

- Fixed bug involving graphical display of Spellcard selection.

=====================================
03/21/17 - Version 2017.03.21
=====================================

- Fixed minor sprite errors.

=====================================
03/12/17 - Version 2017.03.12
=====================================

- Fixed issue with anim 5160.
- 2z: Hurtbox extended.
- Witch Leyline [X, Y, & Z versions]: Hurtbox extended.

=====================================
02/22/17 - Version 2017.02.22
=====================================

- Fixed issue with anims 5030 & 5035.

=====================================
01/30/17 - Version 2017.01.30
=====================================

Changes from Version 2016.11.03:

- Star Charge meter now made more visible.

=====================================
11/03/16 - Version 2016.11.03
=====================================

Changes from Version 2016.09.24:

- Fixed knockdown issues.
- Fixed knockdown issues in custom states.

=====================================
09/24/16 - Version 2016.09.24
=====================================

Changes from Version 2016.05.29:

- Walk & Dash velocities decreased.
- Taunt added (finally lol)
- Fixed animation issue with Getup from liedown.
- Fixed velocity issue with ground tech.
- Witching Blaster: Startup on all versions increased by 1f.
- Witch Leyline: Vertical hit velocity increased on all versions.
- Master Spark: P2 power gain per hit decreased (20->15)
- Blazing Star: P2 power gain on hit increased (40->300)
- Blazing Star: Damage increased (200->230).
- Final Spark: P2 power gain per hit decreased (20->15)
- Dragon Meteor: P2 power gain per hit decreased (20->15)
- Sungrazer: P2 power gain on hit increased (40->600)

=====================================
05/29/16 - Version 2016.05.29
=====================================

Changes from Version 2016.05.28:

- Fixed palette debug error
- "Sungrazer": Fixed bug where Marisa would be stuck offscreen on certain stages.

=====================================
05/28/16 - Version 2016.05.28
=====================================

Changes from Version 2016.01.01:

- Fixed control issue during spellcard & palette select.
- 12 new palettes added.
- Forward run velocity slightly decreased.
- Throw: No longer causes techable Knockdown against certain opponents.
- Throw: Damage increased (80 -> 90).
- Witching Blaster: Fixed interaction with Yukari's Ride the Waves.
- Witch Leyline: Marisa now immediately dismounts her broomstick on hit.
- Narrow Spark: No longer affected by Yukari's Ride the Waves.
- "Sungrazer": New Last Word BGM. Slightly renewed effects.

=====================================
01/01/16 - Version 2016.01.01
=====================================

Changes from Version 2015.12.16:

- Fixed incorrect Head & Mid positions.

=====================================
12/16/15 - Version 2015.12.16
=====================================

Changes from Version 2015.11.27:

- B button can now be used as a shortcut for Y+Z
- C button can now be used for throws
- Ground dashes can now be cancelled into throws
- Adjusted cancel timings on ground and air dashes
- Air dashes made more parabolic
- Adjusted command times on specials
- Miasma Sweep: Proration on 1st hit of Y and EX versions reduced (75%->87%)
- Miasma Sweep: Minimum damage on Z version increased by 30 (47->77)
- Adjusted airdash velocities

=====================================
11/27/15 - Version 2015.11.27
=====================================

Changes from Version 2015.10.26:

- 5x: Proration increased (98%->95%)
- 5y: Proration increased (92%->90%)
- 2z: Proration increased (80%->75%), vertical hit velocity reduced.
- j5y: Proration increased (92%->87%)
- j5z: Proration increased (85%->80%)
- j2z: Proration increased (85%->80%)
- Witching Blaster: Damage reduced (70->60)
- EX Witching Blaster: Total damage reduced (100->91)
- EX Witching Blaster: Startup increased by 2f, recovery increased by 1f.
- EX Witch Leyline: Damage reduced (120->115), Startup increased by 2f.
- "Master Spark": Now applies additional 92.5% proration when cancelled into.
- "Blazing Star": Now applies additional 92.5% proration when cancelled into.

=====================================
10/26/15 - Version 2015.10.26
=====================================

Changes from Version 2015.10.08:

- Fixed bug with using dash shortcut when crouching.

=====================================
10/08/15 - Version 2015.10.08
=====================================

Changes from Version 2015.10.02:

Added 10/08/15:
- Fixed mini portrait not displaying proper palette on select screen.
- j.5z: Horizontal hitbox size reduced. Hurtbox size on hand increased.
- j.5z: Startup time increased by 1f.
- Witching Blaster: Projectile hitbox size on non-EX versions slightly reduced.
- Witching Blaster: Projectile velocity on X and Y versions reduced.

=====================================
10/02/15 - Version 2015.10.02
=====================================

Changes from Version 2015.09.30:

Added 10/02/15:
- Final Spark: Fixed issue where beam would persist if Marisa is hit during attack.
- Dragon Meteor: Fixed issue where beam would persist if Marisa is hit during attack.

=====================================
09/30/15 - Version 2015.09.30
=====================================

Changes from BETA 2:

Added 09/29/15:
- Miasma Sweep: Damage on all versions reduced
- Miasma Sweep: Hitbox size increased

=====================================
09/25/15 - Version 2015.09.25 BETA 2
=====================================

Changes from BETA 1:

Added 09/24/15:
- Winquotes added
- Sungrazer: Added missing sound
- Star Charges are now retained between rounds

=====================================
09/21/15 - Version 2015.09.18 BETA 1
=====================================

Changes from ALPHA 1:

Added 09/21/15:
- Throws implemented
- Dashes & Air Dashes implemented
- Second Level 3 Spellcard added: Sungrazer
- Implemented juggle system on Specials
- Winpose & Intro added

=====================================
09/18/15 - Version 2015.09.18 ALPHA 1
=====================================

First "release"


------------------
Movelist
------------------
 
X - Light Attack
Y - Medium Attack
Z - Heavy Attack
A - Dash Shortcut 
B - Shortcut for y+z
C - Shortcut for x+y+z
Start - Taunt

------------------
Command Moves
------------------

Note: Each move indicates if it can be done on the ground only [G], in the air only [A], or both [GA]

* F,F or F+a (66 or 6a) - Forward Dash [GA] 
- The ground version can be jump cancelled or cancelled into ground moves, while the aerial version can be cancelled
  into aerials.

* B,B or B+a (44 or 4a) - Backward Dash [GA]
- Both the ground and aerial versions can be cancelled into aerials.

* y+z (5yz) - Forward Throw [G]
- Can be teched out of by pressing any button while holding back or forward; opponent cannot tech if grabbed in the
  middle of an attack.

* B+y+z (4yz) - Backward Throw [G]
- Can be teched out of by pressing any button while holding back or forward; opponent cannot tech if grabbed in the
  middle of an attack.

* F+y (6y) - Overhead Sweep {G]
- A relatively fast but unsafe overhead smack with Marisa's Broom. Hits high.

* F+z (6z) - Butt Slam [G]
- Marisa does a backwards leap towards the opponent butt-first, causing Knockdown. Unsafe on block, owing to 
  the amount of time it takes for Marisa to recover from landing.

* j.D+z (j.2z) - Aerial Downward Palm Spark [A]
- Marisa does a double palm strike, which results in a blast of magical energy downward.

------------------
Specials
------------------

Note: Each of Marisa's specials will add 1 Star charge on hit. When Marisa reaches 4 Star Charges, she can perform EX Specials
by pressing 2 attack buttons instead.

* B,DB,D + x/y/z (412x, 412y, or 412z) - Guard Cancel [G]
- Requires 1000 Power, can only be done during blockstun. Marisa counterattacks using the x version of Miasma Sweep.

* D,DF,F + x/y/z (236x, 236y, or 236z) - Witching Blaster [GA]
- Marisa fires a blast of energy from the tip of her broomstick. Button press determines the speed of the projectile.
	
* D,DF,F + x+y/x+z/y+z (236pp) - EX Witching Blaster [GA, Requires 3 Star Charges]
- Same as Witching Blaster, except it hits twice and knocks down.

* D,DB,B + x/y/z (214x, 214y, or 214z) - Witch Leyline [GA]
- Marisa hops on her broomstick and rides forward. Fast, but can easily be stopped by projectiles. Button press
  determines the distance that Marisa travels before dismounting. If blocked, Marisa will automatically dismount
  the broomstick and recoil backwards. 

* D,DB,B + x+y/x+z/y+z (214pp) - EX Witch Leyline [GA, Requires 3 Star Charges]
- Same as Witch Leyline except faster startup and grants Marisa projectile invincibility; will also cause wallslam on hit.

* F,D,DF + x/y/z (623x, 623y, or 623z) - Miasma Sweep [G]
- Marisa rides her broomstick upward in a Shoryuken-style arc, before falling back down. Each version has a different
  amount of Startup Invincibility, allowing it to be used as a reversal. All versions unsafe on block by varying degrees.
  Button press determines the apex of Marisa's travel before she begins falling.

* F,D,DF + x+y/x+z/y+z (623pp) - EX Miasma Sweep [G, Requires 3 Star Charges]
- Same as Miasma Sweep except hits twice and grants Marisa full invincibility until she begins falling.

* F,DF,D,DB,B + x/y/z (63214x, 63214y, or 63214z) - Narrow Spark [G]
- Marisa pauses for a moment, then fires a beam that expands across the stage. All versions hit exactly 3 times, with the
  button press determining damage, startup, and recovery times.

* F,DF,D,DB,B + x+y/x+z/y+z (63214pp) - EX Narrow Spark [G, Requires 3 Star Charges]
- A variant of Narrow Spark that hits 5 times and has drastically reduced startup & recovery.

* D,D + x/y (22x or 22y) - Grand Stardust [G]
- Marisa tosses a pot that detonates upon making contact with the ground. The distance travelled is determined by button press.
  Bomb will disappear if Marisa is hit. Hits OTG.

* D,D + z (22z) - Magical Reusable Bomb [G]
- Similar to Grand Stardust, except the pot doesn't explode immediately and will bounce around the stage for approximately 3 seconds
  before exploding. Bomb will disappear if Marisa is hit. Hits OTG.

* D,D + x+y/x+z/y+z (22pp) - EX Grand Stardust [G, Requires 3 Star Charges]
- Marisa throws a pot at the opponent's position with much greater force and much larger damage. If the opponent is behind Marisa,
  the pot will be thrown a fixed distance instead. Hits OTG.

------------------
Spellcards
------------------

=============================
Level 1 Spellcards
=============================

* D,DB,B,D,DB,B + x/y/z (214214x, 214214y, or 214214z) - Comet "Blazing Star" [GA]
- Marisa boards her broomstick and charges at the opponent at full speed, grazing past any projectiles in her path.

* D,DF,F,D,DF,F + x/y/z (236236x, 236236y, or 236236z) -  Love Sign "Master Spark" [GA]
- Marisa's signature move; a rainbow blast of energy from her Mini-Hakkero. Marisa has projectile invulnerability
  as long as the beam is active. 

=============================
Level 3 Spellcards
=============================

Before the beginning of the match, one of Marisa's two Level 3 spellcards must be selected for use for that match.

* D,DF,F,D,DF,F + x+y+z (236236xyz) - Magicannon "Final Spark" [G]
- Marisa's powered up version of the Master Spark. Much more powerful, but has slower startup.

  Note that selecting this spellcard during the start of the match will also give Marisa access to Dragon Meteor,
  essentially giving Marisa two level 3 supers for the price of 1. 

* D,DF,F,D,DF,F + x+y+z (236236xyz) - Star Sign "Dragon Meteor" [A]
- Basically an aerial version of Final Spark, but angled downward. Slightly weaker than Final Spark, but has faster
  startup and hits OTG. 

  Note that this spellcard can only be accessed if Final Spark is selected during the start of the match, essentially
  giving Marisa two level 3 spellcards for the price of 1. 

* D,DB,B,D,DB,B + x+y+z (214214xyz) - "Sungrazer" [G]
- Marisa's Last Word from Hopeless Masquerade; she thwacks the opponent with an upward broom sweep before charging past
  them. Has startup invincibility and relatively quick startup time, making it a potent reversal.


------------------
Credits
------------------

Elecbyte 		- For making MUGEN.
ZUN             	- For creating the Touhou project and the smexyness that is Komachi, among others in Gensokyo.
Daniel9999999		- Recycled code portions, beta testing, and a good friend in general
Flawless		- Original X-Costume Selector code
Kohaku		- Intro code
ArcSys/Roosterteeth		- Voice source
PlasmoidThunder		- Voice rips
DoomBowser		- Additional fixes

Palette Contributors:
- Smoke072
- The Magic Toaster
- DoomBowser
- TaurmegaTyrant

Beta Testers:
- Traweezie
- adepht
- DoomBowser
- Rodknee