=====================================
11/03/16 - Version 2016.11.03
=====================================

Changes from Version 2016.08.08:

- Fixed knockdown issues.
- Fixed knockdown issues in custom states.

=====================================
08/08/16 - Version 2016.08.08
=====================================

Changes from Version 2016.01.07

- Fixed control issues during palette selection.
- Revised hitboxes on many animations.
- Resolved issues with Fall teching.
- 5x: Startup decreased by 1f.
- 2y: Opponent now recovers at peak of launch.
- New Command Normal: 4y & j.4y.
- 5z: Startup decreased by 1f.
- 2z: Fixed issue with applying additional proration on hit.
- 3z: Startup on non-Tiger version decreased by 1f.
- 6z: Startup decreased by 1f.
- Throw/Backthrow: Startup decreased by 1f.
- Fixed issues with certain Specials causing Hard Knockdown instead of Soft Knockdown, except for Scarlet Cannon [Tiger Strength].
- Fixed inability to cancel dashes into specials and supers.
- Scarlet Cannon [X Version]: Now has startup invincibility.
- Scarlet Cannon [Y Version]: Now has upper body invincibility.
- Cyclone Light Step: Startup on all non-Fierce Tiger versions decreased by 1f.
- Descending Flower Slam: Damage on all versions increased (X/Y: 80 -> 100, Z: 100 -> 120)


=====================================
01/07/16 - Version 2016.01.07
=====================================

Changes from Version 2015.12.27

- Fixed glitches in juggle system
- Cyclone Light Step (Y Version): Projectile Invincibility removed during first 6 frames of startup.
- Cyclone Light Step (Z Version): Projectile Invincibility removed during entire startup.
- Fragrant Wave: Projectile hitbox size increased.

=====================================
12/27/15 - Version 2015.12.27
=====================================

Changes from Version 2014.10.19

- Adjusted Dash behaviors
- Adjusted Dash Cancel timings
- B button is now shortcut for Y+Z
- C button is now shortcut for X+Y+Z
- Adjusted input timings
- Spellcard use & text effects redone
- Lv3 Spellcard select added.
- Juggle system revamped.
- Meter gain values adjusted.
- Chip damage on specials & supers adjusted.
- 5x: Proration decreased: 80% -> 95%
- 5y: Proration decreased: 80% -> 85%
- 6y: Proration decreased: 80% -> 90%
- 5z: Proration decreased: 80% -> 85%
- 6z: Proration decreased: 80% -> 85%
- 2x: Damage decreased: 30 -> 20
- 2x: Proration decreased: 80% -> 95%
- 2y: Proration decreased: 80% -> 90%
- 2z: Damage decreased: 70 -> 62
- 3z: Proration decreased: 80% -> 85%
- 3z: Proration per hit during Tiger Energy Release decreased: 80%x2 -> 92%x2
- j5x: Proration decreased: 80% -> 92%
- j5y: Damage decreased: 70 -> 65
- j5y: Proration decreased: 80% -> 85%
- j3x/j3y/j3z: Proration decreased: 80% -> 85%
- j5z: Damage per hit increased: 35*30 -> 50*50
- j5z: Proration per hit decreased: 80%x2 -> 85%x2
- Tremor Kick: Proration increased: 90% -> 85%, no longer applies 90% starter proration
- Cyclone Light Step: Now has projectile invincibility during startup & active frames
- Cyclone Light Step: Proration increased: 90% -> 85%, no longer applies 90% starter proration
- Cyclone Light Step: Proration during Tiger Energy Release decreased: 90%x3 -> 95%x3
- Fragrant Wave: No longer applies 90% starter proration.
- Fragrant Wave: Proration per hit increased: 92%x3 -> 90%x3
- Descending Flower Slam: No longer applies 90% starter proration.
- Scarlet Cannon: No longer applies 90% starter proration.
- Scarlet Cannon: Proration increased: 85% -> 80%.
- "Colorful Windchime": Horizontal velocity increased.
- "Colorful Windchime": Now applies 92.5% proration if cancelled into.
- "Colorful Windchime": No longer applies 90% starter proration.
- "Colorful Windchime": Proration per hit increased: 98%x11 -> 96%x11
- "Roc's Fist": Now applies 92.5% proration if cancelled into.
- "Roc's Fist": No longer applies 90% starter proration.
- "Roc's Fist": Proration per hit increased: 98%x3 -> 94%*94%*75%
- "Roc's Fist": Base damage on final hit reduced: 234 -> 204
- "Fierce Tiger Energy Release": Now requires selection prior to match
- "Colorful Light Lotus Flower Palm": Damage increased: 385 -> 420
- "Colorful Light Lotus Flower Palm": Now requires selection prior to match
- "Colorful Light Lotus Flower Palm": Proration increased: 90% -> 40%


=====================================
10/19/14 - Version 2014.10.19
=====================================

Changes from Version 2014.09.15

Added 10/19/2014:
	* Fixed bounce issue on throw
	* J.5Z: Fixed issue where 2nd hit would whiff
	* Strike Sign "Roc's Fist":
	  - 1st hit no longer hits opponent upward
	  - Fixed velocities on 2nd hit. 
	  - 2nd & 3rd hit should no longer whiff if 1st hit connects.

=====================================
09/14/14 - Version 2014.09.14
=====================================

Changes from Version 2013.07.06

	* Spellcard names now last until the state is over.
	* Counterhit detection added.
	  - Moves now deal 25% more damage on counterhit.
	  - Light Normals now deal +1 additional hitstun on counterhit.
	  - Medium & Strong Normals, Specials, and Supers now deal +3 additional hitstun on counterhit.
	* Removed Specials:
	  - Searing Rainbow Fist.
	* New Specials: 
	  - Descending Flower Slam: HCF+x/y/z (41236x/y/z)
	* 6y
	  - No longer hits overhead if cancelled into from other normals.
	  - Can now cancel into 5z, 6z, 2z, or 3z during Fierce Tiger's Strength.
	* 3z
	  - Damage per hit during Fierce Tiger's Strength increased: 30*30 -> 35*35
	  - Fixed bug during Fierce Tiger's Strength where 2nd hit would not make contact.
	* j.5x
	  - Damage increased: 30 -> 40.
	* j.5y
	  - Active frames reduced: 8f -> 4f.
	  - Hitbox extended horizontally in both directions.
	  - Vertical hurtbox size reduced.
	  - Damage increased: 55 -> 70.
	* j.5z
	  - 1st hit Hitbox shifted. Now hits less space behind Meiling while hitting more space in front.
	  - 1st hit Hitbox now covers more space directly in front of Meiling.
	  - 2nd hit Hitbox extended downward.
	* Fragrant Wave
	  - Hitbox range on projectile significantly increased. 
	* Cyclone Light Step
	  - Now hits three times during Fierce Tiger's Strength.
	* Qi Sign "Fierce Tiger's Strength"
	  - Minimum Damage scaling is now set to 33% for all attacks during this super's effect duration.
	  - Moves now ignore juggle points during this super's effect duration.
	  - Normals now perform Soft Knockdown on Airborne opponents during this super's effect duration.
	  - Fixed bug where all damage proration values would be multiplied by 50%.
	  - Fixed bug where Timer would begin countdown prematurely.
	* Changed Proration values for the following attacks to the following (All damages altered to compensate):
	  - 3z (Regular): 85% (Additional 90% if used as 1st hit of combo)
	  - 3Z (Tiger): 85%*85% (Additional 90% if used as 1st hit of combo)
	  - Cyclone Light Step (Regular): 90% (Additional 90% if used as 1st hit of combo)
	  - Cyclone Light Step (Tiger): 90%*90%*90% (Additional 90% if used as 1st hit of combo)
	  - Scarlet Cannon: 85% (Additional 90% if used as 1st hit of combo)
	  - Tremor Kick: 90% (Additional 90% if used as 1st hit of combo)
	  - Fragrant Wave (Y): 92%*92%*92% (Additional 90% if used as 1st hit of combo)
	  - Fragrant Wave (Z): 92%*92%*92%*92%*92% (Additional 90% if used as 1st hit of combo)
	  - Strike Sign "Roc's Fist": 90%*90%*90% (Additional 90% if used as 1st hit of combo)
Added 08/10/14:
	* Strike Sign "Roc's Fist"
	  - Effects Renewed.
	* Flower Sign "Colorful Light Lotus Flower Palm"
	  - Total Damage increased: 370 -> 385
Added 08/13/14:
	* Bug fixed on all hitdefs where gravity acceleration was not applied correctly.
	* Supers now perform Hard Knockdowns. Soft Knockdown handling corrected.
	* Negative Edge detection improved. Adjusted command input leniency.
	* Tremor Kick:
	  - Effects Renewed.
	  - Vertical hit velocity adjusted.
	* Descending Flower Slam:
	  - Can now be used in midair.
	  - Heavy version trajectory altered. Now has more vertical trajectory and less horizontal.
Added 08/14/14:
	* SFF file converted to SSFv2.
	  - Custom palette selection added.
	  - 6 new palettes added.
	* Qi Sign "Fierce Tiger's Strength"
	  - Effects renewed.
	* Strike Sign "Roc's Fist"
	  - Fixed bug where 3rd hit would whiff.
Added 08/16/14:
	* 2Z:
	  - Hit velocities adjusted/fixed. No longer knocks opponent as high on hit.
	* 3Z:
	  - Vertical hit velocity slightly increased.
	* YZ/4YZ Throw
	  - Effects added
	* Fragrant Wave
	  - Projectile's horizontal hitbox size increased.
	  - Effect size is now 50% larger horizontally.
	  - Startup time on Y and Z versions increased by 2f. Fierce Tiger Strength variants are unaffected.
	  - Fixed bug on hitsounds.
Added 08/25/14:
	* 2y:
	  - Hit velocity adjusted.
	* Air 3x, Air 3y, & Air 3z
	  - Effects added.
	* Fragrant Wave
	  - Fixed bug on hitpause times that would cause not all hits to connect.
	* Qi Sign "Fierce Tiger's Strength"
	  - Now a level 3 super.
	  - Command changed to D,DB,B,D,DB,B+x+y+z
	  - Duration increased from 10 seconds to 12 seconds.
	  - Damage penalty on normals removed.
	  - Damage penalty on specials reduced from 10 damage to 5 damage.
Added 09/07/14:
	* New Super: 
	  - Color Sign "Colorful Windchime" (D,DB,B,D,DB,B + x/y/z)
	* Strike Sign "Roc's Fist"
	  - Extended hitbox of 2nd hit to avoid whiffing.
Added 09/11/14:
	* Dash behavior adjusted. Grounded back dash now has startup invincibility.

=====================================
09/11/14 - Version 2014.09.11 BETA 3
=====================================

Changes from Version 2014.08.13 BETA 2

Added 08/14/14:
	* SFF file converted to SSFv2.
	  - Custom palette selection added.
	  - 6 new palettes added.
	* Qi Sign "Fierce Tiger's Strength"
	  - Effects renewed.
	* Strike Sign "Roc's Fist"
	  - Fixed bug where 3rd hit would whiff.
Added 08/16/14:
	* 2Z:
	  - Hit velocities adjusted/fixed. No longer knocks opponent as high on hit.
	* 3Z:
	  - Vertical hit velocity slightly increased.
	* YZ/4YZ Throw
	  - Effects added
	* Fragrant Wave
	  - Projectile's horizontal hitbox size increased.
	  - Effect size is now 50% larger horizontally.
	  - Startup time on Y and Z versions increased by 2f. Fierce Tiger Strength variants are unaffected.
	  - Fixed bug on hitsounds.
Added 08/25/14:
	* 2y:
	  - Hit velocity adjusted.
	* Air 3x, Air 3y, & Air 3z
	  - Effects added.
	* Fragrant Wave
	  - Fixed bug on hitpause times that would cause not all hits to connect.
	* Qi Sign "Fierce Tiger's Strength"
	  - Now a level 3 super.
	  - Command changed to D,DB,B,D,DB,B+x+y+z
	  - Duration increased from 10 seconds to 12 seconds.
	  - Damage penalty on normals removed.
	  - Damage penalty on specials reduced from 10 damage to 5 damage.
Added 09/07/14:
	* New Super: 
	  - Color Sign "Colorful Windchime" (D,DB,B,D,DB,B + x/y/z)
	* Strike Sign "Roc's Fist"
	  - Extended hitbox of 2nd hit to avoid whiffing.
Added 09/11/14:
	* Dash behavior adjusted. Grounded back dash now has startup invincibility.

=====================================
08/13/14 - Version 2014.08.13 BETA 2
=====================================

Changes from version 2013.07.06

Added 08/06/14:
	* Spellcard names now last until the state is over.
Added 08/09/14:
	* Counterhit detection added.
	  - Moves now deal 25% more damage on counterhit.
	  - Light Normals now deal +1 additional hitstun on counterhit.
	  - Medium & Strong Normals, Specials, and Supers now deal +3 additional hitstun on counterhit.
	* Removed Specials:
	  - Searing Rainbow Fist.
	* New Specials: 
	  - Descending Flower Slam: HCF+x/y/z (41236x/y/z)
	* 6y
	  - No longer hits overhead if cancelled into from other normals.
	  - Can now cancel into 5z, 6z, 2z, or 3z during Fierce Tiger's Strength.
	* 3z
	  - Damage per hit during Fierce Tiger's Strength increased: 30*30 -> 35*35
	  - Fixed bug during Fierce Tiger's Strength where 2nd hit would not make contact.
	* j.5x
	  - Damage increased: 30 -> 40.
	* j.5y
	  - Active frames reduced: 8f -> 4f.
	  - Hitbox extended horizontally in both directions.
	  - Vertical hurtbox size reduced.
	  - Damage increased: 55 -> 70.
	* j.5z
	  - 1st hit Hitbox shifted. Now hits less space behind Meiling while hitting more space in front.
	  - 1st hit Hitbox now covers more space directly in front of Meiling.
	  - 2nd hit Hitbox extended downward.
	* Fragrant Wave
	  - Hitbox range on projectile significantly increased. 
	* Cyclone Light Step
	  - Now hits three times during Fierce Tiger's Strength.
	* Qi Sign "Fierce Tiger's Strength"
	  - Minimum Damage scaling is now set to 33% for all attacks during this super's effect duration.
	  - Moves now ignore juggle points during this super's effect duration.
	  - Normals now perform Soft Knockdown on Airborne opponents during this super's effect duration.
	  - Fixed bug where all damage proration values would be multiplied by 50%.
	  - Fixed bug where Timer would begin countdown prematurely.
	* Changed Proration values for the following attacks to the following (All damages altered to compensate):
	  - 3z (Regular): 85% (Additional 90% if used as 1st hit of combo)
	  - 3Z (Tiger): 85%*85% (Additional 90% if used as 1st hit of combo)
	  - Cyclone Light Step (Regular): 90% (Additional 90% if used as 1st hit of combo)
	  - Cyclone Light Step (Tiger): 90%*90%*90% (Additional 90% if used as 1st hit of combo)
	  - Scarlet Cannon: 85% (Additional 90% if used as 1st hit of combo)
	  - Tremor Kick: 90% (Additional 90% if used as 1st hit of combo)
	  - Fragrant Wave (Y): 92%*92%*92% (Additional 90% if used as 1st hit of combo)
	  - Fragrant Wave (Z): 92%*92%*92%*92%*92% (Additional 90% if used as 1st hit of combo)
	  - Strike Sign "Roc's Fist": 90%*90%*90% (Additional 90% if used as 1st hit of combo)
Added 08/10/14:
	* Strike Sign "Roc's Fist"
	  - Effects Renewed.
	* Flower Sign "Colorful Light Lotus Flower Palm"
	  - Total Damage increased: 370 -> 385
Added 08/13/14:
	* Bug fixed on all hitdefs where gravity acceleration was not applied correctly.
	* Supers now perform Hard Knockdowns. Soft Knockdown handling corrected.
	* Negative Edge detection improved. Adjusted command input leniency.
	* Tremor Kick:
	  - Effects Renewed.
	  - Vertical hit velocity adjusted.
	* Descending Flower Slam:
	  - Can now be used in midair.
	  - Heavy version trajectory altered. Now has more vertical trajectory and less horizontal.




===================================
07/06/13 - Version 2013.07.06
===================================

Changes from version 2013.04.27

- SSF4 Chun-li voice clips replaced with those from MvC3
- Fixed liedown animation on ground throw
- Resolved issue with corner reset psuedo-infinites.
- Trip Guard added to landing state from jump.
- Landing state from jump now resets X velocity to 0.
- Improved throw permission detection
- All ground normals are no longer air blockable
- C.Medium (2Y) can now be canceled into from S.Light (5X).
- Air normals no longer cause Meiling to turn around if behind the opponent.
- Minimum damage scaling on Lv 1 supers reduced to 20%

- Scarlet Cannon: All versions now apply juggle points correctly (BUGFIX)
- Searing Rainbow Fist: Can no longer be whiff cancelled from normals.

ADDED 7/4/13:	Landing State now regains control after 2 ticks
		Attack Collision boxes on most ground normals extended
		Hitvelocities on many normals redone.
		Standing 5y animation realigned. Should now be easier to combo into.
		New Winquotes added. Winposes no longer return debug errors in Arcade mode.
		Can no longer cross up opponent in corner situations where crossup should not be possible.
		Throw Command changed from 6z and 4z to 5yz/6yz and 4yz
		Throws can now be done from anywhere on screen
		Dash/Airdash shortcuts changed to 6a and 4a
		Fragrant Wave: Opponent can no longer recover on hit from Y version
		Fragrant Wave: No longer returns debug errors
		Strike Sign "Rocs Fist": First hit animation changed. Should now be easier to combo into.
		Qi Sign "Fierce Tiger Strength": Now disables juggle checking for the duration of the super.
		Flower Sign "Colorful Light Lotus Flower Palm": Dash portion removed.
ADDED 7/5/13:	Increased buffer time for various commands
		Searing Rainbow Fist: Minimum number of piano inputs required increased from 4 -> 5
		Tremor Kick: Z version crumple animation is now 6 frames shorter.		
		
		

===================================
04/27/13 - Version 2013.04.27
===================================

Changes from version 6.0:

- Meiling is now 1.0 exclusive
- Life decreased 1000 -> 900
- s.Medium (5y): Animation changed. Now launches opponent on hit.
- s.Medium (5y): Can now be jump cancelled on hit before frame 17
- New Command Normal: Fwd + Y (6y)
- s.Heavy (5z): Animation timings adjusted
- s.Heavy (5z): Now knocks opponent down on hit.
- New Command Normal: Fwd + Z (6z)
- c.Light (2x): Animation timing & hitboxes adjusted. Damage increased.
- c.Medium (2y): Damage increased. Animation timing adjusted. No longer hits OTG. No longer trips opponent.
- c.Heavy (2z): Changed to DF+Z command normal. New sweep kick c.Heavy added in its place.
- New Command Normal: Fwd + Down + z (3z): old c.Heavy/2z, no longer causes wallslam.
- j.Light (8x): Active frames increased. Damage increased
- j.Medium (8y): Animation changed. Damage increased.
- j.Heavy (8z): Animation timing changed. No longer causes wallbounce.
- New Command Normal: Down + Fwd + any attack in air (3x, 3y, or 3z): Divekick.


- Fragrant Wave: Command changed to QCB+x/y/z (214x/y/z)
- Fragrant Wave: Horizontal range of projectile hitbox decreased.
- Fragrant Wave: X version is now a fake out. Y version now hits 3 times, Z version now hits 5 times.
- Fragrant Wave: Z version now has lower body invincibility during startup.
- Fragrant Wave: Z version no longer requires 500 power.
- Tremor Kick: Startup increased on all versions. All versions now deal identical damage.
- Tremor Kick: X version no longer knocks opponent down. Recovery time increased.
- Tremor Kick: Z version recovery time decreased. Now causes crumple on hit.
- Tremor Kick: Z version no longer requires 500 power.
- Tremor Kick: All versions no longer hit OTG.
- Tremor Kick: All versions now have the same hitbox size range.

- New Special: Cyclone Light Step (QCF+x/y/z, 236x/y/z)
- New Special: Searing Rainbow Fist (xxxx yyyy or zzzz)
- New Special: Scarlet Cannon (DP+x/y/z, 623x/y/z)

- Strike Sign "Roc's Fist": Animation is now a 3 part attack.
- Strike Sign "Roc's Fist": Command changed to QCFx2+atk (236236x/y/z).
- Qi Sign "Fierce Tiger's Strength": Command changed to QCBx2+atk (214214x/y/z)
- Qi Sign "Fierce Tiger's Strength": Is now a lvl 1 super
- Qi Sign "Fierce Tiger's Strength": Unblockable effect removed. See spellcard section for more details.

- New Spellcard: Flower Sign "Colorful Light Lotus Flower Palm" - QCF,QCF+x+y+z (236236xyz)

- Removed Specials:
	Sky Dragon Kick
	Crescent Kick
	Descending Flower Slam

- Removed Spellcards:
	Rainbow Sign "Radiant Rainbow Fist"
	Qi Sign "Star Pulse Shot"
	Tremor Sign "Earth Dragon Wave"
	Falling Strike "Mountain Splitter"
	Li's Rage "Zhenfan's Way of the Dragon"
	Hundred Fist "Northern Mountain Breaker"
	Star Qi "Star Pulse Earth-Moving Shot"

- Custom cornerpush implemented
- Damage scaling redone
- All voices changed to english.
- Implemented Target Combos. See Movelist for details.
- Juggle system redone.
- Throw redone.
- Throw can now be teched out of.


=============================
01/05/11 - Version 6.0
=============================

Changes from version 5.2:

- Head and Mid positions adjusted to be more accurate
- Crouching Strong now performs wallslam
- Crouching Strong can now be jump canceled
- Descending Flower Slam & Crescent Kick (X Version) now perform groundslam
- Crescent Kick (Y Version) now does 3 hits. Projectile travels further.
- Crescent Kick (EX Version) changed
- Crouching & Dashing Medium now trip the opponent.
- Crescent Kick (Y version) can no longer combo into the X version.
- Aerial Strong hitvels adjusted. Now performs wallslam instead of groundslam.

SYSTEM CHANGES:

- Spellcard selection now displays the name of the highlighted spellcard.

NEW MOVES:

- Colorful Wind Chime replaced with Sky Dragon Kick (QCB+x/y/z)
- Chi Sphere replaced with Fragrant Wave (QCF+x/y/z)

NEW SPELLCARDS:

- Lv 1: Qi Sign "Star Pulse Shot"
  - Replaces Color Sign "Seven Color Light Prism"

- Lv 3: Star Qi "Star Pulse Earth-Moving Shot"
  - Replaced Colorful Sign "Extreme Color Typhoon"

SPELLCARD CHANGES:

- Lv 1: Strike Sign "Roc's Fist"
  - Damage increased

- Lv 1: Color Sign "Seven Color Light Prism"
  - Replaced with Qi Sign "Star Pulse Shit"

- Lv 1: Rainbow Sign "Radiant Rainbow Fist"
  - Damage increased

- Lv 3: Li's Rage "Zhenfan's Way of the Dragon"
  - Now air unblockable 

- Lv 3: Hundred Fist "Northern Mountain Breaker"
  - Command changed to D,DB,B,D,DB,B+z

- Lv 3: Colorful Sign "Extreme Color Typhoon"
  - Replaced with Star Qi "Star Pulse Earth-Moving Shot"

=============================
08/15/10 - Version 5.2
=============================

Changes from version 5.1:

- Meiling is now able to chain into specials even when blocked
- Meiling can now chain Light attacks into themselves
- Damage on Standing and Crouching Light attacks reduced
- Crescent Kick (X version) is now an overhead attack.
- Animation for Crescent Kick X changed.
- Crescent Kick (Z version) startup time decreased.
- Crescent Kick (Z version) hit velocities adjusted.
- Crescent Kick (Z version) now leaves Meiling vulnerable afterward.

New Attack:

- Descending Flower Slam

Spellcard Changes:

- Lvl 1: Color Sign "Seven Color Rainbow Prism"
        - Chip Damage reduced

- Lvl 1: Rainbow Sign "Radiant Rainbow Fist
        - BUGFIX: Fixed Width controller which prevented last hit from making contact

- Lvl 2: Tremor Sign "Eart Dragon Wave"
        - BUGFIX: Removed lag during attack
        - Debris color changed

- Lvl 3: Colorful Sign "Extreme Color Typhoon"
        - BUGFIX: Removed lag during attack

=============================
04/02/10 - Version 5.1
=============================

Changes from version 5.0:

- Contact Info section added
- Spellcard Select system redone. It is now possible to have up to 6 spellcards at a time.
  See the Spellcard section for more info.
- Meiling can now chain basics when blocked.
- Meiling changed from 6 button to 3 button. See Spellcard section for details.
- Added SFIV shortcuts for DP motions. Does not apply to spellcards. Simply use DF,DF instead of F,D,DF.
- Air Dash mechanics changed.

- BUGFIX: Fixed bug in combo limiter that prevented hitting superarmored opponents.
- BUGFIX: Fixed sound bug in power charge.
- BUGFIX: Added missing hitsparks on Meiling's throw.

Spellcard Changes:

- Lvl 2: Qi Sign "Fierce Tiger's Strength"
        - BUGFIX: Attack boost now affects the first hit of combos

- Lvl 3: Li's Rage "Zhenfan's Way of the Dragon"
        - Meiling can now graze projectiles during this move.

=============================
12/25/09 - version 5.0 BETA 2
=============================

Changes from v5 BETA 1:

- Throw Added
- Hitsparks added
- Crescent Kick Z added
- Recovery Rolls added
- Winpose Added
- Sakuya and Remilia palettes redone
- New palettes by PichuJC

Spellcard Changes:

- Lvl 3: Li's Rage "Zhenfan's Way of the Dragon"
	- Damage reduced

New Spellcards:

- Lvl 2: Falling Strike "Mountain Splitter"
- Lvl 3: Hundred Fist "Northern Mountain Breaker"
- Lvl 3: Colorful Sign "Extreme Color Typhoon"

=============================
12/23/09 - version 5.0 BETA 1
=============================

Changes from v4.2.2:

- Smash Bros Gameplay removed
- Double Jump removed
- Chi Sphere can no longer be charged
- Dragon Tornado renamed Colorful Wind Chime
- Rainbow Barrier removed
- Tremor Kick added
- Final Smash "Rainbow Spark" is now Color Sign "Seven Color Light Prism"

New Spellcards:

- Lvl 1: Rainbow Sign "Radiant Rainbow Fist"
- Lvl 1: Color Sign "Seven Color Light Prism"
- Lvl 1: Strike Sign "Roc's Fist"

- Lvl 2: Qi Sign "Fierce Tiger's Strength"
- Lvl 2: Tremor Sign "Earth Dragon Wave"

- Lvl 3: Li's Rage "Zhenfan's Way of the Dragon"

===========================
04/22/09 - version 4.2.2
===========================

Changes from v4.2.1:

- SSB Meiling now bundled with SSB Komachi
- Code optimized & shared with SSB Komachi

===========================
04/18/09 - version 4.2.1
===========================

Changes from v4.2:

- [BUGFIX] Rolls & Sidestep dodging now passes through objects correctly.

===========================
04/17/09 - version 4.2
===========================

Changes from v4.1:

- Several hit sounds replaced with SSBM & SSBB sounds.
- Default attack increased from 100 to 120.
- Final Smash damage decreased to compensate for higher default attack.
- Several hit velocities changed.
- Down Basic slowed down
- Running A & Forward A now knock opponent down.
- Forward Smash damage increased
- Chi Sphere's knockback now affected by how much it's charged.
- Dragon Tornado now has startup invincibility.
- Vulnerability time during grabs increased.
- Rolls and Sidestep Dodges now have vulnerability at the end.
- Fastfalling is now back to the way it was in older version (hold down)
- [CHANGE] Animation for Up Smash changed.
- [CHANGE] Maximum Shield Strength decreased to 440. This means the shield will
           break roughly 1 second faster on its own than before.
- [BUGFIX] Crescent Kick can now be blocked.
- [BUGFIX] Double Tapping to run in the opposite direction Meiling is facing
           should now work properly.
- [BUGFIX] Rainbow Barrier fixed.
- [BUGFIX] Down Smash can no longer be done by crouching.

===========================
04/12/09 - version 4.1
===========================

Changes from v4.0:

- Chi Sphere can now be charged in mid-air


===========================
04/09/09 - version 4.0
===========================

Changes from v3.0:

- Smash Ball code updated, now uses the same code as SSB Komachi
- Jumping using Up disabled
- Shield Jump added
- Gravity increased, several movement velocities changed.
- Chi Kick replaced with Crescent Kick
- Several move damages changed to compensate for the addition of the Crescent Kick,
  most notably Dragon Tornado, F.Ground, F.Aerial, & Running attack.

Previous Updates:

===========================
01/02/09 - version 3.0
===========================

Changes from v2.0:

- Hong Meiling now flashes red when her shield is broken.
- Brawl-style Air Dodging implemented. You can choose between Melee or Brawl
  style air dodging by editing the lines in Options.txt
- Hong Meiling can now cancel the Chi Sphere into a grab or a roll by pressing
  the respective buttons.
- Directional Influence (DI) added to neutral air states. This includes fast fall.
- Added Short Hop. Done by tapping the jump buttons rather than holding them.
- Running Grab added.
- CHANGE: Chi Sphere now charges almost twice as fast.
- CHANGE: Chi Sphere damage range decreased to 40-120.
- CHANGE: New Large Portrait.
- CHANGE: Hong Meiling now flashes during an air dodge, just like Melee/Brawl.
- CHANGE: Shield is now more susceptible to combos and multi-hit moves.
- CHANGE: Hong Meiling now gets pushed back when an attack makes contact with
          her shield. She now uses a new animation to reflect this.
- CHANGE: Gravity on Hong meiling altered, to more accurately reflect gravity in
          SSBM and SSBB.
- CHANGE: Distance covered by Dodge Rolls altered.
- CHANGE: New dizzy animation and shield shatter scream.
- BUGFIX: Upward Smash animation made more fluid.
- BUGFIX: Holding a direction while grabbing will no longer automatically throw
          the opponent if the grab makes contact.
- BUGFIX: Hong Meiling can no longer turn while charging a smash attack.
- BUGFIX: Fixed glitch where you could repair shield by repeatedly grabbing or 
          sidestep dodging.
- BUGFIX: Fixed glitch where Hong Meiling would sometimes act as if her shield
          broke when hit during dizzy state.

===========================
12/24/08 - version 2.0
===========================

Changes from v1.2:

- Added new Lose animation. This makes her act more like Charlton Heston during
  a certain one of Rare Akuma's new moves where they blow "IT" up.
- China's juggling improved. She's now more combo friendly.
- Limitation on chain grabs altered. Chain grabs now rely on juggle points.
- Downward smash can now hit lying down opponents.
- Added Damage Dampening
- China no longer gains power from attacks
- CHANGE: Final Smash can now be done in midair.
- CHANGE: China will now be given a free Smash Ball when she reaches 3000 power.
- CHANGE: Power reset to 0 between rounds if 2000 or greater.
- CHANGE: Shield now takes less damage and harder to break. It's no longer as
          fragile as in the previous update, but not as sturdy as it used to be.
- CHANGE: Rainbow Barrier can now be used in midair.
- BUGFIX: China will now automatically put up her shield while holding start
- BUGFIX: Removed shadow on Rainbow Spark Final Smash.

===========================
12/04/08 - version 1.2
===========================

Changes from v1.1:

- CHANGE: Chi Kick can now be done backwards while in midair
- CHANGE: Shield now takes more damage and easier to break
- BUGFIX: Movement glitch after landing from jump corrected.


===========================
11/28/08 - version 1.1
===========================

Changes from v1.0:

- Palettes by Rajaaboy/Ranii added
- Intro animation added
- CHANGE: Sound clip for dodges changed
- CHANGE: Damage and hit priority of Chi Kick increased
- CHANGE: Damage formula for Chi Sphere altered. Damage range is now
          50-150 instead of 62-124.
- CHANGE: Disabled Player Pushing on running state to make it more accurate
- CHANGE: Hitstun on shield decreased
- BUGFIX: Holding both directions no longer causes China to spazz out
- BUGFIX: Some debug errors & warnings resolved
- BUGFIX: Corrected Smash Ball spawn time. It was still spawning every 30
          seconds instead of 45
- BUGFIX: Corrected a glitch where China would be stuck in her Dashing Stop 
          State

===========================
11/26/08 - version 1.0
===========================

Changes from BETA:

- Final Smash & Smash Ball Added
- All Air attacks added
- Chi Kick added
- Sidestep Dodge added
- Up, Backward, and Forward Throws added
- Limited ability to chain throw added
- Normal grabs fixed
- Dash Dancing added/fixed
- Gethit sounds added
- CHANGE: Damage from Grab Pummel and Up & Down Throws decreased
- CHANGE: Shield state is now affected by hitstun
- CHANGE: China now briefly pauses when she stops running
- CHANGE: Upward Smash has increased ending lag.
- CHANGE: Length of Midair Dodge time increased
- CHANGE: Speed of Dodge Rolls increased
- CHANGE: Distance gained from Tech Rolls decreased
- CHANGE: Color of Hong Meiling's shield is now palette dependent
- Additional Palettes added, including:
  - Sakuya palette (Let's see Sakuya throw knives at this)
  - Remilia palette (The Scarlet Devil herself)
  - Neo palette (China knows Kung Fu...)
  - Omni palette (based on the original character & tragic hero of the DDT storyline)
  - Kagome palette (two Inuyasha references, how quaint)
  - Mewtwo palette (So she rips off his colors as well as his Neutral B?)

===========================
11/16/08 - BETA version 0.5
===========================

- Up, Down, & Neutral Specials Added
- All Smash Attacks 
- All Ground Attacks
- Shield & Shield Grab
- Roll Dodges
- Tech and Tech Rolls
- Down Throw
- Aerial Spike

Whats Missing:

- Forward Special
- Sidestep Dodge
- Up, Back, neutral, & Forward Aerials
- Up, Back, & Forward Throws
- Wakeup Attack
- Smash Ball & Final Smash
- Items

Known glitches:

- China's shield will sometimes disappear & force her into her default guarding state
- China's grab will sometimes miss airborne opponents & leaves her vulnerable.
- China's grab doesn't work, but her shield grabs do.
- C button doesn't do anything. This is only temporary.