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Meimu (Meimu_RP) 
(Touhou: Gensokyo Reloaded version)
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Author: RicePigeon

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Contents
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1. Contents (You're reading this)
2. Version Changes
3. Movelist
  3a. Command Moves
  3b. Specials
  3c. Spellcards
4. Credits

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Version Changes
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01/16/21 - Version 2021.01.16
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- [System] Fixed bug where Meimu was vulnerable to grabs during pre-jump frames.
- [System] Fixed graphical bug involving dash effects during superpauses.
- [System] Fixed an issue where getup invulnerability would end prematurely if an attack was performed on the same frame control was regained.
- [System] Fixed bug where Meimu was unable to ground recover left or right.
- [System] Fixed bug where counterhit indicator would erroneously appear during grabs.
- [System] Fixed oversight that allowed certain moves to be cancelled when they should not be.
- [System] Added workaround that would resolve a bug in Stupa's Training character.
- [System] Corrected button strength priority in commands; higher strength buttons now take priority over lower strength buttons.
- 2z: Guard velocity increased.
- Throw: Fixed bug where Stupa's Training character could not tech the throw.
- Throw: Fixed timing where Throw proration flag was set prematurely.
- Formless Wave [Z ver]: Fixed oversight where incorrect animation was being used.
- Ascension Cutter: Fixed how proration & flagging of recovery frames are handled.
- Boundary of Shadow and Substance: Removed flashing effect.
- "Eldritch Abomination": Fixed how hitsounds & proration are handled.
- "Molecular Splitter": Fixed Ikemen exclusive bug that could occur when move trades hits with opponent.
- [Boss][System] Fixed various visual and audio issues that occured if a Spell Card or Last Word was used after Meimu had been K.O.'d or during her final attack.
- [Boss][System] Fixed error where proration was being applied twice.
- [Boss] "End of Fantasy -Gensokyo Reloaded-": Fixed an issue where "Feel the Formlessness of Chaos!" would not be interrupted if Spell Break
  was inflicted during the move's startup.
- [Boss] "End of Fantasy -Gensokyo Reloaded-": Spell Break gauge now depletes by a static 110% of damage taken regardless of difficulty.
- [Boss] "End of Fantasy -Gensokyo Reloaded-": Armor proration value increased (85%->90%), Spell Break gauge no longer slowly regenerates over time.

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09/20/20 - Version 2020.09.20
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- Boundary of Shadow & Substance: Fixed bug that would cause move to reset all juggle flags, leading to an infinite.

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09/04/20 - Version 2020.09.04
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- [System] Tech recovery command changed to hold x/y/z before hitting ground. Can now tech left or right.
- [System] Prorate system no longer uses AttackMulSet.
- [System] All combos now apply a one-time 75% prorate for the second attack onward.
- [System] Implemented flag that prevents multi-hit moves from applying forced 75% proration to its remaining hits.
- Fixed Counterhit stun bonuses for aerials.
- 2z: Startup increased by 2f, Hitbox vertical size decreased.
- 2z: Hit velocity on block increased.
- Throw: Tech window increased (7f->15f).
- Throw: Fixed Ikemen-exclusive bugs.
- Formless Wave: Damage increased (35xN->40xN), projectile velocity of the 2nd & 3rd projectiles will now always be the same as the 1st.
- [Boss] Adjusted AI of 2nd phase to prioritize certain attacks under certain conditions.
- [Boss] Timer values for 2nd phase adjusted (90/75/60->99/85/70).
- [Boss] 2nd phase damage values for "Feel the Formlessness of Chaos!" and "Let this World Return to Nothingness!" decreased.

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05/08/20 - Version 2020.05.08
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- [System] Minor adjustments to Meimu's main hurtbox in some states.
- [System] Fixed an issue where the tech recovery wasn't using all two-punch button combinations.
- [System] Backdash startup invulnerability time decreased (8f->6f).
- [System] Backward air dash velocity multiplier decreased (x1.25->x0.9).
- [System] Air dash gravity corrected.
- [System] Added missing hitground sounds.
- [System] Fixed an issue where custom stated opponents were getting up a frame too early.
- [System] Missing throw escape failsafe added.
- [System] Adjusted head and mid positions.
- Added missing level 3 spellcard portrait.
- "Feel the Formlessness of Chaos!": Now freezes the timer if the grab successfully connects.

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12/22/19 - Version 2019.12.22
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- Consolidated character file structure of regular & boss versions.
- [System] Reset landing now grants opponents increased full invulnerability (2f->3f) and 7f extra grab invulnerability.
- [System] Opponents will now always go into the air recovery anim at the same time as the reset state.
- [System] Juggle system now functions independently of M.U.G.E.N's default juggle system.
- [System] Added numerous state numbers that were missing from the tick fix code.
- [System] Fixed various timing issues pertaining to Spellcard effects.
- [System] Corrected jump cancel timings of forward dash.
- [System] Air dashes now have a height restriction when ascending.
- [System] Minor adjustments to hurtboxes in some gethit states.
- [System] Minor adjustments to some common state animations.
- [System] Groundbounces & Wallbounces no longer allow opponents to quick getup upon landing.
- [System] Fixed timing issues with groundbounce angledraw and offset.
- [System] Corrected regular jump start time.
- [System] Corrected regular jump landing time.
- [System] Corrected forward dash startup time.
- [System] Corrected Forward dash skid animation time.
- [System] Corrected back hop/air dash landing times
- [System] Adjusted how the character handles landing sounds in certain basic states.
- [System] Added missing turn animations.
- [System] Fixed visual issue where the tech recovery explod was being affected by palfx.
- [System] Fixed IKEMEN exclusive visual issue where certain effect helpers would incorrectly generate a shadow.
- [System] Updated Recovery frame flags to current standards.
- [System] Updated Hitdef triggers to current standards.
- [Boss ver] Revised appearance of intro dialogue cutscenes in Arcade mode.
- Guard Cancel: No longer gains counterhit properties.
- 2x: Now carries momentum from a dash.
- 6y: No longer loses overhead properties when cancelled into.

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02/18/19 - Version 2019.02.18
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- [System] Corrected bug that erroneously give projectiles counterhit properties.

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02/02/19 - Version 2019.02.02
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- "Eldritch Abomination": Fixed issue where opponent could recover prematurely.
- "Let this World Return to Nothingness!": Fixed issue where opponent could recover prematurely.
- [Boss] "End of Fantasy -Gensokyo Reloaded-": Addressed issue with Meimu taking too much damage from certain attacks.
- [Boss] "End of Fantasy -Gensokyo Reloaded-": Fixed issue where Meimu could be hit during teleports.
- [Boss] "End of Fantasy -Gensokyo Reloaded-": Countdown timer now freezes while Meimu is under Spell Break.
- [Boss] "End of Fantasy -Gensokyo Reloaded-": Proration on damage received during non-Spell Break decreased (90%->85%).

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11/21/18 - Version 2018.11.21
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- Fixed width issues.

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09/23/18 - Version 2018.09.23
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- Fixed a minor issue with reset.
- Fixed issue with crouch blocking from landing.
- Fixed nonexistent Taunt.
- Fixed transparency & coloring issues on certain attack effects.

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08/19/18 - Version 2018.08.19
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- Shadow Dive: LP & MP versions no longer cause knockdown on grounded opponents. Hit vels adjusted.
- Shadow Dive: MP & HP landing recovery reduced by 4f.

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07/23/18 - Version 2018.07.23
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- Boss version now has a slight visual difference from the playable version.
- 5z: No longer causes a knockdown, now causes a wallbounce on counterhit.
- j5z: No longer causes knockdown against grounded opponents.
- Formless Movement: Startup decreased by 3f.
- Boundary of Shadow and Substance: Now a melee attack. L/M versions are now low blockable.
- "Eldritch Abomination": Maximum hitbox size extended.
- "Eldritch Abomination": Is now air usable.
- "Molecular Splitter": Fixed bug where opponent could be knocked out of attack early.

=====================================
07/04/18 - Version 2018.07.04
=====================================

- First release


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Movelist
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X - Light Attack
Y - Medium Attack
Z - Heavy Attack
A - Dash Shortcut 
B - Shortcut for y+z
C - Shortcut for x+y+z
Start - Taunt

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Command Moves
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Note: Each move indicates if it can be done on the ground only [G], in the air only [A], or both [GA]

* F,F or F+a (66 or 6a) - Forward Dash [GA] 
- The ground version can be jump cancelled or cancelled into ground moves, while the aerial version can be cancelled
  into aerials.

* B,B or B+a (44 or 4a) - Backward Dash [GA]
- Both the ground and aerial versions can be cancelled into aerials.

* y+z (5yz) - Forward Throw [G]
- Can be teched out of by pressing any button while holding back or forward; opponent cannot tech if grabbed in the
  middle of an attack.

* B+y+z (4yz) - Backward Throw [G]
- Can be teched out of by pressing any button while holding back or forward; opponent cannot tech if grabbed in the
  middle of an attack.

* F+y (6y) - Overhead [G]
- Meimu brings her arm down in an overhead swing. Must be blocked high.

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Specials
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* B,DB,D + x/y/z (412x, 412y, or 412z) - Guard Cancel [G]
- Requires 1000 Power, can only be done during blockstun. Meimu counterattacks using the x version of Ascension Cutter.

* D,DF,F + x/y/z (236x, 236y, or 236z) - Formless Wave [G]
- Meimu fires off a grounded wave projectile. Projectile speed differs depending on button press, Meimu can spawn additional
  projectiles by mashing buttons.

* D,DF,F + x/y/z (236x, 236y, or 236z) - Shadow Dive [A]
- Meimu dives downward at an angle while surrounded by dark energy. Hits OTG. Button press determines startup speed and damage.

* F,D,DF + x/y/z (623x, 623y, or 623z) - Ascension Cutter [G]
- Reversal. Meimu does a leaping kick. Button press determines damage, recovery, and amount of startup time.

* F,DF,D,DB,B + x/y/z (63214x, 63214y, or 63214z) - Boundary of Shadow and Substance [G]
- Low Melee. Meimu stretches out her shadow along the ground to grab her opponent, pulling herself toward them and delivering a
  4-hit combo. Button press determines grab range and damage.

* B,D,DB + x/y/z (421x, 421y, or 4218z) - Formless Movement [G]
- Meimu quickly teleports near the opponent's position. Button press determines teleport position relative to opponent. Can follow up
  with attacks immediately afterwards.

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Spellcards
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=============================
Level 1 Spellcards
=============================

* D,DF,F,D,DF,F + x/y/z (236236X, 236236Y, or 236236Z) - Formless Being "Eldritch Abomination" [GA]
- Meimu extends a tentacle made of formless matter from her body. Counts as a melee attack.

* D,DB,B,D,DB,B + x/y/z (214214X, 214214Y, or 214214Z) - Boundary "Molecular Splitter" [G]
- Meimu dashes past the opponent, reappearing behind them with a cutting attack from the shadows. Has complete projectile invincibility
  during the dash.

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Level 3 Spellcards
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* D,DB,B,D,DB,B + x+y+z (214214xyz) - "Let this World Return to Nothingness!" [G]
- Meimu pounds the ground, creating a black hole to suck all matter into it. Fullscreen projectile move, but highly unsafe on block. Deals
  more damage if opponent is in melee range.

* F,DF,D,DB,B,F,DF,D,DB,B + x+y+z (6321463214xyz) - "Feel the Formlessness of Chaos!" [G]
- Command Grab. Meimu grabs the opponent and brings them into her own gap dimension, impaling them with spikes of darkness before releasing
  columns of formless energy around them.


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Credits
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Elecbyte 		- For making MUGEN.
ZUN             	- For creating the Touhou project.
AUER			- Original Meimu concept.
Daniel9999999		- Recycled code portions, beta testing, and a good friend in general
Flawless		- Original X-Costume Selector code
DoomBowser		- Additional fixes

Palette Contributors: 
- Data_Drain
- PlasmoidThunder
- Darkflare