-------------------------------------
Fujiwara no Mokou (Mokou_RP)
(Touhou: Gensokyo Reloaded version)
-------------------------------------
Author: RicePigeon

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Contents
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1. Contents (You're reading this)
2. Version Changes
3. Movelist
  3a. Command Moves
  3b. Specials
  3c. Spellcards
4. Credits

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Version Changes
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=====================================
12/30/20 - Version 2020.12.30
=====================================

- [System] Jump & Air velocities adjusted to be consistent with their ground counterparts.
- [System] Fixed bug where Mokou was vulnerable to grabs during pre-jump frames.
- [System] Fixed graphical bug involving dash effects during superpauses.
- [System] Fixed an issue where getup invulnerability would end prematurely if an attack was performed on the same frame control was regained.
- [System] Added visual indicator for when Spontaneous Combustion is active.
- [System] Fixed visual bug where Recoverable Life gauge was not updating during superpauses.
- [System] Added workaround that would resolve a bug in Stupa's Training character.
- [System] Corrected button strength priority in commands; higher strength buttons now take priority over lower strength buttons.
- 6z: Fixed bug where Wallbounce would not occur on the last possible active frames of the attack.
- 2z: Guard velocity increased.
- Throw: Fixed bug where Stupa's Training character could not tech the throw.
- Throw: Fixed timing where Throw proration flag was set prematurely.
- Self-Harming Fire Talons: Improved buffer window of cancelling into self on movecontact.

=====================================
08/22/20 - Version 2020.08.22
=====================================

- [System] Tech recovery command changed to hold x/y/z before hitting ground. Can now tech left or right.
- [System] Throw tech window increased (7f->15f).
- [System] All combos now apply a one-time 75% prorate for the second attack onward.
- [System] Implemented flag that prevents multi-hit moves from applying forced 75% proration to its remaining hits.
- St. Germain's Forewarning: Removed.
- New Special: Spontaneous Combustion (X+Y+Z). Mokou's attacks now only drain her Life while Spontaneous Combustion is active.
- 5x: Damage decreased (25->20), now deals bonus damage, chip damage, and life drain during Spontaneous Combustion.
- 5y: No longer deals chip damage outside of Spontaneous Combustion being active.
- 6y: No longer deals chip damage outside of Spontaneous Combustion being active.
- 5z: Damage decreased (75->70), No longer deals chip damage outside of Spontaneous Combustion being active.
- 6z: Damage decreased (40,55->35,45), no longer deals chip damage outside of Spontaneous Combustion being active.
- 2x: Damage decreased (30->25), now deals bonus damage, chip damage, and life drain during Spontaneous Combustion.
- 2y: No longer deals chip damage outside of Spontaneous Combustion being active.
- 2z: Damage decreased (90->80), No longer deals chip damage outside of Spontaneous Combustion being active.
- 2z: Hit velocity on block increased.
- j5x: Now deals bonus damage, chip damage, and life drain during Spontaneous Combustion.
- j5y: Damage decreased (65->55), No longer deals chip damage outside of Spontaneous Combustion being active.
- j5z: Damage decreased (90->80), No longer deals chip damage outside of Spontaneous Combustion being active.
- j2z: Damage decreased (90->80), No longer deals chip damage outside of Spontaneous Combustion being active.
- Throw: Fixed Ikemen-exclusive bug, removed fall parameter glitch.
- Resurrection: Now only gains damage bonuses while Spontaneous Combustion is active. No longer restores Life during Spontaneous Combustion.
- Resurrection: Hitbox on all versions adjusted. Spontaneous Combustion versions no longer increase hitbox size.
- Blazing Bamboo Tube: Now drains Mokou's Life & gains damage bonus during Spontaneous Combution.
- Blazing Bamboo Tube: Fixed bug that prevented the projectile from being guarded properly.
- Self-harming Fire Talons: Damage decreased (45/50/55,45/50/55,50/55/60->40/45/50,40/45/50,45/50/55).
- Self-harming Fire Talons: Proration on final hit increased (0.8->0.85).
- Mt. Fuji Eruption: Damage decreased (75->70).
- "South Wind Clear Sky -Mt. Fuji Volcano-": Damage adjusted (50,5xN,35xN->30,20,34xN), can no longer KO an opponent until the pillar spawns. 
- "South Wind Clear Sky -Mt. Fuji Volcano-": Proration on divekick portion adjusted (0.98xN->0.92), now only hits once.
- "South Wind Clear Sky -Mt. Fuji Volcano-": Mokou and the opponent now become invincible after connecting with the divekick until pillar spawns.
- "Fire Bird -Flying Phoenix": Damage decreased (30xN->29xN).
- "Fire Bird -Flying Phoenix": Recovery animation increased by 20f if projectile makes contact.
- "Phoenix Rebirth": Removed
- "Immortality's Reckless Sacrifice": Now only gains damage bonuses while Spontaneous Combustion is active. No longer restores Life during Spontaneous Combustion.
- "Immortality's Reckless Sacrifice": Now uses different effect colors depending on whether Spontaneous Combustion is active or not.
- "Immortality's Reckless Sacrifice": Base damage increased (31xN->33xN).


=====================================
05/29/20 - Version 2020.05.29
=====================================

- [System] Fixed an IKEMEN-exclusive damage dampening issue.
- 6z: Damage on first hit decreased (41->40).
- j.5y: Corrected counterhit hitstun bonus value.
- j.5z: Corrected counterhit hitstun bonus value.
- j.2z: Corrected counterhit hitstun bonus value.
- Resurrection: Block damage per hit decreased (base 6/7/8 -> base 5/6/7).

=====================================
05/08/20 - Version 2020.05.08
=====================================

- St. Germain's Forewarning: Can no longer grab escape if grabbed while using the move.
- "South Wind, Clear Sky -Mt. Fuji Volcano-": Fixed a bug where an opponent could be put into the move's custom hitstate while blocking.

=====================================
12/02/19 - Version 2019.12.02
=====================================

- [System] Juggle system now functions independently of M.U.G.E.N's default juggle system.
- [System] Fixed an issue where the tech recovery wasn't using all two-punch button combinations.
- [System] Miscellaneous common state fixes and adjustments.
- [System] Fixed various timing issues pertaining to Spellcard effects.
- [System] Opponents will now always go into the air recovery anim at the same time as the reset state.
- [System] Reset landing now grants opponents increased full invulnerability (2f->3f) and 6f extra grab invulnerability.
- [System] Added numerous state numbers that were missing from the tick fix code.
- [System] Adjusted head and mid positions.
- 6z: Active frames on first hit increased (1f->2f).

=====================================
06/28/19 - Version 2019.06.28
=====================================

- [System] Minor adjustments to hurtboxes in some gethit states.
- [System] Minor adjustments to some common state animations.
- [System] Updated Recovery frame flags to current standards.
- [System] Updated Hitdef triggers to current standards.
- [System] Groundbounces & Wallbounces no longer allow opponents to quick getup upon landing.
- [System] Fixed timing issues with groundbounce angledraw and offset.
- [System] Corrected regular jump landing time (6f->4f).
- [System] Corrected forward dash startup time (8f->5f).
- [System] Corrected jump cancel timings of forward dash.
- [System] Corrected back hop/air dash landing times (10f->8f).
- [System] Air dashes now have a height restriction when ascending.
- [System] Adjusted how the character handles landing sounds in certain basic states.
- [System] Fixed visual issue where the tech recovery explod was being affected by palfx.
- [System] Fixed IKEMEN exclusive visual issue where certain effect helpers would incorrectly generate a shadow.
- [System] Corrected error where certain Normals would not carry momentum from a dash.
- 6y: No longer loses overhead properties when cancelled into.
- j.2z: Fixed angledraw bug that would occur when Mokou lands. 
- Throw: Now applies 90% standard proration.
- Guard Cancel Counter: No longer gains counterhit bonuses.
- Self-Harming Fire Talons [3rd hit, all versions]: Mokou now leaves the ground slightly later, y-velocities lowered to compensate.
- Blazing Bamboo Tube: Recovery frames are now flagged properly.

=====================================
02/17/19 - Version 2019.02.17
=====================================

- [System] Corrected bug that erroneously give projectiles counterhit properties.

=====================================
12/02/18 - Version 2018.12.02
=====================================

- [System] Fixed bug involving OTGs.

=====================================
09/22/18 - Version 2018.09.22
=====================================

- Fixed a minor issue with reset.
- Implemented various fixes to "Phoenix Rebirth" courtesy of Arxos.

=====================================
05/27/18 - Version 2018.05.27
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- Fixed counterhit related bugs.

=====================================
05/20/18 - Version 2018.05.20
=====================================

- Fixed additional bugs in reset system.

=====================================
04/30/18 - Version 2018.04.30
=====================================

- Self-Harming Fire Talons: Corrected bug with chip damage.
- Resurrection: Fixed inconsistency with juggle flag.
- Mt. Fuji Eruption: Fixed juggle flag.
- Blazing Bamboo Tube: Fixed juggle flag. Graphic updated.

=====================================
03/24/18 - Version 2018.03.24
=====================================

- Minor adjustments to dash behavior.
- Adjustments to guarding behavior regarding crossups.
- Adjustments to Guard Cancel invulnerability.
- Adjustments to reset behavior.

=====================================
01/??/18 - Version 2018.01.??
=====================================

- Certain Special attacks renamed to match their official names from Antinomy of Common Flowers:
   * Hollow Giant Woo -> Self-Harming Fire Talons
   * Ignition Candle -> Blazing Bamboo Tube
   * Resurrection Pillar -> Resurrection

=====================================
12/13/17 - Version 2017.12.13
=====================================

- Increased vertical hurtbox size on forward dash.
- 5z: Damage decreased (85->75).
- 6z: Damage decreased (46*60->41*55).
- j5z: Damage decreased (95->90).
- j2z: Damage decreased (100->90).
- Self-Harming Fire Talons [1st Hit]: Damage decreased (50/55/60->45/50/55).
- Self-Harming Fire Talons [2nd Hit]: Damage decreased (50/55/60->45/50/55).
- Blazing Bamboo Tube: Proration decreased (85%->75%).
- Mt. Fuji Eruption: Damage decreased (90->75), Proration decreased (80%->75%).
- "Immortality's Reckless Sacrifice": Fixed graphical bug in IKEMEN.

=====================================
11/25/17 - Version 2017.11.25
=====================================

- Fixed bug where incorrect sounds are played when Mokou is knocked down.
- Added missing dust effects on ground tech recovery.
- Throw: Corrected missing hitsound.
- Throw: Added safeguard in case target is somehow lost.
- Throw: Fixed bug where Hard Knockdowns were not properly applied.
- "Immortality's Reckless Sacrifice": Now applies additional proration when used in a combo.
- "Raging Eternal Volcanic Flame": Now applies additional proration when used in a combo.

=====================================
11/02/17 - Version 2017.11.02
=====================================

- 6z: Fixed issue with hitting airborne opponents.

=====================================
10/30/17 - Version 2017.10.30
=====================================

- Forward dash speed increased.
- Chip damage on Y and Z Normals increased from 15%->20%.
- Fixed minor bug where Mokou would have a net loss of recovered Life.
- Self-damage dealt to Mokou is now affected by its own proration.
- Self-damage is now automatically recovered while Mokou is not attacking or being hit.
- New mechanic added: Guard Cancel Counter (412x/y/z during blockstun).
- 5x: Startup decreased by 1f.
- 5y: Startup decreased by 1f, hitbox range slightly extended.
- 6y: Fixed bug where chip damage would not be applied during blockstrings.
- 5z: Startup decreased by 2f, hitbox placement adjusted.
- 6z: Startup decreased by 1f, fixed bug involving proration, proration decreased (90%x2->89.5%x2).
- 6z: Damage adjusted (40*60->46*60).
- 2x: Startup decreased by 1f.
- 2y: Startup decreased by 1f, hitbox range slightly extended.
- 2z: Startup decreased by 1f.
- j5y: Startup decreased by 2f.
- j5z: Startup decreased by 1f, hitbox range slightly extended, can now cross up.
- Throw: Damage during "Phoenix Rebirth" now properly increased to 20%.
- St. Germain's Forewarning: Fixed bug where charge would end prematurely if directional buttons are held.
- Self-Harming Fire Talons: Proration on 1st and 2nd hits increased (85%->90%), chip damage values corrected.
- Self-Harming Fire Talons: Hitbox of 3rd hit extended downward, hit velocities on 1st hit decreased.
- Self-Harming Fire Talons: Final hit can now be airblocked, proration decreased (85%->80%).
- Resurrection: Chip damage now gains bonus damage based on recoverable life.
- Resurrection: Fixed bug with juggle flags, can now be airblocked.
- Blazing Bamboo Tube: Fixed bug where "Phoenix Rebirth" damage bonus was not applied correctly.
- Mt. Fuji Eruption: Power gains increased (45/60/30->45/80/40), chip damage decreased (20->18).
- "South Wind, Clear Sky -Mt. Fuji Volcano-": Chip damage now properly gains "Phoenix Rebirth" bonus damage.
- "Fire Bird -Flying Phoenix-": Fixed bug where "Phoenix Rebirth" damage bonus was not applied correctly.
- "Immortality's Reckless Sacrifice": Now properly applies 20% damage bonus during "Phoenix Rebirth".
- "Immortality's Reckless Sacrifice": Now costs 2000 Power during "Phoenix Rebirth".
- "Raging Eternal Volcanic Flame": Total damage decreased (450->410), now hits OTG.
- "Raging Eternal Volcanic Flame": Now costs 2000 Power during "Phoenix Rebirth".
- "Phoenix Rebirth": Can now resurrect more than once per match, but not more than once per round.

=====================================
08/08/17 - Version 2017.08.08
=====================================

- Corrected post-round bug that would delay win animations.

=====================================
08/05/17 - Version 2017.08.05
=====================================

- Adjustments on hit animations.
- 6z: Now causes wallbounce on counterhit.
- j2z: Now moves downward at a 45 degree angle.
- j2z: Landing recovery reduced by 3f.
- Throw: Corrected timing of throw proration.
- Resurrection: No longer hits OTG.
- Self-Harming Fire Talons: Power gains on hit increased (20/10->40/20).
- Blazing Bamboo Tube: Power gains adjusted (15/80/40->20/80/40).
- "South Wind, Clear Sky -Mt. Fuji Volcano-": Velocity increased.

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06/05/17 - Version 2017.06.05
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- Throw: P1 power gains increased, P2 power gains increased.

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05/25/17 - Version 2017.05.25
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- "South Wind, Clear Sky -Mt. Fuji Volcano-": Fixed bug in IKEMEN where damage proration was being applied incorrectly.

=====================================
04/25/17 - Version 2017.04.25
=====================================

- Fixed bug involving graphical display of Spellcard selection.
- Fixed bugs where certain conditions would not trigger "Phoenix Rebirth" where they should have.
- 6z: Fixed bug on damage proration values.
- St. Germain's Forewarning: Can no longer be used if Mokou is at maximum Power.
- "Immortality's Reckless Sacrifice": Revamped. Mokou now does a projectile-invincible tackle before performing
      the remainder of the attack's animation.
- "Phoenix Rebirth": Now available regardless of which Last Word is selected. Can now only activate once per match.
- New Last Word: "Raging Eternal Volcanic Flame" (236236x+y+z)

=====================================
03/14/17 - Version 2017.03.14
=====================================

- Fixed error with anim 5160.
- All of Mokou's normals that deal self-damage now also deal unkillable chip damage.
- 5z: Damage increased (75->85).
- 2z: Damage increased (80->90).
- j.5z: Damage increased (80->95).
- j.2z: Damage increased (85->100).

=====================================
02/05/17 - Version 2017.02.05
=====================================

Changes from Version 2017.01.14

- St Germain's Forewarning: Charge speed doubled. Power gained per Life slightly increased.
- Mt Fuji Eruption: Fixed bug involving juggle flags. Can now be airblocked.

=====================================
01/14/17 - Version 2017.01.14
=====================================

Changes from Version 2016.10.30

- 5y: Damage increased (45->50).
- 6y: Damage increased (70->80).
- 5z: Damage increased (65->75).
- 6z: Damage increased (30*50->40*60).
- 2z: Damage increased (75->85).
- j5z: Damage increased (70->80).
- j2z: Damage increased (80->85).
- New Special: St. Germain's Forewarning (X+Y+Z).
- Resurrection: Recovery frames decreased by 10f on all versions.

=====================================
10/30/16 - Version 2016.10.30
=====================================

Changes from Version 2016.10.30

- Corrected recoverable Life meter displaying excess meter when certain options are selected.
- Corrected issue with knockdowns.
- Corrected knockdown behavior on custom states.

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10/10/16 - Version 2016.10.10
=====================================

Changes from Version 2016.09.22

- Resurrection: Vertical velocity on recovery decreased.
- Immortality's Reckless Sacrifice: Startup reduced by 10f.
- Immortality's Reckless Sacrifice: P2 power gain per hit increased (20->50).

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09/22/16 - Version 2016.09.22
=====================================

Changes from Version 2016.08.25

- Maximum Life reduced: 1000 -> 900
- Fixed getup from liedown animation issues.
- Self-Harming Fire Talons: 2nd & 3rd hits no longer autocorrect.
- Phoenix Rebirth: Automatic life drain speed increased by 50%.

=====================================
08/25/16 - Version 2016.08.25
=====================================

Changes from Version 2016.06.04

- Walk and Dash speeds increased.
- Fixed Head & Mid positions.
- Adjusted horizontal movement during ground tech recovery.
- 5x, 2x, and j.5x no longer drain Mokou's health.
- Flame Punch: Distance travelled increased. Recovery time increased by 1f.
- Resurrection: Vertical hit velocity increased.
- "Immortality's Reckless Sacrifice": Fixed attack glitch when Mokou is hit during startup.
- "Phoenix Rebirth": No longer limits Mokou's maximum life to 800.
- "Phoenix Rebirth": Music now properly stops when Mokou is KOed.

=====================================
06/04/16 - Version 2016.06.04
=====================================

Changes from Version 2016.02.17

- Fixed control issues with spellcard & palette selection.
- Flame Talismans: Improved interaction with Yukari's Ride the Waves.
- Mt. Fuji Eruption: Is now classed as a melee attack.
- "Phoenix Rebirth": Last Word BGM added.

=====================================
02/17/16 - Version 2016.02.17
=====================================

Changes from Version 2016.01.10

- Maximum life when selecting "Phoenix Rebirth" increased: 700 -> 800. Maximum life when selecting "Immortality's
  Reckless Sacrifice" unchanged.
- Adjusted command priority of dashes. Should no longer interfere with special inputs.
- 5x: Life drain amount decreased: 5 -> 3
- 5y: Life drain amount decreased: 15 -> 9
- 6y: Life drain amount decreased: 20 -> 16
- 5z: Life drain amount decreased: 20 -> 12
- 6z: Life drain amount decreased: 15x2 -> 9x2
- 2x: Life drain amount decreased: 5 -> 3
- 2y: Life drain amount decreased: 15 -> 9
- 2z: Life drain amount decreased: 20 -> 12
- j5x: Life drain amount decreased: 10 -> 6
- j5y: Life drain amount decreased: 15 -> 9
- j5z: Life drain amount decreased: 20 -> 12
- j2z: Life drain amount decreased: 20 -> 12
- j2z: Damage increased: 70 -> 80
- j2z: Vertical hitbox reach increased
- xy/4xy: Life drain amount decreased: 5x5,25 -> 3x5,15
- Self-Harming Fire Talons: Life drain amount decreased: 15x3 -> 12x3
- Mt Fuji Eruption: Life drain amount decreased: 20 -> 16
- "South Wind Clear Sky -Mt Fuji Volcano-" Life drain amount decreased: 10,1x4,130 -> 8,1x4,104
- "Fire Bird -Flying Phoenix-": Life drain amount decreased: 120 -> 96
- "Immortality's Reckless Sacrifice": Damage per hit reduced: 33x12 -> 31x12
- "Immortality's Reckless Sacrifice": Damage now scales with Mokou's recoverable health, up to 150% maximum.

=====================================
01/10/16 - Version 2016.01.10
=====================================

Changes from Version 2015.12.25

- "Phoenix Rebirth": Fixed freeze issues when Mokou is KOed from certain custom states

=====================================
12/25/15 - Version 2015.12.25
=====================================

First public release


------------------
Movelist
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X - Light Attack
Y - Medium Attack
Z - Heavy Attack
A - Dash Shortcut 
B - Shortcut for y+z
C - Shortcut for x+y+z
Start - Taunt

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Command Moves
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Note: Each move indicates if it can be done on the ground only [G], in the air only [A], or both [GA]

* F,F or F+a (66 or 6a) - Forward Dash [GA] 
- The ground version can be jump cancelled or cancelled into ground moves, while the aerial version can be cancelled
  into aerials.

* B,B or B+a (44 or 4a) - Backward Dash [GA]
- Both the ground and aerial versions can be cancelled into aerials.

* y+z (5yz) - Forward Throw [G]
- Can be teched out of by pressing any button while holding back or forward; opponent cannot tech if grabbed in the
  middle of an attack.

* B+y+z (4yz) - Backward Throw [G]
- Can be teched out of by pressing any button while holding back or forward; opponent cannot tech if grabbed in the
  middle of an attack.

* F+y (6y) - Overhead Kick [G]
- A relatively fast but unsafe overhead Kick. Hits high.

* F+z (6z) - Flame Punch [G]
- Mokou thrusts forward with a flaming punch. Hits twice.

* j.D+z (j.2z) - Flaming Divekick [A]
- Mokou does a divekick straight downward. Hits OTG.

------------------
Specials
------------------

* B,DB,D + x/y/z (412x, 412y, or 412z) - Guard Cancel Counter [G]
- Requires 1000 Power, can only be done during blockstun. Mokou counterattacks using the X version of Resurrection.

* X+Y+Z (xyz) - Spontaneous Combustion [G]
- Toggleable Skill. While activated, Mokou's life will start to gradually drain, converting it into recoverable health. In 
  addition, Mokou's attacks will now also drain her Life, but will receive a 25% damage increase. Pressing X+Y+Z again or using
  Resurrection or "Immortality's Reckless Sacrifice" will toggle this skill off.

* D,DF,F + x/y/z (236x, 236y, or 236z) - Self-Harming Fire Talons [G]
- Mokou slashes with flaming claws, which can be cancelled into a 2nd and 3rd slash with the attack buttons. The
  second slash knocks down while the 3rd slash causes Mokou to jump up to follow the opponent with another upward
  slash. 

* D,DB,B + x/y/z (214x, 214y, or 214z) - Blazing Bamboo Tube [G]
- Mokou does a backflip, which throws a flaming bamboo that explodes after a short distance. The explosion causes
  wallslam on hit. Button press determines the angle at which the talisman is fired.

* F,D,DF + x/y/z (623x, 623y, or 623z) - Resurrection [G]
- Mokou erupts into a flaming pillar, then resurrects in an explosion of fire, causing her to regain all health consumed
  by using her attacks. Hits OTG. If Spontaneous Combustion is active, Mokou will instead expend all recoverable Life
  in exchange for extra damage, which scales based on how much recoverable Life she has.

* B,D,DB + x/y/z (421x, 421y, or 421z) - Mt. Fuji Eruption [G]
- Mokou pounds the ground, causing a low-hitting pillar of flames to erupt some distance away from her. Button press
  determines the distance away from Mokou the pillar is spawned. If Spontaneous Combustion is active, the pillar becomes larger
  and both startup and recovery times are reduced. Can be jump cancelled on hit.

------------------
Spellcards
------------------

=============================
Level 1 Spellcards
=============================

* D,DB,B,D,DB,B + x/y/z (214214x, 214214y, or 214214z) - Hourai "South Wind, Clear Sky -Mt. Fuji Volcano-" [GA]
- Mokou performs a divekick, dragging the opponent with her into the ground, before causing a volcanic eruption underneath
  them while recoiling back. The divekick hits high, while the eruption hits OTG. If performed from the ground, Mokou will
  perform a rising kick that launches the opponent before going into the divekick. Both versions have startup invincibility.

* D,DF,F,D,DF,F + x/y/z (236236x, 236236y, or 236236z) - Immortal "Fire Bird -Flying Phoenix-" [G]
- Mokou charges a ball of fire in the palm of her hand, which then emerges in the shape of a phoenix before firing at the
  opponent. 10 hit projectile.

=============================
Level 3 Spellcards
=============================

* D,DB,B,D,DB,B + x+y+z (214214xyz) - Regretful Life "Immortality's Reckless Sacrifice" [G]
- Mokou engulfs herself in flames, charging at the opponent. On successful contact, Mokou gathers a ball of flame in her hand, 
  then engulfs the entire screen, incinerating everything as the remainder of Mokou's Life is converted to recoverable health. 
  When Mokou reappears, she will regain all recoverable health, similar to her Resurrection special. If Spontaneous Combustion is
  active, the damage dealt per hit will scale up with the amount of recoverable health Mokou has when the move is first executed, 
  but will expend all recoverable Life instead of restoring it. Mokou is invulnerable to projectiles during the initial tackle.
  NOTE: Must be chosen at the beginning of the match.

* D,DF,F,D,DF,F + x+y+z (236236xyz) - "Raging Eternal Volcanic Flame" [G]
- Mokou pounds the ground, creating a screen-wide earthquake that causes a volcanic eruption at the opponent's feet. Relatively
  fast startup, but difficult to connect against an airborne opponent and very punishable on block.
  NOTE: Must be chosen at the beginning of the match.

------------------
Credits
------------------

Elecbyte 		- For making MUGEN.
ZUN             	- For creating the Touhou project.
Daniel9999999		- Recycled code portions, beta testing, and a good friend in general
Flawless		- Original X-Costume Selector code
Isu			- Original sprites
Arxos			- Various bugfixes
DoomBowser		- Additional minor fixes

Palette Contributors: 
- Smoke072
- raneri
- flowrellik
- GarchompMatt/PlasmoidThunder
- Dylanius9000
- ArtistofLegacy
- Ryoucchi

Beta Testers & Feedbackers:
- Traweezie
- DoomBowser
- Rodknee