-------------------------------------
Patchouli Knowledge (Patchouli_RP)
(Touhou: Gensokyo Reloaded version)
-------------------------------------
Author: RicePigeon

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Contents
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1. Contents (You're reading this)
2. Version Changes
3. Disclaimer
4. System Info
5. Movelist
  5a. Command Moves
  5b. Specials
  5c. Spellcards
6. Credits

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Version Changes
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=====================================
11/22/20 - Version 2020.11.22
=====================================

- [System] Updated a few victory quotes.
- [System] Fixed bug where Patchouli was vulnerable to grabs during pre-jump frames.
- [System] Fixed graphical bug involving dash effects during superpauses. 
- [System] Fixed an issue where getup invulnerability would end prematurely if an attack was performed on the same frame control was regained.
- [System] Added workaround that would resolve a bug in Stupa's Training character.
- [System] Corrected button strength priority in commands; higher strength buttons now take priority over lower strength buttons.
- Fixed incorrect hitstun value & counterhit hitstun bonus not being applied against airborne opponents on most Normals.
- 5x: Corrected fall acceleration for airborne opponents.
- 5y: Corrected sprite drawing priority, fixed bug involving proration not applying on the last possible active frames of the attack.
- 6y: Corrected sprite drawing priority.
- 5z: Corrected fall acceleration for airborne opponents.
- 6z: Now causes a hard knockdown.
- 2x: Corrected fall acceleration for airborne opponents.
- 2y: Corrected fall acceleration for airborne opponents.
- 2z: Opponent now turns to face Patchouli when hit, p2 guard velocity increased.
- j5x: Corrected fall acceleration for airborne opponents.
- j5y: Corrected fall acceleration for airborne opponents.
- j5z: Corrected fall acceleration for airborne opponents, fixed bug involving proration not applying on the last possible active frames of the attack.
- Throw: No longer turns to face opponent on startup.
- Throw: Fixed bug where Stupa's Training character could not tech the throw.
- Throw: Fixed timing where Throw proration flag was set prematurely.
- Summer Red [Ground]: Recovery decreased by 2f.
- Autumn Blade [Y ver]: Recovery decreased by 4f.
- Autumn Blade [Z ver]: Recovery decreased by 7f.
- Emerald City: Fixed bug where counterhit hitstun bonuses were not being applied, fixed improper hitstun value vs airborne opponents.
- Winter Element: Fixed improper hitstun value vs airborne opponents, now hits OTG.
- "St. Elmo's Pillar": Fixed improper hitstun value vs airborne opponents, fixed improper slide time on guarding opponents.
- "Elemental Harvester": Fixed issue where effects would desynch during p2 superpauses, opponent now turns to face Patchouli when hit.
- "Elemental Harvester": Fixed improper hitstun value vs airborne opponents.
- "Royal Flare": Fixed issue where effects would desynch during p2 superpauses.
- "Royal Flare": Fixed improper hitstun value vs airborne opponents, fixed improper slide time on guarding opponents.
- "Philosopher's Stone": Fixed issue where effects would desynch during p2 superpauses.
- "Philosopher's Stone": Fixed improper hitstun value vs airborne opponents,
- "Philosopher's Stone": Duration decreased (14 sec -> 12 sec), cooldown between crystal usage decreased (3 sec -> 2.5 sec).

=====================================
09/17/20 - Version 2020.09.17
=====================================

- [System] Tech recovery command changed to hold x/y/z before hitting ground. Can now tech left or right.
- [System] All combos now apply a one-time 75% prorate for the second attack onward.
- [System] Implemented flag that prevents multi-hit moves from applying forced 75% proration to its remaining hits.
- Throw: tech window increased (7f->15f).
- Throw: Fixed Ikemen-exclusive bugs.
- 2z: Hit velocity on block increased.

=====================================
05/24/20 - Version 2020.05.24
=====================================

- [System] Fixed an IKEMEN-exclusive damage dampening issue.
- Summer Red [All versions]/Autumn Blade/Winter Element: Removed legacy code that would incorrectly set the
  projectiles to inactive if they were used before the juggle flag had been reset.
- Summer Red [Aerial version]/Sylphae Horn: Adjusted landing animation.
- "Elemental Harvester": Damage per hit decreased (22->21).

=====================================
04/22/20 - Version 2020.04.22
=====================================

- Sylphae Horn: Fixed a bug where leaves would not destroy themselves offscreen if fired at certain angles.
- "St. Elmo's Pillar": Fixed a bug where the attack would persist through the opponent's superpause.
- "Royal Flare": Fixed a bug where the attack would persist through the opponent's superpause.

=====================================
12/08/19 - Version 2019.12.08
=====================================

- Fixed a graphical issue with the taunt.

=====================================
12/02/19 - Version 2019.12.02
=====================================

- [System] Juggle system now functions independently of M.U.G.E.N's default juggle system.
- [System] Palette remapping now functions correctly when the character turns.

=====================================
09/02/19 - Version 2019.09.02
=====================================

- [System] Additional miscellaneous common state fixes.
- Summer Red: Corrected a hitoverride bug introduced in Version 2019.06.05.

=====================================
08/25/19 - Version 2019.08.25
=====================================

- [System] Fixed an issue where the tech recovery wasn't using all two-punch button combinations.
- [System] Miscellaneous common state fixes and adjustments.
- [System] Fixed various timing issues pertaining to Spellcard effects.
- [System] Opponents will now always go into the air recovery anim at the same time as the reset state.
- [System] Reset landing now grants opponents increased full invulnerability (2f->3f) and 6f extra grab invulnerability.
- [System] Added numerous state numbers that were missing from the tick fix code.
- "Royal Flare": Sounds effects no longer continue to play if Patchouli is hit mid-attack.

=====================================
08/03/19 - Version 2019.08.03
=====================================

- [System] Corrected ground tech behavior.

=====================================
06/07/19 - Version 2019.06.07
=====================================

- Winter Element: Y and Z versions no longer disappear if Patchouli is hit.

=====================================
06/05/19 - Version 2019.06.05
=====================================

- Revamped the character's file structure.
- Realigned certain gethit sprites.
- [System] Updated common states to the latest Gensokyo Reloaded character standards.
- [System] Minor adjustments to hurtboxes in most states.
- [System] Minor adjustments to some common state animations.
- [System] Updated Recovery frame flags to current standards.
- [System] Updated Hitdef triggers to current standards.
- [System] Groundbounces & Wallbounces no longer allow opponents to quick getup upon landing.
- [System] Fixed timing issues with groundbounce angledraw and offset.
- [System] Corrected regular jump start time (5f->4f).
- [System] Corrected regular jump landing time (5f->4f).
- [System] Forward dash minimum and maximum durations now match those of the latest Gensokyo Reloaded character standards.
- [System] Corrected forward dash startup time (2f->4f).
- [System] Corrected time in which the forward dash can be jump cancelled.
- [System] Corrected Forward dash skid animation time (9f->8f).
- [System] Corrected back hop/air dash landing times (10f->8f).
- [System] Repositioned dash effects.
- [System] Adjusted how the character handles landing sounds in certain basic states.
- [System] Air dashes now have a height restriction when ascending.
- [System] Replaced cornerpush system.
- [System] Fixed visual issue where the tech recovery explod was being affected by palfx.
- [System] Fixed IKEMEN exclusive visual issue where certain effect helpers would incorrectly generate a shadow.
- [System] Rudimetary A.I. implemented.
- All Normals and Command Normals: Hurtboxes adjusted slightly.
- 6y: No longer loses overhead properties when chained into.
- 5z: Can no longer cancel into 6y.
- j.5x: Hitbox repositoned, size increased
- j.5x: Startup decreased (7f->5f). 
- Throw: Corrected inability to conserve forward dash momentum into the attack. 
- Throw: Now applies 90% normal proration.
- Guard Cancel: No longer gains counterhit bonuses.
- Summer Red: Hurtboxes adjusted slightly.
- Summer Red [Air]: Adjusted effects to reflect projectile trajectory.
- Sylphae Horn: Corrected visual bug when projectiles fire.
- Sylphae Horn: Now fires 2 additional projectiles during Philosopher's Stone.
- Winter Element: Geyser now disappears if Patchouli is hit before it becomes active.
- Winter Element: Spellcard cancel timing adjusted.
- Autumn Blade: Hurtboxes adjusted slightly.
- "St Elmo's Pillar": Hurtboxes adjusted slightly.
- "St Elmo's Pillar": Recovery frames are now flagged properly.
- "Royal Flare": Hurtboxes adjusted slightly.

=====================================
01/23/19 - Version 2019.01.23
=====================================

- 5x: Damage decreased (30->25), proration increased (0.92->0.95).
- 2x: Damage decreased (30->25), proration increased (0.9->0.92).
- 5y: Hitbox priority decreased.
- 5y: Proration increased (0.92^2->0.945^2), damage decreased (35x2->31x2).
- 6y: Fixed bug where move causes less raw damage when cancelled into.
- 6z: Now causes a knockdown, hitvels adjusted.
- 2z: Removed. 3z input remapped to 2z.
- j5y: Proration increased (0.8->0.85).
- j5z: Proration increased (0.84^2->0.895^2).
- Summer Red: Fixed juggle flags, hitstun and blockstun increased by 3f. Grounded recovery increased by 4f.
- Summer Red [Air]: Recoil reduced, hitstun and blockstun now the same as grounded version.
- Sylphae Horn: Fixed bug involving combo counter. Supercancel conditions adjusted.
- Emerald City: Vertical hit velocity increased, proration increased (0.75->0.8).
- Autumn Blade: Fixed juggle flags.
- Winter Element: Proration increased (0.75->0.8).
- "St. Elmo's Pillar": Fireball now lands 3f earlier. Velocity formula adjusted to compensate.
- "Elemental Harvester": Can now be used in midair.
- "Royal Flare": Damage per hit increased (Total damage: 440->460), vertical hit velocity increased.
- "Philosopher's Stone": Fixed unintended behavior that allowed p2 to recover prematurely.

=====================================
12/02/18 - Version 2018.12.02
=====================================

- [System] Fixed bug involving OTGs.

=====================================
10/18/18 - Version 2018.10.18
=====================================

- Fixed forward dash behaviors.

=====================================
09/20/18 - Version 2018.09.20
=====================================

- Fixed a minor issue with reset.

=====================================
06/26/18 - Version 2018.06.26
=====================================

- Fixed bugs with cancels & command processing.
- Updated command inputs to current standards (courtesy of Plasmoidthunder).
- Adjustments to hurtboxes on certain system animations.
- Slight adjustments to airdash behaviors.
- 5x: Hitbox size increased.
- 5y: Hitbox position adjusted.
- New Command Normal: 6z.
- 2y: Hitbox & Hurtbox adjusted.
- 3z: Velocity increased.
- j5y: Hitbox now remains consistent during all active frames.
- j5z: Hitbox position adjusted.
- Summer Red: Hitstun & Blockstun decreased by 13f.
- Summer Red [Ground]: Recovery decreased by 13f.
- Summer Red [Air]: Now induces recoil, button press now determines angle.
- Spring Wind: Removed. Replaced with Sylphae Horn.
- Winter Element: Fixed bug with juggle flags, startup reduced by 1f.
- "Philosopher's Stone": Duration decreased (1200f->840f), chip damage on crystal projectiles decreased (5xN->2xN).

=====================================
05/27/18 - Version 2018.05.27
=====================================

- Fixed counterhit related bugs.

=====================================
05/19/18 - Version 2018.05.19
=====================================

- Fixed additional bugs in reset system.

=====================================
03/21/18 - Version 2018.03.21
=====================================

- Fixed bugs involving Dash behaviors.
- Fixed guarding behavior regarding crossups.
- Fixed invuln time on Guard Cancel.
- Adjustments to reset behavior.
- Emerald City: Hitbox size increased.

=====================================
11/25/17 - Version 2017.11.25
=====================================

- Adjustments to system animations.
- Fixed missing dust animations on ground tech animation.
- Winter Element: Is now air blockable.
- "St. Elmo's Pillar": Vertical hit velocity increased.
- "St. Elmo's Pillar": Proration decreased (70%->60%).
- "St. Elmo's Pillar": Is now air blockable.
- "Elemental Harvester": Is now air blockable.
- "Royal Flare": Total damage increased (400->440).
- "Royal Flare": Is now air blockable.
- "Royal Flare": Now applies additional proration when used in a combo.
- "Philosopher's Stone": Now applies additional proration when used in a combo.

=====================================
10/18/17 - Version 2017.10.18
=====================================

- New mechanic added: Guard Cancel Counter (412x/y/z during blockstun).
- 5y: Power gains decreased (0/40x2/20x2->0/30x2/15x2).
- 5z: Power gains decreased (0/120/60->0/90/45).
- 2y: Power gains decreased (0/80/40->0/60/30).
- 2z: Power gains decreased (0/120/80->0/90/45)
- 2z: Damage increased (70->80), Proration decreased (80%->75%).
- 3z: Power gains decreased (0/120/60->0/90/45).
- 3z: Damage decreased (80->70), Proration decreased (80%->75%).
- j5y: Power gain decreased (0/80/40->0/60/30).
- j5z: Power gains decreased (0/60x2/30x2->0/45x2/22x2).
- Throw: Fixed bug where throw would not come out if Patchouli is crouching.
- Summer Red: Proration increased (80%->85%).
- Spring Wind: Startup power gain decreased (45->30).
- Autumn Blade: Chip damage decreased (6x3->5x3).
- "Elemental Harvester": Damage increased (20xN->22xN), proration decreased (98.5%xN->97%).
- "Philosopher's Stone": Now has a visible gauge to show remaining time.

=====================================
08/19/17 - Version 2017.08.19
=====================================

- Safeguard implemented if target is somehow lost during throws.

=====================================
08/02/17 - Version 2017.08.02
=====================================

- Summer Red: Can now be used in midair.
- Autumn Blade: All versions now hit exactly 3 times. Button press now determines angle.
- Autumn Blade: All non-Philosopher Stone versions now deal 28x3 damage.
- Autumn Blade: Hitbox size decreased.
- Dew Spear: Removed. Replaced with Emerald City.
- "Elemental Harvester": Now moves Patchouli forward on use.

=====================================
06/13/17 - Version 2017.06.13
=====================================

- Fixed hurtbox placement in several gethit animations.
- Taunt: Fixed binding bug on book FX.
- 5y: Proration per hit increased (0.91->0.92).
- 6y: Damage increased (65->75).
- 5z: Damage increased (70->80), Proration decreased (0.85->0.80).
- 2x: Hitpause time reduced.
- 2z: Damage increased (60->70).
- 3z: Damage increased (70->80).
- j5x: Hitpause time reduced.
- j5z: Proration per hit increased (0.80->0.84).
- Summer Red: P1 power gain on hit increased (40->60). P2 power gain on hit increased (20->30).
- Dew Spear: Power gain on startup increased (20->30).
- Autumn Blade [X version]: Adjusted hit velocities against standing opponents.
- Autumn Blade [Z version]: P1 power gain per hit decreased (32->22).
- Autumn Blade [Z version]: P2 power gain per hit decreased (16->11).
- Winter Element [Philosopher's Stone]: Revised hitbox of geysers. Now always deals 2 hits worth 140 damage.

=====================================
05/31/17 - Version 2017.05.31
=====================================

- Corrected improper horizontal velocity when jumping out of a forward dash.
- Spring Wind: Now has a 3 second cooldown after use, using again during cooldown reduces pushback effectiveness.

=====================================
05/23/17 - Version 2017.05.23
=====================================

- Fixed misalignment in select portrait.
- Fixed bug where damage proration would not apply correctly in IKEMEN.
- "Royal Flare": Hit velocity increased.

=====================================
04/19/17 - Version 2017.04.19
=====================================

- Fixed bug involving graphical display of Spellcard selection.

=====================================
03/14/17 - Version 2017.03.14
=====================================

- Fixed issue with anim 5160.
- Patchouli finally learned how to break her silence kudos to GarchompMatt.

=====================================
02/23/17 - Version 2017.02.23
=====================================

- Fixed issue with anims 5030 & 5035.

=====================================
01/28/17 - Version 2017.01.28
=====================================

Changes from Version 2016.11.12

- Fixed bug on palette & spellcard selector on player 2 side.

=====================================
11/12/16 - Version 2016.11.12
=====================================

Changes from Version 2016.10.31

- Dew Spear [Z version]: Corrected bug with input.

=====================================
10/26/16 - Version 2016.10.31
=====================================

Changes from Version 2016.10.26

- Fixed knockdown issues.

=====================================
10/26/16 - Version 2016.10.26
=====================================

Changes from Version 2016.10.15

- Fixed KO animation issues.

===================================================
10/15/16 - Version 2016.10.15
===================================================

Changes from Version 2016.08.07

- Fixed Ground tech animation.
- Taunt added.
- Fixed lose by time over animation.
- Improved command detection.
- Fixed glitch when dashing immediately after getting up from liedown.
- 5x: Damage reduced (35->30).
- Spring Wind: Effects now properly disappear when Patchouli is hit.
- "St Elmo's Pillar": P2 power gain on hit increased (200->300).
- "Elemental Harvester": P2 power gain per hit increased (20->22).
- "Royal Flare": P2 power gain per hit increased (10->15).

===================================================
08/07/16 - Version 2016.08.07
===================================================

Changes from Version 2016.01.06

- Corrected control bug in palette selection.
- Life increased (850 -> 900).
- Walk speed slightly increased.
- Jumping gravity increased.
- 5y: Damage per hit increased (30 -> 35).
- Throw/Back Throw: Opponent now bounces off the ground.
- Throw/Back Throw: Startup decreased by 1f.
- Spring Wind: Startup time on all versions decreased by 2f. Startup invincibility decreased by 2f.
- Spring Wind [Z Version]: Now has additional 16f of Projectile invincibility at startup.
- Dew Spear: Now causes Groundbounce.
- Winter Element: Vertical size increased on both normal and Philosopher's Stone versions.

===================================================
01/06/16 - Version 2016.01.06
===================================================

Changes from Version 2016.01.04

- Autumn Blade: Fixed bug on Z and Philosopher's Stone versions that prevented move from hitting 3 times

===================================================
01/04/16 - Version 2016.01.04
===================================================

Changes from Version 2016.01.02

- Fixed bug where Throw would not activate

===================================================
01/02/16 - Version 2016.01.02
===================================================

Changes from Version 2013.12.31

- Added 6 new palettes
- Adjusted Ground & Air Dash behaviors
- Adjusted Dash cancelling timings
- Adjusted input timings
- B is now shortcut for Y+Z
- C is now shortcut for X+Y+Z
- Palette & Spellcard selector implemented
- Spellcard use & text effects redone
- Chip damage on specials & supers adjusted
- Meter gain values adjusted on all attacks
- Juggle system redone
- Counterhit detection added
- 5x: Proration decreased: 80% -> 92%
- 5y: Proration decreased: 80%x2 -> 91%x2
- 6y: Now loses overhead properties if cancelled into
- 6y: Damage increased: 55 -> 65
- 6y: Proration decreased: 80% -> 85%
- 5z: Proration decreased: 80% -> 85%
- 2x: Damage increased: 20 -> 30
- 2x: Proration decreased: 80% -> 90%
- 2y: Damage increased: 50 -> 55
- 2y: Proration decreased: 80% -> 85%
- 2z: Damage reduced: 70 -> 60
- 2z: vertical acceleration on p2 increased
- 3z: Vertical acceleration on p2 increased
- j5x: Hitbox lowered
- j5x: Damage increased: 30 -> 45
- j5x: Proration reduced: 80% -> 90%
- j5y: Hitbox vertical size increased
- j5y: Damage increased: 55 -> 60
- j5z: Damage increased: 38x2 -> 45x2
- Summer Red: Damage increased: 60 -> 70
- Summer Red: Proration increased: 85% -> 80%
- Autumn Blade (Y version): Damage per hit reduced: 37.5x2 -> 36x2
- Autumn Blade (Z version): Damage per hit reduced: 38x3 -> 35x3
- Autumn Blade (Philosopher's Stone version): Damage per hit reduced: 54.5x3 -> 50.5x3
- Autumn Blade (All versions): Proration per hit decreased: 85%xN -> 93%xN
- Spring Wind: Startup time on all versions reduced by 1f.
- Dew Spear: Damage per hit increased: 30xN -> 35xN
- Dew Spear: Proration per hit reduced: 90%xN -> 92%xN
- Winter Element: Damage increased: 80 -> 95
- Winter Element: Proration increased: 85% -> 75%
- Fire Metal Sign "Saint Elmo's Pillar": Now applies 92.5% proration when cancelled into.
- Fire Metal Sign "Saint Elmo's Pillar": Damage reduced: 220 -> 210
- Fire Metal Sign "Saint Elmo's Pillar": Proration increased: 87% -> 70%
- Metal Wood Sign "Elemental Harvester": Now applies 92.5% proration when cancelled into.
- Metal Wood Sign "Elemental Harvester": Startup time reduced by 4f
- Metal Wood Sign "Elemental Harvester": Startup invincibility time reduced by 2f
- Metal Wood Sign "Elemental Harvester": Damage per hit reduced: 31x14 -> 20x14
- Metal Wood Sign "Elemental Harvester": Proration per hit reduced: 90%x14 -> 98.5%x14
- Sun Sign "Royal Flare": Damage per hit increased: 8x40 -> 10x40
- Sun Sign "Royal Flare": Total proration increased: 100% -> 10%
- Five Elements "Philosopher's Stone": Crystal projectile damage increased: 20 -> 25
- Five Elements "Philosopher's Stone": Crystal projectile proration reduced: 90%x3 -> 91%x3 

===================================================
12/31/13 - Version 2013.12.31
===================================================

Changes from BETA 5b

Added 09/18/13:
	- Removed debug commands.
Added 12/25/13:
	- Standing 5y: Number of hits reduced by 1 (3 -> 2)
	- Standing 5y: Damage per hit increased (20 -> 30)
	- Standing 5y: Pushback slightly increased.
	- 2z, Throws, and all supers now perform Untechable Knockdown.
Added 12/31/13:
	- Improved command fluidity and negative edge detection.
	- Slight alteration to the way instant air dashing is handled.

===================================================
09/16/13 - Version 2013.09.16.BETA 5b (PUBLIC BETA)
===================================================

Changes from BETA 4

Added 08/09/13 (BETA 5):
	- Increased hitstun on j.5y by 4.
	- Blockstun on Dew Spear drastically decreased. Recovery time increased by 20 frames.
	- Dew Spear and Winter Element no longer have guarding restrictions on ground.
	- Spring Wind recovery time increased by 4 ticks.
Added 09/14/13 (BETA 5b):
	- Added missing book anim on Royal Flare.

==========================================
08/07/13 - Version 2013.08.07.BETA 4
==========================================

Changes from BETA 3

Added 08/06/13:
	- Hitvels on ground normals adjusted.
	- Hitbox size on 5y adjusted.
	- 5y now easier to connect more than one hit on airborne opponents
	- 2z hitbox size adjusted
Added 08/07/13:
	- Fixed bug in backward throw where swords would cut horizontally instead of stab.

==========================================
08/05/13 - Version 2013.08.05.BETA 3
==========================================

Changes from BETA 2

Added 07/21/13:
	- 6y no longer forces stand
	- Stand to Crouch and Crouch to Stand anims now last 6 ticks each
	- Throw escape animations added
	- Hitboxes on gethit anims redone
	- Required Sprites Corrected
	- Cropped SFF of unused sprites

==========================================
07/17/13 - Version 2013.07.17.BETA 2
==========================================

Added 07/17/13:
	- Elemental Harvester: Hitbox size increased
	- Fixed bug on Juggle points not resetting under certain conditions
	- 5y: Hitbox size increased.
Added 07/20/13:
	- Added winpose
	- Philosopher's Stone: Damage from Crystal Projectiles reduced: 30 -> 20

==========================================
07/07/13 - Version 2013.07.07.BETA 1
==========================================

KNOWN ISSUE:

- None Yet


------------------
Disclaimer
------------------

This character utilizes sprites and/or sound files ripped from Touhou Hisoutensoku as well as other sources
without the explicit permission of the copyright holders. All content not originally created by the author of
this character are the property of their respective copyright holders, which include but are not limited to:

- Twilight Frontier / Tasofro / Sunfish
- Team Shanghai Alice / ZUN / Kourindou Inc.
- Capcom / Capcom USA

The author of this character is not affiliated with any of the above persons or entities.


------------------
System Info
------------------

Normals can be chained into any higher strength normal attack. (Ie: X>Y>Z)
Normals can be cancelled into specials or supers.
Specials can be cancelled into supers.

Each move also has minimum scale value that cannot go below a certain percent. These values are:

All Normals: 10%
All Specials: 10%
All Lv1 Supers: 10%
All Lv3 Supers: 100%


------------------
Movelist
------------------
 
X - Light Attack
Y - Medium Attack
Z - Heavy Attack
A - Dash Shortcut 
B - Shortcut for y+z
C - Shortcut for x+y+z
Start - Taunt

------------------
Command Moves
------------------

Note: Each move indicates if it can be done on the ground only [G], in the air only [A], or both [GA]

* F,F or F+a (66 or 6a) - Forward Dash [GA] 
- The ground version can be jump cancelled or cancelled into ground moves, while the aerial version can be cancelled
  into aerials.

* B,B or B+a (44 or 4a) - Backward Dash [GA]
- Both the ground and aerial versions can be cancelled into aerials.

* y+z (5yz) - Forward Throw [G]
- Can be teched out of by pressing any button while holding back or forward; opponent cannot tech if grabbed in the
  middle of an attack.

* B+y+z (4yz) - Backward Throw [G]
- Can be teched out of by pressing any button while holding back or forward; opponent cannot tech if grabbed in the
  middle of an attack.

* F+y (6y) - Overhead Book Slam [G]
- Patchouli slams a book over the opponent's head. Hits overhead.

* F+z (6z) - Wind Vortex [G]
- Patchouli opens a book and ejects a horizontal cyclone. Hits melee and causes a knockdown. Can be airblocked.

------------------
Specials
------------------

* B,DB,D + x/y/z (412x, 412y, or 412z) - Guard Cancel [G]
- Requires 1000 Power, can only be done during blockstun. Patchouli counterattacks using the x version of Emerald City.

* D,DF,F + x/y/z (236x, 236y, or 236z) - Summer Red [GA]
- Patchouli aims her book and fires a fireball from it. Button press determines the speed. All 3 versions have the same startup
  and recovery
	X version: Slow (Ground), 60 degree downward
	Y version: Medium (Ground), 30 degree downward
	Z version: Fast (Ground), 0 degree forward
  PHILOSOPHER'S STONE EFFECT: Patchouli fires a second fireball at an angle away from the first.

* F,D,DF + x/y/z  (623x, 623y, or 623z) - Sylphae Horn [G]
- Patchouli twirls in place as she summons a gust of wind that kicks up a bunch of leaves that target the opponent. If Patchouli is hit
  before the leaves can fire, they will disappear. Button press determines the delay before firing and how high Patchouli jumps.
	X version: Most delay, fires after Patchouli hits the ground
	Y version: Medium delay
	Z version: Fires immediately
  PHILOSOPHER'S STONE EFFECT: Fires two additional leaves, for a total of 5.

* D,D + x/y/z (22x, 22y, or 22z) - Winter Element [G]
- Patchouli strikes a pose, causing a geyser to erupt from the ground. Button press determines position of the geyser. 
	X version: Close distance
	Y version: Med distance
	Z version: Far Distance
  PHILOSOPHER'S STONE EFFECT: Patchouli releases two adjacent geysers instead of 1. Each geyser gains an additional 50% height.

* F,DF,D,DB,B + x/y/z (63214x, 63214y, or 63214z) - Autumn Blade [G]
- Patchouli swings her arm, launching a metal blade at the opponent. All 3 versions travel at the same speed and hit 3 times. Button
  press determines angle at which the projectile is launched, and will bounce once if it touches the ceiling.
	X version: Launches projectile forward
	Y version: Launches projectile 30 degrees upward
	Z version: Launches projectile 60 degrees upward
  PHILOSOPHER'S STONE EFFECT: All versions deal more damage.

* B,D,DB + x/y/z (421x, 421y, or 421z) - Emerald City [G]
- Patchouli causes 2 earth crystals to rise, one on each side of her. Counts as a melee attack. X and Y versions have a bit of startup
  invincibility.
        X version: Least damage, most invulnerability, smallest crystals.
        Y version: Medium damage, some invulnerability, medium size crystals.
        Z version: Most damage, no invulnerability, largest crystals.
  PHILOSOPHER'S STONE EFFECT: All versions have the z version's crystals with quick startup and invincibility that lasts well after
  the active frames.

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Spellcards
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Level 1 Spellcards
=============================

* D,DF,F,D,DF,F + x/y/z (236236x, 236236y, or 236236z) - Fire Metal Sign "St. Elmo's Pillar" [G]
- Patchouli throws out a fireball, which explodes into a pillar of flame on contact with the ground. The projectile is aimed
  at the opponent's position on use.

* D,DB,B,D,DB,B + x/y/z (214214x, 214214y, or 214214z) - Earth Metal Sign "Elemental Harvester" [GA]
- Reversal. Patchouli surrounds herself with clockwork gears as she rises off the ground. Is completely invulnerable during the
  startup, but unsafe on block.

=============================
Level 3 Spellcards
=============================

* D,DF,F,D,DF,F + x+y+z (236236xyz) - Sun Sign "Royal Flare" [G]
- Patchouli creates a fireball over her head, which then engulfs the entire screen. Has long amount of startup and highly unsafe
  on block.

* D,DB,B,D,DB,B + x+y+z (214214xyz) - Five Elements "Philosopher's Stone" [G]
- Patchouli creates 5 elemental crystals that orbit her for 12 seconds. During this time, her power bar is locked at 0. Upon using
  one of her specials, the properties of that special move are enhanced if the corresponding elemental crystal is still intact, upon
  which the crystal will break. Broken Crystals will split into 3 energy projectiles that will charge forward in front of Patchouli.
  Broken crystals regenerate after 2.5 seconds, during which Patchouli is free to use the regular versions of her specials. See
  description for the specials above or below for a summary of how each special move is affected.
	Red Crystal:	Summer Red. Patchouli fires a second fireball at 45 degree angle.
	Blue Crystal:	Winter Element. Patchouli releases 2 geysers instead of 1. Each geyser gains an additional 50% height.
	Green Crystal:	Sylphae Horn. No additional effects.
	Yellow Crystal:	Autumn Blade. All versions now hit 3 times with extra damage, fast recovery, and safe on block.
	Brown Crystal: 	Dew Spear. Patchouli fires large crystals with quick startup & long invincibility.


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Credits
------------------

Elecbyte 		- For making MUGEN and making all kinds of fantasy fights possible.
ZUN & Tasofro		- Makers of Touhou
Idea Factory/Compile Heart - for creating Hyperdimension Neptunia.
Necromancer		- His/Her code archive
Gu			- Sprite rips and sprite alignment reference
DoomBowser		- Additional fixes

Darkflare		- Testing & Palettes
Daniel9x7/Sanae63	- Testing & Palettes
Random Talking Bush	- Voice rips
Sammyrms1		- More voice rips
PlasmoidThunder		- Original Voicepatch

Testers:
- DoomBowser