-------------------------------------
Sakuya Izayoi (Sakuya_RP)
(Touhou: Gensokyo Reloaded version)
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Author: RicePigeon

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Contents
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1. Contents (You're reading this)
2. Version Changes
3. System Info
4. Movelist
  4a. Command Moves
  4b. Specials
  4c. Spellcards
5. Credits

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Version Changes
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=====================================
11/25/21 - Version 2021.11.25
=====================================

- [System] Fixed oversight in juggle flag resets.
- [System] New victory quotes added against more characters. Several older victory quotes removed.
- [System] AI routines from Gensokyo Reloaded fullgame added, Sakuya will now actually fight back when AI is enabled.
- [System] Corrected command buffer for 6y and 4y; the former command will now always take priority over the latter.
- 5z: Fixed oversight where move would give p2 more Power on block than intended.
- 2x: Sakuya now returns to normal width during recovery frames.
- 2z: Fixed oversight that wouldn't apply bonus hitstun against airborne opponents on counterhit.
- j.5z: Fixed bug where effects would persistent after Sakuya lands.
- Time Paradox: Fixed an issue where the move could be used twice in a juggle.
- Time Paradox: Increased Sakuya's width during startup.
- "Inscribed Red Soul": Now plays landing sound effect during recovery.
- "Sakuya's World": Fixed issue where projectiles spawned during timefreeze would ignore damage scaling.
- "Sakuya's World": Added failsafe that would immediately cancel the timefreeze effect if Sakuya is somehow hit or if an opposing Sakuya uses "Sakuya's World" at the same time.
- "Jill the Ripper": Time restriction removed, Sakuya can now perform "Jill the Ripper" at any time while "Sakuya's World" is active.

=====================================
11/22/20 - Version 2020.11.22
=====================================

- [System] Fixed bug where Sakuya was vulnerable to grabs during pre-jump frames.
- [System] Fixed graphical bug involving dash effects during superpauses. Does not apply to pause from Sakuya's World.
- [System] Fixed an issue where getup invulnerability would end prematurely if an attack was performed on the same frame control was regained.
- [System] Removed timestop effect from Sakuya's intros, which caused issues with player 2 intros in some characters.
- [System] Added workaround that would resolve a bug in Stupa's Training character.
- [System] Corrected button strength priority in commands; higher strength buttons now take priority over lower strength buttons.
- [System] Fixed minor oversight in cornerpush values for various Normals & other attacks.
- [System] Corrected Hitstun values & Counterhit bonuses for airborne opponents on most attacks.
- 5y: Damage increased (43->45).
- 4y: Fixed graphical bug during superpauses. Does not apply to pause from "Sakuya's World".
- 4y: Fixed bug involving proration not applying on the last possible active frames of the attack.
- 5z: Fixed bug involving proration not applying on the last possible active frames of the attack.
- 5z: Fixed bug where attack applied incorrect y acceleration to airborne opponents.
- 2y: Fixed bug where attack applied incorrect y acceleration to airborne opponents.
- 2y: Now sends airborne opponents into the correct reset state.
- 2z: Fixed bug where attack applied incorrect y acceleration to airborne opponents.
- j5y: Fixed bug where attack applied incorrect y acceleration to airborne opponents.
- Throw: Fixed bug where Stupa's Training character could not tech the throw.
- Throw: Fixed timing where Throw proration flag was set prematurely.
- Sense of Thrown Edge: Now has a maximum limit of 2 sets when used during "Sakuya's World".
- Sense of Thrown Edge: All knives in a set now fire in 2f intervals between each knife.
- Sense of Thrown Edge: Fixed issue where knives did not interact with Yukari Yakumo's Ride the Waves Special.
- Sense of Thrown Edge: Damage increased (9xN->13xN).
- Sense of Thrown Edge: Fixed issue with juggle flags that would cause knives to whiff.
- Bounce/No-Bounce: Damage increased (11x6->12x6), damage during "Sakuya's World" unaffected.
- Bounce/No-Bounce: Now has a maximum limit of 2 sets when used during "Sakuya's World".
- Bounce/No-Bounce: Fixed issue where knives did not interact with Yukari Yakumo's Ride the Waves Special.
- Bounce/No-Bounce: Fixed issue with juggle flags that would cause knives to whiff.
- Cross-Up Magic: Renamed "Close-Up Magic", fixed graphical bug during superpauses. Does not apply to pause from "Sakuya's World".
- Cross-up Magic: Fixed proration bug that would occur if the character hit on the last active frames of each hitbox.
- Close-Up Magic [Ground]: Power gains adjusted (26x3/20x4/24x5->27x3/25x4/24x5).
- Close-Up Magic [Air]: Power gains adjusted (26x3->27x3).
- Vanishing Everything: Fixed graphical bug during superpauses. Does not apply to pause from "Sakuya's World".
- Time Paradox: Fixed graphical bug during superpauses. Does not apply to pause from "Sakuya's World".
- Time Paradox: Damage increased (39,45/49,45/55,56->49,55/59,55/65,66).
- "Killing Doll": Fixed issue where knives did not interact with Yukari Yakumo's Ride the Waves Special.
- "Inscribed Red Soul": Fixed issue where projectiles did not interact with Yukari Yakumo's Ride the Waves Special.
- "Sakuya's World": Fixed oversight where foreground stage elements were not disabled.
- "Deflation World": Revised flashing effects.
- "Jill the Ripper": Fixed minor graphical issue with stage darkening effect carried over from "Sakuya's World".
- "Jill the Ripper": Fixed bug where attack applied incorrect y acceleration to airborne opponents.
- "Deflation World": Now deals extra damage when done at point-blank range.


=====================================
09/17/20 - Version 2020.09.17
=====================================

- [System] Tech recovery command changed to hold x/y/z before hitting ground. Can now tech left or right.
- [System] All combos now apply a one-time 75% prorate for the second attack onward.
- [System] Implemented flag that prevents multi-hit moves from applying forced 75% proration to its remaining hits.
- 5x: Now applies same proration value regardless of whether "Sakuya's World" is active.
- 5y: Proration increased (0.85->0.9).
- 5z: Damage decreased (46x2->45x2), proration increased (0.87x2->0.89x2).
- 2x: Now applies same proration value regardless of whether "Sakuya's World" is active.
- 2z: Hit velocity on block increased.
- Throw: tech window increased (7f->15f).
- Throw: Fixed Ikemen-exclusive bug.

=====================================
05/24/20 - Version 2020.05.24
=====================================

- "Deflation World": Fixed an issue where the move wasn't gaining a counterhit damage bonus.

=====================================
05/08/20 - Version 2020.05.08
=====================================

- Reorganised the character's file structure.
- Sprites realigned.
- Adjustments to Sakuya's main hurtbox in numerous common states.
- Overhauled main crouching hurtbox.
- [System] Forward dash minimum and maximum durations now match those of the latest Gensokyo Reloaded character standards.
- [System] Backward hop startup time increased (7f->8f).
- [System] Repositioned dash effects.
- All Normals: Revised hurtbox placements.
- 5x: Hitbox moved up slightly.
- 6y: Now turns to face p2 on startup.
- 6y: Hitboxes moved forward slightly.
- 4y: Now turns to face p2 on startup.
- 4y: Sakuya now becomes airborne 4f earlier.
- 4y: Hitstun and blockstun reduced by 4f.
- 2y: Attack now hits mid.
- 2y: Revised hitbox placements.
- 2z: Can no longer cancel into 5z.
- Throw: No longer turns to face p2 on startup.
- Sense of Thrown Edge [All versions]: Corrected Spellcard cancel times.
- Sense of Thrown Edge [All versions]: Opponent's fall gravity increased.
- Sense of Thrown Edge [Ground version]: Hurtbox height increased.
- Sense of Thrown Edge [Ground version]: Can no longer carries momentum over from a forward dash.
- Sense of Thrown Edge [Aerial version]: No longer turns to face p2 on startup.
- Close-Up Magic [Ground version]: Now turns to face p2 on startup.
- Close-Up Magic [Z version]: Fixed an issue where the recovery frames were being flagged before the final hit.
- Bounce/No-Bounce: Corrected Spellcard cancel time.
- Bounce/No-Bounce: Opponent's fall gravity increased.
- Time Paradox: Now turns to face p2 on startup.
- Time Paradox: Revised hurtbox placements.
- Vanishing Everything [Aerial version]: Now has a separate animation that uses the regular aerial hurtbox.
- Vanishing Everything [Aerial version]: Recovery frames before falling now match the ground version's recovery frames.
- "Killing Doll": Revised hurtbox placements.
- "Inscribed Red Soul" [All versions]: Revised hurtbox placements.
- "Inscribed Red Soul" [All versions]: Gravity increased, landing recovery increased to compensate (16f->23f).
- "Inscribed Red Soul" [Aerial version]: Now has a separate animation that uses the regular aerial hurtbox.
- "Sakuya's World": Revised hurtbox placements.
- "Deflation World": Now freezes the timer if the move successfully hits.

=====================================
04/26/20 - Version 2020.04.26
=====================================

- Bounce/No-bounce: No longer disappears when Sakuya blocks.

=====================================
12/21/19 - Version 2019.12.21
=====================================

- [System] Reset landing now grants opponents increased full invulnerability (2f->3f) and 7f extra grab invulnerability.
- [System] Opponents will now always go into the air recovery anim at the same time as the reset state.
- [System] Juggle system now functions independently of M.U.G.E.N's default juggle system.
- [System] Added numerous state numbers that were missing from the tick fix code.
- [System] Fixed various timing issues pertaining to Spellcard effects.
- [System] Air forward dash no longer preserves previous trajectory during startup.
- [System] Corrected friction behavior on air dash landing states.
- [System] Miscellaneous common state fixes and adjustments.

=====================================
08/03/19 - Version 2019.08.03
=====================================

- [System] Air dashes now have a height restriction when ascending.
- [System] Corrected timings of cancelling forward dashes into a jump.
- [System] Corrected Forward dash skid animation time.
- [System] Corrected back hop/air dash landing times.
- [System] Adjusted how the character handles landing sounds in certain basic states.
- [System] Fixed visual issue where the tech recovery explod was being affected by palfx.
- [System] Fixed IKEMEN exclusive visual issue where certain helpers would incorrectly generate a shadow.
- [System] Minor adjustments to hurtboxes in some gethit states.
- [System] Minor adjustments to some common state animations.
- [System] Corrected regular jump start time.
- [System] Corrected regular jump landing time.
- [System] Groundbounces & Wallbounces no longer allow opponents to quick getup upon landing.
- [System] Fixed timing issues with groundbounce angledraw and offset.
- [System] Updated Recovery frame flags to current standards.
- [System] Updated Hitdef triggers to current standards.
- Guard Cancel: No longer gains counterhit properties.
- Throw: Now applies a 90% base proration.

=====================================
01/24/19 - Version 2019.01.24
=====================================

- "Jill the Ripper": Fixed issue where opponent could recover prematurely.

=====================================
12/02/18 - Version 2018.12.02
=====================================

- [System] Fixed bug involving OTGs.

=====================================
09/20/18 - Version 2018.09.20
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- Fixed a minor issue with reset.

=====================================
06/06/18 - Version 2018.06.06
=====================================

- Fixed missing FX on dashes.
- 2z: Hitbox adjusted.
- Close-Up Magic [Ground]: L and M versions now have startup invincibility.
- Time Paradox: Melee hits no longer hit overhead.

=====================================
05/27/18 - Version 2018.05.27
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- Fixed counterhit related bugs.

=====================================
05/18/18 - Version 2018.05.18
=====================================

- Fixed additional bugs in reset code.

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03/17/18 - Version 2018.03.17
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- Adjustments to reset behavior.
- Fixed Guarding behavior regarding crossups.
- Fixed Invulnerability times on Guard Cancel Counter.

=====================================
11/27/17 - Version 2017.11.27
=====================================

- Guard Cancel Counter: Fixed bug where certain power gains were not disabled.

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11/26/17 - Version 2017.11.26
=====================================

- Fixed missing lose by time over animation.
- Sense of Thrown Edge: Knives now disappear when Sakuya is hit.
- "Killing Doll": Recovery decreased by 20f, startup on knives increased by 30f.
- "Inscribed Red Soul": Can now be used in midair.

=====================================
11/04/17 - Version 2017.11.04
=====================================

- Spellcards now properly apply additional 92.5% proration when cancelled into.
- Fixed supercancel conditions for several Specials.
- 4y: Fixed bug involving hitting airborne opponents.
- 4y: Proration decreased (90%x2->89.5%x2).
- 4y: Active frames of 1st hit increased by 1f.
- 5z: Fixed bug involving hitting airborne opponents.
- Throw: Startup decreased by 1f, hitbox size slightly increased.
- Close-Up Magic [X ver]: Damage per hit increased (30xN->32xN).
- Close-Up Magic [Air ver]: Fixed bug with proration.
- Close-Up Magic [Air ver]: Damage per hit increased (30xN->32xN).

=====================================
10/06/17 - Version 2017.10.06
=====================================

- New mechanic added: Guard Cancel Counter (412x/y/z during blockstun).
- 5y: Power gains decreased (0/80/40->0/60/30).
- 6y: Can now be airblocked.
- 4y: Can now be airblocked on the 2nd hit.
- 5z: Power gains decreased (0/60x2/30x2->0/45x2/27x2).
- 2y: Adjusted hurtbox & hitbox placement.
- 2y: Power gains decreased (0/80/40->0/60/30).
- 2z: Power gains decreased (0/120/60->0/90/45).
- j5y: Power gains decreased (0/80/40->0/60/30).
- j5z: Power gains decreased (0/120/60->0/90/45).
- Throw: Fixed oversight where throw proration was not being applied.
- Throw: Added safeguard in event opponent is lost.
- Sense of Thrown Edge: Power gains increased (15/7xN/3xN->15/10xN/5xN).
- Crossup Magic: Can now be airblocked.
- Crossup Magic [X ver]: Power gains increased (45/20x3/10x3->45/26x3/13x3).
- Crossup Maguc [Z ver]: Power gains increased (45/20x5/10x5->45/24x5/12x5).
- Crossup Magic [Air]: Power gains increased (45/20x3/10x3->45/26x3/13x3).
- Bounce/No-bounce: Power gains increased (15/8xN/4xN->15/10xN/5xN).
- Bounce/No-bounce: Knives are now destroyed if Sakuya is hit.
- Time Paradox: Proration decreased (90%x2->89.5%x2).
- Time Paradox: Power gains increased (45/30x2/15x2->45/40x2/20x2).
- Time Paradox [X ver]: Damage on 1st hit increased (37->39).
- Time Paradox [Y ver]: Damage on 1st hit increased (47->49).
- Time Paradox [Z ver]: Damage on 2nd hit increased (55->56).
- Time Paradox [Z ver]: Fixed bug involving chip damage.
- "Inscribed Red Soul": Is now air blockable.
- "Killing Doll": Chip damage decreased (4xN->3xN).
- "Killing Doll": Fixed bug in instance where there is no opponent.
- "Deflation World": Chip damage decreased (90->80).

=====================================
06/23/17 - Version 2017.06.23
=====================================

- Fixed timing issues with anim 5100.
- Adjusted bounce acceleration.
- Animation 5050 made more fluid.
- Standup animation from knockdown reduced by 1f.
- 5z: Damage per hit decreased (47->46).
- 5z: Proration per hit increased (0.80->0.87).
- 5z: Hit velocities slightly increased.
- 5z: Pausetime slightly decreased.
- j5y: pausetime increased by 1f.
- j5z: pausetime increased by 1f.
- Sense of Thrown Edge: Power gains rebalanced (30/5xN/5xN -> 15/7xN/3xN).
- Crossup Magic: Power gain on startup increased (30->45).
- Bounce/No-bounce: Power gains rebalanced (30/10/5 -> 15/8/4).
- Time Paradox: Power gains rebalanced (30/30x2/15x2 -> 45/30x2/15x2).

=====================================
05/06/17 - Version 2017.05.06
=====================================

- Fixed several instances where attacks caused Untechable Knockdowns when they shouldn't.

=====================================
05/04/17 - Version 2017.05.04
=====================================

- Fixed major bug causing Counterhit system not to function properly.
- "Jill the Ripper": Fixed placement of hitsparks.

=====================================
04/18/17 - Version 2017.04.18
=====================================

- Fixed bug involving graphical display of Spellcard selection.

=====================================
04/10/17 - Version 2017.04.10
=====================================

- Bounce/No-bounce [Y version]: Recovery frames increased by 5f.
- Bounce/No-bounce: Can no longer be used if knives are already on screen outside of Sakuya's World.

=====================================
03/12/17 - Version 2017.03.12
=====================================

- Fixed issue with anim 5160.
- Sense of Thrown Edge: Now causes techable knockdown.
- Close-Up Magic: Now causes techable knockdown.
- Time Paradox: Now causes techable knockdown.

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02/22/17 - Version 2017.02.22
=====================================

- Fixed issue with anims 5030 & 5035.

=====================================
02/12/17 - Version 2017.02.12
=====================================

Changes from Version 2017.01.27:

- "Deflation World": Fixed bug where Sakuya is temporarily vulnerable during cinematic.

=====================================
01/27/17 - Version 2017.01.27
=====================================

Changes from Version 2017.01.21:

- Fixed incorrect sound on spellcards.

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01/21/17 - Version 2017.01.21
=====================================

Changes from Version 2017.01.16:

- Fixed minor graphical inconsistencies on sprites.
- Dash velocities increased.
- Bounce/No-bounce [X Version]: Knife trajectories altered. Now covers more horizontal space.
- Bounce/No-bounce [Y Version]: Knife trajectories altered. Now covers more horizontal space.

=====================================
01/16/17 - Version 2017.01.16
=====================================

Changes from Version 2016.12.06:

- Sense of Thrown Edge: Knives no longer disappear when Sakuya is hit.
- Vanishing Everything: Can now be used in air.
- Illusory Sign "Killing Doll": Startup increased by 3f. Startup on knives decreased by 30f.
- Illusory Sign "Killing Doll": Knives no longer disappear when Sakuya is hit.
- Illusory Sign "Killing Doll": Knives now continue to spawn even after Sakuya is hit.

=====================================
12/26/16 - Version 2016.12.26
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Changes from Version 2016.11.03:

- Deflation World: No longer hits multiple times on block.

=====================================
11/03/16 - Version 2016.11.03
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Changes from Version 2016.10.08:

- Fixed knockdown issues.
- Fixed knockdown issues in custom states.

=====================================
10/08/16 - Version 2016.10.08
=====================================

Changes from Version 2016.05.27

- 5 new palettes.
- Revised ground tech recovery animation.
- 5y: Damage increased (37->43).
- 5y: Recovery time reduced by 1f, blockstun increased by 1f.
- Sense of Thrown Edge: Startup on ground versions reduced by 2f.
- Sense of Thrown Edge: Ground recovery frames reduced by 8f, air recovery by 2f.
- Sense of Thrown Edge [Z version]: Number of knives decreased (7->6).
- "Killing Doll": Damage per hit increased (16.5->18.5)
- "Killing Doll": P2 power add per hit increased (10->18)
- "Sakuya's World": Timer gauge now has visual indication of when "Jill the Ripper" can be used.
- "Jill the Ripper": Can now only be used if "Sakuya's World" has more than 2 seconds remaining.
- "Deflation World": Second active frame onward now spawns a projectile.

=====================================
05/27/16 - Version 2016.05.27
=====================================

Changes from Version 2016.05.12

- Fixed control issue with palette & spellcard select.
- Fixed projectile interaction with Yukari's Ride the Waves.

=====================================
05/12/16 - Version 2016.05.12
=====================================

Changes from Version 2016.05.11

- Sense of Thrown Edge: Recovery during Sakuya's World increased by 3f.
- Sense of Thrown Edge: Proration during Sakuya's World increased (99.5% -> 99%)
- Bounce/No-Bounce: Proration during Sakuya's World increased (99.5% -> 99%)
- "Jill the Ripper": Now correctly applies proper proration.
- "Jill the Ripper": Fixed certain effects not showing.

=====================================
05/11/16 - Version 2016.05.11
=====================================

Changes from Version 2016.03.17

- Jumping velocities adjusted.
- 5x: Proration during Sakuya's World increased: 95% -> 90%
- 2x: Proration during Sakuya's World increased: 92% -> 87%
- Sense of Thrown Edge: Startup during Sakuya's World decreased by 2f (0f air)
- Sense of Thrown Edge: Recovery during Sakuya's World decreased by 15f.
- Sense of Thrown Edge: Damage per hit during Sakuya's World decreased (12 -> 11)
- Sakuya's World: Now displays a visible gauge showing remaining time for timestop effect.
- New Spellcard: "Jill the Ripper"

=====================================
03/17/16 - Version 2016.03.17
=====================================

Changes from Version 2016.01.07

- Walk & Dash speed increased.
- Chip damage increased.
- 4y: Damage on 2nd hit increased (41 -> 51)
- 4y: Hitbox size on 2nd hit increased.
- 5z: Damage per hit increased (45 -> 47)
- Sense of Thrown Edge: Damage per hit increased (8 -> 9)
- Sense of Thrown Edge: Damage per hit during Sakuya's World increased (11 -> 12)
- Sense of Thrown Edge: Proration per hit during Sakuya's World increased: 99% -> 99.5%
- Bounce/No-Bounce: Damage per hit increased (10 -> 11)
- Bounce/No-Bounce: Damage per hit during Sakuya's World increased (13 -> 14)
- Bounce/No-Bounce: Proration per hit during Sakuya's World increased: 99% -> 99.5%
- Time Paradox: Melee hit from Sakuya now hits overhead.
- Wound Sign "Inscribe Red Soul": Can no longer be airblocked.


=====================================
01/07/16 - Version 2016.01.07
=====================================

Changes from Version 2015.12.18

- Sense of Thrown Edge: Startup time increased by 9f.
- Sense of Thrown Edge: Recovery time on ground version increased by 8f.
- Sense of Thrown Edge: Air version recovery time on landing increased by 8f.
- Sense of Thrown Edge: Air version now made floatier during recovery.

=====================================
12/18/15 - Version 2015.12.18
=====================================

Changes from Version 2015.10.24

- Adjusted air dash behavior
- Adjusted dash cancel timing
- Perfect Maid can now be canceled into from forward ground dash
- B button now acts as shortcut for Y+Z
- Adjusted power gains. Sakuya now in general gains meter much faster.


=====================================
10/24/15 - Version 2015.10.24
=====================================

Changes from Version 2013.10.13

- Fixed issue with cancels from backdash.
- Sense of Thrown Edge: Recovery time on ground versions reduced by 4f.
- Sense of Thrown Edge: Amount of time knives remain inactive reduced by 40f.
- Illusory Sign "Killing Doll": Knives no longer destroy themselves if Sakuya blocks an attack.
- Sakuya's World: Startup time reduced by 6f.
- Sakuya's World: Timestop duration increased by 60f.

=====================================
10/13/15 - Version 2015.10.13
=====================================

Changes from Version 2013.10.11

- 5x: Hitbox size decreased, Proration decreased: 98% -> 95%
- 5x: Horizontal hit velocity slightly increased.
- 4y: Can no longer cancel into 6y.
- 5y: Proration decreased: 90% -> 85%
- 6y: Proration decreased: 90% -> 85%
- 2z: Proration decreased: 85% -> 75%
- 5z: Proration per hit decreased: 85% -> 80%
- Crossup Magic: Proration per hit decreased: 96.5% -> 92%
- Time Paradox: Proration per hit decreased: 92% -> 90%
- Deflation World: Startup increased by 2f.
- Deflation World: Damage decreased: 450 -> 400

=====================================
10/11/15 - Version 2015.10.11
=====================================

Changes from Version 2013.12.19

- Spellcard effects & text revamped
- Improved command fluidity.
- C button can now be used as shortcut for X+Y+Z
- Juggle System revamped
- Palette Selector & Level 3 Spellcard select added
- Attacks now have their own proration values.
- 2x: proration increased: 80% -> 92%
- 5x: damage reduced: 30 -> 20, proration increased: 80% -> 98%
- 2y: proration increased: 80% -> 85%
- 4y: damage on 2nd hit increased: 36 -> 41
- 5y: damage reduced: 50 -> 37, proration increased: 80% -> 90%
- 6y: damage reduced: proration increased: 80% -> 90%
- 2z: damage reduced: 70 -> 65, proration increased: 80% -> 85%
- 5z: damage per hit reduced: 55 -> 45, proration per hit decreased: 90% -> 85%
- j5x: proration increased: 80% -> 90%
- j5y: proration increased: 80% -> 85%
- Sense of Thrown Edge: Knives are now destroyed if Sakuya is hit while knives are still transparent.
- Sense of Thrown Edge: Medium version no longer causes Sakuya to reach max number of helpers.
- Crossup Magic: Air versions now hit High & Aerial.
- Vanishing Everything: Startup & Recovery both reduced by 2f.
- Killing Doll: Knives now disappear if Sakuya is hit before knives can be launched.
- New level 3 super: "Deflation World"


=======================================
12/19/13 - Version 2013.12.19
=======================================

Changes from Version 2013.12.17

Added 12/19/13:
	- 2z: Now performs Hard Knockdown
	- Illusion Sign "Killing Doll": Now performs Hard Knockdown
	- Wound Sign "Inscribe Red Soul": Now performs Hard Knockdown

=====================================
12/17/13 - Version 2013.12.17
=====================================

Changes from Version 2013.09.28:

Added 11/09/13:
	- BUGFIX: Fixed missing animation issue on Throw Techs.
	- BUGFIX: Improved Negative Edge detection on Sakuya's World and Vanishing Everything.
Added 12/17/13:
	- Throws now cause untechable knockdown.
	- Getup from Knockdown animation time reduced by 8 frames.
	- Horizontal range on 5x and 2z hitboxes extended.
	- Slightly altered input command handling for supers.
	- Wound Sign "Inscribed Red Soul": Horizontal hitbox back length shortened. Now harder to cross up opponents with.

=====================================
09/28/13 - Version 2013.09.28
=====================================

Changes from BETA 4:

Added 09/02/13 (BETA 5):
	- New Special: Time Paradox (B,D,DB + x/y/z)
	- Damage on all versions of Close-Up Magic increased by 20% (25 per hit -> 30 per hit).
	- Damage on 5x and 5y increased.
	- Damage on 5z decreased.
	- Behavior on ground versions of Close-Up Magic altered.
	- Close-Up Magic proration changed: 94.73% -> 96.5%
Added 09/04/13 (BETA 5b):
	- Time Paradox X version now hits twice. Recovery time greatly increased.
	- Time Paradox Y version Recovery time reduced.
Added 09/08/13 (BETA 5b):
	- 5 New Palettes added: Mugetsu, Hisui, Kohaku, Ruukoto, VIVIT
	- Taunt Added.
Added 09/08/13 (BETA 5c):
	- Time Paradox clone now behaves properly during Sakuya's World.
	- Adjusted noise levels on Bounce/No-Bounce and Sense of Thrown Edge.
	- Vanishing Everything and Teleport winpose now causes Sakuya to drop cards.
Added 09/19/13 (BETA 5c):
	- Adjusted required anims & hitboxes
	- Optimized SFF file
Added 09/21/13 (BETA 5c):
	- Voice added
Added 09/28/13 (BETA 5c):
	- Voice clips adjusted
	- Sense of Thrown Edge y version no longer pushes opponents toward Sakuya.
	- Fixed bug that prevented Juggle points from resetting properly.
	- Range on Time Paradox slightly increased.


=====================================
08/28/13 - Version 2013.08.28 BETA 4
=====================================

Changes from BETA 3:

Added 08/22/13:
	- First hit of 4y is now grounded.
	- Debug command for Killing Doll removed.
Added 08/25/13:
	- Added winquotes.
	- Added new winpose.
Added 08/26/13:
	- Added new intro.
	- Startup time on ground versions of Crossup Magic reduced by 2.
	- Crossup Magic hitboxes adjusted.
	- Recovery time on ground versions of Sense of Thrown edge reduced by 5.
	- When using Sense of Thrown edge, knives created by the previous use of Sense of Thrown Edge
	  now moves only when the next set of knives is created.
	- Bounce/No-Bounce all versions now have 13 frames startup.
	- Recovery on X and Z versions of Bounce/No-Bounce increased by 5 frames.

=====================================
08/22/13 - Version 2013.08.22 BETA 3
=====================================

Changes from BETA 2:

Added 08/22/13:
	- First hit of 4y can now be cancelled into 6y.
	- 2z can now be cancelled into 5z.

=====================================
08/19/13 - Version 2013.08.19 BETA 2
=====================================

Changes from BETA 1:

Added 08/14/13:
	- Fixed Killing Doll being useable while knives from previous Killing Doll are still on screen.
	- Fixed Color separation on hair and knives.
Added 08/19/13:
	- Opponents can no longer be hit during throw before throw damage is applied.
	- Pause is now applied when Sakuya disappears during throw.
	- Sakuya can no longer perform her throws during Sakuya's World.
	- Ground Dash effects no longer affected by Sakuya's World timestop.
	- Damage dealt by Sense of Thrown Edge and Bounce/No-Bounce reduced during Sakuya's World.
	- Landing frames of Crossup Magic can now be super cancelled.
	- Bounce/No-Bounce and Sense of Thrown Edge can now be supercancelled after all knives have been released.
	- Moves that have their own individual proration values different from the default list are now listed.
	- Superportrait added for Level 3 super


=====================================
08/14/13 - Version 2013.08.14 BETA 1
=====================================

Changes from ALPHA 1:

Added 08/10/13:
	- Dash/Air Dash added
	- BUGFIX: 2z now accepts 1z or 3z as alternate inputs
	- Intro and Winposes partially implemented
	- Debug command for Sakuya's World removed/fixed.
Added 08/14/13:
	- Fixed hitspark positioning on Crossup Magic.
	- Added palettes.
	- SFF file changed to SFFv2

===================================
08/08/13 - Version 2013.08.08 ALPHA 1
===================================

First Release


------------------
System Info
------------------

Normals can be chained into any higher strength Normal attack (ie: X>Y>Z)
Normals can be cancelled into Specials or Spellcards.
Specials can be cancelled into Spellcards.


Each move also has minimum scale value that cannot go below a certain percent. These values are:

All Normals: 10%
All Specials: 10%
All Lv1 Spellcards: 10%
All Lv3 Spellcards: 100%


------------------
Movelist
------------------
 
X - Light Attack
Y - Medium Attack
Z - Heavy Attack
A - Dash Shortcut 
B - Shortcut for y+z
C - Shortcut for x+y+z
Start - Taunt

------------------
Command Moves
------------------

Note: Each move indicates if it can be done on the ground only [G], in the air only [A], or both [GA]


* F,F or F+a (66 or 6a) - Forward Dash [GA] 
- The ground version can be jump cancelled or cancelled into ground moves, while the aerial version can be cancelled
  into aerials.

* B,B or B+a (44 or 4a) - Backward Dash [GA]
- Both the ground and aerial versions can be cancelled into aerials.

* y+z (5yz) - Forward Throw [G]
- Can be teched out of by pressing any button while holding back or forward; opponent cannot tech if grabbed in the
  middle of an attack.

* B+y+z (4yz) - Backward Throw [G]
- Can be teched out of by pressing any button while holding back or forward; opponent cannot tech if grabbed in the
  middle of an attack.

* B+y (4y) - Jump Slash [G]
- A two-hitting jumping slash attack similar to her j.5z, but hits twice. Second hit can anti-air

* F+y (6y) - Overhead [G]
- Sakuya leaps toward her opponent with a downward flip kick. Must be blocked high. Long startup, but safe on both hit
  and block.

------------------
Specials
------------------

* B,DB,D + x/y/z (412x, 412y, or 412z) - Guard Cancel [G]
- Requires 1000 Power, can only be done during blockstun. Sakuya counterattacks using the x version of Crossup Magic.

* D,DF,F + x/y/z (236x, 236y, or 236z) - Sense of Thrown Edge [GA]
- Sakuya tosses several knives outward, which then become transparent; the knives then activate about 4 seconds later.
  When done in air, Sakuya leaps back a bit from recoil. If used while a set of knives are already out, the previous set
  will automatically activate. Knives will disappear if Sakuya is hit by an attack. If used during Sakuya's World, all
  versions will default to the Z version and activate as soon as the timestop ends.
	X version: Sets Knives in a fan pattern facing away from Sakuya.
	Y version: Sets Knives in a fan pattern facing toward Sakuya.
	Z version: Sets Knives in a random foward-facing pattern.

* F,D,DF + x/y/z (623x, 623y, or 623z) - Close-Up Magic [GA]
- Sakuya thrusts herself up and forward in a parabolic arc with rotating knives around her. If done in the air, Sakuya's
  momentum will change depending on button pressed. All air versions deal the same amount of damage.
	X version (Ground): Low damage, quick startup, hits 3 times.
	Y version (Ground): Medium damage, medium startup, hits 4 times.
	Z version (Ground): Most damage, longest startup, hits 5 times.
	X version (Air): Quickest startup, hits 3 times. Sakuya maintains her momentum.
	Y version (Air): Quickest startup, hits 3 times. Sakuya thrusts herself forward.
	Z version (Air): Quickest startup, hits 3 times. Sakuya thrusts herself upward.

* D,DB,B + x/y/z (214x, 214y, or 214z) - Bounce/No-Bounce [G]
- Sakuya tosses 6 knives which bounce on the screen. Button press determines the initial trajectory of the knives and
  number of bounces.
	X version: Sakuya throws knives upward and bounces off the ceiling. Bounces only once
	Y version: Sakuya throws knives up and behind her off the wall and ceiling. Bounces up to 2 times.
	Z version: Sakuya throws knives downward in front of her at a shallow angle. Bounces off the ground once.

* B,D,DB + x/y/z (421x, 421y, or 421z) - Time Paradox [G]
- Sakuya will create a shadow clone of herself, both of which will perform a dashing slash toward the opponent. Second
  hit will not occur if first hit whiffs. Button press determines, strength distance, startup, and recovery.
	X version: Fast startup, Slow recovery, low damage, travels 1/4 screen distance. Sakuya strikes first.
	Y version: Medium startup, Medium recovery, medium damage, travels 1/2 screen distance. Sakuya strikes first.
	Z version: Slow startup, Fast recovery, high damage, travels 3/4 screen distance. Clone strikes first. Clone
	whiffs if done at point blank range.

* F,D,DF + x+y+z or B,D,DB + x+y+z (623xyz or 421xyz) - Vanishing Everything [GA]
- Sakuya teleports approximately half screen distance. Sakuya is invulnerable during the entire startup and most of the
  recovery. Directional Inputs determine the direction
	623 version: Teleports forward
	421 version: Teleports backward

------------------
Spellcards
------------------

=============================
Level 1 Spellcards
=============================

* D,DF,F,D,DF,F + x/y/z (236236x, 236236y, or 236236z) - Illusion Sign "Killing Doll" [G]
- Sakuya throws out 12 rotating knives that remain idle for 1 second before homing in on the opponent. Low damage, but
  Sakuya can act before the knives become active.

* D,DB,B,D,DB,B + x/y/z (214214x, 214214y, or 214214z) - Wound Sign "Inscribed Red Soul" [GA]
- Sakuya pulls out two knives and begins to rapidly slash the opponent 29 times. Sakuya is fully invincible on startup
  and on the first hit, but very unsafe on block.

=============================
Level 3 Spellcards
=============================

* D,DB,B,D,DB,B + x+y+z (214214xyz) - "Sakuya's World" [G]
- Timestop. Lasts for 6 seconds, during which Sakuya is completely invulnerable to attack and her power meter is locked
  at 0. All of Sakuya's attacks also become unblockable and the opponent is frozen in their position even on hit. Damage
  proration on her knife specials is reduced from 0.90 to 0.99, and all versions of Sense of Thrown Edge default to the
  Z version. All versions of   Sense of Thrown Edge will also become active as soon as the timestop is over rather than
  waiting the full 4 seconds, and Sakuya can   release multiple sets of knives without any of them activating. The
  timestop effect ends if "Jill the Ripper" is used.

* D,DF,F,D,DF,F + x+y+z (236236xyz) - "Jill the Ripper" [G]
- Can only be activated during the timestop effect of "Sakuya's World". Sakuya leaps forward while time is frozen, then
  reappears a moment later as the opponent is mercilessly slashed by time-delayed knives. Immediately ends the timestop
  effect of Sakuya's World after use. Can only be used if Sakuya's World has more than 2 seconds remaining, indicated by
  a green bar.

* D,DF,F,D,DF,F + x+y+z (236236xyz) - "Deflation World" [G]
- Sakuya throws six knives that slash the fabric of timespace, causing time to compress as her knives from the past,
  present, and future exists simultaneously to strike the opponent multiple times. Hits as an overhead melee attack on
  the first active frame, and becomes a projectile if the initial hit whiffs.


------------------
Credits
------------------

Elecbyte 		- For making MUGEN.
ZUN / Tasofro	      	- For creating the Touhou project.
Gu			- Sprite alignment reference
Daniel9999999		- Custom trip State
The None		- Juggle System
Vans & Sander		- Counter Hit detection
DoomBowser		- Additional fixes

Palette Contributors:
- Kohaku
- Barai
- RicePigeon
- Data_Drain