-------------------------------------
Yukari Yakumo (Yukari_RP)
(Touhou: Gensokyo Reloaded version)
-------------------------------------
Author: RicePigeon

------------------
Contents
------------------

1. Contents (You're reading this)
2. Version Changes
3. Who's Yukari?
4. Movelist
  4a. Command Moves
  4b. Specials
  4c. Spellcards
5. FAQ
6. Credits

------------------
Version Changes
------------------

=====================================
01/16/21 - Version 2021.01.16
=====================================

- Illusionary Rift [X ver]: Post-teleport startup increased by 5f.
- Illusionary Rift [Y ver]: Post-teleport startup increased by 6f.
- Illusionary Rift [Z ver]: Post-teleport startup increased by 1f, blockstun decreased by 4f.
- Ride the Waves: Maximum projectile capacity decreased (10->4).
- Fight the Ocean: Fixed bug where combo counter would not increase properly, fixed graphical issue with projectile tails when projectile is destroyed.
- Fight the Ocean: Damage increased (13xN->19xN), power gains per hit increased (10xN/5xN->18xN/9xN).

=====================================
12/30/20 - Version 2020.12.30
=====================================

- "Laplace's Demon" [Air]: Now turns to face opponent on use.

=====================================
12/19/20 - Version 2020.12.19
=====================================

- [System] Fixed bug where Yukari was vulnerable to grabs during pre-jump frames.
- [System] Fixed graphical bug involving dash effects during superpauses.
- [System] Fixed an issue where getup invulnerability would end prematurely if an attack was performed on the same frame control was regained.
- [System] Fixed oversight where counterhit hitstun bonuses on Normals were not being applied to airborne opponents.
- [System] Added workaround that would resolve a bug in Stupa's Training character.
- [System] Corrected button strength priority in commands; higher strength buttons now take priority over lower strength buttons.
- [System] Fixed oversight that allowed certain moves to be cancelled when they should not be.
- Implemented new character-specific intro against Chen.
- 5y: Opponent's fall gravity corrected.
- 6y: Corrected hitstun value against airborne opponents, opponent's fall gravity corrected.
- 5z: Corrected hitstun value against airborne opponents, opponent's fall gravity corrected.
- 2y: Opponent's fall gravity corrected.
- 2z: Opponent's fall gravity corrected, vertical hit velocities adjusted to compensate for fixed gravity.
- 3z: Corrected hitstun value against airborne opponents, opponent's fall gravity corrected, horizontal guard velocity increased.
- j.5x: Corrected hitstun value against airborne opponents, opponent's fall gravity corrected.
- j.5y: Opponent's fall gravity corrected.
- j.2y: Opponent's fall gravity corrected.
- j.5z: Corrected hitstun value against airborne opponents.
- Throw: Fixed bug where Stupa's Training character could not tech the throw.
- Throw: Fixed timing where Throw proration flag was set prematurely.
- Illusionary Rift: Corrected hitstun value against airborne opponents.
- Zen Temple Butterfly: Corrected hitstun value against airborne opponents.
- Urashima's Box: Corrected hitstun value against airborne opponents.
- Fight the Ocean: Corrected hitstun value against airborne and guarding opponents.
- Gazing Eye: Corrected hitstun value against airborne opponents.
- Boundary of Mind and Foot: Corrected hitstun value against airborne opponents.
- "Chen": Corrected hitstun value against airborne opponents.
- "Ran Yakumo: Corrected hitstun value against airborne opponents.
- "Quadruple Barrier": Changed handling of hitboxes, corrected hitstun value against airborne opponents, corrected flagging of recovery frames.
- "Laplace's Demon": Corrected hitstun value against airborne opponents.
- "Danmaku Bounded Field": No longer plays an exclusive BGM on hit.

=====================================
08/17/20 - Version 2020.08.17
=====================================

- Throw: Removed fall parameter glitch.

=====================================
08/01/20 - Version 2020.08.01
=====================================

- [System] Tech recovery command changed to hold x/y/z before hitting ground. Can now tech left or right.
- [System] Throw tech window increased (7f->15f).
- [System] All combos now apply a one-time 75% prorate for the second attack onward.
- [System] Implemented flag that prevents multi-hit moves from applying forced 75% proration to its remaining hits.
- Throw: Fixed Ikemen-exclusive bug.
- 2z: Hit velocity on block increased.
- Maxwell's Demon: Proration increased (0.75->0.85).


=====================================
05/31/20 - Version 2020.05.31
=====================================

- [System] No longer has "Waifu immunity".
- 5y: Startup increased by 2f.
- Ride the Waves/Fight the Ocean: Gaps will now close if Yukari is hit.

=====================================
05/03/20 - Version 2020.05.03
=====================================

- [System] Adjusted head and mid positions.
- [System] Adjustments to Yukari's main hurtbox in most states.
- [System] Additional miscellaneous common state fixes and adjustments.
- [System] Fixed a sprite conflict issue that caused one frame in the level 3 spellcard effect to show the incorrect sprite.
- [System] Fixed an issue that would stop the A.I. from using certain moves.
- [System] A.I. improved.
- Throw: Hurtboxes adjusted.
- Urashima's Box: Opponent can no longer quick getup after being knocked down.
- Zen Temple Butterfly [All versions]: Command activation is now more lenient. 
- Zen Temple Butterfly [X and Y versions]: No longer air unblockable during the first active frame.
- Illusion Rift [All versions]: Command activation is now more lenient.
- Illusion Rift [X and Y versions]: Fixed an issue where Yukari would sometimes face the wrong direction if she reappeared inside an opponent.
- Illusion Rift [Aerial version]: No longer turns to face p2 on startup.
- Illusion Rift [Aerial version]: Now has a separate animation that uses the regular aerial hurtbox.
- Boundary Between Mind and Foot: Recovery frames are now flagged properly.
- "Chen/Ran Yakumo": Characters now cast shadows.
- "Quadruple Barrier": Fixed an issue where the incorrect damage scaling variable was being used. 
- "Danmaku Bounded Field": Now freezes the timer if the grab successfully connects.

=====================================
12/22/19 - Version 2019.12.22
=====================================

- [System] Reset landing now grants opponents increased full invulnerability (2f->3f) and 7f extra grab invulnerability.
- [System] Opponents will now always go into the air recovery anim at the same time as the reset state.
- [System] Juggle system now functions independently of M.U.G.E.N's default juggle system.
- [System] Added numerous state numbers that were missing from the tick fix code.
- [System] Fixed various timing issues pertaining to Spellcard effects.
- [System] Miscellaneous common state fixes and adjustments.
- [System] Walk and dash speeds slightly decreased.

=====================================
10/09/19 - Version 2019.10.09
=====================================

- Shikigami "Chen": Corrected bug if Yukari is put in a custom state while Chen is active.
- Shikigami "Ran Yakumo": Corrected bug if Yukari is put in a custom state while Ran is active.

=====================================
08/03/19 - Version 2019.08.03
=====================================

- Reorganized character file structure.
- [System] Common states updated to current standards.
- [System] Corrected jump cancel timings of forward dash.
- [System] Corrected forward dash startup time.
- [System] Air dashes now have a height restriction when ascending.
- [System] Minor adjustments to hurtboxes in some gethit states.
- [System] Minor adjustments to some common state animations.
- [System] Groundbounces & Wallbounces no longer allow opponents to quick getup upon landing.
- [System] Fixed timing issues with groundbounce angledraw and offset.
- [System] Corrected regular jump landing time.
- [System] Adjusted how the character handles landing sounds in certain basic states.
- [System] Fixed visual issue where the tech recovery explod was being affected by palfx.
- [System] Fixed IKEMEN exclusive visual issue where certain effect helpers would incorrectly generate a shadow.
- [System] Updated Recovery frame flags to current standards.
- [System] Updated Hitdef triggers to current standards.
- Guard Cancel: No longer gains counterhit bonuses.
- 6y: No longer loses overhead property when cancelled into.
- Throw: Now carries momentum over from a dash.
- Throw: Now applies standard 90% proration.
- Illusionary Rift [Z ver]: Corrected minor glitches, now lands 1f earlier.
- Gazing Eye: Now disappears if Yukari is hit.
- Shikigami "Chen": Now disappears if Yukari is hit.

=====================================
01/25/19 - Version 2019.01.25
=====================================

- 3z: Fixed visual bug with gap effect.
- "Fight the Ocean": Fixed issue with juggle flags.
- "Chen": Fixed issue where opponent could recover prematurely.

=====================================
12/16/18 - Version 2018.12.16
=====================================

- 2 additional Palettes added.
- Gazing Eye: Fixed bug that allowed opponent to recover prematurely.

=====================================
11/24/18 - Version 2018.11.24
=====================================

- Fixed reset issue on several Normals.

=====================================
11/21/18 - Version 2018.11.21
=====================================

- Fixed a minor issue with corner crossups.

=====================================
09/20/18 - Version 2018.09.20
=====================================

- Fixed a minor issue with reset.

=====================================
09/08/18 - Version 2018.09.08
=====================================

- Fight the Ocean: Fixed bug where opponent could air tech after being hit.
- "Laplace's Demon": Base damage per hit decreased (39xN->36xN).
- "Laplace's Demon": Delay between projectiles increased to 4f.

=====================================
08/09/18 - Version 2018.08.09
=====================================

- Minor changes to victory quotes.
- Horizontal jump velocities slightly increased to be consistent with walk velocities.
- "Laplace's Demon": Minimum proration per hit increased (10%->30%).
- "Laplace's Demon": Base damage per hit increased (33xN->39xN).
- "Danmaku Bounded Field": Command changed to F,DF,D,DB,B,F,DF,D,DB,B + X+Y+Z (632146324xyz).
- "Danmaku Bounded Field": Startup invincibility now lasts until last active frame.
- "Danmaku Bounded Field": Superpause now ends directly before 1st active frame.

=====================================
05/26/18 - Version 2018.05.26
=====================================

- Fixed bugs in counterhit system.

=====================================
05/17/18 - Version 2018.05.17
=====================================

- Fixed additional bugs to reset system.

=====================================
05/13/18 - Version 2018.05.13
=====================================

- Zen Temple Butterfly: Corrected issue where move would only hit once.

=====================================
03/15/18 - Version 2018.03.15
=====================================

- 6y: Hitbox size decreased, hurtbox size increased.
- j5y: Hitbox size adjusted, hurtbox size increased.
- j2y: Hitbox size decreased (2018.01.08 change reverted).
- j2y: Now has a height restriction.
- j5z: Hurtbox size increased, block velocities decreased.
- Maxwell's Demon: Fixed issue regarding throws hitting opponents during pre-jump frames after use.
- Maxwell's Demon: Proration decreased (80%->75%).
- Boundary Between Mind & Foot: Super cancel conditions adjusted, fixed bug with juggle flags.
- Boundary Between Mind & Foot [X & Y ver]: Hitvels adjusted.
- "Ran Yakumo": Horizontal block velocity decreased.

=====================================
03/13/18 - Version 2018.03.13
=====================================

- Fixed Guarding behavior regarding crossups.
- Fixed Invulnerability times on Guard Cancel Counter.

=====================================
01/08/18 - Version 2018.01.08
=====================================

- 5y: Hurtbox size increased.
- 5z: Hurtbox size increased.
- 2y: Hurtbox size increased, hitbox size decreased, can now be blocked high.
- j2y: Hitbox size increased, velocity increased.
- j5z: Hurtbox size increased.
- Illusionary Rift: Startup decreased by 14f.
- Illusionary Rift [X ver]: Recovery decreased by 12f.
- Illusionary Rift [Z ver]: Blockstun increased by 13f.
- Illusionary Rift [Z ver]: Can now manipulate Yukari's trajectory by holding forward or back.

=====================================
11/29/17 - Version 2017.11.29
=====================================

- Boundary Between Mind and Foot: Hitbox now gradually extends outward, projectile active frames increased by 2f.
- Boundary Between Mind and Foot: Damage on all versions decreased (80/90/100 -> 70/85/100).
- Boundary Between Mind and Foot: Proration decreased (80%->70%).
- Boundary Between Mind and Foot [Y ver]: Startup increased by 5f.
- Boundary Between Mind and Foot [Z ver]: Startup increased by 10f, can no longer hit airborne opponents.
- "Trip to the Old Station": Improved interaction with other projectiles.

=====================================
11/23/17 - Version 2017.11.23
=====================================

- New Special: Boundary Between Mind and Foot (B,DB,D,DF,F+x/y/z).
- Obsolete Line "Trip to the Old Station": Now applies an additional 92.5% proration when supercancelled.

=====================================
10/16/17 - Version 2017.10.16
=====================================

- Fixes to common animations.
- Several bugfixes added in unlikely event opponent is lost (usually during arcade mode continue screens).
- Fixed visual bug in Yukari's gap meter when Fight the Ocean is used.
- New mechanic added: Guard Cancel Counter (412x/y/z during blockstun).
- 5y: Startup decreased by 1f.
- 5y: Power gains decreased (0/80/40->0/60/30).
- 5z: Power gains decreased (0/120/60->0/90/45).
- 2x: Damage increased (22->25), Proration decreased (95%->92%).
- 2y: Damage decreased (60->55).
- 2y: Power gains decreased (0/80/40->0/60/30).
- 2z: Damage increased (70->75).
- 2z: Power gains decreased (0/120/60->0/90/45).
- 3z: Proration decreased (85%->80%).
- 3z: Power gains decreased (0/120/60->0/90/45).
- j5x: Damage decreased (40->35).
- j5x: Startup decreased by 1f.
- j5y: Damage increased (50->55).
- j5y: Power gains decreased (0/80/40->0/60/30).
- j5z: Damage increased (70->75), Proration decreased (85%->80%).
- j5z: Power gains decreased (0/120/60->0/90/45).
- Throw: Fixed bug where throw proration was not being applied.
- Urashima's Box: Power gains increased (15/40/20->15/60/30).
- Zen Temple Butterfly [X & Y ver]: Is now air blockable after 1st active frame.
- Illusionary Rift: Startup powergain on all versions decreased (45->30).
- Illusionary Rift [X ver]: Power gains decreased (100/50->80/40).
- Maxwell's Demon: Power gains increased (30/60/30->45/80/40).
- Maxwell's Demon: Animation adjusted. Confirms are now less ambiguous.
- Gazing Eye: Power gains increased (40/20->60/30)
- Gazing Eye: Damage increased (40->60), damage no longer increases based on Yukari's gap meter.
- Gazing Eye: Proration decreased (92%->85%).
- Gazing Eye: Adjusted hit velocities based on opponent's position.
- "Laplace's Demon": Damage no longer increases based on Yukari's gap meter.
- "Laplace's Demon": Gaps now fire in sequence instead of simultaneously.
- "Laplace's Demon": Damage increased (31xN->33xN).
- "Trip to the Old Station": P2 Power gains increased (225x3->230x3).

=====================================
08/13/17 - Version 2017.08.13
=====================================

- Safeguard implemented if target is somehow lost during throws.

=====================================
06/20/17 - Version 2017.06.20
=====================================

- Maxwell's Demon: Throw animation slightly revised, now turns 5f earlier.
- Maxwell's Demon: Damage on all versions increased (10->20, 15->30, 20->40).
- Maxwell's Demon: Now brings opponent slightly closer to Yukari.
- "Chen": Corrected bug where Chen would hit more than 4 times.

=====================================
05/21/17 - Version 2017.05.21
=====================================

- Corrected bug where Damage dampener would apply itself twice to certain attacks in IKEMEN.

=====================================
05/20/17 - Version 2017.05.20
=====================================

- Illusionary Rift [X Version]: Damage increased (75->100).
- Illusionary Rift [Y Version]: Damage increased (70->90).
- Illusionary Rift [Z Version]: Damage increased (80->105).
- "Quadruple Border": Chip damage per hit increased (1->2 for first 9 hits, 1->32 on final hit).

=====================================
04/21/17 - Version 2017.04.21
=====================================

- Fixed bug involving graphical display of Spellcard selection.
- j.5y: Hitbox position shifted, now has greater horizontal reach.
- j.2y: Proration increased (85% -> 90%).
- j.2y: Velocity slightly increased.
- j.5z: Now causes knockdown on hit.
- Zen Temple Butterfly: Corrected bug on damage dampening.
- Maxwell's Demon: Frame advantage on hit increased by 1f.
- Gazing Eye: No longer disappears when Yukari is hit. Can no longer have 2 on screen at once.

=====================================
03/11/17 - Version 2017.03.11
=====================================

- Fixed issue with anim 5160.
- Fixed IKEMEN specific issues in spellcards.

=======================================
01/28/17 - Version 2017.01.28
=======================================

Changes from Version 2016.10.30

- Fixed bug on palette & spellcard selector on player 2 side.


------------------
Who's Yukari?
------------------

Yukari Yakumo, the youkai who manipulates the boundaries. She's at least 1200 years
old, and is said to have created/moved Gensokyo some time during the late 19th century.
She tends to be a pain in the ass to everyone when she's not sleeping. But this doesn't
mean that she doesn't have friends, such as Yuyuko Saigyouji, Suika Ibuki, and possibly the
shrine maiden Reimu Hakurei, although Reimu never seems to return the friendship 
most of the time. She's probably the most powerful youkai in Gensokyo, but she rarely
attacks humans so there's really no reason to attack her. When she does fight, she prefers
toying with her opponents first rather than using her full power off the bat.


------------------
Movelist
------------------
 
X - Light Attack
Y - Medium Attack
Z - Heavy Attack
A - Dash Shortcut 
B - Shortcut for y+z
C - Shortcut for x+y+z
Start - Taunt

------------------
Command Moves
------------------

Note: Each move indicates if it can be done on the ground only [G], in the air only [A], or both [GA]

* F,F or F+a (66 or 6a) - Forward Dash [GA] 
- The ground version can be jump cancelled or cancelled into ground moves, while the aerial version can be cancelled
  into aerials.

* B,B or B+a (44 or 4a) - Backward Dash [GA]
- Both the ground and aerial versions can be cancelled into aerials.

* B,B or B+a (in corner): Wall Teleport
- Yukari dashes into the wall behind her, reappearing on the other side of the screen. Has startup invicibility,
  but Yukari is completely vulnerable during the landing phase.

* y+z (5yz) - Forward Throw [G]
- Can be teched out of by pressing any button while holding back or forward; opponent cannot tech if grabbed in the
  middle of an attack.

* B+y+z (4yz) - Backward Throw [G]
- Can be teched out of by pressing any button while holding back or forward; opponent cannot tech if grabbed in the
  middle of an attack.

* F+y (6y) - Overhead [G]
- Yukari raises her parasol and crashes it on top of the opponent's head. Must be blocked high.

* DF+z (3z) - Stopsign [G]
- Yukari kicks up stopsigns from a boundary. Hits low, has upper body invincibility starting from 2nd frame.

* j.D+y (j.2y) - Parasol Spin [A]
- Yukari spins her parasol around her as she slowly travels toward the ground. Can cross up opponents.

------------------
Specials
------------------

* B,DB,D + x/y/z (412x, 412y, or 412z) - Guard Cancel [G]
- Requires 1000 Power, can only be done during blockstun. Yukari counterattacks using the x version of Zen Temple Butterfly.

* D,DF,F + x/y/z (236x, 236y, or 236z) - Urashima's Box [GA]
- Yukari drops a tombstone out of a gap. Button press determines the distance away from Yukari.
	X version: Close
	Y version: Mid
	Z version: Far

* F,D,DF + x/y/z (623x, 623y, or 623z) - Zen Temple Butterfly [G]
- Yukari opens her parasol and spins. All versions deal identical damage and 4 hits.
	X version: Yukari spins straight up. Has full invincibility during startup.
	Y version: Yukari spins at a 45 degree angle forward. Has upper body invincibility on startup.
	Z version: Yukari spins horizontally forward.

* B,D,DB + x/y/z (421x, 421y, or 421z) - Illusion Rift [GA]
- Yukari falls into one of her gaps and reappear at another gap somewhere on the stage. Yukari will always
  reappear on the ground in her X & Y versions. If Yukari appears behind the opponent during the X or Y versions,
  she will adjust her position to cross up the opponent.
	X version: Yukari will teleport forward and spins out of her gap. Hits Mid. Wallbounces on Counterhit.
	Y version: Yukari will teleport forward and sinks into another gap, tossing up roadsigns. Hits Low.
	Z version: Yukari will drop from a gap in the sky onto the opponent. Hits High and OTG. Groundbounces on
		 Counterhit. Can manipulate Yukari's trajectory by holding forward or back.

* D,DB,B + x (214x) - Ride the Waves [GA]
- Aka "the gap". Yukari does what she does best and opens a gap which absorbs projectiles. Up to
  10 projectiles can be stored at any time.

* D,DB,B + y (214y) - Fight the Ocean [GA]
- Aka "the gap". Yukari does what she does best and opens a gap which spits out projectiles. Spits
  between 3 and 13 projectiles depending on how many are stored in Yukari's gap.

* D,DB,B + z (214z) - Gazing Eye [GA]
- Yukari opens a gap with a demonic eye that stares at her opponent. Whenever Yukari's opponent is hit by an attack,
  the eye fires a projectile. The gap will fire a projectile as long as the opponent is in a hitstate, even if Yukari
  hit them before opening the gap. The gap will close once the projectile is fired, or when 5 seconds pass. Yukari 
  can only have one of these gaps on screen at any time.

* F,DF,D,DB,B + x/y/z (63214x, 63214y, or 63214z) - Maxwell's Demon [G]
- Command Grab. Yukari opens a boundary that allows faster molecules to gather on one side, decreasing entropy as
  one side heats while the other cools. Yukari then drags the opponent behind her where he or she is burned or
  frozen, depending on which way Yukari is facing when the attack is performed. Leaves a small window open where
  Yukari can follow up with another attack.

* B,DB,D,DF,F + x/y/z (41236x, 41236y, or 41236z) - Boundary Between Mind and Foot [G]
- Yukari opens a boundary that slashes across the entire screen, launching the opponent upwards on hit. Button press
  determines the delay before Yukari opens the boundary, with the Z version being unblockable. Extends across the
  entire screen, but has a very small vertical hitbox.

------------------
Spellcards
------------------

=============================
Level 1 Spellcards
=============================

* D,DF,F,D,DF,F + x (236236x) - Shikigami "Chen" [G]
- Yukari summons Chen from a gap, who then bounces around the stage. Chen will disappear after hitting the ground or
  walls 4 times. Chen will not be able to hit an opponent again until she touches the ground.

* D,DF,F,D,DF,F + y/z (236236y or 236236z) - Shikigami "Ran Yakumo" [G]
- Yukari summons Ran from a gap. Ran will rush forward and begin spinning after a set amount of time, or until she comes within
  close vicinity of the opponent. Ran can hit up to 20 times and Yukari can act while Ran is on screen. Button press determines
  maximum distance from Yukari before Ran starts spinning.
	Y Version: Ran begins spinning roughly 1/3~1/2 screen away from Yukari.
	Z Version: Ran begins spinning roughly 2/3~full screen away from Yukari.

* D,DB,B,D,DB,B + x/y/z (214214x, 214214y, or 214214z) - Border Sign "Quadruple Barrier" [G]
- Yukari thrusts an open palm forward, forming a barrier. The barrier can hit up to 10 times, and will negate projectiles. The final
  hit of the barrier causes more damage and more knockback. Has some startup invincibility, so it can be used as a reversal.

=============================
Level 2 Spellcards
=============================

* D,DB,B,D,DB,B + X+Y/X+Z/Y+Z (214214xy, 214214xz, or 214214yz) - Magic Eye "Laplace's Demon" [GA]
- Yukari opens 12 eyegaps all over the screen, similar to those used by Gazing Eye. Whenever Yukari's opponent is hit by an attack,
  the eyes fire a projectile. The gaps will fire a projectile as long as the opponent is in a hitstate, even if Yukari hit them before
  opening the gaps. The gaps will close once the projectile is fired, or when 10 seconds pass. Unlike the Gazing Eye special,
  hitting Yukari will not cause the gaps to close prematurely.

=============================
Level 3 Spellcards
=============================

At the beginning of the match, Yukari must select one of two Level 2 spellcards for use during the match.

* D,DF,F,D,DF,F + X+Y+Z (236236xyz) - Obsolete Line "Trip to the Old Station" [G]
- Yukari pauses for a moment to open a large gap with four traincars. The train is unblockable, but Yukari is fully vulnerable during
  startup. Yukari also has full invincibility during the active frames of the attack.

* F,DF,D,DB,B,F,DF,D,DB,B + X+Y+Z (632146324xyz) - Yukari's Arcanum "Danmaku Bounded Field" [G]
- Yukari's final spellcard from Perfect Cherry Blossom. Yukari lifts her parasol and slams it down, opening a large gap underneath
  her, catching anyone unfortunate to be standing above it and sending them into Yukari's gap space. Once there, Yukari summons an
  entire field of danmaku surrounding the opponent, before they all squeeze into the opponent, bombarding them repeatedly in a
  blinding flash of light. Command Grab with good range, but cannot hit airborne opponents or opponents with lower body invincibility.


------------------
FAQ
------------------

Q: Is Yukari open source?
A: Do what you want. 


------------------
Credits
------------------

Elecbyte 		- For making MUGEN and making all kinds of fantasy fights possible.
ZUN & Tasofro		- Touhou much?
Necromancer		- His/Her code archive
P.o.t.S.		- Original damage dampening code, revised Parry code
?????                   - Scarlet Weather Rhapsody sprites & effects
Kurogane		- Sprite Alignment reference
Mr.L			- Beta Testing & Ideas (I finally got your name right, now shaddap :p)
PichuJC			- Beta Testing & Ideas
FeaDraug		- Beta Testing
Insanius		- Bug Reporting and discovering an infinite
Darkflares		- For exploiting the AI :p
Kohaku/NarutoReb0rn	- For pushing me to release this before Yukari_K :p
OrochiGill		- Additional Palettes
Messatsu		- 2-button and 3-button Negative Edge detection code
DoomBowser		- Additional fixes & A.I. improvements

And anyone else I forgot to mention