--------------------------------------------
Touhou Incident Zero Characters Compilation
for MUGEN
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Author: RicePigeon

Note: Check individual character Readmes for more comprehensive list of changes.

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09/04/2021 - Version 2021.09.04
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- Added the following characters to the file structure: Marisa, Miko, Reisen, Yuuka
- [Common][System] Reorganized file structure, all IZ characters now share a common System file.
- [Common][System] Fixed bug where characters were vulnerable to grabs during pre-jump frames.
- [Common][System] Fixed graphical bug involving dash effects during superpauses.
- [Common][System] Fixed an issue where getup invulnerability would end prematurely if an attack was performed on the same frame control was regained.
- [Common][System] All characters now use a new buffer system, as the old system was causing visual oddities. 
- [Common][System] Holding Down while taunting against Stupa's Training now completely refills the Spirit Gauge.
- [Common][System] Corrected button strength priority in commands; higher strength buttons now take priority over lower strength buttons.
- [Common][System] Fixed how proration & Type- spirit gains are handled on multi-hit attacks.
- [Common][System] Taunting to refill Spirit meter against Stupa's Training no longer occurs if Spell Trance is active.
- [Marisa] Adjusted command priority between Witch Leyline and Miasma Sweep.
- [Miko] First release.
- [Reisen] 5z: Vertical hit velocities increased to accomodate an oversight in wallbounce states.
- [Yuuka][System] Corrected erroneous animation frame in walk back animation.
- [Yuuka] Throw: Slightly increased hitbox size to make grab success more consistent.
- [Yuuka] Soil Tilling: Fixed bug where Power and Spirit gains were not taking effect before the final hit.
- [Yuuka] Soil Tilling: Damage increased (200/200/220->200/220/240), followup damage increased (20->35).
- [Yuuka] Flower Parasol Charge: Animation & properties redone, no longer possesses armor. All versions now have the ability to cancel out opponent's projectiles.
- [Yuuka] Flower Parasol Charge: Damage increased (80/90/100->100/110/120), proration decreased (80%->85%).

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03/14/2021 - Version 2021.03.14
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- Added the following characters to the file structure: Meiling, Sakuya, Youmu, Yukari
- [Common][System] Reorganized file structure, all IZ characters now share a common System file.
- [Common][System] Fixed bug where characters were vulnerable to grabs during pre-jump frames.
- [Common][System] Fixed graphical bug involving dash effects during superpauses.
- [Common][System] Fixed an issue where getup invulnerability would end prematurely if an attack was performed on the same frame control was regained.
- [Common][System] All characters now use a new buffer system, as the old system was causing visual oddities. 
- [Common][System] Holding Down while taunting against Stupa's Training now completely refills the Spirit Gauge.
- [Common][System] Corrected button strength priority in commands; higher strength buttons now take priority over lower strength buttons.
- [Common][System] Fixed how proration & Type-B spirit gains are handled on multi-hit attacks.
- [Common][System] Taunting to refill Spirit meter against Stupa's Training no longer occurs if Spell Trance is active.
- [Meiling][System] Corrected command priority between Sky Dragon Kick/Scarlet Cannon and Kick of Showering Brilliance/Water Taichi Fist.
- [Meiling][System] Added Lie Meiling mode (accessed by pressing U,U,D,D,B,F,B,F,D,U when palette #10 is highlighted during palette selection).
- [Meiling] Water Taichi Fist: Damage increased (50/60/70->50/65/80), fixed oversight that would allow two projectiles on screen at once.
- [Meiling] "Colorful Light Lotus Flower Palm": Fixed bug that would occur if Meiling trades hits with opponent.
- [Youmu][System] Fixed oversight where certain attacks would not add Spirit gauge during Type-.
- [Youmu] "Sword of Meditation": Added safeguard that prevents 2nd hit onward from whiffing against airborne opponents if the first hit connects.
- [Yukari][System] Portrait & Superportrait updated.
- [Yukari][System] Fixed oversight that made air dashes cover more horizontal distance than intended.
- [Yukari][System] Adjusted command priority between Specials; Fantasy Firefly Nest now takes command priority over Full Moon Umbrella and Illusionary Rift.
- [Yukari][System] Corrected gravity values on several of Yukari's attacks.
- [Yukari] "Spell Overdrive": Fixed various system bugs that would occur when Spellcards are used.

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02/17/2021 - Version 2021.02.17
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- Added the following characters to the file structure: Aya, Momiji, Nitori, Sanae, Suwako.
- [Common][System] Reorganized file structure, all IZ characters now share a common System file.
- [Common][System] Fixed bug where characters were vulnerable to grabs during pre-jump frames.
- [Common][System] Fixed graphical bug involving dash effects during superpauses.
- [Common][System] Fixed an issue where getup invulnerability would end prematurely if an attack was performed on the same frame control was regained.
- [Common][System] All characters now use a new buffer system, as the old system was causing visual oddities. 
- [Common][System] Holding Down while taunting against Stupa's Training now completely refills the Spirit Gauge.
- [Common][System] Corrected button strength priority in commands; higher strength buttons now take priority over lower strength buttons.
- [Common][System] Taunting to refill Spirit meter against Stupa's Training no longer occurs if Spell Trance is active.
- [Common][System] Fixed how proration & Type-B spirit gains are handled on multi-hit attacks.
- [Common][System] Major revisions to buffer system made.
- [System][Aya, Reimu] Charge commands no longer require direction to be held while Spell Overdrive is active.
- [Aya] Tengu Drum: Adjusted leaping behavior. The arc of Aya's leap now more closely resembles the original move it was based on.
- [Aya] "Illusionary Dominance": Sped up effects on hit. Aya gotta go fast(er).
- [System][Iku] Fixed bug where Spellcards would still cost Power during Spell Overdrive.
- [Nitori] Guard Cancel: Fixed oversight where counterhit indicator would erroneously appear.
- [Nitori] Water Bomb Giant Swing: Fixed bug where attack could be erroneously performed with 623x+y+z and 421x+y+z
- [Nitori] "Spell Overdrive": Fixed oversight where velocity bonuses to walking & dashing was not being applied correctly.
- [Nitori] "Kappa's Cover Fire": Fixed oversight where 50% minimum scale was not being applied.
- [Sanae] 2x: Corrected sprite misalignment.
- [Sanae] 2y: Corrected sprite misalignment.
- [Sumireko] Air Throw: Fixed oversight where tech window was too short.
- [Suwako] "Mr. Mishaguchi": Corrected Ikemen-exclusive bug, fixed issue where lifebars would flash during cinematic.
- [Tenshi] Adjusted command priority between Beams of NonPerception and Sword of Non-Perception.

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01/31/2021 - Version 2021.01.31
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- Added the following characters to the file structure: Iku, Reimu, Sumireko, Tenshi.
- [Common][System] Reorganized file structure, all IZ characters now share a common System file.
- [Common][System] Fixed bug where characters were vulnerable to grabs during pre-jump frames.
- [Common][System] Fixed graphical bug involving dash effects during superpauses.
- [Common][System] Fixed an issue where getup invulnerability would end prematurely if an attack was performed on the same frame control was regained.
- [Common][System] All characters now use a new buffer system, as the hold system was causing visual oddities.
- [Common][System] Holding Down while taunting against Stupa's Training now completely refills the Spirit Gauge.
- [Common][System] Corrected button strength priority in commands; higher strength buttons now take priority over lower strength buttons.
- [Iku] Fixed how proration & Type-B spirit gains are handled on multi-hit attacks.
- [Iku] Forward dash & horizontal jump velocities increased. 
- [Iku] Jumping velocities & gravity adjusted, Iku's jumps should now feel slightly floatier.
- [Iku] Fixed incorrect gravity values on certain attacks.
- [Iku] Veils Like Wind: Damage & Projectile Damage increased (50->60).
- [Reimu] Fixed how proration & Type-B spirit gains are handled on multi-hit attacks.
- [Reimu] Corrected incorrect gravity values on certain attacks.
- [Reimu] Ascension Kick: Damage increased (80/90/100->90/110/130).
- [Reimu] Ascension Kick [Z ver]: Startup invulnerability removed.
- [Sumireko] Fixed how proration & Type-B spirit gains are handled on multi-hit attacks.
- [Tenshi] 6z: Fixed how proration & Type-B spirit gains are handled.
- [Tenshi] 2z: Fixed how proration & Type-B spirit gains are handled.
- [Tenshi] Sword of Scarlet Perception: Fixed how proration & Type-B spirit gains are handled.