;-------------------------------------------------------------------------------------------------------
[statedef 0]
anim=ifelse((prevstateno=stateno||sysvar(2)!=stateno),0,-1)
[state ]
type=sprpriority
trigger1=prevstateno=stateno||sysvar(2)!=stateno
value=0
[state ]
type=varset
trigger1=prevstateno=stateno||sysvar(2)!=stateno
sysvar(1)=sysvar(2)
[state ]
type=varset
trigger1=prevstateno=stateno||sysvar(2)!=stateno
sysvar(3)=0
[state ]
type=varset
trigger1=1
sysvar(2)=stateno
;--------------------------------------------------
[state ]
type=angledraw
trigger1=1
scale=.08+(.0001*(random%401)),.08+(.0001*(random%401))
[state ]
type=angleset
trigger1=random<100
value=20-random%41
[state ]
type=posadd
trigger1=1
y=ifelse((sysvar(3)-0)%200<100,-.2,.2)
[state ]
type=explod
trigger1=fvar(36):=.06+(.0001*(random%801))||1
anim=10000+random%5
bindtime=-1
facing=ifelse(random%2=0,-1,1)
id=10000
ownpal=1
pausemovetime=2147483647
pos=0,-35
random=50,70
removetime=20+random%21
scale=fvar(36),fvar(36)
sprpriority=1
supermovetime=2147483647
[state ]
type=explod
trigger1=1
anim=10020
ownpal=1
pausemovetime=2147483647
pos=0,-35
scale=.1+.005*((sysvar(3)-0)%10),.1+.005*((sysvar(3)-0)%10)
sprpriority=0
supermovetime=2147483647
trans=sub
[state ]
type=explod
trigger1=fvar(36):=.15+(.0001*(random%751))||1
alpha=32,256
angle=random%360
anim=10030+random%4
id=10030
ownpal=1
pausemovetime=2147483647
pos=0,-35
random=40,60
scale=fvar(36),fvar(36)
sprpriority=5
supermovetime=2147483647
trans=addalpha
vel=1-(.01*(random%201)),1-(.01*(random%201))
[state ]
type=explod
trigger1=fvar(36):=.15+(.0001*(random%751))||1
alpha=32,256
angle=random%360
anim=10030+random%4
id=10030
ownpal=1
pausemovetime=2147483647
pos=0,-35
random=40,60
scale=fvar(36),fvar(36)
sprpriority=5
supermovetime=2147483647
trans=addalpha
vel=1-(.01*(random%201)),1-(.01*(random%201))
[state ]
type=explod
trigger1=fvar(36):=.05+(.0001*(random%251))||1
alpha=32,256
angle=random%360
anim=10034
id=10030
ownpal=1
pausemovetime=2147483647
pos=0,-35
random=40,60
scale=fvar(36),fvar(36)
sprpriority=5
supermovetime=2147483647
trans=addalpha
vel=1-(.01*(random%201)),1-(.01*(random%201))
[state ]
type=explod
trigger1=fvar(36):=.05+(.0001*(random%251))||1
alpha=32,256
angle=random%360
anim=10035
id=10030
ownpal=1
pausemovetime=2147483647
pos=0,-35
random=40,60
scale=fvar(36),fvar(36)
sprpriority=5
supermovetime=2147483647
trans=addalpha
vel=1-(.01*(random%201)),1-(.01*(random%201))
[state ]
type=explod
trigger1=(sysvar(3)-0)%10=0
angle=random%360
anim=10036
id=10030
ownpal=1
pausemovetime=2147483647
pos=0,-35
random=20,20
scale=.05,.1
sprpriority=5
supermovetime=2147483647
trans=add
[state ]
type=explod
trigger1=(sysvar(3)-0)%30=0
trigger1=fvar(36):=.2+(.0001*(random%201))||1
alpha=64,256
angle=random%360
anim=10037
id=10030
ownpal=1
pausemovetime=2147483647
pos=0,-35
random=20,20
scale=fvar(36),.5*fvar(36)
sprpriority=5
supermovetime=2147483647
trans=addalpha
[state ]
type=explod
trigger1=sysvar(3)=0
alpha=128,256
anim=10400
bindtime=-1
id=10400
ownpal=1
pausemovetime=2147483647
postype=left
removetime=-1
scale=.5,.5
sprpriority=2147483647
supermovetime=2147483647
trans=addalpha
[state ]
type=explod
trigger1=sysvar(3)=0
anim=10410
bindtime=-1
id=10410
ownpal=1
pausemovetime=2147483647
postype=left
removetime=-1
scale=.5,.5
sprpriority=2147483647
supermovetime=2147483647
[state ]
type=modifyexplod
trigger1=1
alpha=ifelse((sysvar(3)-0)%256<128,1*(((sysvar(3)-0)%256)-0),128-1*(((sysvar(3)-0)%256)-128)),256
id=10410
trans=addalpha
[state ]
type=palfx
trigger1=1
add=ifelse((sysvar(3)-0)%256<128,1*(((sysvar(3)-0)%256)-0),128-1*(((sysvar(3)-0)%256)-128)),0,0
time=1
[state ]
type=playsnd
trigger1=(sysvar(3)-0)%600=0
freqmul=.8+(.001*(random%401))
value=10200,0
volume=-200
[state ]
type=playsnd
trigger1=(sysvar(3)-0)%20=0
freqmul=.6+(.001*(random%201))
value=10210,random%3
volume=-200
[state ]
type=playsnd
trigger1=sysvar(3)=0
channel=1
loop=1
value=10201,0
;--------------------------------------------------
[state ]
type=helper
trigger1=numhelper(200)=0
trigger1=roundstate=2&&var(var(4938572)+39444)<=var(var(4938572)+48196)
helpertype=player
id=200
ownpal=1
;--------------------------------------------------
[state ]
type=pastestring
trigger1=1
mode=ExeCode2
params=7,50000000
text="FF37FF770453B8D0F74700FFD083C40CC3"
;-------------------------------------------------------------------------------------------------------
[statedef 10]
[state ]
type=null
trigger1=0
;-------------------------------------------------------------------------------------------------------
[statedef 20]
[state ]
type=null
trigger1=0
;-------------------------------------------------------------------------------------------------------
[statedef 21]
[state ]
type=null
trigger1=0
;-------------------------------------------------------------------------------------------------------
[statedef 40]
[state ]
type=null
trigger1=0
;-------------------------------------------------------------------------------------------------------
[statedef 150]
[state ]
type=null
trigger1=0
;-------------------------------------------------------------------------------------------------------
[statedef 152]
[state ]
type=null
trigger1=0
;-------------------------------------------------------------------------------------------------------
[statedef 154]
[state ]
type=null
trigger1=0
;-------------------------------------------------------------------------------------------------------
[statedef 170]
anim=ifelse((prevstateno=stateno||sysvar(2)!=stateno),2147483647,-1)
[state ]
type=sprpriority
trigger1=prevstateno=stateno||sysvar(2)!=stateno
value=0
[state ]
type=varset
trigger1=prevstateno=stateno||sysvar(2)!=stateno
sysvar(1)=sysvar(2)
[state ]
type=varset
trigger1=prevstateno=stateno||sysvar(2)!=stateno
sysvar(3)=0
[state ]
type=varset
trigger1=1
sysvar(2)=stateno
;--------------------------------------------------
[state ]
type=bgpalfx
trigger1=sysvar(3)=[60,359]
color=floor(128+.426666*(sysvar(3)-60))
mul=floor(128+.426666*(sysvar(3)-60)),floor(128+.426666*(sysvar(3)-60)),floor(128+.426666*(sysvar(3)-60))
time=1
[state ]
type=explod
trigger1=sysvar(3)=0
anim=10110
bindtime=-1
ontop=1
ownpal=1
pausemovetime=2147483647
postype=back
removetime=60
scale=.5,.5
supermovetime=2147483647
[state ]
type=explod
trigger1=random%floor(10+.04*(sysvar(3)-60))=0
trigger1=sysvar(3)=[60,359]
trigger1=fvar(36):=.1+(.0001*(random%501))||1
anim=10010+random%5
facing=ifelse(random%2=0,-1,1)
ownpal=1
pausemovetime=2147483647
pos=0,-40
random=40,80
removetime=10+random%11
scale=fvar(36),fvar(36)
sprpriority=0
supermovetime=2147483647
trans=add
[state ]
type=explod
trigger1=sysvar(3)=[60,359]
trigger1=(sysvar(3)-60)%floor(1+.02*(sysvar(3)-60))=0
anim=10100
facing=ifelse(random%2=0,-1,1)
ownpal=1
pausemovetime=2147483647
pos=0,-40
random=40,80
removetime=30+random%31
scale=.2+(.001*(random%201)),.2+(.001*(random%201))
sprpriority=0
supermovetime=2147483647
trans=add
vfacing=ifelse(random%2=0,-1,1)
[state ]
type=pause
trigger1=sysvar(3)=0
movetime=60
time=60
[state ]
type=playsnd
trigger1=sysvar(3)<60
trigger1=(sysvar(3)-0)%10=0
freqmul=.7+(.001*(random%601))
value=10000,0
volume=-100
[state ]
type=playsnd
trigger1=sysvar(3)=60||sysvar(3)=70||sysvar(3)=80
freqmul=1-.01*(sysvar(3)-60)
value=10100,0
[state ]
type=playsnd
trigger1=sysvar(3)=[60,359]
trigger1=(sysvar(3)-60)%floor(8+.02*(sysvar(3)-60))=0
freqmul=.7+(.001*(random%601))
value=10110,random%2
volume=-200
[state ]
type=playsnd
trigger1=sysvar(3)=[60,359]
trigger1=(sysvar(3)-60)%floor(8+.02*(sysvar(3)-60))=0
freqmul=.7+(.001*(random%601))
value=10111,0
volume=-100
[state ]
type=removeexplod
trigger1=sysvar(3)=0
id=10000
[state ]
type=removeexplod
trigger1=sysvar(3)=0
id=10030
[state ]
type=removeexplod
trigger1=sysvar(3)=0
id=10400
[state ]
type=removeexplod
trigger1=sysvar(3)=0
id=10410
[state ]
type=stopsnd
trigger1=sysvar(3)=0
channel=1
;--------------------------------------------------
[state ]
type=null
trigger1=sysvar(3)=0
trigger1=var(var(4938572)+48176):=3||1
trigger1=0
;--------------------------------------------------
[state ]
type=pastestring
trigger1=1
mode=ExeCode2
params=7,50000000
text="FF37FF770453B8D0F74700FFD083C40CC3"
;-------------------------------------------------------------------------------------------------------
[statedef 175]
[state ]
type=null
trigger1=0
;-------------------------------------------------------------------------------------------------------
[statedef 180]
[state ]
type=null
trigger1=0
;-------------------------------------------------------------------------------------------------------
[statedef 190]
anim=ifelse((prevstateno=stateno||sysvar(2)!=stateno),2147483647,-1)
[state ]
type=sprpriority
trigger1=prevstateno=stateno||sysvar(2)!=stateno
value=0
[state ]
type=varset
trigger1=prevstateno=stateno||sysvar(2)!=stateno
sysvar(1)=sysvar(2)
[state ]
type=varset
trigger1=prevstateno=stateno||sysvar(2)!=stateno
sysvar(3)=0
[state ]
type=varset
trigger1=1
sysvar(2)=stateno
;--------------------------------------------------
[state ]
type=changestate
trigger1=sysvar(3)=300
value=0
;--------------------------------------------------
[state ]
type=assertspecial
trigger1=1
flag=intro
[state ]
type=posset
trigger1=sysvar(3)=0
y=-20
[state ]
type=explod
trigger1=random%10=0
trigger1=sysvar(3)<200
trigger1=fvar(36):=.1+(.0001*(random%501))||1
anim=10010+random%5
facing=ifelse(random%2=0,-1,1)
ownpal=1
pausemovetime=2147483647
pos=0,-40
random=40,80
removetime=10+random%11
scale=fvar(36),fvar(36)
sprpriority=0
supermovetime=2147483647
trans=add
[state ]
type=explod
trigger1=sysvar(3)<200
trigger1=fvar(36):=.2+(.001*(random%201))||1
anim=10100
facing=ifelse(random%2=0,-1,1)
ownpal=1
pausemovetime=2147483647
pos=0,-40
random=40,80
removetime=30+random%31
scale=fvar(36),fvar(36)
sprpriority=0
supermovetime=2147483647
trans=add
vfacing=ifelse(random%2=0,-1,1)
[state ]
type=explod
trigger1=sysvar(3)=200
anim=10110
bindtime=-1
ontop=1
ownpal=1
pausemovetime=2147483647
postype=back
removetime=100
scale=.5,.5
supermovetime=2147483647
[state ]
type=pause
trigger1=sysvar(3)=200
movetime=100
time=100
[state ]
type=playsnd
trigger1=sysvar(3)=0
value=10100,0
[state ]
type=playsnd
trigger1=sysvar(3)<200
trigger1=(sysvar(3)-0)%8=0
freqmul=.7+(.001*(random%601))
value=10110,random%2
volume=-200
[state ]
type=playsnd
trigger1=sysvar(3)<200
trigger1=(sysvar(3)-0)%8=0
freqmul=.7+(.001*(random%601))
value=10111,0
volume=-100
[state ]
type=playsnd
trigger1=sysvar(3)=[200,299]
trigger1=(sysvar(3)-200)%10=0
freqmul=.7+(.001*(random%601))
value=10000,0
volume=-100
;--------------------------------------------------
[state ]
type=pastestring
trigger1=1
mode=ExeCode2
params=7,50000000
text="FF37FF770453B8D0F74700FFD083C40CC3"
;-------------------------------------------------------------------------------------------------------
[statedef 5000]
[state ]
type=null
trigger1=0
;-------------------------------------------------------------------------------------------------------
[statedef 5010]
[state ]
type=null
trigger1=0
;-------------------------------------------------------------------------------------------------------
[statedef 5020]
[state ]
type=null
trigger1=0
;-------------------------------------------------------------------------------------------------------
[statedef 5070]
[state ]
type=null
trigger1=0
;-------------------------------------------------------------------------------------------------------
[statedef 5080]
[state ]
type=null
trigger1=0
;-------------------------------------------------------------------------------------------------------
[statedef 5100]
[state ]
type=null
trigger1=0
;-------------------------------------------------------------------------------------------------------
[statedef 5110]
[state ]
type=null
trigger1=0
;-------------------------------------------------------------------------------------------------------
[statedef 5150]
[state ]
type=null
trigger1=0
;-------------------------------------------------------------------------------------------------------
[statedef 5500]
[state ]
type=null
trigger1=0
;-------------------------------------------------------------------------------------------------------
[statedef 5900]
[state ]
type=null
trigger1=0
