

;Ewp[30000isuparpause,pausej
;var(58):mFXCb`
;var(56):n㒆i󒆉iwKp
;var(53)~var(55):n㒆iwKp
;var(49)~var(51):󒆉iwKp
;var(59)&var(47)~var(48):̓쎞ԁBvZʂvar(47)
;var(46):K[hpϐ
;var(45):jugglevZiYL̂݁j
;var(44):jugglevZiYL̂݁j
;var(43):荞ݓp
;var(42):eL
;var(41)~var(40):炪UȂԁAK[hiAK[hj
;var(39):΋󔽉p
;var(38):^bOpBPȂOAQȂAR͂̒
;var(37):hitshaketime-10
;var(36):̋Nオ(5120ȏ)̎
;var(35):K[hxݒ
;var(34):K[hp
;var(33)~var(32):薳Gf


;`hNpwp[
;var(59)F`hNp
;tOB

[Statedef 30000]
type=A
movetype=I
physics=N
ctrl=0
anim=9999
sprpriority=0


[State 30000]
type=velset
trigger1=time=0
trigger1=prevstateno!=30002
x=10
y=0

[State 9741, Safety]
type=selfstate
trigger1=!ishelper
value=0

[State -2]
type=Nothitby
trigger1=1
value=SCA


[State 30000]
type=ScreenBound
trigger1=1
value=0
movecamera=0,0

[State 30000]
type=Projectile
trigger1=time=0
trigger1=prevstateno!=30002
projID=30001+1000000*(ishelper(1030000))+2000000*(ishelper(2030000))+3000000*(ishelper(3030000))
projanim=9999
velocity=10, 0
projpriority=4
projsprpriority=2
projstagebound=0
projedgebound=99999
offset=0, 0
postype=right
supermovetime=99999
pausemovetime=99999
projremovetime=-1

[State -2]
type=assertspecial
trigger1=1
flag=noshadow
flag2=invisible
ignorehitpause=1

[State -2]
type=velset
trigger1=!(root,numprojID(30001+1000000*(ishelper(1030000))+2000000*(ishelper(2030000))+3000000*(ishelper(3030000))))
x=0
y=0

[State -2];mFpXCb`
type=varset
trigger1=parent,var(59)<=0
trigger1=prevstateno!=30002
trigger1=!time
var(58)=0
ignorehitpause=1


[State -2];mFpXCb`
type=poweradd
trigger1=var(58)
trigger1=parent,command="start"
value=-500

[State -2];mFpXCb`
type=varset
trigger1=parent,var(59)>0
trigger2=parent,command="start"&&parent,command="y"
var(58)=0
ignorehitpause=1


[State -2];Ó]܂ށA蓮쎞
type=varset
trigger1=playerID(parent,var(57)),Stateno!=var(48)
trigger1=playerID(parent,var(57)),ctrl||(var(59)=[0,10])||playerID(parent,var(57)),stateno<200
trigger1=var(46)
trigger2=roundstate!=2
trigger3=var(48)=-1
var(47)=-1


[State -2];Ó]܂ށA蓮쎞
type=varadd
trigger1=1
var(47)=1


[State -2];ȎXe[gԍ
type=varset
trigger1=1
var(48)=ifelse(playerID(parent,var(57)),ctrl,-1,playerID(parent,var(57)),stateno)
ignorehitpause=1

[State -2]
type=varset
trigger1=1
var(59)=playerID(parent,var(57)),movecontact


[State -2];n㒆i󒆉iwKp
type=varset
trigger1=parent,stateno=131||(parent,stateno=[152,153])
var(56)=1
ignorehitpause=1

[State -2];n㒆i󒆉iwKp
type=varset
trigger1=parent,stateno=130||(parent,stateno=[150,151])
var(56)=-1
ignorehitpause=1

[State -2];n㒆i󒆉iwKp
type=varset
trigger1=!((parent,stateno=[130,131])||(parent,stateno=[150,153]))
trigger1=parent,time >=2
var(56)=0
ignorehitpause=1

[State -2];n㒆iwKp
type=varset
trigger1=var(56)=1
trigger1=!var(55)
trigger1=parent,movetype=H
trigger1=parent,stateno > 200
trigger1=playerID(parent,var(57)),Statetype !=A
trigger1=playerID(parent,var(57)),Movetype=A
var(55)=playerID(parent,var(57)),Stateno
ignorehitpause=1

[State -2];n㒆iwKp
type=varset
trigger1=var(56)=-1
trigger1=var(55)=playerID(parent,var(57)),Stateno
trigger1=parent,movetype=H
trigger1=parent,stateno > 200
trigger1=playerID(parent,var(57)),Statetype !=A
trigger1=playerID(parent,var(57)),Movetype=A
var(55)=0
ignorehitpause=1

[State -2];n㒆iwKp
type=varset
trigger1=var(56)=1
trigger1=var(55)!=playerID(parent,var(57)),Stateno
trigger1=parent,movetype=H
trigger1=parent,stateno > 200
trigger1=playerID(parent,var(57)),Statetype !=A
trigger1=playerID(parent,var(57)),Movetype=A
var(54)=playerID(parent,var(57)),Stateno
ignorehitpause=1

[State -2];n㒆iwKp
type=varset
trigger1=var(56)=-1
trigger1=var(54)=playerID(parent,var(57)),Stateno
trigger1=parent,movetype=H
trigger1=parent,stateno > 200
trigger1=playerID(parent,var(57)),Statetype !=A
trigger1=playerID(parent,var(57)),Movetype=A
var(54)=0
ignorehitpause=1


[State -2];n㒆iwKp
type=varset
trigger1=var(56)=1
trigger1=var(55)!=playerID(parent,var(57)),Stateno
trigger1=var(54)!=parent,P2Stateno
trigger1=parent,movetype=H
trigger1=parent,stateno > 200
trigger1=playerID(parent,var(57)),Statetype !=A
trigger1=playerID(parent,var(57)),Movetype=A
var(53)=playerID(parent,var(57)),Stateno
ignorehitpause=1

[State -2];n㒆iwKp
type=varset
trigger1=var(56)=-1
trigger1=var(53)=playerID(parent,var(57)),Stateno
trigger1=parent,movetype=H
trigger1=parent,stateno > 200
trigger1=playerID(parent,var(57)),Statetype !=A
trigger1=playerID(parent,var(57)),Movetype=A
var(53)=0
ignorehitpause=1




[State -2];󒆉iwKp
type=varset
trigger1=var(56)=-1
trigger1=!var(51)
trigger1=parent,movetype=H
trigger1=parent,stateno > 200
trigger1=playerID(parent,var(57)),Statetype=A
trigger1=playerID(parent,var(57)),Movetype=A
var(51)=playerID(parent,var(57)),Stateno
ignorehitpause=1

[State -2];󒆉iwKp
type=varset
trigger1=var(56)=1
trigger1=var(51)=playerID(parent,var(57)),Stateno
trigger1=parent,movetype=H
trigger1=parent,stateno > 200
trigger1=playerID(parent,var(57)),Statetype=A
trigger1=playerID(parent,var(57)),Movetype=A
var(51)=0
ignorehitpause=1

[State -2];󒆉iwKp
type=varset
trigger1=var(56)=-1
trigger1=var(51)!=playerID(parent,var(57)),Stateno
trigger1=parent,movetype=H
trigger1=parent,stateno > 200
trigger1=playerID(parent,var(57)),Statetype=A
trigger1=playerID(parent,var(57)),Movetype=A
var(50)=playerID(parent,var(57)),Stateno
ignorehitpause=1

[State -2];󒆉iwKp
type=varset
trigger1=var(56)=1
trigger1=var(50)=playerID(parent,var(57)),Stateno
trigger1=parent,movetype=H
trigger1=parent,stateno > 200
trigger1=playerID(parent,var(57)),Statetype=A
trigger1=playerID(parent,var(57)),Movetype=A
var(50)=0
ignorehitpause=1


[State -2];󒆉iwKp
type=varset
trigger1=var(56)=-1
trigger1=var(51)!=playerID(parent,var(57)),Stateno
trigger1=var(50)!=parent,P2Stateno
trigger1=parent,movetype=H
trigger1=parent,stateno > 200
trigger1=playerID(parent,var(57)),Statetype=A
trigger1=playerID(parent,var(57)),Movetype=A
var(49)=playerID(parent,var(57)),Stateno
ignorehitpause=1

[State -2];󒆉iwKp
type=varset
trigger1=var(56)=1
trigger1=var(49)=playerID(parent,var(57)),Stateno
trigger1=parent,movetype=H
trigger1=parent,stateno > 200
trigger1=playerID(parent,var(57)),Statetype=A
trigger1=playerID(parent,var(57)),Movetype=A
var(49)=0
ignorehitpause=1




[State -3];K[hp̕ϐ
type=VarSet
trigger1=1
var(46)=4
IgNoreHitPause=1


[State -3];iK[hp
type=VarSet
TriggerAll=NumEnemy
trigger1=playerID(parent,var(57)),Name="eddie"||playerID(parent,var(57)),Name="jam"
trigger1=playerID(parent,var(57)),stateno=210
trigger2=playerID(parent,var(57)),Name="eddie"
trigger2=playerID(parent,var(57)),stateno=1800||playerID(parent,var(57)),stateno=1850
trigger3=playerID(parent,var(57)),Name="millia"
trigger3=playerID(parent,var(57)),stateno=1500
Trigger4=playerID(parent,var(57)),Name="eddie"
Trigger4=playerID(parent,var(57)),stateno=1000||playerID(parent,var(57)),stateno=1050||NumHelper(1002)
Trigger5=playerID(parent,var(57)),stateno=var(51)
Trigger6=playerID(parent,var(57)),stateno=var(50)
Trigger7=playerID(parent,var(57)),stateno=var(49)
var(46)=1
IgNoreHitPause=1

[State -3];iK[hp
type=VarSet
trigger1=playerID(parent,var(57)),AutHorName="muteki"||playerID(parent,var(57)),AutHorName="Akutagawa"
trigger1=playerID(parent,var(57)),stateno=240
trigger2=playerID(parent,var(57)),AutHorName="Cannon Musume"
trigger2=playerID(parent,var(57)),stateno=230
trigger3=playerID(parent,var(57)),Name="testament"
trigger3=playerID(parent,var(57)),stateno=205
Trigger4=playerID(parent,var(57)),Name="millia"||playerID(parent,var(57)),Name="BRIDGET"||playerID(parent,var(57)),Name="eddie"
Trigger4=playerID(parent,var(57)),stateno=215
Trigger5=playerID(parent,var(57)),Name="faust"
Trigger5=playerID(parent,var(57)),stateno=235
Trigger6=playerID(parent,var(57)),Name="johnny"
Trigger6=playerID(parent,var(57)),stateno=1500||playerID(parent,var(57)),stateno=[3500,3501]
Trigger7=playerID(parent,var(57)),Name="order-Sol=Badguy"
Trigger7=playerID(parent,var(57)),stateno=432
Trigger8=playerID(parent,var(57)),Name="eddie"
Trigger8=0
Trigger9=playerID(parent,var(57)),Name="jam"
Trigger9=playerID(parent,var(57)),stateno=215
Trigger10=playerID(parent,var(57)),Name="Sion_Eltnam_Atlasia"
Trigger10=playerID(parent,var(57)),stateno=[240,241]
Trigger11=playerID(parent,var(57)),Name="Reimu_Hakurei"
Trigger11=playerID(parent,var(57)),stateno=240
Trigger12=playerID(parent,var(57)),Name="SHIN"||playerID(parent,var(57)),Name="THOUTHER"||playerID(parent,var(57)),Name="REI"
Trigger12=playerID(parent,var(57)),stateno=250
Trigger13=playerID(parent,var(57)),Name="TOKI-(NERICYA)"||playerID(parent,var(57)),Name="AMIBA"
Trigger13=playerID(parent,var(57)),stateno=900
Trigger14=playerID(parent,var(57)),Name="Geese Howard"
Trigger14=playerID(parent,var(57)),AutHorName="Cannon Musume"
Trigger14=playerID(parent,var(57)),stateno=230
Trigger15=playerID(parent,var(57)),Name="Ky=kiske"
Trigger15=playerID(parent,var(57)),stateno=10240 || playerID(parent,var(57)),stateno=240
trigger16=playerID(parent,var(57)),Name="justice"
trigger16=playerID(parent,var(57)),stateno=[205,206]
trigger17=playerID(parent,var(57)),Name="maori"
trigger17=playerID(parent,var(57)),stateno=1200
trigger18=playerID(parent,var(57)),Name="potemkin"
trigger18=playerID(parent,var(57)),stateno=215
trigger19=playerID(parent,var(57)),Name="blackpolnareff"
trigger19=playerID(parent,var(57)),stateno=1260
trigger20=playerID(parent,var(57)),Name="Anji Mito"
trigger20=playerID(parent,var(57)),stateno=1002 || playerID(parent,var(57)),stateno=207 || playerID(parent,var(57)),stateno=850
Trigger21=playerID(parent,var(57)),stateno=var(55)
Trigger22=playerID(parent,var(57)),stateno=var(54)
Trigger23=playerID(parent,var(57)),stateno=var(53)
trigger24=playerID(parent,var(57)),Name="THOUTHER" 
trigger24=playerID(parent,var(57)),stateno=2200
var(46)=2
IgNoreHitPause=1

[State -3];K[hs\p()
type=VarSet
trigger1=playerID(parent,var(57)),HitDefAttr=,AT
trigger2=playerID(parent,var(57)),AutHorName="muteki"||AutHorName="Akutagawa"||playerID(parent,var(57)),AutHorName="Warusaki3"
trigger2=playerID(parent,var(57)),stateno=800
trigger3=playerID(parent,var(57)),Name="eddie"
trigger3=playerID(parent,var(57)),stateno=1300;
Trigger4=playerID(parent,var(57)),Name="SLAYER"
Trigger4=playerID(parent,var(57)),stateno=1200||playerID(parent,var(57)),stateno=1300
Trigger5=playerID(parent,var(57)),Name="order-Sol=Badguy"
Trigger5=playerID(parent,var(57)),stateno=1500
Trigger6=playerID(parent,var(57)),Name="jam"
Trigger6=playerID(parent,var(57)),stateno=2500
Trigger7=playerID(parent,var(57)),Name="faust"
Trigger7=playerID(parent,var(57)),stateno=1500
Trigger8=playerID(parent,var(57)),Name="johnny"
Trigger8=playerID(parent,var(57)),var(49)
Trigger8=playerID(parent,var(57)),stateno=[1000,1099]
Trigger9=playerID(parent,var(57)),stateno=[7600,7601]
Trigger9=playerID(parent,var(57)),Name="wind"
Trigger10=playerID(parent,var(57)),stateno=4000
Trigger10=playerID(parent,var(57)),Name="Shin Gouki"||playerID(parent,var(57)),Name="Ryu"||playerID(parent,var(57)),Name="Morrigan Aensland"||playerID(parent,var(57)),Name="Sakura Kasugano"
Trigger11=playerID(parent,var(57)),stateno=3300
Trigger11=playerID(parent,var(57)),Name="Yuri Sakazaki"||playerID(parent,var(57)),Name="cvsgouki"||playerID(parent,var(57)),Name="cvsryu"||playerID(parent,var(57)),Name="cvssakura"
Trigger12=playerID(parent,var(57)),stateno=3200||playerID(parent,var(57)),stateno=1700
Trigger12=playerID(parent,var(57)),Name="cvsg_rugal"||playerID(parent,var(57)),Name="cvsrugal"
Trigger13=playerID(parent,var(57)),stateno=3600
Trigger13=playerID(parent,var(57)),Name="Gouki"
Trigger14=playerID(parent,var(57)),stateno=20080||playerID(parent,var(57)),stateno=20060
Trigger14=playerID(parent,var(57)),Name="Kaori Misaka"
Trigger15=playerID(parent,var(57)),stateno=3890
Trigger15=playerID(parent,var(57)),Name="Evil Ken"
Trigger16=playerID(parent,var(57)),Name="Kohaku"
Trigger16=playerID(parent,var(57)),stateno=[2050,2051]
Trigger17=playerID(parent,var(57)),Name="Omega Goenitz"
Trigger17=playerID(parent,var(57)),stateno=3150
Trigger18=playerID(parent,var(57)),Name="RUGAL"
Trigger18=playerID(parent,var(57)),stateno=2550||playerID(parent,var(57)),stateno=2500
Trigger19=playerID(parent,var(57)),Name="chipp_arrange"|| playerID(parent,var(57)),Name="chipp"
Trigger19=playerID(parent,var(57)),stateno=1400
Trigger20=playerID(parent,var(57)),Name="chipp_arrange"
Trigger20=playerID(parent,var(57)),stateno=3200
Trigger21=playerID(parent,var(57)),Name="sol"
Trigger21=playerID(parent,var(57)),stateno=1600
var(46)=3
IgNoreHitPause=1


[State -3];薳GTime
type=VarSet
TriggerAll=NumEnemy
trigger1=playerID(parent,var(57)),Name="chipp_arrange" || playerID(parent,var(57)),Name="chipp"
trigger1=playerID(parent,var(57)),stateno=[3100,3104]
trigger1=Statetype !=A
trigger2=AutHorName="Warusaki3"
trigger2=playerID(parent,var(57)),stateno=800
trigger3=playerID(parent,var(57)),Name="cvsrugal"||playerID(parent,var(57)),Name="cvsg_rugal"
trigger3=playerID(parent,var(57)),stateno=1800
Trigger4=playerID(parent,var(57)),Name="cvsgouki"||playerID(parent,var(57)),Name="cvsgouki_ex"||playerID(parent,var(57)),Name="cvsgouki_normal"
Trigger4=playerID(parent,var(57)),stateno=1500
Trigger5=playerID(parent,var(57)),Name="cvsryu"||playerID(parent,var(57)),Name="cvsryu_ex"||playerID(parent,var(57)),Name="cvsryu_normal"||playerID(parent,var(57)),Name="Shin Gouki"||playerID(parent,var(57)),Name="Ryu"
Trigger5=playerID(parent,var(57)),stateno=1400
Trigger6=playerID(parent,var(57)),Name="Evil Ken"||playerID(parent,var(57)),Name="Evil Ryu"||playerID(parent,var(57)),Name="Evil Dan"
Trigger6=playerID(parent,var(57)),stateno=[3960,3971]
Trigger7=playerID(parent,var(57)),Name="Konoha"
Trigger7=playerID(parent,var(57)),stateno=1200||playerID(parent,var(57)),stateno=1220||playerID(parent,var(57)),stateno=1610
Trigger8=AutHorName="H"
Trigger8=playerID(parent,var(57)),stateno=[900,930]
Trigger9=playerID(parent,var(57)),Name="jam"
Trigger9=playerID(parent,var(57)),stateno=[1310,1311]
Trigger10=playerID(parent,var(57)),Name="eddie"
Trigger10=playerID(parent,var(57)),stateno=1101
Trigger11=playerID(parent,var(57)),Name="testa"
Trigger11=playerID(parent,var(57)),stateno=1300
Trigger12=playerID(parent,var(57)),Name="justice"
Trigger12=playerID(parent,var(57)),stateno=1100
Trigger13=playerID(parent,var(57)),Name="TOKI-(NERICYA)"
Trigger13=(playerID(parent,var(57)),stateno=[1210,1250])||(playerID(parent,var(57)),stateno=[1300,1600])
Trigger14=playerID(parent,var(57)),Name="OGRE"
Trigger14=playerID(parent,var(57)),stateno=[980,991]
Trigger15=playerID(parent,var(57)),Name="cvsgeese"
Trigger15=playerID(parent,var(57)),stateno=1300||playerID(parent,var(57)),stateno=1400||playerID(parent,var(57)),stateno=1500
Trigger16=playerID(parent,var(57)),Name="cvsrock"
Trigger16=playerID(parent,var(57)),stateno=1300
Trigger17=playerID(parent,var(57)),Name="Oswald"||playerID(parent,var(57)),Name="Oniwarud"
Trigger17=playerID(parent,var(57)),stateno=1500
Trigger18=playerID(parent,var(57)),Name="joseph"
Trigger18=playerID(parent,var(57)),stateno=1020
Trigger19=playerID(parent,var(57)),Name="Ella"
Trigger19=(playerID(parent,var(57)),stateno=[10001,10008])||playerID(parent,var(57)),stateno=10090
Trigger20=playerID(parent,var(57)),Name="Abe"
Trigger20=playerID(parent,var(57)),stateno=1100
Trigger21=playerID(parent,var(57)),Name="dio"
Trigger21=playerID(parent,var(57)),stateno=1400
Trigger22=playerID(parent,var(57)),Name="cvsingrid"
Trigger22=playerID(parent,var(57)),stateno=1300||playerID(parent,var(57)),stateno=1350
Trigger23=playerID(parent,var(57)),Name="Geese Howard"
Trigger23=playerID(parent,var(57)),AutHorName="Cannon Musume"
Trigger23=playerID(parent,var(57)),stateno=1400||playerID(parent,var(57)),stateno=1450||playerID(parent,var(57)),stateno=1500
Trigger24=playerID(parent,var(57)),Name="Dhalsim with clones"
Trigger24=playerID(parent,var(57)),stateno=1600
Trigger25=playerID(parent,var(57)),Name="Dragon Claw"
Trigger25=playerID(parent,var(57)),stateno=[1300,1320]
Trigger26=playerID(parent,var(57)),AutHorName="Toma & Raien Makoto"
Trigger26=playerID(parent,var(57)),Name="Aoko Aozaki"||playerID(parent,var(57)),Name="Shiki_Nanaya"
Trigger26=(playerID(parent,var(57)),stateno=[900,920])||(playerID(parent,var(57)),stateno=[950,960])||playerID(parent,var(57)),stateno=1253
Trigger27=playerID(parent,var(57)),Name="General"
Trigger27=playerID(parent,var(57)),stateno=[1000,1012]
Trigger28=playerID(parent,var(57)),Name="Omega Goenitz"
Trigger28=playerID(parent,var(57)),stateno=900||playerID(parent,var(57)),stateno=1000||playerID(parent,var(57)),stateno=3100
Trigger29=playerID(parent,var(57)),Name="Reimu_Hakurei"
Trigger29=playerID(parent,var(57)),stateno=3021||playerID(parent,var(57)),stateno=3026
Trigger30=playerID(parent,var(57)),AutHorName="muteki"
Trigger30=playerID(parent,var(57)),stateno=750||(playerID(parent,var(57)),stateno=5090&&playerID(parent,var(57)),vel y<=0)
Trigger31=playerID(parent,var(57)),Name="SHIN"
Trigger31=playerID(parent,var(57)),stateno=2400||playerID(parent,var(57)),stateno=2050||(playerID(parent,var(57)),stateno=2000&&var(47)<99)
Trigger32=playerID(parent,var(57)),Name="Reimu_Hakurei"
Trigger32=playerID(parent,var(57)),stateno=3041 || playerID(parent,var(57)),stateno=3051
Trigger33=playerID(parent,var(57)),Name="Magaki"
Trigger33=playerID(parent,var(57)),stateno=3000
Trigger34=playerID(parent,var(57)),Name="ZERO"
Trigger34=playerID(parent,var(57)),stateno=3100||playerID(parent,var(57)),stateno=3110||playerID(parent,var(57)),stateno=3200||playerID(parent,var(57)),stateno=3210
Trigger35=playerID(parent,var(57)),Name="ORIGINAL ZERO"
trigger35=playerID(parent,var(57)),stateno=3100||playerID(parent,var(57)),stateno=3110
trigger36=playerID(parent,var(57)),Name="Patchouli"
trigger36=playerID(parent,var(57)),stateno=1150||playerID(parent,var(57)),stateno=1160
trigger37=playerID(parent,var(57)),Name="Yukari_Yakumo"
trigger37=playerID(parent,var(57)),stateno=3000||playerID(parent,var(57)),stateno=[3100,3101]
trigger37=playerID(parent,var(57)),movetype=A
trigger38=var(33)=-1
var(46)=0
IgNoreHitPause=1


;v46=0=薳GTime
;v46=1=i
;v46=2=i
;v46=3=K[hs\()


[State -3];K[hp̕ϐ
type=VarSet
trigger1=var(46)=4
var(46)=ifelse(playerID(parent,var(57)),statetype=A,2,1)
IgNoreHitPause=1




[State -3];jugglevZ
type=VarSet
triggerall=parent,name="Nocturne"||parent,name="Morrigan Aensland"||parent,name="Kung Fu Man"||parent,name="Lucario"
trigger1=parent,P2Movetype !=H
trigger2=parent,P2Stateno < 200
trigger3=!playerID(parent,var(57)),gethitvar(fall)
var(45)=parent,Const(data.airjuggle)
IgNoreHitPause=1


[State -3];jugglevZ
Type=Varset
trigger1=parent,name="Nocturne"
trigger1=(parent,stateno!=[1200,1210])&&parent,stateno!=1510
var(44)=1



[State -3];jugglevZ
Type=Varset
trigger1=parent,name="Lucario"
trigger1=parent,movehit
var(45)=0

[State -3];jugglevZ
type=Varadd
triggerall=parent,name="Nocturne"
triggerall=parent,time >=1
Triggerall=parent,movehit=1
Triggerall=playerID(parent,var(57)),Statetype=A
Triggerall=!playerID(parent,var(57)),hitshakeover
Triggerall=playerID(parent,var(57)),time=1
Triggerall=playerID(parent,var(57)),gethitvar(fall)
trigger1=parent,stateno=200
var(45)=-1
Ignorehitpause=1

[State -3];jugglevZ
type=Varadd
triggerall=parent,name="Nocturne"
triggerall=parent,time>=1
Triggerall=parent,movehit=1
Triggerall=playerID(parent,var(57)),Statetype=A
Triggerall=!playerID(parent,var(57)),hitshakeover
Triggerall=playerID(parent,var(57)),time=1
Triggerall=playerID(parent,var(57)),gethitvar(fall)
trigger1=parent,stateno=210 || parent,stateno=230
trigger2=parent,stateno=610||parent,stateno=640
trigger3=parent,stateno=1000
trigger4=(parent,stateno=[1200,1210])
trigger4=var(44)
trigger5=parent,stateno=[1400,1450]
trigger6=parent,stateno=500
var(45)=-4


[State -3];jugglevZ
type=Varadd
triggerall=parent,name="Nocturne"
triggerall=parent,time>=1
Triggerall=parent,movehit=1
Triggerall=playerID(parent,var(57)),Statetype=A
Triggerall=!playerID(parent,var(57)),hitshakeover
Triggerall=playerID(parent,var(57)),time=1
Triggerall=playerID(parent,var(57)),gethitvar(fall)
trigger1=parent,stateno=3500
trigger2=parent,stateno=3600
trigger3=parent,stateno=1010
var(45)=-8


[State -3];jugglevZ
type=Varadd
triggerall=parent,name="Nocturne"
triggerall=parent,time >=1
Triggerall=parent,movehit=1
Triggerall=playerID(parent,var(57)),Statetype=A
Triggerall=!playerID(parent,var(57)),hitshakeover
Triggerall=playerID(parent,var(57)),time=1
Triggerall=playerID(parent,var(57)),gethitvar(fall)
trigger1=parent,stateno=630
var(45)=-3

[State -3];jugglevZ
type=Varadd
triggerall=parent,name="Nocturne"
triggerall=parent,time >=1
Triggerall=parent,movehit=1
Triggerall=playerID(parent,var(57)),Statetype=A
Triggerall=!playerID(parent,var(57)),hitshakeover
Triggerall=playerID(parent,var(57)),time=1
Triggerall=playerID(parent,var(57)),gethitvar(fall)
trigger1=parent,stateno=600
var(45)=-2

[State -3];jugglevZ
type=Varadd
triggerall=parent,name="Nocturne"
triggerall=parent,time >=1
Triggerall=parent,movehit=1
Triggerall=playerID(parent,var(57)),Statetype=A
Triggerall=!playerID(parent,var(57)),hitshakeover
Triggerall=playerID(parent,var(57)),time=1
Triggerall=playerID(parent,var(57)),gethitvar(fall)
trigger1=parent,stateno=240
trigger2=parent,stateno=400 || parent,stateno=430
var(45)=-5

[State -3];jugglevZ
type=Varadd
triggerall=parent,name="Nocturne"
triggerall=parent,time >=1
Triggerall=parent,movehit=1
Triggerall=playerID(parent,var(57)),Statetype=A
Triggerall=!playerID(parent,var(57)),hitshakeover
Triggerall=playerID(parent,var(57)),time=1
Triggerall=playerID(parent,var(57)),gethitvar(fall)
trigger1=parent,stateno=410
var(45)=-6

[State -3];jugglevZ
type=Varadd
triggerall=parent,Name="Nocturne"
triggerall=parent,time >=1
Triggerall=parent,movehit=1
Triggerall=playerID(parent,var(57)),Statetype=A
Triggerall=!playerID(parent,var(57)),hitshakeover
Triggerall=playerID(parent,var(57)),time=1
Triggerall=playerID(parent,var(57)),gethitvar(fall)
trigger1=parent,stateno=440
var(45)=-7

[State -3];jugglevZ
type=Varadd
triggerall=parent,Name="Morrigan Aensland"
triggerall=parent,time >=1
Triggerall=parent,movehit=1
Triggerall=parent,P2Statetype=A
Triggerall=!playerID(parent,var(57)),hitshakeover
Triggerall=playerID(parent,var(57)),time=1
Triggerall=playerID(parent,var(57)),gethitvar(fall)
trigger1=parent,stateno=[200,299]
var(45)=-8-(playerID(parent,var(57)),prevstateno>5000)*7
Ignorehitpause=1


[State -3];jugglevZ
type=Varadd
triggerall=parent,name="Morrigan Aensland"
triggerall=parent,time >=1
Triggerall=parent,movehit=1
Triggerall=parent,P2Statetype=A
Triggerall=!playerID(parent,var(57)),hitshakeover
Triggerall=playerID(parent,var(57)),time=1
Triggerall=playerID(parent,var(57)),gethitvar(fall)
Triggerall=parent,hitcount=1
trigger1=parent,stateno=[1100,1110]
var(45)=-8
Ignorehitpause=1


[State -3];jugglevZ
type=Varadd
triggerall=parent,name="Morrigan Aensland"
triggerall=parent,time >=1
Triggerall=parent,movehit=1
Triggerall=parent,P2Statetype=A
Triggerall=!playerID(parent,var(57)),hitshakeover
Triggerall=playerID(parent,var(57)),time=1
Triggerall=playerID(parent,var(57)),gethitvar(fall)
Triggerall=parent,prevstateno !=[1000,4999]
Triggerall=parent,hitcount=1
trigger1=parent,stateno=3100
trigger2=parent,stateno=3400
var(45)=-6
Ignorehitpause=1


[State -3];jugglevZ
type=VarSet
triggerall=parent,name="Morrigan Aensland"
Triggerall=playerID(parent,var(57)),gethitvar(fall)
trigger1=parent,stateno=4000
trigger2=parent,stateno=[1300,1399]
trigger3=parent,stateno=[800,899]
var(45)=0
Ignorehitpause=1


[State -3];jugglevZ
Type=Varset
trigger1=parent,name="Kung Fu Man"
trigger1=parent,stateno!=1400&&parent,stateno!=1410
trigger1=parent,stateno !=[3000,3001]
trigger1=parent,stateno!=1320
trigger1=parent,stateno!=[1100,1120]
var(44)=1


[State -3];jugglevZ
Type=Varadd
triggerall=parent,name="Kung Fu Man"
triggerall=parent,time >=1
Triggerall=parent,movehit=1
Triggerall=playerID(parent,var(57)),Statetype=A
Triggerall=!playerID(parent,var(57)),hitshakeover
Triggerall=playerID(parent,var(57)),time=1
Triggerall=playerID(parent,var(57)),gethitvar(fall)
Trigger1=parent,stateno=200
var(45)=-1

[State -3];jugglevZ
Type=Varadd
triggerall=parent,name="Kung Fu Man"
triggerall=parent,time >=1
Triggerall=parent,movehit=1
Triggerall=playerID(parent,var(57)),Statetype=A
Triggerall=!playerID(parent,var(57)),hitshakeover
Triggerall=playerID(parent,var(57)),time=1
Triggerall=playerID(parent,var(57)),gethitvar(fall)
Trigger1=parent,stateno=600 || parent,stateno=766
var(45)=-2

[State -3];jugglevZ
Type=Varadd
triggerall=parent,name="Kung Fu Man"
triggerall=parent,time >=1
Triggerall=parent,movehit=1
Triggerall=playerID(parent,var(57)),Statetype=A
Triggerall=!playerID(parent,var(57)),hitshakeover
Triggerall=playerID(parent,var(57)),time=1
Triggerall=playerID(parent,var(57)),gethitvar(fall)
Trigger1=parent,stateno=630 || parent,stateno=765
var(45)=-3

[State -3];jugglevZ
Type=Varadd
triggerall=parent,name="Kung Fu Man"
triggerall=parent,time >=1
Triggerall=parent,movehit=1
Triggerall=playerID(parent,var(57)),Statetype=A
Triggerall=!playerID(parent,var(57)),hitshakeover
Triggerall=playerID(parent,var(57)),time=1
Triggerall=playerID(parent,var(57)),gethitvar(fall)
Trigger1=parent,stateno=1000 || parent,stateno=1010
Trigger2=parent,stateno=2060
Trigger3=parent,stateno=1050 || parent,stateno=1060
Trigger4=parent,stateno=610 || parent,stateno=1300 || parent,stateno=640 
Trigger5=parent,stateno=210 || parent,stateno=850 || parent,stateno=855
Trigger6=parent,stateno=230
trigger7=parent,stateno=1100&&var(44) || parent,stateno=1110&&var(44)
trigger8=parent,stateno=1400 || parent,stateno=1410
trigger9=parent,stateno=[3000,3001]
trigger9=var(44)
trigger10=parent,stateno=[3050,3051]
var(45)=-4





[State -3];jugglevZ
Type=Varadd
triggerall=parent,name="Kung Fu Man"
triggerall=parent,time >=1
Trigger1=parent,movehit=1
Trigger1=playerID(parent,var(57)),Statetype=A
Trigger1=!playerID(parent,var(57)),hitshakeover
Trigger1=playerID(parent,var(57)),time=1
Trigger1=playerID(parent,var(57)),gethitvar(fall)
Trigger1=parent,stateno=1420
trigger1=animelemtime(14)>=0
trigger2=parent,stateno=1400 || parent,stateno=1410
trigger2=parent,movehit=2
trigger2=var(44)
trigger2=playerID(parent,var(57)),gethitvar(fall)
var(45)=-4

[State -3];jugglevZ
Type=Varadd
triggerall=parent,name="Kung Fu Man"
trigger1=parent,stateno=4400
trigger1=time=1
var(45)=-3

[State -3];jugglevZ
Type=Varadd
triggerall=parent,name="Kung Fu Man"
triggerall=parent,time >=1
Triggerall=parent,movehit=1
Triggerall=!playerID(parent,var(57)),hitshakeover
Triggerall=playerID(parent,var(57)),time=1
Triggerall=playerID(parent,var(57)),gethitvar(fall)
Triggerall=playerID(parent,var(57)),Statetype=A
Trigger1=parent,stateno=240 || parent,stateno=430 || parent,stateno=400
trigger2=parent,stateno=1330 || parent,stateno=750 || parent,stateno=760
var(45)=-5


[State -3];jugglevZ
Type=Varadd
triggerall=parent,name="Kung Fu Man"
Triggerall=playerID(parent,var(57)),gethitvar(fall)
Trigger1=(parent,stateno=[4210,4211])
Trigger1=parent,time=1
var(45)=-5

[State -3];jugglevZ
Type=Varadd
triggerall=parent,name="Kung Fu Man"
triggerall=parent,time >=1
Triggerall=parent,movehit=1
Triggerall=!playerID(parent,var(57)),hitshakeover
Triggerall=playerID(parent,var(57)),time=1
Triggerall=playerID(parent,var(57)),gethitvar(fall)
Triggerall=playerID(parent,var(57)),Statetype=A
Trigger1=parent,stateno=410 || parent,stateno=1020 || parent,stateno=1120&&var(44) || parent,stateno=1070
Trigger2=parent,stateno=860|| parent,stateno=1320&&var(44)
var(45)=-6

[State -3];jugglevZ
Type=Varadd
triggerall=parent,name="Kung Fu Man"
triggerall=parent,time >=1
Triggerall=parent,movehit=1
Triggerall=!playerID(parent,var(57)),hitshakeover
Triggerall=playerID(parent,var(57)),time=1
Triggerall=playerID(parent,var(57)),gethitvar(fall)
Triggerall=playerID(parent,var(57)),Statetype=A
Trigger1=parent,stateno=440 || parent,stateno=445
var(45)=-7


[State -3];jugglevZ
Type=Varset
trigger1=parent,name="Nocturne"
trigger1=(parent,stateno=[1200,1210])||parent,stateno=1510
trigger1=parent,movehit
var(44)=0


[State -3];jugglevZ
Type=Varset
triggerall=parent,name="Kung Fu Man"
trigger1=((parent,stateno=1400||parent,stateno=1410)&&playerID(parent,var(57)),gethitvar(fall)&&parent,movehit=2)
trigger2=((parent,stateno=[3000,3001])&&playerID(parent,var(57)),gethitvar(fall)&&parent,movehit=2)
trigger3=((parent,stateno=1320)&&playerID(parent,var(57)),gethitvar(fall)&&parent,movehit=1)
trigger4=((parent,stateno=[1100,1120])&&playerID(parent,var(57)),gethitvar(fall)&&parent,movehit=1)
var(44)=0



[State -2];JEg
type=varadd
trigger1=var(43) < 0
var(43)=1


[State -2];JEg
type=varadd
trigger1=var(43) > 0
var(43)=-1

[State -2];荞݂Ȃ
type=varset
triggerall=parent,P2BodyDist x <=100
trigger1=parent,stateno=[150,159]
trigger2=parent,stateno=[2110,2111]
trigger3=parent,stateno=5201 || parent,stateno=5210
trigger4=parent,stateno=5120
var(43)=-5


[State -2];\ԂȂ
type=varset
triggerall=parent,P2BodyDist x <=160
trigger1=playerID(parent,var(57)),stateno=[150,159]
trigger2=playerID(parent,var(57)),stateno=5120
var(43)=5


[State -2];KAǂԂ
type=varset
trigger1=parent,Name="Morrigan Aensland"
trigger1=playerID(parent,var(57)),statetype=L
trigger1=!var(42)
var(42)=ceil(40+(random/20))


[State -2];KAǂԂ
type=varset
trigger1=parent,Name="Morrigan Aensland"
trigger1=playerID(parent,var(57)),statetype !=L
trigger1=var(42)
var(42)=0






[State -2];Jt[}X^[AWv
type=varset
triggerall=parent,name="Kung Fu Man"
trigger1=parent,movetype=H
trigger2=parent,statetype!=A
var(42)=1


[State -2];Jt[}X^[AWv
type=varset
trigger1=parent,name="Kung Fu Man"
trigger1=parent,stateno=44
trigger1=parent,movetype=I
var(42)=0


[State -2];
type=varadd
trigger1=parent,stateno=150 || parent,stateno=152 || parent,stateno=154
trigger1=parent,prevstateno !=[150,159]
trigger1=parent,time=1
trigger1=parent,P2bodydist x <=120
var(41)=1


[State -2];
type=varadd
triggerall=var(41) > 0
triggerall=playerID(parent,var(57)),movetype !=H
triggerall=parent,movetype!=H
trigger1=parent,movetype=A
trigger1=parent,prevstateno < 200
trigger1=parent,time=1
trigger2=gametime % 600=0
var(41)=-1

[State -2];
type=varset
trigger1=var(39)>0
trigger1=playerID(parent,var(57)),statetype!=A
var(39)=0

[State -2];
type=varset
trigger1=var(39)<0
trigger1=playerID(parent,var(57)),statetype=A
var(39)=0

[State -2];
type=varadd
trigger1=playerID(parent,var(57)),statetype!=A
var(39)=-1

[State -2];
type=varadd
trigger1=playerID(parent,var(57)),statetype=A
var(39)=1


[State -2];
type=varset
triggerall=numpartner
triggerall=partner,alive
trigger1=parent,name="dizzy"
trigger1=partner,name="justice"||partner,name="Nocturne"||partner,name="Jimmy"||partner,name="Lucario"||partner,name="Kaede"||partner,name="Katakura Kojuro"||partner,name="Sanada Yukimura"
trigger1=partner,numhelper(30000+1000000*(ishelper(1030000))+2000000*(ishelper(2030000))+3000000*(ishelper(3030000)))
trigger1=partner,var(59)>0
trigger2=parent,name="dizzy"
trigger2=partner,name="Kung Fu Man"||partner,name="chipp_arrange"||partner,name="ky"||partner,name="Date Masamune"||partner,name="Morrigan Aensland"||partner,name="millia"
trigger2=partner,numhelper(30000+1000000*(ishelper(1030000))+2000000*(ishelper(2030000))+3000000*(ishelper(3030000)))
trigger2=partner,var(59)>0
var(38)=1


[State -2];
type=varset
triggerall=numpartner
triggerall=partner,alive
trigger1=parent,name="Nocturne"||parent,name="Jimmy"||parent,name="Kaede"
trigger1=partner,name="chipp_arrange"||partner,name="Morrigan Aensland"||partner,name="ky"||partner,name="Lucario"||partner,name="dizzy"||partner,name="Hong Meirin"||partner,name="Date Masamune"||partner,name="millia"
trigger1=partner,numhelper(30000+1000000*(ishelper(1030000))+2000000*(ishelper(2030000))+3000000*(ishelper(3030000)))
trigger1=partner,var(59)>0
trigger2=parent,name="Nocturne"||parent,name="Jimmy"||parent,name="Kaede"
trigger2=partner,name="Alice Margatroid"
var(38)=2



[State -2];
type=varset
triggerall=numpartner
triggerall=partner,alive
trigger1=parent,name="Kung Fu Man"||parent,name="Morrigan Aensland"||parent,name="Lucario"||parent,name="millia"
trigger1=partner,name="justice"||partner,name="Nocturne"||partner,name="Jimmy"||partner,name="Kaede"||partner,name="Katakura Kojuro"
trigger1=parent,life-partner,life<=300
trigger1=partner,numhelper(30000+1000000*(ishelper(1030000))+2000000*(ishelper(2030000))+3000000*(ishelper(3030000)))
trigger1=partner,var(59)>0
trigger2=parent,name="Kung Fu Man"||parent,name="Morrigan Aensland"||parent,name="Lucario"||parent,name="millia"
trigger2=partner,name="chipp_arrange"||partner,name="Morrigan Aensland"||partner,name="ky"||partner,name="Lucario"||partner,name="Kung Fu Man"||partner,name="Date Masamune"||partner,name="millia"
trigger2=parent,life-partner,life<-300
trigger2=partner,numhelper(30000+1000000*(ishelper(1030000))+2000000*(ishelper(2030000))+3000000*(ishelper(3030000)))
trigger2=partner,var(59)>0
var(38)=1


[State -2];
type=varset
triggerall=numpartner
triggerall=partner,alive
trigger1=parent,name="Kung Fu Man"||parent,name="Morrigan Aensland"||parent,name="Lucario"||parent,name="millia"
trigger1=partner,name="chipp_arrange"||partner,name="Morrigan Aensland"||partner,name="ky"||partner,name="Lucario"||partner,name="Kung Fu Man"||partner,name="Date Masamune"||partner,name="millia"
trigger1=partner,numhelper(30000+1000000*(ishelper(1030000))+2000000*(ishelper(2030000))+3000000*(ishelper(3030000)))
trigger1=parent,life-partner,life>300
trigger1=partner,var(59)>0
trigger2=parent,name="Kung Fu Man"||parent,name="Morrigan Aensland"||parent,name="Lucario"||parent,name="millia"
trigger2=partner,name="Alice Margatroid"
trigger3=parent,name="Kung Fu Man"||parent,name="Morrigan Aensland"||parent,name="Lucario"||parent,name="millia"
trigger3=partner,name="dizzy"||partner,name="Hong Meirin"
trigger3=partner,numhelper(30000+1000000*(ishelper(1030000))+2000000*(ishelper(2030000))+3000000*(ishelper(3030000)))
trigger3=partner,var(59)>0
trigger4=parent,name="Kung Fu Man"||parent,name="Morrigan Aensland"||parent,name="Lucario"||parent,name="millia"
trigger4=partner,name="justice"||partner,name="Nocturne"||partner,name="Jimmy"||partner,name="Kaede"||partner,name="Katakura Kojuro"||partner,name="Sanada Yukimura"
trigger4=parent,life-partner,life>300
trigger4=partner,numhelper(30000+1000000*(ishelper(1030000))+2000000*(ishelper(2030000))+3000000*(ishelper(3030000)))
trigger4=partner,var(59)>0
var(38)=2



[State -2];
type=varset
triggerall=numpartner
triggerall=partner,alive
trigger1=var(38)!=[1,2]
trigger2=parent,name="Kung Fu Man"||parent,name="Morrigan Aensland"||parent,name="Lucario"||parent,name="millia"
trigger2=parent,life-partner,life=[-300,300]
trigger2=partner,name="Morrigan Aensland"||partner,name="ky"||partner,name="Kung Fu Man"||partner,name="chipp_arrange"||partner,name="Lucario"||partner,name="Date Masamune"||partner,name="millia"
trigger2=partner,numhelper(30000+1000000*(ishelper(1030000))+2000000*(ishelper(2030000))+3000000*(ishelper(3030000)))
trigger2=partner,var(59)>0
var(38)=3


[State -2];
type=varset
trigger1=var(38)>=1
trigger1=!(partner,alive)
var(38)=-1


[State -2];qbgXgbv֌W
type=varset
trigger1=playerID(parent,var(57)),gethitvar(hitshaketime)
var(37)=playerID(parent,var(57)),gethitvar(hitshaketime)-1


[State -2];qbgXgbv֌W
type=varset
trigger1=!playerID(parent,var(57)),gethitvar(hitshaketime)
var(37)=0


[State -2];Nオ莞
type=varset
trigger1=!time
trigger1=prevstateno!=30002
var(36)=-1

[State -2];Nオ莞
type=varset
trigger1=playerID(parent,var(57)),statetype=L
trigger1=playerID(parent,var(57)),stateno>=5120
trigger1=playerID(parent,var(57)),time=1
var(36)=-playerID(parent,var(57)),Animtime+1


[State -2];n\Ⴊ݃K[h
type=varadd
trigger1=var(34)>=-50
var(34)=-1

[State -2];n\Ⴊ݃K[h
type=null
triggerall=var(34)<0
triggerall=var(35)<10
triggerall=!playerID(parent,var(57)),hitpausetime
triggerall=playerID(parent,var(57)),vel y>1
triggerall=playerID(parent,var(57)),statetype=A
trigger1=var(34):=ceil(5+(10-var(35))*(1+random/1000.0)/2)
trigger1=playerID(parent,var(57)),pos y+(playerID(parent,var(57)),vel y+playerID(parent,var(57)),Const(movement.yaccel)*(var(34)-3)*0.5)*(var(34)-3)>0
trigger1=random<200
trigger1=var(39):=0||1

[State 30000]
type=Changestate
trigger1=1
value=30002


;wp[30010isuparpause,pausẻe󂯂j

;var(0):̂莞ԌvZ
;var(1):GԌvZ
;var(2):_Eǂfp
;var(3):XfB
;var(4):XfBs
;var(5)fvar(0):XfBړ
;var(6):G
;var(7):G
;var(8):̋Nオ莞(stateno=5120)
;var(9)~var(23):dԊwKBZTBvar(23)AnimtimȇɂȂ
;var(24):eL


[Statedef 30010]
type=A
movetype=I
physics=N
ctrl=0
anim=9999
sprpriority=0


[State 30010]
type=velset
trigger1=time=0
trigger1=prevstateno!=30012
x=10
y=0

[State 9741, Safety]
type=selfstate
trigger1=!ishelper
value=0



[State 30000]
type=ScreenBound
trigger1=1
value=0
movecamera=0,0

[State 30000]
type=Projectile
trigger1=time=0
trigger1=prevstateno!=30012
projID=30011+1000000*(ishelper(1030010))+2000000*(ishelper(2030010))+3000000*(ishelper(3030010))
projanim=9999
velocity=10, 0
projpriority=4
projsprpriority=2
projedgebound=99999
projstagebound=0
offset=0, 0
postype=left
supermovetime=99999
pausemovetime=99999
projremovetime=-1

[State -2]
type=assertspecial
trigger1=1
flag=noshadow
flag2=invisible
ignorehitpause=1

[State -2]
type=Nothitby
trigger1=1
value=SCA


[State -2]
type=velset
trigger1=!(root,numprojID(30011+1000000*(ishelper(1030010))+2000000*(ishelper(2030010))+3000000*(ishelper(3030010))))
x=0
y=0


[State -2];薳Gfp
type=varset
trigger1=playerID(parent,var(57)),movetype=H
trigger2=playerID(parent,var(57)),Statetype=L
trigger3=playerID(parent,var(57)),stateno=[5000,5070]
var(1)=12


[State -2];薳Gfp
type=varadd
trigger1=playerID(parent,var(57)),movetype!=H
trigger1=playerID(parent,var(57)),Statetype!=L
trigger1=var(1)>0
var(1)=-1


[State -2];薳Gfp
type=varadd
trigger1=var(1)<0
var(1)=1



[State -2];薳Gfp
type=varset
trigger1=playerID(parent,var(57)),stateno=5210
trigger1=playerID(parent,var(57)),time=1
var(1)=-14

[State -2];K[hԁÊ莞ԁEgs\ԁB
type=varadd
trigger1=var(0) > 0
var(0)=-1
ignorehitpause=1


[State -2];K[hԁÊ莞ԁEgs\
type=varset
triggerall=var(0)>0
trigger1=playerID(parent,var(57)),Movetype!=H
var(0)=0


[State -2];K[hd
type=varset
triggerall=playerID(parent,var(57)),Movetype=H
triggerall=playerID(parent,var(57)),stateno < 200
triggerall=playerID(parent,var(57)),Statetype=A
trigger1=!playerID(parent,var(57)),gethitvar(fall)
trigger1=!(playerID(parent,var(57)),hitshakeover)
trigger1=playerID(parent,var(57)),time=1 || var(0)=0
var(0)=playerID(parent,var(57)),gethitvar(ctrltime)+playerID(parent,var(57)),gethitvar(hitshaketime)+1
ignorehitpause=1

[State -2];K[hd
type=varset
triggerall=playerID(parent,var(57)),Movetype=H
triggerall=playerID(parent,var(57)),stateno < 200
triggerall=playerID(parent,var(57)),Statetype!=A
trigger1=!playerID(parent,var(57)),gethitvar(fall)
trigger1=!(playerID(parent,var(57)),hitshakeover)
trigger1=playerID(parent,var(57)),time=1 || var(0)=0
var(0)=ifelse(playerID(parent,var(57)),gethitvar(ctrltime)<playerID(parent,var(57)),gethitvar(hittime),playerID(parent,var(57)),gethitvar(ctrltime),playerID(parent,var(57)),gethitvar(hittime))+playerID(parent,var(57)),gethitvar(hitshaketime)+1
ignorehitpause=1


[State -2];̂莞
type=varset
triggerall=playerID(parent,var(57)),Movetype=H
triggerall=playerID(parent,var(57)),stateno > 199
trigger1=!playerID(parent,var(57)),gethitvar(fall)
trigger1=!(playerID(parent,var(57)),hitshakeover)
trigger1=playerID(parent,var(57)),time=1
var(0)=playerID(parent,var(57)),gethitvar(hittime)+playerID(parent,var(57)),gethitvar(hitshaketime)+1
ignorehitpause=1



[State -2];̂莞
type=varset
trigger1=numpartner
trigger1=partner,name="chipp"||partner,name="chipp_arrange"
trigger1=partner,stateno=[3000,3026]
trigger1=partner,movehit=1
var(0)=10
ignorehitpause=1



[State -2];gs\
type=varset
triggerall=playerID(parent,var(57)),stateno > 199
triggerall=playerID(parent,var(57)),Movetype=H
triggerall=playerID(parent,var(57)),statetype!=L
trigger1=playerID(parent,var(57)),gethitvar(fall)
trigger1=!(playerID(parent,var(57)),hitshakeover)
trigger1=playerID(parent,var(57)),time=1
var(0)=playerID(parent,var(57)),gethitvar(fall.recovertime)-1
ignorehitpause=1


[State -2];gs\
type=varset
triggerall=numenemy>=2
triggerall=playerID(parent,var(57)),stateno > 199
triggerall=playerID(parent,var(57)),Movetype=H
triggerall=playerID(parent,var(57)),statetype!=L
trigger1=playerID(parent,var(57)),gethitvar(fall)
trigger1=var(0)<playerID(parent,var(57)),gethitvar(fall.recovertime)-100
var(0)=playerID(parent,var(57)),gethitvar(fall.recovertime)-100
ignorehitpause=1


[State -2];gs\
type=varset
triggerall=playerID(parent,var(57)),stateno > 199
triggerall=playerID(parent,var(57)),Movetype=H
triggerall=playerID(parent,var(57)),statetype!=L
trigger1=!playerID(parent,var(57)),gethitvar(fall.recover)
trigger1=playerID(parent,var(57)),gethitvar(fall)
trigger2=playerID(parent,var(57)),stateno=5070
var(0)=999
ignorehitpause=1


[State -2];gs\
type=varset
triggerall=parent,name="chipp_arrange" || parent,name="chipp"
triggerall=playerID(parent,var(57)),stateno > 199
triggerall=playerID(parent,var(57)),Movetype=H
triggerall=playerID(parent,var(57)),statetype!=L
trigger1=parent,numtarget(1010)||parent,numtarget(1000)||parent,numtarget(1080)||parent,numtarget(1090)||parent,numtarget(1550)||parent,numtarget(3350)
trigger1=parent,movehit=2 ||(parent,stateno=[950,961])||playerID(parent,var(57)),stateno=5030&&playerID(parent,var(57)),time=1
trigger2=parent,palno=11
trigger2=playerID(parent,var(57)),time=1
trigger2=playerID(parent,var(57)),stateno=5030
trigger2=playerID(parent,var(57)),gethitvar(fall)
var(0)=playerID(parent,var(57)),gethitvar(fall.recovertime)-2


[State -2];gs\
type=varset
triggerall=parent,name="millia"
triggerall=playerID(parent,var(57)),stateno > 199
triggerall=playerID(parent,var(57)),Movetype=H
triggerall=playerID(parent,var(57)),statetype!=L
trigger1=parent,stateno=810
trigger1=parent,time<=1
var(0)=102



[State -2];gs\
type=varset
triggerall=parent,name="ky"
triggerall=playerID(parent,var(57)),stateno > 199
triggerall=playerID(parent,var(57)),Movetype=H
triggerall=playerID(parent,var(57)),statetype!=L
trigger1=playerID(parent,var(57)),gethitvar(fall)
trigger1=numhelper(3510+1000000*(ishelper(1030010))+2000000*(ishelper(2030010))+3000000*(ishelper(3030010)))
trigger1=playerID(parent,var(57)),stateno=3108
trigger1=playerID(parent,var(57)),time=1
var(0)=playerID(parent,var(57)),gethitvar(fall.recovertime)-2

[State -2];gs\
type=varset
triggerall=numpartner
triggerall=partner,name="Date Masamune"
triggerall=playerID(parent,var(57)),stateno > 199
triggerall=playerID(parent,var(57)),Movetype=H
triggerall=playerID(parent,var(57)),statetype!=L
trigger1=playerID(parent,var(57)),stateno=[555,558]
var(0)=999

[State -2];gs\
type=varset
triggerall=numpartner
triggerall=partner,name="Date Masamune"||partner,name="Katakura Kojuro"||partner,name="Sanada Yukimura"
triggerall=playerID(parent,var(57)),stateno=[820,821]
triggerall=playerID(parent,var(57)),Movetype=H
triggerall=playerID(parent,var(57)),statetype!=L
trigger1=partner,stateno=810
var(0)=999


[State -2];_Eǂf
type=varset
triggerall=var(2)
trigger1=playerID(parent,var(57)),Movetype=H
trigger1=playerID(parent,var(57)),Statetype=L
trigger1=parent,movetype=A
var(2)=0

[State -2];_Eǂf
type=varset
trigger1=playerID(parent,var(57)),Movetype!=H
var(2)=1



[State -2];XfB
type=varset
trigger1=var(3)>100
trigger2=var(3)<-100
var(3)=0
ignorehitpause=1


[State -2];XfB
type=varadd
triggerall=abs(parent,P2Dist y)<100
triggerall=parent,movetype!=H
triggerall=parent,statetype!=L
trigger1=parent,P2BodyDist x <=120
trigger1=parent,name="chipp_arrange"
trigger2=roundstate !=2
trigger3=parent,P2BodyDist x <=50+(!parent,inguarddist)*50
trigger3=parent,name="Nocturne"
trigger4=parent,P2BodyDist x <=30+(!parent,inguarddist)*40||parent,stateno=1200
trigger4=parent,name="justice"
trigger5=parent,name="ky"
trigger5=parent,P2BodyDist x <=50+(!parent,inguarddist)*50
var(3)=-1
ignorehitpause=1

[State -2];XfB
type=varadd
trigger1=parent,P2BodyDist x > 120|| abs(parent,P2BodyDist y)>=100
trigger1=parent,name="chipp_arrange"
trigger2=parent,P2BodyDist x > 50+(!parent,inguarddist)*50 || abs(parent,P2BodyDist y)>=100
trigger2=parent,name="Nocturne"
trigger3=parent,P2BodyDist x > 30+(!parent,inguarddist)*50 || abs(parent,P2BodyDist y)>=100
trigger3=parent,name="justice"
trigger4=parent,P2BodyDist x > 50+(!parent,inguarddist)*50 || abs(parent,P2BodyDist y)>=100
trigger4=parent,name="ky"
triggerall=playerID(parent,var(57)),Statetype!=L
triggerall=playerID(parent,var(57)),movetype!=H
triggerall=roundstate=2
triggerall=parent,statetype!=L
var(3)=1
ignorehitpause=1

[State -2];XfBs
type=varset
trigger1=var(4)<=-3
trigger2=var(4)>=3
var(4)=0
ignorehitpause=1

[State -2];XfBs
type=varadd
triggerall=playerID(parent,var(57)),Statetype!=L
triggerall=playerID(parent,var(57)),movetype!=H
triggerall=parent,movetype!=H||parent,stateno<=200
triggerall=roundstate=2
triggerall=parent,statetype!=L
triggerall=playerID(parent,var(57)),movetype=A||!playerID(parent,var(57)),ctrl&&playerID(parent,var(57)),stateno>=200
triggerall=helper(30000+1000000*(ishelper(1030010))+2000000*(ishelper(2030010))+3000000*(ishelper(3030010))),var(47)=1
trigger1=abs(parent,pos x-playerID(parent,var(57)),pos x)<80
trigger1=parent,name="chipp_arrange"
var(4)=-1
ignorehitpause=1


[State -2];XfBs
type=varadd
triggerall=playerID(parent,var(57)),Statetype!=L
triggerall=playerID(parent,var(57)),movetype!=H
triggerall=parent,movetype!=H||parent,stateno<=200
triggerall=roundstate=2
triggerall=playerID(parent,var(57)),movetype=A||!playerID(parent,var(57)),ctrl&&playerID(parent,var(57)),stateno>=200
triggerall=helper(30000+1000000*(ishelper(1030010))+2000000*(ishelper(2030010))+3000000*(ishelper(3030010))),var(47)=1
trigger1=abs(parent,pos x-playerID(parent,var(57)),pos x)>=120
trigger1=parent,name="chipp_arrange"
var(4)=1
ignorehitpause=1

[State -2];XfBs
type=varadd
triggerall=playerID(parent,var(57)),Statetype!=L
triggerall=playerID(parent,var(57)),movetype!=H
triggerall=parent,movetype!=H||parent,stateno<=200
triggerall=roundstate=2
triggerall=playerID(parent,var(57)),movetype=A||!playerID(parent,var(57)),ctrl&&playerID(parent,var(57)),stateno>=200
triggerall=helper(30000+1000000*(ishelper(1030010))+2000000*(ishelper(2030010))+3000000*(ishelper(3030010))),var(47)=1
trigger1=abs(parent,pos x-playerID(parent,var(57)),pos x)>=180
trigger1=parent,name="chipp_arrange"
var(4)=1
ignorehitpause=1

[State -2];XfBړ
type=varset
trigger1=var(5)>100
trigger2=var(5)<-100
var(5)=0
ignorehitpause=1

[State -2];XfBړ
type=varadd
triggerall=playerID(parent,var(57)),movetype!=H
triggerall=parent,movetype!=H||parent,stateno<=200||parent,statetype=L
trigger1=1
var(5)=floor(ifelse(playerID(parent,var(57)),facing*playerID(parent,var(57)),P2Dist x>0,1,-1)*(playerID(parent,var(57)),pos x-pos x-fvar(0)))
ignorehitpause=1


[State -2];XfBړ
type=varset
trigger1=1
fvar(0)=playerID(parent,var(57)),pos x-pos x
ignorehitpause=1



[State -2];G
type=varset
trigger1=parent,stateno=5120
var(6)=3


[State -2];G
type=varset
trigger1=parent,stateno=5210
var(6)=3

[State -2];G
type=varadd
trigger1=parent,stateno !=5120
trigger1=var(6) > 0
var(6)=-1



[State -2];G
type=varadd
trigger1=parent,movetype!=H
trigger1=parent,Statetype!=L
trigger1=var(7)>0
var(7)=-1



[State -2];G
type=varset
trigger1=parent,movetype=H
trigger2=parent,Statetype=L
trigger3=parent,stateno=[5200,5270]
var(7)=12



[State -2];Nオ莞
type=varset
trigger1=!time
var(8)=-1


[State -2];Nオ莞
type=varset
trigger1=playerID(parent,var(57)),Stateno=5120
trigger1=playerID(parent,var(57)),time=1
var(8)=-playerID(parent,var(57)),Animtime+1



[State -2];d
type=varset
trigger1=!time
var(12)=13

[State 30000];dԊwK
type=varset
triggerall=!playerID(parent,var(57)),ctrl
triggerall=!var(9)
triggerall=playerID(parent,var(57)),movetype!=H
triggerall=playerID(parent,var(57)),Stateno=[1000,1999]
triggerall=playerID(parent,var(57)),time>=30
triggerall=playerID(parent,var(57)),Stateno!=var(13)&&playerID(parent,var(57)),Stateno!=var(15)&&playerID(parent,var(57)),Stateno!=var(17)
triggerall=playerID(parent,var(57)),Stateno!=var(19)&&playerID(parent,var(57)),Stateno!=var(21)
trigger1=playerID(parent,var(57)),Animtime>0
trigger2=playerID(parent,var(57)),Animtime<var(10)+1
var(9)=playerID(parent,var(57)),Stateno



[State -2];d
type=varset
trigger1=1
var(10)=playerID(parent,var(57)),Animtime


[State -2];d
type=varset
trigger1=var(9)
trigger1=var(9)=playerID(parent,var(57)),Stateno
var(11)=playerID(parent,var(57)),time



[State -2];d
type=varadd
trigger1=var(9)
trigger1=var(9)!=playerID(parent,var(57)),Stateno
trigger1=helper(30000+1000000*(ishelper(1030010))+2000000*(ishelper(2030010))+3000000*(ishelper(3030010))),var(47)>0
trigger1=!playerID(parent,var(57)),hitpausetime
var(11)=1


[State -2];d
type=varset
trigger1=!helper(30000+1000000*(ishelper(1030010))+2000000*(ishelper(2030010))+3000000*(ishelper(3030010))),var(47)
trigger1=var(9)
trigger1=var(11)
trigger1=var(var(12)):=var(9)
trigger1=var(var(12)+1):=var(11)
trigger1=var(9):=0||1
trigger1=var(11):=0||1
var(12)=ifelse(var(12)>=21,13,var(12)+2)


[State -2];d
type=null;
trigger1=playerID(parent,var(57)),stateno=var(13)
trigger1=var(23):=-var(14)+playerID(parent,var(57)),time
trigger2=playerID(parent,var(57)),stateno=var(15)
trigger2=var(23):=-var(16)+playerID(parent,var(57)),time
trigger3=playerID(parent,var(57)),stateno=var(17)
trigger3=var(23):=-var(18)+playerID(parent,var(57)),time
trigger4=playerID(parent,var(57)),stateno=var(19)
trigger4=var(23):=-var(20)+playerID(parent,var(57)),time
trigger5=playerID(parent,var(57)),stateno=var(21)
trigger5=var(23):=-var(22)+playerID(parent,var(57)),time
trigger6=var(23):=playerID(parent,var(57)),Animtime


[State 30010];KAup
type=varset
trigger1=parent,name="Morrigan Aensland"
trigger1=!var(24)
trigger1=parent,var(21)>0
var(24)=8-(parent,var(21)=3)

[State 30010];KAup
type=varset
trigger1=parent,name="Morrigan Aensland"
trigger1=parent,stateno=[700,702]
var(24)=-3

[State 30010]
type=null
trigger1=parent,name="Kung Fu Man"||parent,name="Morrigan Aensland"
trigger1=var(24)>0
trigger1=var(24):=var(24)-1
trigger2=parent,name="Morrigan Aensland"
trigger2=var(24)<0
trigger2=var(24):=var(24)+1
trigger3=parent,name="Morrigan Aensland"
trigger3=var(24)>0
trigger3=parent,movetype!=I||parent,stateno=[120,132]
trigger3=var(24):=0

[State 30010]
type=varset
trigger1=parent,name="Kung Fu Man"
trigger1=parent,stateno=702
var(24)=3

[State 30010]
type=varadd
trigger1=parent,name="Lucario"
trigger1=parent,stateno!=701
trigger1=var(24)>0
var(24)=-1

[State 30010]
type=varset
trigger1=parent,name="Lucario"
trigger1=parent,stateno=701
var(24)=3


[State 30020]
type=varset
trigger1=parent,name="justice"
trigger1=parent,stateno=200||parent,stateno=205||parent,stateno=400||parent,stateno=1100
trigger1=parent,time=2
var(24)=1


[State 30020]
type=varset
trigger1=parent,name="justice"
trigger1=numhelper(1350+1000000*(ishelper(1030010))+2000000*(ishelper(2030010))+3000000*(ishelper(3030010)))
var(24)=0



[State -2]
type=Nothitby
trigger1=1
value=SCA


[State 30000]
type=ScreenBound
trigger1=1
value=0
movecamera=0,0



[State -2]
type=assertspecial
trigger1=1
flag=noshadow
flag2=invisible
ignorehitpause=1

[State 30000]
type=Changestate
trigger1=1
value=30012


;ѓ΍wp[30020isuparpause,pausej
;var(0):ѓ΍ϐP@UfJEg_Ep
;var(1):ѓ΍ϐQ@܂ł̃JEgAbvp
;var(2):ѓ̌둤K[h邽߂̕ϐ
;var(3)~var(53):wp[_CNgp
;var(54):ő僋[v񐔐ݒ
;var(55):30020,30029[vJEgp
;var(56):30022[vJEgp
;var(57):_CNgϐ̂A݂̍ō̒l
;var(58):ʂ󋵔f
;var(59):΍eXgp

;fvar(0)~fvar(x):xȂǁBmϓɎg

[Statedef 30020]
type=A
movetype=I
physics=N
ctrl=0
anim=9999
sprpriority=0
velset=0,0

[State -2];[v񐔐ݒ
type=varset
trigger1=!var(54)
var(54)=40

[State -2]
type=ChangeState
triggerall=!numhelper(30021+1000000*(ishelper(1030020))+2000000*(ishelper(2030020))+3000000*(ishelper(3030020)))
trigger1=var(56)!=-1||prevstateno=30029
trigger1=!playerIDexist(var(3+var(55)))
value=30022

[State -2]
type=assertspecial
trigger1=1
flag=noshadow
flag2=invisible
ignorehitpause=1

[State -2]
type=Nothitby
trigger1=1
value=SCA

[State -2]
type=posset
trigger1=1
x=(parent,pos x+playerID(parent,var(57)),pos x)/2.0

[State -2]
type=turn
trigger1=facing!=parent,facing

[State 30020]
type=varset
trigger1=playerIDExist(var(3+var(55)))
trigger1=playerID(var(3+var(55))),movetype=A
trigger1=abs(parent,pos y-playerID(var(3+var(55))),pos y)<200
trigger1=abs(playerID(var(3+var(55))),pos x-parent,pos x)<=200
var(2)=5


[State 30020]
type=varset
trigger1=var(57)<var(3+var(55))
var(57)=var(3+var(55))

[State 30020]
type=Changestate
trigger1=!numhelper(30021+1000000*(ishelper(1030020))+2000000*(ishelper(2030020))+3000000*(ishelper(3030020)))
trigger1=var(56)!=-1
trigger1=var(55)<var(54)
trigger1=var(55):=var(55)+1||1
value=30020


[State -2];JE^
type=VarSet
trigger1=1
var(55)=0

[State -2]
type=VarAdd
trigger1=var(0)>0
var(0)=-1

[State -2]
type=VarSet
trigger1=!playerID(parent,var(57)),ctrl&&playerID(parent,var(57)),stateno>=200
trigger2=inguarddist
trigger3=parent,inguarddist
var(0)=15

[State -2]
type=VarAdd
trigger1=var(0)
var(1)=1

[State -2]
type=Varset
trigger1=!var(0)
var(1)=0


[State -2]
type=Varadd
trigger1=var(2)>0
var(2)=-1

[State -2]
type=varset
triggerall=parent,inguarddist
trigger1=playerID(parent,var(57)),movetype!=A
trigger2=P2Dist x>playerID(parent,var(57)),Const(size.attack.dist)
var(2)=20


[State -2]
type=posset
trigger1=1
x=parent,pos x-facing*80

[State -2]
type=varset
trigger1=inguarddist
var(2)=5


[State 30020 ΍eXg]
type=varset
trigger1=1
var(59)=0

[State -2]
type=ChangeState
trigger1=1
value=30029


[Statedef 30021]
anim=9999
ctrl=0

[State 30021]
type=destroyself
trigger1=1


[Statedef 30022]
anim=9999
ctrl=0


[State -2]
type=varset
trigger1=prevstateno!=30022
var(3+var(55))=var(57)+1

[State -2]
type=varadd
var(56)=1
trigger1=var(56)!=-1

[State -2]
type=Varset
trigger1=prevstateno!=30022
var(56)=0

[State -2]
type=varadd
trigger1=!playerIDExist(var(3+var(55)))
trigger2=playerID(var(3+var(55))),movetype!=A||!(playerID(var(3+var(55))),hitdefattr=SCA,AA,AP,AT)
trigger2=playerID(var(3+var(55))),time>200-var(55)*10
trigger3=abs(playerID(var(3+var(55))),Screenpos x)>500
trigger4=abs(playerID(var(3+var(55))),pos y)>500
trigger5=teamside=playerID(var(3+var(55))),teamside
var(3+var(55))=1

[state -2];idmFpBPOJԂē肪ȂA~Ďɔ
type=Helper
trigger1=var(56)>10
trigger1=var(56):=-1
trigger1=!numhelper(30021+1000000*(ishelper(1030020))+2000000*(ishelper(2030020))+3000000*(ishelper(3030020)))
helpertype=normal
name="id_check"
ID=30021+1000000*(ishelper(1030020))+2000000*(ishelper(2030020))+3000000*(ishelper(3030020))
pos=0, 0
postype=right
facing=1
stateno=30021
ownpal=1
supermovetime=99999
pausemovetime=99999

[State -2]
type=varset
trigger1=var(56)=-1
trigger1=numhelper(30021+1000000*(ishelper(1030020))+2000000*(ishelper(2030020))+3000000*(ishelper(3030020)))
var(3+var(55))=helper(30021+1000000*(ishelper(1030020))+2000000*(ishelper(2030020))+3000000*(ishelper(3030020))),id

[State -2]
type=ChangeState
value=30022
triggerall=var(56)!=-1
trigger1=!playerIDExist(var(3+var(55)))
trigger2=playerID(var(3+var(55))),movetype!=A||!(playerID(var(3+var(55))),hitdefattr=SCA,AA,AP,AT)
trigger2=playerID(var(3+var(55))),time>200-var(55)*10
trigger3=abs(playerID(var(3+var(55))),Screenpos x)>500
trigger4=abs(playerID(var(3+var(55))),pos y)>500
trigger5=teamside=playerID(var(3+var(55))),teamside


[State -2]
type=ChangeState
value=30020
trigger1=1



;---------------------------------------------------------------------

[Statedef 10000]
anim=9999
ctrl=0

[State 10000, ԈႢŖ{̂痧ֈڍs]
type=selfstate
trigger1=!ishelper
value=0

[State 10000, vC[]
type=varset
trigger1=command="up" && parent,command="up"
trigger2=command="down" && parent,command="down"
trigger3=command="back" && parent,command="back"
trigger4=command="fwd" && parent,command="fwd"
trigger5=command="a" && parent,command="a"
trigger6=command="b" && parent,command="b"
trigger7=command="c" && parent,command="c"
trigger8=command="x" && parent,command="x"
trigger9=command="y" && parent,command="y"
trigger10=command="z" && parent,command="z"
trigger11=command="start" && parent,command="start"
var(59)=-1

[State 10000, ]
type=DestroySelf
triggerAll=isHelper
trigger1=parent,var(59)&&var(59)=-1


[State 10000, ׸ON]
type=varset
triggerall=var(59) !=-1
trigger1=command !="up" && parent,command="up"&&(roundstate=2&&parent,ctrl)
trigger2=command !="down" && parent,command="down"&&(roundstate=2&&parent,ctrl)
trigger3=command !="back" && parent,command="back"&&(roundstate=2&&parent,ctrl)
trigger4=command !="fwd" && parent,command="fwd"&&(roundstate=2&&parent,ctrl)
trigger5=command !="a" && parent,command="a"
trigger6=command !="b" && parent,command="b"
trigger7=command !="c" && parent,command="c"
trigger8=command !="x" && parent,command="x"
trigger9=command !="y" && parent,command="y"
trigger10=command !="z" && parent,command="z"
trigger11=command !="start" && parent,command="start"
var(59)=1
