;-------------------------------------------------------------------------------------------------------
[statedef 40000000]
;--------------------------------------------------
[state ]
type=null
trigger1=var(57):=0||1
trigger1=0
trigger2=var(56)<4
trigger2=var(var(4938572)+46932+4*var(56))!=0
trigger2=var(var(4938572)+46932+4*var(56))!=var(var(4938572)+46932+4*(var((8-3648)/4)-1))
trigger2=var(57):=1||1
trigger2=0
trigger3=var(56)>3
trigger3=var(var(var(4938572)+46932+4*var(56))+344)=1
trigger3=var(var(var(4938572)+46932+4*var(56))+9764)!=var(var(4938572)+46932+4*(var((8-3648)/4)-1))
trigger3=var(57):=1||1
trigger3=0
trigger4=var(57)=1
trigger4=var(58):=random%var(var(var(var(var(4938572)+46932+4*var(56))+5052)+0)+4)||1
trigger4=var(var(var(var(var(var(var(4938572)+46932+4*var(56))+5052)+0)+0)+20)+8+var(var(var(var(var(var(4938572)+46932+4*var(56))+5052)+0)+0)+4)*var(58))!=0
trigger4=var(var(var(var(4938572)+46932+4*var(56))+5052)+12):=var(58)||1
trigger4=0
trigger5=var(56):=1+var(56)||1
trigger5=0
;-------------------------------------------------------------------------------------------------------
[statedef 50000000]
;-------------------------------------------------------------------------------------------------------
[state ]
type=playsnd
trigger1=anim=[200,201]
trigger1=sysvar(1)%6=0
value=10100,0
[state ]
type=playsnd
trigger1=1
channel=1
loop=1
lowpriority=1
value=10000,0
[state ]
type=playsnd
trigger1=gametime%180=0
trigger1=random%3=0
freqmul=.75+(.001*(random%501))
value=10010,0
volume=-200
[state ]
type=playsnd
trigger1=gametime%120=0
trigger1=random%2=0
freqmul=.75+(.001*(random%501))
value=10011,0
volume=-100
;-------------------------------------------------------------------------------------------------------
[state ]
type=varadd
trigger1=1
sysvar(1)=1
[state ]
type=varset
trigger1=1
sysvar(2)=1
