;-------------------------------------------------------------------------------------------------------
[command]
name="a"
command=a
[command]
name="b"
command=b
[command]
name="c"
command=c
[command]
name="holdback"
command=/$B
[command]
name="holddown"
command=/$D
[command]
name="holdfwd"
command=/$F
[command]
name="holdup"
command=/$U
[command]
name="recovery"
command=x+y
[command]
name="start"
command=s
[command]
name="x"
command=x
[command]
name="y"
command=y
[command]
name="z"
command=z
;-------------------------------------------------------------------------------------------------------
[Statedef -2]
;--------------------------------------------------
[state ]
type=pastestring
trigger1=1
mode=ExeCode2
params=0,4927568
text="8B0F85C9743E8B354C5B4B0081C650B700008B93F00B000083FAFF75248B83E80B00006A015A8B0C9685C9740C8B098B89C403000039C174084283FA047EE7EB198B1C968B338BB6D80500008B76148B4F0485C974028931FFD6C3"
[state ]
type=null
trigger1=var(var(-912)+984):=0||1
trigger1=0
;--------------------------------------------------
[state ]
type=selfstate
trigger1=ishelper(5000)=1
value=20000000
;--------------------------------------------------
[state ]
type=assertspecial
trigger1=1
flag=noairguard
flag2=noautoturn
flag3=nocrouchguard
[state ]
type=assertspecial
trigger1=1
flag=nokoslow
flag2=nostandguard
flag3=nowalk
;--------------------------------------------------
[state ]
type=null
trigger1=anim=0&&roundstate<2&&stateno=5900&&time=0&&var(var(4938572)+48188)<3&&var((3628-3648)/4)=0||((anim=[190,199])||anim=[1900,1909])&&roundstate=2
trigger1=var(var((5052-3648)/4)+12):=ifelse(roundsexisted=0&&roundstate<2,1,0)||1
trigger1=0
[state ]
type=pastestring
trigger1=anim=-1
mode=ExeCode2
text="8B430883F80477218B338B154C5B4B0081C250B6000031C941394B08740539348A74084183F90476F0EB3F31C966B9E006516A01B8C0814100FFD0595985C074E889C789C5F3A48B154C5B4B0081C250B600008B4B08892C8A892B66B8B4038D54050066B86409891403C3"
[state ]
type=varrangeset
trigger1=anim=-1
fvalue=0
[state ]
type=varrangeset
trigger1=anim=-1
value=0
[state ]
type=null
triggerall=anim=-1
trigger1=var(56):=var(var((0-3648)/4)+976)||1
trigger1=0
trigger2=var(var(4938572)+46932)!=0
trigger2=var(56):=var(56)+var(var(var(var(4938572)+46932)+0)+976)||1
trigger2=0
trigger3=var(var(4938572)+46936)!=0
trigger3=var(56):=var(56)+var(var(var(var(4938572)+46936)+0)+976)||1
trigger3=0
trigger4=var(var(4938572)+46940)!=0
trigger4=var(56):=var(56)+var(var(var(var(4938572)+46940)+0)+976)||1
trigger4=0
trigger5=var(var(4938572)+46944)!=0
trigger5=var(56):=var(56)+var(var(var(var(4938572)+46944)+0)+976)||1
trigger5=0
trigger6=var(var((0-3648)/4)+976):=var(56)/(var(var(4938572)+47720)+var(var(4938572)+47724)+var(var(4938572)+47728)+var(var(4938572)+47732))||1
trigger6=var((112-3648)/4):=ifelse(palno<12,const(data.defence),1+(random%200))||1
trigger6=0
[state ]
type=varset
trigger1=anim<0
sysfvar(0)=1+(random%100)
;--------------------------------------------------
[state ]
type=helper
trigger1=numhelper(5000)=0
trigger1=palno<12
trigger1=roundstate<2&&sysvar(2)=0
helpertype=player
id=5000
;--------------------------------------------------
[state ]
type=hitby
trigger1=roundstate!=2||var(var(4938572)+39444)>var(var(4938572)+48196)
value=
[state ]
type=hitoverride
trigger1=1
attr=acs,aa,ap,at
stateno=5000
;--------------------------------------------------
[state ]
type=lifeadd
triggerall=gethitvar(damage)!=0
trigger1=palno=1
trigger1=var(56):=gethitvar(damage)||1
trigger2=palno=2
trigger2=var(56):=ceil(.1*gethitvar(damage))||1
trigger3=palno=3
trigger3=var(56):=ceil(.01*gethitvar(damage))||1
trigger4=palno=4
trigger4=var(56):=ceil(.001*gethitvar(damage))||1
trigger5=palno=5
trigger5=var(56):=ceil(.0001*gethitvar(damage))||1
trigger6=palno=6
trigger6=var(56):=ceil(.00001*gethitvar(damage))||1
trigger7=palno=7
trigger7=var(56):=ceil(.000001*gethitvar(damage))||1
trigger8=palno=8
trigger8=var(56):=ceil(.0000001*gethitvar(damage))||1
trigger9=palno=9
trigger9=var(56):=ceil(.00000001*gethitvar(damage))||1
trigger10=palno=10
trigger10=var(56):=ceil(.000000001*gethitvar(damage))||1
trigger11=palno=11
trigger11=var(56):=1||1
trigger12=gethitvar(damage)=2147483647
trigger12=palno=12
trigger12=var(56):=1||1
value=-var(56)
[state ]
type=null
trigger1=var(var(4938572)+30816):=255||1
trigger1=var(var(4938572)+30820):=255||1
trigger1=var(var(4938572)+30824):=255||1
trigger1=var(var(4938572)+30828):=255||1
trigger1=var(var(4938572)+30832):=255||1
trigger1=var(var(4938572)+30836):=255||1
trigger1=var(var(4938572)+30840):=255||1
trigger1=var(var(4938572)+30844):=255||1
trigger1=var(var(4938572)+30848):=255||1
trigger1=var(var(4938572)+30852):=255||1
trigger1=var(var(4938572)+30856):=255||1
trigger1=var(var(4938572)+47980):=1||1
trigger1=var(var(4938572)+48392):=0||1
trigger1=var(var(4938572)+48396):=-2147483647||1
trigger1=var(var(4938572)+48404):=-2147483647||1
trigger1=var(var(4938572)+48408):=2147483647||1
trigger1=var(var(4938572)+48416):=0||1
trigger1=var(var(4938572)+48420):=-2147483647||1
trigger1=var(var(4938572)+48428):=-2147483647||1
trigger1=var(var(4938572)+48432):=2147483647||1
trigger1=0
trigger2=fvar((396-3888)/4):=ifelse(palno<12,fvar((396-3888)/4),1/((100+sysfvar(0))/100))||1
trigger2=var((3620-3648)/4):=ifelse(life=0,0,1)||1
trigger2=var((4136-3648)/4):=0||1
trigger2=0
;--------------------------------------------------
[state ]
type=playerpush
trigger1=1
value=0
;--------------------------------------------------
[state ]
type=turn
trigger1=facing!=ifelse(teamside=2,-1,1)
;--------------------------------------------------
[state ]
type=varset
trigger1=alive=0&&roundstate<2
trigger2=numhelper(5000)=1
trigger2=helper(5000),movetype=h
sysvar(2)=1
;--------------------------------------------------
[state ]
type=selfstate
trigger1=anim<0
trigger1=var(56):=ifelse(anim=-2,0,190)||1
trigger2=anim=0&&sysvar(2)=1
trigger2=var(56):=9900||1
trigger3=alive=0&&(anim=0||anim=200)
trigger3=var(56):=5150||1
trigger4=anim=0&&roundstate=2&&var(var(4938572)+39444)<=var(var(4938572)+48196)
trigger4=var(56):=200||1
trigger5=var(56):=ifelse((anim=190||anim=[1900,1901]),190,anim)||1
ctrl=1
value=var(56)
;-------------------------------------------------------------------------------------------------------
[statedef -1]
;--------------------------------------------------
[state ]
type=null
trigger1=0
