
;-| Button Remapping |-----------------------------------------------------
; This section lets you remap the player's buttons (to easily change the
; button configuration). The format is:
;   old_button = new_button
; If new_button is left blank, the button cannot be pressed.
[Remap]
x = x
y = y
z = z
a = a
b = b
c = c
s = s

;-| Default Values |-------------------------------------------------------
[Defaults]
; Default value for the "time" parameter of a Command. Minimum 1.
command.time = 25

; Default value for the "buffer.time" parameter of a Command. Minimum 1,
; maximum 30.
command.buffer.time = 3


;-| Super Motions |--------------------------------------------------------
;The following two have the same name, but different motion.
;Either one will be detected by a "command = TripleKFPalm" trigger.
;Time is set to 20 (instead of default of 15) to make the move
;easier to do.
;

;[Command]
;name = "banibani"
;command = z

;[Command]
;name = "saiko_ex"
;command = c

;[Command]
;name = "sio_misogi"
;command = ~$F, $D, $B, a+x

[Command]
name = "Throw1"
command = ~D, F, D, F, a

[Command]
name = "Throw2"
command = ~D, F, D, F, b

[Command]
name = "Throw_Fire"
command = ~D, F, D, F, x

[Command]
name = "Throw4"
command = ~D, F, D, F, y

[Command]
name = "Guwara"
command = ~D, F, D, B, x

[Command]
name = "Guwara"
command = ~D, F, D, B, y

[Command]
name = "SCT"
command = ~B, F, D, B, a

;-| Special Motions |------------------------------------------------------

[Command]
name = "EX_TV"
command = ~B, D, B, a+b

[Command]
name = "EX_TV"
command = ~B, D, B, x+y

[Command]
name = "EX_TV"
command = ~B, D, B, a+x

[Command]
name = "EX_TV"
command = ~B, D, B, b+y

[Command]
name = "EX_TV"
command = ~B, D, B, a+y

[Command]
name = "EX_TV"
command = ~B, D, B, b+x

[Command]
name = "pha_a"
command = ~D, D, a

[Command]
name = "pha_b"
command = ~D, D, b

[Command]
name = "pha_x"
command = ~D, D, x

[Command]
name = "pha_y"
command = ~D, D, y

[Command]
name = "BAT_THRROW_X"
command = ~$B, D, F, x

[Command]
name = "BAT_THRROW_Y"
command = ~B, D, F, y

[Command]
name = "Head_s_x"
command = ~F, F, x

[Command]
name = "Head_s_y"
command = ~F, F, y

[Command]
name = "TOS_a"
command = ~D, B, a

[Command]
name = "TOS_b"
command = ~D, B, b

[Command]
name = "catch_a"
command = ~D, F, a

[Command]
name = "catch_b"
command = ~D, F, b


;-| Double Tap |-----------------------------------------------------------
[Command]
name = "FF"     ;Required (do not remove)
command = F, F
time = 10

[Command]
name = "BB"     ;Required (do not remove)
command = B, B
time = 10

;-| 2/3 Button Combination |-----------------------------------------------
[Command]
name = "recovery";Required (do not remove)
command = x+y
time = 1

[Command]
name = "recovery";Required (do not remove)
command = x+a
time = 1

[Command]
name = "recovery";Required (do not remove)
command = x+b
time = 1

[Command]
name = "recovery";Required (do not remove)
command = a+y
time = 1

[Command]
name = "recovery";Required (do not remove)
command = a+b
time = 1

[Command]
name = "recovery";Required (do not remove)
command = b+y
time = 1

;-| Dir + Button |---------------------------------------------------------
[Command]
name = "down_a"
command = /$D,a
time = 1

[Command]
name = "down_b"
command = /$D,b
time = 1

;-| Single Button |---------------------------------------------------------
[Command]
name = "a"
command = a
time = 1

[Command]
name = "b"
command = b
time = 1

[Command]
name = "c"
command = c
time = 1

[Command]
name = "x"
command = x
time = 1

[Command]
name = "y"
command = y
time = 1

[Command]
name = "z"
command = z
time = 1

[Command]
name = "start"
command = s
time = 1

;-| Hold Dir |--------------------------------------------------------------
[Command]
name = "holdfwd";Required (do not remove)
command = /$F
time = 1

[Command]
name = "holdback";Required (do not remove)
command = /$B
time = 1

[Command]
name = "holdup" ;Required (do not remove)
command = /$U
time = 1

[Command]
name = "holddown";Required (do not remove)
command = /$D
time = 1

;-| ǉ |--------------------------------------------------------------
[Command]
name = "fwd";Required (do not remove)
command = F
time = 1

[Command]
name = "back";Required (do not remove)
command = B
time = 1

[Command]
name = "up" ;Required (do not remove)
command = U
time = 1

[Command]
name = "down";Required (do not remove)
command = D
time = 1

[Command]
name = "hold_x"
command = /x
time = 1

[Command]
name = "hold_y"
command = /y
time = 1

[Command]
name = "hold_a"
command = /a
time = 1

[Command]
name = "hold_b"
command = /b
time = 1

;-| AI |-----------------------------------------------------------------
[Command]
Name = "AI_00"
Command = U, U, D, D, B, F, B, F, b, a
Time = 0
[Command]
Name = "AI_01"
Command = U, U, D, D, B, F, B, F, a, a
Time = 0
[Command]
Name = "AI_02"
Command = U, U, D, D, B, F, B, F, b, b
Time = 0
[Command]
Name = "AI_03"
Command = U, U, D, D, B, F, B, F, c, c
Time = 0
[Command]
Name = "AI_04"
Command = U, U, D, D, B, F, B, F, x, x
Time = 0
[Command]
Name = "AI_05"
Command = U, U, D, D, B, F, B, F, y, y
Time = 0
[Command]
Name = "AI_06"
Command = U, U, D, D, B, F, B, F, z, z
Time = 0
[Command]
Name = "AI_07"
Command = U, U, D, D, B, F, B, F, s, s
Time = 0
[Command]
Name = "AI_08"
Command = U, U, D, D, B, F, B, F, a, b
Time = 0
[Command]
Name = "AI_09"
Command = U, U, D, D, B, F, B, F, a, c
Time = 0
[Command]
Name = "AI_10"
Command = U, U, D, D, B, F, B, F, a, x
Time = 0
[Command]
Name = "AI_11"
Command = U, U, D, D, B, F, B, F, a, y
Time = 0
[Command]
Name = "AI_12"
Command = U, U, D, D, B, F, B, F, a, z
Time = 0
[Command]
Name = "AI_13"
Command = U, U, D, D, B, F, B, F, a, s
Time = 0
[Command]
Name = "AI_14"
Command = U, U, D, D, B, F, B, F, b, c
Time = 0
[Command]
Name = "AI_15"
Command = U, U, D, D, B, F, B, F, b, x
Time = 0
[Command]
Name = "AI_16"
Command = U, U, D, D, B, F, B, F, b, y
Time = 0
[Command]
Name = "AI_17"
Command = U, U, D, D, B, F, B, F, b, z
Time = 0
[Command]
Name = "AI_18"
Command = U, U, D, D, B, F, B, F, b, s
Time = 0
[Command]
Name = "AI_19"
Command = U, U, D, D, B, F, B, F, c, a
Time = 0
[Command]
Name = "AI_20"
Command = U, U, D, D, B, F, B, F, c, b
Time = 0
[Command]
Name = "AI_21"
Command = U, U, D, D, B, F, B, F, c, x
Time = 0
[Command]
Name = "AI_22"
Command = U, U, D, D, B, F, B, F, c, y
Time = 0
[Command]
Name = "AI_23"
Command = U, U, D, D, B, F, B, F, c, z
Time = 0
[Command]
Name = "AI_24"
Command = U, U, D, D, B, F, B, F, c, s
Time = 0
[Command]
Name = "AI_25"
Command = U, U, D, D, B, F, B, F, s, a
Time = 0
[Command]
Name = "AI_26"
Command = U, U, D, D, B, F, B, F, s, b
Time = 0
[Command]
Name = "AI_27"
Command = U, U, D, D, B, F, B, F, s, c
Time = 0
[Command]
Name = "AI_28"
Command = U, U, D, D, B, F, B, F, s, x
Time = 0
[Command]
Name = "AI_29"
Command = U, U, D, D, B, F, B, F, s, y
Time = 0
[Command]
Name = "AI_30"
Command = U, U, D, D, B, F, B, F, s, z
Time = 0
[Command]
Name = "AI_31"
Command = U, U, D, D, B, F, B, F, c, x, D
Time = 0
[Command]
Name = "AI_32"
Command = U, U, D, D, B, F, B, F, c, y, D
Time = 0
[Command]
Name = "AI_33"
Command = U, U, D, D, B, F, B, F, c, z, D
Time = 0
[Command]
Name = "AI_34"
Command = U, U, D, D, B, F, B, F, c, s, D
Time = 0
[Command]
Name = "AI_35"
Command = U, U, D, D, B, F, B, F, s, a, D
Time = 0
[Command]
Name = "AI_36"
Command = U, U, D, D, B, F, B, F, s, b, D
Time = 0
[Command]
Name = "AI_37"
Command = U, U, D, D, B, F, B, F, s, c, D
Time = 0
[Command]
Name = "AI_38"
Command = U, U, D, D, B, F, B, F, s, x, D
Time = 0
[Command]
Name = "AI_39"
Command = U, U, D, D, B, F, B, F, s, y, D
Time = 0
[Command]
Name = "AI_40"
Command = U, U, D, D, B, F, B, F, s, z, D
Time = 0
[Command]
Name = "AI_41"
Command = U, U, D, D, B, F, B, F, c, x, B
Time = 0
[Command]
Name = "AI_42"
Command = U, U, D, D, B, F, B, F, c, y, B
Time = 0
[Command]
Name = "AI_43"
Command = U, U, D, D, B, F, B, F, c, z, B
Time = 0
[Command]
Name = "AI_44"
Command = U, U, D, D, B, F, B, F, c, s, B
Time = 0
[Command]
Name = "AI_45"
Command = U, U, D, D, B, F, B, F, s, a, B
Time = 0
[Command]
Name = "AI_46"
Command = U, U, D, D, B, F, B, F, s, b, B
Time = 0
[Command]
Name = "AI_47"
Command = U, U, D, D, B, F, B, F, s, c, B
Time = 0
[Command]
Name = "AI_48"
Command = U, U, D, D, B, F, B, F, s, x, B
Time = 0
[Command]
Name = "AI_49"
Command = U, U, D, D, B, F, B, F, s, y, B
Time = 0
[Command]
Name = "AI_50"
Command = U, U, D, D, B, F, B, F, s, z, B
Time = 0
[Command]
Name = "AI_51"
Command = U, U, D, D, B, F, B, F, c, x, F
Time = 0
[Command]
Name = "AI_52"
Command = U, U, D, D, B, F, B, F, c, y, F
Time = 0
[Command]
Name = "AI_53"
Command = U, U, D, D, B, F, B, F, c, z, F
Time = 0
[Command]
Name = "AI_54"
Command = U, U, D, D, B, F, B, F, c, s, F
Time = 0
[Command]
Name = "AI_55"
Command = U, U, D, D, B, F, B, F, s, a, F
Time = 0
[Command]
Name = "AI_56"
Command = U, U, D, D, B, F, B, F, s, b, F
Time = 0
[Command]
Name = "AI_57"
Command = U, U, D, D, B, F, B, F, s, c, F
Time = 0
[Command]
Name = "AI_58"
Command = U, U, D, D, B, F, B, F, s, x, F
Time = 0
[Command]
Name = "AI_59"
Command = U, U, D, D, B, F, B, F, s, y, F
Time = 0

;---------------------------------------------------------------------------

[statedef 123456]

[state 123456]
type = null
trigger1 = 0
