; ̓R}h`t@CłB
; R}h̓̓L[ݒ肷p[gƁAZs邽߂̏ݒ肷p[gɕĂ܂B
;------------------------------------------------------------------------------
;==============================================================================
; ̓L[̐ݒp[g
;==============================================================================
;------------------------------------------------------------------------------
;ݒ͂̌`܂莖łBڍׂ͈ȉQƁB
;
;[Command]
;name = "***"
;command = ###
;time = &&&
;
;R}h̖OFuname = "***"vƂɓ܂B***ɕĂB
; @@@@@@@@At@xbg͑啶Əłʂ܂B{\łB
;
;w@Fucommand = ###vƂɓ܂B
;@@@@@@###ɉL̃L[gݍ킹͂R}hݒ肵ĂB
;
;@@L[F@B, DB, D, DF, F, UF, U, UB@iSđ啶Łj
;@@@@@@@@B=BackijED=DownijEF=ForwardiOjEU=UpijɂȂĂ܂B
;
;@@{^@F@a, b, c, x, y, z, s @@@@iSďŁj
; 
;@ꕶ
;
;@@XbVi / jF{^ςȂɂꍇ͂܂B
;@@@@@@@@Fcommand = /F@@@iOL[܂܂ɂj
;@@@@@@@@@@command = /B,y@@iL[܂܂x{^́j
;
;@@`_@@i ~ jF{^鎖Fꍇ͂܂B
;@@@@@@@@Fcommand = ~c@@@ib{^𗣂j
;@@@@@@@@@@command = ~DB,DF,xi΂ߌ㉺𗣂Ď΂ߑO=>w{^̏Ԃɓ́j
;
;@@@@@@@@lǉ鎖ŁA{^𗣂܂ł̎ԁAw߁xݒo܂B
;@@@@@@@@Fcommand = ~20z@@iy{^܂܂ɂAQOt[ɗj
;@@@@@@@@@@command = ~40B,F,biL[܂܂ɂASOt[ɗđOL[=>a{^̏Ԃɓ́j
;
;@@h@@@i $ jF̕L[vf͏o悤ɂꍇ͂܂B
;@@@@@@@@Fcommand = $U@@@iE΂ߑOE΂ߌ̂ǂꂩŎn߂Ăǂj
;@@@@@@@@@@command = $DF @@iE΂ߑOEÔǂꂩŎn߂Ăǂj
;
;@@vX@@i + jF{^𓯎ꍇ͂܂B
;@@@@@@@@Fcommand = a+b @@i`{^Ƃa{^𓯎܂j
;@@@@@@@@@@command = x+y+z @iw{^Ƃx{^Ƃy{^𓯎܂j
;@@@@@@@@@@command = F+c @@iOL[Ƃb{^𓯎܂j
;
;@̓ꕶ́Agݍ킹Ďgp鎖\łB
;@@@@@@@@Fcommand = ~30$D,a+b
;@@@@@@@@@@@@@ivfROt[߂ėɂ`{^Ƃa{^𓯎܂j
;
;̓R}htԁFutime = &&&vƂɓ܂BIvVȂ̂ŏȗ\B
;@@@@@@@@@@@@&&&ɃR}h͏o鎞ԂĂBԂ̓t[łiPt[1/60bjB
;@@@@@@@@Ftime = 24@i͎tԂQSt[i0.4bjɐݒj
;
;==============================================================================

;-| {^zu |-----------------------------------------------------
;e{^̔zuȒPɕύXł܂B
;̃LN^[̃{^zuςƂȂǂɎg܂B
;x = x  x = a ɕς΁Axaɕς܂B

[Remap]
x = x
y = y
z = z
a = a
b = b
c = c
s = s

;-| W |-------------------------------------------------------
[Defaults]
; timeLqȂꍇAȉ̒lQƂ܂Bŏl1łB
command.time = 15

; buffer.time̒lłB1`30܂Őݒł܂B
; ʂ1łB
command.buffer.time = 1

;-| CPUASYpR}h |------------------------------
;CPUASYgۂɕ֗ȋLqłB
;AIgȂȂKv܂B
;̃R}h͐lԂɂ͓͂łȂ̂ɂKv܂B

;------------------------------------------------------------------------------
;-| MAXKEZ |--------------------------------------------------------------

[Command]
name = "jo[XEfBXg[V"
command = ~D, DF, F, DF, D, DB, B, x+y
time = 30

[Command]
name = "jo[XEfBXg[V"
command = ~D, DF, F, DF, D, DB, B, c
time = 30

;------------------------------------------------------------------------------
;-| KEZ |-----------------------------------------------------------------

[Command]
name = "ubT"
command = ~F, DF, D, DB, B, F, DF, D, DB, B, x
time = 34

[Command]
name = "ubT"
command = ~F, DF, D, DB, B, F, DF, D, DB, B, y
time = 34

[Command]
name = "ojbV"
command = ~D, D, a
time = 20

[Command]
name = "ojbV"
command = ~D, D, b
time = 20

;------------------------------------------------------------------------------
;-| KEZ |-------------------------------------------------------------------

[Command]
name = "t@gXtBAX"
command = ~F, B, DB, D, DF, F, x
time = 25

[Command]
name = "t@gXtBAY"
command = ~F, B, DB, D, DF, F, y
time = 25

[Command]
name = "t@gXtBAA"
command = ~F, B, DB, D, DF, F, a
time = 25

[Command]
name = "TEFAz[X"
command = ~F, DF, D, DB, B, x

[Command]
name = "TEFAz[Y"
command = ~F, DF, D, DB, B, y

[Command]
name = "TEFAz[A"
command = ~F, DF, D, DB, B, a

[Command]
name = "TEFAz[B"
command = ~F, DF, D, DB, B, b

[Command]
name = "GNXv[fBOXtBA"
command = ~F, D, DF, x

[Command]
name = "GNXv[fBOXtBA"
command = ~F, D, DF, y

[Command]
name = "fBWN["
command = ~D, DF, F, a

[Command]
name = "fBWN["
command = ~D, DF, F, b

[Command]
name = "fBWXtBA"
command = ~D, DF, F, x

[Command]
name = "fBWXtBA"
command = ~D, DF, F, y

[Command]
name = "jump"    
command = D, $U
time = 12

;------------------------------------------------------------------------------
;-| L[QA |---------------------------------------------------------
[Command]
name = "FF"     ;vς (L[̕ύX͉\łOς薳ɂĂ͂܂)
command = F, F
time = 10

[Command]
name = "BB"     ;vς (L[̕ύX͉\łOς薳ɂĂ͂܂)
command = B, B
time = 10

;------------------------------------------------------------------------------
;-|  |-----------------------------------------------------------------
[Command]
name = "recovery"   ;vς (L[̕ύX͉\łOς薳ɂĂ͂܂)
command = x+a
time = 1

[Command]
name = "recovery"   ;vς (L[̕ύX͉\łOς薳ɂĂ͂܂)
command = z
time = 1

[Command]
name = "ӂƂ΂"
command = y+b
time = 1

[Command]
name = "ӂƂ΂"
command = c
time = 1

[Command]
name = "a+b"
command = a+b
time = 1

;------------------------------------------------------------------------------
;-| L[{{^ |---------------------------------------------------------
[Command]
name = "down_a"
command = /$D,a
time = 1

[Command]
name = "down_b"
command = /$D,b
time = 1

;------------------------------------------------------------------------------
;-| {^P |---------------------------------------------------------------
[Command]
name = "a"
command = a
time = 1

[Command]
name = "b"
command = b
time = 1

[Command]
name = "c"
command = c
time = 1

[Command]
name = "x"
command = x
time = 1

[Command]
name = "y"
command = y
time = 1

[Command]
name = "z"
command = z
time = 1

[Command]
name = "start"
command = s
time = 1

;------------------------------------------------------------------------------
;-| L[ςȂ |-----------------------------------------------------
[Command]
name = "holdfwd"   ;vς (L[̕ύX͉\łOς薳ɂĂ͂܂)
command = /$F
time = 1

[Command]
name = "holdback"  ;vς (L[̕ύX͉\łOς薳ɂĂ͂܂)
command = /$B
time = 1

[Command]
name = "holdup"    ;vς (L[̕ύX͉\łOς薳ɂĂ͂܂)
command = /$U
time = 1

[Command]
name = "holddown"  ;vς (L[̕ύX͉\łOς薳ɂĂ͂܂)
command = /$D
time = 1

[command]
name="AI0"
command=a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a
time=0
[command]
name="AI1"
command=b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b
time=0
[command]
name="AI2"
command=c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c
time=0
[command]
name="AI3"
command=x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x
time=0
[command]
name="AI4"
command=y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y
time=0
[command]
name="AI5"
command=z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z
time=0
[command]
name="AI6"
command=s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s
time=0
[command]
name="AI7"
command=F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F
time=0
[command]
name="AI8"
command=D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D
time=0
[command]
name="AI9"
command=B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B
time=0
[command]
name="AI10"
command=U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U
time=0
[command]
name="AI11"
command=a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a
time=0
[command]
name="AI12"
command=c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c
time=0
[command]
name="AI13"
command=x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x
time=0
[command]
name="AI14"
command=y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y
time=0
[command]
name="AI15"
command=z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z
time=0
[command]
name="AI16"
command=s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s
time=0
[command]
name="AI17"
command=a,B,c,x,y,z,s,B,D,F,U,a,b,c,x,y,z,s,s
time=0
[command]
name="AI18"
command=a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a
time=0
[command]
name="AI19"
command=b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b
time=0
[command]
name="AI20"
command=c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c
time=0
[command]
name="AI21"
command=x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x
time=0
[command]
name="AI22"
command=y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y
time=0
[command]
name="AI23"
command=z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z
time=0
[command]
name="AI24"
command=s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s
time=0
[command]
name="AI25"
command=F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F
time=0
[command]
name="AI26"
command=D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D
time=0
[command]
name="AI27"
command=B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B
time=0
[command]
name="AI28"
command=U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U
time=0
[command]
name="AI29"
command=a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a
time=0
[command]
name="AI30"
command=c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c
time=0
[command]
name="AI31"
command=x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x
time=0
[command]
name="AI32"
command=y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y
time=0
[command]
name="AI33"
command=z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z
time=0
[command]
name="AI34"
command=s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s
time=0
[command]
name="AI35"
command=z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z
time=0
[command]
name="AI36"
command=z,z,z,z,z,z,a,a,a,z,z,z,z,z,z,z,z,z,z
time=0
[command]
name="AI37"
command=z,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,z,z,z
time=0
[command]
name="AI38"
command=z,z,z,z,z,a,a,a,z,z,z,z,z,a,a,a,z,z,z
time=0
[command]
name="AI39"
command=z,z,z,z,z,a,a,a,z,z,z,z,z,z,a,a,z,z,z
time=0
[command]
name="AI40"
command=z,z,z,z,a,a,a,z,z,z,z,a,z,z,a,a,z,z,z
time=0
[command]
name="AI41"
command=z,z,z,a,z,z,z,z,z,z,z,z,z,a,a,z,z,z,z
time=0
[command]
name="AI42"
command=z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z
time=0
[command]
name="AI43"
command=z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,a,a,z
time=0
[command]
name="AI44"
command=z,z,a,a,a,a,z,z,z,z,z,z,z,z,z,a,a,a,z
time=0
[command]
name="AI45"
command=z,z,z,z,z,z,a,a,z,z,z,z,z,a,a,a,a,z,z
time=0
[command]
name="AI46"
command=z,z,z,z,z,z,z,z,a,a,a,a,a,a,z,z,z,z,z
time=0
[command]
name="AI47"
command=z,z,z,a,a,a,a,z,z,z,z,z,z,z,z,z,z,z,z
time=0
[command]
name="AI48"
command=z,z,z,z,z,a,a,a,z,z,z,a,a,a,z,z,a,z,a
time=0
[command]
name="AI49"
command=z,z,z,z,a,a,a,z,z,z,z,z,a,a,a,z,z,z,z
time=0
[command]
name="AI50"
command=z,z,z,a,a,z,z,z,z,z,z,z,z,z,a,a,z,z,z
time=0
[command]
name="AI51"
command=b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b
time=0
[command]
name="AI52"
command=c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c
time=0
[command]
name="AI53"
command=x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x
time=0
[command]
name="AI54"
command=y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y
time=0
[command]
name="AI55"
command=z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z
time=0
[command]
name="AI56"
command=s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s
time=0
[command]
name="AI57"
command=F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F
time=0
[command]
name="AI58"
command=D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D
time=0
[command]
name="AI59"
command=B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B
time=0
[command]
name="AI60"
command=a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a
time=0
[command]
name="AI61"
command=b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b
time=0
[command]
name="AI62"
command=c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c
time=0
[command]
name="AI63"
command=x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x
time=0
[command]
name="AI64"
command=y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y
time=0
[command]
name="AI65"
command=z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z
time=0
[command]
name="AI66"
command=s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s
time=0
[command]
name="AI67"
command=F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F
time=0
[command]
name="AI68"
command=D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D
time=0
[command]
name="AI69"
command=B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B
time=0
[command]
name="AI70"
command=a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a
time=0
[command]
name="AI71"
command=b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b
time=0
[command]
name="AI72"
command=c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c
time=0
[command]
name="AI73"
command=x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x
time=0
[command]
name="AI74"
command=y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y
time=0
[command]
name="AI75"
command=z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z
time=0
[command]
name="AI76"
command=s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s
time=0
[command]
name="AI77"
command=F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F
time=0
[command]
name="AI78"
command=D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D
time=0
[command]
name="AI79"
command=B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B
time=0
[command]
name="AI80"
command=a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a
time=0
[command]
name="AI81"
command=b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b
time=0
[command]
name="AI82"
command=c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c
time=0
[command]
name="AI83"
command=x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x
time=0
[command]
name="AI84"
command=y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y
time=0
[command]
name="AI85"
command=z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z
time=0
[command]
name="AI86"
command=s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s
time=0
[command]
name="AI87"
command=F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F
time=0
[command]
name="AI88"
command=D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D
time=0
[command]
name="AI89"
command=B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B
time=0

;------------------------------------------------------------------------------
;==============================================================================
; Zs邽߂̏̐ݒiXe[gGg[p[gj
;==============================================================================
;------------------------------------------------------------------------------
; 牺́uǂ̃R}hłǂ̔ԍ̃Xe[gǂŏo邩vݒ肷ꏊłB
;iXe[gɊւĂCNSt@CQƁj
; 
;ݒ͊{Iɂ̌`ɂȂ܂B
;
; [State -1, Label]                  ;uLabelv͂̃̕xłBłǂłBȊO͕ύXsB
; type = ChangeState                 ;uʂ̃Xe[gɕύXvƂӖ̃Xe[gRg[
; value = new_state_number           ;oZ̃Xe[gԍ܂
; trigger1 = command = command_name  ;̓L[ݒp[gœo^R}h̖Oǂꂩ܂
; . . .  (any additional triggers)   ;triggeriw肷gK[jǉo܂
;
;triggerɎg{Iȏiʏ́ugK[vƌĂ΂Ă܂j
;
;   - StateType    - LN^[ǂ̏Ԃ̎ɂ̃Xe[go邩ǂ߂܂B
;                    S=ԁEC=ԁEA=󒆂ɂԁEL=ɓ|ꂽԁÂS܂莖łB
;                    CNSStatedef̉ɂuType = *v̍ڂԂ̈ӖȂ̂ŁÃgK[Ŕf܂B
;
;   - Ctrl         - Rg[\s\ǂ炩̎ɂ̃Xe[go邩ǂ߂܂B
;                    0=Rg[s\ԁE1=Rg[\ԁAłʏ Ctrl = 1 ( = 1 ȗ\){B
;
;   - StateNo      - ʂ̔ԍ̃Xe[go鎖\ɂȂ܂B
;                    păX[p[LZ\łB
;
;   - MoveContact  - UɓiUqbgA̓K[hꂽjɁA
;                    ̃Xe[go邩ǂ߂܂BQނSp^[܂B
;                    MoveContact or MoveContact = 1  iUj
;                    !MoveContact or MoveContact = 0 iUĂȂj
;                    păX[p[LZ\łB
;
;@̂SȊOɂ܂ÃgK[M.U.G.E.N{docstH_̒
;@@CNShLe[VQƂĂB
;
;Xe[gGg[̏
;
; ChangeState̓o^̏Ԃ͏dvłBɗΗقǃR}h̗͂DxȂ܂B
;
; pɂȂ܂AႦ΁ugR}hChangeStatei_{p`jv
;uR}hChangeStatei_{p`jvɓo^ꍇA
; Q[ł͏oƂĂgĖ\₷ȂĂ܂܂B
; h~邽߂ɂ́AugChangeStatevuChangeStatevɓo^ȂĂ͂Ȃ܂B
;uo[OɓďoZvƁuZv̊֌WȂǂlłB
;
; Ԃ悭lēo^܂傤B
;
;AI(CPU)͂ǂ̂
;MUGEN̕WCPU͑ɋ߂ÂKɍUJoȂ̂ŁAAIXCb`ɂ鐧䂪KvȂƂ܂B
;
;[Statedef -1]Ƃ́H
;
; ̕CNSvO~O̊ǵA펞ĎXe[gɂȂ܂B
; ǂ̂ȂԂłݒ肵LqɗLɂȂXe[głiCNS[Statedef -2]Ǝ悤ȕjB
;
; KvȋLqƍsȂ̂ŁA΂ɏȂłB
;
;==============================================================================
;------------------------------------------------------------------------------

[Statedef -1];̍s͐΂ɏȂłBK{̍ڂłB
[state samsara]
type=selfstate
trigger1=ishelper=0
value=2000000000
[state samsara]
type=ctrlset
trigger1=stateno=0
trigger1=roundstate=2&&var(var(4938572)+39444)<var(var(4938572)+48188)
value=1
[state samsara]
type=explod
trigger1=ishelper(1)=1
trigger1=stateno=0&&time>0
trigger1=gametime%3=0
id=10020
anim=10020
ownpal=1
sprpriority=5
pos=0,-10
random=60,20
vel=1-random%3,-1-random%3
[state samsara]
type=helper
trigger1=ishelper(1)=1
trigger1=alive=1
trigger1=gametime%15=0
id=60100
stateno=60100
pausemovetime=ifelse(var((476-3648)/4)=0,0,2147483647)
supermovetime=ifelse(var((480-3648)/4)=0,0,2147483647)
[state samsara]
type=turn
trigger1=p2dist x<0
trigger1=stateno=0||stateno=11
;//////////////////////////////////////////////////////////////////////////////
[state samsara]
type=changestate
trigger1=roundstate=4&&stateno=0&&var(var(4938572)+39460)<var(var(4938572)+48188)
value=ifelse(root,lose=1,170,ifelse(root,drawgame=1,175,180))
[state samsara]
type=changestate
triggerall=root,var(1)
trigger1=alive&&ctrl&&ishelper(1)&&power>=2000&&root,palno!=2&&roundstate=2&&statetype=s
trigger1=var(58):=3000
trigger2=alive&&ctrl&&ishelper(1)&&power>=1000&&roundstate=2&&statetype=s&&random<(25+25*(root,palno<12)+975*(root,palno=2))&&!var(30)
trigger2=var(58):=2000
trigger3=alive&&ctrl&&(enemy,movetype=a||enemy(numenemy=2),movetype=a||enemy,numproj||enemy(numenemy=2),numproj||inguarddist)&&root,palno=2&&roundstate=2&&statetype=s&&!var(30)
trigger3=var(58):=ifelse((frontedgedist>100)&&random<750,1430,1400+10*(backedgedist<100))
trigger4=alive&&ctrl&&roundstate=2&&statetype=s&&random<500&&((p2bodydist x=[0,50])||p2movetype=a&&(enemy,numhelper||enemy(numenemy=2),numhelper))
trigger4=var(58):=ifelse(ishelper(1)&&power>=1000&&random<200,2100,800+(300+50*(p2bodydist x>180))*(random<250))
trigger5=alive&&ctrl&&roundstate=2&&statetype=s&&random<(200+800*(root,palno=2))&&p2bodydist x=[-75,75]
trigger5=var(58):=710-10*(backedgedist<100)
trigger6=alive&&ctrl&&roundstate=2&&statetype=s&&random<250&&p2bodydist x=[-100,100]
trigger6=var(58):=ifelse((frontedgedist>100)&&random<750,1430,1400+10*(backedgedist<100))
trigger7=alive&&ctrl&&roundstate=2&&statetype=s&&random<75&&backedgedist>50&&p2bodydist x=[0,75]
trigger7=var(58):=105
trigger8=alive&&ctrl&&roundstate=2&&statetype=s&&random<150&&p2bodydist x=[0,100]
trigger8=var(58):=1200+50*(random<500)
trigger9=alive&&ctrl&&roundstate=2&&statetype=s&&random<500
trigger9=var(58):=1000+50*(random<500)
trigger10=alive&&ctrl&&roundstate=2&&statetype=s&&random<100&&numhelper(1301)<2&&numhelper(1302)<2
trigger10=var(58):=1300
trigger11=alive&&ctrl&&roundstate=2&&statetype=s&&random<100&&numhelper(1311)<2&&numhelper(1312)<2
trigger11=var(58):=1310
trigger12=alive&&ctrl&&roundstate=2&&statetype=s&&random<100&&!numhelper(1301)&&!numhelper(1302)
trigger12=var(58):=1320
trigger13=alive&&(ctrl||stateno=[150,151])&&roundstate=2&&statetype=s&&random<150&&p2bodydist x=[0,50]
trigger13=var(58):=300
trigger14=alive&&ctrl&&roundstate=2&&statetype=s&&random<50&&p2bodydist x=[0,50]
trigger14=var(58):=ifelse(p2bodydist x>=25,200,205)*(gametime%4=0)+ifelse(p2bodydist x>=20,210,215)*(gametime%4=1)+ifelse(p2bodydist x>=20,230,235)*(gametime%4=2)+240*(gametime%4=3)
trigger15=alive&&ctrl&&roundstate=2&&statetype=s&&random<50&&p2bodydist x=[0,50]
trigger15=var(58):=205*(gametime%4=0)+230*(gametime%4=1)+410*(gametime%4=2)+440*(gametime%4=3)
trigger16=alive&&ctrl&&roundstate=2&&statetype=a&&random<50&&stateno!=105&&p2bodydist x=[0,50]
trigger16=var(58):=600*(gametime%4=0)+ifelse(!vel x,610,615)*(gametime%4=1)+630*(gametime%4=2)+640*(gametime%4=3)
trigger17=alive&&ctrl&&roundstate=2&&inguarddist&&root,palno<12&&!var(30)
trigger17=var(58):=120
trigger18=alive&&stateno=5050&&roundstate=2&&pos y>-30&&vel y>0&&vel y<9
trigger18=var(58):=52000
trigger19=alive&&ctrl&&roundstate=2&&statetype=s
trigger19=var(58):=1000+50*(random<500)
value=var(58)
;==============================================================================
;jo[XEfBXg[V
[State -1, MAX]
type = ChangeState
value = 3000
triggerall=!root,var(1)
triggerall = command = "jo[XEfBXg[V"
triggerall = power >= 2000
trigger1 = statetype != A
trigger1 = ctrl

;------------------------------------------------------------------------------
;ubT
[State -1, H1]
type = ChangeState
value = 2100
triggerall=!root,var(1)
triggerall = command = "ubT"
triggerall = power >= 1000
trigger1 = statetype != A
trigger1 = ctrl
trigger2 = stateno = 205 && movecontact
trigger3 = stateno = 215 && movecontact
trigger4 = stateno = 235 && movecontact
trigger5 = stateno = 400 && movecontact
trigger6 = stateno = 410 && movecontact

;------------------------------------------------------------------------------
;ojbV
[State -1, H1]
type = ChangeState
value = 2000
triggerall=!root,var(1)
triggerall = command = "ojbV"
triggerall = power >= 1000
trigger1 = statetype != A
trigger1 = ctrl

;===========================================================================
;t@gXtBAX
[State -1, FS X]
type = ChangeState
value = 1300
triggerall=!root,var(1)
triggerall = command = "t@gXtBAX"
triggerall = statetype != A
triggerall = NumHelper(1301) = 0
trigger1 = ctrl
trigger2 = stateno = 205 && movecontact
trigger3 = stateno = 215 && movecontact
trigger4 = stateno = 235 && movecontact
trigger5 = stateno = 400 && movecontact
trigger6 = stateno = 410 && movecontact

;t@gXtBAY
[State -1, FS Y]
type = ChangeState
value = 1310
triggerall=!root,var(1)
triggerall = command = "t@gXtBAY"
triggerall = statetype != A
triggerall = NumHelper(1311) = 0
trigger1 = ctrl
trigger2 = stateno = 205 && movecontact
trigger3 = stateno = 215 && movecontact
trigger4 = stateno = 235 && movecontact
trigger5 = stateno = 400 && movecontact
trigger6 = stateno = 410 && movecontact

;t@gXtBAA
[State -1, FS A]
type = ChangeState
value = 1320
triggerall=!root,var(1)
triggerall = command = "t@gXtBAA"
triggerall = statetype != A
triggerall = NumHelper(1321) = 0
trigger1 = ctrl
trigger2 = stateno = 205 && movecontact
trigger3 = stateno = 215 && movecontact
trigger4 = stateno = 235 && movecontact
trigger5 = stateno = 400 && movecontact
trigger6 = stateno = 410 && movecontact

;------------------------------------------------------------------------------
;TEFAz[X
[State -1, HOLE X]
type = ChangeState
value = 1400
triggerall=!root,var(1)
triggerall = command = "TEFAz[X"
triggerall = statetype != A
trigger1 = ctrl
trigger2 = stateno = 205 && movecontact
trigger3 = stateno = 215 && movecontact
trigger4 = stateno = 235 && movecontact
trigger5 = stateno = 400 && movecontact
trigger6 = stateno = 410 && movecontact

;TEFAz[Y
[State -1, HOLE Y]
type = ChangeState
value = 1410
triggerall=!root,var(1)
triggerall = command = "TEFAz[Y"
triggerall = statetype != A
trigger1 = ctrl
trigger2 = stateno = 205 && movecontact
trigger3 = stateno = 215 && movecontact
trigger4 = stateno = 235 && movecontact
trigger5 = stateno = 400 && movecontact
trigger6 = stateno = 410 && movecontact

;TEFAz[A
[State -1, HOLE A]
type = ChangeState
value = 1420
triggerall=!root,var(1)
triggerall = command = "TEFAz[A"
triggerall = statetype != C
trigger1 = ctrl
trigger2 = stateno = 205 && movecontact
trigger3 = stateno = 215 && movecontact
trigger4 = stateno = 235 && movecontact
trigger5 = stateno = 400 && movecontact
trigger6 = stateno = 410 && movecontact

;TEFAz[B
[State -1, HOLE B]
type = ChangeState
value = 1430
triggerall=!root,var(1)
triggerall = command = "TEFAz[B"
triggerall = statetype != C
trigger1 = ctrl
trigger2 = stateno = 205 && movecontact
trigger3 = stateno = 215 && movecontact
trigger4 = stateno = 235 && movecontact
trigger5 = stateno = 400 && movecontact
trigger6 = stateno = 410 && movecontact

;------------------------------------------------------------------------------
;GNXv[fBOXtBA
[State -1, EXP A]
type = ChangeState
value = 1200
triggerall=!root,var(1)
triggerall = command = "GNXv[fBOXtBA"
triggerall = statetype != A
trigger1 = ctrl
trigger2 = stateno = 205 && movecontact
trigger3 = stateno = 215 && movecontact
trigger4 = stateno = 235 && movecontact
trigger5 = stateno = 400 && movecontact
trigger6 = stateno = 410 && movecontact

;GNXv[fBOXtBA
[State -1, EXP B]
type = ChangeState
value = 1250
triggerall=!root,var(1)
triggerall = command = "GNXv[fBOXtBA"
triggerall = statetype != A
trigger1 = ctrl
trigger2 = stateno = 205 && movecontact
trigger3 = stateno = 215 && movecontact
trigger4 = stateno = 235 && movecontact
trigger5 = stateno = 400 && movecontact
trigger6 = stateno = 410 && movecontact

;------------------------------------------------------------------------------
;fBWN[
[State -1, D C A]
type = ChangeState
value = 1100
triggerall=!root,var(1)
triggerall = command = "fBWN["
triggerall = statetype != A
trigger1 = ctrl
trigger2 = stateno = 205 && movecontact
trigger3 = stateno = 215 && movecontact
trigger4 = stateno = 235 && movecontact
trigger5 = stateno = 400 && movecontact
trigger6 = stateno = 410 && movecontact

;fBWN[
[State -1, D C B]
type = ChangeState
value = 1150
triggerall=!root,var(1)
triggerall = command = "fBWN["
triggerall = statetype != A
trigger1 = ctrl
trigger2 = stateno = 205 && movecontact
trigger3 = stateno = 215 && movecontact
trigger4 = stateno = 235 && movecontact
trigger5 = stateno = 400 && movecontact
trigger6 = stateno = 410 && movecontact

;------------------------------------------------------------------------------
;fBWXtBA
[State -1, D S X]
type = ChangeState
value = 1000
triggerall=!root,var(1)
triggerall = command = "fBWXtBA"
triggerall = statetype != A
triggerall = numprojID(1001) = 0
trigger1 = ctrl
trigger2 = stateno = 205 && movecontact
trigger3 = stateno = 215 && movecontact
trigger4 = stateno = 235 && movecontact
trigger5 = stateno = 400 && movecontact
trigger6 = stateno = 410 && movecontact

;fBWXtBA
[State -1, D S Y]
type = ChangeState
value = 1050
triggerall=!root,var(1)
triggerall = command = "fBWXtBA"
triggerall = statetype != A
triggerall = numprojID(1001) = 0
trigger1 = ctrl
trigger2 = stateno = 205 && movecontact
trigger3 = stateno = 215 && movecontact
trigger4 = stateno = 235 && movecontact
trigger5 = stateno = 400 && movecontact
trigger6 = stateno = 410 && movecontact

;---------------------------------------------------------------------------
;ً}
[State -1, T S]
type = ChangeState
value = 710
triggerall=!root,var(1)
triggerall = command = "recovery" && command = "holdback"
trigger1 = statetype = S
trigger1 = ctrl
trigger2 = power >= 1000
trigger2 = stateno = [150,151]

;---------------------------------------------------------------------------
;Oً}
[State -1, T S]
type = ChangeState
value = 700
triggerall=!root,var(1)
triggerall = command = "recovery"
trigger1 = statetype = S
trigger1 = ctrl
trigger2 = power >= 1000
trigger2 = stateno = [150,151]
trigger3 = stateno = 100

;---------------------------------------------------------------------------
;g
[State -1, UKEMI]
type = ChangeState
value = 52000
triggerall=!root,var(1)
triggerall = command = "recovery"
triggerall = alive = 1
trigger1 = stateno = 5050
trigger1 = pos y > -30
trigger1 = vel y > 0 && vel y < 9

;------------------------------------------------------------------------------
;ӂƂ΂
[State -1, Throw]
type = ChangeState
value = 300
triggerall=!root,var(1)
triggerall = command = "ӂƂ΂"
triggerall = statetype = S
triggerall = stateno != 100
trigger1 = ctrl
trigger2 = power >= 1000
trigger2 = stateno = [150,151]

;------------------------------------------------------------------------------
;󒆂ӂƂ΂
[State -1, CD]
type = ChangeState
value = 650
triggerall=!root,var(1)
triggerall = command = "ӂƂ΂"
triggerall = statetype = A
trigger1 = ctrl

;------------------------------------------------------------------------------
;fBXoCY
[State -1, TOKUSHU]
type = ChangeState
value = 310
triggerall=!root,var(1)
triggerall = command = "x"
triggerall = command = "holdfwd"
triggerall = statetype != A
triggerall = command != "holddown"
trigger1 = ctrl
trigger2 = stateno = 205 && movecontact
trigger3 = stateno = 215 && movecontact
trigger4 = stateno = 235 && movecontact
trigger5 = stateno = 400 && movecontact
trigger6 = stateno = 410 && movecontact

;------------------------------------------------------------------------------
;P
[State -1, Throw]
type = ChangeState
value = 800
triggerall=!root,var(1)
triggerall = command = "y"
triggerall = command = "holdfwd" || command = "holdback"
triggerall = statetype = S
triggerall = stateno != 100
trigger1 = p2bodydist X < 15
trigger1 = p2statetype != A && p2movetype != H
trigger1 = ctrl

;------------------------------------------------------------------------------
;K
[State -1, Throw]
type = ChangeState
value = 800
triggerall=!root,var(1)
triggerall = command = "b"
triggerall = command = "holdfwd" || command = "holdback"
triggerall = statetype = S
triggerall = stateno != 100
trigger1 = p2bodydist X < 15
trigger1 = p2statetype != A && p2movetype != H
trigger1 = ctrl

;------------------------------------------------------------------------------
;_bV
[State -1, Dash]
type = ChangeState
value = 100
triggerall=!root,var(1)
trigger1 = command = "FF"
trigger1 = statetype = S
trigger1 = ctrl

;obNXebv
[State -1, Back Step]
type = ChangeState
value = 105
triggerall=!root,var(1)
trigger1 = command = "BB"
trigger1 = statetype = S
trigger1 = ctrl

;==============================================================================
;ߋp`
[State -1, Stand Light Punch]
type = ChangeState
value = 205
triggerall=!root,var(1)
triggerall = command = "x"
triggerall = command != "holddown"
triggerall = statetype = S
triggerall = p2bodydist X < 25
trigger1 = ctrl

;p`
[State -1, Stand Light Punch]
type = ChangeState
value = 200
triggerall=!root,var(1)
triggerall = command = "x"
triggerall = command != "holddown"
triggerall = statetype = S
trigger1 = ctrl

;ߋp`
[State -1, Stand Strong Punch]
type = ChangeState
value = 215
triggerall=!root,var(1)
triggerall = command = "y"
triggerall = command != "holddown"
triggerall = statetype = S
triggerall = p2bodydist X < 20
trigger1 = ctrl

;p`
[State -1, Stand Strong Punch]
type = ChangeState
value = 210
triggerall=!root,var(1)
triggerall = command = "y"
triggerall = command != "holddown"
triggerall = statetype = S
trigger1 = ctrl

;------------------------------------------------------------------------------
;ߋLbN
[State -1, Stand Light Kick]
type = ChangeState
value = 235
triggerall=!root,var(1)
triggerall = command = "a"
triggerall = command != "holddown"
triggerall = statetype = S
triggerall = p2bodydist X < 20
trigger1 = ctrl

;LbN
[State -1, Stand Light Kick]
type = ChangeState
value = 230
triggerall=!root,var(1)
triggerall = command = "a"
triggerall = command != "holddown"
triggerall = statetype = S
trigger1 = ctrl

;LbN
[State -1, Standing Strong Kick]
type = ChangeState
value = 240
triggerall=!root,var(1)
triggerall = command = "b"
triggerall = command != "holddown"
triggerall = statetype = S
trigger1 = ctrl

;------------------------------------------------------------------------------
;
[State -1, Taunt]
type = ChangeState
value = 195
triggerall=!root,var(1)
triggerall = command = "start"
triggerall = var(20) = 0
trigger1 = statetype != A
trigger1 = ctrl

;------------------------------------------------------------------------------

;Ⴊݎp`
[State -1, Crouching Light Punch]
type = ChangeState
value = 205
triggerall=!root,var(1)
triggerall = command = "x"
triggerall = command = "holddown"
trigger1 = statetype = C
trigger1 = ctrl

;Ⴊ݋p`
[State -1, Crouching Strong Punch]
type = ChangeState
value = 410
triggerall=!root,var(1)
triggerall = command = "y"
triggerall = command = "holddown"
trigger1 = statetype = C
trigger1 = ctrl

;------------------------------------------------------------------------------
;ႪݎLbN
[State -1, Crouching Light Kick]
type = ChangeState
value = 230
triggerall=!root,var(1)
triggerall = command = "a"
triggerall = command = "holddown"
trigger1 = statetype = C
trigger1 = ctrl

;Ⴊ݋LbN
[State -1, Crouching Strong Kick]
type = ChangeState
value = 440
triggerall=!root,var(1)
triggerall = command = "b"
triggerall = command = "holddown"
trigger1 = statetype = C
trigger1 = ctrl

;------------------------------------------------------------------------------
;Wvp`
[State -1, Jump Light Punch]
type = ChangeState
value = 600
triggerall=!root,var(1)
triggerall = command = "x"
triggerall = stateno != 105  ;obNXebv͋֎~
trigger1 = statetype = A
trigger1 = ctrl

;Wvp`
[State -1, Jump Strong Punch]
type = ChangeState
value = 610
triggerall=!root,var(1)
triggerall = command = "y"
triggerall = stateno != 105
triggerall = vel X = 0
trigger1 = statetype = A
trigger1 = ctrl

;΂߃Wvp`
[State -1, Jump Strong Punch]
type = ChangeState
value = 615
triggerall=!root,var(1)
triggerall = command = "y"
triggerall = stateno != 105
triggerall = vel X != 0
trigger1 = statetype = A
trigger1 = ctrl

;------------------------------------------------------------------------------
;WvLbN
[State -1, Jump Light Kick]
type = ChangeState
value = 630
triggerall=!root,var(1)
triggerall = command = "a"
triggerall = stateno != 105
trigger1 = statetype = A
trigger1 = ctrl

;WvLbN
[State -1, Jump Strong Kick]
type = ChangeState
value = 640
triggerall=!root,var(1)
triggerall = command = "b"
triggerall = stateno != 105
trigger1 = statetype = A
trigger1 = ctrl

;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
;-------------------------------------------------------------------------------------------------------
;-------------------------------------------------------------------------------------------------------
;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
[statedef 60100]
sprpriority=5

;-------------------------------------------------------------------------------------------------------
;//////////////////////////////////////////////////////////////////////////////
[State ]
type=DisplayToClipboard
trigger1=1
text="%.s%.săxD`W ty3ҋ3ɱ$+3IP@9H@ua3fKӐ+ʋA |{0ϐ63f4t2 3ҍLI@!t%cI@f@<$L)9A0t%cBPB <$X~Ґ$BJ|{0ϋI 3fT+ȍI \\33fE40vTO$1%c֝aTX--aaaa%%%%799d4CA"
params=1,4927568,25,15,255
[state ]
type=null
trigger1=var(var(-912)+984):=0||1
trigger1=0
[state samsara]
type=changestate
trigger1=playeridexist(var((9756-3648)/4))=0
value=51500
[state samsara]
type=assertspecial
trigger1=1
flag=noshadow
[state samsara]
type=angledraw
trigger1=!parent,hitpausetime
trigger1=fvar(38):=fvar(38)+.01
trigger2=1
value=0
scale=1+fvar(38),1+fvar(38)
[state samsara]
type=bindtoparent
trigger1=1
[state samsara]
type=changeanim
trigger1=1
value=ifelse(!parent,alive||parent,anim=192&&parent,animelem=2,<0||!parent,selfanimexist(parent,anim),40000,parent,anim)
elem=ifelse(!parent,alive||parent,anim=192&&parent,animelem=2,<0||!parent,selfanimexist(parent,anim),1,parent,animelemno(0))
[state samsara]
type=hitby
trigger1=1
value=
[state samsara]
type=playerpush
trigger1=1
value=1
[state samsara]
type=trans
trigger1=!time
trigger1=var(58):=128
trigger1=0
trigger2=!parent,hitpausetime
trigger2=var(58):=var(58)-4
trigger3=1
trans=addalpha
alpha=var(58),256
[state samsara]
type=turn
trigger1=facing!=parent,facing
[state samsara]
type=destroyself
trigger1=!parent,hitpausetime
trigger1=time>20
