;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
;-------------------------------------------------------------------------------------------------------
;-------------------------------------------------------------------------------------------------------
;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\P
[statedef 2000]
physics=s
velset=0,0
ctrl=0
anim=2000
sprpriority=2

;-------------------------------------------------------------------------------------------------------
;//////////////////////////////////////////////////////////////////////////////
[state samsara]
type=hitby
trigger1=1
value=
[state samsara]
type=poweradd
trigger1=animelem=1
value=-1000
[state samsara]
type=playsnd
trigger1=animelem=7
value=s7,6
[state samsara]
type=playsnd
trigger1=animelem=9
value=s8,7
[state samsara]
type=varadd
trigger1=!animtime
var(30)=600+600*(root,palno=[07,11])
[state samsara]
type=explod
trigger1=!var(30)
trigger1=animelem=1
persistent=0
anim=2005
postype=p1
pos=0,0
sprpriority=5
bindtime=-1
[state samsara]
type=explod
trigger1=var(30)
trigger1=animelem=1
persistent=0
anim=2005
postype=p1
pos=0,0
sprpriority=5
bindtime=-1
trans=addalpha
alpha=70,256
[state samsara]
type=changestate
trigger1=!animtime
value=0
ctrl=1

;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
;-------------------------------------------------------------------------------------------------------
;-------------------------------------------------------------------------------------------------------
;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
[statedef 2100]
movetype=a
physics=s
velset=0,0
ctrl=0
anim=2100
sprpriority=2

;-------------------------------------------------------------------------------------------------------
;//////////////////////////////////////////////////////////////////////////////
[state samsara]
type=null
trigger1=time=0
trigger1=var(52):=0||1
trigger1=var(53):=0||1
trigger1=0
trigger2=animelem=3,>=0&&animelem=4,<0
trigger2=numenemy>0
trigger2=fvar(36):=abs(pos x-enemy(0),pos x)*ifelse(frontedgedist<ifelse((facing=enemy(0),facing),(enemy(0),frontedgedist),(enemy(0),backedgedist)),-1,1)||1
trigger2=fvar(37):=enemy(0),pos y-pos y||1
trigger2=var(56):=ifelse(fvar(36)>0,ifelse(enemy(0),facing=-1,enemy(0),const(size.air.front),enemy(0),const(size.air.back)),ifelse(enemy(0),facing=-1,enemy(0),const(size.air.back),enemy(0),const(size.air.front)))||1
trigger2=var(57):=ifelse(fvar(36)>0,ifelse(enemy(0),facing=-1,enemy(0),const(size.ground.front),enemy(0),const(size.ground.back)),ifelse(enemy(0),facing=-1,enemy(0),const(size.ground.back),enemy(0),const(size.ground.front)))||1
trigger2=fvar(36)=[-1*abs(var(ifelse(enemy(0),statetype=a,56,57)))-0,abs(var(ifelse(enemy(0),statetype=a,56,57)))+32]
trigger2=fvar(37)=[-118,0-1*(enemy(0),const(size.head.pos.y)*ifelse(enemy(0),statetype=c,.5,ifelse(enemy(0),statetype=l,.2,1)))]
trigger2=var(52):=1||1
trigger2=0
trigger3=animelem=3,>=0&&animelem=4,<0
trigger3=numenemy>0
trigger3=enemy(0),hitdefattr=acs,aa,ap,at
trigger3=var(52):=1||1
trigger3=0
trigger4=animelem=3,>=0&&animelem=4,<0
trigger4=numenemy=2
trigger4=fvar(36):=abs(pos x-enemy(1),pos x)*ifelse(frontedgedist<ifelse((facing=enemy(1),facing),(enemy(1),frontedgedist),(enemy(1),backedgedist)),-1,1)||1
trigger4=fvar(37):=enemy(1),pos y-pos y||1
trigger4=var(56):=ifelse(fvar(36)>0,ifelse(enemy(1),facing=-1,enemy(1),const(size.air.front),enemy(1),const(size.air.back)),ifelse(enemy(1),facing=-1,enemy(1),const(size.air.back),enemy(1),const(size.air.front)))||1
trigger4=var(57):=ifelse(fvar(36)>0,ifelse(enemy(1),facing=-1,enemy(1),const(size.ground.front),enemy(1),const(size.ground.back)),ifelse(enemy(1),facing=-1,enemy(1),const(size.ground.back),enemy(1),const(size.ground.front)))||1
trigger4=fvar(36)=[-1*abs(var(ifelse(enemy(1),statetype=a,56,57)))-0,abs(var(ifelse(enemy(1),statetype=a,56,57)))+32]
trigger4=fvar(37)=[-118,0-1*(enemy(1),const(size.head.pos.y)*ifelse(enemy(1),statetype=c,.5,ifelse(enemy(1),statetype=l,.2,1)))]
trigger4=var(53):=1||1
trigger4=0
trigger5=animelem=3,>=0&&animelem=4,<0
trigger5=numenemy=2
trigger5=enemy(1),hitdefattr=acs,aa,ap,at
trigger5=var(53):=1||1
trigger5=0
[state samsara]
type=explod
trigger1=var(52)=1
anim=4030
id=4030
sprpriority=5
pos=floor(abs(pos x-enemy(0),pos x)*ifelse(frontedgedist<ifelse((facing=enemy(0),facing),(enemy(0),frontedgedist),(enemy(0),backedgedist)),-1,1))-20,floor(enemy(0),pos y-pos y)-80
persistent=0
[state samsara]
type=explod
trigger1=var(53)=1
anim=4030
id=4030
sprpriority=5
pos=floor(abs(pos x-enemy(1),pos x)*ifelse(frontedgedist<ifelse((facing=enemy(1),facing),(enemy(1),frontedgedist),(enemy(1),backedgedist)),-1,1))-20,floor(enemy(1),pos y-pos y)-80
persistent=0
[state samsara]
type=changestate
trigger1=var(52)=1||var(53)=1
value=2110
[state samsara]
type=superpause
trigger1=time=0
anim=-1
poweradd=-1000
movetime=30
time=30
[state ]
type=null
trigger1=time=30
trigger1=var((480-3648)/4):=0||1
trigger1=0
[state samsara]
type=assertspecial
trigger1=time=[0,30]
flag=nofg
flag2=nobg
[state samsara]
type=explod
trigger1=animelem=1
anim=7000
pos=0,-100
sprpriority=-3
ownpal=1
bindtime=1
supermove=1
[state samsara]
type=explod
trigger1=animelem=1
anim=7010
pos=0,-100
sprpriority=5
ownpal=1
bindtime=1
supermove=1
[state samsara]
type=playsnd
trigger1=animelem=1
value=s9,0
[state samsara]
type=hitby
trigger1=1
value=
[state samsara]
type=changestate
trigger1=!animtime
ctrl=1
value=0

;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
;-------------------------------------------------------------------------------------------------------
;-------------------------------------------------------------------------------------------------------
;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
[statedef 2110]
movetype=a
physics=s
velset=0,0
ctrl=0
anim=2110
sprpriority=2
[state samsara]
type=selfstate
trigger1=(authorname="SAMSARA")=0||(name="Magaki")=0
value=52

;-------------------------------------------------------------------------------------------------------
;//////////////////////////////////////////////////////////////////////////////
[state samsara]
type=targetdrop
trigger1=1
[state samsara]
type=null
trigger1=var(var(var(var(4938572)+46932+4*(var((8-3648)/4)-1))+544)+8):=1||1
trigger1=var(var(var(var(4938572)+46932+4*(var((8-3648)/4)-1))+544)+12):=1||1
trigger1=var(var(var(var(4938572)+46932+4*(var((8-3648)/4)-1))+544)+16):=var(var(var(var(4938572)+46932+4*(var((8-3648)/4)-1))+544)+16)+1||1
trigger1=var(var(var(var(4938572)+46932+4*(var((8-3648)/4)-1))+544)+40):=0||1
trigger1=var(var(var(var(var(4938572)+46932+4*(var((8-3648)/4)-1))+544)+20)+4):=0||1
trigger1=var(var(var(var(var(4938572)+46932+4*(var((8-3648)/4)-1))+544)+24)+0):=1||1
trigger1=var(var(var(var(var(4938572)+46932+4*(var((8-3648)/4)-1))+544)+24)+4):=var(var(var(var(var(4938572)+46932+4*(var((8-3648)/4)-1))+544)+24)+4)+1||1
trigger1=0
trigger2=var(52)=1
trigger2=var(var(var(4938572)+46932)+4)=enemy(0),id
trigger2=var(var(var(4938572)+46932)+3600):=0||1
trigger2=var(var(var(4938572)+46932)+13408):=var(var(4938572)+46932+4*(var((8-3648)/4)-1))||1
trigger2=var(var(var(var(var(4938572)+46932+4*(var((8-3648)/4)-1))+544)+20)+0):=var(var(4938572)+46932)||1
trigger2=0
trigger3=var(52)=1
trigger3=var(var(var(4938572)+46936)+4)=enemy(0),id
trigger3=var(var(var(4938572)+46936)+3600):=0||1
trigger3=var(var(var(4938572)+46936)+13408):=var(var(4938572)+46932+4*(var((8-3648)/4)-1))||1
trigger3=var(var(var(var(var(4938572)+46932+4*(var((8-3648)/4)-1))+544)+20)+0):=var(var(4938572)+46936)||1
trigger3=0
trigger4=var(52)=1
trigger4=var(var(var(4938572)+46940)+4)=enemy(0),id
trigger4=var(var(var(4938572)+46940)+3600):=0||1
trigger4=var(var(var(4938572)+46940)+13408):=var(var(4938572)+46932+4*(var((8-3648)/4)-1))||1
trigger4=var(var(var(var(var(4938572)+46932+4*(var((8-3648)/4)-1))+544)+20)+0):=var(var(4938572)+46940)||1
trigger4=0
trigger5=var(52)=1
trigger5=var(var(var(4938572)+46944)+4)=enemy(0),id
trigger5=var(var(var(4938572)+46944)+3600):=0||1
trigger5=var(var(var(4938572)+46944)+13408):=var(var(4938572)+46932+4*(var((8-3648)/4)-1))||1
trigger5=var(var(var(var(var(4938572)+46932+4*(var((8-3648)/4)-1))+544)+20)+0):=var(var(4938572)+46944)||1
trigger5=0
[state samsara]
type=targetbind
trigger1=animelemtime(1)>=0&&animelemtime(2)<0
trigger1=var(58):=25
trigger1=var(59):=0||1
trigger2=animelemtime(2)>=0&&animelemtime(3)<0
trigger2=var(58):=35
trigger2=var(59):=0||1
trigger3=animelemtime(3)>=0&&animelemtime(4)<0
trigger3=var(58):=75
trigger3=var(59):=-130
trigger4=animelemtime(4)>=0&&animelemtime(5)<0
trigger4=var(58):=85
trigger4=var(59):=-150
trigger5=animelemtime(5)>=0&&animelemtime(6)<0
trigger5=var(58):=85
trigger5=var(59):=-155
trigger6=animelemtime(6)>=0&&animelemtime(7)<0
trigger6=target,stateno!=2120
trigger6=var(58):=85
trigger6=var(59):=-155-target,const(size.head.pos.y)
pos=var(58),var(59)
[state samsara]
type=targetfacing
trigger1=time=0
value=-1
[state samsara]
type=targetlifeadd
trigger1=animelemtime(5)=20
trigger2=animelemtime(5)=30
trigger3=animelemtime(5)=40
trigger4=animelemtime(5)=50
trigger5=animelemtime(5)=58
trigger6=animelemtime(5)=66
trigger7=animelemtime(5)=73
trigger8=animelemtime(5)=80
trigger9=animelemtime(5)=86
trigger10=animelemtime(5)=92
trigger11=animelemtime(5)=97
trigger12=animelemtime(5)=102
trigger13=animelemtime(5)=107
trigger14=animelemtime(5)=112
trigger15=animelemtime(5)=117
trigger16=animelemtime(5)=122
trigger17=animelemtime(5)=127
trigger18=animelemtime(5)=132
trigger19=animelemtime(5)=137
trigger20=animelemtime(5)=142
trigger21=animelemtime(5)=147
trigger22=animelemtime(5)=152
trigger23=animelemtime(5)=157
trigger24=animelemtime(5)=162
trigger25=animelemtime(5)=167
value=-18
kill=0
[state samsara]
type=targetstate
trigger1=time=0
value=2120
[state samsara]
type=null
trigger1=var(53)=1
trigger1=var(var(var(4938572)+46932)+4)=enemy(1),id
trigger1=var(var(var(4938572)+46932)+3600):=0||1
trigger1=var(var(var(4938572)+46932)+13408):=var(var(4938572)+46932+4*(var((8-3648)/4)-1))||1
trigger1=var(var(var(var(var(4938572)+46932+4*(var((8-3648)/4)-1))+544)+20)+0):=var(var(4938572)+46932)||1
trigger1=0
trigger2=var(53)=1
trigger2=var(var(var(4938572)+46936)+4)=enemy(1),id
trigger2=var(var(var(4938572)+46936)+3600):=0||1
trigger2=var(var(var(4938572)+46936)+13408):=var(var(4938572)+46932+4*(var((8-3648)/4)-1))||1
trigger2=var(var(var(var(var(4938572)+46932+4*(var((8-3648)/4)-1))+544)+20)+0):=var(var(4938572)+46936)||1
trigger2=0
trigger3=var(53)=1
trigger3=var(var(var(4938572)+46940)+4)=enemy(1),id
trigger3=var(var(var(4938572)+46940)+3600):=0||1
trigger3=var(var(var(4938572)+46940)+13408):=var(var(4938572)+46932+4*(var((8-3648)/4)-1))||1
trigger3=var(var(var(var(var(4938572)+46932+4*(var((8-3648)/4)-1))+544)+20)+0):=var(var(4938572)+46940)||1
trigger3=0
trigger4=var(53)=1
trigger4=var(var(var(4938572)+46944)+4)=enemy(1),id
trigger4=var(var(var(4938572)+46944)+3600):=0||1
trigger4=var(var(var(4938572)+46944)+13408):=var(var(4938572)+46932+4*(var((8-3648)/4)-1))||1
trigger4=var(var(var(var(var(4938572)+46932+4*(var((8-3648)/4)-1))+544)+20)+0):=var(var(4938572)+46944)||1
trigger4=0
[state samsara]
type=targetbind
trigger1=animelemtime(1)>=0&&animelemtime(2)<0
trigger1=var(58):=25
trigger1=var(59):=0||1
trigger2=animelemtime(2)>=0&&animelemtime(3)<0
trigger2=var(58):=35
trigger2=var(59):=0||1
trigger3=animelemtime(3)>=0&&animelemtime(4)<0
trigger3=var(58):=75
trigger3=var(59):=-130
trigger4=animelemtime(4)>=0&&animelemtime(5)<0
trigger4=var(58):=85
trigger4=var(59):=-150
trigger5=animelemtime(5)>=0&&animelemtime(6)<0
trigger5=var(58):=85
trigger5=var(59):=-155
trigger6=animelemtime(6)>=0&&animelemtime(7)<0
trigger6=target,stateno!=2120
trigger6=var(58):=85
trigger6=var(59):=-155-target,const(size.head.pos.y)
pos=var(58),var(59)
[state samsara]
type=targetfacing
trigger1=time=0
value=-1
[state samsara]
type=targetlifeadd
trigger1=animelemtime(5)=20
trigger2=animelemtime(5)=30
trigger3=animelemtime(5)=40
trigger4=animelemtime(5)=50
trigger5=animelemtime(5)=58
trigger6=animelemtime(5)=66
trigger7=animelemtime(5)=73
trigger8=animelemtime(5)=80
trigger9=animelemtime(5)=86
trigger10=animelemtime(5)=92
trigger11=animelemtime(5)=97
trigger12=animelemtime(5)=102
trigger13=animelemtime(5)=107
trigger14=animelemtime(5)=112
trigger15=animelemtime(5)=117
trigger16=animelemtime(5)=122
trigger17=animelemtime(5)=127
trigger18=animelemtime(5)=132
trigger19=animelemtime(5)=137
trigger20=animelemtime(5)=142
trigger21=animelemtime(5)=147
trigger22=animelemtime(5)=152
trigger23=animelemtime(5)=157
trigger24=animelemtime(5)=162
trigger25=animelemtime(5)=167
value=-18
kill=0
[state samsara]
type=targetstate
trigger1=time=0
value=2120
[state samsara]
type=width
trigger1=animelem=1
edge=60,0
[state samsara]
type=width
trigger1=animelem=3
edge=100,0
[state samsara]
type=explod
trigger1=!time
persistent=0
anim=4040
postype=p1
pos=20,-80
sprpriority=5
[state samsara]
type=helper
trigger1=var(58):=30-random%61||1
trigger1=var(59):=35-random%71
trigger1=0
trigger2=animelemtime(5)=20
trigger3=animelemtime(5)=30
trigger4=animelemtime(5)=40
trigger5=animelemtime(5)=50
trigger6=animelemtime(5)=58
trigger7=animelemtime(5)=66
trigger8=animelemtime(5)=73
trigger9=animelemtime(5)=80
trigger10=animelemtime(5)=86
trigger11=animelemtime(5)=92
trigger12=animelemtime(5)=97
trigger13=animelemtime(5)=102
trigger14=animelemtime(5)=107
trigger15=animelemtime(5)=112
trigger16=animelemtime(5)=117
trigger17=animelemtime(5)=122
trigger18=animelemtime(5)=127
trigger19=animelemtime(5)=132
trigger20=animelemtime(5)=137
trigger21=animelemtime(5)=142
trigger22=animelemtime(5)=147
trigger23=animelemtime(5)=152
trigger24=animelemtime(5)=157
trigger25=animelemtime(5)=162
trigger26=animelemtime(5)=167
id=9999
stateno=1007
ownpal=1
pos=90+var(58),-140+var(59)
[state samsara]
type=playsnd
trigger1=!time
value=s1,5
[state samsara]
type=playsnd
trigger1=animelem=3
value=s7,8
[state samsara]
type=playsnd
trigger1=animelemtime(5)=20
trigger2=animelemtime(5)=30
trigger3=animelemtime(5)=40
trigger4=animelemtime(5)=50
trigger5=animelemtime(5)=58
trigger6=animelemtime(5)=66
trigger7=animelemtime(5)=73
trigger8=animelemtime(5)=80
trigger9=animelemtime(5)=86
trigger10=animelemtime(5)=92
trigger11=animelemtime(5)=97
trigger12=animelemtime(5)=102
trigger13=animelemtime(5)=107
trigger14=animelemtime(5)=112
trigger15=animelemtime(5)=117
trigger16=animelemtime(5)=122
trigger17=animelemtime(5)=127
trigger18=animelemtime(5)=132
trigger19=animelemtime(5)=137
trigger20=animelemtime(5)=142
trigger21=animelemtime(5)=147
trigger22=animelemtime(5)=152
trigger23=animelemtime(5)=157
trigger24=animelemtime(5)=162
trigger25=animelemtime(5)=167
value=s1,1
[state samsara]
type=playsnd
trigger1=animelemtime(5)=165
value=s7,1
volume=200
[state samsara]
type=playsnd
trigger1=animelem=6
value=s8,12
volume=250
[state samsara]
type=explod
trigger1=!var(30)
trigger1=animelem=5
persistent=0
anim=2111
postype=p1
pos=0,0
sprpriority=5
bindtime=-1
[state samsara]
type=explod
trigger1=var(30)
trigger1=animelem=5
persistent=0
anim=2111
postype=p1
pos=0,0
sprpriority=5
bindtime=-1
trans=addalpha
alpha=70,256
[state samsara]
type=helper
trigger1=animelem=6
id=811
pos=90,-140
stateno=811
ownpal=1
size.xscale=.8
size.yscale=.8
[state samsara]
type=helper
trigger1=animelem=6,=06||animelem=6,=12||animelem=6,=18||animelem=6,=24
id=811
pos=90+(30-random%61),-140+(30-random%61)
stateno=811
ownpal=1
size.xscale=.8
size.yscale=.8
[state samsara]
type=changestate
trigger1=!animtime
value=0
ctrl=1

;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
;-------------------------------------------------------------------------------------------------------
;-------------------------------------------------------------------------------------------------------
;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
[statedef 3000]
movetype=a
physics=s
velset=0,0
ctrl=0
anim=3000
sprpriority=3
[state samsara]
type=selfstate
trigger1=(authorname="SAMSARA")=0||(name="Magaki")=0
value=52

;-------------------------------------------------------------------------------------------------------
;//////////////////////////////////////////////////////////////////////////////
[state samsara]
type=superpause
trigger1=time=0
anim=-1
poweradd=-2000
movetime=30
time=30
[state ]
type=null
trigger1=time=30
trigger1=var((480-3648)/4):=0||1
trigger1=0
[state samsara]
type=hitby
trigger1=1
value=
[state samsara]
type=explod
trigger1=animelem=1
anim=7100
pos=0,-120
sprpriority=-3
ownpal=1
bindtime=1
supermove=1
[state samsara]
type=explod
trigger1=animelem=1
anim=7110
pos=0,-120
sprpriority=5
ownpal=1
bindtime=1
supermove=1
[state samsara]
type=playsnd
trigger1=animelem=1
value=s9,1
[state samsara]
type=playsnd
trigger1=animelem=6
value=s7,7
volume=220
[state samsara]
type=playsnd
trigger1=time=32||time=37||time=42
value=s10000,0
freqmul=1-.02*(time-32)
[state samsara]
type=playsnd
trigger1=time=32||time=37||time=42
value=s10000,1
freqmul=1.5
[state samsara]
type=playsnd
trigger1=time=112||time=117||time=122
value=s10001,0
freqmul=1.5-.03*(time-112)
[state samsara]
type=playsnd
trigger1=time=112||time=122||time=132
value=s10002,0
freqmul=1-.02*(time-112)
[state samsara]
type=playsnd
trigger1=time=112
value=s10002,1
[state samsara]
type=playsnd
trigger1=time=389||time=399||time=409
value=s10003,0
freqmul=.8-.01*(time-389)
[state samsara]
type=assertspecial
trigger1=time<449
flag=nofg
flag2=nobg
flag3=nobardisplay
[state samsara]
type=assertspecial
trigger1=time=[32,512]
flag=globalnoshadow
[state samsara]
type=changeanim
trigger1=time=513
value=3001
[state samsara]
type=envshake
trigger1=time=[32,111]
trigger1=(time-112)%3=0
ampl=-3
freq=75
time=3
[state samsara]
type=envshake
trigger1=time=[112,388]
trigger1=(time-112)%5=0
ampl=-6
freq=150
time=5
[state samsara]
type=explod
trigger1=!var(30)
trigger1=animelem=2
persistent=0
anim=3005
postype=p1
pos=0,0
sprpriority=5
bindtime=-1
removetime=-1
removeongethit=1
supermove=1
id=3000
[state samsara]
type=explod
trigger1=var(30)
trigger1=animelem=2
persistent=0
anim=3005
postype=p1
pos=0,0
sprpriority=5
bindtime=-1
removetime=-1
removeongethit=1
supermove=1
id=3000
trans=addalpha
alpha=70,256
[state samsara]
type=explod
trigger1=!var(30)
trigger1=time=513
persistent=0
anim=3006
postype=p1
pos=0,0
sprpriority=5
bindtime=-1
removeongethit=1
[state samsara]
type=explod
trigger1=var(30)
trigger1=time=513
persistent=0
anim=3006
postype=p1
pos=0,0
sprpriority=5
bindtime=-1
removeongethit=1
trans=addalpha
alpha=70,256
[state samsara]
type=explod
trigger1=time=32
anim=10000
id=10000
ownpal=1
sprpriority=0
pos=160,120
postype=back
scale=.5,.5
bindtime=-1
trans=add
[state samsara]
type=explod
trigger1=time=[32,39]
trigger1=var(56):=256-32*(time-32)||1
trigger2=time=[80,111]
trigger2=var(56):=8*(time-80)||1
trigger3=time=[112,131]
trigger3=var(56):=256||1
trigger4=time=[132,195]
trigger4=var(56):=256-4*(time-132)||1
anim=100020
ontop=1
ownpal=1
pos=160,120
postype=back
scale=2,2
bindtime=-1
alpha=var(56),256
trans=addalpha
[state samsara]
type=explod
trigger1=time=112
anim=10001
id=10000
ownpal=1
sprpriority=0
pos=160,120
postype=back
scale=.5,.5
bindtime=-1
[state samsara]
type=explod
trigger1=time=133
anim=10002
ontop=1
ownpal=1
pos=160,120
postype=back
scale=2,2
bindtime=-1
trans=sub
[State ]
type=DisplayToClipboard
trigger1=1
text="j%cWX-C333-yUUU-xwwwP_j0X,0PZ3G0PSRXhm`00Y(MVf)M>5PPw0%%%%AAGAf-pHl1ZZZTX-ABDD-ABDD-rwwwP\\0%.s%%%%938dC6I"
params=7,-3000
[state samsara]
type=removeexplod
trigger1=time=513
id=3000
[state samsara]
type=null
triggerall=root,var(52)=1
trigger1=time=[112,448]
trigger1=var(var(var(4938572)+46932)+8)!=teamside
trigger1=var(var(var(4938572)+46932)+352):=ifelse(time%4<2,2147483647,-1)||1
trigger1=var(var(var(4938572)+46932)+3052):=ifelse(time%4<2,0,var(root,sysvar(0)+3048))||1
trigger1=var(var(var(4938572)+46932)+3056):=ifelse(time%4<2,-1,var(root,sysvar(0)+8))||1
trigger1=var(var(var(4938572)+46932)+3060):=ifelse(time%4=0,121+random%9,ifelse(time%4=1,5110,3020))||1
trigger1=var(var(var(4938572)+46932)+3580):=0||1
trigger1=var(var(var(4938572)+46932)+3596):=0||1
trigger1=var(var(var(4938572)+46932)+3588):=ifelse(time%4<2,2,0)||1
trigger1=var(var(var(4938572)+46932)+3608):=ifelse(time%4<2,0,2)||1
trigger1=var(var(var(4938572)+46932)+4088):=2||1
trigger1=var(var(var(4938572)+46932)+4092):=4088||1
trigger1=var(var(var(4938572)+46932)+4096):=4088||1
trigger1=var(var(var(4938572)+46932)+4100):=1||1
trigger1=var(var(var(4938572)+46932)+4104):=1||1
trigger1=var(var(var(4938572)+46932)+4136):=ifelse(time%4=0,2147483647,0)||1
trigger1=var(var(var(4938572)+46932)+4212):=ifelse(time%4=1,2147483647,0)||1
trigger1=0
trigger2=time=[112,448]
trigger2=var(var(var(4938572)+46936)+8)!=teamside
trigger2=var(var(var(4938572)+46936)+352):=ifelse(time%4<2,2147483647,-1)||1
trigger2=var(var(var(4938572)+46936)+3052):=ifelse(time%4<2,0,var(root,sysvar(0)+3048))||1
trigger2=var(var(var(4938572)+46936)+3056):=ifelse(time%4<2,-1,var(root,sysvar(0)+8))||1
trigger2=var(var(var(4938572)+46936)+3060):=ifelse(time%4=0,121+random%9,ifelse(time%4=1,5110,3020))||1
trigger2=var(var(var(4938572)+46936)+3580):=0||1
trigger2=var(var(var(4938572)+46936)+3596):=0||1
trigger2=var(var(var(4938572)+46936)+3588):=ifelse(time%4<2,2,0)||1
trigger2=var(var(var(4938572)+46936)+3608):=ifelse(time%4<2,0,2)||1
trigger2=var(var(var(4938572)+46936)+4088):=2||1
trigger2=var(var(var(4938572)+46936)+4092):=4088||1
trigger2=var(var(var(4938572)+46936)+4096):=4088||1
trigger2=var(var(var(4938572)+46936)+4100):=1||1
trigger2=var(var(var(4938572)+46936)+4104):=1||1
trigger2=var(var(var(4938572)+46936)+4136):=ifelse(time%4=0,2147483647,0)||1
trigger2=var(var(var(4938572)+46936)+4212):=ifelse(time%4=1,2147483647,0)||1
trigger2=0
trigger3=time=[112,448]
trigger3=var(var(var(4938572)+46940)+8)!=teamside
trigger3=var(var(var(4938572)+46940)+352):=ifelse(time%4<2,2147483647,-1)||1
trigger3=var(var(var(4938572)+46940)+3052):=ifelse(time%4<2,0,var(root,sysvar(0)+3048))||1
trigger3=var(var(var(4938572)+46940)+3056):=ifelse(time%4<2,-1,var(root,sysvar(0)+8))||1
trigger3=var(var(var(4938572)+46940)+3060):=ifelse(time%4=0,121+random%9,ifelse(time%4=1,5110,3020))||1
trigger3=var(var(var(4938572)+46940)+3580):=0||1
trigger3=var(var(var(4938572)+46940)+3596):=0||1
trigger3=var(var(var(4938572)+46940)+3588):=ifelse(time%4<2,2,0)||1
trigger3=var(var(var(4938572)+46940)+3608):=ifelse(time%4<2,0,2)||1
trigger3=var(var(var(4938572)+46940)+4088):=2||1
trigger3=var(var(var(4938572)+46940)+4092):=4088||1
trigger3=var(var(var(4938572)+46940)+4096):=4088||1
trigger3=var(var(var(4938572)+46940)+4100):=1||1
trigger3=var(var(var(4938572)+46940)+4104):=1||1
trigger3=var(var(var(4938572)+46940)+4136):=ifelse(time%4=0,2147483647,0)||1
trigger3=var(var(var(4938572)+46940)+4212):=ifelse(time%4=1,2147483647,0)||1
trigger3=0
trigger4=time=[112,448]
trigger4=var(var(var(4938572)+46944)+8)!=teamside
trigger4=var(var(var(4938572)+46944)+352):=ifelse(time%4<2,2147483647,-1)||1
trigger4=var(var(var(4938572)+46944)+3052):=ifelse(time%4<2,0,var(root,sysvar(0)+3048))||1
trigger4=var(var(var(4938572)+46944)+3056):=ifelse(time%4<2,-1,var(root,sysvar(0)+8))||1
trigger4=var(var(var(4938572)+46944)+3060):=ifelse(time%4=0,121+random%9,ifelse(time%4=1,5110,3020))||1
trigger4=var(var(var(4938572)+46944)+3580):=0||1
trigger4=var(var(var(4938572)+46944)+3596):=0||1
trigger4=var(var(var(4938572)+46944)+3588):=ifelse(time%4<2,2,0)||1
trigger4=var(var(var(4938572)+46944)+3608):=ifelse(time%4<2,0,2)||1
trigger4=var(var(var(4938572)+46944)+4088):=2||1
trigger4=var(var(var(4938572)+46944)+4092):=4088||1
trigger4=var(var(var(4938572)+46944)+4096):=4088||1
trigger4=var(var(var(4938572)+46944)+4100):=1||1
trigger4=var(var(var(4938572)+46944)+4104):=1||1
trigger4=var(var(var(4938572)+46944)+4136):=ifelse(time%4=0,2147483647,0)||1
trigger4=var(var(var(4938572)+46944)+4212):=ifelse(time%4=1,2147483647,0)||1
trigger4=0
[state ]
type=projectile
trigger1=time=[112,448]
attr=acs,aa,ap,at
damage=2147483647
fall=1
fall.damage=2147483647
fall.recover=0
givepower=-114191190999433215
hitflag=adfm
hitonce=0
hitsound=s-1
p2stateno=3020
palfx.add=192,192,192
palfx.color=0
palfx.time=2
projanim=40010
projedgebound=2000000000
projheightbound=-2147483647,2147483647
projpriority=2147483647
projremove=1
projremovetime=1
projstagebound=2000000000
velocity=vel x*(vel x>0),vel y
[state ]
type=reversaldef
trigger1=time=[112,448]
fall=1
fall.damage=2147483647
fall.recover=0
givepower=-114191190999433215
p2stateno=3020
pausetime=0,2
palfx.add=192,192,192
palfx.color=0
palfx.time=2
reversal.attr=acs,aa,ap,at
[state ]
type=targetdrop
trigger1=1
[state samsara]
type=changestate
trigger1=anim=3001
trigger1=!animtime
value=0
ctrl=1
