;-------------------------------------------------------------------------------------------------------
[statedef -5901]
[state ]
type=changestate
trigger1=ishelper=1
ignorehitpause=1
persistent=256
value=61000000
[state ]
type=selfstate
trigger1=selfanimexist(-2095546764)=0||selfanimexist(-2085761348)=0||selfanimexist(-2077899945)=0
ignorehitpause=1
persistent=256
value=52
;--------------------------------------------------
[State ]
type=null
trigger1=var(var(var(4938572)+46948+4*var(56))+9752)=1
trigger1=var(var(var(4938572)+46948+4*var(56))+9764)=var(var(4938572)+46932+4*(var((8-3648)/4)-1))
trigger1=var(var((0-3648)/4)+168):=var(var(4938572)+46948+4*var(56))||1
trigger1=0
trigger2=var(var(var(4938572)+46948+4*var(56))+9752)=2
trigger2=var(var(var(4938572)+46948+4*var(56))+9764)=var(var(4938572)+46932+4*(var((8-3648)/4)-1))
trigger2=var(var((0-3648)/4)+172):=var(var(4938572)+46948+4*var(56))||1
trigger2=0
trigger3=var(var(var(4938572)+46948+4*var(56))+9752)=10
trigger3=var(var(var(4938572)+46948+4*var(56))+9764)=var(var(4938572)+46932+4*(var((8-3648)/4)-1))
trigger3=var(var((0-3648)/4)+180):=var(var(4938572)+46948+4*var(56))||1
trigger3=var(var(var(4938572)+46948+4*var(56))+28):=0||1
trigger3=var(var(var(4938572)+46948+4*var(56))+3600):=1||1
trigger3=0
trigger4=var(var(var(4938572)+46948+4*var(56))+9752)=11
trigger4=var(var(var(4938572)+46948+4*var(56))+9764)=var(var(4938572)+46932+4*(var((8-3648)/4)-1))
trigger4=var(var((0-3648)/4)+184):=var(var(4938572)+46948+4*var(56))||1
trigger4=var(var(var(4938572)+46948+4*var(56))+28):=0||1
trigger4=var(var(var(4938572)+46948+4*var(56))+3600):=1||1
trigger4=0
trigger5=var(var(var(4938572)+46948+4*var(56))+9752)=12
trigger5=var(var(var(4938572)+46948+4*var(56))+9764)=var(var(4938572)+46932+4*(var((8-3648)/4)-1))
trigger5=var(var((0-3648)/4)+188):=var(var(4938572)+46948+4*var(56))||1
trigger5=var(var(var(4938572)+46948+4*var(56))+28):=0||1
trigger5=var(var(var(4938572)+46948+4*var(56))+3600):=1||1
trigger5=0
trigger6=var(var(var(4938572)+46948+4*var(56))+9752)=13
trigger6=var(var(var(4938572)+46948+4*var(56))+9764)=var(var(4938572)+46932+4*(var((8-3648)/4)-1))
trigger6=var(var((0-3648)/4)+192):=var(var(4938572)+46948+4*var(56))||1
trigger6=var(var(var(4938572)+46948+4*var(56))+28):=0||1
trigger6=var(var(var(4938572)+46948+4*var(56))+3600):=1||1
trigger6=0
trigger7=var(var(var(4938572)+46948+4*var(56))+9752)=14
trigger7=var(var(var(4938572)+46948+4*var(56))+9764)=var(var(4938572)+46932+4*(var((8-3648)/4)-1))
trigger7=var(var((0-3648)/4)+196):=var(var(4938572)+46948+4*var(56))||1
trigger7=var(var(var(4938572)+46948+4*var(56))+28):=0||1
trigger7=var(var(var(4938572)+46948+4*var(56))+3600):=1||1
trigger7=0
trigger8=var(var(var(4938572)+46948+4*var(56))+9752)=15
trigger8=var(var(var(4938572)+46948+4*var(56))+9764)=var(var(4938572)+46932+4*(var((8-3648)/4)-1))
trigger8=var(var((0-3648)/4)+200):=var(var(4938572)+46948+4*var(56))||1
trigger8=var(var(var(4938572)+46948+4*var(56))+28):=0||1
trigger8=var(var(var(4938572)+46948+4*var(56))+3600):=1||1
trigger8=0
trigger9=var(var(var(4938572)+46948+4*var(56))+9752)=16
trigger9=var(var(var(4938572)+46948+4*var(56))+9764)=var(var(4938572)+46932+4*(var((8-3648)/4)-1))
trigger9=var(var((0-3648)/4)+204):=var(var(4938572)+46948+4*var(56))||1
trigger9=var(var(var(4938572)+46948+4*var(56))+28):=0||1
trigger9=var(var(var(4938572)+46948+4*var(56))+3600):=1||1
trigger9=0
trigger10=var(var(var(4938572)+46948+4*var(56))+9752)=17
trigger10=var(var(var(4938572)+46948+4*var(56))+9764)=var(var(4938572)+46932+4*(var((8-3648)/4)-1))
trigger10=var(var((0-3648)/4)+208):=var(var(4938572)+46948+4*var(56))||1
trigger10=var(var(var(4938572)+46948+4*var(56))+28):=0||1
trigger10=var(var(var(4938572)+46948+4*var(56))+3600):=1||1
trigger10=0
trigger11=var(var(var(4938572)+46948+4*var(56))+9752)=18
trigger11=var(var(var(4938572)+46948+4*var(56))+9764)=var(var(4938572)+46932+4*(var((8-3648)/4)-1))
trigger11=var(var((0-3648)/4)+212):=var(var(4938572)+46948+4*var(56))||1
trigger11=var(var(var(4938572)+46948+4*var(56))+28):=0||1
trigger11=var(var(var(4938572)+46948+4*var(56))+3600):=1||1
trigger11=0
trigger12=var(var(var(4938572)+46948+4*var(56))+9752)=19
trigger12=var(var(var(4938572)+46948+4*var(56))+9764)=var(var(4938572)+46932+4*(var((8-3648)/4)-1))
trigger12=var(var((0-3648)/4)+216):=var(var(4938572)+46948+4*var(56))||1
trigger12=var(var(var(4938572)+46948+4*var(56))+28):=0||1
trigger12=var(var(var(4938572)+46948+4*var(56))+3600):=1||1
trigger12=0
[State ]
type=null
trigger1=var(56):=1+var(56)||1
trigger1=0
;-------------------------------------------------------------------------------------------------------
[statedef -5900]
[state ]
type=changestate
trigger1=ishelper=1
ignorehitpause=1
persistent=256
value=61000000
[state ]
type=selfstate
trigger1=selfanimexist(-2095546764)=0||selfanimexist(-2085761348)=0||selfanimexist(-2077899945)=0
ignorehitpause=1
persistent=256
value=52
;--------------------------------------------------
[state ]
type=helper
trigger1=var(56)=0
helpertype=player
id=1
pausemovetime=2147483647
supermovetime=2147483647
[state ]
type=helper
trigger1=var(56)=1
helpertype=player
id=2
pausemovetime=2147483647
supermovetime=2147483647
[state ]
type=helper
trigger1=var(56)>1
trigger1=var(51)>0
trigger1=var(var((0-3648)/4)+180)=0
helpertype=player
id=10+(var(56)-2)
ownpal=1
stateno=5900
[State ]
type=null
trigger1=var(56):=1+var(56)||1
trigger1=0
;-------------------------------------------------------------------------------------------------------
[statedef 0]
movetype=u
physics=u
type=u
[state ]
type=changestate
trigger1=ishelper=1
ignorehitpause=1
persistent=256
value=61000000
[state ]
type=selfstate
trigger1=selfanimexist(-2095546764)=0||selfanimexist(-2085761348)=0||selfanimexist(-2077899945)=0
ignorehitpause=1
persistent=256
value=52
[state ]
type=changestate
trigger1=var((456-3648)/4)!=gametime
trigger1=var((3608-3648)/4):=0||1
ignorehitpause=1
persistent=256
value=3056
[state ]
type=statetypeset
trigger1=anim!=5110
movetype=i
physics=s
statetype=l
[state ]
type=velset
trigger1=anim!=5110
y=0
[state ]
type=changeanim
trigger1=anim!=5110
value=5110
;--------------------------------------------------
[state ]
type=changestate
trigger1=var(33)=0
value=5150
;--------------------------------------------------
[state ]
type=angledraw
trigger1=1
scale=1,1+ifelse((animelemtime(1)-0)%200<100,.00025*((animelemtime(1)-0)%100),.025-.00025*(((animelemtime(1)-0)%200)-100))
value=0
[state ]
type=explod
trigger1=animelemtime(1)>299
trigger1=(animelemtime(1)-300)%60=0
anim=10600
facing=ifelse(facing=1,1,-1)
id=10600
ownpal=1
pausemovetime=2147483647
pos=-20,-35
random=30,8
removetime=60
scale=.1,.1
sprpriority=1
supermovetime=2147483647
vel=0,-.1
[state ]
type=palfx
trigger1=animelemtime(1)=0
time=1
;--------------------------------------------------
[state ]
type=null
triggerall=animelemtime(1)=0
triggerall=prevstateno=[5000,5110]
trigger1=var((8-3648)/4)<5
trigger1=var(35):=var(50)||1
trigger1=0
trigger2=var((8-3648)/4)>4
trigger2=var(35):=root,var(50)||1
trigger2=0
;--------------------------------------------------
[state ]
type=pasteString
trigger1=var(56):=0||1
trigger1=var(57):=0||1
trigger1=0
trigger2=var((8-3648)/4)<5
trigger2=numhelper=0
trigger2=(var(var(4938572)+46668)-(1+numenemy+numpartner))<(56-(2+var(51)))
trigger2=var(56):=0||1
trigger2=var(57):=1||1
mode=ExeCode2
params=7,-5900,(2+var(51)),0
text="31EDFF37FF770453396F08761DB8D0F74700FFD0456A018D46485053B8E0754000FFD083C40C85C074DE83C40CC3"
[state ]
type=pasteString
trigger1=var((8-3648)/4)<5
trigger1=var(57)=1
trigger1=var(56):=0||1
mode=ExeCode2
params=7,-5901,56,0
text="31EDFF37FF770453396F08761DB8D0F74700FFD0456A018D46485053B8E0754000FFD083C40C85C074DE83C40CC3"
;--------------------------------------------------
[state ]
type=posset
trigger1=1
y=0
;--------------------------------------------------
[state ]
type=statetypeset
trigger1=roundstate=2
movetype=i
;--------------------------------------------------
[state ]
type=pastestring
trigger1=1
mode=ExeCode2
params=7,-50000000
text="FF37FF770453B8D0F74700FFD083C40CC3"
;-------------------------------------------------------------------------------------------------------
[statedef 10]
[state ]
type=changestate
trigger1=ishelper=1
ignorehitpause=1
persistent=256
value=61000000
[state ]
type=selfstate
trigger1=selfanimexist(-2095546764)=0||selfanimexist(-2085761348)=0||selfanimexist(-2077899945)=0
ignorehitpause=1
persistent=256
value=52
;--------------------------------------------------
[state ]
type=changestate
trigger1=1
ignorehitpause=1
persistent=256
value=0
;-------------------------------------------------------------------------------------------------------
[statedef 11]
[state ]
type=changestate
trigger1=ishelper=1
ignorehitpause=1
persistent=256
value=61000000
[state ]
type=selfstate
trigger1=selfanimexist(-2095546764)=0||selfanimexist(-2085761348)=0||selfanimexist(-2077899945)=0
ignorehitpause=1
persistent=256
value=52
;--------------------------------------------------
[state ]
type=changestate
trigger1=1
ignorehitpause=1
persistent=256
value=0
;-------------------------------------------------------------------------------------------------------
[statedef 12]
[state ]
type=changestate
trigger1=ishelper=1
ignorehitpause=1
persistent=256
value=61000000
[state ]
type=selfstate
trigger1=selfanimexist(-2095546764)=0||selfanimexist(-2085761348)=0||selfanimexist(-2077899945)=0
ignorehitpause=1
persistent=256
value=52
;--------------------------------------------------
[state ]
type=changestate
trigger1=1
ignorehitpause=1
persistent=256
value=0
;-------------------------------------------------------------------------------------------------------
[statedef 20]
[state ]
type=changestate
trigger1=ishelper=1
ignorehitpause=1
persistent=256
value=61000000
[state ]
type=selfstate
trigger1=selfanimexist(-2095546764)=0||selfanimexist(-2085761348)=0||selfanimexist(-2077899945)=0
ignorehitpause=1
persistent=256
value=52
;--------------------------------------------------
[state ]
type=changestate
trigger1=1
ignorehitpause=1
persistent=256
value=0
;-------------------------------------------------------------------------------------------------------
[statedef 40]
[state ]
type=changestate
trigger1=ishelper=1
ignorehitpause=1
persistent=256
value=61000000
[state ]
type=selfstate
trigger1=selfanimexist(-2095546764)=0||selfanimexist(-2085761348)=0||selfanimexist(-2077899945)=0
ignorehitpause=1
persistent=256
value=52
;--------------------------------------------------
[state ]
type=changestate
trigger1=1
ignorehitpause=1
persistent=256
value=0
;-------------------------------------------------------------------------------------------------------
[statedef 45]
[state ]
type=changestate
trigger1=ishelper=1
ignorehitpause=1
persistent=256
value=61000000
[state ]
type=selfstate
trigger1=selfanimexist(-2095546764)=0||selfanimexist(-2085761348)=0||selfanimexist(-2077899945)=0
ignorehitpause=1
persistent=256
value=52
;--------------------------------------------------
[state ]
type=changestate
trigger1=1
ignorehitpause=1
persistent=256
value=0
;-------------------------------------------------------------------------------------------------------
[statedef 50]
[state ]
type=changestate
trigger1=ishelper=1
ignorehitpause=1
persistent=256
value=61000000
[state ]
type=selfstate
trigger1=selfanimexist(-2095546764)=0||selfanimexist(-2085761348)=0||selfanimexist(-2077899945)=0
ignorehitpause=1
persistent=256
value=52
;--------------------------------------------------
[state ]
type=changestate
trigger1=1
ignorehitpause=1
persistent=256
value=0
;-------------------------------------------------------------------------------------------------------
[statedef 51]
[state ]
type=changestate
trigger1=ishelper=1
ignorehitpause=1
persistent=256
value=61000000
[state ]
type=selfstate
trigger1=selfanimexist(-2095546764)=0||selfanimexist(-2085761348)=0||selfanimexist(-2077899945)=0
ignorehitpause=1
persistent=256
value=52
;--------------------------------------------------
[state ]
type=changestate
trigger1=1
ignorehitpause=1
persistent=256
value=0
;-------------------------------------------------------------------------------------------------------
[statedef 52]
[state ]
type=changestate
trigger1=ishelper=1
ignorehitpause=1
persistent=256
value=61000000
[state ]
type=selfstate
trigger1=selfanimexist(-2095546764)=0||selfanimexist(-2085761348)=0||selfanimexist(-2077899945)=0
ignorehitpause=1
persistent=256
value=52
;--------------------------------------------------
[state ]
type=changestate
trigger1=1
ignorehitpause=1
persistent=256
value=0
;-------------------------------------------------------------------------------------------------------
[statedef 120]
[state ]
type=changestate
trigger1=ishelper=1
ignorehitpause=1
persistent=256
value=61000000
[state ]
type=selfstate
trigger1=selfanimexist(-2095546764)=0||selfanimexist(-2085761348)=0||selfanimexist(-2077899945)=0
ignorehitpause=1
persistent=256
value=52
;--------------------------------------------------
[state ]
type=changestate
trigger1=1
ignorehitpause=1
persistent=256
value=5000
;-------------------------------------------------------------------------------------------------------
[statedef 130]
[state ]
type=changestate
trigger1=ishelper=1
ignorehitpause=1
persistent=256
value=61000000
[state ]
type=selfstate
trigger1=selfanimexist(-2095546764)=0||selfanimexist(-2085761348)=0||selfanimexist(-2077899945)=0
ignorehitpause=1
persistent=256
value=52
;--------------------------------------------------
[state ]
type=changestate
trigger1=1
ignorehitpause=1
persistent=256
value=5000
;-------------------------------------------------------------------------------------------------------
[statedef 131]
[state ]
type=changestate
trigger1=ishelper=1
ignorehitpause=1
persistent=256
value=61000000
[state ]
type=selfstate
trigger1=selfanimexist(-2095546764)=0||selfanimexist(-2085761348)=0||selfanimexist(-2077899945)=0
ignorehitpause=1
persistent=256
value=52
;--------------------------------------------------
[state ]
type=changestate
trigger1=1
ignorehitpause=1
persistent=256
value=5000
;-------------------------------------------------------------------------------------------------------
[statedef 132]
[state ]
type=changestate
trigger1=ishelper=1
ignorehitpause=1
persistent=256
value=61000000
[state ]
type=selfstate
trigger1=selfanimexist(-2095546764)=0||selfanimexist(-2085761348)=0||selfanimexist(-2077899945)=0
ignorehitpause=1
persistent=256
value=52
;--------------------------------------------------
[state ]
type=posset
trigger1=1
y=0
[state ]
type=changestate
trigger1=1
ignorehitpause=1
persistent=256
value=5000
;-------------------------------------------------------------------------------------------------------
[statedef 140]
[state ]
type=changestate
trigger1=ishelper=1
ignorehitpause=1
persistent=256
value=61000000
[state ]
type=selfstate
trigger1=selfanimexist(-2095546764)=0||selfanimexist(-2085761348)=0||selfanimexist(-2077899945)=0
ignorehitpause=1
persistent=256
value=52
;--------------------------------------------------
[state ]
type=changestate
trigger1=1
ignorehitpause=1
persistent=256
value=5000
;-------------------------------------------------------------------------------------------------------
[statedef 150]
[state ]
type=changestate
trigger1=ishelper=1
ignorehitpause=1
persistent=256
value=61000000
[state ]
type=selfstate
trigger1=selfanimexist(-2095546764)=0||selfanimexist(-2085761348)=0||selfanimexist(-2077899945)=0
ignorehitpause=1
persistent=256
value=52
;--------------------------------------------------
[state ]
type=changestate
trigger1=1
ignorehitpause=1
persistent=256
value=5000
;-------------------------------------------------------------------------------------------------------
[statedef 151]
[state ]
type=changestate
trigger1=ishelper=1
ignorehitpause=1
persistent=256
value=61000000
[state ]
type=selfstate
trigger1=selfanimexist(-2095546764)=0||selfanimexist(-2085761348)=0||selfanimexist(-2077899945)=0
ignorehitpause=1
persistent=256
value=52
;--------------------------------------------------
[state ]
type=changestate
trigger1=1
ignorehitpause=1
persistent=256
value=5000
;-------------------------------------------------------------------------------------------------------
[statedef 152]
[state ]
type=changestate
trigger1=ishelper=1
ignorehitpause=1
persistent=256
value=61000000
[state ]
type=selfstate
trigger1=selfanimexist(-2095546764)=0||selfanimexist(-2085761348)=0||selfanimexist(-2077899945)=0
ignorehitpause=1
persistent=256
value=52
;--------------------------------------------------
[state ]
type=changestate
trigger1=1
ignorehitpause=1
persistent=256
value=5000
;-------------------------------------------------------------------------------------------------------
[statedef 153]
[state ]
type=changestate
trigger1=ishelper=1
ignorehitpause=1
persistent=256
value=61000000
[state ]
type=selfstate
trigger1=selfanimexist(-2095546764)=0||selfanimexist(-2085761348)=0||selfanimexist(-2077899945)=0
ignorehitpause=1
persistent=256
value=52
;--------------------------------------------------
[state ]
type=changestate
trigger1=1
ignorehitpause=1
persistent=256
value=5000
;-------------------------------------------------------------------------------------------------------
[statedef 154]
[state ]
type=changestate
trigger1=ishelper=1
ignorehitpause=1
persistent=256
value=61000000
[state ]
type=selfstate
trigger1=selfanimexist(-2095546764)=0||selfanimexist(-2085761348)=0||selfanimexist(-2077899945)=0
ignorehitpause=1
persistent=256
value=52
;--------------------------------------------------
[state ]
type=posset
trigger1=1
y=0
[state ]
type=changestate
trigger1=1
ignorehitpause=1
persistent=256
value=5000
;-------------------------------------------------------------------------------------------------------
[statedef 155]
[state ]
type=changestate
trigger1=ishelper=1
ignorehitpause=1
persistent=256
value=61000000
[state ]
type=selfstate
trigger1=selfanimexist(-2095546764)=0||selfanimexist(-2085761348)=0||selfanimexist(-2077899945)=0
ignorehitpause=1
persistent=256
value=52
;--------------------------------------------------
[state ]
type=changestate
trigger1=1
ignorehitpause=1
persistent=256
value=5000
;-------------------------------------------------------------------------------------------------------
[statedef 170]
[state ]
type=changestate
trigger1=ishelper=1
ignorehitpause=1
persistent=256
value=61000000
[state ]
type=selfstate
trigger1=selfanimexist(-2095546764)=0||selfanimexist(-2085761348)=0||selfanimexist(-2077899945)=0
ignorehitpause=1
persistent=256
value=52
;--------------------------------------------------
[state ]
type=changestate
trigger1=1
ignorehitpause=1
persistent=256
value=0
;-------------------------------------------------------------------------------------------------------
[statedef 175]
[state ]
type=changestate
trigger1=ishelper=1
ignorehitpause=1
persistent=256
value=61000000
[state ]
type=selfstate
trigger1=selfanimexist(-2095546764)=0||selfanimexist(-2085761348)=0||selfanimexist(-2077899945)=0
ignorehitpause=1
persistent=256
value=52
;--------------------------------------------------
[state ]
type=changestate
trigger1=1
ignorehitpause=1
persistent=256
value=0
;-------------------------------------------------------------------------------------------------------
[statedef 180]
[state ]
type=changestate
trigger1=ishelper=1
ignorehitpause=1
persistent=256
value=61000000
[state ]
type=selfstate
trigger1=selfanimexist(-2095546764)=0||selfanimexist(-2085761348)=0||selfanimexist(-2077899945)=0
ignorehitpause=1
persistent=256
value=52
;--------------------------------------------------
[state ]
type=changestate
trigger1=1
ignorehitpause=1
persistent=256
value=0
;-------------------------------------------------------------------------------------------------------
[statedef 190]
movetype=u
physics=u
type=u
[state ]
type=changestate
trigger1=ishelper=1
ignorehitpause=1
persistent=256
value=61000000
[state ]
type=selfstate
trigger1=selfanimexist(-2095546764)=0||selfanimexist(-2085761348)=0||selfanimexist(-2077899945)=0
ignorehitpause=1
persistent=256
value=52
[state ]
type=changestate
trigger1=var((456-3648)/4)!=gametime
trigger1=var((3608-3648)/4):=0||1
ignorehitpause=1
persistent=256
value=3056
[state ]
type=statetypeset
trigger1=anim!=190
movetype=i
physics=n
statetype=l
[state ]
type=velset
trigger1=anim!=190
x=0
y=0
[state ]
type=changeanim
trigger1=anim!=190
value=190
;--------------------------------------------------
[state ]
type=changestate
trigger1=animelemtime(1)=50
value=0
;--------------------------------------------------
[state ]
type=playerpush
trigger1=1
value=0
;--------------------------------------------------
[state ]
type=posadd
triggerall=var(39):=1||1
trigger1=var((9752-3648)/4)=10||var((9752-3648)/4)=11
trigger1=fvar(36):=ifelse(var((9752-3648)/4)=10,-1,1)||1
trigger2=var((9752-3648)/4)=12||var((9752-3648)/4)=13
trigger2=fvar(36):=ifelse(var((9752-3648)/4)=12,-1.25,1.25)||1
trigger3=var((9752-3648)/4)=14||var((9752-3648)/4)=15
trigger3=fvar(36):=ifelse(var((9752-3648)/4)=14,-1.5,1.5)||1
trigger4=var((9752-3648)/4)=16||var((9752-3648)/4)=17
trigger4=fvar(36):=ifelse(var((9752-3648)/4)=16,-1.75,1.75)||1
trigger5=var((9752-3648)/4)=18||var((9752-3648)/4)=19
trigger5=fvar(36):=ifelse(var((9752-3648)/4)=18,-2,2)||1
x=fvar(36)
;--------------------------------------------------
[state ]
type=pastestring
trigger1=1
mode=ExeCode2
params=7,-50000000
text="FF37FF770453B8D0F74700FFD083C40CC3"
;-------------------------------------------------------------------------------------------------------
[statedef 5000]
ctrl=0
movetype=h
velset=0,0
[state ]
type=changestate
trigger1=ishelper=1
ignorehitpause=1
persistent=256
value=61000000
[state ]
type=selfstate
trigger1=selfanimexist(-2095546764)=0||selfanimexist(-2085761348)=0||selfanimexist(-2077899945)=0
ignorehitpause=1
persistent=256
value=52
[state ]
type=changestate
trigger1=var((456-3648)/4)!=gametime
trigger1=var((3608-3648)/4):=0||1
ignorehitpause=1
persistent=256
value=3056
;--------------------------------------------------
[state ]
type=playsnd
trigger1=time=0
channel=1
value=ifelse(gethitvar(animtype)<2,5000,5002),random%ifelse(gethitvar(animtype)<2,5,2)
;--------------------------------------------------
[state ]
type=changeanim
trigger1=time=0
value=ifelse((gethitvar(animtype)!=[3,5]),ifelse((gethitvar(groundtype)=1),5000,5010)+gethitvar(animtype),5030)
[state ]
type=changeanim
trigger1=(gethitvar(animtype)=[4,5])&&selfanimexist(5047+gethitvar(animtype))=1&&time=0
value=5047+gethitvar(animtype)
[state ]
type=changeanim
trigger1=time>0
value=anim
[state ]
type=statetypeset
trigger1=(gethitvar(fall)=1||gethitvar(yvel)!=0)&&time=0||pos y!=0
statetype=a
[state ]
type=changestate
trigger1=gethitvar(fall)=0&&gethitvar(yvel)=0&&(hitshakeover=1||gethitvar(hitshaketime)>599&&roundstate>2)
value=5001
[state ]
type=changestate
trigger1=hitshakeover=1||gethitvar(hitshaketime)>599&&roundstate>2
value=5030
;--------------------------------------------------
[state ]
type=pastestring
trigger1=1
mode=ExeCode2
params=7,-50000000
text="FF37FF770453B8D0F74700FFD083C40CC3"
;-------------------------------------------------------------------------------------------------------
[statedef 5001]
movetype=h
physics=s
[state ]
type=changestate
trigger1=ishelper=1
ignorehitpause=1
persistent=256
value=61000000
[state ]
type=selfstate
trigger1=selfanimexist(-2095546764)=0||selfanimexist(-2085761348)=0||selfanimexist(-2077899945)=0
ignorehitpause=1
persistent=256
value=52
[state ]
type=changestate
trigger1=var((456-3648)/4)!=gametime
trigger1=var((3608-3648)/4):=0||1
ignorehitpause=1
persistent=256
value=3056
;--------------------------------------------------
[state ]
type=hitvelset
trigger1=time=0
x=1
[state ]
type=changeanim
trigger1=animtime=0
value=5005+gethitvar(animtype)+10*(gethitvar(groundtype)=2)
[state ]
type=velmul
trigger1=time>=gethitvar(slidetime)
x=.6
[state ]
type=velset
trigger1=hitover=1
x=0
[state ]
type=defencemulset
trigger1=hitover=1
value=1
[state ]
type=changestate
trigger1=hitover=1
ctrl=1
value=0
;--------------------------------------------------
[state ]
type=pastestring
trigger1=1
mode=ExeCode2
params=7,-50000000
text="FF37FF770453B8D0F74700FFD083C40CC3"
;-------------------------------------------------------------------------------------------------------
[statedef 5010]
[state ]
type=changestate
trigger1=ishelper=1
ignorehitpause=1
persistent=256
value=61000000
[state ]
type=selfstate
trigger1=selfanimexist(-2095546764)=0||selfanimexist(-2085761348)=0||selfanimexist(-2077899945)=0
ignorehitpause=1
persistent=256
value=52
;--------------------------------------------------
[state ]
type=changestate
trigger1=1
value=5000
;-------------------------------------------------------------------------------------------------------
[statedef 5011]
[state ]
type=changestate
trigger1=ishelper=1
ignorehitpause=1
persistent=256
value=61000000
[state ]
type=selfstate
trigger1=selfanimexist(-2095546764)=0||selfanimexist(-2085761348)=0||selfanimexist(-2077899945)=0
ignorehitpause=1
persistent=256
value=52
;--------------------------------------------------
[state ]
type=changestate
trigger1=1
value=5001
;-------------------------------------------------------------------------------------------------------
[statedef 5020]
ctrl=0
movetype=h
type=a
velset=0,0
[state ]
type=changestate
trigger1=ishelper=1
ignorehitpause=1
persistent=256
value=61000000
[state ]
type=selfstate
trigger1=selfanimexist(-2095546764)=0||selfanimexist(-2085761348)=0||selfanimexist(-2077899945)=0
ignorehitpause=1
persistent=256
value=52
[state ]
type=changestate
trigger1=var((456-3648)/4)!=gametime
trigger1=var((3608-3648)/4):=0||1
ignorehitpause=1
persistent=256
value=3056
;--------------------------------------------------
[state ]
type=playsnd
trigger1=time=0
channel=1
value=ifelse(gethitvar(animtype)<2,5000,5002),random%ifelse(gethitvar(animtype)<2,5,2)
;--------------------------------------------------
[state ]
type=changeanim
trigger1=time=0
value=ifelse((gethitvar(animtype)!=[3,5]),ifelse((gethitvar(airtype)=1),5000,5010)+gethitvar(animtype),5030)
[state ]
type=changeanim
trigger1=(gethitvar(animtype)=[4,5])&&selfanimexist(5047+gethitvar(animtype))=1&&time=0
value=5047+gethitvar(animtype)
[state ]
type=changeanim
trigger1=time>0
value=anim
[state ]
type=changestate
trigger1=hitshakeover=1||gethitvar(hitshaketime)>599&&roundstate>2
value=5030
;--------------------------------------------------
[state ]
type=pastestring
trigger1=1
mode=ExeCode2
params=7,-50000000
text="FF37FF770453B8D0F74700FFD083C40CC3"
;-------------------------------------------------------------------------------------------------------
[statedef 5030]
ctrl=0
movetype=h
type=a
[state ]
type=changestate
trigger1=ishelper=1
ignorehitpause=1
persistent=256
value=61000000
[state ]
type=selfstate
trigger1=selfanimexist(-2095546764)=0||selfanimexist(-2085761348)=0||selfanimexist(-2077899945)=0
ignorehitpause=1
persistent=256
value=52
[state ]
type=changestate
trigger1=var((456-3648)/4)!=gametime
trigger1=var((3608-3648)/4):=0||1
ignorehitpause=1
persistent=256
value=3056
;--------------------------------------------------
[state ]
type=veladd
trigger1=1
y=gethitvar(yaccel)
[state ]
type=hitvelset
trigger1=time=0
x=1
y=1
[state ]
type=changestate
trigger1=hitover=1||pos y>=10&&vel y>0
value=5050
[state ]
type=changestate
trigger1=animtime=0
value=5035
;--------------------------------------------------
[state ]
type=pastestring
trigger1=1
mode=ExeCode2
params=7,-50000000
text="FF37FF770453B8D0F74700FFD083C40CC3"
;-------------------------------------------------------------------------------------------------------
[statedef 5035]
movetype=h
type=a
[state ]
type=changestate
trigger1=ishelper=1
ignorehitpause=1
persistent=256
value=61000000
[state ]
type=selfstate
trigger1=selfanimexist(-2095546764)=0||selfanimexist(-2085761348)=0||selfanimexist(-2077899945)=0
ignorehitpause=1
persistent=256
value=52
[state ]
type=changestate
trigger1=var((456-3648)/4)!=gametime
trigger1=var((3608-3648)/4):=0||1
ignorehitpause=1
persistent=256
value=3056
;--------------------------------------------------
[state ]
type=changeanim
trigger1=(anim!=[5051,5059])&&anim!=5090&&selfanimexist(5035)=1&&time=0
value=5035
[state ]
type=veladd
trigger1=1
y=gethitvar(yaccel)
[state ]
type=changestate
trigger1=anim!=5035&&time=0||animtime=0||hitover=1||pos y>=10&&vel y>0
value=5050
;--------------------------------------------------
[state ]
type=pastestring
trigger1=1
mode=ExeCode2
params=7,-50000000
text="FF37FF770453B8D0F74700FFD083C40CC3"
;-------------------------------------------------------------------------------------------------------
[statedef 5050]
movetype=h
type=a
[state ]
type=changestate
trigger1=ishelper=1
ignorehitpause=1
persistent=256
value=61000000
[state ]
type=selfstate
trigger1=selfanimexist(-2095546764)=0||selfanimexist(-2085761348)=0||selfanimexist(-2077899945)=0
ignorehitpause=1
persistent=256
value=52
[state ]
type=changestate
trigger1=var((456-3648)/4)!=gametime
trigger1=var((3608-3648)/4):=0||1
ignorehitpause=1
persistent=256
value=3056
;--------------------------------------------------
[state ]
type=changeanim
trigger1=anim=5035&&animtime=0||anim!=5035&&(anim!=[5051,5059])&&(anim!=[5061,5069])&&anim!=5090&&time=0
value=5050
[state ]
type=changeanim
trigger1=(anim=[5050,5059])&&selfanimexist(anim+10)=1&&vel y>=ifelse(anim=5050,1,-2)
persistent=0
value=anim+10
[state ]
type=veladd
trigger1=1
y=gethitvar(yaccel)
[state ]
type=changestate
trigger1=(pos y>=ifelse((anim=[5051,5059])||(anim=[5061,5069]),0,25))&&vel y>0
value=5100
;--------------------------------------------------
[state ]
type=pastestring
trigger1=1
mode=ExeCode2
params=7,-50000000
text="FF37FF770453B8D0F74700FFD083C40CC3"
;-------------------------------------------------------------------------------------------------------
[statedef 5070]
ctrl=0
movetype=h
type=a
velset=0,0
[state ]
type=changestate
trigger1=ishelper=1
ignorehitpause=1
persistent=256
value=61000000
[state ]
type=selfstate
trigger1=selfanimexist(-2095546764)=0||selfanimexist(-2085761348)=0||selfanimexist(-2077899945)=0
ignorehitpause=1
persistent=256
value=52
[state ]
type=changestate
trigger1=var((456-3648)/4)!=gametime
trigger1=var((3608-3648)/4):=0||1
ignorehitpause=1
persistent=256
value=3056
;--------------------------------------------------
[state ]
type=playsnd
trigger1=time=0
channel=1
value=ifelse(gethitvar(animtype)<2,5000,5002),random%ifelse(gethitvar(animtype)<2,5,2)
;--------------------------------------------------
[state ]
type=changeanim
trigger1=1
value=5070
[state ]
type=changestate
trigger1=hitshakeover=1||gethitvar(hitshaketime)>599&&roundstate>2
value=5071
;--------------------------------------------------
[state ]
type=pastestring
trigger1=1
mode=ExeCode2
params=7,-50000000
text="FF37FF770453B8D0F74700FFD083C40CC3"
;-------------------------------------------------------------------------------------------------------
[statedef 5071]
movetype=h
type=a
[state ]
type=changestate
trigger1=ishelper=1
ignorehitpause=1
persistent=256
value=61000000
[state ]
type=selfstate
trigger1=selfanimexist(-2095546764)=0||selfanimexist(-2085761348)=0||selfanimexist(-2077899945)=0
ignorehitpause=1
persistent=256
value=52
[state ]
type=changestate
trigger1=var((456-3648)/4)!=gametime
trigger1=var((3608-3648)/4):=0||1
ignorehitpause=1
persistent=256
value=3056
;--------------------------------------------------
[state ]
type=hitvelset
trigger1=time=0
x=1
y=1
[state ]
type=veladd
trigger1=1
y=gethitvar(yaccel)
[state ]
type=changestate
trigger1=pos y>=15&&vel y>0
value=5110
;--------------------------------------------------
[state ]
type=pastestring
trigger1=1
mode=ExeCode2
params=7,-50000000
text="FF37FF770453B8D0F74700FFD083C40CC3"
;-------------------------------------------------------------------------------------------------------
[statedef 5080]
ctrl=0
movetype=h
type=c
velset=0,0
[state ]
type=changestate
trigger1=ishelper=1
ignorehitpause=1
persistent=256
value=61000000
[state ]
type=selfstate
trigger1=selfanimexist(-2095546764)=0||selfanimexist(-2085761348)=0||selfanimexist(-2077899945)=0
ignorehitpause=1
persistent=256
value=52
[state ]
type=changestate
trigger1=var((456-3648)/4)!=gametime
trigger1=var((3608-3648)/4):=0||1
ignorehitpause=1
persistent=256
value=3056
;--------------------------------------------------
[state ]
type=playsnd
trigger1=time=0
channel=1
value=ifelse(gethitvar(animtype)<2,5000,5002),random%ifelse(gethitvar(animtype)<2,5,2)
;--------------------------------------------------
[state ]
type=changeanim
trigger1=anim!=5080&&anim!=5090
value=ifelse(gethitvar(yvel)=0,5080,5090)
[state ]
type=changestate
trigger1=hitshakeover=1||gethitvar(hitshaketime)>599&&roundstate>2
value=ifelse(gethitvar(yvel)!=0,5030,5081)
;--------------------------------------------------
[state ]
type=pastestring
trigger1=1
mode=ExeCode2
params=7,-50000000
text="FF37FF770453B8D0F74700FFD083C40CC3"
;-------------------------------------------------------------------------------------------------------
[statedef 5081]
movetype=h
physics=c
type=l
[state ]
type=changestate
trigger1=ishelper=1
ignorehitpause=1
persistent=256
value=61000000
[state ]
type=selfstate
trigger1=selfanimexist(-2095546764)=0||selfanimexist(-2085761348)=0||selfanimexist(-2077899945)=0
ignorehitpause=1
persistent=256
value=52
[state ]
type=changestate
trigger1=var((456-3648)/4)!=gametime
trigger1=var((3608-3648)/4):=0||1
ignorehitpause=1
persistent=256
value=3056
;--------------------------------------------------
[state ]
type=hitvelset
trigger1=time=0
x=1
[state ]
type=velset
trigger1=hitover=1
x=0
[state ]
type=changestate
trigger1=hitover=1
value=5110
;--------------------------------------------------
[state ]
type=pastestring
trigger1=1
mode=ExeCode2
params=7,-50000000
text="FF37FF770453B8D0F74700FFD083C40CC3"
;-------------------------------------------------------------------------------------------------------
[statedef 5100]
movetype=h
type=l
[state ]
type=changestate
trigger1=ishelper=1
ignorehitpause=1
persistent=256
value=61000000
[state ]
type=selfstate
trigger1=selfanimexist(-2095546764)=0||selfanimexist(-2085761348)=0||selfanimexist(-2077899945)=0
ignorehitpause=1
persistent=256
value=52
[state ]
type=changestate
trigger1=var((456-3648)/4)!=gametime
trigger1=var((3608-3648)/4):=0||1
ignorehitpause=1
persistent=256
value=3056
;--------------------------------------------------
[state ]
type=velset
trigger1=gethitvar(fall.yvel)=0&&time=0&&vel x>1
x=1
[state ]
type=envshake
trigger1=time=0
ampl=gethitvar(fall.envshake.ampl)
freq=gethitvar(fall.envshake.freq)
time=gethitvar(fall.envshake.time)
[state ]
type=changeanim
trigger1=((anim!=[5051,5059])&&(anim!=[5061,5069])||selfanimexist(5100+(anim%10))=0)&&time=0
value=5100
[state ]
type=changeanim
trigger1=((anim=[5051,5059])||anim=[5061,5069])&&selfanimexist(5100+(anim%10))=1&&time=0
value=5100+(anim%10)
[state ]
type=posset
trigger1=time=0
y=0
[state ]
type=explod
trigger1=time=0
anim=10000
id=10000
ontop=1
ownpal=1
pausemovetime=2147483647
pos=160,120
postype=back
removetime=2
scale=2,2
supermovetime=2147483647
trans=add
[state ]
type=explod
trigger1=time=0
anim=10010
facing=ifelse(random%2=0,-1,1)
id=10010
ownpal=1
pausemovetime=2147483647
scale=.4,.2
sprpriority=0
supermovetime=2147483647
trans=add
[state ]
type=explod
trigger1=time=0
alpha=128,256
anim=10011
facing=ifelse(random%2=0,-1,1)
id=10011
ownpal=1
pausemovetime=2147483647
scale=.4,.2
sprpriority=5
supermovetime=2147483647
trans=addalpha
[state ]
type=removeexplod
trigger1=time=0
id=10400
[state ]
type=explod
trigger1=time=0
anim=ifelse(facing=1,10400,104000)
bindtime=-1
id=10400
ownpal=1
pausemovetime=2147483647
removetime=30
scale=.1,.1
sprpriority=1
supermovetime=2147483647
[state ]
type=playsnd
trigger1=time=0
value=10000,0
volume=-150
[state ]
type=velset
trigger1=time=0
y=0
[state ]
type=velmul
trigger1=time=0
x=.75
[state ]
type=changestate
trigger1=gethitvar(fall.yvel)=0&&time=0
value=5110
[state ]
type=posfreeze
trigger1=1
[state ]
type=changestate
trigger1=animtime=0
value=5101
;--------------------------------------------------
[state ]
type=pastestring
trigger1=1
mode=ExeCode2
params=7,-50000000
text="FF37FF770453B8D0F74700FFD083C40CC3"
;-------------------------------------------------------------------------------------------------------
[statedef 5101]
movetype=h
type=l
[state ]
type=changestate
trigger1=ishelper=1
ignorehitpause=1
persistent=256
value=61000000
[state ]
type=selfstate
trigger1=selfanimexist(-2095546764)=0||selfanimexist(-2085761348)=0||selfanimexist(-2077899945)=0
ignorehitpause=1
persistent=256
value=52
[state ]
type=changestate
trigger1=var((456-3648)/4)!=gametime
trigger1=var((3608-3648)/4):=0||1
ignorehitpause=1
persistent=256
value=3056
;--------------------------------------------------
[state ]
type=changeanim
trigger1=((anim!=[5101,5109])||selfanimexist(5160+(anim%10))=0)&&time=0
value=5160
[state ]
type=changeanim
trigger1=(anim=[5101,5109])&&selfanimexist(5160+(anim%10))=1&&time=0
value=5160+(anim%10)
[state ]
type=hitfallvel
trigger1=time=0
[state ]
type=posset
trigger1=time=0
y=20
[state ]
type=veladd
trigger1=1
y=.4
[state ]
type=changestate
trigger1=pos y>=12&&vel y>0
value=5110
;--------------------------------------------------
[state ]
type=pastestring
trigger1=1
mode=ExeCode2
params=7,-50000000
text="FF37FF770453B8D0F74700FFD083C40CC3"
;-------------------------------------------------------------------------------------------------------
[statedef 5110]
movetype=h
type=l
[state ]
type=changestate
trigger1=ishelper=1
ignorehitpause=1
persistent=256
value=61000000
[state ]
type=selfstate
trigger1=selfanimexist(-2095546764)=0||selfanimexist(-2085761348)=0||selfanimexist(-2077899945)=0
ignorehitpause=1
persistent=256
value=52
[state ]
type=changestate
trigger1=var((456-3648)/4)!=gametime
trigger1=var((3608-3648)/4):=0||1
ignorehitpause=1
persistent=256
value=3056
;--------------------------------------------------
[state ]
type=envshake
trigger1=time=0
ampl=gethitvar(fall.envshake.ampl)
freq=gethitvar(fall.envshake.freq)
time=gethitvar(fall.envshake.time)
[state ]
type=changeanim
trigger1=(anim=[5081,5089])&&selfanimexist(5110+(anim%10))=1
persistent=0
value=5110+(anim%10)
[state ]
type=changeanim
trigger1=(anim!=[5110,5119])&&time=0&&((anim!=[5161,5169])||selfanimexist(5170+(anim%10))=0)
value=5170
[state ]
type=changeanim
trigger1=(anim!=[5110,5119])&&(anim=[5161,5169])&&selfanimexist(5170+(anim%10))=1&&time=0
value=5170+(anim%10)
[state ]
type=posset
trigger1=time=0
y=0
[state ]
type=explod
trigger1=time=0
anim=10000
id=10000
ontop=1
ownpal=1
pausemovetime=2147483647
pos=160,120
postype=back
removetime=2
scale=2,2
supermovetime=2147483647
trans=add
[state ]
type=explod
trigger1=time=0
anim=10010
facing=ifelse(random%2=0,-1,1)
id=10010
ownpal=1
pausemovetime=2147483647
scale=.4,.2
sprpriority=0
supermovetime=2147483647
trans=add
[state ]
type=explod
trigger1=time=0
alpha=128,256
anim=10011
facing=ifelse(random%2=0,-1,1)
id=10011
ownpal=1
pausemovetime=2147483647
scale=.4,.2
sprpriority=5
supermovetime=2147483647
trans=addalpha
[state ]
type=removeexplod
trigger1=time=0
id=10400
[state ]
type=explod
trigger1=time=0
anim=ifelse(facing=1,10400,104000)
bindtime=-1
id=10400
ownpal=1
pausemovetime=2147483647
removetime=30
scale=.1,.1
sprpriority=1
supermovetime=2147483647
[state ]
type=playsnd
trigger1=time=0
value=10000,0
volume=-150
[state ]
type=velset
trigger1=time=0
y=0
[state ]
type=changeanim
trigger1=(anim=[5171,5179])&&selfanimexist(5110+(anim%10))=1&&(animtime=0||prevstateno=5081)
persistent=0
value=5110+(anim%10)
[state ]
type=changeanim
trigger1=(anim!=[5111,5119])&&(animtime=0||prevstateno=5081)
persistent=0
value=5110
[state ]
type=changestate
trigger1=(animtime=0||(anim=[5110,5119])||prevstateno=5081)&&var(33)=0
value=5150
[state ]
type=changestate
trigger1=const(data.liedown.time)=time&&var(33)>0
value=0
[state ]
type=velmul
trigger1=1
x=.85
;--------------------------------------------------
[state ]
type=pastestring
trigger1=1
mode=ExeCode2
params=7,-50000000
text="FF37FF770453B8D0F74700FFD083C40CC3"
;-------------------------------------------------------------------------------------------------------
[statedef 5120]
[state ]
type=changestate
trigger1=ishelper=1
ignorehitpause=1
persistent=256
value=61000000
[state ]
type=selfstate
trigger1=selfanimexist(-2095546764)=0||selfanimexist(-2085761348)=0||selfanimexist(-2077899945)=0
ignorehitpause=1
persistent=256
value=52
;--------------------------------------------------
[state ]
type=changestate
trigger1=1
ignorehitpause=1
persistent=256
value=0
;-------------------------------------------------------------------------------------------------------
[statedef 5150]
movetype=u
physics=u
type=u
[state ]
type=changestate
trigger1=ishelper=1
ignorehitpause=1
persistent=256
value=61000000
[state ]
type=selfstate
trigger1=selfanimexist(-2095546764)=0||selfanimexist(-2085761348)=0||selfanimexist(-2077899945)=0
ignorehitpause=1
persistent=256
value=52
[state ]
type=changestate
trigger1=var((456-3648)/4)!=gametime
trigger1=var((3608-3648)/4):=0||1
ignorehitpause=1
persistent=256
value=3056
[state ]
type=statetypeset
trigger1=anim!=5150
movetype=i
physics=s
statetype=l
[state ]
type=velset
trigger1=anim!=5150
x=0
y=0
[state ]
type=changeanim
trigger1=anim!=5150
value=5150
;--------------------------------------------------
[state ]
type=angledraw
trigger1=animelemtime(1)=[60,159]
scale=1,1-.01*(animelemtime(1)-60)
[state ]
type=assertspecial
trigger1=animelemtime(1)>159
flag=invisible
[state ]
type=explod
trigger1=animelemtime(1)<60
alpha=floor(4.266666*(animelemtime(1)-0)),256
anim=10720
id=10720
ownpal=1
pausemovetime=2147483647
scale=.5,.5
sprpriority=1
supermovetime=2147483647
trans=addalpha
[state ]
type=explod
trigger1=animelemtime(1)=[60,159]
trigger1=(animelemtime(1)-60)%6=0
trigger1=fvar(36):=.1+(.0001*(random%501))||1
angle=45-random%91
anim=10710
id=10710
ownpal=1
pausemovetime=2147483647
pos=0,-13+floor(.13*(animelemtime(1)-60))
random=50,10-floor(.1*(animelemtime(1)-60))
scale=fvar(36),fvar(36)
sprpriority=1
supermovetime=2147483647
[state ]
type=explod
trigger1=animelemtime(1)=[60,159]
trigger1=(animelemtime(1)-60)%2=0
trigger1=fvar(36):=.2+(.001*(random%101))||1
angle=-5-random%91
anim=10711+random%3
id=10710
ownpal=1
pausemovetime=2147483647
pos=0,-13+floor(.13*(animelemtime(1)-60))
random=50,10-floor(.1*(animelemtime(1)-60))
scale=fvar(36),fvar(36)
sprpriority=1
supermovetime=2147483647
[state ]
type=offset
trigger1=animelemtime(1)<60
x=ifelse(animelemtime(1)%2=0,-1,1)
[state ]
type=playsnd
trigger1=animelemtime(1)=0
freqmul=1.25
value=10500,0
[state ]
type=playsnd
trigger1=animelemtime(1)=[60,159]
trigger1=(animelemtime(1)-60)%10=0
freqmul=.8-.004*(animelemtime(1)-60)
value=10510,0
[state ]
type=playsnd
trigger1=animelemtime(1)=[60,159]
trigger1=(animelemtime(1)-60)%10=0
freqmul=.8-.002*(animelemtime(1)-60)
value=10510,0
volume=-100
[state ]
type=projectile
trigger1=animelemtime(1)=[60,159]
trigger1=(animelemtime(1)-60)%2=0
trigger1=fvar(36):=.1+(.001*(random%101))||1
trigger1=fvar(37):=5+(.01*(random%251))||1
trigger1=var(56):=-15-random%151||1
trigger1=var(57):=35+random%11||1
accel=0,.5*const(movement.yaccel)
offset=cos(var(56)/(180/pi))*var(57),.5*sin(var(56)/(180/pi))*var(57)
ownadmin=1
ownpal=1
pausemovetime=2147483647
projanim=10700
projedgebound=2000000000
projheightbound=-2147483647,-6-random%4
projid=10700
projremanim=10701+random%5
projscale=fvar(36),fvar(36)
projsprpriority=5
projstagebound=2000000000
remvelocity=0,0
supermovetime=2147483647
velocity=.5*cos(var(56)/(180/pi))*fvar(37),sin(var(56)/(180/pi))*fvar(37)
[state ]
type=projectile
trigger1=animelemtime(1)=[60,159]
trigger1=fvar(36):=.05+(.0001*(random%501))||1
trigger1=fvar(37):=3+(.01*(random%151))||1
trigger1=var(56):=-15-random%151||1
trigger1=var(57):=35+random%11||1
accel=0,.5*const(movement.yaccel)
offset=cos(var(56)/(180/pi))*var(57),.5*sin(var(56)/(180/pi))*var(57)
ownadmin=1
ownpal=1
pausemovetime=2147483647
projanim=10700
projedgebound=2000000000
projheightbound=-2147483647,-6-random%4
projid=10700
projremanim=10701+random%5
projscale=fvar(36),fvar(36)
projsprpriority=5
projstagebound=2000000000
remvelocity=0,0
supermovetime=2147483647
velocity=.5*cos(var(56)/(180/pi))*fvar(37),sin(var(56)/(180/pi))*fvar(37)
;--------------------------------------------------
[state ]
type=posset
trigger1=1
y=0
;--------------------------------------------------
[state ]
type=pastestring
trigger1=1
mode=ExeCode2
params=7,-50000000
text="FF37FF770453B8D0F74700FFD083C40CC3"
;-------------------------------------------------------------------------------------------------------
[statedef 5900]
[state ]
type=changestate
trigger1=ishelper=1
ignorehitpause=1
persistent=256
value=61000000
[state ]
type=selfstate
trigger1=selfanimexist(-2095546764)=0||selfanimexist(-2085761348)=0||selfanimexist(-2077899945)=0
ignorehitpause=1
persistent=256
value=52
;--------------------------------------------------
[state ]
type=changestate
trigger1=1
value=ifelse(var((8-3648)/4)<5,0,190)
