[statedef 15150]
movetype=A
velset=0,0

[state ]
type=hitdef
triggerall=ishelper
triggerall=root,var(3)>1&&root,var(0)
triggerall=ishelper(root,var(3))
triggerall=root,var(4)%135<134
trigger1=teamside=2
trigger2=teamside=1&&root,palno=12
attr=,NA
hitflag=MAFD
pausetime=999999999,999999999
damage=0,0
sparkno=-1
givepower=0,0
getpower=0,0
numhits=0
affectteam=F
ignorehitpause=1

[state ]
type=parentvarset
trigger1=ishelper
trigger1=(numpartner&&root,palno=12&&root,var(0)=1)||teamside=2
trigger1=root,var(4)%135=134
var(3)=0
ignorehitpause=1

[state ]
type=destroyself
trigger1=ishelper&&!ishelper(1)&&!ishelper(2)
trigger1=teamside=2
trigger1=root,var(4)%135=134
trigger2=ishelper&&!ishelper(1)&&!ishelper(2)
trigger2=teamside=1&&root,palno=12&&(root,var(0)=2||!numpartner)
trigger2=!ishelper(root,id)&&roundstate<3
trigger3=ishelper&&!ishelper(1)&&!ishelper(2)
trigger3=teamside=1&&root,palno=12&&root,var(0)=1&&numpartner
trigger3=!ishelper(root,var(3))
ignorehitpause=1

[state ]
type=superpause
trigger1=ishelper&&!ishelper(1)
trigger1=root,palno=12
trigger1=roundstate>2||ishelper(2)
trigger2=ishelper&&!ishelper(1)
trigger2=teamside=2&&root,palno=12
trigger2=root,var(4)%135=134
time=0
movetime=0
anim=-1
sound=s-1
darken=0
p2defmul=1
unhittable=0
ignorehitpause=1

[state ]
type=pause
trigger1=ishelper&&!ishelper(1)
trigger1=root,palno=12
trigger1=roundstate>2||ishelper(2)
trigger2=ishelper&&!ishelper(1)
trigger2=teamside=2&&root,palno=1
trigger2=root,var(4)%135=134
time=0
movetime=0
ignorehitpause=1

[state ]
type=assertspecial
trigger1=!ishelper(57)
trigger1=roundstate=4
trigger1=var(1)<128
trigger1=var(1):=var(1)+1
flag=roundnotover
ignorehitpause=1

[state ]
type=nothitby
triggerall=ishelper
trigger1=roundstate<2&&root,palno=12&&teamside=1
trigger2=root,hitpausetime>890106
trigger2=!numpartner||root,palno=1||teamside=2||root,var(0)=2
trigger3=roundstate>2&&root,alive&&win
value=SCA
ignorehitpause=1

[state ]
type=selfstate
trigger1=ishelper
trigger1=root,var(3)>1
trigger1=ishelper(root,var(3))
trigger1=hitpausetime>3&&!win
trigger1=root,var(4)%135<134
trigger1=teamside=2
value=1+!enemy,alive*(enemy(numenemy>1),alive!=0)
ignorehitpause=1

[state ]
type=selfstate
trigger1=ishelper
trigger1=root,var(3)>1
trigger1=ishelper(root,var(3))
trigger1=hitpausetime>3&&!win
trigger1=root,var(4)%135<134
trigger1=teamside=2
value=1+!enemy,alive*(enemy(numenemy>1),alive!=0)
ignorehitpause=1

[state ]
type=selfstate
trigger1=ishelper
trigger1=root,var(3)>1
trigger1=ishelper(root,var(3))
trigger1=hitpausetime>3&&!win
trigger1=root,var(4)%135<134
trigger1=teamside=2
value=1+!enemy,alive*(enemy(numenemy>1),alive!=0)
ignorehitpause=1

[state ]
type=selfstate
triggerall=ishelper
triggerall=teamside=1&&root,palno=2&&root,var(3)>1&&roundstate=2
triggerall=hitpausetime>3&&ishelper(root,var(3))&&root,var(4)%135<134
trigger1=numpartner
trigger1=partner,alive&&root,var(0)=1
trigger2=!numpartner
value=1
ignorehitpause=1

[state ]
type=helper
trigger1=!numhelper(1)
trigger1=var(0)
postype=p1
pos=0,0
stateno=1
id=1
name="Ikkyoryoutoku"
helpertype=player
ownpal=1
supermovetime=2000000000
pausemovetime=2000000000
ignorehitpause=1

[state ]
type=helper
trigger1=!numhelper(1)
trigger1=var(0)
postype=p1
pos=0,0
stateno=2
id=1
name="Ikkyoryoutoku"
helpertype=player
ownpal=1
supermovetime=2000000000
pausemovetime=2000000000
ignorehitpause=1

[state ]
type=helper
trigger1=!numhelper(1)
trigger1=var(0)
postype=p1
pos=0,0
stateno=3
id=1
name="Ikkyoryoutoku"
helpertype=player
ownpal=1
supermovetime=2000000000
pausemovetime=2000000000
ignorehitpause=1

[state ]
type=helper
trigger1=!numhelper(1)
trigger1=var(0)
postype=p1
pos=0,0
stateno=4
id=1
name="Ikkyoryoutoku"
helpertype=player
ownpal=1
supermovetime=2000000000
pausemovetime=2000000000
ignorehitpause=1

[state ]
type=helper
trigger1=!numhelper(1)
trigger1=var(0)
postype=p1
pos=0,0
stateno=5
id=1
name="Ikkyoryoutoku"
helpertype=player
ownpal=1
supermovetime=2000000000
pausemovetime=2000000000
ignorehitpause=1

[State 26360]
type = ChangeState
triggerall = name != "Naraku No Yuki"
triggerall = ishelper = 0
trigger1 = !alive
trigger2 = lose
value = 5150
ignorehitpause = 1

[State 26360]
type = destroyself
trigger1 = roundstate!=2||root,alive=0||enemynear,name="Naraku No Yuki"&&enemynear,stateno!=23000
trigger2 = time>=30

[statedef 1]
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
type=null
trigger1=1
[state ]
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trigger1=1
[state ]
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trigger1=1
[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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trigger1=1
[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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trigger1=1
[state ]
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[state ]
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[state ]
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[state ]
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trigger1=1
[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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trigger1=1
[state ]
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[state ]
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[state ]
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[state ]
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trigger1=1
[state ]
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[state ]
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[state ]
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trigger1=1
[state ]
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[state ]
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[state ]
type=null
trigger1=1
[state ]
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[state ]
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[state ]
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trigger1=1
[state ]
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[state ]
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[state ]
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trigger1=1
[state ]
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trigger1=1
[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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trigger1=1
[state ]
type=null
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[state ]
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[state ]
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[state ]
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trigger1=1
[state ]
type=null
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[state ]
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[state ]
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[state ]
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trigger1=1
[state ]
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[state ]
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[state ]
type=null
trigger1=1
[state ]
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trigger1=1
[state ]
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trigger1=1
[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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trigger1=1
[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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trigger1=1
[state ]
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[state ]
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[state ]
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trigger1=1
[state ]
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[state ]
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[state ]
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[state ]
type=null
trigger1=1
[state ]
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[state ]
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[state ]
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trigger1=1
[state ]
type=null
trigger1=1
[state ]
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[state ]
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[state ]
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trigger1=1
[state ]
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[state ]
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[state ]
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[state ]
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trigger1=1
[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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