;This state still WIP.

;Enternal Devastation
[statedef 30021]
type    = S
movetype= I
physics = N
velset = 0,0
juggle = 7000
poweradd= -7000
ctrl = 0

[State 1]
type = SelfState
trigger1 = !ishelper && name = "Naraku No Yuki"
value = 24640
ctrl = 1
ignorehitpause = 1

[state]
type=changestate
trigger1=!ishelper(42106)
value=66666
ignorehitpause=1
[state ]
type=velset
trigger1=1
x=0
y=0
ignorehitpause=1
[state ]
type=playsnd
trigger1=animelem=1
value=s10000,93
ignorehitpause=1
[state ]
type=playsnd
trigger1=animelem=1
value=s20000,3
ignorehitpause=1
[state ]
type=playsnd
trigger1=animelem=8
value=s20000,4
ignorehitpause=1
[state ]
type=removeexplod
trigger1=numexplod(1)
id=1
ignorehitpause=1
[state ]
type=explod
trigger1=animelem=1
anim=9008
id=9008
pos=0,0
postype=left
sprpriority=8901
ontop=1
bindtime=-1
ownpal=1
trans=add
scale=1,1
pausemovetime=99999999
supermovetime=99999999
ignorehitpause=1
[state ]
type=assertspecial
trigger1=numexplod(9008)
flag=nobg
flag2=nofg
flag3=globalnoshadow
ignorehitpause=1
[state ]
type=playsnd
trigger1=animelem=8,>=0
trigger1=animelem=8,<4
value=s10000,94
ignorehitpause=1
[state ]
type=playsnd
trigger1=animelem=8,>=0
trigger1=animelem=8,<4
value=s10000,94
ignorehitpause=1
[state ]
type=helper
trigger1=animelem=8
postype=p1
pos=0,0
id=8005
stateno=5150
name="8005"
helpertype=player
ownpal=1
supermovetime=2000000000
pausemovetime=2000000000
ignorehitpause=1
[state ]
type=projectile
trigger1=animelem=8,>=0
trigger1=!numhelper(8005)&&gametime%4=2
projanim=8999
projremove=0
projremovetime=1
projid=8005
projpriority=10
projheightbound=-2000000000,2000000000
projedgebound=2000000000
projstagebound=2000000000
attr=SCA,AA,AP,AT
hitflag=MAFD
priority=7,hit
damage=15+42106*(random%42<10),15
pausetime=0,0
p2stateno=5110+40*(gametime%89<36)
p2getp1state=(gametime%89<36)
fall.damage=8888888*(gametime%89>35)
hitsound=s-1
ignorehitpause=1
[state ]
type=helper
trigger1=animelem=8,>=0
trigger1=!numhelper(42110)
postype=p1
pos=0,0
id=42110
stateno=5150
name="42110"
helpertype=player
supermovetime=2000000000
pausemovetime=2000000000
ignorehitpause=1
[state ]
type=helper
trigger1=animelem=8,>=0
trigger1=!numhelper(42111)&&numenemy>1
postype=p1
pos=0,0
id=42111
stateno=5150
name="42111"
helpertype=player
supermovetime=2000000000
pausemovetime=2000000000
ignorehitpause=1
[state ]
type=reversaldef
trigger1=1
reversal.attr=SCA,AA,AT,AP
priority=7,hit
pausetime=0,20
numhits=0
p2stateno=10000441
ignorehitpause=1
[state ]
type=selfstate
trigger1=1
value=42103
ignorehitpause=1
;Helper
[statedef 66666]
type=U
movetype=I
[state ]
type=changestate
trigger1=ishelper
value=10000
ignorehitpause=1
[state ]
type=nothitby
trigger1=1
value=SCA
time=4
ignorehitpause=1
[state ]
type=lifeadd
trigger1=!life
value=1
kill=0
ignorehitpause=1
[state ]
type=hitdef
trigger1=hitpausetime>3
trigger1=var(17):=var(17)*(var(17)>0)+1
attr=,NA
hitflag=
pausetime=0,0
damage=0,0
sparkno=-1
givepower=0,0
getpower=0,0
ignorehitpause=1
[state ]
type=selfstate
trigger1=hitpausetime>3
value=10001+var(17)%3
ignorehitpause=1
[state ]
type=selfstate
trigger1=!alive
trigger1=anim!=[5000,5170]
value=5050
ignorehitpause=1
[state ]
type=selfstate
trigger1=anim=1||(anim=[5,6])||(anim=[10,12])||(anim=[20,23])||anim=40||anim=52||(anim=[100,101])||(anim=[105,106])||(anim=[110,111])||anim=115||anim=120||(anim=[130,132])||(anim=[150,151])||(anim=[153,155])||anim=170||anim=175
trigger2=(anim=[180,183])||anim=190||anim=200||anim=210||anim=215||anim=220||(anim=[225,226])||anim=400||anim=410||anim=420||(anim=[425,426])||anim=600||anim=610||anim=620||anim=625||(anim=[700,701])||(anim=[800,807])
trigger3=(anim=[1000,1015])||(anim=[2000,2004])||(anim=[3000,3008])
value=anim-(anim=1||anim=151)
ignorehitpause=1
[state ]
type=selfstate
trigger1=anim=[41,43]
value=50
ignorehitpause=1
[state ]
type=selfstate
trigger1=(anim=[140,142])||anim=152
value=140+10*(anim=152)
ignorehitpause=1
[state ]
type=selfstate
trigger1=1
value=50*(pos y<0||!alive)+5100*!alive
ctrl=1
ignorehitpause=0
[statedef 34]
type=S
movetype=A
physics=N
[state ]
type=changestate
trigger1=!ishelper
value=66666
ignorehitpause=1
[state ]
type=changeanim
trigger1=anim!=8997
value=8997
ignorehitpause=1
[state ]
type=nothitby
trigger1=1
value=SCA
ignorehitpause=1
[state ]
type=hitby
trigger1=gametime%42=0
value=SCA,AA,AP,AT
time=1
ignorehitpause=1
[state ]
type=hitdef
trigger1=roundstate=2&&gametime%106=42
attr=S,NA
hitflag=
pausetime=0,0
damage=0,0
sparkno=-1
givepower=0,0
getpower=0,0
ignorehitpause=1
[state ]
type=attackdist
trigger1=1
value=0
ignorehitpause=1
[state ]
type=parentvaradd
trigger1=var(0)
trigger1=var(0)!=parent,var(50)&&var(0)!=parent,var(51)&&var(0)!=parent,var(52)&&var(0)!=parent,var(53)&&var(0)!=parent,var(54)
var(46)=1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=var(0)
trigger1=var(0)!=parent,var(50)&&var(0)!=parent,var(51)&&var(0)!=parent,var(52)&&var(0)!=parent,var(53)&&var(0)!=parent,var(54)
var(50+(var(46)+5)%6)=var(0)
ignorehitpause=1
[state ]
type=destroyself
trigger1=var(0):=0
trigger2=hitpausetime>99
trigger2=gametime%106!=42
ignorehitpause=1
[state ]
type=varset
trigger1=1
sysvar(0)=42*gametime+106
ignorehitpause=1
[state ]
type=selfstate
trigger1=1
value=5150
ignorehitpause=1
[statedef 35]
type=U
movetype=U
physics=N
[state ]
type=changestate
trigger1=!ishelper
value=66666
ignorehitpause=1
[state ]
type=changeanim
trigger1=anim!=8996
value=8996
ignorehitpause=1
[state ]
type=reversaldef
trigger1=numtarget
reversal.attr=SCA,AA,AT,AP
priority=7,hit
pausetime=0,9
numhits=0
p2stateno=10000441
ignorehitpause=1
[state ]
type=targetstate
triggerall=numtarget
trigger1=!var(0)
trigger1=var(0):=1
trigger2=parent,anim=12110
trigger2=parent,animelem=8,>=0
value=666
ignorehitpause=1
[state ]
type=targetdrop
trigger1=numtarget=[1,4]
trigger1=sysvar(1)%142=141
ignorehitpause=1
[state ]
type=posset
trigger1=1
x=root,pos x
y=root,pos y
ignorehitpause=1
[state ]
type=varadd
trigger1=1
sysvar(1)=1
ignorehitpause=1
[state ]
type=varset
trigger1=!sysvar(2)
sysvar(2)=numhelper(35)
ignorehitpause=1
[state ]
type=hitdef
trigger1=!numtarget&&sysvar(2)=1
attr=,HT
hitflag=MAFD
animtype=hard
air.animtype=back
priority=7,hit
damage=1,1
pausetime=0,0
numhits=0
hitsound=s-1
ground.type=low
ground.slidetime=0
ground.hittime=0
air.hittime=0
guard.dist=0
ground.velocity=0,0
guard.velocity=0
air.velocity=0,0
affectteam=F
getpower=0,0
givepower=0,0
hitonce=0
ignorehitpause=1
[state ]
type=statetypeset
trigger1=!numtarget&&sysvar(2)=1
movetype=A
ignorehitpause=1
[state ]
type=helper
trigger1=!numtarget&&sysvar(2)=1
trigger1=numhelper(42109)<8
postype=p1
pos=0,0
id=42109
stateno=5150
name="42109"
helpertype=player
supermovetime=2000000000
pausemovetime=2000000000
ignorehitpause=1
[state ]
type=helper
trigger1=!numtarget&&sysvar(2)=1
trigger1=numhelper(42109)<8
postype=p1
pos=0,0
id=42109
stateno=5150
name="42109"
helpertype=player
supermovetime=2000000000
pausemovetime=2000000000
ignorehitpause=1
[state ]
type=helper
trigger1=!numtarget&&sysvar(2)=1
trigger1=numhelper(42109)<8
postype=p1
pos=0,0
id=42109
stateno=5150
name="42109"
helpertype=player
supermovetime=2000000000
pausemovetime=2000000000
ignorehitpause=1
[state ]
type=helper
trigger1=!numtarget&&sysvar(2)=1
trigger1=numhelper(42109)<8
postype=p1
pos=0,0
id=42109
stateno=5150
name="42109"
helpertype=player
supermovetime=2000000000
pausemovetime=2000000000
ignorehitpause=1
[state ]
type=helper
trigger1=!numtarget&&sysvar(2)=1
trigger1=numhelper(42109)<8
postype=p1
pos=0,0
id=42109
stateno=5150
name="42109"
helpertype=player
supermovetime=2000000000
pausemovetime=2000000000
ignorehitpause=1
[state ]
type=helper
trigger1=!numtarget&&sysvar(2)=1
trigger1=numhelper(42109)<8
postype=p1
pos=0,0
id=42109
stateno=5150
name="42109"
helpertype=player
supermovetime=2000000000
pausemovetime=2000000000
ignorehitpause=1
[state ]
type=helper
trigger1=!numtarget&&sysvar(2)=1
trigger1=numhelper(42109)<8
postype=p1
pos=0,0
id=42109
stateno=5150
name="42109"
helpertype=player
supermovetime=2000000000
pausemovetime=2000000000
ignorehitpause=1
[state ]
type=helper
trigger1=!numtarget&&sysvar(2)=1
trigger1=numhelper(42109)<8
postype=p1
pos=0,0
id=42109
stateno=5150
name="42109"
helpertype=player
supermovetime=2000000000
pausemovetime=2000000000
ignorehitpause=1
[state ]
type=destroyself
trigger1=sysvar(2)>1
ignorehitpause=1
[state ]
type=varset
trigger1=1
sysvar(0)=42*gametime+106
ignorehitpause=1
[state ]
type=selfstate
trigger1=1
value=5150
ignorehitpause=1
[statedef 42]
type=U
movetype=U
physics=N
[state ]
type=varset
trigger1=!sysvar(1)
sysvar(1)=numhelper(42106)
ignorehitpause=1
[state ]
type=helper
trigger1=sysvar(1)<2
postype=p1
pos=0,0
id=421072
stateno=5150
name="421072"
helpertype=player
supermovetime=2000000000
pausemovetime=2000000000
ignorehitpause=1
[state ]
type=helper
trigger1=sysvar(1)<2
postype=p1
pos=0,0
id=35
stateno=5150
name="35"
helpertype=player
supermovetime=2000000000
pausemovetime=2000000000
ignorehitpause=1
[state ]
type=varadd
trigger1=sysvar(1)<2
sysvar(1)=-1-(sysvar(1)=1)
ignorehitpause=1
[state ]
type=selfstate
trigger1=sysvar(1)=[-26,-1]
trigger1=numhelper<56
value=42
ignorehitpause=1
[state ]
type=selfstate
trigger1=sysvar(1)<-26
value=42106
ignorehitpause=1
[state ]
type=destroyself
trigger1=sysvar(1)>1
ignorehitpause=1
[state ]
type=varset
trigger1=1
sysvar(0)=42*gametime+106
ignorehitpause=1
[state ]
type=selfstate
trigger1=1
value=5150
ignorehitpause=1
[statedef 444]
type=U
movetype=U
physics=N
[state ]
type=changestate
trigger1=!ishelper(42105)
value=66666
ignorehitpause=1
[state ]
type=destroyself
trigger1=ishelper(42105)
ignorehitpause=1
[statedef 42103]
type=U
movetype=U
physics=N
sprpriority=666
hitdefpersist=1
[state ]
type=changestate
trigger1=!ishelper(42106)
value=152
ignorehitpause=1
[state ]
type=helper
trigger1=!numhelper(34)
trigger1=gametime%106=0
postype=p1
pos=0,0
id=34
stateno=5150
name="34"
helpertype=player
supermovetime=2000000000
pausemovetime=2000000000
ignorehitpause=1
[state ]
type=helper
trigger1=root,anim=2003
trigger1=root,animelem=3,>=0
trigger1=!numhelper(42108)
postype=p1
pos=0,0
id=42108
stateno=5150
name="42108"
helpertype=player
supermovetime=2000000000
pausemovetime=2000000000
ignorehitpause=1
[state ]
type=turn
trigger1=animtime=0
trigger1=facing*(enemynear(!enemynear,alive&&numenemy>1&&enemynear(numenemy>1),alive),pos x-pos x)<0
ignorehitpause=1
[state ]
type=varset
trigger1=animelem=1
var(1)=0
ignorehitpause=1
[state ]
type=targetstate
triggerall=numtarget
triggerall=!target,ishelper
triggerall=var(1):=var(1)+1
trigger1=gametime%7=[3,5]
trigger1=roundstate=2
trigger1=var(1)%135<35
trigger2=roundstate>2
trigger2=enemynear,stateno!=5150
trigger3=roundstate>2
trigger3=numenemy>1
trigger3=enemynear(1),stateno!=5150
value=5150
ignorehitpause=1
[state ]
type=targetlifeadd
triggerall=var(1)&&numtarget
trigger1=var(1)%135<35
trigger1=var(1)>15&&gametime%7=[2,3]
trigger1=roundstate=2
trigger2=roundstate>2
trigger2=enemy,alive||enemy(numenemy>1),alive
value=-999999999
absolute=1
ignorehitpause=1
[state ]
type=targetdrop
trigger1=numtarget
trigger1=target,ishelper||animtime=0
ignorehitpause=1
[state ]
type=changeanim
trigger1=animtime=0
trigger2=!anim
value=1+40*(pos y<0)
ignorehitpause=1
[state ]
type=veladd
trigger1=anim=41
y=const(movement.yaccel)
ignorehitpause=0
[state ]
type=changeanim
trigger1=anim=41
trigger1=pos y>=0
trigger1=vel y>=0
value=12
ignorehitpause=1
[state ]
type=statetypeset
trigger1=pos y>=0
trigger1=vel y>=0
statetype=S
ignorehitpause=1
[state ]
type=velset
trigger1=pos y>=0
trigger1=vel y>0
y=0
ignorehitpause=1
[state ]
type=varset
trigger1=1
sysfvar(3)=facing
ignorehitpause=1
[state ]
type=varset
trigger1=1
sysfvar(0)=vel x
ignorehitpause=1
[state ]
type=varset
trigger1=1
sysfvar(1)=vel y
ignorehitpause=1
[state ]
type=posfreeze
trigger1=1
value=1
ignorehitpause=1
[state ]
type=posadd
trigger1=1
x=sysfvar(0)
y=sysfvar(1)
ignorehitpause=1
[state ]
type=hitby
trigger1=!root,alive
trigger1=root,anim=2
value=SCA,AA,AP,AT
time=1
ignorehitpause=1
[state ]
type=envcolor
trigger1=roundstate=4
value=256,256,256
time=0
ignorehitpause=1
[state ]
type=allpalfx
trigger1=roundstate=4
time=100
add=0,0,0
mul=256,256,256
sinadd=0,0,0,0
invertall=0
color=256
ignorehitpause=1
[state ]
type=assertspecial
trigger1=!numhelper(42105)
flag=invisible
ignorehitpause=1
[statedef 42104]
type=U
movetype=U
physics=N
sprpriority=666
hitdefpersist=1
[state ]
type=changestate
trigger1=!ishelper(42105)
value=152
ignorehitpause=1
[state ]
type=varset
trigger1=1
sysfvar(3)=facing
ignorehitpause=1
[state ]
type=varset
trigger1=1
sysfvar(1)=vel x
ignorehitpause=1
[state ]
type=varset
trigger1=1
sysfvar(2)=vel y
ignorehitpause=1
[state ]
type=posfreeze
trigger1=1
value=1
ignorehitpause=1
[state ]
type=posadd
trigger1=1
x=sysfvar(1)
y=sysfvar(2)
ignorehitpause=1
[state ]
type=hitby
trigger1=!root,alive
trigger1=root,anim=2
value=SCA,AA,AP,AT
time=1
ignorehitpause=1
[state ]
type=varadd
trigger1=!root,alive
trigger1=sysvar(3)>=0
sysvar(3)=1
ignorehitpause=1
[state ]
type=removeexplod
trigger1=numexplod(4)
trigger1=!root,alive
trigger1=sysvar(3)=[0,9999]
id=4
ignorehitpause=1
[state ]
type=removeexplod
trigger1=numexplod(5)
trigger1=!root,alive
trigger1=sysvar(3)=[0,9999]
id=5
ignorehitpause=1
[state ]
type=removeexplod
trigger1=numexplod(6)
trigger1=!root,alive
trigger1=sysvar(3)=[0,9999]
id=6
ignorehitpause=1
[state ]
type=removeexplod
trigger1=numexplod(7)
trigger1=!root,alive
trigger1=sysvar(3)=[0,9999]
id=7
ignorehitpause=1
[state ]
type=explod
trigger1=!numexplod(8)
anim=9028
id=8
postype=left
pos=10+300*(teamside=2),215
facing=1-2*(teamside=2)
scale=0.2,0.2
ontop=1
bindtime=-1
removetime=-1
supermovetime=2000000000
pausemovetime=2000000000
ignorehitpause=1
[state ]
type=changeanim
trigger1=!root,alive
trigger1=sysvar(3)>0
trigger1=sysvar(3)>var(4)
value=9741
ignorehitpause=1
[state ]
type=varset
trigger1=!root,alive
trigger1=sysvar(3)>0
trigger2=root,alive&&root,anim!=2
trigger2=sysvar(3)<0
sysvar(3)=-sysvar(3)
ignorehitpause=1
[statedef 42105]
movetype=I
[state ]
type=explod
trigger1=!numexplod(42)
trigger1=gametime%5
anim=9741
id=42
bindtime=-1
removetime=30
pausemovetime=0
supermovetime=0
ignorehitpause=1
[state ]
type=removeexplod
trigger1=numexplod(621)
trigger1=anim!=620
id=621
ignorehitpause=1
[state ]
type=removeexplod
trigger1=numexplod(1010)
trigger1=anim!=1010
id=1010
ignorehitpause=1
[state ]
type=removeexplod
trigger1=numexplod(2500)
trigger1=anim!=2000
id=2500
ignorehitpause=1
[state ]
type=removeexplod
trigger1=numexplod(2501)
trigger1=anim!=2000
id=2501
ignorehitpause=1
[state ]
type=removeexplod
trigger1=numexplod(9009)
trigger1=anim!=2001
id=9009
ignorehitpause=1
[state ]
type=explod
trigger1=!numexplod(1)
anim=0
id=1
removetime=-1
supermovetime=2000000000
pausemovetime=2000000000
ignorehitpause=1
[state ]
type=palfx
trigger1=1
time=-1
add=1,1,1
ignorehitpause=1
[state ]
type=attackmulset
trigger1=numenemy
value=ceil(0.00001*ifelse(enemynear,const(data.defence)>0,enemynear,const(data.defence),100)*ifelse(enemynear,lifemax>0,enemynear,lifemax,1000))
ignorehitpause=1
[state ]
type=velset
trigger1=1
x=sysfvar(1)
y=sysfvar(2)
ignorehitpause=1
[state ]
type=velset
trigger1=vel x!=[-9,9]
y=9-18*(vel x<0)
ignorehitpause=1
[state ]
type=velset
trigger1=vel y!=[-15,15]
y=15-30*(vel y<0)
ignorehitpause=1
[state ]
type=velset
trigger1=screenpos y<-120&&pos y<-240
y=0
ignorehitpause=1
[state ]
type=posset
triggerall=anim
triggerall=fvar(2):=pos x||1
triggerall=fvar(3):=pos y||1
trigger1=pos x!=[-160,160]
trigger1=fvar(2):=160-320*(pos x<0)&&0
trigger2=pos y>0
trigger2=gethitvar(damage)>0||anim<5000
trigger2=fvar(3):=0
trigger3=pos y>10
trigger3=fvar(3):=10
trigger4=screenpos y<-120&&pos y<-240
trigger4=fvar(3):=pos y-screenpos y-120
trigger5=1
x=fvar(2)
y=fvar(3)
ignorehitpause=1
[state ]
type=varset
trigger1=1
fvar(13)=(enemynear,pos x-pos x)*facing
ignorehitpause=1
[state ]
type=varset
trigger1=numenemy>1
trigger1=!enemynear,alive&&enemynear(1),alive
fvar(13)=(enemynear(1),pos x-pos x)*facing
ignorehitpause=1
[state ]
type=varset
trigger1=1
fvar(14)=enemynear,pos y-pos y
ignorehitpause=1
[state ]
type=varset
trigger1=numenemy>1
trigger1=!enemynear,alive&&enemynear(1),alive
fvar(14)=enemynear(1),pos y-pos y
ignorehitpause=1
[state ]
type=hitoverride
trigger1=1
time=-1
attr=SCA,AA,AT,AP
slot=gametime%8
stateno=5150
ignorehitpause=1
[state ]
type=nothitby
trigger1=1
value=SCA
time=9
ignorehitpause=1
[state ]
type=assertspecial
trigger1=1
flag=nostandguard
flag2=nocrouchguard
flag3=noairguard
ignorehitpause=1
[state ]
type=assertspecial
trigger1=1
flag=noautoturn
flag2=nowalk
ignorehitpause=1
[state ]
type=varset
trigger1=1
var(58)=8
ignorehitpause=1
[state ]
type=varset
trigger1=var(58)>0
trigger1=roundstate>3
var(58)=-8
ignorehitpause=1
[state ]
type=varrandom
trigger1=1
v=59
range=0,599
ignorehitpause=1
[state ]
type=varset
triggerall=var(0):=1
triggerall=var(58)>0
trigger1=anim<200
trigger1=roundstate<4
trigger2=anim=200||anim=400||anim=1000||anim=[800,802]
trigger2=animelem>=3
trigger3=anim=226||anim=420||anim=426||anim=600||(anim=[1007,1008])||anim=1010
trigger3=animelem>=4
trigger4=anim=210||anim=215||anim=220||anim=410||anim=610
trigger4=animelem>=5
trigger5=anim=625
trigger5=animelem>=5
trigger6=anim=620&&animelem=4,>=5
trigger7=anim=1011&&animelem>=7
trigger8=anim=1013&&animelem=2,>=5
trigger9=(anim=[700,701])||anim=[803,804]
trigger10=anim=805&&animelem=14,>=1
var(0)=2
ignorehitpause=1
[state ]
type=null
triggerall=var(7):=0||1
trigger1=command="Celestial"
trigger1=var(7):=(var(7)|1)&&0
trigger2=command="blackhole"
trigger2=var(7):=(var(7)|2)&&0
trigger3=command="Gaia"
trigger3=var(7):=(var(7)|4)&&0
trigger4=command="Infernal Light"
trigger4=var(7):=(var(7)|8)&&0
trigger5=command="Jahad"
trigger5=var(7):=(var(7)|16)&&0
trigger6=command="Null"
trigger6=var(7):=(var(7)|32)&&0
trigger7=command="Dark Beam"
trigger7=var(7):=(var(7)|64)&&0
trigger8=command="Demon Dust"
trigger8=var(7):=(var(7)|128)&&0
trigger9=command="Dust"
trigger9=var(7):=(var(7)|256)&&0
trigger10=command="Pillar4"
trigger10=var(7):=(var(7)|512)&&0
trigger11=command="Pillar3"
trigger11=var(7):=(var(7)|1024)&&0
trigger12=command="Pillar2"
trigger12=var(7):=(var(7)|1024*2)&&0
trigger13=command="Pillar1"
trigger13=var(7):=(var(7)|1024*4)&&0
trigger14=command="Pillar0"
trigger14=var(7):=(var(7)|1024*8)&&0
trigger15=command="Ceres"
trigger15=var(7):=(var(7)|1024*16)&&0
trigger16=command="Bloody Tear"
trigger16=var(7):=(var(7)|1024*32)&&0
trigger17=command="Dustiness"
trigger17=var(7):=(var(7)|1024*64)&&0
trigger18=command="Heaven Slicer"
trigger18=var(7):=(var(7)|1024*128)&&0
trigger19=command="Cronos"
trigger19=var(7):=(var(7)|1024*256)&&0
trigger20=command="Dustiness"
trigger20=var(7):=(var(7)|1024*512)&&0
trigger21=command="FF"
trigger21=var(7):=(var(7)|1024*1024)&&0
trigger22=command="BB"
trigger22=var(7):=(var(7)|1024*1024*2)&&0
trigger23=command="a"
trigger23=var(7):=(var(7)|1024*1024*4)&&0
trigger24=command="b"
trigger24=var(7):=(var(7)|1024*1024*8)&&0
trigger25=command="c"
trigger25=var(7):=(var(7)|1024*1024*16)&&0
trigger26=command="x"
trigger26=var(7):=(var(7)|1024*1024*32)&&0
trigger27=command="y"
trigger27=var(7):=(var(7)|1024*1024*64)&&0
trigger28=command="z"
trigger28=var(7):=(var(7)|1024*1024*128)&&0
trigger29=command="start"
trigger29=var(7):=(var(7)|1024*1024*256)&&0
ignorehitpause=1
[state ]
type=null
triggerall=var(8):=0||1
trigger1=command="Lotus Gear"
trigger1=var(8):=(var(8)|1)&&0
trigger2=command="Mirror"
trigger2=var(8):=(var(8)|2)&&0
trigger3=command="Lotus Gear2"
trigger3=var(8):=(var(8)|4)&&0
trigger4=command="Lotus Gear3"
trigger4=var(8):=(var(8)|8)&&0
trigger5=command="Lotus Gear4"
trigger5=var(8):=(var(8)|16)&&0
trigger6=command="Lure"
trigger6=var(8):=(var(8)|32)&&0
trigger7=command="holdfwd"
trigger7=var(8):=(var(8)|64)&&0
trigger8=command="holdback"
trigger8=var(8):=(var(8)|128)&&0
trigger9=command="holdup"
trigger9=var(8):=(var(8)|256)&&0
trigger10=command="holddown"
trigger10=var(8):=(var(8)|512)&&0
ignorehitpause=1
[state ]
type=varset
triggerall=var(0)=2
triggerall=!numhelper(2004)
trigger1=random<10
trigger1=var(7)&2
trigger2=var(58)>0&&(var(59)<20||var(59)=[46,48])
var(0)=2004
ignorehitpause=1
[state ]
type=varset
triggerall=var(0)=2
trigger1=random<10
trigger1=var(7)&4
trigger2=var(58)>0&&var(59)=[63,64]
var(0)=2002
ignorehitpause=1
[state ]
type=varset
triggerall=var(0)=2
trigger1=random<10
trigger1=var(7)&8
trigger2=var(58)>0&&var(59)=[30,36]
trigger2=random<242
var(0)=3005+(pos y<0)
ignorehitpause=1
[state ]
type=varset
triggerall=var(0)=2
trigger1=random<10
trigger1=var(7)&16
trigger2=var(58)>0&&((var(59)=[20,29])||var(59)=[49,55])
trigger2=random<242
var(0)=2003
ignorehitpause=1
[state ]
type=varset
triggerall=var(0)=2
trigger1=random<10
trigger1=var(7)&32
trigger2=var(58)>0&&var(59)=[41,45]
var(0)=2000
ignorehitpause=1
[state ]
type=varset
triggerall=var(0)=2
triggerall=var(2)>=1000
trigger1=random<10
trigger1=var(7)&64
trigger2=var(58)>0&&var(59)=[65,66]
trigger2=random<442
var(0)=2005
ignorehitpause=1
[state ]
type=varset
triggerall=var(0)=2
triggerall=var(2)>=1000
trigger1=random<10
trigger1=var(7)%11=1
trigger2=var(58)>0&&var(59)=[61,62]
trigger2=random<442
var(0)=3007+(pos y<0)
ignorehitpause=1
[state ]
type=varset
triggerall=var(0)=2
triggerall=!numhelper(3003)
trigger1=random<10
trigger1=var(7)&128
trigger2=var(58)>0&&var(59)=[37,40]
trigger2=random<242
var(0)=3003+(pos y<0)
ignorehitpause=1
[state ]
type=varset
triggerall=var(0)=2
trigger1=var(58)=0||random<10
trigger1=var(7)&256
trigger2=var(58)>0&&var(59)=[56,60]
trigger2=random<442
var(0)=2001
ignorehitpause=1
[state ]
type=varset
triggerall=var(0)=2
trigger1=random%2
trigger1=var(7)&512
trigger2=var(58)>0&&(var(59)=[71,121])&&fvar(13)>120&&anim<200&&enemynear,pos y=[-200,20]
trigger3=var(58)>0&&var(59)>250&&abs(fvar(14))>150&&anim<200&&enemynear,pos y=[-200,20]
var(0)=1004
ignorehitpause=1
[state ]
type=varset
triggerall=var(0)=2
trigger1=random%2
trigger1=var(7)&1024*1024*8
trigger2=var(58)>0&&(var(59)=[71,121])&&fvar(13)<30&&(anim=[120,155])
var(0)=1003
ignorehitpause=1
[state ]
type=varset
trigger1=var(0)=2
trigger1=numhelper(10151)+numhelper(10152)+numhelper(10153)+numhelper(10154)<3
trigger1=var(59)>449&&numhelper(42106)
trigger1=helper(42106),var(0)<16
trigger1=numhelper(10151)+numhelper(10152)+numhelper(10153)+numhelper(10154)+numhelper(1014)+numexplod(10091)+numexplod(10092)+numhelper(10121)+numhelper(10122)+numhelper(10123)+numhelper(10124)<5
var(0)=1015
ignorehitpause=1
[state ]
type=varset
trigger1=var(0)=2
trigger1=numhelper(1014)<2
trigger1=(var(59)=[300,449])&&numhelper(42106)
trigger1=helper(42106),var(0)<16
trigger1=numhelper(10151)+numhelper(10152)+numhelper(10153)+numhelper(10154)+numhelper(1014)+numexplod(10091)+numexplod(10092)+numhelper(10121)+numhelper(10122)+numhelper(10123)+numhelper(10124)<5
var(0)=1014
ignorehitpause=1
[state ]
type=varset
triggerall=var(0)=2
triggerall=numexplod(42)
triggerall=root,numprojid(10091)+root,numprojid(10092)<2||numexplod(10091)+numexplod(10092)<2
trigger1=var(59)<150
trigger1=numhelper(10151)+numhelper(10152)+numhelper(10153)+numhelper(10154)+numhelper(1014)+numexplod(10091)+numexplod(10092)+numhelper(10121)+numhelper(10122)+numhelper(10123)+numhelper(10124)<5
trigger2=var(58)>0&&numhelper(42106)
trigger2=helper(42106),var(0)>15
var(0)=1009
ignorehitpause=1
[state ]
type=varset
trigger1=var(0)=2
trigger1=numhelper(10121)+numhelper(10122)+numhelper(10123)+numhelper(10124)<3
trigger1=(var(59)=[150,299])&&numhelper(42106)
trigger1=helper(42106),var(0)<16
trigger1=numhelper(10151)+numhelper(10152)+numhelper(10153)+numhelper(10154)+numhelper(1014)+numexplod(10091)+numexplod(10092)+numhelper(10121)+numhelper(10122)+numhelper(10123)+numhelper(10124)<5
var(0)=1012
ignorehitpause=1
[state ]
type=varset
triggerall=var(0)=2
triggerall=statetype=A
trigger1=abs(fvar(13))<=30&&abs(fvar(14))<=30&&anim<200
trigger1=var(7)&1024*1024*4
trigger2=var(59)>400&&anim<200
trigger2=abs(fvar(13))<=30&&abs(fvar(14))<=30
var(0)=802
ignorehitpause=1
[state ]
type=varset
triggerall=var(0)=2
triggerall=statetype=A
trigger1=abs(fvar(13))<=50&&fvar(14)>-70
trigger1=var(7)&(1024*4|1024*128)
trigger2=var(58)>0&&var(59)=[300,420]
trigger2=abs(fvar(13))<=50&&fvar(14)>-70
var(0)=1013
ignorehitpause=1
[state ]
type=varset
triggerall=var(0)=2
triggerall=statetype=A
trigger1=abs(fvar(13))<=100&&abs(fvar(14))<=90
trigger1=var(7)&(1024*8|1024*256)
trigger2=var(58)>0&&var(59)=[300,420]
trigger2=abs(fvar(13))<=100&&abs(fvar(14))<=90
var(0)=1011
ignorehitpause=1
[state ]
type=varset
trigger1=var(0)=2
trigger1=statetype!=A
trigger1=var(58)>0&&var(59)=[551,576]
trigger1=abs(fvar(13))<=20&&fvar(14)>-10
var(0)=400
ignorehitpause=1
[state ]
type=varset
trigger1=var(0)=2
trigger1=statetype!=A
trigger1=var(58)>0&&var(59)=[551,576]
trigger1=abs(fvar(13))<=20&&fvar(14)>-60
var(0)=200
ignorehitpause=1
[state ]
type=varset
triggerall=var(0)=2
triggerall=statetype!=A
triggerall=random%2
trigger1=abs(fvar(13))<=30&&fvar(14)>-50
trigger1=var(7)&1024*128
trigger2=var(58)>0&&var(59)=[450,550]
trigger2=abs(fvar(13))<=30&&fvar(14)>-50
trigger3=var(58)>0&&var(59)=[300,449]
trigger3=abs(fvar(13))<=30&&fvar(14)>-50&&anim=[803,804]
var(0)=1000
ignorehitpause=1
[state ]
type=varset
triggerall=var(0)=2
triggerall=statetype!=A
trigger1=abs(fvar(13))<=30&&fvar(14)>-50
trigger1=(var(7)&1024*1024*128)&&(var(8)&64)&&(var(8)&512)
trigger2=var(58)>0&&var(59)=[425,449]
trigger2=abs(fvar(13))<=30&&fvar(14)>-50
var(0)=425
ignorehitpause=1
[state ]
type=varset
trigger1=var(0)=2
trigger1=statetype!=A
trigger1=var(58)>0&&var(59)=[400,424]
trigger1=abs(fvar(13))<=30&&fvar(14)>-25
var(0)=410
ignorehitpause=1
[state ]
type=varset
trigger1=var(0)=2
trigger1=statetype!=A
trigger1=var(58)>0&&var(59)=[400,424]
trigger1=abs(fvar(13))<=30&&fvar(14)>-50
var(0)=210
ignorehitpause=1
[state ]
type=varset
triggerall=var(0)=2
triggerall=statetype!=A
trigger1=abs(fvar(13))<=30&&fvar(14)>-120
trigger1=var(7)&1024*256
trigger2=var(58)>0&&var(59)=[400,576]
trigger2=abs(fvar(13))<=30&&fvar(14)>-120
var(0)=1008
ignorehitpause=1
[state ]
type=varset
trigger1=var(0)=2
trigger1=statetype!=A
trigger1=var(58)>0&&var(59)=[564,588]
trigger1=abs(fvar(13))<=50&&fvar(14)>-20
var(0)=215
ignorehitpause=1
[state ]
type=varset
triggerall=var(0)=2
triggerall=statetype!=A
trigger1=abs(fvar(13))<=30&&fvar(14)>-30
trigger1=(var(7)&1024*1024*128)&&(var(8)&512)
trigger2=var(58)>0&&var(59)=[380,410]
trigger2=abs(fvar(13))<=30&&fvar(14)>-30
var(0)=420
ignorehitpause=1
[state ]
type=varset
triggerall=var(0)=2
triggerall=statetype!=A
trigger1=abs(fvar(13))<=50&&fvar(14)>-70
trigger1=(var(7)&1024*1024*128)&&(var(8)&64)
trigger2=var(58)>0&&var(59)=[540,576]
trigger2=abs(fvar(13))<=50&&fvar(14)>-70
var(0)=225
ignorehitpause=1
[state ]
type=varset
triggerall=var(0)=2
triggerall=statetype!=A
trigger1=abs(fvar(13))<=40&&fvar(14)>-70
trigger1=var(7)&1024*1024*128
trigger2=var(58)>0&&var(59)=[375,426]
trigger2=abs(fvar(13))<=40&&fvar(14)>-70
var(0)=220
ignorehitpause=1
[state ]
type=varset
trigger1=var(0)=2
trigger1=statetype!=A
trigger1=var(58)>0&&(var(59)!=[417,549])&&(var(59)!=[579,599])&&var(59)!=[0,384]
trigger1=abs(fvar(13))<=30&&fvar(14)>-120
var(0)=1008
ignorehitpause=1
[state ]
type=varset
trigger1=var(0)=2
trigger1=statetype!=A
trigger1=var(58)>0&&(var(59)!=[427,539])&&(var(59)!=[589,599])&&var(59)!=[0,374]
trigger1=abs(fvar(13))<=100&&fvar(14)>-70
var(0)=1007
ignorehitpause=1
[state ]
type=varset
triggerall=var(0)=2
triggerall=statetype!=A
trigger1=fvar(14)>-70
trigger1=var(7)&1024*4
trigger2=var(58)>0&&var(59)=[350,400]
trigger2=fvar(14)>-70
var(0)=1010
ignorehitpause=1
[state ]
type=varset
triggerall=var(0)=2
triggerall=statetype!=A
trigger1=fvar(14)>-70
trigger1=(var(7)&1024*1024*4)&&(var(8)&512)
trigger2=var(58)>0&&(var(59)!=[426,599])&&var(59)!=[0,324]
trigger2=fvar(14)>-70
var(0)=803
ignorehitpause=1
[state ]
type=varset
triggerall=var(0)=2
trigger1=fvar(14)=[-100,100]
trigger1=var(7)&1024*2
trigger2=var(58)>0&&var(59)=[450,500]
trigger2=statetype=A
trigger2=fvar(14)=[-100,100]
trigger3=var(58)>0&&var(59)=[500,550]
trigger3=statetype!=A
trigger3=fvar(14)>-100
var(0)=1002
ignorehitpause=1
[state ]
type=varset
triggerall=var(0)=2
trigger1=fvar(14)=[-100,100]
trigger1=var(7)&1024*64
trigger2=var(58)>0&&var(59)=[550,599]
trigger2=fvar(14)=[-100,100]
var(0)=1006
ignorehitpause=1
[state ]
type=varset
trigger1=var(0)=2
trigger1=statetype!=A
trigger1=var(58)=0
trigger1=var(7)&1024*8
var(0)=1007
ignorehitpause=1
[state ]
type=varset
triggerall=var(0)=2
triggerall=statetype!=A
trigger1=abs(fvar(13))<=20&&abs(fvar(14))<=30
trigger1=(var(7)&1024*1024*4)&&(var(8)&(64|128))
var(0)=801
ignorehitpause=1
[state ]
type=varset
triggerall=var(0)=2
triggerall=statetype=A
trigger1=abs(fvar(13))<=20&&fvar(14)=[-20,60]
trigger1=var(7)&1024*1024*32
var(0)=600
ignorehitpause=1
[state ]
type=varset
triggerall=var(0)=2
triggerall=statetype=A
trigger1=abs(fvar(13))<=30&&fvar(14)=[-30,70]
trigger1=var(7)&1024*1024*64
var(0)=610
ignorehitpause=1
[state ]
type=varset
triggerall=var(0)=2
triggerall=statetype=A
trigger1=abs(fvar(13))<=40&&fvar(14)=[-40,80]
trigger1=(var(7)&1024*1024*128)&&(var(8)&512)
var(0)=625
ignorehitpause=1
[state ]
type=varset
triggerall=var(0)=2
triggerall=statetype=A
trigger1=abs(fvar(13))<=60&&fvar(14)=[-30,70]
trigger1=var(7)&1024*1024*128
var(0)=620
ignorehitpause=1
[state ]
type=varset
trigger1=var(0)=2
trigger1=statetype!=A
trigger1=abs(fvar(13))<=20&&fvar(14)>-20
trigger1=(var(7)&1024*1024*32)&&(var(8)&512)
var(0)=400
ignorehitpause=1
[state ]
type=varset
trigger1=var(0)=2
trigger1=statetype!=A
trigger1=abs(fvar(13))<=50&&fvar(14)>-30
trigger1=(var(7)&1024*1024*64)&&(var(8)&512)
var(0)=410
ignorehitpause=1
[state ]
type=varset
triggerall=var(0)=2
triggerall=statetype!=A
trigger1=abs(fvar(13))<=50&&fvar(14)>-60
trigger1=(var(7)&1024*1024*64)&&(var(8)&64)
var(0)=215
ignorehitpause=1
[state ]
type=varset
trigger1=var(0)=2
trigger1=statetype!=A
trigger1=abs(fvar(13))<=20&&fvar(14)>-50
trigger1=var(7)&1024*1024*32
var(0)=200
ignorehitpause=1
[state ]
type=varset
trigger1=var(0)=2
trigger1=statetype!=A
trigger1=abs(fvar(13))<=30&&fvar(14)>-50
trigger1=var(7)&1024*1024*64
var(0)=210
ignorehitpause=1
[state ]
type=varset
triggerall=var(0)=2
trigger1=var(58)>0
trigger1=var(7)&1024*1024
trigger1=anim<200
trigger1=anim!=100&&anim!=110
var(0)=100+10*(statetype=A)
ignorehitpause=1
[state ]
type=varset
triggerall=var(0)=2
trigger1=var(58)>0
trigger1=var(7)&1024*1024*2
trigger1=anim<200
trigger1=anim!=105&&anim!=115
var(0)=105+10*(statetype=A)
ignorehitpause=1
[state ]
type=varset
trigger1=var(15):=var(15)-(anim!=40)||1
trigger1=var(8)&512
trigger1=statetype=S
var(15)=10
ignorehitpause=1
[state ]
type=varset
triggerall=var(0)=2
trigger1=var(58)>0
trigger1=var(8)&256
trigger1=(var(8)&512)=0
trigger1=(statetype=A&&sysfvar(2)>0&&pos y>-150)||(statetype!=A)
trigger1=anim<200
trigger1=var(20):=anim
var(0)=40
ignorehitpause=1
[state ]
type=varset
triggerall=var(0)=2
trigger1=var(58)>0
trigger1=var(8)&512
trigger1=statetype=S
trigger1=anim<200
trigger1=anim!=[130,131]
trigger1=anim!=[140,141]
trigger1=anim!=[150,151]
var(0)=10
ignorehitpause=1
[state ]
type=varset
triggerall=var(0)=2
trigger1=var(58)>0
trigger1=(var(8)&512)=0
trigger1=var(8)&(64|128)
trigger1=statetype!=A
trigger1=anim<200
trigger1=anim!=[20,23]
trigger1=anim!=100
trigger1=anim!=[130,131]
trigger1=anim!=[140,141]
trigger1=anim!=[150,151]
var(0)=20
ignorehitpause=1
[state ]
type=varset
trigger1=roundstate=4
trigger1=anim!=170&&anim!=175&&anim!=[181,183]
var(0)=170+5*(drawgame)+10*win
ignorehitpause=1
[state ]
type=velset
triggerall=anim=[20,23]
trigger1=var(0)=200||var(0)=210||var(0)=215||var(0)=220||var(0)=225||var(0)=400||var(0)=410||var(0)=420||var(0)=425
trigger2=var(0)=1000||var(0)=1002||var(0)=1010
x=0
ignorehitpause=1
[state ]
type=changeanim
trigger1=var(0)>2
value=var(0)
ignorehitpause=1
[state ]
type=varset
triggerall=var(1):=1
trigger1=var(0)=200||var(0)=210||var(0)=215||var(0)=220||(var(0)=[225,226])||var(0)=400||var(0)=410||var(0)=420
trigger2=(var(0)=[425,426])||var(0)=600||var(0)=610||var(0)=620||var(0)=625||(var(0)=[700,701])||(var(0)=[800,803])
trigger3=var(0)=1000||var(0)=1002||(var(0)=[1006,1008])||(var(0)=[1010,1011])||var(0)=1013||var(0)=2003||var(0)=2005
var(1)=2
ignorehitpause=1
[state ]
type=turn
trigger1=var(1)=2
trigger1=facing*(enemynear(!enemynear,alive&&numenemy>1&&enemynear(numenemy>1),alive),pos x-pos x)<0
ignorehitpause=1
[state ]
type=selfstate
trigger1=anim=1||(anim=[5,6])||(anim=[10,12])||(anim=[20,23])||anim=40||anim=52||(anim=[100,101])||(anim=[105,106])||(anim=[110,111])||anim=115||anim=120||(anim=[130,132])||(anim=[150,151])||(anim=[153,155])||anim=170||anim=175
trigger2=(anim=[180,183])||anim=190||anim=200||anim=210||anim=215||anim=220||(anim=[225,226])||anim=400||anim=410||anim=420||(anim=[425,426])||anim=444||anim=600||anim=610||anim=620||anim=625||(anim=[700,701])||(anim=[800,807])
trigger3=(anim=[1000,1015])||(anim=[2000,2005])||(anim=[3000,3008])
value=anim-(anim=1||anim=151)
ignorehitpause=1
[state ]
type=selfstate
trigger1=anim=[41,43]
value=50
ignorehitpause=1
[state ]
type=selfstate
trigger1=1
value=50*(pos y<0)
ignorehitpause=0
[statedef 42106]
movetype=I
[state ]
type=changestate
trigger1=!ishelper
value=66666
ignorehitpause=1
[state ]
type=explod
trigger1=!numexplod(1)
anim=0
id=1
removetime=-1
supermovetime=2000000000
pausemovetime=2000000000
ignorehitpause=1
[state ]
type=palfx
trigger1=1
time=-1
add=1,1,1
ignorehitpause=1
[state ]
type=attackmulset
trigger1=numenemy
value=ceil(0.00001*ifelse(enemynear,const(data.defence)>0,enemynear,const(data.defence),100)*ifelse(enemynear,lifemax>0,enemynear,lifemax,1000))
ignorehitpause=1
[state ]
type=velset
trigger1=1
x=sysfvar(0)
y=sysfvar(1)
ignorehitpause=1
[state ]
type=velset
trigger1=vel x!=[-9,9]
y=9-18*(vel x<0)
ignorehitpause=1
[state ]
type=velset
trigger1=vel y!=[-15,15]
y=15-30*(vel y<0)
ignorehitpause=1
[state ]
type=velset
trigger1=screenpos y<-120&&pos y<-240
y=0
ignorehitpause=1
[state ]
type=posset
triggerall=anim
triggerall=fvar(15):=pos x||1
triggerall=fvar(16):=pos y||1
trigger1=pos x!=[-160,160]
trigger1=fvar(15):=160-320*(pos x<0)&&0
trigger2=pos y>0
trigger2=gethitvar(damage)>0||anim<5000
trigger2=fvar(16):=0
trigger3=pos y>10
trigger3=fvar(16):=10
trigger4=screenpos y<-120&&pos y<-240
trigger4=fvar(16):=pos y-screenpos y-120
trigger5=1
x=fvar(15)
y=fvar(16)
ignorehitpause=1
[state ]
type=nothitby
trigger1=1
value=SCA
time=-1
ignorehitpause=1
[state ]
type=hitoverride
trigger1=!ishelper
time=-1
attr=SCA,AA,AT,AP
slot=gametime%8
stateno=5150
ignorehitpause=1
[state ]
type=helper
trigger1=!numhelper(421072)
postype=p1
pos=0,0
id=421072
stateno=5150
name="421072"
helpertype=player
supermovetime=2000000000
pausemovetime=2000000000
ignorehitpause=1
[state ]
type=helper
trigger1=numhelper(42107)<2
postype=p1
pos=0,0
id=42107
stateno=5150
name="42107"
helpertype=player
supermovetime=2000000000
pausemovetime=2000000000
ignorehitpause=1
[state ]
type=varset
trigger1=var(9)
trigger1=var(9):=var(9)+1&&0
trigger2=numhelper(42107)
var(9)=1
ignorehitpause=1
[state ]
type=varadd
trigger1=var(39)
var(39)=1
ignorehitpause=1
[state ]
type=superpause
trigger1=numenemy=1&&!enemy,alive&&roundstate=2&&var(39)<2&&numhelper(42107)
trigger1=var(39):=var(39)+1
trigger2=numenemy>1
trigger2=!enemy,alive&&!enemy(1),alive&&roundstate=2&&var(39)<2&&numhelper(42107)
trigger2=var(39):=var(39)+1
time=2000000000
movetime=2000000000
anim=-1
sound=s-1
darken=0
p2defmul=1
unhittable=0
ignorehitpause=1
[state ]
type=varadd
triggerall=roundstate>2
trigger1=numhelper(3005)
trigger1=helper(3005),sysvar(2)
trigger2=numtarget
var(40)=1
ignorehitpause=1
[state ]
type=varset
trigger1=numhelper(3005)
trigger1=!helper(3005),sysvar(2)
trigger1=!numtarget
trigger2=!numhelper(3005)
trigger2=!numtarget
var(40)=0
ignorehitpause=1
[state ]
type=varset
triggerall=roundstate=2&&var(11)
trigger1=var(10):=var(10)+1
trigger1=var(11)>enemy,life||!enemy,alive
trigger1=0.1*(var(11)-enemy,life)/(0.1*enemy,lifemax)<0.1||!enemy,alive
trigger1=var(10):=0
trigger2=numenemy>1
trigger2=var(12):=var(12)+1
trigger2=var(13)>enemy(1),life||!enemy(1),alive
trigger2=0.1*(var(13)-enemy(1),life)/(0.1*enemy(1),lifemax)<0.1||!enemy(1),alive
var(12)=0
ignorehitpause=1
[state ]
type=varset
triggerall=roundstate=2&&var(11)
triggerall=var(9):=var(9)+2+(1+(numenemy=1))*((var(10)>200)+(var(10)>600))+(var(12)>200)+(var(12)>600)
trigger1=var(11)>enemy,life&&enemy,alive
trigger1=0.1*(var(11)-enemy,life)/(0.1*enemy,lifemax)<0.1
trigger1=var(9):=var(9)-(1+(numenemy=1))*floor(0.5*(var(11)-enemy,life)/(0.0001*enemy,lifemax))&&0
trigger2=numenemy>1
trigger2=var(13)>enemy(1),life&&enemy(1),alive
trigger2=0.1*(var(13)-enemy(1),life)/(0.1*enemy(1),lifemax)<0.1
var(9)=var(9)-floor(0.5*(var(11)-enemy(1),life)/(0.0001*enemy(1),lifemax))
ignorehitpause=1
[state ]
type=varset
triggerall=var(10)>4||!var(11)||0.1*(var(11)-enemy,life)/(0.1*enemy,lifemax)=(0,0.1)
trigger1=var(11)>enemy,life
trigger2=!var(11)&&enemy,life
trigger3=!enemy,life
var(11)=enemy,life-!enemy,life
ignorehitpause=1
[state ]
type=varset
triggerall=numenemy>1
triggerall=var(12)>4||!var(13)||0.1*(var(13)-enemy(1),life)/(0.1*enemy(1),lifemax)=(0,0.1)
trigger1=var(13)>enemy(1),life
trigger2=!var(13)&&enemy(1),life
trigger3=!enemy(1),life
var(13)=enemy(1),life-!enemy(1),life
ignorehitpause=1
[state ]
type=powerset
trigger1=numpartner
value=powermax
ignorehitpause=1
[state ]
type=playsnd
trigger1=!root,alive&&!var(2)
value=12,gametime%2
ignorehitpause=1
[state ]
type=playsnd
trigger1=!root,alive&&!var(2)
value=12,gametime%2
ignorehitpause=1
[state ]
type=varadd
trigger1=!root,alive
var(2)=1
ignorehitpause=1
[state ]
type=varset
trigger1=root,alive&&root,anim!=2
var(2)=0
ignorehitpause=1
[state ]
type=varset
trigger1=!var(46)
trigger1=var(22):=root,var(48)||1
trigger1=var(23):=root,var(49)||1
trigger1=fvar(23):=root,fvar(36)||1
trigger1=fvar(24):=root,fvar(37)||1
trigger1=fvar(25):=root,fvar(38)||1
fvar(26)=root,fvar(39)
ignorehitpause=1
[state ]
type=varadd
triggerall=fvar(21)
trigger1=var(21)<2
trigger1=var(20)%100<60
trigger1=fvar(22):=enemy(var(20)%200>99&&numenemy>1),var(var(20)%100)-fvar(21)||1
trigger2=var(20)%100<60
trigger2=var(21)>1
trigger2=abs(fvar(22)-enemy(var(20)%200>99&&numenemy>1),var(var(20)%100)+fvar(21))<0.05
trigger3=var(21)<2
trigger3=var(20)%100>59
trigger3=fvar(22):=enemy(var(20)%200>99&&numenemy>1),fvar(var(20)%100-60)-fvar(21)||1
trigger4=var(20)%100>59
trigger4=var(21)>1
trigger4=abs(fvar(22)-enemy(var(20)%200>99&&numenemy>1),fvar(var(20)%100-60)+fvar(21))<0.05
var(21)=1+!var(21)
ignorehitpause=1
[state ]
type=varadd
triggerall=var(21)>1&&var(20)
trigger1=root,sysvar(4)!=[42*gametime+106,42*gametime+107]
trigger2=root,anim=[2000,2003]
var(20)=-1
ignorehitpause=1
[state ]
type=varset
triggerall=var(21)>1
trigger1=root,sysvar(4)!=[42*gametime+106,42*gametime+107]
trigger2=root,anim=[2000,2003]
fvar(21)=0
ignorehitpause=1
[state ]
type=varset
triggerall=var(21)>1
trigger1=root,sysvar(4)!=[42*gametime+106,42*gametime+107]
trigger2=root,anim=[2000,2003]
var(21)=1
ignorehitpause=1
[state ]
type=null
triggerall=fvar(21)&&var(21)>1&&fvar(22)
trigger1=var(20)%100<60
trigger1=abs(fvar(22)-enemy(var(20)%200>99&&numenemy>1),var(var(20)%100)+fvar(21))<0.05
trigger1=fvar(21):=enemy(var(20)%200>99&&numenemy>1),var(var(20)%100)||1
trigger2=var(20)%100<60
trigger2=abs(fvar(22)-enemy(var(20)%200>99&&numenemy>1),var(var(20)%100)+fvar(21))>=0.05
trigger2=var(21):=1
trigger2=fvar(21):=0||1
trigger2=fvar(22):=0
trigger3=var(20)%100>59
trigger3=abs(fvar(22)-enemy(var(20)%200>99&&numenemy>1),fvar(var(20)%100-60)+fvar(21))<0.05
trigger3=fvar(21):=enemy(var(20)%200>99&&numenemy>1),fvar(var(20)%100-60)||1
trigger4=var(20)%100>59
trigger4=abs(fvar(22)-enemy(var(20)%200>99&&numenemy>1),fvar(var(20)%100-60)+fvar(21))>=0.05
trigger4=var(21):=1
trigger4=fvar(21):=0||1
trigger4=fvar(22):=0
ignorehitpause=1
[state ]
type=null
trigger1=fvar(21)&&var(21)>1&&!fvar(22)
trigger1=var(21):=1
trigger1=fvar(21):=0
ignorehitpause=1
[state ]
type=null
trigger1=var(21)>10
trigger1=var(24+var(37)%6):=(100+var(20)%100)*(1-2*(var(20)%200>99&&numenemy>1))||1
trigger1=fvar(var(37)%6):=0.1*floor(10*fvar(22)+0.05)*(var(20)%100>59)+floor(fvar(22)+0.05)*(var(20)%100<60)||1
trigger1=fvar(6+var(37)%6):=0.1*(floor(10*fvar(21)+0.05)-floor(10*fvar(22)+0.05)*gametime)*(var(20)%100>59)+(floor(10*fvar(21)+0.05)-floor(10*fvar(22)+0.05)*gametime)*(var(20)%100<60)||1
trigger1=var(37):=var(37)+1
trigger1=var(21):=1
trigger1=fvar(21):=0
ignorehitpause=1
[state ]
type=null
triggerall=roundstate=2
trigger1=var(38)%142<106
trigger1=var(24+floor(var(38)*0.05+var(38)%2)%6)
trigger1=var(22+var(38)%2):=var(24+floor(var(38)*0.05+var(38)%2)%6)||1
trigger1=fvar(23+2*(var(38)%2)):=fvar(floor(var(38)*0.05+var(38)%2)%6)||1
trigger1=fvar(24+2*(var(38)%2)):=fvar(6+floor(var(38)*0.05+var(38)%2)%6)||1
trigger1=var(38):=var(38)+1
trigger2=var(38)
trigger2=var(38):=var(38)+1
ignorehitpause=1
[state ]
type=varset
triggerall=var(21)<2
triggerall=root,sysvar(4)=[42*gametime+106,42*gametime+107]
triggerall=root,anim!=[2000,2003]
triggerall=var(20)%100<60
trigger1=var(20):=var(20)+1||1
trigger1=var(20)%100<60
trigger1=enemy(var(20)%200>99&&numenemy>1),var(var(20)%100)
trigger2=var(20):=var(20)+1||1
trigger2=var(20)%100<60
trigger2=enemy(var(20)%200>99&&numenemy>1),var(var(20)%100)
trigger3=var(20):=var(20)+1||1
trigger3=var(20)%100<60
trigger3=enemy(var(20)%200>99&&numenemy>1),var(var(20)%100)
trigger4=var(20):=var(20)+1||1
trigger4=var(20)%100<60
trigger4=enemy(var(20)%200>99&&numenemy>1),var(var(20)%100)
trigger5=var(20):=var(20)+1||1
trigger5=var(20)%100<60
trigger5=enemy(var(20)%200>99&&numenemy>1),var(var(20)%100)
trigger6=var(20):=var(20)+1||1
trigger6=var(20)%100<60
trigger6=enemy(var(20)%200>99&&numenemy>1),var(var(20)%100)
trigger7=var(20):=var(20)+1||1
trigger7=var(20)%100<60
trigger7=enemy(var(20)%200>99&&numenemy>1),var(var(20)%100)
trigger8=var(20):=var(20)+1||1
trigger8=var(20)%100<60
trigger8=enemy(var(20)%200>99&&numenemy>1),var(var(20)%100)
trigger9=var(20):=var(20)+1||1
trigger9=var(20)%100<60
trigger9=enemy(var(20)%200>99&&numenemy>1),var(var(20)%100)
trigger10=var(20):=var(20)+1||1
trigger10=var(20)%100<60
trigger10=enemy(var(20)%200>99&&numenemy>1),var(var(20)%100)
fvar(21)=enemy(var(20)%200>99&&numenemy>1),var(var(20)%100)
ignorehitpause=1
[state ]
type=varset
triggerall=var(21)<2
triggerall=root,sysvar(4)=[42*gametime+106,42*gametime+107]
triggerall=root,anim!=[2000,2003]
triggerall=var(20)%100>59
trigger1=var(20):=var(20)+1||1
trigger1=var(20)%100>59
trigger1=enemy(var(20)%200>99&&numenemy>1),fvar(var(20)%100-60)
trigger2=var(20):=var(20)+1||1
trigger2=var(20)%100>59
trigger2=enemy(var(20)%200>99&&numenemy>1),fvar(var(20)%100-60)
trigger3=var(20):=var(20)+1||1
trigger3=var(20)%100>59
trigger3=enemy(var(20)%200>99&&numenemy>1),fvar(var(20)%100-60)
trigger4=var(20):=var(20)+1||1
trigger4=var(20)%100>59
trigger4=enemy(var(20)%200>99&&numenemy>1),fvar(var(20)%100-60)
trigger5=var(20):=var(20)+1||1
trigger5=var(20)%100>59
trigger5=enemy(var(20)%200>99&&numenemy>1),fvar(var(20)%100-60)
trigger6=var(20):=var(20)+1||1
trigger6=var(20)%100>59
trigger6=enemy(var(20)%200>99&&numenemy>1),fvar(var(20)%100-60)
trigger7=var(20):=var(20)+1||1
trigger7=var(20)%100>59
trigger7=enemy(var(20)%200>99&&numenemy>1),fvar(var(20)%100-60)
trigger8=var(20):=var(20)+1||1
trigger8=var(20)%100>59
trigger8=enemy(var(20)%200>99&&numenemy>1),fvar(var(20)%100-60)
trigger9=var(20):=var(20)+1||1
trigger9=var(20)%100>59
trigger9=enemy(var(20)%200>99&&numenemy>1),fvar(var(20)%100-60)
trigger10=var(20):=var(20)+1||1
trigger10=var(20)%100>59
trigger10=enemy(var(20)%200>99&&numenemy>1),fvar(var(20)%100-60)
fvar(21)=enemy(var(20)%200>99&&numenemy>1),fvar(var(20)%100-60)
ignorehitpause=1
[state ]
type=assertspecial
trigger1=roundstate=4
trigger1=var(3):=var(3)+1
trigger1=root,anim!=170&&root,anim!=175&&root,anim!=[180,183]
trigger1=var(3)<99
flag=roundnotover
ignorehitpause=1
[state ]
type=null
trigger1=!var(46)
trigger1=var(48):=1
trigger1=var(50):=root,var(50)*(root,var(50)>0)||1
trigger1=var(51):=root,var(51)*(root,var(51)>0)||1
trigger1=var(52):=root,var(52)*(root,var(52)>0)||1
trigger1=var(53):=root,var(53)*(root,var(53)>0)||1
trigger1=var(54):=root,var(54)*(root,var(54)>0)||1
trigger1=var(46):=1
ignorehitpause=1
[state ]
type=null
trigger1=!var(47)
trigger1=var(55):=root,var(55)*(root,var(55)>0)||1
trigger1=var(56):=root,var(56)*(root,var(56)>0)||1
trigger1=var(47):=1
ignorehitpause=1
[state ]
type=null
triggerall=root,var(30)=42*gametime+106&&root,var(31)>0
triggerall=root,var(31)!=var(50)&&root,var(31)!=var(51)&&root,var(31)!=var(52)&&root,var(31)!=var(53)&&root,var(31)!=var(54)
trigger1=var(46)%6=1
trigger1=var(50):=root,var(31)||1
trigger1=var(46):=var(46)+1||1
trigger2=var(46)%6=2
trigger2=var(51):=root,var(31)||1
trigger2=var(46):=var(46)+1||1
trigger3=var(46)%6=3
trigger3=var(52):=root,var(31)||1
trigger3=var(46):=var(46)+1||1
trigger4=var(46)%6=4
trigger4=var(53):=root,var(31)||1
trigger4=var(46):=var(46)+1||1
trigger5=var(46)%6=0
trigger5=var(54):=root,var(31)||1
trigger5=var(46):=var(46)+1||1
ignorehitpause=1
[state ]
type=null
triggerall=root,numprojid(444444)
triggerall=root,alive&&!root,life
triggerall=root,stateno!=var(50)&&root,stateno!=var(51)&&root,stateno!=var(52)&&root,stateno!=var(53)&&root,stateno!=var(54)
trigger1=var(46)%6=1
trigger1=var(50):=root,stateno||1
trigger1=var(46):=var(46)+1||1
trigger2=var(46)%6=2
trigger2=var(51):=root,stateno||1
trigger2=var(46):=var(46)+1||1
trigger3=var(46)%6=3
trigger3=var(52):=root,stateno||1
trigger3=var(46):=var(46)+1||1
trigger4=var(46)%6=4
trigger4=var(53):=root,stateno||1
trigger4=var(46):=var(46)+1||1
trigger5=var(46)%6=0
trigger5=var(54):=root,stateno||1
trigger5=var(46):=var(46)+1||1
ignorehitpause=1
[state ]
type=null
triggerall=numhelper(42107)
trigger1=!playeridexist(helper(42107),id-var(48)%(root,id+1))
trigger1=var(48):=var(48)+1
trigger1=!playeridexist(helper(42107),id-var(48)%(root,id+1))
trigger1=var(48):=var(48)+1
trigger1=!playeridexist(helper(42107),id-var(48)%(root,id+1))
trigger1=var(48):=var(48)+1
trigger1=!playeridexist(helper(42107),id-var(48)%(root,id+1))
trigger1=var(48):=var(48)+1
trigger1=!playeridexist(helper(42107),id-var(48)%(root,id+1))
trigger1=var(48):=var(48)+1
trigger1=!playeridexist(helper(42107),id-var(48)%(root,id+1))
trigger1=var(48):=var(48)+1
trigger1=!playeridexist(helper(42107),id-var(48)%(root,id+1))
trigger1=var(48):=var(48)+1
trigger1=!playeridexist(helper(42107),id-var(48)%(root,id+1))
trigger1=var(48):=var(48)+1
trigger1=!playeridexist(helper(42107),id-var(48)%(root,id+1))
trigger1=var(48):=var(48)+1
trigger1=!playeridexist(helper(42107),id-var(48)%(root,id+1))
trigger1=var(48):=var(48)+1&&0
trigger2=playeridexist(helper(42107),id-var(48)%(root,id+1))
trigger2=playerid(helper(42107),id-var(48)%(root,id+1)),teamside!=teamside
trigger2=var(49):=helper(42107),id-var(48)%(root,id+1)
trigger3=!playeridexist(helper(42107),id-var(48)%(root,id+1))
trigger3=var(48):=var(48)+1
trigger3=!playeridexist(helper(42107),id-var(48)%(root,id+1))
trigger3=var(48):=var(48)+1
trigger3=!playeridexist(helper(42107),id-var(48)%(root,id+1))
trigger3=var(48):=var(48)+1
trigger3=!playeridexist(helper(42107),id-var(48)%(root,id+1))
trigger3=var(48):=var(48)+1
trigger3=!playeridexist(helper(42107),id-var(48)%(root,id+1))
trigger3=var(48):=var(48)+1
trigger3=!playeridexist(helper(42107),id-var(48)%(root,id+1))
trigger3=var(48):=var(48)+1
trigger3=!playeridexist(helper(42107),id-var(48)%(root,id+1))
trigger3=var(48):=var(48)+1
trigger3=!playeridexist(helper(42107),id-var(48)%(root,id+1))
trigger3=var(48):=var(48)+1
trigger3=!playeridexist(helper(42107),id-var(48)%(root,id+1))
trigger3=var(48):=var(48)+1
trigger3=!playeridexist(helper(42107),id-var(48)%(root,id+1))
trigger3=var(48):=var(48)+1
trigger4=playeridexist(helper(42107),id-var(48)%(root,id+1))
trigger4=playerid(helper(42107),id-var(48)%(root,id+1)),teamside!=teamside
trigger4=var(49):=helper(42107),id-var(48)%(root,id+1)
ignorehitpause=1
[state ]
type=null
trigger1=var(49)>0
trigger1=playeridexist(var(49))
trigger1=var(54)!=playerid(var(49)),stateno
trigger1=playerid(var(49)),movecontact&&playerid(var(49)),stateno
trigger1=var(54):=playerid(var(49)),stateno||1
ignorehitpause=1
[state ]
type=null
triggerall=var(49)>0
triggerall=playeridexist(var(49))
triggerall=var(55)!=playerid(var(49)),anim&&var(56)!=playerid(var(49)),anim
triggerall=playerid(var(49)),movecontact&&playerid(var(49)),anim
trigger1=var(47)%2=1
trigger1=var(55):=playerid(var(49)),anim||1
trigger1=var(47):=var(47)+1||1
trigger2=var(47)%2=0
trigger2=var(56):=playerid(var(49)),anim||1
trigger2=var(47):=var(47)+1||1
ignorehitpause=1
[state ]
type=null
triggerall=var(55)!=enemynear,anim&&var(56)!=enemynear,anim
triggerall=enemynear,movecontact&&enemynear,anim
trigger1=var(47)%2=1
trigger1=var(55):=enemynear,anim||1
trigger1=var(47):=var(47)+1||1
trigger2=var(47)%2=0
trigger2=var(56):=enemynear,anim||1
trigger2=var(47):=var(47)+1||1
ignorehitpause=1
[state ]
type=varset
trigger1=roundstate=2
trigger1=var(57)||root,palno>6
trigger1=var(18):=var(18)+1
trigger1=numhelper(10151)+numhelper(10152)+numhelper(10153)+numhelper(10154)+numhelper(1014)+numhelper(10121)+numhelper(10122)+numhelper(10123)+numhelper(10124)>4
var(18)=0
ignorehitpause=1
[state ]
type=varset
trigger1=roundstate=2
trigger1=root,sysvar(4)=[42*gametime+106,42*gametime+107]
trigger1=var(15):=var(15)+1
trigger1=var(14)!=numhelper||numhelper=2
var(15)=0
ignorehitpause=1
[state ]
type=varset
trigger1=var(14)!=numhelper
var(14)=numhelper
ignorehitpause=1
[state ]
type=varset
triggerall=var(0):=var(0)-(gametime%60=0)||1
trigger1=var(0)<0
trigger1=var(0):=0
trigger2=root,anim=2002||root,anim=1012||root,anim=[1014,1015]
trigger2=root,animelem=1
trigger2=!root,hitpausetime&&root,sysvar(4)=[42*gametime+106,42*gametime+107]
trigger2=numhelper(10151)+numhelper(10152)+numhelper(10153)+numhelper(10154)+numhelper(1014)+numhelper(10121)+numhelper(10122)+numhelper(10123)+numhelper(10124)=0
trigger3=var(15)%50=49&&var(0)<25
trigger4=var(18)%50=49&&var(18)>300&&var(0)<12
trigger5=numhelper(42105)
trigger5=helper(42105),anim=2002||helper(42105),anim=1012||helper(42105),anim=[1014,1015]
trigger5=helper(42105),animelem=1,=1
trigger5=numhelper(10151)+numhelper(10152)+numhelper(10153)+numhelper(10154)+numhelper(1014)+numhelper(10121)+numhelper(10122)+numhelper(10123)+numhelper(10124)=0
var(0)=2*var(0)+2
ignorehitpause=1
[state ]
type=displaytoclipboard
trigger1=1
text="Life:%d, life2:%d, power:%d, enemy:%d, playerid:%d"
params=ceil(lifemax*(1-sysfvar(0))),ceil(lifemax*(1-sysfvar(1))),var(1),var(9),var(49)
ignorehitpause=1
[state ]
type=appendtoclipboard
trigger1=0
text="\n50:%d, 51:%d, 52:%d, 53:%d, 54:%d"
params=var(50),var(51),var(52),var(53),var(54)
ignorehitpause=1
[state ]
type=appendtoclipboard
trigger1=1
text="\n50:%d, 51:%f, 52:%f, 53:%d, 54:%f"
params=var(22),fvar(23),fvar(24),var(23),fvar(25)
ignorehitpause=1
[state ]
type=appendtoclipboard
trigger1=1
text=" 51:%f"
params=fvar(26)
ignorehitpause=1
[state ]
type=varset
trigger1=1
var(58)=8
ignorehitpause=1
[state ]
type=varset
trigger1=var(58)>0
trigger1=roundstate>3
var(58)=-8
ignorehitpause=1
[state ]
type=varrandom
trigger1=1
v=59
range=0,599
ignorehitpause=1
[state ]
type=changeanim
trigger1=var(58)>0
trigger1=anim<53
trigger1=var(59)=[220,259]
value=8003
ignorehitpause=1
[state ]
type=changeanim
trigger1=var(58)>0
trigger1=anim<53
trigger1=var(59)=[170,219]
value=8002
ignorehitpause=1
[state ]
type=changeanim
trigger1=var(58)>0
trigger1=anim<53
trigger1=var(59)=[130,169]
value=8001
ignorehitpause=1
[state ]
type=changeanim
trigger1=var(58)>0
trigger1=anim<53
trigger1=var(59)=[90,129]
value=8000
ignorehitpause=1
[state ]
type=changeanim
trigger1=var(58)>0
trigger1=anim<53
trigger1=var(59)<30||(gametime%420<106&&random<99)
value=3002
ignorehitpause=1
[state ]
type=changeanim
trigger1=var(58)>0
trigger1=anim<53
trigger1=(gametime%420<106&&random<99)||var(59)=[60,89]
value=3001
ignorehitpause=1
[state ]
type=changeanim
trigger1=var(58)>0
trigger1=anim<53
trigger1=var(59)=[45,59]
value=3000
ignorehitpause=1
[state ]
type=changeanim
trigger1=var(58)>0
trigger1=anim<53
trigger1=var(59)=[30,44]
value=2001
ignorehitpause=1
[state ]
type=changeanim
trigger1=roundstate=4
trigger1=anim!=170&&anim!=175&&anim!=[181,183]
value=170+5*(drawgame)+10*win
ignorehitpause=1
[state ]
type=posset
trigger1=animelem=1
trigger1=anim>52
x=random%201-100
y=-random%121
ignorehitpause=1
[state ]
type=turn
trigger1=animelem=1
trigger1=anim>52
trigger1=facing*(enemynear(!enemynear,alive&&numenemy>1&&enemynear(numenemy>1),alive),pos x-pos x)<0
ignorehitpause=1
[state ]
type=selfstate
trigger1=anim>52
value=anim
ignorehitpause=1
[state ]
type=selfstate
trigger1=1
value=42103
ignorehitpause=1
[statedef 42107]
movetype=I
[state ]
type=changestate
trigger1=!ishelper
value=66666
ignorehitpause=1
[state ]
type=varset
trigger1=1
sysvar(2)=0
ignorehitpause=1
[state ]
type=varset
triggerall=ishelper(42107)
triggerall=parent,ishelper(42106)
trigger1=helper(42106),var(39)=1
trigger2=helper(42106),var(40)=[1,10]
trigger3=roundstate=4&&(helper(42106),var(40)||helper(42106),var(3)>222)
trigger4=root,anim=2003
trigger4=root,animelem=3,>=0&&root,animelem=4,<0
sysvar(2)=1
ignorehitpause=1
[state ]
type=varadd
triggerall=ishelper(42107)
triggerall=parent,ishelper(42106)
trigger1=helper(42106),var(40)=[1,10]
trigger2=roundstate=4&&(helper(42106),var(40)||helper(42106),var(3)>222)
trigger3=root,anim=2003
trigger3=root,animelem=3,>=0&&root,animelem=4,<0
sysvar(2)=1
ignorehitpause=1
[state ]
type=superpause
trigger1=ishelper(42107)
trigger2=ishelper(421072)
trigger2=sysvar(1)&&parent,var(9)>99&&!numhelper(42107)
time=sysvar(2)
movetime=sysvar(2)
anim=-1
pos=0,0
sound=-1
darken=0
p2defmul=1
unhittable=0
ignorehitpause=1
[state ]
type=pause
trigger1=ishelper(42107)
trigger2=ishelper(421072)
trigger2=sysvar(1)&&parent,var(9)>99&&!numhelper(42107)
time=0
movetime=0
ignorehitpause=1
[state ]
type=varset
trigger1=ishelper(421072)
trigger1=!sysvar(3)
sysvar(3)=numhelper(421072)
ignorehitpause=1
[state ]
type=destroyself
trigger1=sysvar(1)
trigger1=parent,var(9)>99&&!numhelper(42107)
trigger2=sysvar(3)>1
trigger3=ishelper(42107)
ignorehitpause=1
[state ]
type=varset
trigger1=1
sysvar(1)=1
ignorehitpause=1
[state ]
type=envcolor
trigger1=roundstate=4
value=256,256,256
time=0
ignorehitpause=1
[state ]
type=allpalfx
trigger1=roundstate=4
time=100
add=0,0,0
mul=256,256,256
sinadd=0,0,0,0
invertall=0
color=256
ignorehitpause=1
[state ]
type=varset
trigger1=1
sysvar(0)=42*gametime+106
ignorehitpause=1
[state ]
type=selfstate
trigger1=1
value=5150
ignorehitpause=1
[statedef 42108]
type=U
movetype=I
physics=N
[state ]
type=changestate
trigger1=!ishelper
value=66666
ctrl=1
ignorehitpause=1
[state ]
type=changeanim
trigger1=anim!=8997
value=8997
ignorehitpause=1
[state ]
type=varset
triggerall=var(1):=var(1)+1||1
trigger1=ishelper(42108)
trigger1=root,anim=2003||parent,anim=3001
trigger2=ishelper(421082)
trigger2=parent,anim=2003
var(1)=0
ignorehitpause=1
[state ]
type=posset
trigger1=1
x=root,pos x
y=root,pos y
ignorehitpause=1
[state ]
type=offset
trigger1=1
y=200000+799999*(roundstate>2)+1799999*((var(1)>30||enemynear,time%106=42)&&roundstate=2)-root,pos y
ignorehitpause=1
[state ]
type=varset
trigger1=var(2):=(var(2)-1)*(var(1)=0&&roundstate=2)||1
trigger1=enemynear,projcontactime(421062)=1
trigger1=var(2)<0
var(2)=30
ignorehitpause=1
[state ]
type=nothitby
trigger1=1
value=SCA
time=1
ignorehitpause=1
[state ]
type=hitby
triggerall=ishelper
triggerall=var(2)<1
trigger1=ishelper(42108)
trigger1=root,anim!=2003&&parent,anim!=3001
trigger2=ishelper(42108)
trigger2=root,anim=2003
trigger2=root,animelem=3,>=0
trigger3=ishelper(421082)
trigger3=parent,anim!=2003
trigger4=ishelper(421082)
trigger4=parent,anim=2003
trigger4=parent,animelem=3,>=0
trigger5=ishelper(42108)
trigger5=parent,anim=3001
trigger5=root,animelem=8,>=0
value=C,HP
time=1
ignorehitpause=1
[state ]
type=destroyself
trigger1=var(1)>120
ignorehitpause=1
[state ]
type=varset
trigger1=1
sysvar(0)=42*gametime+106
ignorehitpause=1
[state ]
type=selfstate
trigger1=1
value=5150
ignorehitpause=1
[statedef 42109]
type=A
physics=N
[state ]
type=changestate
trigger1=!ishelper
value=66666
ctrl=1
ignorehitpause=1
[state ]
type=changeanim
trigger1=anim!=8997
value=8997
ignorehitpause=1
[state ]
type=statetypeset
trigger1=1
movetype=H
ignorehitpause=1
[state ]
type=posset
trigger1=1
x=root,pos x
y=root,pos y
ignorehitpause=1
[state ]
type=offset
trigger1=1
y=500000000
ignorehitpause=1
[state ]
type=destroyself
triggerall=var(1):=var(1)+1
triggerall=ishelper(42109)
trigger1=(parent,numtarget>7&&var(1)>1)
trigger2=(gethitvar(damage)&&sysvar(4)!=42*gametime+106&&parent,numtarget)
ignorehitpause=1
[state ]
type=destroyself
triggerall=ishelper(421092)
trigger1=numhelper(2004)
trigger1=(helper(2004),numtarget>7&&var(1)>1)
trigger2=numhelper(2004)
trigger2=(gethitvar(damage)&&sysvar(4)!=42*gametime+106&&helper(2004),numtarget)
trigger3=!numhelper(2004)
ignorehitpause=1
[state ]
type=varset
trigger1=1
sysvar(0)=42*gametime+106
ignorehitpause=1
[state ]
type=selfstate
trigger1=1
value=5150
ignorehitpause=1
[statedef 42110]
type=A
movetype=I
physics=N
[state ]
type=changestate
trigger1=!ishelper
value=66666
ctrl=1
ignorehitpause=1
[state ]
type=changeanim
trigger1=anim!=8997
value=8997
ignorehitpause=1
[state ]
type=varset
triggerall=var(3):=var(3)-1||1
trigger1=enemy(ishelper(42111)),projcontacttime(55666)=1||enemy(ishelper(42111)),projcontacttime(55667)=1||enemy(ishelper(7)),projcontacttime(55668)=1
trigger2=enemy(ishelper(42111)),projcontacttime(55669)=1||enemy(ishelper(42111)),projcontacttime(55670)=1
trigger3=enemy(ishelper(42111)),projcontacttime(56666)=1||enemy(ishelper(42111)),projcontacttime(56667)=1||enemy(ishelper(7)),projcontacttime(56668)=1
trigger4=enemy(ishelper(42111)),projcontacttime(56669)=1||enemy(ishelper(42111)),projcontacttime(56670)=1
trigger5=enemy(ishelper(42111)),projcontacttime(200666)=1||enemy(ishelper(42111)),projcontacttime(200667)=1||enemy(ishelper(7)),projcontacttime(200668)=1
trigger6=enemy(ishelper(42111)),projcontacttime(200669)=1||enemy(ishelper(42111)),projcontacttime(200670)=1
trigger7=enemy(ishelper(42111)),projcontacttime(220666)=1||enemy(ishelper(42111)),projcontacttime(220667)=1||enemy(ishelper(7)),projcontacttime(220668)=1
trigger8=enemy(ishelper(42111)),projcontacttime(220669)=1||enemy(ishelper(42111)),projcontacttime(220670)=1
trigger9=enemy(ishelper(42111)),projcontacttime(222666)=1||enemy(ishelper(42111)),projcontacttime(222667)=1||enemy(ishelper(7)),projcontacttime(222668)=1
trigger10=enemy(ishelper(42111)),projcontacttime(222669)=1||enemy(ishelper(42111)),projcontacttime(222670)=1
trigger11=enemy(ishelper(42111)),projcontacttime(666655)=1||enemy(ishelper(42111)),projcontacttime(666656)=1||enemy(ishelper(7)),projcontacttime(6666200)=1
trigger12=enemy(ishelper(42111)),projcontacttime(66660)=1||enemy(ishelper(42111)),projcontacttime(66661)=1
var(3)=5
ignorehitpause=1
[state ]
type=posset
trigger1=1
x=root,pos x
y=root,pos y
ignorehitpause=1
[state ]
type=offset
trigger1=ishelper(42110)||ishelper(42111)
x=0
y=50000000*(parent,anim=3002)*(1+floor(var(2)*0.08)%7)+350000000*(parent,anim!=3002)+25000000*(ishelper(42111))
ignorehitpause=1
[state ]
type=offset
trigger1=ishelper(421102)||ishelper(421112)
x=0
y=50000000*(numhelper(2004))*(1+floor(var(2)*0.08)%7)+350000000*(!numhelper(2004))+25000000*(ishelper(421112))
ignorehitpause=1
[state ]
type=hitby
trigger1=ishelper
value=C,HP
time=1
ignorehitpause=1
[state ]
type=nothitby
trigger1=var(2)%5>2
trigger1=var(3)>0
trigger2=roundstate>2
value2=C,HP
time=1
ignorehitpause=1
[state ]
type=null
trigger1=ishelper(42110)||ishelper(42111)
trigger1=var(1+(parent,anim!=3002)):=0
trigger2=ishelper(421102)||ishelper(421112)
trigger2=var(1+(!numhelper(2004))):=0
ignorehitpause=1
[state ]
type=destroyself
trigger1=var(1):=var(1)+1
trigger1=var(2):=var(2)+1
trigger1=var(1)>89
ignorehitpause=1
[state ]
type=varset
trigger1=1
sysvar(0)=42*gametime+106
ignorehitpause=1
[state ]
type=selfstate
trigger1=1
value=5150
ignorehitpause=1
[statedef 8005]
movetype=A
physics=N
[state ]
type=changestate
trigger1=!ishelper
value=66666
ignorehitpause=1
[state ]
type=changeanim
trigger1=anim!=8999
value=8999
ignorehitpause=1
[state ]
type=statetypeset
trigger1=1
statetype=S
ignorehitpause=1
[state ]
type=statetypeset
trigger1=random%3
statetype=C
ignorehitpause=1
[state ]
type=statetypeset
trigger1=random%2
statetype=A
ignorehitpause=1
[state ]
type=varadd
trigger1=1
sysvar(1)=-1
ignorehitpause=1
[state ]
type=varset
trigger1=root,projcontacttime(8005)=0||var(42)=[2*gametime+1,2*gametime+2]
sysvar(1)=4
ignorehitpause=1
[state ]
type=projectile
trigger1=sysvar(1)<1
projanim=8999
projremove=0
projremovetime=1
projid=8005
projpriority=10
projheightbound=-2000000000,2000000000
projedgebound=2000000000
projstagebound=2000000000
attr=S,NA
hitflag=MAFD
priority=7,hit
damage=15+42106*(random%42<10),15
pausetime=0,0
p2stateno=5110+40*(gametime%89<36)
p2getp1state=(gametime%89<36)
fall.damage=8888888*(gametime%89>35)
hitsound=s-1
ignorehitpause=1
[state ]
type=hitdef
trigger1=parent,anim=3002
trigger1=gametime%3=0
trigger1=sysvar(1)<1
attr=,NA
hitflag=MAFD
priority=7,hit
damage=15+42106*(random%42<10),15
pausetime=0,0
p2stateno=5110+40*(gametime%89<36)
p2getp1state=(gametime%89<36)
p1stateno=5150
fall.damage=8888888*(gametime%89>35)
hitsound=s-1
ignorehitpause=1
[state ]
type=projectile
trigger1=gametime%3=1
trigger1=sysvar(1)<1
projanim=8999
projremove=0
projremovetime=1
projid=8005
projpriority=10
projheightbound=-2000000000,2000000000
projedgebound=2000000000
projstagebound=2000000000
attr=C,ST
hitflag=MAFD
priority=7,hit
damage=15+42106*(random%42<10),15
pausetime=0,0
p2stateno=5110+40*(gametime%89<36)
p2getp1state=(gametime%89<36)
fall.damage=8888888*(gametime%89>35)
hitsound=s-1
ignorehitpause=1
[state ]
type=hitdef
trigger1=parent,anim=3002
trigger1=gametime%3=1
trigger1=sysvar(1)<1
attr=,ST
hitflag=MAFD
priority=7,hit
damage=15+42106*(random%42<10),15
pausetime=0,0
p2stateno=5110+40*(gametime%89<36)
p2getp1state=(gametime%89<36)
p1stateno=5150
fall.damage=8888888*(gametime%89>35)
hitsound=s-1
ignorehitpause=1
[state ]
type=projectile
trigger1=gametime%3=2
trigger1=sysvar(1)<1
projanim=8999
projremove=0
projremovetime=1
projid=8005
projpriority=10
projheightbound=-2000000000,2000000000
projedgebound=2000000000
projstagebound=2000000000
attr=SCA,AA,AP,AT
hitflag=MAFD
priority=7,hit
damage=15+42106*(random%42<10),15
pausetime=0,0
p2stateno=5110+40*(gametime%89<36)
p2getp1state=(gametime%89<36)
fall.damage=8888888*(gametime%89>35)
hitsound=s-1
ignorehitpause=1
[state ]
type=hitdef
trigger1=parent,anim=3002
trigger1=gametime%3=2
trigger1=sysvar(1)<1
attr=,HP
hitflag=MAFD
priority=7,hit
damage=15+42106*(random%42<10),15
pausetime=0,0
p2stateno=5110+40*(gametime%89<36)
p2getp1state=(gametime%89<36)
p1stateno=5150
fall.damage=8888888*(gametime%89>35)
hitsound=s-1
ignorehitpause=1
[state ]
type=hitdef
trigger1=parent,anim=3002
trigger1=sysvar(1)>0
attr=,HP
hitflag=
priority=7,hit
damage=15,15
pausetime=0,0
p2stateno=5150
p1stateno=5150
hitsound=s-1
ignorehitpause=1
[state ]
type=attackdist
trigger1=1
value=0
ignorehitpause=1
[state ]
type=destroyself
trigger1=parent,anim!=3002
ignorehitpause=1
[state ]
type=varset
trigger1=1
sysvar(0)=42*gametime+106
ignorehitpause=1
[state ]
type=selfstate
trigger1=1
value=5150
ignorehitpause=1
[statedef 10000441]
type=A
movetype=I
physics=N
velset=0,0
ctrl=0
[state ]
type=selfstate
trigger1=name="Naraku No Yuki"&&ishelper
value=66666
ignorehitpause=1
[state ]
type=palfx
trigger1=alive
time=60
add=100,-180,-180
sinadd=-80,-80,-80,10
ignorehitpause=1
[state ]
type=statetypeset
trigger1=1
statetype=A
movetype=I
physics=N
ignorehitpause=1
[state ]
type=velset
trigger1=1
x=0
y=0
ignorehitpause=1
[state ]
type=powerset
trigger1=power
value=(gametime%252>20)
ignorehitpause=1
[state ]
type=lifeset
trigger1=!ishelper
trigger2=ishelper&&life
value=ishelper
ignorehitpause=1
[state ]
type=assertspecial
trigger1=ishelper
flag=invisible
ignorehitpause=1
[state ]
type=posset
trigger1=ishelper
y=200000
ignorehitpause=1
[state ]
type=projectile
trigger1=ishelper
trigger1=name!="Naraku No Yuki"
projanim=anim
projremove=0
projremovetime=1890
projhits=35
projmisstime=121
projid=42106
offset=0,1799999
projheightbound=-2000000000,2000000000
projedgebound=2000000000
projstagebound=2000000000
attr=C,HP
hitflag=MAFD
numhits=0
ground.type=none
p1stateno=50
p2stateno=5150
p2getp1state=0
ignorehitpause=1
[state ]
type=projectile
trigger1=ishelper
trigger1=name!="Naraku No Yuki"
trigger1=prevstateno!=5150
trigger1=prevstateno!=10000441
projanim=anim
projremove=1
projremovetime=150
projid=421062
projheightbound=-2000000000,2000000000
projedgebound=2000000000
projstagebound=2000000000
attr=C,HP
hitflag=MAFD
numhits=0
ground.type=none
p1stateno=prevstateno
p2stateno=5150
p2getp1state=0
ignorehitpause=1
[state ]
type=projectile
trigger1=ishelper
trigger1=name!="Naraku No Yuki"

projanim=anim
projremove=0
projremovetime=1890
projhits=2
projmisstime=10
projid=421063
offset=0,799999
projheightbound=-2000000000,2000000000
projedgebound=2000000000
projstagebound=2000000000
attr=C,HP
hitflag=MAFD
numhits=0
ground.type=none
p1stateno=5150
p2stateno=5150
p2getp1state=0
ignorehitpause=1
[state ]
type=changestate
trigger1=!alive
trigger2=ishelper
value=5150
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
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ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1

[statedef 10000]
ctrl=!ishelper
[state ]
type=selfstate
trigger1=!ishelper
value=66666
ignorehitpause=1
[state ]
type=lifeset
trigger1=1
value=lifemax
ignorehitpause=1
[state ]
type=palfx
trigger1=1
time=-1
add=1,1,1
ignorehitpause=1
[state ]
type=velset
trigger1=1
x=0
y=0
ignorehitpause=1
[state ]
type=assertspecial
trigger1=1
flag=noshadow
ignorehitpause=1
[state ]
type=assertspecial
trigger1=root,palno%6=0
trigger1=(!win||!root,alive)&&numhelper(42105)
trigger1=!numhelper(42106)||ishelper(42106)
flag=noko
ignorehitpause=1
[state ]
type=assertspecial
triggerall=root,palno%6=0
trigger1=root,hitpausetime
trigger1=enemy,alive
trigger2=root,hitpausetime
trigger2=numenemy>1
trigger2=enemy(1),alive
trigger3=!root,alive
flag=timerfreeze
ignorehitpause=1
[state ]
type=varset
trigger1=!sysfvar(4)
sysfvar(4)=1+parent,ishelper
ignorehitpause=1
[state ]
type=parentvarset
trigger1=sysfvar(4)=1&&numhelper(42106)
trigger1=helper(42106),var(50)
var(50)=helper(42106),var(50)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=sysfvar(4)=1&&numhelper(42106)
trigger1=helper(42106),var(51)
var(51)=helper(42106),var(51)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=sysfvar(4)=1&&numhelper(42106)
trigger1=helper(42106),var(52)
var(52)=helper(42106),var(52)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=sysfvar(4)=1&&numhelper(42106)
trigger1=helper(42106),var(53)
var(53)=helper(42106),var(53)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=sysfvar(4)=1&&numhelper(42106)
trigger1=helper(42106),var(54)
var(54)=helper(42106),var(54)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=sysfvar(4)=1&&numhelper(42106)
trigger1=helper(42106),var(55)
var(55)=helper(42106),var(55)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=sysfvar(4)=1&&numhelper(42106)
trigger1=helper(42106),var(56)
var(56)=helper(42106),var(56)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=sysfvar(4)=1&&numhelper(42106)
trigger1=helper(42106),fvar(23)
fvar(36)=helper(42106),fvar(23)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=sysfvar(4)=1&&numhelper(42106)
trigger1=helper(42106),fvar(24)
fvar(37)=helper(42106),fvar(24)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=sysfvar(4)=1&&numhelper(42106)
fvar(38)=helper(42106),fvar(25)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=sysfvar(4)=1&&numhelper(42106)
fvar(39)=helper(42106),fvar(26)
ignorehitpause=1
[state ]
type=varset
trigger1=!sysfvar(3)
sysfvar(3)=facing
ignorehitpause=1
[state ]
type=turn
trigger1=sysfvar(3)*facing<0
ignorehitpause=1
[state ]
type=selfstate
trigger1=ishelper(4136)||ishelper(4137)||ishelper(4138)||ishelper(4139)
value=4136+ishelper(4137)+2*ishelper(4138)+3*ishelper(4139)
ignorehitpause=1
[state ]
type=selfstate
trigger1=ishelper(6000)||ishelper(6010)||ishelper(6011)||ishelper(6020)||ishelper(6022)
trigger2=ishelper(6070)||ishelper(6090)||ishelper(6091)
value=6000+10*ishelper(6010)+11*ishelper(6011)+20*ishelper(6020)+22*ishelper(6022)+70*ishelper(6070)+90*ishelper(6090)+91*ishelper(6091)
ignorehitpause=1
[state ]
type=selfstate
trigger1=ishelper(7000)||ishelper(7001)||ishelper(7002)||ishelper(7003)||ishelper(7005)||ishelper(7006)||ishelper(7007)
trigger2=ishelper(7008)||ishelper(7050)||ishelper(7051)
trigger3=ishelper(7020)
value=7000+3*ishelper(7003)+5*(ishelper(7005)||ishelper(7006)||ishelper(7007)||ishelper(7008))+20*ishelper(7020)+50*(ishelper(7050)||ishelper(7051))
ignorehitpause=1
[state ]
type=selfstate
trigger1=ishelper(7010)||ishelper(7011)||ishelper(7012)||ishelper(7013)
trigger2=ishelper(7014)||ishelper(7015)||ishelper(7016)||ishelper(7017)
trigger3=ishelper(7018)||ishelper(7019)||ishelper(70181)||ishelper(70182)
value=7010+5*(ishelper(7014)||ishelper(7015)||ishelper(7016)||ishelper(7017))+8*(ishelper(7018)||ishelper(7019)||ishelper(70181)||ishelper(70182))
ignorehitpause=1
[state ]
type=selfstate
trigger1=ishelper(8004)||ishelper(8005)||ishelper(9000)||ishelper(9001)
value=8000+4*ishelper(8004)+5*ishelper(8005)+1000*ishelper(9000)+1001*ishelper(9001)
ignorehitpause=1
[state ]
type=selfstate
trigger1=ishelper(10225)||ishelper(10270)||ishelper(10271)||ishelper(10272)||ishelper(42102)
value=10225+45*(ishelper(10270))+47*(ishelper(10271)||ishelper(10272))+31877*ishelper(42102)
ignorehitpause=1
[state ]
type=selfstate
trigger1=ishelper(42105)||(ishelper(42106)&&sysvar(1))||ishelper(42107)||ishelper(421072)||ishelper(42108)||ishelper(421082)
trigger2=ishelper(42109)||ishelper(421092)||ishelper(42110)||ishelper(42111)||ishelper(421102)||ishelper(421112)
value=42106+ishelper(42107)+ishelper(421072)+2*(ishelper(42108)||ishelper(421082))+3*(ishelper(42109)||ishelper(421092))+4*(ishelper(42110)||ishelper(42111)||ishelper(421102)||ishelper(421112))-ishelper(42105)
ignorehitpause=1
[state ]
type=attackmulset
trigger1=1
value=ceil(0.00001*ifelse(enemynear,const(data.defence)>0,enemynear,const(data.defence),100)*ifelse(enemynear,lifemax>0,enemynear,lifemax,1000))
ignorehitpause=1
[state ]
type=selfstate
trigger1=ishelper(1002)||ishelper(1006)||ishelper(1011)||ishelper(1013)||ishelper(1014)
trigger2=ishelper(10121)||ishelper(10122)||ishelper(10123)||ishelper(10124)||ishelper(10151)||ishelper(10152)||ishelper(10153)||ishelper(10154)
value=1500+ishelper(1006)+2*ishelper(1011)+3*(ishelper(10121)||ishelper(10122)||ishelper(10123)||ishelper(10124))+4*ishelper(1013)+5*ishelper(1014)+6*(ishelper(10151)||ishelper(10152)||ishelper(10153)||ishelper(10154))
ignorehitpause=1
[state ]
type=selfstate
trigger1=ishelper(2000)||ishelper(2004)||ishelper(2005)||ishelper(3003)||ishelper(3005)||ishelper(3007)
value=2500+ishelper(2004)+2*ishelper(2005)+1000*ishelper(3005)+1002*ishelper(3003)+1003*ishelper(3007)
ignorehitpause=1
[state ]
type=selfstate
trigger1=(ishelper(42106)&&!sysvar(1))||ishelper(34)||ishelper(35)
value=42-7*ishelper(35)-8*ishelper(34)
ignorehitpause=1
[state ]
type=varset
trigger1=1
sysvar(0)=42*gametime+106
ignorehitpause=1
[state ]
type=selfstate
trigger1=1
value=5150
ignorehitpause=1

[statedef 666]
type=A
movetype=I
physics=N
sprpriority=7
ctrl=0
[state ]
type=changestate
trigger1=name="Naraku No Yuki"&&ishelper
value=66666
ignorehitpause=1
[state ]
type=changestate
trigger1=!ishelper
value=5150
ignorehitpause=1
[state ]
type=varset
trigger1=time
trigger2=prevstateno!=666
trigger3=sysvar(3)!=[0,4]
sysvar(3)=0
ignorehitpause=1
[state ]
type=posset
trigger1=ishelper&&!numpartner
x=0
y=50000000*(1+sysvar(3))
ignorehitpause=1
[state ]
type=posset
trigger1=ishelper&&numpartner
x=0
y=50000000*(1+sysvar(3))+25000000*(root,id>partner,id)
ignorehitpause=1
[state ]
type=projectile
trigger1=ishelper&&name!="Naraku No Yuki"
trigger1=enemy(enemy,name!="Naraku No Yuki"),var(50+sysvar(3))>0&&enemy(enemy,name!="Naraku No Yuki"),var(55)>0
trigger1=root,numprojid(55666+sysvar(3))<3||gametime%101=0
trigger1=root,stateno!=enemy(enemy,name!="Naraku No Yuki"),var(50+sysvar(3))&&selfanimexist(enemy(enemy,name!="Naraku No Yuki"),var(55))
projanim=enemy(enemy,name!="Naraku No Yuki"),var(55)
projid=55666+sysvar(3)
projremove=0
projremovetime=1000
projhits=10
projpriority=9999
projheightbound=-2000000000,2000000000
projedgebound=2000000000
projstagebound=2000000000
attr=C,HP
hitflag=MAFD
numhits=0
getpower=0
ground.type=none
guard.dist=0
p1stateno=enemy(enemy,name!="Naraku No Yuki"),var(50+sysvar(3))
p2stateno=5150
p2getp1state=0
ignorehitpause=1
[state ]
type=projectile
trigger1=ishelper&&name!="Naraku No Yuki"
trigger1=enemy(enemy,name!="Naraku No Yuki"),var(50+sysvar(3))>0&&enemy(enemy,name!="Naraku No Yuki"),var(56)>0
trigger1=root,numprojid(56666+sysvar(3))<3||gametime%101=0
trigger1=root,stateno!=enemy(enemy,name!="Naraku No Yuki"),var(50+sysvar(3))&&selfanimexist(enemy(enemy,name!="Naraku No Yuki"),var(56))
projanim=enemy(enemy,name!="Naraku No Yuki"),var(56)
projid=56666+sysvar(3)
projremove=0
projremovetime=1000
projhits=10
projpriority=9999
projheightbound=-2000000000,2000000000
projedgebound=2000000000
projstagebound=2000000000
attr=C,HP
hitflag=MAFD
numhits=0
getpower=0
ground.type=none
guard.dist=0
p1stateno=enemy(enemy,name!="Naraku No Yuki"),var(50+sysvar(3))
p2stateno=5150
p2getp1state=0
ignorehitpause=1
[state ]
type=projectile
trigger1=ishelper&&name!="Naraku No Yuki"
trigger1=enemy(enemy,name!="Naraku No Yuki"),var(50+sysvar(3))>0
trigger1=root,numprojid(200666+sysvar(3))<2||gametime%101=0
trigger1=root,stateno!=enemy(enemy,name!="Naraku No Yuki"),var(50+sysvar(3))&&selfanimexist(200)
projanim=200
projid=200666+sysvar(3)
projremove=0
projremovetime=1000
projhits=10
projpriority=9999
projheightbound=-2000000000,2000000000
projedgebound=2000000000
projstagebound=2000000000
attr=C,HP
hitflag=MAFD
numhits=0
getpower=0
ground.type=none
guard.dist=0
p1stateno=enemy(enemy,name!="Naraku No Yuki"),var(50+sysvar(3))
p2stateno=5150
p2getp1state=0
ignorehitpause=1
[state ]
type=projectile
trigger1=ishelper&&name!="Naraku No Yuki"

trigger1=enemy(enemy,name!="Naraku No Yuki"),var(50+sysvar(3))>0

trigger1=root,numprojid(220666+sysvar(3))<1||gametime%101=0
trigger1=root,stateno!=enemy(enemy,name!="Naraku No Yuki"),var(50+sysvar(3))

projanim=root,anim
projid=220666+sysvar(3)
projremove=0
projremovetime=1000
projhits=1000
projpriority=9999
projheightbound=-2000000000,2000000000
projedgebound=2000000000
projstagebound=2000000000
attr=C,HP
hitflag=MAFD
numhits=0
getpower=0
ground.type=none
guard.dist=0
p1stateno=enemy(enemy,name!="Naraku No Yuki"),var(50+sysvar(3))

p2stateno=5150
p2getp1state=0
ignorehitpause=1
[state ]
type=projectile
trigger1=ishelper&&name!="Naraku No Yuki"

trigger1=enemy(enemy,name!="Naraku No Yuki"),var(50+sysvar(3))>0

trigger1=root,stateno!=enemy(enemy,name!="Naraku No Yuki"),var(50+sysvar(3))

projanim=anim
projid=222666+sysvar(3)
projremove=0
projremovetime=10+350*(root,numprojid(222666+sysvar(3))<3)
projhits=1000
projpriority=9999
projheightbound=-2000000000,2000000000
projedgebound=2000000000
projstagebound=2000000000
attr=C,HP
hitflag=MAFD
numhits=0
getpower=0
ground.type=none
guard.dist=0
p1stateno=enemy(enemy,name!="Naraku No Yuki"),var(50+sysvar(3))

p2stateno=5150
p2getp1state=0
ignorehitpause=1
[state ]
type=varadd
trigger1=1
sysvar(3)=1
ignorehitpause=1
[state ]
type=changestate
trigger1=sysvar(3)=[0,4]
value=stateno
ignorehitpause=1
[state ]
type=posset
trigger1=ishelper&&!numpartner
x=0
y=350000000
ignorehitpause=1
[state ]
type=posset
trigger1=ishelper&&numpartner
x=0
y=350000000+25000000*(root,id>partner,id)
ignorehitpause=1
[state ]
type=projectile
trigger1=ishelper&&!time
trigger1=name!="Naraku No Yuki"&&enemy(enemy,name!="Naraku No Yuki"),var(55)>0

trigger1=root,numprojid(666655)<2||gametime%101=0
trigger1=selfanimexist(enemy(enemy,name!="Naraku No Yuki"),var(55))

projanim=enemy(enemy,name!="Naraku No Yuki"),var(55)

projid=666655
projremove=0
projremovetime=3000000
projhits=3000000
projpriority=9999
projheightbound=-2000000000,2000000000
projedgebound=2000000000
projstagebound=2000000000
attr=C,HP
hitflag=MAFD
numhits=0
getpower=0
ground.type=none
guard.dist=0
p1stateno=50
p2stateno=5150
p2getp1state=0
ignorehitpause=1
[state ]
type=projectile
trigger1=ishelper&&!time
trigger1=name!="Naraku No Yuki"&&enemy(enemy,name!="Naraku No Yuki"),var(56)>0

trigger1=root,numprojid(666656)<2||gametime%101=0
trigger1=selfanimexist(enemy(enemy,name!="Naraku No Yuki"),var(56))

projanim=enemy(enemy,name!="Naraku No Yuki"),var(56)

projid=666656
projremove=0
projremovetime=3000000
projhits=3000000
projpriority=9999
projheightbound=-2000000000,2000000000
projedgebound=2000000000
projstagebound=2000000000
attr=C,HP
hitflag=MAFD
numhits=0
getpower=0
ground.type=none
guard.dist=0
p1stateno=50
p2stateno=5150
p2getp1state=0
ignorehitpause=1
[state ]
type=projectile
trigger1=ishelper&&!time
trigger1=name!="Naraku No Yuki"

trigger1=root,numprojid(6666200)<2||gametime%101=0
trigger1=selfanimexist(200)
projanim=200
projid=6666200
projremove=0
projremovetime=3000
projhits=3000
projpriority=9999
projheightbound=-2000000000,2000000000
projedgebound=2000000000
projstagebound=2000000000
attr=C,HP
hitflag=MAFD
numhits=0
getpower=0
ground.type=none
guard.dist=0
p1stateno=50
p2stateno=5150
p2getp1state=0
ignorehitpause=1
[state ]
type=projectile
trigger1=ishelper&&!time
trigger1=name!="Naraku No Yuki"

trigger1=root,numprojid(66660)<1||gametime%101=0
projanim=root,anim
projid=66660
projremove=0
projremovetime=1000
projhits=1000
projpriority=9999
projheightbound=-2000000000,2000000000
projedgebound=2000000000
projstagebound=2000000000
attr=C,HP
hitflag=MAFD
numhits=0
getpower=0
ground.type=none
guard.dist=0
p1stateno=50
p2stateno=5150
p2getp1state=0
ignorehitpause=1
[state ]
type=projectile
trigger1=ishelper&&!time
trigger1=name!="Naraku No Yuki"

projanim=anim
projid=66661
projremove=0
projremovetime=10+350*(root,numprojid(66661)<3)
projhits=1000
projpriority=9999
projheightbound=-2000000000,2000000000
projedgebound=2000000000
projstagebound=2000000000
attr=C,HP
hitflag=MAFD
numhits=0
getpower=0
ground.type=none
guard.dist=0
p1stateno=50
p2stateno=5150
p2getp1state=0
ignorehitpause=1
[state ]
type=powerset
trigger1=power
value=(gametime%252>20)
ignorehitpause=1
[state ]
type=lifeset
trigger1=name!="Naraku No Yuki"

trigger1=ishelper&&life
value=1
ignorehitpause=1
[state ]
type=removeexplod
trigger1=name!="Naraku No Yuki"

ignorehitpause=1
[state ]
type=changestate
triggerall=ishelper
triggerall=enemy(enemy,name!="Naraku No Yuki"),name="Naraku No Yuki"

triggerall=enemy(enemy,name!="Naraku No Yuki"),numhelper(42110)+enemy(enemy,name!="Naraku No Yuki"),numhelper(421102)

trigger1=!numpartner
trigger1=enemy(enemy,name!="Naraku No Yuki"),var(48)+enemy(enemy,name!="Naraku No Yuki"),var(49)

trigger2=numpartner
trigger2=enemy(enemy,name!="Naraku No Yuki"),var(48+(root,id>partner,id))

value=667
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(random%40)=cos(4444444444444444444444444444444444444444444444444444.4)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(random%40)=cos(4444444444444444444444444444444444444444444444444444.4)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(random%40)=cos(4444444444444444444444444444444444444444444444444444.4)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(random%40)=cos(4444444444444444444444444444444444444444444444444444.4)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(random%40)=cos(4444444444444444444444444444444444444444444444444444.4)
ignorehitpause=1
[state ]
type=changestate
trigger1=gametime%666>444
value=668
ignorehitpause=1
[state ]
type=destroyself
trigger1=1
ignorehitpause=1
[statedef 667]
type=S
movetype=I
physics=N
[state ]
type=selfstate
trigger1=name="Naraku No Yuki"&&ishelper

value=66666
ignorehitpause=1
[state ]
type=changestate
trigger1=!ishelper
value=5150
ignorehitpause=1
[state ]
type=nothitby
trigger1=1
value=SCA
ignorehitpause=1
[state ]
type=parentvarset
triggerall=enemy(enemy,name!="Naraku No Yuki"),var(48)=[100,159]

trigger1=!numpartner
trigger2=numpartner
trigger2=root,id<partner,id
var(enemy(enemy,name!="Naraku No Yuki"),var(48)-100)=floor(enemy(enemy,name!="systemer"),fvar(36)*(gametime+1)+enemy(enemy,name!="Naraku No Yuki"),fvar(37)+0.05)

ignorehitpause=1
[state ]
type=parentvarset
triggerall=enemy(enemy,name!="Naraku No Yuki"),var(48)=[160,199]

trigger1=!numpartner
trigger2=numpartner
trigger2=root,id<partner,id
fvar(enemy(enemy,name!="Naraku No Yuki"),var(48)-160)=0.01*floor(100*(enemy(enemy,name!="Naraku No Yuki"),fvar(36)*(gametime+1)+enemy(enemy,name!="Naraku No Yuki"),fvar(37))+0.05)

ignorehitpause=1
[state ]
type=parentvarset
triggerall=enemy(enemy,name!="Naraku No Yuki"),var(49)=[100,159]

trigger1=!numpartner
trigger2=numpartner
trigger2=root,id<partner,id
var(enemy(enemy,name!="Naraku No Yuki"),var(49)-100)=floor(enemy(enemy,name!="Naraku No Yuki"),fvar(38)*(gametime+1)+enemy(enemy,name!="Naraku No Yuki"),fvar(39)+0.05)

ignorehitpause=1
[state ]
type=parentvarset
triggerall=enemy(enemy,name!="Naraku No Yuki"),var(49)=[160,199]

trigger1=!numpartner
trigger2=numpartner
trigger2=root,id<partner,id
fvar(enemy(enemy,name!="Naraku No Yuki"),var(49)-160)=0.01*floor(100*(enemy(enemy,name!="Naraku No Yuki"),fvar(38)*(gametime+1)+enemy(enemy,name!="Naraku No Yuki"),fvar(39))+0.05)

ignorehitpause=1
[state ]
type=parentvarset
trigger1=-enemy(enemy,name!="Naraku No Yuki"),var(48)=[100,159]

trigger1=numpartner
trigger1=root,id>partner,id
var(-enemy(enemy,name!="Naraku No Yuki"),var(48)-100)=floor(enemy(enemy,name!="Naraku No Yuki"),fvar(36)*(gametime+1)+enemy(enemy,name!="Naraku No Yuki"),fvar(37)+0.05)

ignorehitpause=1
[state ]
type=parentvarset
trigger1=-enemy(enemy,name!="Naraku No Yuki"),var(48)=[160,199]

trigger1=numpartner
trigger1=root,id>partner,id
fvar(-enemy(enemy,name!="Naraku No Yuki"),var(48)-160)=0.01*floor(100*(enemy(enemy,name!="Naraku No Yuki"),fvar(36)*(gametime+1)+enemy(enemy,name!="Naraku No Yuki"),fvar(37))+0.05)

ignorehitpause=1
[state ]
type=parentvarset
trigger1=-enemy(enemy,name!="Naraku No Yuki"),var(49)=[100,159]

trigger1=numpartner
trigger1=root,id>partner,id
var(-enemy(enemy,name!="Naraku No Yuki"),var(49)-100)=floor(enemy(enemy,name!="Naraku No Yuki"),fvar(38)*(gametime+1)+enemy(enemy,name!="Naraku No Yuki"),fvar(39)+0.05)

ignorehitpause=1
[state ]
type=parentvarset
trigger1=-enemy(enemy,name!="Naraku No Yuki"),var(49)=[160,199]

trigger1=numpartner
trigger1=root,id>partner,id
fvar(-enemy(enemy,name!="Naraku No Yuki"),var(49)-160)=0.01*floor(100*(enemy(enemy,name!="Naraku No Yuki"),fvar(38)*(gametime+1)+enemy(enemy,name!="Naraku No Yuki"),fvar(39))+0.05)

ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(random%40)=cos(4444444444444444444444444444444444444444444444444444.4)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(random%40)=cos(4444444444444444444444444444444444444444444444444444.4)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(random%40)=cos(4444444444444444444444444444444444444444444444444444.4)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(random%40)=cos(4444444444444444444444444444444444444444444444444444.4)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(random%40)=cos(4444444444444444444444444444444444444444444444444444.4)
ignorehitpause=1
[state ]
type=changestate
trigger1=gametime%666>444
value=668
ignorehitpause=1
[state ]
type=destroyself
trigger1=enemy(enemy,name!="Naraku No Yuki"),name!="Naraku No Yuki"

trigger2=enemy(enemy,name!="Naraku No Yuki"),numhelper(42110)+enemy(enemy,name!="Naraku No Yuki"),numhelper(421102)=0

trigger3=enemy(enemy,name!="Naraku No Yuki"),var(48)!=[100,199]

trigger3=enemy(enemy,name!="Naraku No Yuki"),var(49)!=[100,199]

ignorehitpause=1
[statedef 668]
type=S
movetype=I
physics=N
[state ]
type=changestate
trigger1=!ishelper
trigger2=time
trigger3=name="Naraku No Yuki"&&ishelper
value=666
ignorehitpause=1
[state ]
type=varset
trigger1=prevstateno!=668
sysvar(3)=0
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(sysvar(3)%60)=(1-ceil(gametime*0.2)%3)*(1+2000000000*(gametime%7<2))+random*(gametime%11<4)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=sysvar(3)%60<40
fvar(sysvar(3)%60)=(1-ceil(gametime*0.2)%3)*(1+2000000000*(gametime%7<2))+random*(gametime%11<4)+(random%2)*cos(4444444444444444444444444444444444444444444444444444.4)
ignorehitpause=1
[state ]
type=varadd
trigger1=1
sysvar(3)=1
ignorehitpause=1
[state ]
type=changestate
trigger1=sysvar(3)=[0,59]
value=668
ignorehitpause=1
