
[Data]
life = 988
attack = 104
defence = 100
power = 5000
fall.defence_up = 41
liedown.time = 15
airjuggle = 9999
sparkno = s20000
guard.sparkno = 40
KO.echo = 0
volume = 100
IntPersistIndex = 57
FloatPersistIndex = 40
[Size]
xscale = 1.31444444
yscale = 1.32
ground.back = 15
ground.front = 16
air.back = 12
air.front = 12
height = 50
attack.dist = 160
proj.attack.dist = 90
proj.doscale = 0
head.pos = 10,-42
mid.pos = 6,-25
shadowoffset = 0
draw.offset = 0,0
[Velocity]
walk.fwd  = 2.4
walk.back = -2.4
run.fwd  = 8.5,-4.01
run.back = -8.5,-4.01
jump.neu = 0,-10.8
jump.back = -3.7
jump.fwd = 3.7
runjump.back = -2.55,-8.1
runjump.fwd = 4,-8.1
airjump.neu = 0,-7.85
airjump.back = -2.55
airjump.fwd = 2.5
[Movement]
airjump.num = 1
airjump.height = 35
yaccel = .5328
stand.friction = .85
crouch.friction = .82