SL Arrange Series Character 0x01: Garfield Arbuckle
Version 2.0

Moveset:
  --SPECIALS:
	D,DF,F,x/y/z ---- Hotdog Toss
	D,DF,F,a/b/c ---- Drumstick Toss
	D,DB,B,x/y/z ---- Feline Charge
	D,DB,B,a/b/c ---- Cannonball
	F,DF,D,a/b/c ---- Cat Slash
	B,DB,D,DF,F,x/y/z ---- Shockwave Drumstick (11P-12P only, cheap palette flag switch required)
  --SUPERS:
	D,DF,F,D,DF,F,x/y/z or PP ---- Super Kitty Combo (PP version requires 2 power stocks)
	D,DF,F,D,DF,F,a/b/c or KK ---- Drumstick Barrage (KK version requires 2 power stocks)
	D,DB,B,D,DB,B,x/y/z or PP ---- Giant Hotdog (PP version requires 2 power stocks)
	D,DB,B,D,DB,B,a/b/c or KK ---- Super Cannonball (KK version requires 2 power stocks)
	D,DF,F,D,DF,F,start ---- Cat Rampage (3 stocks required)
		- Cat Rampage temporarily grants access to some cheap attacks albiet weakened in damage significantly
Palette Specifications (Provided Cheap Pals are on):
  1P-6P - Evil Upper Lower Class ~ Evil Upper Middle Class
	> Base Performance, no enhancements granted
  7P - Crazy Lower
	> Following Changes Apply:
	  > Drumstick Bomb now throws 2 at the same time
	  > Damage scaling is more aggressive
	  > AI is more lethal (Level is forced to 15)
	  > Automatic power gain granted
	  > Recover from attacks if hit more than 30 times
	  > Gametime defense granted
	  > Attack powered up +20%
  8P - Crazy Middle ~ Crazy Upper
	> 7P changes carry over
	> Additional Changes:
	  > Can access Feline Tremor
	     > It however only performs instant death scraping, so its less lethal
	  > Damage cap enabled, auto-recovers if it exceeds 300
	  > Automatic power gain upgraded
	  > Attack power up increased to +40%
  9P - Crazy Top
	> 8P changes carry over
	> Additional Changes:
	  > Feline Tremor is more lethal
	  > Health Regen granted
	     > It becomes faster while attempted to be thrown
		 > It accelerates the less HP he has remaining
	  > Health is more than double the amount (986 -> 2000)
	  > Attack power up increased to +75%
	  > Damage scaling is even more aggressive
	  > Recover from attacks if hit more than 10 times
	  > All instant death tech is now invalid, and becomes immune to all fall damage
	  > NoKO Conditions enabled
	  > Attack invincible
  10P - Crazy Upper Limit
	> 9P with several clones, extremely chaotic
  11P - Out of the question
	> Cannot be killed by gods, weaker in 1.0 if 1.0 flag is set.
  12P - Defeat Challenge (requires dedicated measures)
	> Dedicated scraping and impersonation required