;---------------------------------------------------------------------------
;Default Konsen State
[Statedef 1000000000]
[State 0, 1]
type = ChangeAnim2
triggerall = root,name!="L_Garfield"
triggerall = ishelper
trigger1 = 1
value = 920001
[State 1100, Projectile]
type = Projectile
triggerall = ishelper
triggerall = root,name!="Donald period"
trigger1 = gametime%4=1
ProjID = 1
projanim = 200
projhitanim = -1
projpriority = 1
projheightbound = -240, 100
projedgebound = 100
projscreenbound = 100
projshadow = -1
projscale = 0,0
offset = 0,500
velocity = 0
attr = SCA,AA,AP,AT
damage   = 0,0
animtype = medium
guardflag = 
hitflag = MAFDP
pausetime = 0,0
hitsound = -1
sparkno = -1
sparkxy = 0,0
guardsound = -1
p1stateno = ifelse(random%2,110+(random%2*5),50)
affectteam = B
postype = p1
numhits = 0
projhits = 1
projremovetime = 9000
[State 1100, Projectile]
type = Projectile
triggerall = ishelper&&enemy,var(15)>0
trigger1 = root,name="Donald period"
trigger1 = enemy,alive
ProjID = 1
projanim = 200
projhitanim = -1
projpriority = 1
projheightbound = -240, 100
projedgebound = 100
projscreenbound = 100
projshadow = -1
projscale = 0,0
offset = 0,0
velocity = 0
attr = SCA,AA,AP,AT
damage   = 0,0
animtype = medium
guardflag = 
hitflag = MAFDP
pausetime = 0,0
hitsound = -1
sparkno = -1
sparkxy = 0,0
guardsound = -1
p1stateno = 31100
affectteam = B
postype = p1
numhits = 0
projhits = 9
projremovetime = 9000
[State 0, HitBy]
type = HitBy
trigger1 = root,name!="L_Garfield"
value = SCA,NA
time = 1
ignorehitpause = 1
[State -3]
type = varset
trigger1 = root,name="Devils eye"
trigger1 = ishelper
var(55) = gametime+123456789
persistent = 256
ignorehitpause = 1
[State -3]
type = parentvarset
trigger1 = root,name="Donald period"
trigger1 = ishelper
var(44) = 2147483647
persistent = 256
ignorehitpause = 1
[State -3]
type = parentvarset
trigger1 = root,name="Donald period"
trigger1 = ishelper
var(49) = 1
persistent = 256
ignorehitpause = 1