;Attacks
;------------------SPECIAL-
[Statedef 200]
movetype=A
physics=S
ctrl=0
[State ]
type=ChangeAnim
trigger1=anim!=200
value=200
ignorehitpause=1
[State ]
type=Null
triggerall=name="_Pramkus"
trigger1=0&&var(0):=200
ignorehitpause=1
[State ]
type=CtrlSet
trigger1=animtime
value=0
ignorehitpause=1
[State ]
type=Helper
trigger1=animelem=7
helpertype=player
name="Pramkus.Helper.GyserBlast"
ID=200
stateno=120
pos=60,0
postype=p1
facing=1
keyctrl=0
ownpal=1
supermovetime=65535
pausemovetime=65535 
ignorehitpause=1
[State ]
type=Helper
trigger1=(animelemtime(7)=[5,25])&&animelemtime(7)%5=1
helpertype=player
name="Pramkus.Helper.GyserBlast"
ID=200
stateno=120
pos=60-(animelemtime(7)*4),0
postype=p1
facing=1
keyctrl=0
ownpal=1
supermovetime=65535
pausemovetime=65535 
ignorehitpause=1
[State ]
type=Helper
trigger1=(animelemtime(7)=[5,25])&&animelemtime(7)%5=1
helpertype=player
name="Pramkus.Helper.GyserBlast"
ID=200
stateno=120
pos=60+(animelemtime(7)*4),0
postype=p1
facing=1
keyctrl=0
ownpal=1
supermovetime=65535
pausemovetime=65535 
ignorehitpause=1
[State ]
type=SelfState
trigger1=!animtime
value=0
ctrl=1
ignorehitpause=1
[State ]
type=SelfState
trigger1=!ishelper
value=120
ignorehitpause=1
[Statedef 210]
movetype=A
physics=S
ctrl=0
[State ]
type=ChangeAnim
trigger1=anim!=210
value=210
ignorehitpause=1
[State ]
type=Null
triggerall=name="_Pramkus"
trigger1=0&&var(0):=210
ignorehitpause=1
[State ]
type=CtrlSet
trigger1=animtime
value=0
ignorehitpause=1
[State ]
type=PlaySnd
trigger1=animelem=10
value=100,6
freqmul=1.333333
ignorehitpause=1
[State ]
type=PlaySnd
trigger1=animelem=10
value=100,6
freqmul=1.345345
ignorehitpause=1
[State ]
type=Helper
trigger1=numhelper(210)<8
trigger1=animelemtime(10)=[1,4]
helpertype=player
name="Pramkus.Helper.FloatingMine"
ID=210
stateno=120
pos=40,-75
postype=p1
facing=1
keyctrl=0
ownpal=1
supermovetime=65535
pausemovetime=65535 
ignorehitpause=1
[State ]
type=SelfState
trigger1=!animtime
trigger2=numhelper(210)=8
trigger2=animelemtime(10)<0
value=0
ctrl=1
ignorehitpause=1
[State ]
type=SelfState
trigger1=!ishelper
value=120
ignorehitpause=1
[Statedef 220]
movetype=A
physics=S
ctrl=0
[State ]
type=ChangeAnim
trigger1=anim!=220
value=220
ignorehitpause=1
[State ]
type=Null
triggerall=name="_Pramkus"
trigger1=0&&var(0):=220
ignorehitpause=1
[State ]
type=CtrlSet
trigger1=animtime
value=0
ignorehitpause=1
[State ]
type=PlaySnd
trigger1=animelem=4
value=100,9
freqmul=0.9114
ignorehitpause=1
[State ]
type=PlaySnd
trigger1=animelem=4
value=100,9
freqmul=0.9164
ignorehitpause=1
[State ]
type=PlaySnd
trigger1=animelem=4
value=100,9
freqmul=0.9214
ignorehitpause=1
[State ]
type=Helper
trigger1=animelemtime(5)=[1,12]
trigger1=animelemtime(5)%4=1
helpertype=player
name="Pramkus.Helper.HolyRays"
ID=220
stateno=120
pos=62-floor(animelemtime(5)*6.2),-60-floor(animelemtime(5)*4.4)
postype=p1
facing=1
keyctrl=0
ownpal=1
supermovetime=65535
pausemovetime=65535 
ignorehitpause=1
[State ]
type=Helper
trigger1=animelemtime(5)=[1,12]
trigger1=animelemtime(5)%4=1
helpertype=player
name="Pramkus.Helper.HolyRays"
ID=220
stateno=120
pos=62-floor(animelemtime(5)*6.2),-60+floor(animelemtime(5)*4.4)
postype=p1
facing=1
keyctrl=0
ownpal=1
supermovetime=65535
pausemovetime=65535 
ignorehitpause=1
[State ]
type=SelfState
trigger1=!animtime
value=0
ctrl=1
ignorehitpause=1
[State ]
type=SelfState
trigger1=!ishelper
value=120
ignorehitpause=1
[Statedef 230]
movetype=A
physics=S
ctrl=0
[State ]
type=ChangeAnim
trigger1=anim!=230
value=230
ignorehitpause=1
[State ]
type=Null
triggerall=name="_Pramkus"
trigger1=0&&var(0):=230
ignorehitpause=1
[State ]
type=CtrlSet
trigger1=animtime
value=0
ignorehitpause=1
[State ]
type=PlaySnd
trigger1=animelem=7
value=100,10
freqmul=1.0
ignorehitpause=1
[State ]
type=Helper
trigger1=animelem=7
helpertype=player
name="Pramkus.Helper.Hashinken"
ID=230
stateno=120
pos=70,-65
postype=p1
facing=1
keyctrl=0
ownpal=1
supermovetime=65535
pausemovetime=65535 
ignorehitpause=1
[State ]
type=SelfState
trigger1=!animtime
value=0
ctrl=1
ignorehitpause=1
[State ]
type=SelfState
trigger1=!ishelper
value=120
ignorehitpause=1
[Statedef 240]
movetype=A
physics=S
ctrl=0
[State ]
type=ChangeAnim
trigger1=anim!=240
value=240
ignorehitpause=1
[State ]
type=Null
triggerall=name="_Pramkus"
trigger1=0&&var(0):=240
ignorehitpause=1
[State ]
type=CtrlSet
trigger1=animtime
value=0
ignorehitpause=1
[State ]
type=PlaySnd
trigger1=animelem=3
value=100,11
freqmul=1.01
ignorehitpause=1
[State ]
type=PlaySnd
trigger1=animelem=3
value=100,11
freqmul=1.02
ignorehitpause=1
[State ]
type=PlaySnd
trigger1=animelem=3
value=100,12
freqmul=1.04
ignorehitpause=1
[State ]
type=PlaySnd
trigger1=animelem=3
value=100,12
freqmul=1.03
ignorehitpause=1
[State ]
type=Explod
trigger1=animelem=3
anim=10021
ID=1234567890
pos=0,0
postype=p1
facing=1
bindtime=1
removetime=-2
scale=.433,.433
sprpriority=65535
ontop=1
ownpal=1
ignorehitpause=1
[State ]
type=Projectile
trigger1=animelemtime(3)=[1,20]
trigger1=animelemtime(3)%2=1
attr=SCA,AA,AP,AT
affectteam=E
postype=p1
damage=21,21
getpower=0
animtype=Hard
pausetime=0,0
offset=0,0
velocity=0,0
accel=0,0
projID=1200
projanim=241
projscale=0,0
projhits=1
projmisstime=1
projpriority=7
projremovetime=1
projstagebound=800
projheightbound=-640,640
guardflag=
hitflag=MAFD
priority=7
sparkno=-1
sparkxy=0,0
guard.sparkno=-1
hitsound=s5,1
guardsound=s6,0
ground.type=High
ground.slidetime=14
ground.hittime=16
ground.velocity=-1,-2
air.velocity=-1,-2
air.juggle=0
fall=1
ignorehitpause=1
[State ]
type=SelfState
trigger1=!animtime
value=0
ctrl=1
ignorehitpause=1
[State ]
type=SelfState
trigger1=!ishelper
value=120
ignorehitpause=1
;Its a teleport thing but eh, why not put it here?
[Statedef 250]
movetype=I
physics=S
ctrl=0
[State ]
type=ChangeAnim
trigger1=anim!=250
value=250
ignorehitpause=1
[State ]
type=Null
triggerall=name="_Pramkus"
trigger1=0&&var(0):=250
ignorehitpause=1
[State ]
type=CtrlSet
trigger1=animtime
value=0
ignorehitpause=1
[State ]
type=PosSet
trigger1=animelem=6
x=enemy,pos x+ifelse(facing=-1,-50,50)
y=0
ignorehitpause=1
[State ]
type=PlaySnd
trigger1=animelem=2
value=100,6
freqmul=2.5
ignorehitpause=1
[State ]
type=PlaySnd
trigger1=animelem=2
value=100,6
freqmul=1.665
ignorehitpause=1
[State ]
type=PlaySnd
trigger1=animelem=2
value=100,6
freqmul=1.67
ignorehitpause=1
[State ]
type=PlaySnd
trigger1=animelem=2
value=100,6
freqmul=1.675
ignorehitpause=1
[State ]
type=Explod
trigger1=animelem=2
anim=11000
ID=1234567890
pos=0,-52
postype=p1
facing=1
bindtime=1
removetime=-2
scale=.22,.44
sprpriority=65535
ontop=1
ownpal=1
ignorehitpause=1
[State ]
type=Explod
trigger1=animelem=2
anim=11000
ID=1234567890
pos=0,-52
postype=p1
facing=1
bindtime=1
removetime=-2
scale=.44,.22
sprpriority=65535
ontop=1
ownpal=1
ignorehitpause=1
[State ]
type=SelfState
trigger1=!animtime
value=0
ctrl=1
ignorehitpause=1
[State ]
type=SelfState
trigger1=!ishelper
value=120
ignorehitpause=1
;------------------HYPER-
;Shining Light
;-----EFFECT------------------------------------------
;Direct Death, Lifemax Tampering, Big Damage Projectile, and Instant Death Throw
;-----------------------------------------------------
[Statedef 1000]
movetype=A
physics=S
ctrl=0
[State ]
type=ChangeAnim
trigger1=anim!=1000
value=1000
ignorehitpause=1
[State ]
type=Null
triggerall=name="_Pramkus"
trigger1=0&&var(0):=1000
ignorehitpause=1
[State ]
type=CtrlSet
trigger1=var(1)<230
value=0
ignorehitpause=1
[State ]
type=PlaySnd
trigger1=animelem=1
value=30,0
freqmul=1.0
ignorehitpause=1
[State ]
type=PlaySnd
trigger1=animelem=1
value=30,1
freqmul=1.0
ignorehitpause=1
[State ]
type=PlaySnd
trigger1=animelem=1
value=30,2
freqmul=1.0
ignorehitpause=1
[State ]
type=PlaySnd
trigger1=animelemtime(8)=8
value=82,0
volume=400
ignorehitpause=1
[State ]
type=Explod
trigger1=animelem=1
anim=30000
ID=1000
pos=0,-50
postype=p1
facing=1
bindtime=1
removetime=-2
scale=.36,.36
sprpriority=65535
ontop=1
ownpal=1
ignorehitpause=1
[State ]
type=Explod
trigger1=animelem=1
anim=30001
ID=1000
pos=0,-50
postype=p1
facing=1
bindtime=1
removetime=-2
scale=.32,.32
sprpriority=65535
ontop=1
ownpal=1
ignorehitpause=1
[State ]
type=Explod
trigger1=animelem=1
anim=30002
ID=1000
pos=0,-50
postype=p1
facing=1
bindtime=1
removetime=-2
scale=.334,.334
sprpriority=65535
ontop=1
ownpal=1
ignorehitpause=1
[State ]
type=EnvColor
trigger1=1
time=2
value=0,0,0
under=1
ignorehitpause=1
[State ]
type=EnvShake
trigger1=animelemtime(1)>48
time=2
ampl=12-(random%24)
freq=155
ignorehitpause=1
[State ]
type=Null
triggerall=animelemtime(1)>48
trigger1=1||var(1):=var(1)+1
ignorehitpause=1
[State ]
type=PlaySnd
trigger1=animelemtime(1)=48
value=100,13
freqmul=0.96
ignorehitpause=1
[State ]
type=PlaySnd
trigger1=animelemtime(1)=48
value=100,13
freqmul=0.961
ignorehitpause=1
[State ]
type=PlaySnd
trigger1=animelemtime(1)=48
value=100,9
freqmul=0.3
ignorehitpause=1
[State ]
type=PlaySnd
trigger1=animelemtime(1)=48
value=100,9
freqmul=0.301
ignorehitpause=1
[State ]
type=PlaySnd
trigger1=animelemtime(1)=48
value=100,9
freqmul=0.302
ignorehitpause=1
[State ]
type=Explod
trigger1=animelemtime(1)=48
anim=10022
ID=1234567890
pos=0,0
postype=left
facing=1
bindtime=-1
removetime=-2
scale=1,1
sprpriority=65535
ontop=1
ownpal=1
ignorehitpause=1
[State ]
type=Explod
trigger1=var(1)=15
anim=10023
ID=619331000
pos=0,0
postype=left
facing=1
bindtime=-1
removetime=-2
scale=1,1
sprpriority=65535
ontop=1
ownpal=1
ignorehitpause=1
[State ]
type=Explod
trigger1=var(1)=[15,200]
anim=11002
ID=1234567890
pos=160,120
postype=left
facing=1
bindtime=1
removetime=-2
vel=(3-(random/600.2))*ifelse(random%2,-1.5,1.5),(3-(random/600.2))*ifelse(random%2,-1.5,1.5)
scale=.5,.5
sprpriority=65535
ontop=1
ownpal=1
ignorehitpause=1
[State ]
type=Explod
trigger1=var(1)=[15,200]
anim=12002
ID=1234567890
pos=160,120
postype=left
facing=1
bindtime=1
removetime=-2
vel=(3-(random/610.7))*ifelse(random%2,-0.92,0.92),(3-(random/610.7))*ifelse(random%2,-0.92,0.92)
scale=.5,.5
sprpriority=65535
ontop=1
ownpal=1
ignorehitpause=1
[State ]
type=Explod
trigger1=var(1)=[15,230]
trigger1=(var(1)-15)%17=1
anim=10000
ID=1234567890
pos=160,120
postype=left
facing=1
bindtime=-1
removetime=-2
scale=1,1
sprpriority=65535
ontop=1
ownpal=1
ignorehitpause=1
[State ]
type=Projectile
trigger1=var(1)=[15,230]
trigger1=random<500
attr=SCA,AA,AP,AT
affectteam=E
postype=p2
damage=2147483647,2147483647
getpower=0
animtype=Hard
pausetime=0,4
offset=0,0
velocity=0,0
accel=0,0
projID=619341000
projanim=2147483640
projscale=0,0
projhits=1
projmisstime=1
projpriority=7
projremovetime=1
projstagebound=800
projheightbound=-640,640
guardflag=
hitflag=MAFD
priority=7
sparkno=-1
sparkxy=0,0
guard.sparkno=-1
hitsound=-1
guardsound=-1
ground.type=High
ground.slidetime=14
ground.hittime=16
ground.velocity=-1,-2
air.velocity=-1,-2
air.juggle=0
fall=1
ignorehitpause=1
[State ]
type=SelfState
trigger1=var(1)>230
value=0
ctrl=1
ignorehitpause=1
[State ]
type=SelfState
trigger1=!ishelper
value=120
ignorehitpause=1
;Distortion Oblivion
;-----EFFECT------------------------------------------
;Forced Instant Death Fall
;-----------------------------------------------------
[Statedef 1100]
movetype=A
physics=S
ctrl=0
[State ]
type=ChangeAnim
trigger1=anim!=1100
value=1100
ignorehitpause=1
[State ]
type=Null
triggerall=name="_Pramkus"
trigger1=0&&var(0):=1100
ignorehitpause=1
[State ]
type=CtrlSet
trigger1=var(1)<390
value=0
ignorehitpause=1
[State ]
type=PlaySnd
trigger1=animelem=1
value=30,0
freqmul=1.0
ignorehitpause=1
[State ]
type=PlaySnd
trigger1=animelem=1
value=30,1
freqmul=1.0
ignorehitpause=1
[State ]
type=PlaySnd
trigger1=animelem=1
value=30,2
freqmul=1.0
ignorehitpause=1
[State ]
type=PlaySnd
trigger1=animelemtime(3)=8
value=82,1
volume=400
ignorehitpause=1
[State ]
type=Explod
trigger1=animelem=1
anim=30000
ID=1000
pos=0,-50
postype=p1
facing=1
bindtime=1
removetime=-2
scale=.36,.36
sprpriority=65535
ontop=1
ownpal=1
ignorehitpause=1
[State ]
type=Explod
trigger1=animelem=1
anim=30001
ID=1000
pos=0,-50
postype=p1
facing=1
bindtime=1
removetime=-2
scale=.32,.32
sprpriority=65535
ontop=1
ownpal=1
ignorehitpause=1
[State ]
type=Explod
trigger1=animelem=1
anim=30002
ID=1000
pos=0,-50
postype=p1
facing=1
bindtime=1
removetime=-2
scale=.334,.334
sprpriority=65535
ontop=1
ownpal=1
ignorehitpause=1
[State ]
type=EnvColor
trigger1=1
time=2
value=0,0,0
under=1
ignorehitpause=1
[State ]
type=EnvShake
trigger1=animelemtime(1)>50
time=2
ampl=12-(random%24)
freq=155
ignorehitpause=1
[State ]
type=Null
triggerall=animelemtime(1)>50
trigger1=1||var(1):=var(1)+1
ignorehitpause=1
[State ]
type=PlaySnd
trigger1=animelemtime(1)=50
value=100,14
freqmul=0.98
ignorehitpause=1
[State ]
type=PlaySnd
trigger1=animelemtime(1)=50
value=100,15
freqmul=0.527
ignorehitpause=1
[State ]
type=PlaySnd
trigger1=animelemtime(1)=50
value=100,15
freqmul=0.51
ignorehitpause=1
[State ]
type=PlaySnd
trigger1=animelemtime(1)=50
value=100,15
freqmul=0.492
ignorehitpause=1
[State ]
type=Explod
trigger1=animelemtime(1)=50
anim=10025
ID=619331001
pos=0,0
postype=left
facing=1
bindtime=-1
removetime=-2
scale=1,1
sprpriority=65535
ontop=1
ownpal=1
ignorehitpause=1
[State ]
type=Explod
trigger1=animelemtime(1)=50
anim=10024
ID=1234567890
pos=0,0
postype=left
facing=1
bindtime=-1
removetime=-2
scale=1,1
sprpriority=65535
ontop=1
ownpal=1
ignorehitpause=1
[State ]
type=Explod
trigger1=var(1)=[2,310]
anim=10003
ID=1234567890
pos=random%321,210+random%20
postype=left
facing=1
bindtime=1
removetime=-2
vel=-2+(random/249.0),-1-(random/256.128)
scale=.5,.5
sprpriority=65535
ontop=1
ownpal=1
ignorehitpause=1
[State ]
type=Explod
trigger1=var(1)=[2,310]
anim=10003
ID=1234567890
pos=random%321,210+random%20
postype=left
facing=1
bindtime=1
removetime=-2
vel=-2+(random/249.0),-1-(random/256.128)
scale=.25,.25
sprpriority=65535
ontop=1
ownpal=1
ignorehitpause=1
[State ]
type=Projectile
trigger1=var(1)=[2,310]
trigger1=var(1)%2=1
attr=SCA,AA
affectteam=E
postype=p2
damage=0,0
fall.damage=-2147483648
getpower=0
animtype=Hard
pausetime=0,0
offset=0,0
velocity=0,0
accel=0,0
projID=619341001
projanim=2147483640
projscale=0,0
projhits=1
projmisstime=1
projpriority=7
projremovetime=1
projstagebound=800
projheightbound=-640,640
guardflag=
hitflag=MAFDPLH
priority=7
sparkno=-1
sparkxy=0,0
guard.sparkno=-1
hitsound=-1
guardsound=-1
ground.type=High
air.type=High
ground.slidetime=14
ground.hittime=16
ground.velocity=0,-1
air.velocity=0,25
air.hittime=99
down.velocity=0,-5
down.hittime=99
air.juggle=1
fall=!enemy,gethitvar(fall)
forcenofall=enemy,gethitvar(fall)
ignorehitpause=1
[State ]
type=SelfState
trigger1=var(1)>310
value=0
ctrl=1
ignorehitpause=1
[State ]
type=SelfState
trigger1=!ishelper
value=120
ignorehitpause=1
;Chaos Ray
;-----EFFECT------------------------------------------
;Forced Super Instant Death Throw + Instant Death Poison
;-----------------------------------------------------
[Statedef 1200]
movetype=A
physics=S
ctrl=0
[State ]
type=ChangeAnim
trigger1=anim!=[1200,1201]
value=1200
ignorehitpause=1
[State ]
type=ChangeAnim
trigger1=anim!=1201
trigger1=var(1)>220
value=1201
ignorehitpause=1
[State ]
type=Null
triggerall=name="_Pramkus"
trigger1=0&&var(0):=1200
ignorehitpause=1
[State ]
type=Null
triggerall=animelemtime(7)>1
trigger1=1||var(1):=var(1)+1
ignorehitpause=1
[State ]
type=PlaySnd
trigger1=anim=1200
trigger1=animelem=1
value=30,0
freqmul=1.0
ignorehitpause=1
[State ]
type=PlaySnd
trigger1=anim=1200
trigger1=animelem=1
value=30,1
freqmul=1.0
ignorehitpause=1
[State ]
type=PlaySnd
trigger1=anim=1200
trigger1=animelem=1
value=30,2
freqmul=1.0
ignorehitpause=1
[State ]
type=PlaySnd
trigger1=anim=1200
trigger1=animelemtime(1)=3
value=82,2
volume=400
ignorehitpause=1
[State ]
type=PlaySnd
trigger1=anim=1200
trigger1=animelem=7
value=100,16
freqmul=1.5
ignorehitpause=1
[State ]
type=PlaySnd
trigger1=anim=1200
trigger1=animelem=7
value=100,16
freqmul=1.495
ignorehitpause=1
[State ]
type=PlaySnd
trigger1=anim=1200
trigger1=animelem=7
value=100,17
freqmul=0.988
ignorehitpause=1
[State ]
type=PlaySnd
trigger1=anim=1200
trigger1=animelem=7
value=100,17
freqmul=0.966
ignorehitpause=1
[State ]
type=Explod
trigger1=anim=1200
trigger1=animelem=1
anim=30000
ID=1000
pos=0,-50
postype=p1
facing=1
bindtime=1
removetime=-2
scale=.36,.36
sprpriority=65535
ontop=1
ownpal=1
ignorehitpause=1
[State ]
type=Explod
trigger1=anim=1200
trigger1=animelem=1
anim=30001
ID=1000
pos=0,-50
postype=p1
facing=1
bindtime=1
removetime=-2
scale=.32,.32
sprpriority=65535
ontop=1
ownpal=1
ignorehitpause=1
[State ]
type=Explod
trigger1=anim=1200
trigger1=animelem=1
anim=30002
ID=1000
pos=0,-50
postype=p1
facing=1
bindtime=1
removetime=-2
scale=.334,.334
sprpriority=65535
ontop=1
ownpal=1
ignorehitpause=1
[State ]
type=Explod
trigger1=anim=1200
trigger1=animelem=7
anim=10026
ID=619331002
pos=100,-48
postype=p1
facing=1
bindtime=-1
removetime=218
scale=.5,.5
sprpriority=65535
ontop=1
ownpal=1
ignorehitpause=1
[State ]
type=Explod
trigger1=anim=1200
trigger1=animelem=7
anim=10028
ID=1000
pos=100,-48
postype=p1
facing=1
bindtime=-1
removetime=218
scale=.47,.47
sprpriority=65535
ontop=1
ownpal=1
ignorehitpause=1
[State ]
type=Explod
trigger1=anim=1200
trigger1=animelemtime(7)%7=1
anim=10027
ID=1000
pos=100,-48
postype=p1
facing=1
bindtime=1
removetime=-2
scale=.08,.5
accel=-0.376131,0
sprpriority=65535
ontop=1
ownpal=1
ignorehitpause=1
[State ]
type=PosAdd
trigger1=anim=1200
trigger1=animelemtime(7)>1
x=-9
ignorehitpause=1
[State ]
type=EnvShake
trigger1=anim=1200
trigger1=animelemtime(7)>1
time=2
ampl=16*ifelse(var(1)%2,-1,1)
freq=155
ignorehitpause=1
[State ]
type=SelfState
trigger1=anim=1201
trigger1=!animtime
value=0
ctrl=1
ignorehitpause=1
[State ]
type=SelfState
trigger1=!ishelper
value=120
ignorehitpause=1
;Nova Shock
;-----EFFECT------------------------------------------
;Forced Freeze, NoKo Bypass, Instant Death Poison, Forced Damage
;-----------------------------------------------------
[Statedef 1300]
movetype=A
physics=S
ctrl=0
[State ]
type=ChangeAnim
trigger1=anim!=[1300,1301]
value=1300
ignorehitpause=1
[State ]
type=ChangeAnim
trigger1=anim!=1301
trigger1=var(1)>270
value=1301
ignorehitpause=1
[State ]
type=Null
triggerall=name="_Pramkus"
trigger1=0&&var(0):=1300
ignorehitpause=1
[State ]
type=Null
triggerall=animelemtime(3)>3
trigger1=1||var(1):=var(1)+1
ignorehitpause=1
[State ]
type=PlaySnd
trigger1=anim=1300
trigger1=animelem=1
value=30,0
freqmul=1.0
ignorehitpause=1
[State ]
type=PlaySnd
trigger1=anim=1300
trigger1=animelem=1
value=30,1
freqmul=1.0
ignorehitpause=1
[State ]
type=PlaySnd
trigger1=anim=1300
trigger1=animelem=1
value=30,2
freqmul=1.0
ignorehitpause=1
[State ]
type=PlaySnd
trigger1=anim=1300
trigger1=animelemtime(1)=3
value=82,3
volume=400
ignorehitpause=1
[State ]
type=PlaySnd
trigger1=anim=1300
trigger1=animelem=3
value=100,19
freqmul=2.363636
volume=-128
ignorehitpause=1
[State ]
type=PlaySnd
trigger1=anim=1200
trigger1=var(1)>10
trigger1=var(1)%36=1
value=100,18
freqmul=1.2
volume=256
ignorehitpause=1
[State ]
type=PlaySnd
trigger1=anim=1200
trigger1=var(1)>10
trigger1=var(1)%32=1
value=100,18
freqmul=1.333333
volume=256
ignorehitpause=1
[State ]
type=Explod
trigger1=anim=1300
trigger1=animelem=1
anim=30000
ID=1000
pos=0,-50
postype=p1
facing=1
bindtime=1
removetime=-2
scale=.36,.36
sprpriority=65535
ontop=1
ownpal=1
ignorehitpause=1
[State ]
type=Explod
trigger1=anim=1300
trigger1=animelem=1
anim=30001
ID=1000
pos=0,-50
postype=p1
facing=1
bindtime=1
removetime=-2
scale=.32,.32
sprpriority=65535
ontop=1
ownpal=1
ignorehitpause=1
[State ]
type=Explod
trigger1=anim=1300
trigger1=animelem=1
anim=30002
ID=1000
pos=0,-50
postype=p1
facing=1
bindtime=1
removetime=-2
scale=.334,.334
sprpriority=65535
ontop=1
ownpal=1
ignorehitpause=1
[State ]
type=Explod
trigger1=anim=1300
trigger1=animelem=1
anim=30002
ID=1000
pos=0,-50
postype=p1
facing=1
bindtime=1
removetime=-2
scale=.334,.334
sprpriority=65535
ontop=1
ownpal=1
ignorehitpause=1
[State ]
type=Explod
trigger1=anim=1300
trigger1=animelem=3
anim=10029
ID=619331003
pos=160,90
postype=left
facing=1
bindtime=-1
removetime=268
scale=0.6667,0.6667
sprpriority=65535
ontop=1
ownpal=1
ignorehitpause=1
[State ]
type=Explod
trigger1=anim=1300
trigger1=animelem=3
anim=10020
ID=276611
pos=160,90
postype=left
facing=1
bindtime=-1
removetime=268
scale=1.5,1.5
sprpriority=65535
ontop=1
ownpal=1
ignorehitpause=1
[State ]
type=Explod
trigger1=anim=1300
trigger1=animelemtime(3)>1
trigger1=var(1)%17=3
anim=11000
ID=276611
pos=160,90
postype=left
facing=1
bindtime=1
removetime=-2
scale=.5,.5
sprpriority=65535
ontop=1
ownpal=1
ignorehitpause=1
[State ]
type=Explod
trigger1=anim=1300
trigger1=animelemtime(3)>1
trigger1=var(1)%17=3
anim=10013
ID=276611
pos=160,90
postype=left
facing=1
bindtime=1
removetime=-2
scale=.5,.5
sprpriority=65535
ontop=1
ownpal=1
ignorehitpause=1
[State ]
type=Explod
trigger1=anim=1300
trigger1=animelemtime(3)>1
trigger1=var(1)%17=3
anim=10030
ID=276611
pos=160,90
postype=left
facing=1
bindtime=1
removetime=-2
scale=1,1
sprpriority=65535
ontop=1
ownpal=1
ignorehitpause=1
[State ]
type=EnvColor
trigger1=anim=1300
time=2
value=0,0,0
under=1
ignorehitpause=1
[State ]
type=EnvShake
trigger1=anim=1300
trigger1=animelemtime(3)>1
time=2
ampl=12-(random%24)
freq=155
ignorehitpause=1
[State ]
type=SelfState
trigger1=anim=1301
trigger1=!animtime
value=0
ctrl=1
ignorehitpause=1
[State ]
type=SelfState
trigger1=!ishelper
value=120
ignorehitpause=1
;Calamity Burst
;-----EFFECT------------------------------------------
;Full Interference Execution
;-----------------------------------------------------
[Statedef 2000]
movetype=A
physics=S
ctrl=0
[State ]
type=ChangeAnim
trigger1=var(0)!=2000
value=2000
ignorehitpause=1
[State ]
type=ChangeAnim
trigger1=anim=2000
trigger1=!animtime
value=0
ignorehitpause=1
[State ]
type=Null
triggerall=name="_Pramkus"
trigger1=0&&var(0):=2000
ignorehitpause=1
[State ]
type=Null
triggerall=anim=0
trigger1=1||var(1):=var(1)+1
ignorehitpause=1
[State ]
type=PlaySnd
trigger1=anim=2000
trigger1=animelem=1
value=31,0
freqmul=1.0
ignorehitpause=1
[State ]
type=PlaySnd
trigger1=anim=2000
trigger1=animelem=1
value=31,1
freqmul=1.0
ignorehitpause=1
[State ]
type=PlaySnd
trigger1=anim=2000
trigger1=animelem=1
value=31,2
freqmul=1.0
ignorehitpause=1
[State ]
type=PlaySnd
trigger1=anim=2000
trigger1=animelemtime(1)=3
value=82,4
volume=400
ignorehitpause=1
[State ]
type=PlaySnd
trigger1=anim=0
trigger1=var(1)=5
value=100,19
volume=-100
freqmul=0.44
ignorehitpause=1
[State ]
type=PlaySnd
trigger1=anim=0
trigger1=var(1)=5
value=100,15
volume=-64
freqmul=0.262666
ignorehitpause=1
[State ]
type=StopSnd
trigger1=anim=0
trigger1=var(1)=295
channel=-1
ignorehitpause=1
[State ]
type=PlaySnd
trigger1=anim=0
trigger1=var(1)=295
value=100,20
volume=800
freqmul=1.0
ignorehitpause=1
[State ]
type=PlaySnd
trigger1=anim=0
trigger1=var(1)=295
value=100,20
volume=800
freqmul=1.0
ignorehitpause=1
[State ]
type=PlaySnd
trigger1=anim=0
trigger1=var(1)=295
value=100,20
volume=800
freqmul=1.0
ignorehitpause=1
[State ]
type=PlaySnd
trigger1=anim=0
trigger1=var(1)=295
value=100,2
volume=800
freqmul=0.25
ignorehitpause=1
[State ]
type=PlaySnd
trigger1=anim=0
trigger1=var(1)=295
value=100,2
volume=800
freqmul=0.251
ignorehitpause=1
[State ]
type=PlaySnd
trigger1=anim=0
trigger1=var(1)=295
value=100,2
volume=800
freqmul=0.252
ignorehitpause=1
[State ]
type=Explod
trigger1=anim=2000
trigger1=animelem=1
anim=30000
ID=1000
pos=0,-50
postype=p1
facing=1
bindtime=1
removetime=-2
scale=1,1
sprpriority=65535
ontop=1
ownpal=1
ignorehitpause=1
[State ]
type=Explod
trigger1=anim=2000
trigger1=animelem=1
anim=30001
ID=1000
pos=0,-50
postype=p1
facing=1
bindtime=1
removetime=-2
scale=1,1
sprpriority=65535
ontop=1
ownpal=1
ignorehitpause=1
[State ]
type=Explod
trigger1=anim=2000
trigger1=animelem=1
anim=30002
ID=1000
pos=0,-50
postype=p1
facing=1
bindtime=1
removetime=-2
scale=1,1
sprpriority=65535
ontop=1
ownpal=1
ignorehitpause=1
[State ]
type=EnvColor
trigger1=anim=0
trigger1=var(1)
time=2
value=0,0,0
under=1
ignorehitpause=1
[State ]
type=Explod
trigger1=anim=0
trigger1=var(1)=5
anim=20000
ID=731271
pos=0,0
postype=left
facing=1
bindtime=-1
removetime=290
scale=1,1
sprpriority=65535
ontop=1
ownpal=1
ignorehitpause=1
[State ]
type=Explod
trigger1=anim=0
trigger1=var(1)=20
anim=10032
ID=731271
pos=0,0
postype=left
facing=1
bindtime=-1
removetime=-2
scale=1,1
sprpriority=65535
ontop=1
ownpal=1
ignorehitpause=1
[State ]
type=Explod
trigger1=anim=0
trigger1=var(1)=20
anim=10031
ID=73278828
pos=0,0
postype=left
facing=1
bindtime=-1
removetime=-2
scale=1,1
sprpriority=65535
ontop=1
ownpal=1
ignorehitpause=1
[State ]
type=Explod
trigger1=anim=0
trigger1=var(1)=170
anim=10034
ID=731271
pos=160,120
postype=left
facing=1
bindtime=-1
removetime=-2
scale=0.642,0.642
sprpriority=65535
ontop=1
ownpal=1
ignorehitpause=1
[State ]
type=Explod
trigger1=anim=0
trigger1=var(1)=295
anim=10033
ID=777777777
pos=160,120
postype=left
facing=1
bindtime=-1
removetime=176
scale=1,1
sprpriority=65535
ontop=1
ownpal=1
ignorehitpause=1
[State ]
type=Explod
trigger1=anim=0
trigger1=var(1)=295
anim=12000
ID=677777767
pos=160,120
postype=left
facing=1
bindtime=-1
removetime=-2
scale=.75,1.5
sprpriority=65535
ontop=1
ownpal=1
ignorehitpause=1
[State ]
type=Explod
trigger1=anim=0
trigger1=var(1)=295
anim=12000
ID=677777767
pos=160,120
postype=left
facing=1
bindtime=-1
removetime=-2
scale=1.5,.75
sprpriority=65535
ontop=1
ownpal=1
ignorehitpause=1
[State ]
type=Explod
trigger1=anim=0
trigger1=var(1)=295
anim=12000
ID=677777767
pos=160,120
postype=left
facing=1
bindtime=-1
removetime=-2
scale=1.2,1.2
sprpriority=65535
ontop=1
ownpal=1
ignorehitpause=1
[State ]
type=EnvShake
trigger1=anim=0
trigger1=numexplod(777777777)
time=5
ampl=5-random%10
freq=164
ignorehitpause=1
[State ]
type=SelfState
trigger1=anim=0
trigger1=var(1)>470
value=0
ctrl=1
ignorehitpause=1
[State ]
type=SelfState
trigger1=!ishelper
value=120
ignorehitpause=1