;---------------------------------------------------------------------------
[Data]
life=3693420
power=-69
attack=69
defence=69
fall.defence_up=69420
liedown.time=69420
airjuggle=6969
sparkno=-1
guard.sparkno=-1
KO.echo=0
volume=69420
IntPersistIndex=0
FloatPersistIndex=0
[Size]
xscale=1
yscale=1
ground.back=69
ground.front=69
air.back=69
air.front=69
height=69420
attack.dist=69
proj.attack.dist=69
proj.doscale=0
head.pos=0,-120
mid.pos=0,-80
shadowoffset=0
draw.offset=0,0
attack.z.width=-802457055,0
[Velocity]
walk.fwd=0
walk.back=0
run.fwd=0,0
run.back=0,0
jump.neu=0,0
jump.back=0
jump.fwd=0
runjump.back=0,0
runjump.fwd=0,0
airjump.neu=0,0
airjump.back=0
airjump.fwd=0
[Movement]
airjump.num=0
airjump.height=0
yaccel=0
stand.friction=0
crouch.friction=0
[Command]
name="shittingbombs"
command=F,U,c,F,U,c,F,U,c,F,U,c
time=0
[Statedef 0]
type=S
movetype=I
physics=N
velset=0,0
[State ]
type=ScreenBound
trigger1=1
value=0
ignorehitpause=1
[Statedef -2]
[State ]
type=AssertSpecial
trigger1=1
flag=nokoslow
flag2=nobardisplay
flag3=roundnotover
ignorehitpause=1
[State ]
type=Explod
trigger1=random<700
anim=900+random%18
ID=99990+random%3
pos=random%320,random%240
postype=left
facing=ifelse(random%2,-1,1)
vfacing=ifelse(random%2,-1,1)
vel=(random%25/12.75)*ifelse(random%2,-1,1),(random%25/12.75)*ifelse(random%2,-1,1)
bindtime=1
removetime=30+random%31
pausemovetime=2147483647
supermovetime=2147483647
scale=2-(random%30/22.5),2-(random%30/22.5)
sprpriority=-69+random%139
ontop=0
ownpal=1
ignorehitpause=1
[State ]
type=Explod
trigger1=random<700
anim=900+random%18
ID=99990+random%3
pos=random%320,random%240
postype=left
facing=ifelse(random%2,-1,1)
vfacing=ifelse(random%2,-1,1)
vel=(random%25/12.75)*ifelse(random%2,-1,1),(random%25/12.75)*ifelse(random%2,-1,1)
bindtime=1
removetime=30+random%31
pausemovetime=2147483647
supermovetime=2147483647
scale=0.9-(random%30/50.5),0.9-(random%30/50.5)
sprpriority=-69+random%139
ontop=0
ownpal=1
ignorehitpause=1
[State ]
type=PlaySnd
trigger1=gametime%690=random%420
trigger2=random<96
value=69,random%50
freqmul=ifelse(random%2,0.9-(random%7/10.0),1.0+(random%10/10.0))
volume=320-random%256
ignorehitpause=1
[State ]
type=PlaySnd
trigger1=gametime%690=random%420
trigger2=random<96
value=69,random%50
freqmul=ifelse(random%2,0.9-(random%7/10.0),1.0+(random%10/10.0))
channel=random%16
volume=320-random%256
ignorehitpause=1
[State ]
type=SelfState
trigger1=1
value=0
ctrl=0
ignorehitpause=1