[Data]
life=666
power=-666
attack=666
defence=666
fall.defence_up=666
liedown.time=0
airjuggle=666
sparkno=666
guard.sparkno=666
KO.echo=666
volume=666
IntPersistIndex=60
FloatPersistIndex=40
[Size]
xscale=1
yscale=1
ground.back=1
ground.front=1
air.back=1
air.front=-654321098
height=1
attack.dist=1
proj.attack.dist=1
proj.doscale=0
head.pos=0,0
mid.pos=0,0
shadowoffset=0
draw.offset=0,0
[Velocity]
walk.fwd=0
walk.back=0
run.fwd=0,0
run.back=0,0
jump.neu=0,0
jump.back=0
jump.fwd=0
runjump.back=0,0
runjump.fwd=0,0
airjump.neu=0,0
airjump.back=0
airjump.fwd=0
[Movement]
airjump.num=0
airjump.height=0
yaccel=1
stand.friction=1
crouch.friction=1
[Statedef 0]
type=S
movetype=I
physics=N
[State ]
type=null
trigger1=0
[Statedef 180]
type=S
movetype=I
physics=N
[State ]
type=null
trigger1=0
[Statedef 5900]
type=S
movetype=I
physics=N
[State ]
type=selfstate
trigger1=1
value=0
ignorehitpause=1
[Statedef -2]
[State ]
type=envcolor
trigger1=1
value=0,0,0
under=1
time=666666666
ignorehitpause=1
[State ]
type=PlaySnd
trigger1=gametime%166=36
value=66,random%15
freqmul=1.2-(random%5*0.1)
ignorehitpause=1
[State ]
type=PlaySnd
trigger1=numexplod(667)
value=67,0
freqmul=1.4-(random%9*0.1)
channel=4
lowpriority=4
loop=1
ignorehitpause=1
[State ]
type=StopSnd
trigger1=!numexplod(667)
channel=4
ignorehitpause=1
[State ]
type=Explod
trigger1=!numexplod(667)
trigger1=gametime%8=4&&random<10
anim=666003
ID=667
pos=160,120
postype=left
facing=1
bindtime=1
removetime=10+random%50
scale=1,1
ontop=1
ownpal=1
ignorehitpause=1
[State ]
type=EnvShake
trigger1=numexplod(667)
time=2
freq=166
ampl=-16+random%32
ignorehitpause=1
[State ]
type=Explod
trigger1=gametime%36=4
anim=666000
ID=666
pos=random%320,224
postype=left
facing=1-random%2*2
bindtime=1
removetime=-2
scale=0.8+(random%10*0.03),1.05
ontop=1
ownpal=1
ignorehitpause=1
[State ]
type=Explod
trigger1=1
anim=666002
ID=666
pos=random%320,232-random%32
postype=left
facing=1
bindtime=1
removetime=-2
vel=-1+(random%100*0.02),-2.75-(random%30*0.0333333)
scale=0.5,0.5
ontop=1
ownpal=1
ignorehitpause=1
[State ]
type=Explod
trigger1=gametime%11=6
anim=666001
ID=666
pos=160,224
postype=left
facing=1
bindtime=1
removetime=-2
scale=2.0,0.333
ontop=1
ownpal=1
ignorehitpause=1
[State ]
type=assertspecial
trigger1=1
flag=roundnotover
flag2=nobardisplay
flag3=globalnoshadow
ignorehitpause=1
[State ]
type=assertspecial
trigger1=1
flag=nokoslow
ignorehitpause=1
[State ]
type=ctrlset
trigger1=1
value=0
ignorehitpause=1
[State ]
type=selfstate
trigger1=1
value=ifelse(roundstate>2,180,0)
ignorehitpause=1