;===========================================================================================================
;================== Option =================================================================================
;===========================================================================================================
;
;:How to use:
;
;[State -3]
;type = VarSet
;Trigger1 = RoundState = 0
;trigger2 = roundsexisted = 0
;v = 5@
;range ="#"
;        please change the number here if you wish to change the option
;        ւ̔ԍςĂB  
;
; 
;==================================================================================
;======================================================================================
[Statedef 5900];===========================================================================
type=U;========================================================================================
anim=ifelse(random<700,5900,5901+random%22);=======================================================
;======================================================================================================

;==========================================================================================================
;1)==========================================================================================================
;Remove "ALL-ELEMENT" from ELEMENT MASTER?
;================================================
; 0 - No / 1 - Yes
;
;

[State -3, ALL-ELEMENT]
Type = VarSet
Trigger1 = RoundState = 0
trigger2 = roundsexisted = 0
v = 50
value = 0


;===========================================================================================================
;2)==========================================================================================================
;Auto Holy-Judgement in Dark Donald's Pal 12?
;================================================
; 0 - No / 1 - Yes with automatically / 2 - Yes when damaging or Guarding with random
;
;

[State -3, Judgement]
Type = VarSet
Trigger1 = RoundState = 0
trigger2 = roundsexisted = 0
v = 51
value = 2


;===========================================================================================================
;3)==========================================================================================================
;Remove "ELEMENT MASTER" and change into "Hamva-ga DA"?
;================================================
; 0 - No / 1 - Yes
;
;

[State -3, ELE-M@S]
Type = VarSet
Trigger1 = RoundState = 0
trigger2 = roundsexisted = 0
v = 52
value = 0


;===========================================================================================================
;4)==========================================================================================================
;Remove the Dark Donald Super Guard?
;(Setting "yes" make D-Donald stop guarding all attack and stop reversing damage from guarding)
;================================================
; 0 - No / 1 - Yes / 2 - Random?
;
;

[State -3, Arma-]
Type = VarSet
Trigger1 = RoundState = 0
trigger2 = roundsexisted = 0
v = 53
value = 0


;===========================================================================================================
;5)==========================================================================================================
;Lv of reverse damage while guarding?
;(This will not activate when Super guard is removed)
;================================================
; Up to 1~999
;
;

[State -3, Arma-LV]
Type = VarSet
Trigger1 = RoundState = 0
trigger2 = roundsexisted = 0
v = 55
value = 500


;===========================================================================================================
;6)==========================================================================================================
;Remove the Dark Donald Weakness?
;================================================
; 0 - No / 1 - Yes
;
;

[State -3, WEAK]
Type = VarSet
Trigger1 = RoundState = 0
trigger2 = roundsexisted = 0
v = 54
value = 0


;_________________________________________
;DARK DONALD WEAKNESS LIST.
;NOTE: playing at simul mode, sometime D-Donald won't die or some glitch start...
;      This is just for fun, if you don't like it or if you founded some glitch then set it 1 now.
;_________________________________________
;-I** S*****  = MOFU MOFU
;
;-D* *****    = DASH ATTACK WITH FANFARE
;
;-S*********  = FREE HUGGING
;             = I GET LUCK EH... SLOWLY? RETURNED GOODS?
;
;-B* *****    = SWORD/SLASH SAME AS KFC
;
;-K********* *** = BED TIME
;
;-******* ****  = 
;

;===========================================================================================================
;5)==========================================================================================================
;Stop Dark Donald summoning a "Element Master" when he damaging?
;(It'll summon it but very random)
;================================================
; 0 - No / 1 - Yes
;

[State -3, Spirits]
Type = VarSet
Trigger1 = RoundState = 0
trigger2 = roundsexisted = 0
v = 56
value = 0


;===========================================================================================================
;6)==========================================================================================================
;Stop Dark Donald Escape from the opponent's grabbing, catching or throwing?
;*NOTE: Setting "yes" might glitch come some reason. (I'm tired to fix it...)
;       And it'll make Dark Donald weaker... maybe...
;=====================================================
; 0 - No / 1 - Yes
;

[State -3, ASS]
Type = VarSet
Trigger1 = RoundState = 0
trigger2 = roundsexisted = 0
v = 57
value = 0


;===========================================================================================================
;7)==========================================================================================================
;Remove the Red Soul summon?
;=====================================================
; 0 - No / 1 - Yes
;

[State -3, Bat attack]
Type = VarSet
Trigger1 = RoundState = 0
trigger2 = roundsexisted = 0
v = 48
value = 0

;===========================================================================================================
;8)==========================================================================================================
;Remove the Screamer?
;=====================================================
; 0 - No / 1 - Yes
;

[State -3, Kowai]
Type = VarSet
Trigger1 = RoundState = 0
trigger2 = roundsexisted = 0
v = 49
value = 0

;================================================
;Okay, you're done setting now!
;These code are from "H" and "Kurogane"
;~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
;===========================================================================================================



































;===========================================================================================================
;These code in below are from "The None"
;===========================================================================================================
;===========================================================================================================
[State 5900,]
type=Changeanim
triggerall=1||!time
trigger1=anim=[5900,5999]
trigger1=anim!=0
trigger1=enemynear,name="Donald"
trigger1=enemynear,authorname="kishio&&Donalddesu"
trigger2=var(49)!=0
value=0
[State 5900,]
type = AngleDraw
triggerall=var(49)=0
trigger1=anim=[5901,5903]
trigger2=anim=[5905,5910]
trigger3=anim=[5914,5919]
scale=2,2
[State 5900,]
type=AngleDraw
triggerall=var(49)=0
trigger1=anim=5920
scale=1.5,1.5
[State 5900,]
type=AngleDraw
triggerall=var(49)=0
trigger1=anim=5921
scale=3.5,3.4
[State 5900,]
type=AssertSpecial
triggerall=var(49)=0
trigger1=anim=5921
flag=noshadow
[State 5900,]
type=ChangeState
trigger1=roundno=1
value=190
[State 0, PlaySnd]
type=PlaySnd
triggerall=var(49)=0
trigger1=time=1
trigger1=anim=5920
value=S1123,33
[State 5900,]
type=Helper
triggerall=var(49)=0
triggerall=anim!=0&&anim!=5900&&stateno!=0
triggerall=numhelper(5999)=0
trigger1=roundstate=2
helpertype=normal
name="KowaiKowai"
ID=5999
stateno=ifelse(random<500,5998,5999)
pos=0,0
postype=p1
ownpal=1
supermovetime=65535
pausemovetime=65535
ignorehitpause=1
[State 5900,]
type = ChangeState
trigger1=numhelper(5999)
trigger1=roundstate=2
value=0
ctrl=0
;======================
;======================
;===========================================================================================================
;===========================================================================================================