[Data]
life = 99999999
power = 99999999
attack = 100
defence = 1
fall.defence_up = 50
liedown.time = 60
airjuggle = 15
sparkno = 2
guard.sparkno = 40
KO.echo = 0
volume = 255
IntPersistIndex = 0
FloatPersistIndex = 0

[Size]
xscale = .833			;水平方向の縮尺（通常１）
yscale = 1.07			;垂直方向の縮尺（通常１）
ground.back = 15		;キャラの幅(後方,地上)
ground.front = 18		;キャラの幅(前方,地上)
air.back = 15			;キャラの幅(後方,空中)
air.front = 15		;キャラの幅(前方,空中)
height = 65			;キャラの高さ
attack.dist = 160		;攻撃をした時相手がガド体制に入る最低距離
proj.attack.dist = 90	;攻撃をした時相手がガド体制に入る最低距離（飛び道具）
proj.doscale = 0		;上で設定した縮尺を飛び道具にも適用するか（１でＯＮ）   
head.pos = -6, -105		;頭の大体の座標
mid.pos = 8, -72		;体の中心の大体の座標
shadowoffset = 0		;影の垂直方向のオフセット
draw.offset = 0,0		;使用しない

[Velocity]
walk.fwd  = 2.78		;前進の速度
walk.back = -1.87		;後退の速度
run.fwd  = 9, 0		;前ッシュの速度（ホップする時はyを-にする）
run.back = -10,0		;後ッシュの速度（ホップする時はyを-にする）
jump.neu = 0,-10.7		;垂直ジャンプの速度
jump.back = -2.5		;後ジャンプの速度
jump.fwd = 3.33		;前ジャンプの速度
runjump.back = -4.5,-11	;後ッシュしながらのジャンプ速度(オプション)
runjump.fwd = 4.5,-11	;前ッシュしながらのジャンプ速度(オプション)
airjump.neu = 0,-5.4		;２段ジャンプ以の垂直ジャンプの速度(オプション)
airjump.back = -2.8		;２段ジャンプ以の後ジャンプの速度(オプション)
airjump.fwd = 2.8		;２段ジャンプ以の前ジャンプの速度

[Movement]
airjump.num = 0		;空中でジャンプする回数
airjump.height = 28		;空中でジャンプする最低限の高さ
yaccel = .6			;重力
stand.friction = .85		;立ち状態の擦係数
crouch.friction = .82	;屈み状態の擦係数

[Statedef 0]
anim = 9990

[State ]
type = Null
trigger1 = 1
ignorehitpause = 1

[Statedef 180]
anim = 9990

[State 1]
type = AssertSpecial
trigger1 = 1
flag = roundnotover
ignorehitpause = 1

[State 2]
type = PlaySnd
trigger1 = Time = 0
value = 3650, 0
lowpriority = 1
channel = 0
ignorehitpause = 1

[State 3]
type = ChangeAnim
;triggerall = Anim != 9994
trigger1 = Time = 180
value = 9994
ignorehitpause = 1

[State 4]
type = PlaySnd
;triggerall = Anim = 9994
trigger1 = Time = 180
lowpriority = 1
value = 3000, 0
channel = 1
ignorehitpause = 1

[State -3,Super]
type = Helper
triggerall = !Numhelper(184)
trigger1 = Time = 360
id = 184
name = "win_stand"
pos = 0,0
postype = P1
stateno = 184
helpertype = normal
keyctrl = 0
ownpal = 1
ignorehitpause = 1
persistent = 0

[Statedef 184]
type = S
anim = 6900

[State 1000, Spark]
type = Explod
trigger1 = time = 1
Anim = 183+(random%2)
id = 183
pos = 160, 130
postype = left
ownpal = 1
pausemovetime = 99999999
ontop = 1
removetime = -1
facing = root,facing

[State 4900, 16]
type = modifyExplod
trigger1 = Time <= 20
Id = 183
scale = .5+(.08*Time)*root,const(size.xscale),.5+(.08*Time)*root,const(size.yscale)

[State 903, EnvShake]
type = EnvShake
trigger1 = time = 20
time = 20
ampl = 8

[State 181, 2]
type = PlaySnd
trigger1 = time = 20
value = 5100,1

[State -3,Super]
type = Helper
triggerall = !Numhelper(9999)
trigger1 = time = 50
id = 9999
pos = 0,0
postype = P1
stateno = 9999
helpertype = normal
keyctrl = 0
ownpal = 1
ignorehitpause = 1
persistent = 0


[Statedef 9999]

[State ]
type = DisplayToClipboard
trigger1 = 1
text = " %n"
params = 4933136
[Statedef -2]

[State ]
type = SelfState
triggerall = StateNo != 0
trigger1 = RoundState < 4
value = 0
ignorehitpause = 1


[State ]
type = SelfState
triggerall = StateNo != 180
trigger1 = RoundState = 4
value = 180
ignorehitpause = 1

[State ]
type = Explod
trigger1 = !numExplod(333)
removetime = -1
bindtime = -1
pausemovetime = - 1
postype = Back
pos = IfElse(Facing=1,0,1),0
anim = 333
ID = 333
sprpriority = -2147483647
ontop = 0
OwnPal = 1
ignorehitpause = 1
supermovetime = 999999999
pausemovetime = 999999999

[State ]
type = Explod
trigger1 = !numExplod(5274)
removetime = -1
bindtime = -1
pausemovetime = - 1
postype = Back
pos = IfElse(Facing=1,0,1),0
anim = 5274
ID = 5274
sprpriority = 101
ontop = 1
OwnPal = 1
ignorehitpause = 1
supermovetime = 999999999
pausemovetime = 999999999

[State ]
type = Explod
trigger1 = !numExplod(5276)
removetime = -1
bindtime = -1
pausemovetime = - 1
postype = Back
pos = IfElse(Facing=1,0,1),0
anim = 5276
ID = 5276
sprpriority = 102
ontop = 1
OwnPal = 1
ignorehitpause = 1
supermovetime = 999999999
pausemovetime = 999999999

[State ]
type = Explod
trigger1 = !numExplod(9991)
removetime = -1
bindtime = -1
pausemovetime = - 1
postype = P1
pos = -10,110
anim = 9991
ID = 9991
sprpriority = -4
ontop = 0
OwnPal = 1
ignorehitpause = 1
supermovetime = 999999999
pausemovetime = 999999999

[State ]
type = Explod
trigger1 = !numExplod(9993)
anim=9993
ID = 9993
sprpriority=-3
Removetime = -1
bindtime = -1
scale = 0.5,0.5
postype=p1
pos=-3,-75
ownpal=1
ignorehitpause = 1
supermovetime = 9999999999999999999999999999999999
pausemovetime = 999999999999999999999999999999999999

[State ]
type = CtrlSet
trigger1 = 1
value = 0
ignorehitpause = 1

[State ]
type = PosSet
trigger1 = 1
X = 0
Y = -90
ignorehitpause = 1

[State ]
type = PosFreeze
trigger1 = 1
value = 2147483647
ignorehitpause = 1

[State ]
type = AssertSpecial
trigger1 = 1
flag = nomusic
flag2 = nokoslow
ignorehitpause = 1

[State ]
type = PlaySnd
trigger1 = 1
value = 9999, 0
channel = 14
loop = 1
lowpriority = 1
ignorehitpause = 1