[Command]
name="関数、置換"
command=~D,DF,F,x
[Command]
name="波動方程式、展開"
command=~D,DF,F,y
[Command]
name="収縮、擬似崩壊"
command=~D,DF,F,b
[Command]
name="試算完了、プレゼントだ"
command=~D,DF,F,a
[Command]
name="調和波動子、消失自壊"
command=~D,DF,F,c
[Command]
name="僕は検算中だ、始末しろ"
command=~D,DB,B,x
[Command]
name="よくやった、用済みだ"
command=~D,DB,B,y
[Command]
name="抵抗をするな"
command=~D,DB,B,b
[Command]
name="僕は原初、僕は終末。万事はここより始まりて、これにて終わる"
command=~D,DB,B,a
[Command]
name="ビッグクランチ・プロジェクト"
command=~D,DB,B,c
[Command]
name="緊急回避"
command=z
time=1
[Command]
name="FF"     
command=F,F
time=10
[Command]
name="BB"     
command=B,B
time=10
[Command]
name="recovery"
command=x+y
time=1
[Command]
name="down_a"
command=/$D,a
time=1
[Command]
name="down_b"
command=/$D,b
time=1
[Command]
name="a"
command=a
time=1
[Command]
name="b"
command=b
time=1
[Command]
name="c"
command=c
time=1
[Command]
name="x"
command=x
time=1
[Command]
name="y"
command=y
time=1
[Command]
name="z"
command=z
time=1
[Command]
name="start"
command=s
time=1
[Command]
name="holdfwd"
command=/$F
time=1
[Command]
name="holdback"
command=/$B
time=1
[Command]
name="holdup" 
command=/$U
time=1
[Command]
name="holddown"
command=/$D
time=1
[Statedef -1]
[State ]
type=varset
trigger1=1
sysvar(4)=0
ignorehitpause=1
[State ]
type=varrandom
triggerall=!IsHelper
triggerall=Alive
trigger1=var(59)
trigger1=Time=1
trigger2=Statetype!=A&&ctrl
trigger2=TimeMod=30,1
v=50
range=1,100
ignorehitpause=1
[State ]
type=ChangeState
value=195
triggerall=roundstate=2
triggerall=Alive
triggerall=var(59)
triggerall=!var(55)
triggerall=!Ishelper
triggerall=statetype!=A
triggerall=p2statetype=L
triggerall=p2movetype=H
trigger1=ctrl
[State ]
type=ChangeState
value=19
triggerall=!Ishelper
triggerall=StateNo!=19
triggerall=StateNo!=[105,107]
triggerall=Var(59)
triggerall=RoundState=2&&Alive
triggerall=StateType!=A
triggerall=Ctrl
triggerall=!Stateno
trigger1=Random<70
[State ]
type=ChangeState
value=21
triggerall=!Ishelper
triggerall=StateNo!=21
triggerall=StateNo!=[105,107]
triggerall=Var(59)
triggerall=RoundState=2&&Alive
triggerall=StateType!=A
triggerall=Ctrl
triggerall=!Stateno
trigger1=Random>930
[State ]
type=ChangeState
value=1700
triggerall=var(59)
triggerall=!var(55)
triggerall=!Ishelper
triggerall=roundstate=2
triggerall=Alive=1
triggerall=statetype!=A
triggerall=sysvar(3)<=500
trigger1=ctrl
[State ]
type=ChangeState
value=1600
triggerall=!var(15)
triggerall=var(10)>=1300
triggerall=numhelper(1510)&&numhelper(1511)&&numhelper(1512)
triggerall=var(59)
triggerall=!Ishelper
triggerall=roundstate=2
triggerall=Alive
triggerall=statetype!=A
trigger1=ctrl
[State ]
type=ChangeState
value=1900
triggerall=roundstate=2
triggerall=Alive
triggerall=var(59)
triggerall=var(55)
triggerall=!Ishelper
triggerall=statetype!=A
triggerall=ctrl
trigger1=var(50)<=20
[State ]
type=ChangeState
value=700
triggerall=roundstate=2
triggerall=Alive
triggerall=var(59)
triggerall=statetype!=A
triggerall=p2BodyDist X<=80
triggerall=ctrl
trigger1=enemy,stateno=[5050,5120]
trigger1=p2movetype=H
trigger1=p2statetype=L
trigger2=enemy,stateno=[120,155]
[State ]
type=ChangeState
value=1000
triggerall=var(59)
triggerall=!Ishelper
triggerall=roundstate=2
triggerall=Alive
triggerall=statetype!=A
triggerall=ctrl
trigger1=var(50)<=10
trigger2=var(50)<=20&&var(55)
[State ]
type=ChangeState
value=ifelse(p2bodydist x<=30,1200+var(55),1100)
triggerall=var(59)
triggerall=!Ishelper
triggerall=roundstate=2
triggerall=Alive
triggerall=statetype!=A
triggerall=ctrl
trigger1=var(50)=[30,40]
trigger2=var(55)&&var(50)=[20,40]
[State ]
type=ChangeState
value=1300
triggerall=var(59)
triggerall=!Ishelper
triggerall=roundstate=2
triggerall=Alive=1
triggerall=statetype!=A
triggerall=ctrl
trigger1=var(50)=[50,55]
trigger2=var(55)&&var(50)=[40,50]
[State ]
type=ChangeState
value=1400+var(55)*10
triggerall=roundstate=2
triggerall=Alive
triggerall=var(59)
triggerall=!Ishelper
triggerall=statetype!=A
triggerall=p2statetype!=A&&p2statetype!=L
triggerall=p2movetype!=H||enemynear,ctrl=0
triggerall=ctrl
trigger1=var(50)=[70,80]
trigger2=var(55)&&var(50)=[60,80]
[State ]
type=ChangeState
value=1500
triggerall=!numhelper(1510)&&!numhelper(1511)&&!numhelper(1512)
triggerall=var(59)
triggerall=!Ishelper
triggerall=roundstate=2
triggerall=Alive
triggerall=statetype!=A
triggerall=ctrl
trigger1=var(50)>=95
[State ]
type=ChangeState
value=1800
triggerall=roundstate=2
triggerall=Alive
triggerall=var(59)
triggerall=var(55)
triggerall=!Ishelper
triggerall=statetype!=A
triggerall=ctrl
trigger1=var(50)>=80
[State ]
type=ChangeState
value=1000
triggerall=!var(59)
triggerall=!Ishelper
triggerall=command="関数、置換"
triggerall=statetype!=A
trigger1=ctrl
[State ]
type=ChangeState
value=1100
triggerall=!var(59)
triggerall=!Ishelper
triggerall=command="波動方程式、展開"
triggerall=statetype!=A
trigger1=ctrl
[State ]
type=ChangeState
value=1200+var(55)
triggerall=!var(59)
triggerall=!Ishelper
triggerall=command="収縮、擬似崩壊"
triggerall=statetype!=A
trigger1=ctrl
[State ]
type=ChangeState
value=1300
triggerall=!var(59)
triggerall=!Ishelper
triggerall=command="試算完了、プレゼントだ"
triggerall=statetype!=A
trigger1=ctrl
[State ]
type=ChangeState
value=1400+var(55)*10
triggerall=!var(59)
triggerall=!Ishelper
triggerall=command="調和波動子、消失自壊"
triggerall=statetype!=A
trigger1=ctrl
[State ]
type=ChangeState
value=1500
triggerall=!var(59)
triggerall=!Ishelper
triggerall=!numhelper(1510)&&!numhelper(1511)&&!numhelper(1512)
triggerall=command="僕は検算中だ、始末しろ"
triggerall=statetype!=A
trigger1=ctrl
[State ]
type=ChangeState
value=1600
triggerall=!var(59)
triggerall=!Ishelper
triggerall=var(10)>=1300
triggerall=numhelper(1510)&&numhelper(1511)&&numhelper(1512)
triggerall=command="よくやった、用済みだ"
triggerall=statetype!=A
trigger1=ctrl
[State ]
type=ChangeState
value=1700
triggerall=!var(59)
triggerall=!var(55)
triggerall=!Ishelper
triggerall=command="抵抗をするな"
triggerall=statetype!=A
trigger1=ctrl
[State ]
type=ChangeState
value=1800
triggerall=!var(59)
triggerall=var(55)
triggerall=!Ishelper
triggerall=command="僕は原初、僕は終末。万事はここより始まりて、これにて終わる"
triggerall=statetype!=A
trigger1=ctrl
[State ]
type=ChangeState
value=1900
triggerall=!var(59)
triggerall=var(55)
triggerall=!Ishelper
triggerall=command="ビッグクランチ・プロジェクト"
triggerall=statetype!=A
trigger1=ctrl
[State ]
type=ChangeState
value=700
triggerall=!var(59)
triggerall=!Ishelper
triggerall=command="緊急回避"
trigger1=statetype!=A
trigger1=ctrl
[State ]
type=ChangeState
value=240
triggerall=Ishelper(1510)||Ishelper(1511)||Ishelper(1512)
triggerall=Roundstate=2
triggerall=statetype!=A
trigger1=stateno=205&&movecontact
[State ]
type=ChangeState
value=215
triggerall=Ishelper(1510)||Ishelper(1511)||Ishelper(1512)
triggerall=Roundstate=2
triggerall=statetype!=A
trigger1=stateno=235&&movecontact
[State ]
type=ChangeState
value=205
triggerall=Ishelper(1510)||Ishelper(1511)||Ishelper(1512)
triggerall=Roundstate=2
triggerall=statetype!=A
triggerall=random<=500
triggerall=p2BodyDist X=[-5,15]
triggerall=p2movetype!=H
triggerall=p2statetype!=L
triggerall=p2statetype!=A
triggerall=p2stateno!=[5100,5300]
trigger1=ctrl
trigger2=stateno=205&&movecontact
[State ]
type=ChangeState
value=235
triggerall=Ishelper(1510)||Ishelper(1511)||Ishelper(1512)
triggerall=Roundstate=2
triggerall=statetype!=A
triggerall=random>=500
triggerall=p2BodyDist X=[-5,15]
triggerall=p2movetype!=H
triggerall=p2statetype!=L
triggerall=p2statetype!=A
triggerall=p2stateno!=[5100,5300]
trigger1=ctrl
trigger2=stateno=205&&movecontact
[State ]
type=changestate
triggerall=Ishelper(1510)||Ishelper(1511)||Ishelper(1512)
triggerall=roundstate=2
triggerall=statetype!=A
triggerall=ctrl
triggerall=enemynear,statetype=L
trigger1=random<=60
value=21
[State ]
type=Changestate
triggerall=Ishelper(1510)||Ishelper(1511)||Ishelper(1512)
triggerall=roundstate=2
triggerall=statetype!=A
triggerall=enemynear,statetype!=L
triggerall=enemynear,movetype!=H
triggerall=enemynear,movetype!=A
triggerall=!inguarddist
triggerall=stateno!=100
triggerall=ctrl
trigger1=random<=60
value=21
[State ]
type=ChangeState
value=195
triggerall=!var(59)
triggerall=!Ishelper
triggerall=command="start"
triggerall=statetype!=A
trigger1=ctrl
