

[statedef 133]
type=c
movetype=a
physics=n
movehitpersist=1
hitdefpersist=1
[state ]
type=changeanim
triggerall=ishelper(133)
triggerall=root,numexplod(901)||root,numexplod(911)||root,numexplod(912)
trigger1=1
value=133
ignorehitpause=1
[state ]
type=posset
trigger1=ishelper(133)
trigger1=roundstate=2
x=0
y=-350235
ignorehitpause=1
[state ]
type=bindtoroot
trigger1=ishelper(133)
trigger1=!root,numexplod(911)&&!root,numexplod(912)
pos=floor(sin(gametime%40*12*(pi/180))*40),floor(cos(gametime%40*12*(pi/180))*40)-30
ignorehitpause=1
[state ]
type=bindtoroot
trigger1=ishelper(133)
trigger1=!root,var(12)
trigger1=root,numexplod(911)||root,numexplod(912)
pos=0,0
ignorehitpause=1
[state ]
type=assertspecial
trigger1=ishelper(133)
flag=noshadow
ignorehitpause=1
[state ]
type=ctrlset
trigger1=ishelper(133)
value=0
ignorehitpause=1
[state ]
type=screenbound
trigger1=ishelper(133)
value=0
ignorehitpause=1
[state ]
type=sprpriority
trigger1=ishelper(133)
value=ifelse(vel x>0,7,4)
ignorehitpause=1
[state ]
type=playerpush
trigger1=ishelper(133)
value=0
ignorehitpause=1
[state ]
type=turn
triggerall=ishelper(133)
triggerall=!root,var(12)
trigger1=facing!=root,facing
ignorehitpause=1


[State ]
type=Helper
triggerall=!ishelper&&roundstate<3
triggerall=!numhelper(133)
triggerall=numexplod(901)
triggerall=PalNo = 2 || PalNo = 11
trigger1=numprojID(3) 
ID=133
name="Fire_helper"
stateno=133
helpertype=player
postype=p1
pos=0,0
supermovetime=9999999999999
pausemovetime=9999999999999
ignorehitpause=1









[State ]
type=Helper
triggerall=!ishelper&&roundstate<3
triggerall=!numhelper(133)
triggerall=numexplod(901)
triggerall=PalNo = 2 || PalNo = 11
trigger1=numprojID(3) 
ID=133
name="Fire_helper"
stateno=133
helpertype=player
postype=p1
pos=0,0
supermovetime=9999999999999
pausemovetime=9999999999999
ignorehitpause=1