
[Statedef 65535]
type=U
movetype=U
physics=U
hitdefpersist=1
movehitpersist=1
;===========================================================================
; RtBO
;===========================================================================
;---------------------------------------------------------------------------
;VXe֌W
;---------------------------------------------------------------------------

;IKEMENŎgp
;---------------------------------------------------------------------------

[State used_IKEMEN]
Type=ParentVarSet
Trigger1=ishelper&&(root,stateno=5900&&roundsexisted=0)
var(40)=0
;0-OFF 1-ON

;R{␳
;---------------------------------------------------------------------------

[State AttackMul]
Type=VarSet
Trigger1=ishelper
var(41)=1;ifelse((root,palno=[1,3]),0,1))
;0-OFF 1-ON
;ftHg1
;ƁGƃJ[ŎΉ

;l
;---------------------------------------------------------------------------

[State DefenceMul]
Type=VarSet
Trigger1=ishelper
var(42)=1;ifelse((root,palno=[1,3]),0,1)
;0-OFF 1-ON
;ftHg1
;ƁGƃJ[ŎΉ

;KEZ̐s͗P\t[
;---------------------------------------------------------------------------

[State CommandBuffer(SuperArts)]
Type=ParentVarSet
Trigger1=ishelper
var(35)=5;ftHg5F

;KEZ̐s͗P\t[
;---------------------------------------------------------------------------

[State CommandBuffer(HyperArts)]
Type=ParentVarSet
Trigger1=ishelper
var(36)=10;ftHg10F

;BURSTQ[WXW
;---------------------------------------------------------------------------

[State BURST_GUAGE_POS_X]
Type=VarSet
Trigger1=ishelper
var(10)=0
;-1ō
;+1ŉE

;BURSTQ[WYW
;---------------------------------------------------------------------------

[State BURST_GUAGE_POS_Y]
Type=VarSet
Trigger1=ishelper
var(11)=0
;-1ŏ
;+1ŉ

;ꌂBGM
;---------------------------------------------------------------------------

[State FALTAL_KO_MUSIC]
Type=VarSet
Trigger1=ishelper
var(43)=-1
;-1 - RANDOM
; 0 - ܂҂傢`
; 1 - Make debut!
; 2 - Never Looking Back
; 3 - GIRL'S LEGEND YOU
; 4 - Ms. VICTORIA

;o&΃htBGM
;---------------------------------------------------------------------------

[State Awakening_Music]
Type=VarSet
Trigger1=ishelper
var(25)=1
; 0 - OFF
; 1 - ON

;ŗLXLoZk
;---------------------------------------------------------------------------

[State Skill_movie_shortcut]
Type=VarSet
Trigger1=ishelper
var(20)=0
; 0 - ʏ
; 1 - O

;---------------------------------------------------------------------------
;\
;---------------------------------------------------------------------------

;QW}V
;---------------------------------------------------------------------------

[State PowerGaugeRecovery-Amount]
Type=VarSet
Trigger1=ishelper
var(44)=0;ifelse((root,palno=[1,3]),0,ifelse((root,palno=[4,5]),5,powermax))
;Dȗʂݒ肵Ă
;"powermax"ŃQW}ɂȂ܂
;ƁGƃJ[ŎΉ

;ꌂQ[Wl
;---------------------------------------------------------------------------

[State One-Shot_Guage]
Type=VarSet
Trigger1=ishelper
var(7)=0;ifelse((root,palno=[1,3]),0,1000)
;1000܂ł̐l͂Ă
;ftHg0
;ƁGƃJ[ŎΉ

;11PJ[ŋ炤_[W
;---------------------------------------------------------------------------

[State 11PDamage]
Type=ParentVarSet
Trigger1=ishelper
var(43)=10
;Dȗʂ͂Ă
;ftHg10

;
;---------------------------------------------------------------------------

[State Persistent-Target_and_OTHK]
Type=ParentVarSet
Trigger1=ishelper
var(39)=0;ifelse((root,palno=[1,6]),0,1)
;0-OFF 1-i^[Qbĝ 2-OTHK
;ftHg0

;ylgCg|
;---------------------------------------------------------------------------

[State PENETRATE]
Type=VarSet
Trigger1=ishelper																&&root,palno<12
var(0)=0;ifelse((root,palno=[1,3]),0,ifelse((root,palno=[4,5]),10,ifelse(root,palno=6,30,50)))
;}CiXȊO̍DȐl͂Ă
;ftHg0
;12PJ[ɂ͓Kp܂

;G
;---------------------------------------------------------------------------

[State NotHitBy-Enhanced]
Type=VarSet
Trigger1=ishelper
var(1)=0;ifelse((root,palno=[1,3]),0,ifelse((root,palno=[4,5]),1,2))
;ftHg0
;0-OFF 1-ON(OȂ) 2-U(MT=A)͏펞G

;---------------------------------------------------------------------------
;AI֘A
;---------------------------------------------------------------------------

;펞N
;---------------------------------------------------------------------------
[State AI_Always_Activate]
Type=VarSet
Trigger1=ishelper
var(46)=0;root,ifelse(AIlevel>0,1,0)
;ftHg0
;ƃRgAEgƎʂŋN遦VMUGENorIKEMEN GOp

;xݒ
;---------------------------------------------------------------------------
[State AI_Level]
Type=VarSet
Trigger1=ishelper
var(47)=10;root,AIlevel+2
;ftHg10
;ƃRgAEgƓՓxŕς遦VMUGENorIKEMEN GOp

;ubLOgppx
;---------------------------------------------------------------------------
[State AI_Level]
Type=VarSet
Trigger1=ishelper
var(48)=1000;root,AIlevel+2*1000
;ftHg1000
;1000܂Őݒ\
;ƃRgAEgƓՓxŕς遦VMUGENorIKEMEN GOp

;BURSTgp
;---------------------------------------------------------------------------
[State AI_used_BURST]
Type=VarSet
Trigger1=ishelper
var(24)=1
;0-OFF 1-ON
;ftHg1

;ogp
;---------------------------------------------------------------------------

[State Awakening]
Type=VarSet
Trigger1=ishelper
var(50)=0
;0-OFF 1-ON
;ftHg0
;LɂƎrNAbv܂B
;ȉł̎gp͔񐄏

;AIvl
;---------------------------------------------------------------------------
[State AI_Toughts]
Type=VarSet
Trigger1=ishelper
var(51)=1;ifelse((root,palno=[1,2]),0,ifelse((root,palno=[3,4]),1,-1))
;-1 -	A+
;	NS
;	KEZƒKEZƂɂԂς
;	QW}Vƕp
;
; 0 - 	SS
;	
;	ʂɗ邪PQ[WZgȂ
;	ꌂZ͎gpȂ
;
; 1 - 	UG
;	ʁ`
;	ʂɗɂقڑSĂ̋Zg
;	ꌂgp

;---------------------------------------------------------------------------
;VMUGEN[U[ݒ聦WINMUGENŎgp郆[U[͘MȂėǂ
;---------------------------------------------------------------------------

;𑜓x-
;---------------------------------------------------------------------------
[State GameWidth]
Type=ParentVarSet
Trigger1=!(root,var(23))
var(23)=320;ceil(gamewidth)

;𑜓x-c
;---------------------------------------------------------------------------
[State GameHeight]
Type=ParentVarSet
Trigger1=!(root,var(24))
var(24)=240;ceil(gameheight)

;===========================================================================
;wp[
;===========================================================================
[State StateTypeSet]
type=StateTypeSet
trigger1=ishelper(65535)
statetype=A
movetype=I
physics=N
ignorehitpause=1
[State ChangeAnim]
type=ChangeAnim
trigger1=ishelper
value=1
ignorehitpause=1
[State CtrlSet]
type=CtrlSet
trigger1=ctrl
value=0
ignorehitpause=1
[State VelSet]
type=VelSet
trigger1=ishelper
x=0
y=0
ignorehitpause=1
[State nʃGtFNgɍ킹]
type=PosSet
trigger1=ishelper
x=(root,pos x)
y=0
ignorehitpause=1
[state turn]
type=turn
trigger1=root,facing!=facing
[State Timep]
type=VarAdd
trigger1=ishelper
sysvar(4)=1
ignorehitpause=1
[State ߂]
type=Playerpush
trigger1=ishelper
value=0
ignorehitpause=1
[State JǂȍZ]
type=ScreenBound
trigger1=ishelper
value=0
movecamera=0,0
ignorehitpause=1
[State 肪K[hȂ悤]
type=AttackDist
trigger1=ishelper
value=0
ignorehitpause=1
[State ]
type=HitOverride
trigger1=ishelper
attr=SCA,AA,AP,AT
slot=0
stateno=65535
time=2147483647
forceair=1
ignorehitpause=1
[State ]
type=HitOverride
trigger1=ishelper
attr=SCA,AA,AP,AT
slot=1
stateno=65535
time=2147483647
forceair=1
ignorehitpause=1
[State ]
type=HitOverride
trigger1=ishelper
attr=SCA,AA,AP,AT
slot=2
stateno=65535
time=2147483647
forceair=1
ignorehitpause=1
[State ]
type=HitOverride
trigger1=ishelper
attr=SCA,AA,AP,AT
slot=3
stateno=65535
time=2147483647
forceair=1
ignorehitpause=1
[State ]
type=HitOverride
trigger1=ishelper
attr=SCA,AA,AP,AT
slot=4
stateno=65535
time=2147483647
forceair=1
ignorehitpause=1
[State ]
type=HitOverride
trigger1=ishelper
attr=SCA,AA,AP,AT
slot=5
stateno=65535
time=2147483647
forceair=1
ignorehitpause=1
[State ]
type=HitOverride
trigger1=ishelper
attr=SCA,AA,AP,AT
slot=6
stateno=65535
time=2147483647
forceair=1
ignorehitpause=1
[State ]
type=HitOverride
trigger1=ishelper
attr=SCA,AA,AP,AT
slot=7
stateno=65535
time=2147483647
forceair=1
ignorehitpause=1
[State PENETRATE]
Type=VarSet
Trigger1=ishelper&&root,palno=12
var(0)=9999
;------------------------------------------------------------------------
;BURSTQ[W
;------------------------------------------------------------------------
[State BURSTgps]
type=Explod
triggerall=Roundstate=2
triggerall=!numexplod(11020)
trigger1=(root,var(15)&128)
anim=11020
ID=11020
pos=ceil(ifelse(teamside=1,30+var(10),281-var(10))*root,var(23)/320.0),ceil(60+var(11)*root,var(24)/240.0)
postype=left
facing=1
bindtime=-1
scale=.5,.5
ownpal=1
sprpriority=2147483647
removetime=-1
ignorehitpause=1
supermovetime=2147483647
pausemovetime=2147483647
[State gps]
type=RemoveExplod
triggerall=numexplod(11020)
trigger1=!(root,var(15)&128)
trigger2=Roundstate=4
trigger3=(root,var(20)=[4101,4199]);VCXp[N
id=11020
ignorehitpause=1
[State BURSTg]
type=Explod
triggerall=Roundstate=2
trigger1=!numexplod(11000)
anim=11000
ID=11000
pos=ceil(ifelse(teamside=1,30+var(10),281-var(10))*root,var(23)/320.0),ceil(60+var(11)*root,var(24)/240.0)
postype=left
facing=1
bindtime=-1
scale=.5,.5
ownpal=1
sprpriority=2147483646
removetime=-1
ignorehitpause=1
supermovetime=2147483647
pausemovetime=2147483647
[State BURSTg]
type=RemoveExplod
triggerall=numexplod(11000)
trigger1=Roundstate=4
trigger2=(root,var(20)=[4101,4199]);VCXp[N
id=11000
ignorehitpause=1
[State BURST]
type=Explod
triggerall=Roundstate=2
triggerall=Roundstate!=4
triggerall=(root,var(38))>=0
trigger1=root,var(38)<1000
anim=11100+ceil(root,var(38)/10)
ID=11100
pos=ceil(ifelse(teamside=1,30+var(10),281-var(10))*root,var(23)/320.0),ceil(60+var(11)*root,var(24)/240.0)
postype=left
facing=1
bindtime=-1
scale=.5,.5
ownpal=1
sprpriority=2147483645
removetime=1
ignorehitpause=1
supermovetime=2147483647
pausemovetime=2147483647
[State ]
type=RemoveExplod
trigger1=root,var(38)>1000
trigger2=Roundstate=4
trigger3=(root,var(20)=[4101,4199]);VCXp[N
id=11100
ignorehitpause=1
[State BURSTSJ2]
type=Explod
triggerall=Roundstate=2
triggerall=Roundstate!=4
triggerall=root,var(38)>=1000
trigger1=!numexplod(11015)
anim=11015
ID=11015
pos=ceil(ifelse(teamside=1,30+var(10),281-var(10))*root,var(23)/320.0),ceil(60+var(11)*root,var(24)/240.0)
postype=left
facing=1
bindtime=-1
scale=.5,.5
ownpal=1
sprpriority=2147483645
removetime=-1
ignorehitpause=1
supermovetime=2147483647
pausemovetime=2147483647
[State SJ2]
type=RemoveExplod
triggerall=numexplod(11015)
trigger1=root,var(38)<1000
trigger2=Roundstate=4
trigger3=(root,var(20)=[4101,4199]);VCXp[N
id=11015
ignorehitpause=1
[State BURSTSJ]
type=Explod
triggerall=Roundstate=2
triggerall=Roundstate!=4
triggerall=root,var(38)>=1000
trigger1=!numexplod(11010)
anim=11010
ID=11010
pos=ceil(ifelse(teamside=1,30+var(10),281-var(10))*root,var(23)/320.0),ceil(60+var(11)*root,var(24)/240.0)
postype=left
facing=1
bindtime=-1
scale=.5,.5
ownpal=1
sprpriority=2147483646
removetime=-1
ignorehitpause=1
supermovetime=2147483647
pausemovetime=2147483647
[State SJ]
type=RemoveExplod
triggerall=numexplod(11010)
trigger1=root,var(38)<1000
trigger2=Roundstate=4
trigger3=(root,var(20)=[4101,4199]);VCXp[N
id=11010
ignorehitpause=1
;------------------------------------------------------------------------
;ꌂQ[W
;------------------------------------------------------------------------
[State g]
type=Explod
triggerall=PlayerIDExist(ID)
triggerall=(root,var(23)&&root,var(24))
triggerall=RoundState=2
trigger1=!(root,var(4)&1)
anim=12000+floor(root,var(7)/5.36)
ID=12000
pos=floor(ifelse(teamside=1,3,223)*root,var(23)/320.0),floor(226*root,var(24)/240.0)
postype=left
facing=1
bindtime=-1
removetime=1
scale=0.50,0.50
ownpal=1
sprpriority=2147483647
ignorehitpause=1
supermovetime=2147483647
pausemovetime=2147483647
[State MAX\]
type=Explod
triggerall=PlayerIDExist(ID)
triggerall=(root,var(23)&&root,var(24))
triggerall=!(root,var(4)&1)
trigger1=fvar(30)=1
anim=12200
ID=12200
pos=floor(ifelse(teamside=1,3,223)*root,var(23)/320.0),floor(226*root,var(24)/240.0)
postype=left
facing=1
bindtime=-1
removetime=-1
scale=0.50,0.50
ownpal=1
sprpriority=2147483647
ignorehitpause=1
supermovetime=2147483647
pausemovetime=2147483647
[State ]
type=RemoveExplod
triggerall=numexplod(12000)
trigger1=RoundState>=3
trigger2=(root,var(20)=[4101,4199]);VCXp[N
id=12000
ignorehitpause=1
[State ]
type=RemoveExplod
triggerall=numexplod(12200)
trigger1=!fvar(30)
trigger2=!numexplod(12000)
trigger3=(root,var(20)=[4101,4199]);VCXp[N
id=12200
ignorehitpause=1
[State ꌂMAX-SE]
type=PlaySnd
triggerall=!(root,var(4)&1)
trigger1=fvar(30)=1
value=S20,7
volume=256
channel=5
pan=ifelse(teamside=1,-160,160)
abspan=ifelse(teamside=1,-160,160)
ignorehitpause=1
[State ꎞITimeϐ]
type=VarSet
trigger1=(root,var(7))<1000
trigger2=RoundState!=2
trigger3=(root,var(4)&1)
fvar(30)=0
ignorehitpause=1
[State ꎞITimeϐ]
type=VarAdd
trigger1=(root,var(7))>=1000
trigger1=RoundState=2
fvar(30)=1
ignorehitpause=1
;---------------------------------------------------------------------------
;GtFNg
;---------------------------------------------------------------------------
[State (S)Wv]
type=Explod
triggerall=PlayerIDExist(ID)
triggerall=!(root,var(4)&8)
triggerall=!(root,var(21)=[45,48])
trigger1=(root,var(20)=50)&&(Root,var(5)=1)
trigger2=(root,var(20)=55)&&(Root,var(5)=1)
anim=ifelse((root,vel x)=0,8000,8001)
ID=8000
pos=0,0
postype=p1
facing=ifelse((root,vel x)<0,-1,1)
sprpriority=3
scale=0.75,0.75
ownpal=1
trans=sub
[State (A)Wv]
type=Explod
triggerall=PlayerIDExist(ID)
triggerall=!(root,var(4)&8)
triggerall=!(root,var(21)=[45,48])
trigger1=(root,var(20)=50)&&(Root,var(5)=1)
trigger2=(root,var(20)=55)&&(Root,var(5)=1)
anim=ifelse((root,vel x)=0,8000,8001)
ID=8000
pos=0,0
postype=p1
facing=ifelse((root,vel x)<0,-1,1)
sprpriority=4
scale=0.75,0.75
ownpal=1
[State (S)HWv]
type=Explod
triggerall=PlayerIDExist(ID)
triggerall=(root,var(4)&8)
triggerall=!(root,var(21)=[45,48])
trigger1=(root,var(20)=50)&&(Root,var(5)=1)
trigger2=(root,var(20)=55)&&(Root,var(5)=1)
anim=8003
ID=8000
pos=0,0
postype=p1
facing=ifelse((root,vel x)<0,-1,1)
sprpriority=3
scale=0.75,0.75
ownpal=1
trans=sub
[State (A)HWv]
type=Explod
triggerall=PlayerIDExist(ID)
triggerall=(root,var(4)&8)
triggerall=!(root,var(21)=[45,48])
trigger1=(root,var(20)=50)&&(Root,var(5)=1)
trigger2=(root,var(20)=55)&&(Root,var(5)=1)
anim=8003
ID=8000
pos=0,0
postype=p1
facing=ifelse((root,vel x)<0,-1,1)
sprpriority=4
scale=0.75,0.75
ownpal=1
[State (S)HWv-NCnU[h]
type=Explod
triggerall=PlayerIDExist(ID)
trigger1=(root,var(20)=3411)&&(Root,Animelem=12)
anim=8003
ID=8000
pos=0,0
postype=p1
facing=ifelse((root,vel x)<0,-1,1)
accel=0,0.33
sprpriority=3
scale=0.75,0.75
ownpal=1
trans=sub
[State (A)HWv-NCnU[h]
type=Explod
triggerall=PlayerIDExist(ID)
trigger1=(root,anim=3411)&&(Root,Animelem=12)
anim=8003
ID=8000
pos=0,0
postype=p1
accel=0,0.33
facing=ifelse((root,vel x)<0,-1,1)
sprpriority=4
scale=0.75,0.75
ownpal=1
[State (S)obNXebv]
type=Explod
triggerall=PlayerIDExist(ID)
trigger1=(root,anim=105)&&(Root,AnimElem=3)
anim=8004
ID=8000
pos=45,0
postype=p1
facing=-1
sprpriority=3
scale=0.35,0.35
ownpal=1
trans=sub
[State (A)obNXebv]
type=Explod
triggerall=PlayerIDExist(ID)
trigger1=(root,anim=105)&&(Root,AnimElem=3)
anim=8004
ID=8000
pos=45,0
postype=p1
facing=-1
sprpriority=4
scale=0.35,0.35
ownpal=1
[State (S)HWv]
type=Explod
triggerall=PlayerIDExist(ID)
trigger1=(root,anim=1100)&&(root,animelem=7)
anim=8003
ID=8000
pos=0,0
postype=p1
facing=1
sprpriority=3
scale=0.75,0.75
ownpal=1
trans=sub
[State (A)HWv]
type=Explod
triggerall=PlayerIDExist(ID)
trigger1=(root,anim=1100)&&(root,animelem=7)
anim=8003
ID=8000
pos=0,0
postype=p1
facing=1
sprpriority=4
scale=0.75,0.75
ownpal=1
;---------------------------------------------------------------------------
[State p]
type=SndPan
triggerall=!(root,var(22));Ó]oOh~
trigger1=enemynear(root,var(55)),movetype=H
channel=10
pan=floor((enemynear(root,var(55)),pos x-pos x)*facing)
abspan=floor((enemynear(root,var(55)),pos x-pos x)*facing)
ignorehitpause=1
[State p]
type=SndPan
triggerall=!(root,var(22));Ó]oOh~
trigger1=enemynear(root,var(55)),movetype=H
channel=11
pan=floor((enemynear(root,var(55)),pos x-pos x)*facing)
abspan=floor((enemynear(root,var(55)),pos x-pos x)*facing)
ignorehitpause=1
[State _ESE]
type=PlaySnd
triggerall=!(root,var(22));Ó]oOh~
triggerall=enemynear(root,var(55)),movetype=H
trigger1=enemynear(root,var(55)),stateno=15100&&enemynear(root,var(55)),Time=1
value=S7,51+floor(enemynear(root,var(55)),Vel Y)>5
channel=10
volume=256
[State _ESE]
type=PlaySnd
triggerall=!(root,var(22));Ó]oOh~
triggerall=enemynear(root,var(55)),movetype=H
trigger1=enemynear(root,var(55)),stateno=15110&&enemynear(root,var(55)),Time=1
value=S7,50+floor(enemynear(root,var(55)),Vel Y)>5+floor(enemynear(root,var(55)),Vel Y)>14
channel=11
volume=256
[State C[_[WSE]
type=PlaySnd
triggerall=!(root,var(22));Ó]oOh~
triggerall=enemynear(root,var(55)),movetype=H
trigger1=enemynear(root,var(55)),stateno=1027&&enemynear(root,var(55)),Time=1
trigger2=enemynear(root,var(55)),stateno=3327&&enemynear(root,var(55)),Time=1
value=S7,11
channel=10
volume=256
[State oEhSE-NCnU[h]
type=PlaySnd
triggerall=!(root,var(22));Ó]oOh~
triggerall=enemynear(root,var(55)),movetype=H
trigger1=enemynear(root,var(55)),stateno=3425&&enemynear(root,var(55)),Time=1
trigger2=enemynear(root,var(55)),stateno=3609&&enemynear(root,var(55)),Time=1
value=S7,56
channel=10
[State _ESE-NCnU[h]
type=PlaySnd
triggerall=!(root,var(22));Ó]oOh~
triggerall=enemynear(root,var(55)),movetype=H
trigger1=enemynear(root,var(55)),stateno=3427&&enemynear(root,var(55)),Time=1
trigger2=enemynear(root,var(55)),prevstateno=3610&&enemynear(root,var(55)),stateno=15101&&enemynear(root,var(55)),Time=1
value=S7,55
channel=11
[State _EGtFNg-w]
type=Explod
triggerall=PlayerIDExist(ID)
triggerall=!root,var(22);Ó]oOh~
triggerall=enemynear(root,var(55)),movetype=H
trigger1=enemynear(root,var(55)),stateno=15100&&enemynear(root,var(55)),Time=1
trigger2=enemynear(root,var(55)),stateno=15110&&enemynear(root,var(55)),Time=1
trigger3=enemynear(root,var(55)),prevstateno=3610&&enemynear(root,var(55)),stateno=15101&&enemynear(root,var(55)),Time=1
anim=7400+(floor(enemynear(root,var(55)),Vel Y)>5)
ID=7400
pos=floor((enemynear(root,var(55)),pos x-pos x)*facing),0
postype=p1
facing=1
sprpriority=-4
ownpal=1
[State _EGtFNg-O]
type=Explod
triggerall=PlayerIDExist(ID)
triggerall=!root,var(22);Ó]oOh~
triggerall=enemynear(root,var(55)),movetype=H
trigger1=enemynear(root,var(55)),stateno=15100&&enemynear(root,var(55)),Time=1
trigger2=enemynear(root,var(55)),stateno=3427&&enemynear(root,var(55)),Time=1
trigger3=enemynear(root,var(55)),prevstateno=3610&&enemynear(root,var(55)),stateno=15101&&enemynear(root,var(55)),Time=1
anim=7402+(floor(enemynear(root,var(55)),Vel Y)>14)
ID=7400
pos=floor((enemynear(root,var(55)),pos x-pos x)*facing)+15,0
postype=p1
facing=1
sprpriority=1
ownpal=1
[State _EGtFNg-O]
type=Explod
triggerall=PlayerIDExist(ID)
triggerall=!root,var(22);Ó]oOh~
triggerall=enemynear(root,var(55)),movetype=H
trigger1=enemynear(root,var(55)),stateno=15100&&enemynear(root,var(55)),Time=1
trigger2=enemynear(root,var(55)),stateno=3427&&enemynear(root,var(55)),Time=1
trigger3=enemynear(root,var(55)),prevstateno=3610&&enemynear(root,var(55)),stateno=15101&&enemynear(root,var(55)),Time=1
anim=7402+(floor(enemynear(root,var(55)),Vel Y)>14)
ID=7400
pos=floor((enemynear(root,var(55)),pos x-pos x)*facing)-15,0
postype=p1
facing=-1
sprpriority=1
ownpal=1
[State C[GtFNg-O]
type=Explod
triggerall=PlayerIDExist(ID)
triggerall=!root,var(22);Ó]oOh~
triggerall=enemynear(root,var(55)),movetype=H
trigger1=enemynear(root,var(55)),stateno=1027&&enemynear(root,var(55)),Time=1
trigger2=enemynear(root,var(55)),stateno=3327&&enemynear(root,var(55)),Time=1
anim=8014
ID=8014
pos=floor((enemynear(root,var(55)),pos x-pos x)*facing),floor((enemynear(root,var(55)),pos y)+(enemynear(root,var(55)),const(size.mid.pos.y)))
postype=p1
facing=-1
sprpriority=-5
ownpal=1
[State (N)NCnU[h-_EGtFNg]
type=Helper
triggerall=PlayerIDExist(ID)
triggerall=(root,var(40))
triggerall=!(root,var(22));Ó]oOh~
triggerall=enemynear(root,var(55)),movetype=H
trigger1=enemynear(root,var(55)),stateno=3425&&enemynear(root,var(55)),Time=1
trigger2=enemynear(root,var(55)),stateno=3609&&enemynear(root,var(55)),Time=1
helpertype=normal
name="DOWN_EFF"
ID=7430
stateno=7430
pos=floor((enemynear(root,var(55)),pos x-pos x)*facing),0
postype=p1
facing=1
keyctrl=0
ownpal=1
supermovetime=2147483647
pausemovetime=2147483647
size.xscale=1.00
size.yscale=1.00
[State (P)NCnU[h-_EGtFNg]
type=Helper
triggerall=PlayerIDExist(ID)
triggerall=!(root,var(40))
triggerall=!(root,var(22));Ó]oOh~
triggerall=enemynear(root,var(55)),movetype=H
trigger1=enemynear(root,var(55)),stateno=3425&&enemynear(root,var(55)),Time=1
trigger2=enemynear(root,var(55)),stateno=3609&&enemynear(root,var(55)),Time=1
helpertype=player
name="DOWN_EFF"
ID=7430
stateno=7430
pos=floor((enemynear(root,var(55)),pos x-pos x)*facing),0
postype=p1
facing=1
keyctrl=0
ownpal=1
supermovetime=2147483647
pausemovetime=2147483647
size.xscale=1.00
size.yscale=1.00
[State NCnU[h-_EGtFNgO]
type=Explod
triggerall=PlayerIDExist(ID)
triggerall=!(root,var(22));Ó]oOh~
triggerall=enemynear(root,var(55)),movetype=H
trigger1=enemynear(root,var(55)),stateno=3425&&enemynear(root,var(55)),Time=1
trigger2=enemynear(root,var(55)),stateno=3609&&enemynear(root,var(55)),Time=1
anim=7041
ID=7041
pos=floor((enemynear(root,var(55)),pos x-pos x)*facing),0
postype=p1
facing=1
sprpriority=9
ownpal=1
ignorehitpause=1
supermovetime=2147483647
pausemovetime=2147483647
[State NCnU[h-_EGtFNg2w]
type=Explod
triggerall=PlayerIDExist(ID)
triggerall=!(root,var(22));Ó]oOh~
triggerall=enemynear(root,var(55)),movetype=H
trigger1=enemynear(root,var(55)),stateno=3427&&enemynear(root,var(55)),Time=1
anim=7040
ID=7040
pos=floor((enemynear(root,var(55)),pos x-pos x)*facing),0
postype=p1
facing=1
scale=const(size.xscale),const(size.yscale)
sprpriority=-9
ownpal=1
ignorehitpause=1
supermovetime=2147483647
pausemovetime=2147483647
[State NCnU[h-_EGtFNg2O]
type=Explod
triggerall=PlayerIDExist(ID)
triggerall=!(root,var(22));Ó]oOh~
triggerall=enemynear(root,var(55)),movetype=H
trigger1=enemynear(root,var(55)),stateno=3427&&enemynear(root,var(55)),Time=1
anim=7042
ID=7042
pos=floor((enemynear(root,var(55)),pos x-pos x)*facing),0
postype=p1
facing=1
scale=const(size.xscale),const(size.yscale)
sprpriority=9
ownpal=1
ignorehitpause=1
supermovetime=2147483647
pausemovetime=2147483647
;---------------------------------------------------------------------------
;ꌂ⏕
;---------------------------------------------------------------------------
[State ꌂBGM-_]
type=PlaySnd
triggerall=ishelper
triggerall=!(var(59))
triggerall=var(43)<0
trigger1=(root,var(20)=4001)&&(root,var(5)=1)
value=S32767,(random%5)
volume=256
channel=16
lowpriority=1
loop=1
pan=0
abspan=0
ignorehitpause=1
[State ꌂBGM-ʏ]
type=PlaySnd
triggerall=ishelper
triggerall=!(var(59))
triggerall=var(43)>=0
trigger1=(root,var(20)=4001)&&(root,var(5)=1)
value=S32767,var(43)
volume=256
channel=16
lowpriority=1
loop=1
pan=0
abspan=0
ignorehitpause=1
[State ꌂBGM-Qb^[]
type=PlaySnd
triggerall=ishelper
triggerall=!(var(59))
triggerall=var(43)>=0
trigger1=(root,var(20)=4100)&&(root,var(5)=61)
value=S32767,10
volume=256
channel=16
lowpriority=1
loop=1
pan=0
abspan=0
ignorehitpause=1
[State BGM~]
type=StopSnd
triggerall=RoundState=2
triggerall=(enemynear(root,var(55)),alive)
trigger1=!(root,var(20)=4001)&&!(root,var(20)=[4100,4199])
channel=16
;---------------------------------------------------------------------------
;fobO
;---------------------------------------------------------------------------
[State ]
Type=VarSet
Trigger1=ishelper
var(59)=0
;ꕔoItAfobOpR}h\(s)
;---------------------------------------------------------------------------
[state Xe[gŒ]
type=SelfState
trigger1=!root,var(40)
value=5150
ignorehitpause=1

