
;===========================================================================
; RtBO
;===========================================================================
[Statedef 65535]
;---------------------------------------------------------------------------
;VXe֌W
;---------------------------------------------------------------------------

;IKEMENŎgp
;---------------------------------------------------------------------------

[State used_IKEMEN]
Type=ParentVarSet
Trigger1=ishelper
var(40)=0
;0-OFF 1-ON
;ONɂhelpertypeׂnormalɂȂ܂

;R{␳
;---------------------------------------------------------------------------

[State AttackMul]
Type=VarSet
Trigger1=ishelper
var(41)=1
;0-OFF 1-ON
;ftHg1

;l
;---------------------------------------------------------------------------

[State DefenceMul]
Type=VarSet
Trigger1=ishelper
var(42)=1
;0-OFF 1-ON
;ftHg1

;KEZ̐s͗P\t[
;---------------------------------------------------------------------------

[State CommandBuffer(SuperArts)]
Type=ParentVarSet
Trigger1=ishelper
var(35)=10
;ftHg10F

;KEZ̐s͗P\t[
;---------------------------------------------------------------------------

[State CommandBuffer(HyperArts)]
Type=ParentVarSet
Trigger1=ishelper
var(36)=15
;ftHg15F

;BURSTQ[WXW
;---------------------------------------------------------------------------

[State BURST-POS X]
Type=VarSet
Trigger1=ishelper
var(10)=0

;BURSTQ[WYW
;---------------------------------------------------------------------------

[State BURST-POS Y]
Type=VarSet
Trigger1=ishelper
var(11)=0

;---------------------------------------------------------------------------
;o֘A
;---------------------------------------------------------------------------

;{CX
;---------------------------------------------------------------------------
[State Voice]
Type=VarSet
Trigger1=ishelper
var(30)=-1
;-1 - PƂQ̃_
; 0 - OFF
; 1 - ({G l)
; 2 - j(Kc l)
; 3 - ZETA-MIX(P΂̗d)
;ftHg-1

;SHAO KHAN
;---------------------------------------------------------------------------
[State SHAO KHAN]
Type=VarSet
Trigger1=ishelper
var(31)=1
; 0 - OFF
; 1 - ON
;łグƂ}Z𓖂Ă҂̎^肷

;GtFNgȈՉ
;---------------------------------------------------------------------------
[State Voice]
Type=VarSet
Trigger1=ishelper
var(32)=0
; 0 - OFF
; 1 - ON
;EEEł͂Ȃ

;R{AiEX
;---------------------------------------------------------------------------
[State COMBO ANNOUNCE]
Type=VarSet
Trigger1=ishelper
var(33)=1
; 0 - OFF
; 1 - ON
;肪炢Ԃ畜A܂łǂꂭ炢R{qĂ
;Iɓ̂ŕ\ꂽR{+1ƂƂ܂

;---------------------------------------------------------------------------
;\
;---------------------------------------------------------------------------

;QW}V
;---------------------------------------------------------------------------

[State PowerGaugeRecovery-Amount]
Type=VarSet
Trigger1=ishelper
var(44)=0
;Dȗʂݒ肵Ă
;powermaxŃQW}ɂȂ܂

;---------------------------------------------------------------------------
;AI֘A
;---------------------------------------------------------------------------

;펞N
;---------------------------------------------------------------------------
[State AI_Always_Activate]
Type=VarSet
Trigger1=ishelper
var(46)=0;root,ifelse(AIlevel>0,1,0)

;xݒ
;---------------------------------------------------------------------------
[State AI_Level]
Type=VarSet
Trigger1=ishelper
var(47)=10;root,AIlevel+2

;o[Xggp
;---------------------------------------------------------------------------
[State AI_used_BURST]
Type=VarSet
Trigger1=ishelper
var(24)=1
;0-OFF 1-ON

;AILv10̓ggp
;---------------------------------------------------------------------------
[State AI_used_BURST]
Type=VarSet
Trigger1=ishelper
var(23)=10
;0`100
;100ȏŒ
;ftHg10

;---------------------------------------------------------------------------
;VMUGEN[U[ݒ聦WINMUGENŎgp郆[U[͘MȂėǂ
;---------------------------------------------------------------------------

;𑜓x-
;---------------------------------------------------------------------------
[State GameWidth]
Type=ParentVarSet
Trigger1=ishelper
var(23)=320;ceil(gamewidth)

;𑜓x-c
;---------------------------------------------------------------------------
[State GameHeight]
Type=ParentVarSet
Trigger1=ishelper
var(24)=240;ceil(gameheight)

;===========================================================================
;wp[
;===========================================================================
[State StateTypeSet]
type=StateTypeSet
trigger1=ishelper(65535)
statetype=A
movetype=I
physics=N
ignorehitpause=1
[State ChangeAnim]
type=ChangeAnim
trigger1=ishelper
value=1
ignorehitpause=1
[State CtrlSet]
type=CtrlSet
trigger1=ctrl
value=0
ignorehitpause=1
[State VelSet]
type=VelSet
trigger1=ishelper
x=0
y=0
ignorehitpause=1
[State ]
type=PosSet
trigger1=ishelper
x=root,pos x
y=0
ignorehitpause=1
[state turn]
type=turn
trigger1=root,facing!=facing
[State Timep]
type=VarAdd
trigger1=ishelper
sysvar(4)=1
ignorehitpause=1
[State ߂]
type=Playerpush
trigger1=ishelper
value=0
ignorehitpause=1
[State JǂȍZ]
type=ScreenBound
trigger1=ishelper
value=0
movecamera=0,0
ignorehitpause=1
[State 肪K[hȂ悤]
type=AttackDist
trigger1=ishelper
value=0
ignorehitpause=1
;===========================================================================
;󒆂̏oGtFNgƂ
;===========================================================================
[State WvEFF]
type=Explod
trigger1=root,anim=40&&root,animelem=1
trigger2=root,anim=1200&&root,animelem=1
trigger3=root,anim=3000&&root,animelem=30
anim=30040
ID=30040
pos=-30,0
postype=p1
facing=1
scale=0.325,0.325
sprpriority=4
ownpal=1
trans=addalpha
alpha=128,256
[State ]
type=Explod
trigger1=root,anim=105&&root,animelem=1
anim=30021
ID=30021
pos=20,0
postype=p1
scale=0.75,0.75
sprpriority=1
ownpal=1
facing=-1
trans=addalpha
alpha=128,256
;------------------------------------------------------------------------
;BURSTQ[W
;------------------------------------------------------------------------
[State BURSTgps]
type=Explod
triggerall=Roundstate=2
triggerall=Roundstate!=4
triggerall=!numexplod(7520)
trigger1=root,var(8)
anim=7520
ID=7520
pos=ceil(ifelse(teamside=1,30+var(10),281-var(10))*root,var(23)/320.0),ceil(40+var(11)*root,var(24)/240.0)
postype=left
facing=1
bindtime=-1
scale=.5,.5
ownpal=1
sprpriority=2147483647
removetime=-1
ignorehitpause=1
supermovetime=2147483647
pausemovetime=2147483647
[State gps]
type=RemoveExplod
triggerall=numexplod(7520)
trigger1=!(root,var(8))
trigger2=Roundstate=4
id=7520
ignorehitpause=1
[State BURSTg]
type=Explod
triggerall=Roundstate=2
triggerall=Roundstate!=4
trigger1=!numexplod(7500)
anim=7500
ID=7500
pos=ceil(ifelse(teamside=1,30+var(10),281-var(10))*root,var(23)/320.0),ceil(40+var(11)*root,var(24)/240.0)
postype=left
facing=1
bindtime=-1
scale=.5,.5
ownpal=1
sprpriority=2147483646
removetime=-1
ignorehitpause=1
supermovetime=2147483647
pausemovetime=2147483647
[State BURSTg]
type=RemoveExplod
triggerall=numexplod(7500)
trigger1=Roundstate=4
id=7500
ignorehitpause=1
[State BURST]
type=Explod
triggerall=Roundstate=2
triggerall=Roundstate!=4
trigger1=root,var(7)<1000
anim=7200+ceil(root,var(7)/10)
ID=7600
pos=ceil(ifelse(teamside=1,30+var(10),281-var(10))*root,var(23)/320.0),ceil(40+var(11)*root,var(24)/240.0)
postype=left
facing=1
bindtime=-1
scale=.5,.5
ownpal=1
sprpriority=2147483645
removetime=1
ignorehitpause=1
supermovetime=2147483647
pausemovetime=2147483647
[State ]
type=RemoveExplod
trigger1=root,var(7)>1000
trigger2=Roundstate=4
id=7600
ignorehitpause=1
[State BURSTSJ2]
type=Explod
triggerall=Roundstate=2
triggerall=Roundstate!=4
triggerall=root,var(7)>=1000
trigger1=!numexplod(7515)
anim=7515
ID=7515
pos=ceil(ifelse(teamside=1,30+var(10),281-var(10))*root,var(23)/320.0),ceil(40+var(11)*root,var(24)/240.0)
postype=left
facing=1
bindtime=-1
scale=.5,.5
ownpal=1
sprpriority=2147483645
removetime=-1
ignorehitpause=1
supermovetime=2147483647
pausemovetime=2147483647
[State SJ]
type=RemoveExplod
triggerall=numexplod(7515)
trigger1=root,var(7)<1000
trigger2=Roundstate=4
id=7515
ignorehitpause=1
[State BURSTSJ]
type=Explod
triggerall=Roundstate=2
triggerall=Roundstate!=4
triggerall=root,var(7)>=1000
trigger1=!numexplod(7510)
anim=7510
ID=7510
pos=ceil(ifelse(teamside=1,30+var(10),281-var(10))*root,var(23)/320.0),ceil(40+var(11)*root,var(24)/240.0)
postype=left
facing=1
bindtime=-1
scale=.5,.5
ownpal=1
sprpriority=2147483646
removetime=-1
ignorehitpause=1
supermovetime=2147483647
pausemovetime=2147483647
[State SJ]
type=RemoveExplod
triggerall=numexplod(7510)
trigger1=root,var(7)<1000
trigger2=Roundstate=4
id=7510
ignorehitpause=1
;------------------------------------------------------------------------------------------------------------------------------
;po
;------------------------------------------------------------------------------------------------------------------------------
[State SE(KE)]
type=PlaySnd
triggerall=ishelper
triggerall=!(root,var(22))
triggerall=PlayerIDExist(root,var(58))
triggerall=PlayerID(root,var(58)),movetype=H
trigger1=PlayerID(root,var(58)),stateno=5632
trigger1=PlayerID(root,var(58)),time=[0,1]
trigger2=PlayerID(root,var(58)),stateno=15101
trigger2=PlayerID(root,var(58)),time=[0,1]
value=S7,2
channel=11
[State SE(_E)]
type=PlaySnd
triggerall=ishelper
triggerall=!(root,var(22))
triggerall=PlayerIDExist(root,var(58))
triggerall=PlayerID(root,var(58)),movetype=H
trigger1=PlayerID(root,var(58)),stateno=1206
trigger1=PlayerID(root,var(58)),time=1
value=S7,0
channel=11
[State SE(KE)2]
type=PlaySnd
triggerall=ishelper
triggerall=!(root,var(22))
triggerall=PlayerIDExist(root,var(58))
triggerall=PlayerID(root,var(58)),movetype=H
trigger1=PlayerID(root,var(58)),stateno=5692
trigger1=PlayerID(root,var(58)),time=[0,1]
value=S7,4
channel=12
[State SE(KE)]
type=PlaySnd
triggerall=ishelper
triggerall=!(root,var(22))
triggerall=PlayerIDExist(root,var(58))
triggerall=PlayerID(root,var(58)),movetype=H
trigger1=PlayerID(root,var(58)),stateno=3008
trigger1=PlayerID(root,var(58)),time=[0,1]
value=S7,7
channel=13
[State SE(KE)2]
type=PlaySnd
triggerall=ishelper
triggerall=!(root,var(22))
triggerall=PlayerIDExist(root,var(58))
triggerall=PlayerID(root,var(58)),movetype=H
trigger1=PlayerID(root,var(58)),stateno=15110
trigger1=PlayerID(root,var(58)),time=[0,1]
value=S7,3
channel=12
[State p]
type=SndPan
triggerall=ishelper
triggerall=!(root,var(22))
triggerall=PlayerIDExist(root,var(58))
triggerall=PlayerID(root,var(58)),movetype=H
trigger1=PlayerID(root,var(58)),stateno=5632
trigger2=PlayerID(root,var(58)),stateno=3008
channel=11
abspan=(Floor(PlayerID(root,var(58)),Pos X-Pos X)*facing)
[State p2]
type=SndPan
triggerall=ishelper
triggerall=!(root,var(22))
triggerall=PlayerIDExist(root,var(58))
triggerall=PlayerID(root,var(58)),movetype=H
trigger1=PlayerID(root,var(58)),stateno=5692
trigger2=PlayerID(root,var(58)),stateno=15101
channel=12
abspan=(Floor(PlayerID(root,var(58)),Pos X-Pos X)*facing)
[State (N)wp[]
type=Helper
triggerall=ishelper
triggerall=!(root,var(22))
triggerall=(root,var(40))
triggerall=PlayerIDExist(root,var(58))
triggerall=PlayerID(root,var(58)),movetype=H
trigger1=PlayerID(root,var(58)),stateno=5632
trigger1=PlayerID(root,var(58)),time=1
trigger2=PlayerID(root,var(58)),stateno=3008
trigger2=PlayerID(root,var(58)),time=1
helpertype=normal
name="floor"
ID=7430
stateno=7430
pos=(Floor(playerid(root,var(58)),Pos X-Pos X)*facing),0
postype=p1
facing=1
keyctrl=0
ownpal=1
size.xscale=0.825
size.yscale=0.825
[State (P)wp[]
type=Helper
triggerall=ishelper
triggerall=!(root,var(22))
triggerall=!(root,var(40))
triggerall=PlayerIDExist(root,var(58))
triggerall=PlayerID(root,var(58)),movetype=H
trigger1=PlayerID(root,var(58)),stateno=5632
trigger1=PlayerID(root,var(58)),time=1
trigger2=PlayerID(root,var(58)),stateno=3008
trigger2=PlayerID(root,var(58)),time=1
helpertype=player
name="floor"
ID=7430
stateno=7430
pos=(Floor(playerid(root,var(58)),Pos X-Pos X)*facing),0
postype=p1
facing=1
keyctrl=0
ownpal=1
size.xscale=0.825
size.yscale=0.825
[State _EEFF-O]
type=Explod
triggerall=ishelper
triggerall=!(root,var(22))
triggerall=PlayerIDExist(root,var(58))
triggerall=PlayerID(root,var(58)),movetype=H
trigger1=PlayerID(root,var(58)),stateno=5632
trigger1=PlayerID(root,var(58)),time=1
trigger2=PlayerID(root,var(58)),stateno=3008
trigger2=PlayerID(root,var(58)),time=1
trigger3=PlayerID(root,var(58)),stateno=15101
trigger3=PlayerID(root,var(58)),time=1
anim=7049
ID=7049
pos=(Floor(playerid(root,var(58)),Pos X-Pos X)*facing)+30,0
vel=0.5,0
accel=0.05,0
postype=p1
facing=1
scale=0.875,1.05
sprpriority=1
ownpal=1
ignorehitpause=1
supermovetime=2147483647
pausemovetime=2147483647
[State _EEFF-O2]
type=Explod
triggerall=ishelper
triggerall=!(root,var(22))
triggerall=PlayerIDExist(root,var(58))
triggerall=PlayerID(root,var(58)),movetype=H
trigger1=PlayerID(root,var(58)),stateno=5632
trigger1=PlayerID(root,var(58)),time=1
trigger2=PlayerID(root,var(58)),stateno=3008
trigger2=PlayerID(root,var(58)),time=1
trigger3=PlayerID(root,var(58)),stateno=15101
trigger3=PlayerID(root,var(58)),time=1
anim=7049
ID=7049
pos=(Floor(playerid(root,var(58)),Pos X-Pos X)*facing)-30,0
vel=-0.5,0
accel=-0.05,0
postype=p1
facing=-1
scale=0.875,1.05
sprpriority=1
ownpal=1
ignorehitpause=1
supermovetime=2147483647
pausemovetime=2147483647
[State ]
type=EnvShake
triggerall=ishelper
triggerall=!(root,var(22))
triggerall=PlayerIDExist(root,var(58))
triggerall=PlayerID(root,var(58)),movetype=H
trigger1=PlayerID(root,var(58)),stateno=3008
trigger1=PlayerID(root,var(58)),time=1
time=16
freq=180
ampl=ifelse(random<500,-12,12)
phase=90
ignorehitpause=1
[State KE_EEFF-O]
type=Explod
triggerall=ishelper
triggerall=!(root,var(22))
triggerall=PlayerIDExist(root,var(58))
triggerall=PlayerID(root,var(58)),movetype=H
trigger1=PlayerID(root,var(58)),stateno=3008
trigger1=PlayerID(root,var(58)),time=1
anim=7042
ID=7042
pos=(Floor(playerid(root,var(58)),Pos X-Pos X)*facing),0
postype=p1
scale=1.5,1.5
sprpriority=9
ownpal=1
ignorehitpause=1
supermovetime=2147483647
pausemovetime=2147483647
[State KE_EEFF2-w]
type=Explod
triggerall=ishelper
triggerall=!(root,var(22))
triggerall=PlayerIDExist(root,var(58))
triggerall=PlayerID(root,var(58)),movetype=H
trigger1=PlayerID(root,var(58)),stateno=15110
trigger1=PlayerID(root,var(58)),time=1
anim=7046
ID=7046
pos=(Floor(playerid(root,var(58)),Pos X-Pos X)*facing),0
postype=p1
scale=0.875,1.05
sprpriority=-3
ownpal=1
ignorehitpause=1
supermovetime=2147483647
pausemovetime=2147483647
[State ]
type=EnvColor
triggerall=ishelper
triggerall=!(root,var(22))
triggerall=NumEnemy
triggerall=PlayerID(root,var(58)),movetype=H
trigger1=PlayerID(root,var(58)),stateno=3008
trigger1=PlayerID(root,var(58)),time=[0,1]
value=224,224,224
time=4
under=1
ignorehitpause=1
;---------------------------------------------------------------------------
[state Xe[gŒ]
type=SelfState
trigger1=!root,var(40)
value=5150
ignorehitpause=1

