[Statedef 65535]
;===========================================================================
; RtBO
;===========================================================================
;---------------------------------------------------------------------------
;VXe֌W
;---------------------------------------------------------------------------

;IKEMENŎgp
;---------------------------------------------------------------------------

[State used_IKEMEN]
Type=ParentVarSet
Trigger1=1
var(40)=0
;0-OFF 1-ON
;ONɂhelpertypeׂnormalɂȂ܂

;R{␳
;---------------------------------------------------------------------------

[State AttackMul]
Type=VarSet
Trigger1=ishelper
var(41)=1
;0-OFF 1-ON
;ftHg1

;l
;---------------------------------------------------------------------------

[State DefenceMul]
Type=VarSet
Trigger1=ishelper
var(42)=0
;0-OFF 1-ON
;ftHg0
;IKEMEN GOł͕␳̌vZ^tɌvZĂ܂oOĂA
;ONɂƑϐOFF̎キȂĂ܂̂OFF

;ꌂoruxEtBjbVBGM
;---------------------------------------------------------------------------

[State FATAL_K.O._BGM]
Type=VarSet
Trigger1=ishelper
var(43)=2
;-1-_
; 0-OFF
; 1-Make Debut!
;(Z^[:V{ht :GAO[ E:gEJCeCI[)
; 2-܂҂傢`
;(Z^[:V{ht :gEJCeCI[ E:GAO[)
; 3-winning the soul
;(Z^[:V{ht :gEJCeCI[ E:i^uCA)
;ftHg2

;ŗLXL̉o
;---------------------------------------------------------------------------

[State Skill_movie_shortcut]
Type=VarSet
Trigger1=ishelper
var(48)=0
; 0-ʏ
; 1-O
; ftHg0

;KEZ̐s͗P\t[
;---------------------------------------------------------------------------

[State CommandBuffer(SuperArts)]
Type=ParentVarSet
Trigger1=1
var(35)=5
;ftHg5F

;KEZ̐s͗P\t[
;---------------------------------------------------------------------------

[State CommandBuffer(HyperArts)]
Type=ParentVarSet
Trigger1=1
var(36)=10
;ftHg10F
;uxE̓ȓ͕@Z+15FǉĂ܂

;BURSTQ[WXW
;---------------------------------------------------------------------------

[State BURST_GUAGE_POS_X]
Type=VarSet
Trigger1=ishelper
var(10)=0
;-1ō
;+1ŉE

;BURSTQ[WYW
;---------------------------------------------------------------------------

[State BURST_GUAGE_POS_Y]
Type=VarSet
Trigger1=ishelper
var(11)=0
;-1ŏ
;+1ŉ

;---------------------------------------------------------------------------
;\
;---------------------------------------------------------------------------

;fB[vCpNgɏ鎞
;---------------------------------------------------------------------------

[State DEEP_IMPACT-TIMER]
Type=VarSet
Trigger1=ishelper
var(20)=30
;1`99܂
;-1ŃEhI܂łƏ
;ftHg30

;fB[vCpNg̏WG
;---------------------------------------------------------------------------

[State DEEP_IMPACT-JEWEL]
Type=VarSet
Trigger1=ishelper
var(21)=300
;0`999܂
;-1ŏ펞MAX
;ftHg300

;fB[vCpNg̏Q[W
;---------------------------------------------------------------------------

[State DEEP_IMPACT-GUAGE]
Type=VarSet
Trigger1=ishelper
var(22)=0
;0`1000܂
;1000ŊJ񂪖Cˉ\
;ftHg0

;񂪖C瑦CpNg~
;---------------------------------------------------------------------------

[State DEEP_IMPACT-BEAM_FOR_DEATH]
Type=VarSet
Trigger1=ishelper
var(25)=0
;0-OFF 1-ON
;ONɂƂ񂪖CI~܂
;鎞Ԃ̏ꍇ
;ftHg0

;11PJ[ŋ炤_[W
;---------------------------------------------------------------------------

[State 11PDamage]
Type=ParentVarSet
Trigger1=ishelper
var(15)=10
;Dȗʂݒ肵Ă
;ftHg10

;QW}V
;---------------------------------------------------------------------------

[State PowerGaugeRecovery-Amount]
Type=VarSet
Trigger1=ishelper
var(44)=0
;Dȗʂݒ肵Ă
;powermaxŃQW}ɂȂ܂
;uV{EUE[hv͖ɂȂ܂
;ftHg0

;ubLO
;---------------------------------------------------------------------------

[State Blocking]
Type=VarSet
Trigger1=ishelper
var(26)=0
;-1-OFF 0-ON 1-
;OFFɂƃubLO炵ȂȂ܂B`͑ΐl
;ONɂƒʏ̃ubLO
;ɂƒKEZUsłubLO܂
;ftHg0

;Z̖Gԑ
;---------------------------------------------------------------------------

[State NotHitBy-Amount]
Type=VarSet
Trigger1=ishelper
var(49)=0
;0-OFF 1-ON ;2-MT=A
;1ɂƃobNXebvƖG
;KEZ͔O܂ŖGt^AV{^bN݂̂ƖG
;KEZ̓qbg܂ŖG
;2͍UԎɖG
;6PJ[͓ȖGt߂̐ݒ͖܂
;ftHg0

;肪_EԂ̎ǌ\ɂȂ
;---------------------------------------------------------------------------

[State hitflag=MAFD]
Type=VarSet
Trigger1=ishelper
var(50)=1
;0-OFF 1-ON 
;ONɂƑ肪_EĂԂłǌ\ɂȂ܂
;veB[_[r[6PJ[ȍ~ɒǉꕔZ̋͑ΏۊOȂ̂Œ
;ftHg1

;ꕔZ̑
;---------------------------------------------------------------------------

[State Persistent-Target_and_OTHK]
Type=ParentVarSet
Trigger1=ishelper
var(16)=0
;0-OFF 1-i^Q̂ 2-OTHK
;1ɂƑZɉi^[Qbgt^A2ɂOTHKgp
;ꂾłssɋȂĂ܂̂ł悭킩Ȃl͐GȂ
;ftHg0


;---------------------------------------------------------------------------
;AI֘A
;---------------------------------------------------------------------------

;펞N
;---------------------------------------------------------------------------
[State AI_Always_Activate]
Type=VarSet
Trigger1=ishelper
var(46)=0
;0-OFF 1-ON
;Ŏgpۂ͏펞N

;xݒ
;---------------------------------------------------------------------------
[State AI_Level]
Type=VarSet
Trigger1=ishelper
var(47)=10;root,AIlevel+2
;1`10܂
;VMUGENIKEMEN GO[U[͐ƃZ~RĂ

;AI̎vl
;---------------------------------------------------------------------------
[State AI_Toughts]
Type=VarSet
Trigger1=ishelper
var(51)=1

;-1 -	G
;	NS
;	KEZƒKEZƂɂԂς
;	QW}Vƕp

; 0 - 	C
;	`ʌ
;	ʂɗ邪PQ[WZgȂ
;	RfB[vCpNgƌŗLXLgȂ

; 1 - 	B+
;	ʁ`ʌ
;	ʂɗɂقڑSĂ̋Zg

;AIfB[vCpNggp邩
;---------------------------------------------------------------------------

[State AI-DEEP_IMPACT]
Type=VarSet
Trigger1=ishelper
var(23)=0
;0-OFF 1-ON
;ONɂAIfB[vCpNgg悤ɂȂ܂
;ftHg0

;AIo[Xggp邩
;---------------------------------------------------------------------------

[State AI-BURST]
Type=VarSet
Trigger1=ishelper
var(24)=1
;0-OFF 1-ON
;ONɂAIo[Xgg悤ɂȂ܂
;ftHg1

;---------------------------------------------------------------------------
;VMUGENIKEMEN GO[U[ݒ聦WINMUGENŎgp郆[U[͘MȂėǂ
;---------------------------------------------------------------------------

;𑜓x-
;---------------------------------------------------------------------------
[State GameWidth]
Type=ParentVarSet
Trigger1=ishelper
var(23)=320;ceil(gamewidth)
;VMUGENIKEMEN GO[U[͐ƃZ~RĂ

;𑜓x-c
;---------------------------------------------------------------------------
[State GameHeight]
Type=ParentVarSet
Trigger1=ishelper
var(24)=240;ceil(gameheight)
;VMUGENIKEMEN GO[U[͐ƃZ~RĂ

;---------------------------------------------------------------------------
;ݒ荀ڂ͂܂ŁB͉ςlȊO͘M_
;---------------------------------------------------------------------------
[State ]
type=StateTypeSet
trigger1=ishelper(65535)
statetype=A
movetype=I
physics=N
ignorehitpause=1
[State anim]
type=ChangeAnim
trigger1=ishelper
value=1
ignorehitpause=1
[State s]
type=CtrlSet
trigger1=ctrl
value=0
ignorehitpause=1
[State xNg]
type=VelSet
trigger1=ishelper
x=0
y=0
ignorehitpause=1
[State {̂ɂւ΂]
type=PosSet
trigger1=ishelper
x=root,pos x
y=9999
ignorehitpause=1
[state U]
type=turn
trigger1=root,facing!=facing
[State Timep]
type=VarAdd
trigger1=ishelper
sysvar(4)=1
ignorehitpause=1
[State JǂȂ]
type=ScreenBound
trigger1=ishelper
value=0
movecamera=0,0
ignorehitpause=1
[State K[hȂ]
type=AttackDist
trigger1=ishelper
value=0
ignorehitpause=1
[State fobOp]
type=Explod
triggerall=0
trigger1=!numexplod(65535)
anim=7155
ID=65535
pos=50,245
postype=left
facing=1
bindtime=-1
removetime=-1
scale=1,0.25
ownpal=1
ontop=1
ignorehitpause=1
supermovetime=2147483647
pausemovetime=2147483647
;------------------------------------------------------------------------
;BURSTQ[W
;------------------------------------------------------------------------
[State BURSTgps]
type=Explod
triggerall=Roundstate=2
triggerall=Roundstate!=4
triggerall=!numexplod(11020)
trigger1=root,var(8)
anim=11020
ID=11020
pos=ceil(ifelse(teamside=1,30+var(10),281-var(10))*root,var(23)/320.0),ceil(60+var(11)*root,var(24)/240.0)
postype=left
facing=1
bindtime=-1
scale=.5,.5
ownpal=1
sprpriority=2147483647
removetime=-1
ignorehitpause=1
supermovetime=2147483647
pausemovetime=2147483647
[State gps]
type=RemoveExplod
triggerall=numexplod(11020)
trigger1=!(root,var(8))
trigger2=Roundstate=4
trigger3=root,var(3)=3801
trigger4=(root,anim=[4201,4202])
trigger5=root,anim=4301
trigger6=root,anim=3217
id=11020
ignorehitpause=1
[State BURSTg]
type=Explod
triggerall=Roundstate=2
triggerall=Roundstate!=4
trigger1=!numexplod(11000)
anim=11000
ID=11000
pos=ceil(ifelse(teamside=1,30+var(10),281-var(10))*root,var(23)/320.0),ceil(60+var(11)*root,var(24)/240.0)
postype=left
facing=1
bindtime=-1
scale=.5,.5
ownpal=1
sprpriority=2147483646
removetime=-1
ignorehitpause=1
supermovetime=2147483647
pausemovetime=2147483647
[State BURSTg]
type=RemoveExplod
triggerall=numexplod(11000)
trigger1=Roundstate=4
trigger2=root,var(3)=3801
trigger3=(root,anim=[4201,4202])
trigger4=root,anim=4301
trigger5=root,anim=3217
id=11000
ignorehitpause=1
[State BURST]
type=Explod
triggerall=Roundstate=2
triggerall=Roundstate!=4
trigger1=root,var(2)<1000
anim=11100+ceil(root,var(2)/10)
ID=11100
pos=ceil(ifelse(teamside=1,30+var(10),281-var(10))*root,var(23)/320.0),ceil(60+var(11)*root,var(24)/240.0)
postype=left
facing=1
bindtime=-1
scale=.5,.5
ownpal=1
sprpriority=2147483645
removetime=1
ignorehitpause=1
supermovetime=2147483647
pausemovetime=2147483647
[State ]
type=RemoveExplod
trigger1=root,var(2)>1000
trigger2=Roundstate=4
trigger3=root,var(3)=3801
trigger4=(root,anim=[4201,4202])
trigger5=root,anim=4301
trigger6=root,anim=3217
id=11100
ignorehitpause=1
[State BURSTSJ2]
type=Explod
triggerall=Roundstate=2
triggerall=Roundstate!=4
triggerall=root,var(2)>=1000
trigger1=!numexplod(11015)
anim=11015
ID=11015
pos=ceil(ifelse(teamside=1,30+var(10),281-var(10))*root,var(23)/320.0),ceil(60+var(11)*root,var(24)/240.0)
postype=left
facing=1
bindtime=-1
scale=.5,.5
ownpal=1
sprpriority=2147483645
removetime=-1
ignorehitpause=1
supermovetime=2147483647
pausemovetime=2147483647
[State SJ2]
type=RemoveExplod
triggerall=numexplod(11015)
trigger1=root,var(2)<1000
trigger2=Roundstate=4
trigger3=root,var(3)=3801
trigger4=(root,anim=[4201,4202])
trigger5=root,anim=4301
trigger6=root,anim=3217
id=11015
ignorehitpause=1
[State BURSTSJ]
type=Explod
triggerall=Roundstate=2
triggerall=Roundstate!=4
triggerall=root,var(2)>=1000
trigger1=!numexplod(11010)
anim=11010
ID=11010
pos=ceil(ifelse(teamside=1,30+var(10),281-var(10))*root,var(23)/320.0),ceil(60+var(11)*root,var(24)/240.0)
postype=left
facing=1
bindtime=-1
scale=.5,.5
ownpal=1
sprpriority=2147483646
removetime=-1
ignorehitpause=1
supermovetime=2147483647
pausemovetime=2147483647
[State SJ]
type=RemoveExplod
triggerall=numexplod(11010)
trigger1=root,var(2)<1000
trigger2=Roundstate=4
trigger3=root,var(3)=3801
trigger4=(root,anim=[4201,4202])
trigger5=root,anim=4301
trigger6=root,anim=3217
id=11010
ignorehitpause=1
;------------------------------------------------------------------------
[state Xe[gŒ]
type=SelfState
trigger1=!root,var(40)
value=5150
ignorehitpause=1
;---------------------------------------------------------------------------
