[Statedef 65535]
;===========================================================================
; RtBO
;===========================================================================
;---------------------------------------------------------------------------
;VXe֌W
;---------------------------------------------------------------------------

;IKEMENŎgp
;---------------------------------------------------------------------------

[State used_IKEMEN]
Type=ParentVarSet
Trigger1=1
var(40)=0
;0-OFF 1-ON
;ONɂhelpertypeׂnormalɂȂ܂

;R{␳
;---------------------------------------------------------------------------

[State AttackMul]
Type=VarSet
Trigger1=ishelper
var(41)=1
;0-OFF 1-ON
;ftHg1

;l
;---------------------------------------------------------------------------

[State DefenceMul]
Type=VarSet
Trigger1=ishelper
var(42)=1
;0-OFF 1-ON
;ftHg1

;^E}gp01ȊO̐ƃoǑɂȂ܂
;---------------------------------------------------------------------------

[State STRIKER_FLAG]
Type=VarSet
Trigger1=ishelper
var(28)=(11111)

;ݒ
;11111
;Sgp(ftHg)

;11100
;ŕҐ

;00011
;XVŒǉꂽ^̂

;10111
;}bNC[

;01000
;}bNC[̂

;11000
;{AŨ^ʂ𕕈

;10000
;tM(͂)

;tOXg(ǂ)
;1-}`JltNL^
;2-W}bNC[
;3-OX_[
;4-GCVtbV
;5-rR[yKTX

;ꌂoruxEtBjbVBGM
;---------------------------------------------------------------------------

[State FATAL_K.O._BGM]
Type=VarSet
Trigger1=ishelper
var(43)=2
;-1-_
; 0-OFF
; 1-Make Debut!
;(Z^[:V{ht :GAO[ E:gEJCeCI[)
; 2-܂҂傢`
;(Z^[:V{ht :gEJCeCI[ E:GAO[)
; 3-winning the soul
;(Z^[:V{ht :gEJCeCI[ E:i^uCA)
;ftHg2

;ŗLXL̉o
;---------------------------------------------------------------------------

[State Skill_movie_shortcut]
Type=VarSet
Trigger1=ishelper
var(48)=0
; 0-ʏ
; 1-O
; ftHg0

;V{BLbN̉o
;---------------------------------------------------------------------------

[State Shomboli_Kick_shortcut]
Type=VarSet
Trigger1=ishelper
var(29)=0
; 0-ʏ
; 1-O
; ftHg0

;2Rڂ̃Cg
;---------------------------------------------------------------------------

[State 2R_INTRO_shortcut]
Type=VarSet
Trigger1=ishelper
var(14)=0
;0-OFF
;1-ON
;ftHg0

;KEZ̐s͗P\t[
;---------------------------------------------------------------------------

[State CommandBuffer(SuperArts)]
Type=ParentVarSet
Trigger1=1
var(35)=5
;ftHg5F

;^R}hZ̐s͗P\t[
;---------------------------------------------------------------------------

[State CommandBuffer(Charge-SuperArts)]
Type=ParentVarSet
Trigger1=1
var(37)=7
;ftHg7F

;KEZ̐s͗P\t[
;---------------------------------------------------------------------------

[State CommandBuffer(HyperArts)]
Type=ParentVarSet
Trigger1=1
var(36)=10
;ftHg10F
;uxE̓ȓ͕@Z͎I+15FZ܂

;BURSTQ[WXW
;---------------------------------------------------------------------------

[State BURST_GUAGE_POS_X]
Type=VarSet
Trigger1=ishelper
var(10)=0
;-1ō
;+1ŉE

;BURSTQ[WYW
;---------------------------------------------------------------------------

[State BURST_GUAGE_POS_Y]
Type=VarSet
Trigger1=ishelper
var(11)=0
;-1ŏ
;+1ŉ

;XgCJ[Q[WXW
;---------------------------------------------------------------------------

[State STRIKER_HUD_POS_X]
Type=VarSet
Trigger1=1
var(30)=0
;-1ō
;+1ŉE

;XgCJ[Q[WYW
;---------------------------------------------------------------------------

[State STRIKER_HUD_POS_Y]
Type=VarSet
Trigger1=1
var(31)=0
;-1ŏ
;+1ŉ

;---------------------------------------------------------------------------
;\
;---------------------------------------------------------------------------

;fB[vCpNgɏ鎞
;---------------------------------------------------------------------------

[State DEEP_IMPACT-TIMER]
Type=VarSet
Trigger1=ishelper
var(20)=30
;1`99܂
;-1ŃEhI܂łƏ
;ftHg30

;fB[vCpNg̏WG
;---------------------------------------------------------------------------

[State DEEP_IMPACT-JEWEL]
Type=VarSet
Trigger1=ishelper
var(21)=300
;0`999܂
;-1ŏ펞MAX
;ftHg300

;fB[vCpNg̏Q[W
;---------------------------------------------------------------------------

[State DEEP_IMPACT-GUAGE]
Type=VarSet
Trigger1=ishelper
var(22)=0
;0`1000܂
;1000ŊJ񂪖Cˉ\
;ftHg0

;񂪖C瑦CpNg~
;---------------------------------------------------------------------------

[State DEEP_IMPACT-BEAM_FOR_DEATH]
Type=VarSet
Trigger1=ishelper
var(25)=0
;0-OFF 1-ON
;ONɂƂ񂪖CI~܂
;鎞Ԃ̏ꍇ
;ftHg0

;11PJ[ŋ炤_[W
;---------------------------------------------------------------------------

[State 11PDamage]
Type=ParentVarSet
Trigger1=ishelper
var(15)=10
;Dȗʂݒ肵Ă
;ftHg10

;QW}V
;---------------------------------------------------------------------------

[State PowerGaugeRecovery-Amount]
Type=VarSet
Trigger1=ishelper
var(44)=0
;Dȗʂݒ肵Ă
;powermaxŃQW}ɂȂ܂
;uV{EUE[hv͖ɂȂ܂
;ftHg0

;ubLO
;---------------------------------------------------------------------------

[State Blocking]
Type=VarSet
Trigger1=ishelper
var(26)=0
;-1-OFF 0-ON 1-
;OFFɂƃubLO炵ȂȂ܂B`͑ΐl
;ONɂƒʏ̃ubLO
;[h͓ɂubLO\
;ftHg0

;Z̖Gԑ
;---------------------------------------------------------------------------

[State NotHitBy-Amount]
Type=VarSet
Trigger1=ishelper
var(49)=0
;0-OFF 1-ON 2-MT=A
;1ɂƃobNXebvƖG
;KEZ͔O܂ŖGt^AV{^bN݂̂ƖG
;KEZ̓qbg܂ŖG
;2͍UԎɖG
;6PJ[͓ȖGt߂̐ݒ͖܂
;ftHg0

;肪_EԂ̎ǌ\ɂȂ
;---------------------------------------------------------------------------

[State hitflag=MAFD]
Type=VarSet
Trigger1=ishelper
var(50)=1
;0-OFF 1-ON 
;ONɂƑ肪_EĂԂłǌ\ɂȂ܂
;veB[_[r[5PJ[ȍ~ɒǉꕔZ̋͑ΏۊOȂ̂Œ
;ftHg1

;ꕔZ̑
;---------------------------------------------------------------------------

[State Persistent-Target_and_OTHK]
Type=ParentVarSet
Trigger1=ishelper
var(16)=0
;0-OFF 1-i^Q̂ 2-OTHK
;1ɂƑZɉi^[Qbgt^A2ɂOTHKgp
;ꂾłssɋȂĂ܂̂ł悭킩Ȃl͐GȂ
;ftHg0


;---------------------------------------------------------------------------
;AI֘A
;---------------------------------------------------------------------------

;펞N
;---------------------------------------------------------------------------
[State AI_Always_Activate]
Type=VarSet
Trigger1=ishelper
var(46)=0;ifelse(root,ailevel>0,1,0)
;0-OFF 1-ON
;Ŏgpۂ͏펞N

;xݒ
;---------------------------------------------------------------------------
[State AI_Level]
Type=VarSet
Trigger1=ishelper
var(47)=10;root,AIlevel+2
;1`10܂
;VMUGENIKEMEN GO[U[͐ƃZ~RĂ

;AI̎vl
;---------------------------------------------------------------------------
[State AI_Toughts]
Type=VarSet
Trigger1=ishelper
var(51)=1;ifelse((root,palno=[3,5]),1,ifelse((root,palno>=6),-1,0))

;-1 -	G
;	NS
;	KEZƒKEZƂɂԂς
;	QW}Vƕp

; 0 - 	C
;	`ʌ
;	ʂɗ邪PQ[WZgȂ
;	RfB[vCpNgƌŗLXLgȂ

; 1 - 	B+
;	ʁ`ʌ
;	ʂɗɂقڑSĂ̋Zg

;VMUGENIKEMEN GO[U[͐ƃZ~RĂ

;AĨubLOpx
;---------------------------------------------------------------------------
[State AI_Parry]
Type=VarSet
Trigger1=ishelper
var(52)=1000;root,AIlevel+2*100
;1`1000܂
;gpۂ͐\̍ڂɂubLO0ȏɂĂ
;VMUGENIKEMEN GO[U[͐ƃZ~RĂ

;AIfB[vCpNggp邩
;---------------------------------------------------------------------------

[State AI-DEEP_IMPACT]
Type=VarSet
Trigger1=ishelper
var(23)=0
;0-OFF 1-ON
;ONɂAIfB[vCpNgg悤ɂȂ܂
;ftHg0

;AIo[Xggp邩
;---------------------------------------------------------------------------

[State AI-BURST]
Type=VarSet
Trigger1=ishelper
var(24)=1;ifelse(root,palno>=3,1,0)
;0-OFF 1-ON
;ONɂAIo[Xgg悤ɂȂ܂
;ftHg1

;AIX[p[M͂gp邩
;---------------------------------------------------------------------------

[State AI-SUPER_STAR]
Type=VarSet
Trigger1=ishelper
var(27)=0;ifelse((root,palno=[3,5]),1,0)
;0-OFF 1-ON
;ONɂAIX[p[M͂g悤ɂȂ܂
;邩Ȃ̂ňꉞXCb`
;ftHg0

;---------------------------------------------------------------------------
;VMUGENIKEMEN GO[U[ݒ聦WINMUGENŎgp郆[U[͘MȂėǂ
;---------------------------------------------------------------------------

;𑜓x-
;---------------------------------------------------------------------------
[State GameWidth]
Type=ParentVarSet
Trigger1=ishelper
var(23)=320;ceil(gamewidth)
;VMUGENIKEMEN GO[U[͐ƃZ~RĂ

;𑜓x-c
;---------------------------------------------------------------------------
[State GameHeight]
Type=ParentVarSet
Trigger1=ishelper
var(24)=240;ceil(gameheight)
;VMUGENIKEMEN GO[U[͐ƃZ~RĂ

;---------------------------------------------------------------------------
;ݒ荀ڂ͂܂ŁB͉ςlȊO͘M_
;---------------------------------------------------------------------------
[State ]
type=StateTypeSet
trigger1=ishelper(65535)
statetype=A
movetype=I
physics=N
ignorehitpause=1
[State anim]
type=ChangeAnim
trigger1=ishelper
value=1
ignorehitpause=1
[State s]
type=CtrlSet
trigger1=ctrl
value=0
ignorehitpause=1
[State xNg]
type=VelSet
trigger1=ishelper
x=0
y=0
ignorehitpause=1
[State JǂȂ]
type=ScreenBound
trigger1=ishelper
value=0
movecamera=0,0
ignorehitpause=1
[state U]
type=turn
trigger1=root,facing!=facing
[State Timep]
type=VarAdd
trigger1=ishelper
sysvar(4)=1
ignorehitpause=1
[State K[hȂ]
type=AttackDist
trigger1=ishelper
value=0
ignorehitpause=1
[State {̂ɂւ΂]
type=PosSet
trigger1=ishelper
x=root,pos x
y=0
ignorehitpause=1
[State normalp]
type=HitOverride
trigger1=(root,var(40))
attr=SCA,NA,SA,HA,NP,SP,HP,NT,ST,HT
slot=0
stateno=65535
time=2147483647
forceair=1
ignorehitpause=1
[State fobOp]
type=Explod
triggerall=0
trigger1=!numexplod(65535)
anim=7155
ID=65535
pos=50,245
postype=left
facing=1
bindtime=-1
removetime=-1
scale=1,0.25
ownpal=1
ontop=1
ignorehitpause=1
supermovetime=2147483647
pausemovetime=2147483647
;------------------------------------------------------------------------
;BURSTQ[W
;------------------------------------------------------------------------
[State BURSTgps]
type=Explod
triggerall=Roundstate=2
triggerall=Roundstate!=4
triggerall=!numexplod(11020)
trigger1=root,var(8)
anim=11020
ID=11020
pos=ceil(ifelse(teamside=1,30+var(10),281-var(10))*root,var(23)/320.0),ceil(60+var(11)*root,var(24)/240.0)
postype=left
facing=1
bindtime=-1
scale=.5,.5
ownpal=1
sprpriority=2147483647
removetime=-1
ignorehitpause=1
supermovetime=2147483647
pausemovetime=2147483647
[State gps]
type=RemoveExplod
triggerall=numexplod(11020)
trigger1=!(root,var(8))
trigger2=Roundstate=4
trigger3=root,var(3)=3801
trigger4=(root,anim=[4201,4202])
trigger5=root,anim=4301
trigger6=root,anim=3217
trigger7=root,anim=[130000,130004]
trigger8=root,anim=[130100,130102]
trigger9=root,anim=3230
trigger10=root,anim=3240
trigger11=root,anim=[130200,130209]
id=11020
ignorehitpause=1
[State BURSTg]
type=Explod
triggerall=Roundstate=2
triggerall=Roundstate!=4
trigger1=!numexplod(11000)
anim=11000
ID=11000
pos=ceil(ifelse(teamside=1,30+var(10),281-var(10))*root,var(23)/320.0),ceil(60+var(11)*root,var(24)/240.0)
postype=left
facing=1
bindtime=-1
scale=.5,.5
ownpal=1
sprpriority=2147483646
removetime=-1
ignorehitpause=1
supermovetime=2147483647
pausemovetime=2147483647
[State BURSTg]
type=RemoveExplod
triggerall=numexplod(11000)
trigger1=Roundstate=4
trigger2=root,var(3)=3801
trigger3=(root,anim=[4201,4202])
trigger4=root,anim=4301
trigger5=root,anim=3217
trigger6=root,anim=[130000,130004]
trigger7=root,anim=[130100,130102]
trigger8=root,anim=3230
trigger9=root,anim=3240
trigger10=root,anim=[130200,130209]
id=11000
ignorehitpause=1
[State BURST]
type=Explod
triggerall=Roundstate=2
triggerall=Roundstate!=4
trigger1=root,var(2)<1000
anim=11100+ceil(root,var(2)/10)
ID=11100
pos=ceil(ifelse(teamside=1,30+var(10),281-var(10))*root,var(23)/320.0),ceil(60+var(11)*root,var(24)/240.0)
postype=left
facing=1
bindtime=-1
scale=.5,.5
ownpal=1
sprpriority=2147483645
removetime=1
ignorehitpause=1
supermovetime=2147483647
pausemovetime=2147483647
[State ]
type=RemoveExplod
trigger1=root,var(2)>1000
trigger2=Roundstate=4
trigger3=root,var(3)=3801
trigger4=(root,anim=[4201,4202])
trigger5=root,anim=4301
trigger6=root,anim=3217
trigger7=root,anim=[130000,130004]
trigger8=root,anim=[130100,130102]
trigger9=root,anim=3230
trigger10=root,anim=3240
trigger11=root,anim=[130200,130209]
id=11100
ignorehitpause=1
[State BURSTSJ2]
type=Explod
triggerall=Roundstate=2
triggerall=Roundstate!=4
triggerall=root,var(2)>=1000
trigger1=!numexplod(11015)
anim=11015
ID=11015
pos=ceil(ifelse(teamside=1,30+var(10),281-var(10))*root,var(23)/320.0),ceil(60+var(11)*root,var(24)/240.0)
postype=left
facing=1
bindtime=-1
scale=.5,.5
ownpal=1
sprpriority=2147483645
removetime=-1
ignorehitpause=1
supermovetime=2147483647
pausemovetime=2147483647
[State SJ2]
type=RemoveExplod
triggerall=numexplod(11015)
trigger1=root,var(2)<1000
trigger2=Roundstate=4
trigger3=root,var(3)=3801
trigger4=(root,anim=[4201,4202])
trigger5=root,anim=4301
trigger6=root,anim=3217
trigger7=root,anim=[130000,130004]
trigger8=root,anim=[130100,130102]
trigger9=root,anim=3230
trigger10=root,anim=3240
trigger11=root,anim=[130200,130209]
id=11015
ignorehitpause=1
[State BURSTSJ]
type=Explod
triggerall=Roundstate=2
triggerall=Roundstate!=4
triggerall=root,var(2)>=1000
trigger1=!numexplod(11010)
anim=11010
ID=11010
pos=ceil(ifelse(teamside=1,30+var(10),281-var(10))*root,var(23)/320.0),ceil(60+var(11)*root,var(24)/240.0)
postype=left
facing=1
bindtime=-1
scale=.5,.5
ownpal=1
sprpriority=2147483646
removetime=-1
ignorehitpause=1
supermovetime=2147483647
pausemovetime=2147483647
[State SJ]
type=RemoveExplod
triggerall=numexplod(11010)
trigger1=root,var(2)<1000
trigger2=Roundstate=4
trigger3=root,var(3)=3801
trigger4=(root,anim=[4201,4202])
trigger5=root,anim=4301
trigger6=root,anim=3217
trigger7=root,anim=[130000,130004]
trigger8=root,anim=[130100,130102]
trigger9=root,anim=3230
trigger10=root,anim=3240
trigger11=root,anim=[130200,130209]
id=11010
ignorehitpause=1
;------------------------------------------------------------------------
;XgCJ[HUD
;------------------------------------------------------------------------
[State XgCJ[:tNL^]
type=Explod
triggerall=Roundstate=2
trigger1=var(28)
anim=20900
ID=20900
pos=ceil(ifelse(teamside=1,5+var(30),314-var(30))*root,var(23)/320.0),ceil(235+var(31)*root,var(24)/240.0)
postype=left
facing=ifelse(teamside=1,1,-1)
bindtime=-1
scale=.25,.25
ownpal=1
sprpriority=2147483646
removetime=1
ignorehitpause=1
supermovetime=2147483647
pausemovetime=2147483647
[State XgCJ[:tNL^gps]
type=Explod
triggerall=Roundstate=2
trigger1=numhelper(21000)
trigger2=!(Floor((var(28)%100000)*0.0001))
anim=20999
ID=20999
pos=ceil(ifelse(teamside=1,5+var(30),309-var(30))*root,var(23)/320.0),ceil(230+var(31)*root,var(24)/240.0)
postype=left
facing=ifelse(teamside=1,1,-1)
bindtime=-1
scale=.113,.113
ownpal=1
sprpriority=2147483647
removetime=1
ignorehitpause=1
supermovetime=2147483647
pausemovetime=2147483647
[State XgCJ[:}bNC[]
type=Explod
triggerall=Roundstate=2
trigger1=var(28)
anim=20901
ID=20900
pos=ceil(ifelse(teamside=1,31+var(30),288-var(30))*root,var(23)/320.0),ceil(235+var(31)*root,var(24)/240.0)
postype=left
facing=ifelse(teamside=1,1,-1)
bindtime=-1
scale=.25,.25
ownpal=1
sprpriority=2147483646
removetime=1
ignorehitpause=1
supermovetime=2147483647
pausemovetime=2147483647
[State XgCJ[:}bNC[gps]
type=Explod
triggerall=Roundstate=2
trigger1=numhelper(22000)
trigger2=!(Floor((var(28)%10000)*0.001))
anim=20999
ID=20999
pos=ceil(ifelse(teamside=1,31+var(30),288-var(30))*root,var(23)/320.0),ceil(230+var(31)*root,var(24)/240.0)
postype=left
facing=ifelse(teamside=1,1,-1)
bindtime=-1
scale=.113,.113
ownpal=1
sprpriority=2147483647
removetime=1
ignorehitpause=1
supermovetime=2147483647
pausemovetime=2147483647
[State XgCJ[:OX]
type=Explod
triggerall=Roundstate=2
trigger1=var(28)
anim=20902
ID=20900
pos=ceil(ifelse(teamside=1,57+var(30),262-var(30))*root,var(23)/320.0),ceil(235+var(31)*root,var(24)/240.0)
postype=left
facing=ifelse(teamside=1,1,-1)
bindtime=-1
scale=.25,.25
ownpal=1
sprpriority=2147483646
removetime=1
ignorehitpause=1
supermovetime=2147483647
pausemovetime=2147483647
[State XgCJ[:OXgps]
type=Explod
triggerall=Roundstate=2
trigger1=numhelper(23000)
trigger2=!(Floor((var(28)%1000)*0.01))
anim=20999
ID=20999
pos=ceil(ifelse(teamside=1,57+var(30),262-var(30))*root,var(23)/320.0),ceil(230+var(31)*root,var(24)/240.0)
postype=left
facing=ifelse(teamside=1,1,-1)
bindtime=-1
scale=.113,.113
ownpal=1
sprpriority=2147483647
removetime=1
ignorehitpause=1
supermovetime=2147483647
pausemovetime=2147483647
[State XgCJ[:GCV]
type=Explod
triggerall=Roundstate=2
trigger1=var(28)
anim=20903
ID=20900
pos=ceil(ifelse(teamside=1,83+var(30),236-var(30))*root,var(23)/320.0),ceil(235+var(31)*root,var(24)/240.0)
postype=left
facing=ifelse(teamside=1,1,-1)
bindtime=-1
scale=.25,.25
ownpal=1
sprpriority=2147483646
removetime=1
ignorehitpause=1
supermovetime=2147483647
pausemovetime=2147483647
[State XgCJ[:GCVgps]
type=Explod
triggerall=Roundstate=2
trigger1=numhelper(24000)
trigger2=!(Floor((var(28)%100)*0.1))
anim=20999
ID=20999
pos=ceil(ifelse(teamside=1,83+var(30),236-var(30))*root,var(23)/320.0),ceil(230+var(31)*root,var(24)/240.0)
postype=left
facing=ifelse(teamside=1,1,-1)
bindtime=-1
scale=.113,.113
ownpal=1
sprpriority=2147483647
removetime=1
ignorehitpause=1
supermovetime=2147483647
pausemovetime=2147483647
[State XgCJ[:rR[yKTX]
type=Explod
triggerall=Roundstate=2
trigger1=var(28)
anim=20904
ID=20900
pos=ceil(ifelse(teamside=1,109+var(30),210-var(30))*root,var(23)/320.0),ceil(235+var(31)*root,var(24)/240.0)
postype=left
facing=ifelse(teamside=1,1,-1)
bindtime=-1
scale=.25,.25
ownpal=1
sprpriority=2147483646
removetime=1
ignorehitpause=1
supermovetime=2147483647
pausemovetime=2147483647
[State XgCJ[:yKTXgps]
type=Explod
triggerall=Roundstate=2
trigger1=numhelper(25000)
trigger2=root,power<1000
trigger3=!(Floor((var(28)%10)*1))
anim=20999
ID=20999
pos=ceil(ifelse(teamside=1,109+var(30),210-var(30))*root,var(23)/320.0),ceil(230+var(31)*root,var(24)/240.0)
postype=left
facing=ifelse(teamside=1,1,-1)
bindtime=-1
scale=.113,.113
ownpal=1
sprpriority=2147483647
removetime=1
ignorehitpause=1
supermovetime=2147483647
pausemovetime=2147483647
[State ACR]
type=RemoveExplod
triggerall=numexplod(20900)
trigger1=Roundstate>=3
trigger2=root,var(3)=3801
trigger3=(root,anim=[4201,4202])
trigger4=root,anim=4301
trigger5=root,anim=3217
trigger6=root,anim=[130000,130004]
trigger7=root,anim=[130100,130102]
trigger8=root,anim=3230
trigger10=!numexplod(20900)
trigger11=root,anim=3240
trigger12=root,anim=[130200,130209]
id=20900
ignorehitpause=1
[State ACR]
type=RemoveExplod
trigger1=!numexplod(20900)
id=20999
ignorehitpause=1
;------------------------------------------------------------------------
[state Xe[gŒ]
type=SelfState
trigger1=!root,var(40)
value=5150
ignorehitpause=1
;---------------------------------------------------------------------------
