
;===========================================================================
; RtBO
;===========================================================================
[Statedef -2]
;---------------------------------------------------------------------------
;VXe֌W
;---------------------------------------------------------------------------

;IKEMENŎgp
;---------------------------------------------------------------------------

[State usedIKEMEN]
Type=VarSet
Trigger1=!ishelper
var(40)=0		;0-OFF 1-ON
;ONɂhelpertypeׂnormalɂȂ܂

;XCb`Ol
;---------------------------------------------------------------------------

[State SwitchingDefault]
Type=VarSet
Trigger1=!ishelper
var(49)=0		;0-BLAST 1-RUSH

;R{␳
;---------------------------------------------------------------------------

[State AttackMul]
Type=VarSet
Trigger1=!ishelper
var(41)=1		;0-OFF 1-ON

;l
;---------------------------------------------------------------------------

[State DefenceMul]
Type=VarSet
Trigger1=!ishelper
var(42)=1		;0-OFF 1-ON

;C
;---------------------------------------------------------------------------

[State STUN Guage ON/OFF]
Type=VarSet
Trigger1=!ishelper
var(18)=2		;0-OFF 1-ON 2-ON+Q[W

;JbgC
;---------------------------------------------------------------------------

[State Hyper Combo Cut-In]
Type=VarSet
Trigger1=!ishelper
var(45)=1		; 0 - RAGE OF THE DRAGONS
				; 1 - THE KING OF FIGHTERS XIII

;
;---------------------------------------------------------------------------

[State RESULTSCREEN]
Type=VarSet
Trigger1=!ishelper
var(43)=1		; 0 - OFF
				; 1 - BREAKERS
				; 2 - THE FALLEN ANGELS(Vg)

;
;---------------------------------------------------------------------------

[State Appearance]
Type=VarSet
Trigger1=!ishelper	
var(37)=1		; 0 - OFF
				; 1 - ftH
				; 2 - SUPER SMASH BROS

;
;---------------------------------------------------------------------------

[State Announcer]
Type=VarSet
Trigger1=!ishelper
var(48)=1		; 0 - OFF
				; 1 - ɒmq
				; 2 - }[L[i[hTbJ[j
				; 3 - DANCE DANCE REVOLUTION 3rdMIX

;KEZ̐s͗P\t[
;---------------------------------------------------------------------------

[State CommandBuffer(SuperArts)]
Type=VarSet
Trigger1=!ishelper
var(35)=15		;ftHg15F

;KEZ̐s͗P\t[
;---------------------------------------------------------------------------

[State CommandBuffer(HyperArts)]
Type=VarSet
Trigger1=!ishelper
var(36)=20		;ftHg20F

;X^Q[WWX Q[W̂ݎgp
;---------------------------------------------------------------------------

[State STUN GUAGE-POS X]
Type=VarSet
Trigger1=!ishelper	;-1~ - minus
var(21)=0			; 0  - default
					; 1  - plus

;X^Q[WWY Q[W̂ݎgp
;---------------------------------------------------------------------------

[State STUN GUAGE-POS Y]
Type=VarSet
Trigger1=!ishelper	;-1~ - minus
var(22)=0			; 0  - default
					; 1  - plus

;---------------------------------------------------------------------------
;\
;---------------------------------------------------------------------------

;QW}V
;---------------------------------------------------------------------------

[State PowerGaugeRecovery-Amount]
Type=VarSet
Trigger1=!ishelper
var(44)=0			;Dȗʂݒ肵Ă
;powermaxŃQW}ɂȂ܂

;ꌂorK[LQ[Wl
;---------------------------------------------------------------------------

[State One-Shot & Guard Cancel Guage]
Type=VarSet
Trigger1=!ishelper&&RoundState=0
var(20)=0
;ftHg0
;1000MAX

;X^(C)Q[Wl
;---------------------------------------------------------------------------

[State STUN Guage]
Type=VarSet
Trigger1=!ishelper&&RoundState=0
var(19)=0
;ftHg0
;1000ŃX^m

;---------------------------------------------------------------------------
;AI֘A
;---------------------------------------------------------------------------

;펞N
;---------------------------------------------------------------------------
[State AI_Always_Activate]
Type=VarSet
Trigger1=!ishelper
var(46)=0;ifelse(AIlevel>0,1,0)

;xݒ
;---------------------------------------------------------------------------
[State AI_Level]
Type=VarSet
Trigger1=!ishelper
var(47)=10;AIlevel+2
;0~10܂

;K[hxݒ
;---------------------------------------------------------------------------
[State AI_Guard_Level]
Type=VarSet
Trigger1=!ishelper&&var(59)
var(38)=5
;0~5܂

;CɈꌂtBjbVv@CVXeL
;---------------------------------------------------------------------------
[State FATALITY]
Type=VarSet
Trigger1=!ishelper
var(39)=1			;0-OFF 1-ON

;---------------------------------------------------------------------------
;VMUGEN[U[ݒ聦WINMUGENŎgp郆[U[͘MȂėǂ
;---------------------------------------------------------------------------

;𑜓x-
;---------------------------------------------------------------------------
[State GameWidth]
Type=VarSet
Trigger1=!ishelper
var(23)=320;ceil(gamewidth)

;𑜓x-c
;---------------------------------------------------------------------------
[State GameHeight]
Type=VarSet
Trigger1=!ishelper
var(24)=240;ceil(gameheight)

;===========================================================================
; 펞ĎXe[gi]Qj
;===========================================================================
;---------------------------------------------------------------------------

;fobO
;---------------------------------------------------------------------------

[State -2,Nbv{[h]
type=DisplayToClipboard
trigger1=!ishelper
text="GUAGE=%d, DC=%d, AI=%d, Body-Distance X=%d,Y=%d \n"
params=var(20),var(2),var(59),floor(P2BodyDist X),floor(P2BodyDist Y)

[State -2,Nbv{[hiǉpj]
type=AppendToClipboard
trigger1=!ishelper
text="Position X=%d,Y=%d, Velocity X=%f,Y=%f, Hit=%d \n"
params=var(26),var(27),(Vel X),(Vel Y),(MoveHit)

;֘A
;---------------------------------------------------------------------------

[State ߃GtFNg]
type=RemoveExplod
triggerall=!ishelper
triggerall=numexplod(130)
trigger1=stateno!=900
id=130
ignorehitpause=1

[State SE~]
type=StopSnd
triggerall=!ishelper
trigger1=stateno!=900
channel=1
ignorehitpause=1

[State BGM~]
type=AssertSpecial
triggerall=!ishelper
trigger1=numhelper(6500)
trigger2
flag=nomusic
ignorehitpause=1

;---------------------------------------------------------------------------

[State SGtFNg]
type=RemoveExplod
triggerall=!ishelper
triggerall=numexplod(1000)
trigger1=anim!=[1000,1005]
id=1000
ignorehitpause=1

[State SGtFNg]
type=RemoveExplod
triggerall=!ishelper
triggerall=numexplod(3000)
trigger1=anim!=3000
id=3000
ignorehitpause=1

;---------------------------------------------------------------------------

[State tF[hGtFNg]
type=RemoveExplod
triggerall=!ishelper
triggerall=numexplod(5900)
trigger1=Roundstate!=0
id=5900
ignorehitpause=1

[State tF[h]
type=RemoveExplod
triggerall=!ishelper
triggerall=numexplod(10311)
trigger1=Roundstate!=1
id=10311
ignorehitpause=1

;---------------------------------------------------------------------------

[State KEȊOŎc\Ȃ]
type=AfterImageTime
triggerall=!ishelper
trigger1=movetype=H
trigger2=var(7)
time=0
ignorehitpause=1

;---------------------------------------------------------------------------

[State 0,qbgGtFNg]
type=Null
triggerall=!ishelper
trigger1=movetype!=A
trigger1=var(30):=-1||1;ŌGtFNgw
trigger1=var(31):=-1||1;⏕GtFNgw
trigger1=var(32):=-1||1;K[hGtFNgw
trigger1=var(33):=0||1;WX
trigger1=var(34):=0||1;WY
trigger1=fvar(10):=0||1;qbgGtFNggkX
trigger1=fvar(11):=0||1;qbgGtFNggkY
trigger1=fvar(12):=0||1;⏕GtFNggkX
trigger1=fvar(13):=0||1;⏕GtFNggkY
trigger1=fvar(14):=0||1;K[hGtFNggkX
trigger1=fvar(15):=0||1;K[hGtFNggkY

;---------------------------------------------------------------------------

[State KELZtOZbg]
type=VarSet
triggerall=!ishelper
trigger1=stateno!=[3000,3999]
var(2)=0
ignorehitpause=1

;---------------------------------------------------------------------------

[State juggle]
type=AssertSpecial
triggerall=!ishelper
trigger1=1
flag=nojugglecheck
ignorehitpause=1

;---------------------------------------------------------------------------

[State 퓬ȊOCto[\Ȃ]
type=AssertSpecial
triggerall=!ishelper
trigger1=Roundstate!=2
flag=nobardisplay
ignorehitpause=1

;---------------------------------------------------------------------------

[State ʗp]
type=AssertSpecial
triggerall=!ishelper
trigger1=numhelper(14100)
trigger2=numpartner
trigger2=partner,numhelper(16000)
flag=invisible
flag2=noshadow

;---------------------------------------------------------------------------

;bNAIpUQl
[State -2,AIp-ɐUȂ]
type=AssertSpecial
trigger1=!IsHelper
trigger1=var(59)>0
flag=NoAutoTurn
ignorehitpause=1

[State -2,AIp-U]
type=Turn
trigger1=!IsHelper
trigger1=StateType!=A&&ctrl&&var(59)>0
trigger1=((EnemyNear(NumEnemy>1&&!EnemyNear,Alive),Pos X>Pos X)*2-1)-facing

;---------------------------------------------------------------------------

[State -2Nオ莞ԏ]
Type=VarSet
triggerall=!ishelper
Trigger1=StateNo!=5081&&StateNo!=5100&&StateNo!=5111
V=3
Value=0

;---------------------------------------------------------------------------

[State X^Q[W]
Type=VarSet
triggerall=!ishelper
triggerall=var(18)
Trigger1=var(19)>1001
var(19)=1001
ignorehitpause=1

[State X^Q[WZbg]
Type=VarSet
triggerall=!ishelper
triggerall=numtarget
triggerall=target,stateno=15555
Trigger1=var(19)>=1001
trigger2=!var(18)
var(19)=0
ignorehitpause=1

;---------------------------------------------------------------------------

[State ꌂQ[W]
Type=VarSet
triggerall=!ishelper
Trigger1=var(20)>1000
var(20)=1000
ignorehitpause=1

;---------------------------------------------------------------------------

[State Xg[gtO]
type=VarSet
triggerall=!ishelper
triggerall=Roundstate=3
trigger1=life!=lifemax
var(1)=0
ignorehitpause=1

[State Xg[g&p[tFNgtO2]
type=VarSet
triggerall=!ishelper
triggerall=!var(1)
triggerall=Roundstate=3
trigger1=!matchover&&life>=lifemax
var(1)=1
ignorehitpause=1

[State Xg[g&p[tFNg]
type=VarSet
triggerall=!ishelper
triggerall=var(1)=1
triggerall=Roundstate=3
trigger1=matchover&&life>=lifemax
var(1)=2
ignorehitpause=1

;---------------------------------------------------------------------------

[State ꌂ]
type=VarSet
triggerall=!ishelper
trigger1=var(20)<1000
trigger2=!alive
trigger3=Roundstate=3
var(7)=0
ignorehitpause=1

;RtBOp
;---------------------------------------------------------------------------

;QW}VLq
[State 0,PowerAdd]
type=PowerAdd
triggerall=!ishelper
trigger1=Gametime%2=1
value=var(44)

;R{␳&l
;---------------------------------------------------------------------------
;-----JE^[
[state KEJE^[qbg]
type=attackmulset
triggerall=!ishelper
triggerall=(stateno=[3000,3999])
trigger1=var(10)>0
value=1
ignorehitpause=1
[state KEJE^[qbg]
type=attackmulset
triggerall=!ishelper
triggerall=(stateno=[1000,1999])
trigger1=var(10)>0
value=1.25
ignorehitpause=1
[state ʏorJE^[qbg]
type=attackmulset
triggerall=!ishelper
triggerall=(stateno!=[3000,3999])
triggerall=(stateno!=[1000,1999])
trigger1=var(10)>0
value=1.5
ignorehitpause=1

;-------qbg
[state ]
type=varset
triggerall=!ishelper
triggerall=var(41)=1
trigger1=!numtarget
var(13)=0
ignorehitpause=0
;------qbgZ
[state ]
type=varadd
triggerall=!ishelper
triggerall=var(41)=1
triggerall=numtarget
triggerall=enemynear,movetype=h
triggerall=enemynear,gethitvar(hitcount)>var(13)
trigger1=movehit
trigger2=projhittime(0)=0
;wp[p
;trigger3=numhelper(1150)
;trigger3=helper(1150),movehit=1+(movetype!=a)
var(13)=1
ignorehitpause=0
;-----␳
[State {]
type=VarSet
triggerall=!ishelper
trigger1=var(10)=0
fvar(30)=1.00
ignorehitpause=0
[State ]
type=VarSet
triggerall=!ishelper
trigger1=var(41)=1
trigger1=var(10)=0
fvar(30)=1.00-0.09*var(13)
ignorehitpause=0
[State Xgbv]
type=VarSet
triggerall=!ishelper
triggerall=var(41)=1
trigger1=fvar(30)<0.33
fvar(30)=0.33
ignorehitpause=0

[state ʏ]
type=attackmulset
triggerall=!ishelper
trigger1=var(10)=0
value=fvar(30)
ignorehitpause=0

;X}u\@[jAQl

[State h]
type=varset
trigger1=!ishelper
trigger1=var(42)=1
fvar(20)=1
ignorehitpause=1

[State h]
type=defencemulset
trigger1=!ishelper
trigger1=var(42)=1
value=(1/fvar(20))*fvar(21)

[State ];␳ ~40ő␳35
Type=VarSet
triggerall=palno<7
Trigger1=!IsHelper
trigger1=var(42)=1
fvar(21)=IfElse((Life*1000/(LifeMax)<=400),IfElse(var(42)=1,(1-0.35)+(0.35*Life/(LifeMax*0.40)),1),1)
IgnoreHitPause=1
Persistent=1

[State ];␳ ~50ő␳25
Type=VarSet
triggerall=palno>=7
Trigger1=!IsHelper
trigger1=var(42)=1
fvar(21)=IfElse((Life*1000/(LifeMax)<=400),IfElse(var(42)=1,(1-0.25)+(0.25*Life/(LifeMax*0.50)),1),1)
IgnoreHitPause=1
Persistent=1

[State h(lȂ)]
type=defencemulset
trigger1=!ishelper
trigger1=var(42)=0
value=1.0

;---------------------------------------------------------------------------
;JE^[A^bN(http://mugenguild.com/forum/topics/how-put-counter-hit-explode-131580.0.html)
;---------------------------------------------------------------------------

[State 0,BothplayersInattackingformation]
type=VarSet
triggerall=!ishelper
triggerall=roundstate=2
trigger1=movetype=A&&enemynear,movetype=A
var(10)=1
ignorehitpause=1

[State 0,AttackConnectsbeforeEnemy]
type=VarSet
triggerall=!ishelper
triggerall=roundstate=2
trigger1=1
var(11)=ifelse(var(10)=1,movehit&&enemynear,movetype=H,0)
ignorehitpause=1

[State 0,Hitspantime]
type=VarAdd
triggerall=!ishelper
triggerall=roundstate=2
trigger1=1
var(12)=ifelse(var(11)>=1,1,-var(12))
ignorehitpause=1

[State 0,Resetall]
type=VarSet
triggerall=!ishelper
trigger1=roundstate=3
var(11)=0
ignorehitpause=1

[State 0,Resetall]
type=VarSet
triggerall=!ishelper
triggerall=roundstate=2
trigger1=var(12)>1||movetype!=A&&enemynear,movetype!=A||roundstate=3
var(10)=0
ignorehitpause=1

[State 0,CounterhitPauseDelay]
type=Pause
triggerall=!ishelper
triggerall=roundstate=2
trigger1=var(12)=2
time=5
movetime=5
ignorehitpause=1

[State a]
type=EnvColor
triggerall=!ishelper
triggerall=roundstate=2
trigger1=var(12)=1
time=1
value=224,224,224
under=1
ignorehitpause=1

;---------------------------------------------------------------------------

; o[T̔(KOF98QlLq)
;---------------------------------------------------------------------------

[State -2,VarSet]
type=VarSet
triggerall=!ishelper
trigger1=(stateno=151||stateno=153)&&HitOver
trigger2=statetype=S||statetype=C
trigger2=(StateNo=5001||StateNo=5011)&&HitOver
trigger3=StateNo=5120; && AnimTime = 0
trigger4=StateNo=5201; && AnimTime = 0
fvar(2)=4

[State -2,VarAdd]
type=VarAdd
triggerall=!ishelper
triggerall=fvar(2)>0
triggerall=StateNo!=5120&&StateNo!=5201
trigger1=HitOver
trigger2=MoveType!=H
fvar(2)=-1

;ʒ[mbNobN֘A
;---------------------------------------------------------------------------

[State -2,1]
Type=VarSet
triggerall=!ishelper
Trigger1=MoveContact=1
FV=4
Value=0
ignorehitpause=1

[State -2,2]
Type=VarSet
triggerall=!ishelper
Trigger1=FVar(4)>=0
Trigger2=enemynear,StateNo!=[154,155]
Trigger2=enemynear,MoveType!=H||enemynear,GetHitVar(HitTime)=0
Trigger3=FVar(4)=[-1,0]
Trigger4=enemynear,StateNo=[154,155]
Trigger4=enemynear,Ctrl
Trigger5=enemynear,StateNo=[5100,5119]
Trigger6=enemynear,StateNo=[5200,5219]
Trigger7=enemynear,StateNo=5001||enemynear,StateNo=5011
Trigger7=enemynear,Time>=enemynear,GetHitVar(SlideTime)
FV=4
Value=0

[State -2,3]
Type=PosAdd
triggerall=!ishelper
TriggerAll=var(2)=0
TriggerAll=FVar(4)<0
TriggerAll=StateType=S||StateType=C
TriggerAll=enemynear,GetHitVar(HitShakeTime)<=0
Trigger1=enemynear,BackEdgeBodyDist<=0||enemynear,FrontEdgeBodyDist<=0
X=(FVar(4))

[State -2,4]
Type=VarSet
triggerall=!ishelper
Trigger1=var(2)=0
Trigger1=FVar(4)<0
Trigger1=enemynear,GetHitVar(HitShakeTime)<=0
FV=4
Value=FVar(4)*((enemynear,StateType=S||enemynear,StateType=C)*0.85)

[State -2,5]
Type=VarSet
triggerall=!ishelper
Trigger1=MoveContact=1
FV=4
Value=-enemynear,GetHitVar(XVel)*Facing*(enemynear,StateType=S||enemynear,StateType=C)
ignorehitpause=1


;
;^CAbvōUĂz΍
;
[State 0, NotHitBy]
type = NotHitBy
triggerall = !ishelper
triggerall = Alive
triggerall = SysVar(4) = GameTime
trigger1 = RoundState > 2
value = SCA
ignorehitpause = 1

;===========================================================================
;		^bOʗp
;===========================================================================
[State -1, vC[IDZbg]
type = VarSet
TriggerAll=!IsHelper
Trigger1=!Alive
Trigger2=RoundState!=2
v=58
value=0
[State -1, vC[ID擾]
type = VarSet
TriggerAll=!IsHelper
TriggerAll=Alive
TriggerAll=RoundState=2
TriggerAll=!(TeamMode=Simul)
Trigger1=NumEnemy=1
v=58
value=EnemyNear(0),ID
[State -1, vC[ID擾i^bOj]
type=VarSet
TriggerAll=!IsHelper
TriggerAll=Alive
TriggerAll=RoundState=2
TriggerAll=TeamMode=Simul
Trigger1=NumEnemy>=2
v=58
value=IfElse(EnemyNear(0),Alive,EnemyNear(0),ID,EnemyNear(1),ID)
[State ,varbodydist1]
Type=null
TriggerAll=!IsHelper
TriggerAll=PlayerIDEXist(var(58))
Trigger1=1||var(27):=Ifelse((PlayerID(var(58)),StateType!=A),Ifelse((Pos X<=PlayerID(var(58)),Pos X^^PlayerID(var(58)),Facing=1),(PlayerID(var(58)),Const(Size.Ground.Front)),(PlayerID(var(58)),Const(Size.Ground.back))),0);n
Trigger1=1||var(27):=Ifelse((PlayerID(var(58)),StateType=A),Ifelse((Pos X<=PlayerID(var(58)),Pos X^^PlayerID(var(58)),Facing=1),(PlayerID(var(58)),Const(Size.Air.Front)),(PlayerID(var(58)),Const(Size.Air.back))),var(27));
Trigger1=1||var(26):=Floor((Pos X-PlayerID(var(58)),Pos X)*Facing*-1);܂ł̋
Trigger1=1||var(26):=var(26)-var(27)*Ifelse(var(26)>0,1,-1);LZ
Trigger1=1||var(26):=Floor(var(26)/Const(size.xscale))-Ifelse((StateType!=A),Floor(Const(Size.Ground.Front)/Const(size.xscale)),Floor(Const(Size.Air.Front)/Const(size.xscale)));
;YW
Trigger1=1||var(27):=Floor((PlayerID(var(58)),Pos Y-Pos Y)/Const(size.yscale))
Trigger1=1||var(28):=Floor((PlayerID(var(58)),Pos X-Pos X)/Const(size.xscale))*facing
ignorehitpause = 1
[State -3];^bOp
Type = varset
triggerall = !ishelper
triggerall  = roundstate = 2
Trigger1 = Numenemy >= 2
var(56) = ifelse(Enemynear(0),alive,0,1)
IgnoreHitPause = 1
[State -2, G^bOFpϐ]
Type = VarSet
triggerall = !ishelper
Trigger1 = NumEnemy = 1
Trigger2 = NumEnemy = 2
Trigger2 = (!Enemy(0),Alive&&Enemy(0),Stateno=5150) || (!Enemy(1),Alive&&Enemy(1),Stateno=5150)
fvar(19) = 1
IgnoreHitPause = 1
[State -2, G^bOFpϐ]
Type = VarSet
triggerall = !ishelper
Trigger1 = NumEnemy > 1
Trigger1 = (Enemy(0),Alive||Enemy(0),Stateno!=5150) && (Enemy(1),Alive||Enemy(1),Stateno!=5150)
fvar(19) = 2
IgnoreHitPause = 1
[State -1, AI];AIx֘Aϐ
Type = Null
triggerall = !ishelper
trigger1 = Var(38)=1
trigger1 = 0&&Var(52):=50
trigger2 = Var(38)=2
trigger2 = 0&&Var(52):=170
trigger3 = Var(38)=3
trigger3 = 0&&Var(52):=250
trigger4 = Var(38)=4
trigger4 = 0&&Var(52):=500
trigger5 = Var(38)=5
trigger5 = 0&&Var(52):=1000
ignorehitpause = 1

;-----------------------------------------------------------------------------
;AIpd͉xv
;-----------------------------------------------------------------------------
[State -2, yaccel]
type = VarSet
triggerall = !ishelper
TriggerAll = PlayerIDEXist(var(58))
trigger1 = fvar(37) != PlayerID(var(58)),const(movement.yaccel)
trigger1 = PlayerID(var(58)),stateno != [5000,5210]
trigger1 = PlayerID(var(58)),Vel Y != 0
fvar(37) = PlayerID(var(58)),const(movement.yaccel)
ignorehitpause = 1

[State -2, yaccel]
type = VarSet
triggerall = !ishelper
TriggerAll = PlayerIDEXist(var(58))
trigger1 = fvar(37) != PlayerID(var(58)),GetHitVar(yaccel)
trigger1 = PlayerID(var(58)),stateno = [5000,5210]
trigger1 = PlayerID(var(58)),Vel Y != 0
fvar(37) = PlayerID(var(58)),GetHitVar(yaccel);(ŌĂyaccell)
ignorehitpause = 1

;G󒆂Ȃ
[State -2, yaccel]
type = VarSet
triggerall = !ishelper
TriggerAll = PlayerIDEXist(var(58))
trigger1 = fvar(37) != 0
trigger1 = PlayerID(var(58)),Vel Y = 0
fvar(37) = 0;(ŌĂyaccell)
ignorehitpause = 1

;------------------------------------------------------------------------
;AIpԂ딻f΍
;------------------------------------------------------------------------
[State 0, VarSet]
type = Null
Triggerall = !ishelper
Triggerall = Numhelper(25000)
trigger1 = helper(25000),sysvar(3) >= 0
trigger1 = var(29) > 0
trigger1 = 0 && var(29) := var(29) - 1
trigger2 = helper(25000),sysvar(3) < 0
trigger2 = 0 && var(29) := 2
ignorehitpause = 1

;-----------------------------------------------------------------------------

[State -2,KO]
type=ChangeState
triggerall=!ishelper
triggerall=prevstateno!=5950
triggerall=(!Alive)||(Life<=0)||(Lose)
triggerall=(StateNo=5000)||(StateNo=5010)
trigger1=(PrevStateNo=[120,131])||(PrevStateNo=[150,153])
trigger2=enemy,hitdefattr=SC,NA
value=5190
IgnoreHitPause=1

;---------------------------------------------------------------------------
; _[W{CX
;---------------------------------------------------------------------------
;{CX
[State -2]
type=VarRandom
triggerall=!ishelper
triggerall=Alive=1
triggerall=Time=1
trigger1=StateNo=5000
trigger2=StateNo=5010
v=15
Range=0,2

[State -2,2]
type=PlaySnd
triggerall=!ishelper
triggerall=Alive=1
triggerall=Time=1
triggerall=Var(15)=[0,1]
trigger1=StateNo=5000
trigger1=Anim=5000||Anim=5010||Anim=5020
trigger2=StateNo=5010
trigger2=Anim=5000||Anim=5010||Anim=5020
value=s5000,0+(Random%2)
channel=0
volume=255

;----------------------------------------------------------------------------------------------------
;{CX
[State -2]
type=VarRandom
triggerall=!ishelper
triggerall=Alive=1
triggerall=Time=1
triggerall=GetHitVar(animtype)=1
trigger1=StateNo=5000
trigger2=StateNo=5010
v=15
Range=0,3

[State -2]
type=PlaySnd
triggerall=!ishelper
triggerall=Alive=1
triggerall=Time=1
triggerall=Var(15)=[0,1]
trigger1=StateNo=5000
trigger1=Anim=5001||Anim=5011||Anim=5021
trigger2=StateNo=5010
trigger2=Anim=5001||Anim=5011||Anim=5021
value=s5000,10+(Random%2)
channel=0
volume=255

;----------------------------------------------------------------------------------------------------
;{CX
[State -2]
type=VarRandom
triggerall=!ishelper
triggerall=Alive=1
triggerall=Time=1
triggerall=GetHitVar(animtype)>1
trigger1=StateNo=5000
trigger2=StateNo=5010
V=15
Range=0,4

[State -2]
type=PlaySnd
triggerall=!ishelper
triggerall=Alive=1
triggerall=Time=1
triggerall=Var(15)=[0,2]
trigger1=StateNo=5000
trigger1=Anim!=[5000,5001]
trigger1=Anim!=[5010,5011]
trigger1=Anim!=[5020,5021]
trigger2=StateNo=5010
trigger2=Anim!=[5000,5001]
trigger2=Anim!=[5010,5011]
trigger2=Anim!=[5020,5021]
value=s5000,20
channel=0
volume=255

;-----------------------------------------------------------------------------------------------
;{CX
[State -2]
type=VarRandom
triggerall=!ishelper
triggerall=Alive=1
triggerall=Time=0
trigger1=StateNo=5020
V=15
Range=0,7
ignorehitpause=1

[State -2]
type=PlaySnd
triggerall=!ishelper
triggerall=Alive=1
triggerall=Time=1
triggerall=Var(15)=[0,2]
trigger1=StateNo=5020
value=s5000,0+(Random%2)
channel=0
volume=255

[State -2]
type=PlaySnd
triggerall=!ishelper
triggerall=Alive=1
triggerall=Time=1
triggerall=Var(15)=[3,5]
trigger1=StateNo=5020
value=s5000,10+(Random%2)
channel=0
volume=255

;-----------------------------------------------------------------------------------------------
;W
[State -2,WGtFNg]
type=Explod
triggerall=!ishelper
trigger1=(Anim=5555)&&(Time=560)
anim=2801
pos=18,-52
postype=p1
scale=0.5,0.5
ownpal=1
ontop=1
bindtime=10
persistent=0
vel=0,0
removeongethit=1
ignorehitpause=1
trans=Add
ID=2800

[State -2,Wʉ1]
type=PlaySnd
triggerall=!ishelper
trigger1=(Anim=5555)&&(Time=575)
trigger2=(Anim=5555)&&(Time=620)
trigger3=(Anim=5555)&&(Time=655)
value=s0,5

[State -2,Wʉ2]
type=PlaySnd
triggerall=!ishelper
trigger1=(Anim=5555)&&(Time=690)
value=s3903,1

;-----------------------------------------------------------------------------------------------
;oX^[
[State -2,oX^[GtFNg]
type=Explod
triggerall=!ishelper
triggerall=!Var(24)
triggerall=Var(40)=0
trigger1=Anim=9005
anim=2999
pos=0,0
postype=p1
scale=0.5,0.5
ownpal=1
ontop=1
bindtime=9999
persistent=0
vel=0,0
removeongethit=1
ignorehitpause=1
ID=2999

[State -2,oX^[GtFNg]
type=Explod
triggerall=!ishelper
triggerall=!Var(24)
triggerall=Var(40)=1
trigger1=Anim=9005
anim=2999
pos=5,10
postype=p1
scale=0.5,0.5
ownpal=1
ontop=1
bindtime=9999
persistent=0
vel=0,0
removeongethit=1
ignorehitpause=1
ID=2999

[State -2,{CX]
type=PlaySnd
triggerall=!ishelper
triggerall=!Var(24)
triggerall=NumExplod(2999)
trigger1=(Anim=9005)&&(Time=5)
value=s9005,0+(Random%2)

[State -2,oX^[GtFNg]
type=RemoveExplod
triggerall=!ishelper
triggerall=NumExplod(2999)
trigger1=!(Anim=9005)
ID=2999

;-----------------------------------------------------------------------------------------------
;O[~[pybgVEs
[State -2,O[~[pybgVE]
type=ChangeAnim
triggerall=!ishelper
triggerall=(enemy,authorname="misao")&&(enemy,name="Lilith")
trigger1=StateNo=957
trigger1=MoveType=H
trigger1=Anim=9005
value=19005

[State -2,{CX]
type=PlaySnd
triggerall=!ishelper
triggerall=(enemy,authorname="misao")&&(enemy,name="Lilith")
trigger1=StateNo=950
trigger1=Time=60
value=s9000,0+(Random%2)

;-----------------------------------------------------------------------------------------------
;LTMs
[State -2,]
type=AssertSpecial
triggerall=!ishelper
triggerall=(enemy,authorname="HaloVeli")&&(enemy,name="Kisaragi")
triggerall=P2StateNo=810
trigger1=StateNo=825
trigger1=time=[15,29]
flag=invisible

[State -2,r^[I]
type=Explod
triggerall=!ishelper
triggerall=(enemy,authorname="HaloVeli")&&(enemy,name="Kisaragi")
triggerall=P2StateNo=810
trigger1=StateNo=825
trigger1=time=[15,29]
anim=2950
pos=0,150
postype=p1
scale=1.5,1.5
sprpriority=4
ownpal=1
bindtime=9999
persistent=0
vel=0,0
removeongethit=1
ignorehitpause=1
ID=2950

[State -2,r^[I]
type=RemoveExplod
triggerall=!ishelper
triggerall=NumExplod(2950)
trigger1=Time>29
ID=2950

;-----------------------------------------------------------------------------------------------
;pXPs
[State -2,TVc]
type=Explod
triggerall=!ishelper
triggerall=!NumExplod(2900)
triggerall=Alive
triggerall=(enemy,authorname="Masukenpu-kunZ")&&(enemy,name="pulse-K")
trigger1=StateNo=820
trigger1=MoveType=H
trigger1=Time=80
anim=2900+(Random%24)
pos=0,0
postype=p1
sprpriority=1
scale=0.5,0.5
ownpal=1
bindtime=-1
removetime=-1
shadow=255,255,255
ignorehitpause=1
ID=2900

[State -2,\Dx]
type=ModifyExplod
triggerall=!ishelper
trigger1=Time=102
ID=2900
sprpriority=2

[State -2,TVc]
type=RemoveExplod
triggerall=!ishelper
triggerall=NumExplod(2900)
trigger1=StateNo!=820
ID=2900

;-----------------------------------------------------------------------------------------------
;ڂ{o[s
[State -2,wuԁEEEH]
type=Explod
triggerall=!ishelper
triggerall=!NumExplod(31135)
triggerall=Alive
triggerall=(enemy,name="botan")
trigger1=StateNo=3102
trigger1=MoveType=H
trigger1=Time=115
Anim=31135
pos=0,240
postype=back
ownpal=1
scale=0.75,0.75
sprpriority=3
bindtime=1
removetime=-1
removeongethit=1
ignorehitpause=1
persistent=0
vel=0.5,0
ID=31135

[State -2,tF[hC]
type=ModifyExplod
triggerall=!ishelper
trigger1=NumExplod(31135)
ID=31135
trans=AddAlpha
alpha=256,Ceil(256-time*1.6)

[State -2,wuԏ]
type=RemoveExplod
triggerall=!ishelper
triggerall=NumExplod(31135)
trigger1=StateNo!=3102
ID=31135

;-----------------------------------------------------------------------------------------------
;REC
[State -2,RECGtFNg]
type=Explod
triggerall=!ishelper
triggerall=!NumExplod(2941)
trigger1=Var(24)
trigger1=Anim=9005
trigger2=Anim=7697
trigger3=Anim=9015
anim=2941
pos=0,45
postype=right
scale=0.5,0.5
ownpal=1
ontop=1
bindtime=9999
persistent=0
vel=0,0
removeongethit=1
ignorehitpause=1
ID=2941

[State -2,REC]
type=RemoveExplod
triggerall=!ishelper
triggerall=NumExplod(2941)
trigger1=!(Anim=9005)
trigger1=!(Anim=7697)
trigger1=!(Anim=9015)
ID=2941

;-----------------------------------------------------------------------------------------------
;ŗĂȂs
[State -2,]
type=AssertSpecial
triggerall=!ishelper
triggerall=(enemy,authorname="mass")&&(enemy,name="Shizuka_Minakami")
trigger1=StateNo=[1106,1107]
trigger1=MoveType=H
trigger1=Anim=5300
flag=invisible

[State -2,Ă]
type=Explod
triggerall=!ishelper
triggerall=Alive
triggerall=(enemy,authorname="mass")&&(enemy,name="Shizuka_Minakami")
trigger1=StateNo=[1106,1107]
trigger1=MoveType=H
trigger1=Anim=5300&&Time=1
anim=2930
pos=0,0
postype=p1
scale=0.5,0.5
sprpriority=7
ownpal=1
bindtime=9999
removetime=-1
persistent=0
vel=0,0
removeongethit=1
ignorehitpause=1
shadow=248,248,248
ID=2930

[State -2,Ă]
type=Explod
triggerall=!ishelper
triggerall=Alive
triggerall=(enemy,authorname="mass")&&(enemy,name="Shizuka_Minakami")
trigger1=StateNo=[1106,1107]
trigger1=MoveType=H
trigger1=Anim=5300&&Time=1
anim=2931
pos=0,0
postype=p1
scale=0.5,0.5
sprpriority=6
ownpal=1
bindtime=9999
removetime=-1
persistent=0
vel=0,0
removeongethit=1
ignorehitpause=1
shadow=248,248,248
ID=2931

[State -2,]
type=RemoveExplod
triggerall=!ishelper
triggerall=NumExplod(2930)
trigger1=StateNo!=[1106,1107]
trigger1=Anim!=5300
ID=2930

[State -2,]
type=RemoveExplod
triggerall=!ishelper
triggerall=NumExplod(2931)
trigger1=StateNo!=[1106,1107]
trigger1=Anim!=5300
ID=2931

;-----------------------------------------------------------------------------------------------
;V[Oܗւ̌s
[State -2,VXeEBhE]
type=Explod
triggerall=!ishelper
triggerall=!NumExplod(2940)
triggerall=(enemy,authorname="KFC?")&&(enemy,name="shogun")
triggerall=MoveType=H
trigger1=StateNo=2002
trigger1=Time>45
anim=2940
pos=0,0
postype=left
scale=1,1
sprpriority=6
ownpal=0
bindtime=9999
persistent=0
vel=0,0
removeongethit=1
ignorehitpause=1
ID=2940

[State -2,VXeEBhE]
type=RemoveExplod
triggerall=!ishelper
triggerall=NumExplod(2940)
trigger1=Time>120
trigger2=StateNo!=2002
ID=2940

;-----------------------------------------------------------------------------------------------
;鍳PԎas
[State -2,F]
type=PalFX
triggerall=!ishelper
triggerall=(enemy,authorname="hodumi-miyabi")&&(enemy,name="takiyasya")
triggerall=MoveType=H
trigger1=StateNo=3464
trigger1=Time=75
time=56
add=255,255,255
sinadd=16,16,16,128
color=0
invertall=1

;-----------------------------------------------------------------------------------------------
;鍳PN̍Qs
[State -2,]
type=AssertSpecial
triggerall=!ishelper
triggerall=(enemy,authorname="hodumi-miyabi")&&(enemy,name="takiyasya")
triggerall=MoveType=H
trigger1=StateNo=[3020,3023]
trigger2=StateNo=3040
trigger3=StateNo=[3060,3067]
flag=invisible

[State -2,ml`1]
type=Explod
triggerall=!ishelper
triggerall=!NumExplod(12000)
triggerall=(enemy,authorname="hodumi-miyabi")&&(enemy,name="takiyasya")
trigger1=StateNo=[3020,3023]
trigger2=StateNo=3040
trigger3=StateNo=3060
anim=12000
pos=0,0
postype=p1
scale=0.5,0.5
sprpriority=0
ownpal=1
bindtime=9999
removetime=-1
persistent=0
vel=0,0
removeongethit=1
ignorehitpause=1
ID=12000

[State -2,ʐ^1]
type=Explod
triggerall=!ishelper
triggerall=!NumExplod(12001)
triggerall=(enemy,authorname="hodumi-miyabi")&&(enemy,name="takiyasya")
trigger1=StateNo=[3020,3023]
trigger2=StateNo=3040
trigger3=StateNo=3060
anim=12001
pos=0,0
postype=p1
scale=0.5,0.5
sprpriority=1
ownpal=1
bindtime=9999
removetime=-1
persistent=0
vel=0,0
removeongethit=1
ignorehitpause=1
ID=12001

[State -2,ml`2]
type=Explod
triggerall=!ishelper
triggerall=!NumExplod(12002)
triggerall=(enemy,authorname="hodumi-miyabi")&&(enemy,name="takiyasya")
trigger1=StateNo=[3061,3067]
anim=12002
pos=0,0
postype=p1
scale=0.5,0.5
sprpriority=0
ownpal=1
bindtime=9999
removetime=-1
persistent=0
vel=0,0
removeongethit=1
ignorehitpause=1
ID=12002

[State -2,ʐ^2]
type=Explod
triggerall=!ishelper
triggerall=!NumExplod(12003)
triggerall=(enemy,authorname="hodumi-miyabi")&&(enemy,name="takiyasya")
trigger1=StateNo=[3061,3067]
anim=12003
pos=0,0
postype=p1
scale=0.5,0.5
sprpriority=1
ownpal=1
bindtime=9999
removetime=-1
persistent=0
vel=0,0
removeongethit=1
ignorehitpause=1
ID=12003

[State -2,]
type=RemoveExplod
triggerall=!ishelper
triggerall=NumExplod(12000)
trigger1=StateNo!=[3020,3023]
trigger1=StateNo!=3040
trigger1=StateNo!=3060
ID=12000

[State -2,]
type=RemoveExplod
triggerall=!ishelper
triggerall=NumExplod(12001)
trigger1=StateNo!=[3020,3023]
trigger1=StateNo!=3040
trigger1=StateNo!=3060
ID=12001

[State -2,]
type=RemoveExplod
triggerall=!ishelper
triggerall=NumExplod(12002)
trigger1=StateNo!=[3061,3067]
ID=12002

[State -2,]
type=RemoveExplod
triggerall=!ishelper
triggerall=NumExplod(12003)
trigger1=StateNo!=[3061,3067]
ID=12003

;-----------------------------------------------------------------------------------------------
;LALLCgΉXe[g
[State -2,J[\\]
type=Explod
triggerall=!ishelper
triggerall=!numexplod(19855)
triggerall=numenemy
triggerall=enemy,Authorname="AnkokuNaitou"
triggerall=enemy,Anim=190
triggerall=roundstate<2
triggerall=time=1
trigger1=enemy,name="orsted"
trigger2=enemy,name="rei-kugo"
trigger3=enemy,name="akira_tadokoro"
trigger4=enemy,name="masaru_takahara"
trigger5=enemy,name="sundown-kid"
trigger6=enemy,name="cube"
trigger7=enemy,name="oboromaru"
trigger8=enemy,name="pogo"
trigger9=enemy,name="yuen-joe"
trigger10=enemy,name="sammo-hacka"
anim=19855
ID=19855
postype=p1
pos=0,0
scale=1,1
supermovetime=99999999
pausemovetime=99999999
bindtime=-1
ownpal=1
ontop=1
removetime=-1
ignorehitpause=1

[State -2,O\(LALL_1P)]
type=Explod
triggerall=!ishelper
triggerall=!numexplod(19856)
triggerall=!(TeamMode=simul)
triggerall=numenemy
triggerall=enemy,Authorname="AnkokuNaitou"
triggerall=TeamSide=2
triggerall=enemy,Anim=190
triggerall=roundstate<2
triggerall=time=1
trigger1=enemy,name="orsted"
trigger2=enemy,name="rei-kugo"
trigger3=enemy,name="akira_tadokoro"
trigger4=enemy,name="masaru_takahara"
trigger5=enemy,name="sundown-kid"
trigger6=enemy,name="cube"
trigger7=enemy,name="oboromaru"
trigger8=enemy,name="pogo"
trigger9=enemy,name="yuen-joe"
trigger10=enemy,name="sammo-hacka"
anim=19856
ID=19856
postype=left
pos=0,45;Cto[ɂĂyl𒲐߂KvL
supermovetime=99999999
pausemovetime=99999999
bindtime=-1
ownpal=1
sprpriority=-1
removetime=-1
ignorehitpause=1

[State -2,O\(LALL_^bO1P)]
type=Explod
triggerall=!ishelper
triggerall=!numexplod(19856)
triggerall=TeamMode=simul
triggerall=enemy,Authorname="AnkokuNaitou"
triggerall=TeamSide=2
triggerall=enemy,Anim=190
triggerall=roundstate<2
triggerall=time=1
triggerall=(numenemy=2&&(enemy(0),P2dist X=P2dist X))||(numenemy=1&&(enemy,P2dist X=P2dist X))
trigger1=enemy,name="orsted"
trigger2=enemy,name="rei-kugo"
trigger3=enemy,name="akira_tadokoro"
trigger4=enemy,name="masaru_takahara"
trigger5=enemy,name="sundown-kid"
trigger6=enemy,name="cube"
trigger7=enemy,name="oboromaru"
trigger8=enemy,name="pogo"
trigger9=enemy,name="yuen-joe"
trigger10=enemy,name="sammo-hacka"
anim=19856
ID=19856
postype=left
pos=0,45;Cto[ɂĂyl𒲐߂KvL
supermovetime=99999999
pausemovetime=99999999
bindtime=-1
ownpal=1
sprpriority=-1
removetime=-1
ignorehitpause=1

[State -2,O\(LALL_^bO3P)]
type=Explod
triggerall=!ishelper
triggerall=!numexplod(19856)
triggerall=TeamMode=simul
triggerall=enemy,Authorname="AnkokuNaitou"
triggerall=TeamSide=2
triggerall=enemy,Anim=190
triggerall=roundstate<2
triggerall=time=1
triggerall=(numenemy=2&&(enemy(0),P2dist X!=P2dist X))||(numenemy=1&&(enemy,P2dist X!=P2dist X))
trigger1=enemy,name="orsted"
trigger2=enemy,name="rei-kugo"
trigger3=enemy,name="akira_tadokoro"
trigger4=enemy,name="masaru_takahara"
trigger5=enemy,name="sundown-kid"
trigger6=enemy,name="cube"
trigger7=enemy,name="oboromaru"
trigger8=enemy,name="pogo"
trigger9=enemy,name="yuen-joe"
trigger10=enemy,name="sammo-hacka"
anim=19856
ID=19856
postype=left
pos=0,71;Cto[ɂĂyl𒲐߂KvL
supermovetime=99999999
pausemovetime=99999999
bindtime=-1
ownpal=1
sprpriority=-1
removetime=-1
ignorehitpause=1

[State -2,O\(LALL2P)]
type=Explod
triggerall=!ishelper
triggerall=!numexplod(19857)
triggerall=!(TeamMode=simul)
triggerall=numenemy
triggerall=enemy,Authorname="AnkokuNaitou"
triggerall=TeamSide=1
triggerall=enemy,Anim=190
triggerall=roundstate<2
triggerall=time=1
trigger1=enemy,name="orsted"
trigger2=enemy,name="rei-kugo"
trigger3=enemy,name="akira_tadokoro"
trigger4=enemy,name="masaru_takahara"
trigger5=enemy,name="sundown-kid"
trigger6=enemy,name="cube"
trigger7=enemy,name="oboromaru"
trigger8=enemy,name="pogo"
trigger9=enemy,name="yuen-joe"
trigger10=enemy,name="sammo-hacka"
anim=19857
ID=19857
postype=right
pos=0,45;Cto[ɂĂyl𒲐߂KvL
supermovetime=99999999
pausemovetime=99999999
bindtime=-1
ownpal=1
sprpriority=-1
removetime=-1
ignorehitpause=1

[State -2,O\(LALL_^bO2P)]
type=Explod
triggerall=!ishelper
triggerall=!numexplod(19857)
triggerall=TeamMode=simul
triggerall=enemy,Authorname="AnkokuNaitou"
triggerall=TeamSide=1
triggerall=enemy,Anim=190
triggerall=roundstate<2
triggerall=time=1
triggerall=(numenemy=2&&(enemy(0),P2dist X=P2dist X))||(numenemy=1&&(enemy,P2dist X=P2dist X))
trigger1=enemy,name="orsted"
trigger2=enemy,name="rei-kugo"
trigger3=enemy,name="akira_tadokoro"
trigger4=enemy,name="masaru_takahara"
trigger5=enemy,name="sundown-kid"
trigger6=enemy,name="cube"
trigger7=enemy,name="oboromaru"
trigger8=enemy,name="pogo"
trigger9=enemy,name="yuen-joe"
trigger10=enemy,name="sammo-hacka"
anim=19857
ID=19857
postype=right
pos=0,45;Cto[ɂĂyl𒲐߂KvL
supermovetime=99999999
pausemovetime=99999999
bindtime=-1
ownpal=1
sprpriority=-1
removetime=-1
ignorehitpause=1


[State -2,O\(LALL_^bO4P)]
type=Explod
triggerall=!ishelper
triggerall=!numexplod(19857)
triggerall=TeamMode=simul
triggerall=enemy,Authorname="AnkokuNaitou"
triggerall=TeamSide=1
triggerall=enemy,Anim=190
triggerall=roundstate<2
triggerall=time=1
triggerall=(numenemy=2&&(enemy(0),P2dist X!=P2dist X))||(numenemy=1&&(enemy,P2dist X!=P2dist X))
trigger1=enemy,name="orsted"
trigger2=enemy,name="rei-kugo"
trigger3=enemy,name="akira_tadokoro"
trigger4=enemy,name="masaru_takahara"
trigger5=enemy,name="sundown-kid"
trigger6=enemy,name="cube"
trigger7=enemy,name="oboromaru"
trigger8=enemy,name="pogo"
trigger9=enemy,name="yuen-joe"
trigger10=enemy,name="sammo-hacka"
anim=19857
ID=19857
postype=right
pos=0,71;Cto[ɂĂyl𒲐߂KvL
supermovetime=99999999
pausemovetime=99999999
bindtime=-1
ownpal=1
sprpriority=-1
removetime=-1
ignorehitpause=1

[State -2,J[\]
type=RemoveExplod
triggerall=!ishelper
triggerall=numenemy
triggerall=enemy,Authorname="AnkokuNaitou"
triggerall=enemy,Anim!=190
triggerall=roundstate>=2
trigger1=enemy,name="orsted"
trigger2=enemy,name="rei-kugo"
trigger3=enemy,name="akira_tadokoro"
trigger4=enemy,name="masaru_takahara"
trigger5=enemy,name="sundown-kid"
trigger6=enemy,name="cube"
trigger7=enemy,name="oboromaru"
trigger8=enemy,name="pogo"
trigger9=enemy,name="yuen-joe"
trigger10=enemy,name="sammo-hacka"
ID=19855
ignorehitpause=1

[State -2,O\(LALL1P3P)]
type=RemoveExplod
triggerall=!ishelper
triggerall=numenemy
triggerall=enemy,Authorname="AnkokuNaitou"
triggerall=enemy,Anim!=190
triggerall=roundstate>=2
triggerall=TeamSide=2
trigger1=enemy,name="orsted"
trigger2=enemy,name="rei-kugo"
trigger3=enemy,name="akira_tadokoro"
trigger4=enemy,name="masaru_takahara"
trigger5=enemy,name="sundown-kid"
trigger6=enemy,name="cube"
trigger7=enemy,name="oboromaru"
trigger8=enemy,name="pogo"
trigger9=enemy,name="yuen-joe"
trigger10=enemy,name="sammo-hacka"
ID=19856
ignorehitpause=1

[State -2,O\(LALL2P4P)]
type=RemoveExplod
triggerall=!ishelper
triggerall=numenemy
triggerall=enemy,Authorname="AnkokuNaitou"
triggerall=enemy,Anim!=190
triggerall=roundstate>=2
triggerall=TeamSide=1
trigger1=enemy,name="orsted"
trigger2=enemy,name="rei-kugo"
trigger3=enemy,name="akira_tadokoro"
trigger4=enemy,name="masaru_takahara"
trigger5=enemy,name="sundown-kid"
trigger6=enemy,name="cube"
trigger7=enemy,name="oboromaru"
trigger8=enemy,name="pogo"
trigger9=enemy,name="yuen-joe"
trigger10=enemy,name="sammo-hacka"
ID=19857
ignorehitpause=1

;===========================================================================
;΃bN}GO[AUgʑΉLq
;===========================================================================

[State -2];߂̊G\
type = Explod
triggerall=!ishelper
triggerall = roundstate >= 3
triggerall = MatchOver
triggerall = P2Name="ROCKMAN_EXE"||P4Name="ROCKMAN_EXE"
triggerall = Lose
triggerall = !NumExplod(12365)
trigger1 = NumEnemy < 2
trigger1 = Enemy,NumHelper(183)
trigger1 = Enemy,var(35)=1
trigger2 = Enemy,Teammode = Simul
trigger2 = !((ID>Partner,ID)&&Partner,NumExplod(12365))
trigger2 = Enemy(0),NumHelper(183)||Enemy(1),NumHelper(183)
trigger2 = (Enemy(0),Alive && P2Name="ROCKMAN_EXE")||(Enemy(1),Alive && P4Name="ROCKMAN_EXE")
trigger2 = (Enemy(0),var(35)=1 && P2Name="ROCKMAN_EXE")||(Enemy(1),var(35)=1 && P4Name="ROCKMAN_EXE")
anim=12365
ID=12365
pos = 179,128
postype = Left
facing = 1
ontop = 0
scale=1,1
ownpal=1
bindtime=-1
sprpriority=499
removetime = -1
pausemovetime = 0
supermovetime = 0
removeongethit = 0
ignorehitpause=1

[State -2];^bOgłĎ3P܂4P̎ɖΉĂ鎞͏
type = RemoveExplod
triggerall=!ishelper
trigger1 = NumPartner
trigger1 = ((Teammode=Simul)&&(ID>Partner,ID)&&Partner,NumExplod(12366))
ID=12365

[State -2];߂̖O\
type = Explod
triggerall=!ishelper
triggerall = roundstate >= 3
triggerall = MatchOver
triggerall = P2Name="ROCKMAN_EXE"||P4Name="ROCKMAN_EXE"
triggerall = Lose
triggerall = !NumExplod(12366)
trigger1 = NumEnemy < 2
trigger1 = Enemy,NumHelper(183)
trigger1 = Enemy,var(35)=2
trigger2 = Enemy,Teammode = Simul
trigger2 = !((ID>Partner,ID)&&Partner,NumExplod(12365))
trigger2 = Enemy(0),NumHelper(183)||Enemy(1),NumHelper(183)
trigger2 = (Enemy(0),Alive && P2Name="ROCKMAN_EXE")||(Enemy(1),Alive && P4Name="ROCKMAN_EXE")
trigger2 = (Enemy(0),var(35)=2 && P2Name="ROCKMAN_EXE")||(Enemy(1),var(35)=2 && P4Name="ROCKMAN_EXE")
anim=12366
ID=12366
pos = 83,147
postype = Left
facing = 1
ontop = 0
scale=1,1
ownpal=1
bindtime=-1
sprpriority=505
removetime = -1
pausemovetime = 0
supermovetime = 0
removeongethit = 0
ignorehitpause=1

[State ];߃R[h\
type = Explod
triggerall=!ishelper
triggerall = roundstate >= 3
triggerall = MatchOver
triggerall = P2Name="ROCKMAN_EXE"||P4Name="ROCKMAN_EXE"
triggerall = Lose
triggerall = !NumExplod(12367)
trigger1 = NumEnemy < 2
trigger1 = Enemy,NumHelper(183)
trigger1 = Enemy,var(35)=2
trigger2 = Enemy,Teammode = Simul
trigger2 = !((ID>Partner,ID)&&Partner,NumExplod(12365))
trigger2 = Enemy(0),NumHelper(183)||Enemy(1),NumHelper(183)
trigger2 = (Enemy(0),Alive && P2Name="ROCKMAN_EXE")||(Enemy(1),Alive && P4Name="ROCKMAN_EXE")
trigger2 = (Enemy(0),var(35)=2 && P2Name="ROCKMAN_EXE")||(Enemy(1),var(35)=2 && P4Name="ROCKMAN_EXE")
anim=12367
ID=12367
pos = 156,147
postype = Left
facing = 1
ontop = 0
scale=1,1
ownpal=1
bindtime=-1
sprpriority=505
removetime = -1
pausemovetime = 0
supermovetime = 0
removeongethit = 0
ignorehitpause=1

;܂
;===========================================================================

;------------------------------------------------------------------------------------------------------------------------------
;qbgXp[N
;------------------------------------------------------------------------------------------------------------------------------

[State Ōsub]
type=Explod
triggerall=!ishelper
triggerall=MoveHit
triggerall=p2movetype=H
trigger1=NumTarget
trigger1=Target,time=0
trigger2=MoveType=H
trigger2=time=0
trigger2=PrevStateno=var(8)
anim=6100+var(30)
id=6100+var(30)
pos=ceil(p2Dist X)-var(33),var(34)
postype=p1
facing=1
scale=fvar(10),fvar(11)
ontop=1
ownpal=1
supermovetime=0
pausemovetime=0
ignorehitpause=1

[State Ōadd]
type=Explod
triggerall=!ishelper
triggerall=MoveHit
triggerall=p2movetype=H
trigger1=NumTarget
trigger1=Target,time=0
trigger2=MoveType=H
trigger2=time=0
trigger2=PrevStateno=var(8)
anim=6000+var(30)
id=6000+var(30)
pos=ceil(p2Dist X)-var(33),var(34)
postype=p1
facing=1
scale=fvar(10),fvar(11)
ontop=1
ownpal=1
supermovetime=0
pausemovetime=0
ignorehitpause=1

[State ⏕sub]
type=Explod
triggerall=!ishelper
triggerall=MoveHit
triggerall=p2movetype=H
trigger1=NumTarget
trigger1=Target,time=0
trigger2=MoveType=H
trigger2=time=0
trigger2=PrevStateno=var(8)
anim=6110+var(31)
id=6110+var(31)
pos=ceil(p2Dist X)-var(33),var(34)
postype=p1
facing=1
scale=fvar(12),fvar(13)
ontop=1
ownpal=1
supermovetime=0
pausemovetime=0
ignorehitpause=1

[State ⏕add]
type=Explod
triggerall=!ishelper
triggerall=MoveHit
triggerall=p2movetype=H
trigger1=NumTarget
trigger1=Target,time=0
trigger2=MoveType=H
trigger2=time=0
trigger2=PrevStateno=var(8)
anim=6010+var(31)
id=6010+var(31)
pos=ceil(p2Dist X)-var(33),var(34)
postype=p1
facing=1
scale=fvar(12),fvar(13)
ontop=1
ownpal=1
supermovetime=0
pausemovetime=0
ignorehitpause=1

[State K[hsub]
type=Explod
triggerall=!ishelper
triggerall=MoveGuarded
triggerall=p2movetype=H
trigger1=NumTarget
trigger1=Target,time=0
trigger2=MoveType=H
trigger2=time=0
trigger2=PrevStateno=var(8)
anim=6150+var(32)
id=6150+var(32)
pos=ceil(p2Dist X)-var(33),var(34)
postype=p1
facing=1
scale=fvar(14),fvar(15)
ontop=1
ownpal=1
supermovetime=0
pausemovetime=0
ignorehitpause=1

[State K[hadd]
type=Explod
triggerall=!ishelper
triggerall=MoveGuarded
triggerall=p2movetype=H
trigger1=NumTarget
trigger1=Target,time=0
trigger2=MoveType=H
trigger2=time=0
trigger2=PrevStateno=var(8)
anim=6050+var(32)
id=6050+var(32)
pos=ceil(p2Dist X)-var(33),var(34)
postype=p1
facing=1
scale=fvar(14),fvar(15)
ontop=1
ownpal=1
supermovetime=0
pausemovetime=0
ignorehitpause=1

;helpertype=normal
;-----------------------------------------------------------------------------

[state Cpwp[(normal)]
type=helper
triggerall=Roundstate=2
triggerall=var(40)
trigger1=!numhelper(4000)
trigger1=var(19)>=1001
trigger1=!ishelper
helpertype=normal
name="stun"
stateno=4000
ID=4000
postype=p2
pos=0,-50
keyctrl=0
pausemovetime=2147483648
supermovetime=2147483648
size.xscale=1.0
size.yscale=1.0

[State 1200,Jwp[]
type=helper
triggerall=!ishelper
triggerall=!numhelper(6001)
triggerall=win
triggerall=var(40)
trigger1=Roundstate=4
name="helper1"
id=6001
pos=0,0
postype=p1
stateno=6001
helpertype=normal
ownpal=1
keyctrl=1
supermovetime=2147483648
pausemovetime=2147483648
ignorehitpause=1

[State ꌂjn(player)]
type=Helper
triggerall=!ishelper
triggerall=var(40)
triggerall=!numhelper(6500)
triggerall=winKO
trigger1=anim=3903
helpertype=normal
name="FINIIIISH"
ID=6500
stateno=6500
pos=0,0
postype=p1
facing=1
keyctrl=0
ownpal=1
supermovetime=2147483648
pausemovetime=2147483648
ignorehitpause=1

[State ꌂo]
Type=Helper
triggerall=!ishelper
triggerall=var(40)
Triggerall=RoundState=2
triggerall=var(7)
Trigger1=!NumHelper(9000)
ID=9000
postype=P1
helpertype=normal
name="one-shot"
Pos=0,0
StateNo=9000
keyctrl=0
ownpal=1
size.xscale=1.0
size.yscale=1.0
SuperMoveTime=2147483647
PauseMoveTime=2147483647
ignorehitpause=1

[State -1,K[h`FbNwp[]
Type=Helper
triggerall=!IsHelper
triggerall=var(40)
triggerall=NumEnemy
triggerall=RoundState<=2
trigger1=!NumHelper(11050)
HelperType=normal
Name="Guard"
PosType=P1
StateNo=11050
ID=11050
pos=0,-129
pausemovetime=2147483647
supermovetime=2147483647
persistent=0
IgnoreHitPause=1
keyctrl=1
ownpal=0

[State -2, ׂwp[]
type = Helper
triggerall=!IsHelper
triggerall=var(40)
triggerall=NumEnemy
trigger1=!NumHelper(25000)
helpertype=normal
name="Hassei"
ID=25000
pos=0,0
postype=P1
facing=1
stateno=25000
keyctrl=1
ownpal=0
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1

[State -2,ʒ[mF߰]
Type=Helper
triggerall=!ishelper
triggerall=var(40)
Triggerall=RoundState=2
Trigger1=!NumHelper(30000)
ID=30000
postype=P1
helpertype=normal
name="gamenhashi"
Pos=0,0
StateNo=30000
keyctrl=0
ownpal=1
SuperMoveTime=2147483647
PauseMoveTime=2147483647
ignorehitpause=1

[State WINNER(normal)]
type=Helper
triggerall=!ishelper
triggerall=win
triggerall=var(40)
triggerall=!numhelper(10300)
trigger1=Roundstate=3
helpertype=normal
name="winner"
ID=10300
stateno=10300
pos=0,0
postype=p1
facing=1
keyctrl=0
ownpal=1
supermovetime=2147483648
pausemovetime=2147483648
ignorehitpause=1

[State -2, GUwp[mwp[]
type=Helper
triggerall=var(40)
triggerall=!Ishelper
triggerall=RoundState <= 2
trigger1=!numhelper(66670)
id=66670
name="HelperKanchi"
pos=0,0
postype=P1
stateno=66670
helpertype=Normal
pausemovetime=2147483647
supermovetime=2147483647
keyctrl=0
ownpal=0
IgnoreHitPause=1

[State -2, GUwp[m⏕wp[]
type=Helper
triggerall=var(40)
triggerall=!Ishelper
triggerall=RoundState<=2
trigger1=!numhelper(77760)
id=77760
name="HelperKanchi2"
pos=0,0
postype=p1
stateno=77760
helpertype=Normal
pausemovetime=2147483647
supermovetime=2147483647
keyctrl=0
ownpal=0
IgnoreHitPause=1

;helpertype=player
;-----------------------------------------------------------------------------

[state Cpwp[(player)]
type=helper
triggerall=Roundstate=2
triggerall=!var(40)
trigger1=!numhelper(4000)
trigger1=var(19)>=1001
trigger1=!ishelper
helpertype=player
name="stun"
stateno=4000
ID=4000
postype=p2
pos=0,-50
keyctrl=0
pausemovetime=2147483648
supermovetime=2147483648
size.xscale=1.0
size.yscale=1.0

[State 1200,Jwp[]
type=helper
triggerall=!ishelper
triggerall=!numhelper(6001)
triggerall=!var(40)
triggerall=win
trigger1=Roundstate=4
name="helper1"
id=6001
pos=0,0
postype=p1
stateno=6001
helpertype=player
ownpal=1
keyctrl=0
supermovetime=2147483648
pausemovetime=2147483648
ignorehitpause=1

[State ꌂjn(player)]
type=Helper
triggerall=!ishelper
triggerall=!var(40)
triggerall=!numhelper(6500)
triggerall=winKO
trigger1=anim=3903
helpertype=player
name="FINIIIISH"
ID=6500
stateno=6500
pos=0,0
postype=p1
facing=1
keyctrl=0
ownpal=1
supermovetime=2147483648
pausemovetime=2147483648
ignorehitpause=1

[State ꌂo]
Type=Helper
triggerall=!ishelper
triggerall=!var(40)
Triggerall=RoundState=2
triggerall=var(7)
Trigger1=!NumHelper(9000)
ID=9000
postype=P1
helpertype=Player
name="one-shot"
Pos=0,0
StateNo=9000
keyctrl=0
ownpal=1
size.xscale=1.0
size.yscale=1.0
SuperMoveTime=2147483647
PauseMoveTime=2147483647
ignorehitpause=1

[State WINNER(player)]
type=Helper
triggerall=!ishelper
triggerall=win
triggerall=!var(40)
triggerall=!numhelper(10300)
trigger1=Roundstate=3
helpertype=player
name="winner"
ID=10300
stateno=10300
pos=0,0
postype=p1
facing=1
keyctrl=0
ownpal=1
supermovetime=2147483648
pausemovetime=2147483648
ignorehitpause=1

[State -1,K[h`FbNwp[]
Type=Helper
triggerall=!IsHelper
triggerall=!var(40)
triggerall=NumEnemy
triggerall=RoundState<=2
trigger1=!NumHelper(11050)
HelperType=Player
Name="Guard"
PosType=P1
StateNo=11050
ID=11050
pos=0,-129
pausemovetime=2147483647
supermovetime=2147483647
persistent=0
IgnoreHitPause=1
keyctrl=1
ownpal=0

[State -2, ׂwp[]
type = Helper
triggerall=!IsHelper
triggerall=!var(40)
triggerall=NumEnemy
trigger1=!NumHelper(25000)
helpertype=Player
name="Hassei"
ID=25000
pos=0,0
postype=P1
facing=1
stateno=25000
keyctrl=1
ownpal=0
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1

[State -2,ʒ[mF߰]
Type=Helper
triggerall=!ishelper
triggerall=!var(40)
Triggerall=RoundState=2
Trigger1=!NumHelper(30000)
ID=30000
postype=P1
helpertype=Player
name="gamenhashi"
Pos=0,0
StateNo=30000
keyctrl=0
ownpal=1
SuperMoveTime=2147483647
PauseMoveTime=2147483647
ignorehitpause=1

[State -2, GUwp[mwp[]
type=Helper
triggerall=!var(40)
triggerall=!Ishelper
triggerall=RoundState <= 2
trigger1=!numhelper(66670)
id=66670
name="HelperKanchi"
pos=0,0
postype=P1
stateno=66670
helpertype=Player
pausemovetime=2147483647
supermovetime=2147483647
keyctrl=0
ownpal=0
IgnoreHitPause=1

[State -2, GUwp[m⏕wp[]
type=Helper
triggerall=!var(40)
triggerall=!Ishelper
triggerall=RoundState<=2
trigger1=!numhelper(77760)
id=77760
name="HelperKanchi2"
pos=0,0
postype=p1
stateno=77760
helpertype=Player
pausemovetime=2147483647
supermovetime=2147483647
keyctrl=0
ownpal=0
IgnoreHitPause=1

;---------------------------------------------------------------------------
;BREAKERS
;---------------------------------------------------------------------------

[State player]
type=Helper
triggerall=!var(40)
triggerall=var(43)=1
triggerall=!numhelper(14000)
triggerall=!(TeamMode=Simul)
triggerall=matchover
triggerall=anim=181
trigger1=var(50)>=150
helpertype=player
name="breakers"
ID=14000
stateno=14000
pos=0,0
postype=p1
facing=1
keyctrl=0
ownpal=1
supermovetime=2147483648
pausemovetime=2147483648
ignorehitpause=1

[State normal]
type=Helper
triggerall=var(40)
triggerall=var(43)=1
triggerall=!numhelper(14000)
triggerall=!(TeamMode=Simul)
triggerall=matchover
triggerall=anim=181
trigger1=var(50)>=150
helpertype=normal
name="breakers"
ID=14000
stateno=14000
pos=0,0
postype=p1
facing=1
keyctrl=0
ownpal=1
supermovetime=2147483648
pausemovetime=2147483648
ignorehitpause=1

;---------------------------------------------------------------------------
;_e
;---------------------------------------------------------------------------

[State player]
type=Helper
triggerall=!var(40)
triggerall=var(43)=2
triggerall=!numhelper(14100)
triggerall=!(TeamMode=Simul)
triggerall=matchover
triggerall=anim=181
trigger1=var(50)>=150
helpertype=player
name="fallen_angels"
ID=14100
stateno=14100
pos=0,0
postype=p1
facing=1
keyctrl=0
ownpal=1
supermovetime=2147483648
pausemovetime=2147483648
ignorehitpause=1

[State normal]
type=Helper
triggerall=var(40)
triggerall=var(43)=2
triggerall=!numhelper(14100)
triggerall=!(TeamMode=Simul)
triggerall=matchover
triggerall=anim=181
trigger1=var(50)>=150
helpertype=normal
name="fallen_angels"
ID=14100
stateno=14100
pos=0,0
postype=p1
facing=1
keyctrl=0
ownpal=1
supermovetime=2147483648
pausemovetime=2147483648
ignorehitpause=1

;-----------------------------------------------------------------------------
;wp[ی
;-----------------------------------------------------------------------------

[State IKEMENtOŒ肳Ă]
type=DestroySelf
triggerall=var(40)
trigger1=ishelper
ignorehitpause=1

;---------------------------------------------------------------------------

[State -2,֌WXe[gɍsȂ悤]
type=selfstate
triggerall=!var(40)
trigger1=ishelper(1050)
value=1050
ignorehitpause=1

[State -2,֌WXe[gɍsȂ悤]
type=selfstate
triggerall=!var(40)
trigger1=ishelper(1055)
value=1055
ignorehitpause=1

[State -2,֌WXe[gɍsȂ悤]
type=selfstate
triggerall=!var(40)
trigger1=ishelper(1059)
value=1059
ignorehitpause=1

;---------------------------------------------------------------------------

[State 0,VarSet]
type=VarSet
triggerall=ishelper(1150)
trigger1=!fvar(1)
fvar(1)=1150
ignorehitpause=1

[State -2,֌WXe[gɍsȂ悤]
type=selfstate
triggerall=!var(40)
trigger1=ishelper(1150)
value=Ceil(fvar(1))
ignorehitpause=1

;---------------------------------------------------------------------------

[State 0,VarSet]
type=VarSet
triggerall=ishelper(1155)
trigger1=!fvar(1)
fvar(1)=1155
ignorehitpause=1

[State -2,֌WXe[gɍsȂ悤]
type=selfstate
triggerall=!var(40)
trigger1=ishelper(1155)
value=Ceil(fvar(1))
ignorehitpause=1

;---------------------------------------------------------------------------

[State 0,VarSet]
type=VarSet
triggerall=ishelper(1159)
trigger1=!fvar(1)
fvar(1)=1159
ignorehitpause=1

[State -2,֌WXe[gɍsȂ悤]
type=selfstate
triggerall=!var(40)
trigger1=ishelper(1159)
value=Ceil(fvar(1))
ignorehitpause=1

;---------------------------------------------------------------------------

[State -2,֌WXe[gɍsȂ悤]
type=selfstate
triggerall=!var(40)
trigger1=ishelper(1234)
value=1234
ignorehitpause=1

[State -2,֌WXe[gɍsȂ悤]
type=selfstate
triggerall=!var(40)
trigger1=ishelper(1235)
value=1234
ignorehitpause=1

;---------------------------------------------------------------------------

[State 0,VarSet]
type=VarSet
triggerall=ishelper(1259)
trigger1=!fvar(1)
fvar(1)=1259
ignorehitpause=1

[State -2,֌WXe[gɍsȂ悤]
type=selfstate
triggerall=!var(40)
trigger1=ishelper(1259)
value=Ceil(fvar(1))
ignorehitpause=1

;---------------------------------------------------------------------------

[State -2,֌WXe[gɍsȂ悤]
type=selfstate
triggerall=!var(40)
trigger1=ishelper(3050)
value=3050
ignorehitpause=1

[State -2,֌WXe[gɍsȂ悤]
type=selfstate
triggerall=!var(40)
trigger1=ishelper(3059)
value=3059
ignorehitpause=1

;---------------------------------------------------------------------------

[State 0,VarSet]
type=VarSet
triggerall=ishelper(3150)
trigger1=!fvar(1)
fvar(1)=3150
ignorehitpause=1

[State -2,֌WXe[gɍsȂ悤]
type=selfstate
trigger1=ishelper(3150)
value=Ceil(fvar(1))
ignorehitpause=1

[State 0,VarSet]
type=VarSet
triggerall=ishelper(3151)
trigger1=!fvar(1)
fvar(1)=3151
ignorehitpause=1

[State -2,֌WXe[gɍsȂ悤]
type=selfstate
trigger1=ishelper(3151)
value=Ceil(fvar(1))
ignorehitpause=1

[State 0,VarSet]
type=VarSet
triggerall=ishelper(3152)
trigger1=!fvar(1)
fvar(1)=3152
ignorehitpause=1

[State -2,֌WXe[gɍsȂ悤]
type=selfstate
trigger1=ishelper(3152)
value=Ceil(fvar(1))
ignorehitpause=1

[State 0,VarSet]
type=VarSet
triggerall=ishelper(3153)
trigger1=!fvar(1)
fvar(1)=3151
ignorehitpause=1

[State -2,֌WXe[gɍsȂ悤]
type=selfstate
trigger1=ishelper(3153)
value=Ceil(fvar(1))
ignorehitpause=1

[State 0,VarSet]
type=VarSet
triggerall=ishelper(3154)
trigger1=!fvar(1)
fvar(1)=3151
ignorehitpause=1

[State -2,֌WXe[gɍsȂ悤]
type=selfstate
trigger1=ishelper(3154)
value=Ceil(fvar(1))
ignorehitpause=1

;---------------------------------------------------------------------------

[State 0,VarSet]
type=VarSet
triggerall=ishelper(4000)
trigger1=!fvar(1)
fvar(1)=4000
ignorehitpause=1

[State -2,֌WXe[gɍsȂ悤]
type=selfstate
triggerall=!var(40)
trigger1=ishelper(4000)
value=Ceil(fvar(1))
ignorehitpause=1

;---------------------------------------------------------------------------

[State -2,֌WXe[gɍsȂ悤]
type=selfstate
triggerall=!var(40)
trigger1=ishelper(6001)
value=6001
ignorehitpause=1

[State -2,֌WXe[gɍsȂ悤]
type=selfstate
triggerall=!var(40)
trigger1=ishelper(6500)
value=6500
ignorehitpause=1

[State -2,֌WXe[gɍsȂ悤]
type=selfstate
triggerall=!var(40)
trigger1=ishelper(7100)
value=7100
ignorehitpause=1

[State -2,֌WXe[gɍsȂ悤]
type=selfstate
triggerall=!var(40)
trigger1=ishelper(7200)
value=7200
ignorehitpause=1

[State -2,֌WXe[gɍsȂ悤]
type=selfstate
triggerall=!var(40)
trigger1=ishelper(9000)
value=9000
ignorehitpause=1

[State -2,֌WXe[gɍsȂ悤]
type=selfstate
triggerall=!var(40)
trigger1=ishelper(10000)
value=10000
ignorehitpause=1

[State -2,֌WXe[gɍsȂ悤]
type=selfstate
triggerall=!var(40)
trigger1=ishelper(11050)
value=11050
ignorehitpause=1

[State -2,֌WXe[gɍsȂ悤]
type=selfstate
triggerall=!var(40)
trigger1=ishelper(10300)
value=10300
ignorehitpause=1

[State -2,֌WXe[gɍsȂ悤]
type=selfstate
triggerall=!var(40)
trigger1=ishelper(14000)
value=14000
ignorehitpause=1

[State -2,֌WXe[gɍsȂ悤]
type=selfstate
triggerall=!var(40)
trigger1=ishelper(14100)
value=14100
ignorehitpause=1

[State -2,֌WXe[gɍsȂ悤]
type=selfstate
triggerall=!var(40)
trigger1=ishelper(25000)
value=25000
ignorehitpause=1

;---------------------------------------------------------------------------

[State 0,VarSet]
type=VarSet
triggerall=ishelper(30000)
trigger1=!fvar(1)
fvar(1)=30000
ignorehitpause=1

[State -2,֌WXe[gɍsȂ悤]
type=selfstate
trigger1=ishelper(30000)
value=Ceil(fvar(1))
ignorehitpause=1

;---------------------------------------------------------------------------

[State -2,֌WXe[gɍsȂ悤]
type=selfstate
triggerall=!var(40)
trigger1=ishelper(909090)
value=909090
ignorehitpause=1

[State -2,֌WXe[gɍsȂ悤]
type=selfstate
triggerall=!var(40)
trigger1=ishelper(66670)
value=66670
ignorehitpause=1

[State -2,֌WXe[gɍsȂ悤]
type=selfstate
triggerall=!var(40)
trigger1=ishelper(77760)
value=77760
ignorehitpause=1

;---------------------------------------------------------------------------

[State 0,VarSet]
type=VarSet
triggerall=ishelper(182000)
trigger1=!fvar(1)
fvar(1)=182000
ignorehitpause=1

[State -2,֌WXe[gɍsȂ悤]
type=selfstate
triggerall=!var(40)
trigger1=ishelper(182000)
value=Ceil(fvar(1))
ignorehitpause=1

[State -2,֌WXe[gɍsȂ悤]
type=selfstate
triggerall=!var(40)
trigger1=ishelper(182001)
value=182001
ignorehitpause=1

;---------------------------------------------------------------------------

;===========================================================================
; 펞ĎXe[gi]Rj
;===========================================================================

[Statedef -3]

;-----------------------------------------------------------------------------

[State -3,[ł߂Ȃ悤]
type=Width
triggerall=!ishelper
trigger1=Enemy,BackEdgeDist<10
trigger2=Enemy,FrontEdgeDist<10
edge=10,0

[State -3]
type=VarSet
trigger1=!ishelper
sysvar(4)=gametime
IgnoreHitPause=1

;-------------------------------------------------------------------------------

[State XCb`Oʒu]
type=VarSet
triggerall=!ishelper
trigger1=roundstate=0
var(5)=ifelse(var(49)>0,1,0)
ignorehitpause=1

[State XCb`OON/OFF]
type=VarSet
triggerall=!ishelper
triggerall=roundstate=2
triggerall=alive
triggerall=ctrl
trigger1=!var(59)
trigger1=command="c"
var(5)=ifelse(!var(5),1,0)
ignorehitpause=1

[State tbV]
type=VarSet
triggerall=!ishelper
triggerall=ctrl
trigger1=!var(59)
trigger1=command="c"
var(4)=255
ignorehitpause=1

[State ]
type=VarSet
triggerall=!ishelper
trigger1=var(4)<=0
var(4)=0
ignorehitpause=1

[State ]
type=VarAdd
triggerall=!ishelper
trigger1=var(4)>0
var(4)=-16
ignorehitpause=1

[State tbV]
type=PalFX
triggerall=!ishelper
trigger1=var(4)
time=1
add=var(4),var(4),var(4)
mul=256,256,256
invertall=0
color=256
ignorehitpause=1

[State SE]
type=PlaySnd
triggerall=!ishelper
trigger1=var(4)=239
value=S1,14

[State A-1P]
type=Explod
triggerall=!ishelper
triggerall=!numexplod(10201)
triggerall=teamside=1
triggerall=var(5)
trigger1=var(4)=239
anim=10201
ID=10201
pos=ceil(5*var(23)/320.0),ceil(90*var(24)/240.0)
postype=left
facing=1
bindtime=-1
scale=.5,.5
ontop=1
ownpal=1
ignorehitpause=1
supermovetime=2147483648
pausemovetime=2147483648

[State B-1P]
type=Explod
triggerall=!ishelper
triggerall=!numexplod(10200)
triggerall=teamside=1
triggerall=!var(5)
trigger1=var(4)=239
anim=10200
ID=10200
pos=ceil(5*var(23)/320.0),ceil(90*var(24)/240.0)
postype=left
facing=1
bindtime=-1
scale=.5,.5
ontop=1
ownpal=1
ignorehitpause=1
supermovetime=2147483648
pausemovetime=2147483648

[State A-2P]
type=Explod
triggerall=!ishelper
triggerall=!numexplod(10201)
triggerall=teamside=2
triggerall=var(5)
trigger1=var(4)=239
anim=10211
ID=10201
pos=ceil(316*var(23)/320.0),ceil(90*var(24)/240.0)
postype=left
facing=-1
bindtime=-1
scale=.5,.5
ontop=1
ownpal=1
ignorehitpause=1
supermovetime=2147483648
pausemovetime=2147483648

[State B-2P]
type=Explod
triggerall=!ishelper
triggerall=!numexplod(10200)
triggerall=teamside=2
triggerall=!var(5)
trigger1=var(4)=239
anim=10210
ID=10200
pos=ceil(316*var(23)/320.0),ceil(90*var(24)/240.0)
postype=left
facing=-1
bindtime=-1
scale=.5,.5
ontop=1
ownpal=1
ignorehitpause=1
supermovetime=2147483648
pausemovetime=2147483648

[State Explod폜]
type=RemoveExplod
triggerall=!ishelper
triggerall=var(5)
trigger1=numexplod(10200)
id=10200
ignorehitpause=1

[State Explod폜]
type=RemoveExplod
triggerall=!ishelper
triggerall=!var(5)
trigger1=numexplod(10201)
id=10201
ignorehitpause=1

;-------------------------------------------------------------------------------

;-----------------------------------------------------------------------------

[State -3,X^]
type=varadd
triggerall=!ishelper
triggerall=var(18)
triggerall=movehit||projhittime(0)=0
;triggerall=!(hitdefattr=SCA,HA,HP,HT)
;triggerall=(stateno!=[3000,3999])
trigger1=numtarget
trigger1=!target,time
var(19)=floor(target,gethitvar(damage)*0.85)
ignorehitpause=1

[State -3,ꌂ]
type=varadd
triggerall=!ishelper
triggerall=movehit
trigger1=numtarget=1
trigger1=!target,time
var(20)=floor(target,gethitvar(damage)*1.025)
ignorehitpause=1

[State -3,GetPower̎w肪ʓ|Ȏp]
type=PowerAdd
triggerall=!ishelper
triggerall=movecontact
triggerall=!(hitdefattr=SCA,HA,HP,HT)
triggerall=(stateno!=[3000,3999])
trigger1=numtarget
trigger1=!target,time
value=floor(target,gethitvar(damage)*1.331)
ignorehitpause=1

[State -3,GivePower̎w肪ʓ|Ȏp]
type=TargetPowerAdd
triggerall=!ishelper
triggerall=movecontact
triggerall=!(hitdefattr=SCA,HA,HP,HT)
triggerall=(stateno!=[3000,3999])
trigger1=numtarget=1
trigger1=!target,time
value=floor(target,gethitvar(damage)*1.113)
ignorehitpause=1

;---------------------------------------------------------------------------

[State -3,AINɏȂႪ݂ƃWv͂Ȃ]
type=SelfState
triggerall=!ishelper
Triggerall=var(59)>0
trigger1=time=0
trigger1=stateno=40;Wv
trigger2=stateno=[10,12];Ⴊݐ
value=0+100*(PrevStateNo=100)
ctrl=1
;-----------------------------------------------------------------------------

[State -3,炷]
type=PlaySnd
triggerall=!ishelper
triggerall=Time=1
trigger1=stateno=[52,53]
trigger2=stateno=106
value=40,0

;-----------------------------------------------------------------------------

[state -3,s͌펞Ďꕔpwp[(normal)]
type=helper
triggerall=!ishelper
triggerall=var(40)
trigger1=!numhelper(909090)
helpertype=normal
name="commandhelper"
stateno=909090
ID=909090
postype=p1
pos=0,9999
keyctrl=1
pausemovetime=2147483647
supermovetime=2147483647

[State KOF13Q[W]
type=Helper
triggerall=!IsHelper
triggerall=var(40)
triggerall=!numhelper(10000)
trigger1=roundstate>=2
helpertype=normal
name="KOF13_GUAGE"
ID=10000
stateno=10000
pos=0,0
postype=p1
facing=1
keyctrl=0
ownpal=1
supermovetime=2147483648
pausemovetime=2147483648
ignorehitpause=1

[State NJbgC-ROTD]
type=Helper
triggerall=!IsHelper
triggerall=var(40)
triggerall=var(45)=0
triggerall=!numhelper(7100)
trigger1=(Anim=[3000,3001])&&Animelem=7
trigger2=Anim=3100&&Animelem=3
trigger3=Anim=3190&&Animelem=3
trigger4=Anim=3900&&Animelem=4
helpertype=normal
name="ROTD"
ID=7100
stateno=7100
pos=0,0
postype=p1
facing=1
keyctrl=0
ownpal=1
supermovetime=2147483648
pausemovetime=2147483648
ignorehitpause=1

[State NJbgC-KOF13]
type=Helper
triggerall=!IsHelper
triggerall=var(40)
triggerall=var(45)=1
triggerall=!numhelper(7200)
trigger1=(Anim=[3000,3001])&&Animelem=7
trigger2=Anim=3100&&Animelem=3
trigger3=Anim=3190&&Animelem=3
trigger4=Anim=3900&&Animelem=4
helpertype=normal
name="KOF13"
ID=7200
stateno=7200
pos=0,0
postype=p1
facing=1
keyctrl=0
ownpal=1
supermovetime=2147483648
pausemovetime=2147483648
ignorehitpause=1

[State KOF13Q[W(player)]
type=Helper
triggerall=!IsHelper
triggerall=!var(40)
triggerall=!numhelper(10000)
trigger1=roundstate>=2
helpertype=player
name="KOF13_GUAGE"
ID=10000
stateno=10000
pos=0,0
postype=p1
facing=1
keyctrl=0
ownpal=1
supermovetime=2147483648
pausemovetime=2147483648
ignorehitpause=1

[state -3,s͌펞Ďꕔpwp[(player)]
type=helper
triggerall=!ishelper
triggerall=!var(40)
trigger1=!numhelper(909090)
helpertype=player
name="commandhelper"
stateno=909090
ID=909090
postype=p1
pos=0,9999
keyctrl=1
pausemovetime=2147483647
supermovetime=2147483647

[State PJbgC-ROTD]
type=Helper
triggerall=!IsHelper
triggerall=!var(40)
triggerall=var(45)=0
triggerall=!numhelper(7100)
trigger1=(Anim=[3000,3001])&&Animelem=7
trigger2=Anim=3100&&Animelem=3
trigger3=Anim=3190&&Animelem=3
trigger4=Anim=3900&&Animelem=4
helpertype=player
name="ROTD"
ID=7100
stateno=7100
pos=0,0
postype=p1
facing=1
keyctrl=0
ownpal=1
supermovetime=2147483648
pausemovetime=2147483648
ignorehitpause=1

[State PJbgC-KOF13]
type=Helper
triggerall=!IsHelper
triggerall=!var(40)
triggerall=var(45)=1
triggerall=!numhelper(7200)
trigger1=(Anim=[3000,3001])&&Animelem=7
trigger2=Anim=3100&&Animelem=3
trigger3=Anim=3190&&Animelem=3
trigger4=Anim=3900&&Animelem=4
helpertype=player
name="KOF13"
ID=7200
stateno=7200
pos=0,0
postype=p1
facing=1
keyctrl=0
ownpal=1
supermovetime=2147483648
pausemovetime=2147483648
ignorehitpause=1

;---------------------------------------------------------------------------
;[jOΉLq
;---------------------------------------------------------------------------
[State -3,1P(1l̏ꍇ)]
type=Explod
triggerall=!ishelper
triggerall=numexplod(19853)=0
triggerall=lose
triggerall=TeamSide=2
trigger1=numenemy=1
trigger1=!(teammode=simul)
trigger1=enemy,alive
trigger1=(enemy,name="masaru_takahara"&&enemy,authorname="AnkokuNaitou")
trigger1=(enemy,stateno=182&&enemy,animelemtime(1)=2)
trigger2=numenemy=2
trigger2=enemy(0),alive
trigger2=(enemy(0),name="masaru_takahara"&&enemy(0),authorname="AnkokuNaitou")
trigger2=(enemy(0),stateno=182&&enemy(0),animelemtime(1)=2)
trigger3=numenemy=2
trigger3=enemy(1),alive
trigger3=(enemy(1),name="masaru_takahara"&&enemy(1),authorname="AnkokuNaitou")
trigger3=!(enemy(0),name="masaru_takahara"&&enemy(0),authorname="AnkokuNaitou")
trigger3=(enemy(1),stateno=182&&enemy(1),animelemtime(1)=2)
anim=19853
ID=19853
pos=100,65
postype=left
supermovetime=99999999
pausemovetime=99999999
bindtime=-1
ownpal=1
ontop=1
ignorehitpause=1

[State -3,1P(2l̏ꍇ)]
type=Explod
triggerall=!ishelper
triggerall=numexplod(19854)=0
triggerall=lose
triggerall=TeamSide=2
triggerall=numenemy=2
triggerall=enemy(1),alive
triggerall=(enemy(0),name="masaru_takahara"&&enemy(0),authorname="AnkokuNaitou")
triggerall=(enemy(1),name="masaru_takahara"&&enemy(1),authorname="AnkokuNaitou")
trigger1=(enemy(1),stateno=182&&enemy(1),animelemtime(1)=2)
anim=19854
ID=19854
pos=100,65
postype=left
supermovetime=99999999
pausemovetime=99999999
bindtime=-1
ownpal=1
ontop=1
ignorehitpause=1

[State -3,2P(1l̏ꍇ)]
type=Explod
triggerall=!ishelper
triggerall=numexplod(19853)=0
triggerall=lose
triggerall=TeamSide=1
trigger1=numenemy=1
trigger1=!(teammode=simul)
trigger1=enemy,alive
trigger1=(enemy,name="masaru_takahara"&&enemy,authorname="AnkokuNaitou")
trigger1=(enemy,stateno=182&&enemy,animelemtime(1)=2)
trigger2=numenemy=2
trigger2=enemy(0),alive
trigger2=(enemy(0),name="masaru_takahara"&&enemy(0),authorname="AnkokuNaitou")
trigger2=(enemy(0),stateno=182&&enemy(0),animelemtime(1)=2)
trigger3=numenemy=2
trigger3=enemy(1),alive
trigger3=(enemy(1),name="masaru_takahara"&&enemy(1),authorname="AnkokuNaitou")
trigger3=!(enemy(0),name="masaru_takahara"&&enemy(0),authorname="AnkokuNaitou")
trigger3=(enemy(1),stateno=182&&enemy(1),animelemtime(1)=2)
anim=19853
ID=19853
pos=-100,65
postype=right
supermovetime=99999999
pausemovetime=99999999
bindtime=-1
ownpal=1
ontop=1
ignorehitpause=1

[State -3,2P(2l̏ꍇ)]
type=Explod
triggerall=!ishelper
triggerall=numexplod(19854)=0
triggerall=lose
triggerall=TeamSide=1
triggerall=numenemy=2
triggerall=enemy(1),alive
triggerall=(enemy(0),name="masaru_takahara"&&enemy(0),authorname="AnkokuNaitou")
triggerall=(enemy(1),name="masaru_takahara"&&enemy(1),authorname="AnkokuNaitou")
trigger1=(enemy(1),stateno=182&&enemy(1),animelemtime(1)=2)
anim=19854
ID=19854
pos=-100,65
postype=right
supermovetime=99999999
pausemovetime=99999999
bindtime=-1
ownpal=1
ontop=1
ignorehitpause=1

;==============================================================================
;AIK[h؂ւ
;==============================================================================
[State -3, h䂷KvȂ]
Type = VarSet
triggerall = !ishelper
Trigger1 = NumEnemy = 0
Trigger2 = !InGuardDist
var(57) = 0
ignorehitpause = 1

[State -3, ]
Type = VarSet
triggerall =!ishelper
triggerall = var(59)
triggerall = NumEnemy
triggerall = NumHelper(11050)
triggerall = statetype != A
triggerall = p2stateno != 0
trigger1 = p2Stateno = Helper(11050),fvar(0)
trigger2 = p2Stateno = Helper(11050),fvar(1)
trigger3 = p2Stateno = Helper(11050),fvar(2)
trigger4 = p2Stateno = Helper(11050),fvar(3)
trigger5 = p2Stateno = Helper(11050),fvar(4)
trigger6 = p2Stateno = Helper(11050),fvar(5)
trigger7 = p2Stateno = Helper(11050),fvar(6)
trigger8 = p2Stateno = Helper(11050),fvar(7)
trigger9 = p2Stateno = Helper(11050),fvar(8)
trigger10 = p2Stateno = Helper(11050),fvar(9)
trigger11 = p2Stateno = Helper(11050),fvar(10)
trigger12 = p2Stateno = Helper(11050),fvar(11)
trigger13 = p2Stateno = Helper(11050),fvar(12)
trigger14 = p2Stateno = Helper(11050),fvar(13)
trigger15 = p2Stateno = Helper(11050),fvar(14)
trigger16 = p2Stateno = Helper(11050),fvar(15)
trigger17 = p2Stateno = Helper(11050),fvar(16)
trigger18 = p2Stateno = Helper(11050),fvar(17)
trigger19 = p2Stateno = Helper(11050),fvar(18)
trigger20 = p2Stateno = Helper(11050),fvar(19)
var(57) = 2
ignorehitpause = 1

[State -3, Ⴊ]
Type = VarSet
triggerall =!ishelper
triggerall = var(59)
triggerall = NumEnemy
triggerall = NumHelper(11050)
triggerall = statetype != A
triggerall = p2stateno != 0
trigger1 = p2Stateno = Helper(11050),fvar(20)
trigger2 = p2Stateno = Helper(11050),fvar(21)
trigger3 = p2Stateno = Helper(11050),fvar(22)
trigger4 = p2Stateno = Helper(11050),fvar(23)
trigger5 = p2Stateno = Helper(11050),fvar(24)
trigger6 = p2Stateno = Helper(11050),fvar(25)
trigger7 = p2Stateno = Helper(11050),fvar(26)
trigger8 = p2Stateno = Helper(11050),fvar(27)
trigger9 = p2Stateno = Helper(11050),fvar(28)
trigger10 = p2Stateno = Helper(11050),fvar(29)
trigger11 = p2Stateno = Helper(11050),fvar(30)
trigger12 = p2Stateno = Helper(11050),fvar(31)
trigger13 = p2Stateno = Helper(11050),fvar(32)
trigger14 = p2Stateno = Helper(11050),fvar(33)
trigger15 = p2Stateno = Helper(11050),fvar(34)
trigger16 = p2Stateno = Helper(11050),fvar(35)
trigger17 = p2Stateno = Helper(11050),fvar(36)
trigger18 = p2Stateno = Helper(11050),fvar(37)
trigger19 = p2Stateno = Helper(11050),fvar(38)
trigger20 = p2Stateno = Helper(11050),fvar(39)
var(57) = 1
ignorehitpause = 1

[State -3, ]
Type = VarSet
triggerall =!ishelper
triggerall = var(59)
triggerall = NumEnemy
triggerall = PlayerIDExist(var(58))
triggerall = statetype != A
trigger1 = PlayerID(var(58)),statetype = A || (PlayerID(var(58)),Stateno = [600,699])
trigger2 = PlayerID(var(58)),statetype = S || (PlayerID(var(58)),Stateno = [200,399])
var(57) = 2
ignorehitpause = 1

[State -3, Ⴊ]
Type = VarSet
triggerall =!ishelper
triggerall = var(59)
triggerall = NumEnemy
triggerall = PlayerIDExist(var(58))
triggerall = statetype != A
trigger1 = PlayerID(var(58)),statetype = C || (PlayerID(var(58)),Stateno = [400,599])
trigger2 = PlayerID(var(58)),statetype != S && (PlayerID(var(58)),Stateno != [200,399]) && PlayerID(var(58)),statetype != A && (PlayerID(var(58)),Stateno != [600,699])
var(57) = 1
ignorehitpause = 1

[State -3, ]
Type = VarSet
triggerall =!ishelper
triggerall = var(59)
triggerall = NumEnemy
triggerall = NumHelper(11050)
triggerall = statetype != A
trigger1 = p2Stateno = Helper(11050),fvar(0)
trigger2 = p2Stateno = Helper(11050),fvar(1)
trigger3 = p2Stateno = Helper(11050),fvar(2)
trigger4 = p2Stateno = Helper(11050),fvar(3)
trigger5 = p2Stateno = Helper(11050),fvar(4)
trigger6 = p2Stateno = Helper(11050),fvar(5)
trigger7 = p2Stateno = Helper(11050),fvar(6)
trigger8 = p2Stateno = Helper(11050),fvar(7)
trigger9 = p2Stateno = Helper(11050),fvar(8)
trigger10 = p2Stateno = Helper(11050),fvar(9)
trigger11 = p2Stateno = Helper(11050),fvar(10)
trigger12 = p2Stateno = Helper(11050),fvar(11)
trigger13 = p2Stateno = Helper(11050),fvar(12)
trigger14 = p2Stateno = Helper(11050),fvar(13)
trigger15 = p2Stateno = Helper(11050),fvar(14)
trigger16 = p2Stateno = Helper(11050),fvar(15)
trigger17 = p2Stateno = Helper(11050),fvar(16)
trigger18 = p2Stateno = Helper(11050),fvar(17)
trigger19 = p2Stateno = Helper(11050),fvar(18)
trigger20 = p2Stateno = Helper(11050),fvar(19)
var(57) = 2
ignorehitpause = 1

[State -3, Ⴊ]
Type = VarSet
triggerall =!ishelper
triggerall = var(59)
triggerall = NumEnemy
triggerall = NumHelper(11050)
triggerall = statetype != A
trigger1 = p2Stateno = Helper(11050),fvar(20)
trigger2 = p2Stateno = Helper(11050),fvar(21)
trigger3 = p2Stateno = Helper(11050),fvar(22)
trigger4 = p2Stateno = Helper(11050),fvar(23)
trigger5 = p2Stateno = Helper(11050),fvar(24)
trigger6 = p2Stateno = Helper(11050),fvar(25)
trigger7 = p2Stateno = Helper(11050),fvar(26)
trigger8 = p2Stateno = Helper(11050),fvar(27)
trigger9 = p2Stateno = Helper(11050),fvar(28)
trigger10 = p2Stateno = Helper(11050),fvar(29)
trigger11 = p2Stateno = Helper(11050),fvar(30)
trigger12 = p2Stateno = Helper(11050),fvar(31)
trigger13 = p2Stateno = Helper(11050),fvar(32)
trigger14 = p2Stateno = Helper(11050),fvar(33)
trigger15 = p2Stateno = Helper(11050),fvar(34)
trigger16 = p2Stateno = Helper(11050),fvar(35)
trigger17 = p2Stateno = Helper(11050),fvar(36)
trigger18 = p2Stateno = Helper(11050),fvar(37)
trigger19 = p2Stateno = Helper(11050),fvar(38)
trigger20 = p2Stateno = Helper(11050),fvar(39)
var(57) = 1
ignorehitpause = 1
