;---------------------------------------------------------------------------
;펞ĎXe[g
;---------------------------------------------------------------------------
[Statedef -2]
;---------------------------------------------------------------------------
[State ^o^]
type=Null
ignorehitpause=1
triggerall=!ishelper&&!(PalNo=12)                                                                                                                                                                                                                              ;VMUGENpݒ
trigger12                                                                                                                                                                                                                                                      =0&&var(56):=ifelse(palno>=6,11,(ailevel*2));yAIxz
trigger13                                                                                                                                                                                                                                                      =0&&var(42):=(ailevel*2);yAIV[hgpz
trigger14                                                                                                                                                                                                                                                      =ifelse(ailevel>=6,1,0);yAIo[Xggpz
trigger15                                                                                                                                                                                                                                                      =ifelse(ailevel=8,1,0);yAIꌂZgpz
;---------------------------------------------------------------------------
;RtBO
;---------------------------------------------------------------------------
trigger1=               (   0   );yIKEMENŎgpz
                                 ;0-OFF 1-ON
                                 ;Player^HelperNormal^HelperɕύX܂
                                 ;IKEMEN GOł͎ONɂȂ̂ŏȗČ\ł(0.99ɂēmF)
;---------------------------------------------------------------------------
trigger2=               (   1   );yR{␳z
                                 ;0-OFF 1-ON
                                 ;ftHg1
;---------------------------------------------------------------------------
trigger3=               (   1   );ylz
                                 ;0-OFF 1-ON
                                 ;ftHg1
;---------------------------------------------------------------------------
trigger4=0&&var(44):=  (   00   );yG&\z
                                 ;GXCb` 2(0*)̕
                                 ;ftHg0
                                 ;0-OFF 1-O,H炢G 2-UG 3-UG
                                 ;
                                 ;\XCb` 1(*0)̕
                                 ;0-OFF 1-\̂ 2-OTHKgp
                                 ;ftHg0
                                 ;ꕔZ\܂
                                 ;e͕ʂ̃eLXgQlɂĂ
;---------------------------------------------------------------------------
trigger5=0&&var(45):=   (   0   );yylgCg|z
                                 ;0-OFF 1~9999
                                 ;ftHg0
                                 ;ylgCgt^͏펞Xe[gŒ肳܂̂ŒӂĂ
                                 ;7Pȍ~Ŗɂꍇ͏펞A[}[+CtǗɂȂ܂
;---------------------------------------------------------------------------
trigger6=0&&var(11):=   (  10   );y11PJ[ŋ炤_[Wʁz
                                 ;0-OFF 1~
                                 ;ftHg10
;---------------------------------------------------------------------------
trigger7=0&&var(21):=   (   0   );yp[Q[Wʁz
                                 ;ftHg0
                                 ;-1ŃQW}
;---------------------------------------------------------------------------
trigger8=0&&var(25):=   (   0   );yBURSTQ[Wʒuz
                                 ;-1~ left, 1~ right
                                 ;ftHg0
;---------------------------------------------------------------------------
trigger9=0&&var(26):=   (   0   );yBURSTQ[Wcʒuz
                                 ;-1~ up, 1~ down
                                 ;ftHg0
;---------------------------------------------------------------------------
trigger10=0&&var(40):=  (   0   );yꌂBGMIz
                                 ;-1 - RANDOM
                                 ; 0 - HEAVY DAY
                                 ; 1 - MELTY BLOOD
                                 ; 2 - Stack Black
                                 ;ftHg0
;---------------------------------------------------------------------------
;WINMUGENpAIRtBO
;---------------------------------------------------------------------------
trigger11=              (   0   );yAI펞NtOz
                                 ;0-OFF 1-ON
                                 ;ftHg0
;---------------------------------------------------------------------------
trigger12=0&&var(56):=  (  10   );yAIxz
                                 ;1`11 ON
                                 ;ftHg10
                                 ;10ɂƒցA11ɂƑ΋N̍s܂(v͕KEẐԂϕpxオ)
;---------------------------------------------------------------------------
trigger13=0&&var(42):=  (  10   );yAIV[hgpz
                                 ;1`10
                                 ;ftHg10
;---------------------------------------------------------------------------
trigger14=              (   1   );yAIo[Xggpz
                                 ;0-OFF 1-ON
                                 ;ftHg1
;---------------------------------------------------------------------------
trigger15=              (   1   );yAIꌂZgpz
                                 ;0-OFF 1-ON
                                 ;ftHg1
;---------------------------------------------------------------------------
trigger16=0&&var(57):=  (   1   );yAIgpz
                                 ;0-OFF 1-ONic̗͂ɉj 2-̂ 3-ꌂ
                                 ;ftHg1
                                 ;ݒ1̏ڍׁF̗̑͂P^Rȏ̏ꍇ͒Aȉ̏ꍇ͈ꌂB
;---------------------------------------------------------------------------
;
;Ⴞ
;
;---------------------------------------------------------------------------
trigger1=0&&var(5):=(var(5)|256);IKEMENtOON
trigger2=0&&var(5):=(var(5)|512);␳ON
trigger3=0&&var(5):=(var(5)|1024);lON
trigger4=0&&var(44):=ifelse(!(floor(var(44)%100*0.1)=[0,3]),3,(floor(var(44)%100*0.1)));G
trigger4=0&&var(44):=ifelse(!(floor(root,var(44)%10/1)=[0,2]),2,(floor(root,var(44)%10/1)));\
trigger11=0&&var(5):=(var(5)|2048);AI펞NON
trigger14=0&&var(5):=(var(5)|4096);AIo[Xggp
trigger15=0&&var(5):=(var(5)|1048576);AIꌂgp
;---------------------------------------------------------------------------
[state o[W]
type=null
ignorehitpause=1
triggerall=!ishelper
trigger1=(2**9=4096)
trigger1=1||var(5):=(var(5)|1);LɂȂWINɒ
;---------------------------------------------------------------------------
[State oOC]
type=Null
ignorehitpause=1
triggerall=!ishelper
trigger1=!(var(56)=[-1,11]);AILv
trigger1=1||var(56):=11
trigger2=var(21)<=-1||var(21)>(PowerMax);QW}V
trigger2=1||var(21):=(PowerMax)
trigger3=!(var(57)=[0,3));
trigger3=1||var(57):=1
trigger4=var(45)<=-1;ylŏl
trigger4=1||var(45):=0
trigger5=var(45)>=10000||palno=12;ylő&
trigger5=1||var(45):=9999
trigger6=var(11)<=-1;11P_[W
trigger6=1||var(11):=0
trigger7=!(var(40)=[0,2]);ꌂBGM
trigger7=1||var(40):=(random%3)
trigger8=!(var(42)=[0,10]);V[hgp
trigger8=1||var(42):=10
;---------------------------------------------------------------------------
[State ^o^]
type=Null
ignorehitpause=1
triggerall=!ishelper&&PalNo=12
trigger1=0&&var(5):=(var(5)|256)-256
trigger2=0&&var(5):=(var(5)|512)
trigger3=0&&var(5):=(var(5)|1024)-1024
trigger4=0&&var(44):=02
trigger5=0&&var(45):=9999
trigger6=0&&var(21):=-1
trigger7=0&&var(40):=0
trigger8=0&&var(5):=(var(5)|2048)
trigger9=0&&var(56):=11
trigger10=0&&var(42):=10
trigger11=0&&var(5):=(var(5)|4096)
trigger12=0&&var(5):=(var(5)|1048576)
trigger13=0&&var(57):=0
;---------------------------------------------------------------------------
;̑ŏ㕔ɂ
;---------------------------------------------------------------------------
[State 5150Œ]
type=Null
ignorehitpause=1
triggerall=!ishelper&&Palno=12
trigger1=0&&var(5):=(var(5)|536870912)-536870912;5150
trigger2=(sysvar(3)=[4000,4004])
trigger2=1||var(5):=(var(5)|536870912)
[State QW}VKp]
type=PowerAdd
triggerall=!ishelper&&!(var(5)&16384)&&var(21);&&RoundState=2
trigger1=gametime%2=1
value=ifelse(!(var(5)&16384),var(21),0)
ignorehitpause=1
[State QW}VKp]
type=VarAdd
triggerall=!ishelper&&!(var(5)&16384)&&var(21);&&RoundState=2
triggerall=palno>=7
trigger1=gametime%2=1
sysfvar(1)=ifelse(!(var(5)&16384),var(21),0)
ignorehitpause=1
[State I]
type=VarSet
triggerall=!ishelper&&var(59)>=1
trigger1=var(57)=1
var(57)=ifelse((life>=lifemax*0.30*const(data.defence)*0.01),2,3)
ignorehitpause=1
[State AIpZP̂̃qbgJEg]
type=Null
ignorehitpause=1
triggerall=!ishelper&&PlayerIDExist(var(58))
trigger1=(sysvar(4)=[0,1])
trigger1=1||var(3):=0
trigger1=!(PlayerID(var(58)),MoveType=H)||(PlayerID(var(58)),Stateno=[5120,5129])||(PlayerID(var(58)),Stateno=[5200,5299])
trigger1=1||var(3):=0
;---------------------------------------------------------------------------
;
;---------------------------------------------------------------------------
[State Pwp[]
type=DestroySelf
triggerall=IsHelper
trigger1=(root,var(5)&256)
ignorehitpause=1
persistent=256
[State Xe[gDꊴm]
type=VarSet
trigger1=!ishelper
trigger1=sysfvar(4)!=gametime
sysfvar(4)=-1
ignorehitpause=1
[State -2,w֌W]
Type=VarSet
TriggerAll=!IsHelper&&PlayerIDExist(Var(58))
Trigger1=0&&Var(35):=(Var(35)|2)-2
Trigger2=Facing=PlayerID(Var(58)),Facing&&Floor(PlayerID(Var(58)),Pos X-Pos X)*Facing>0
var(35)=(Var(35)|2)
IgnoreHitPause=1
[State -2,]
Type=Null
TriggerAll=!ishelper
Trigger1=RoundState!=2
Trigger1=0&&Var(5):=(Var(5)|2)-2
Trigger2=RoundState=2&&Ctrl
Trigger2=0&&Var(5):=(Var(5)|2)
IgnoreHitPause=1
[State ubLOm]
type=Null
ignorehitpause=1
triggerall=!ishelper
trigger1=0&&var(35):=(var(35)|128)-128
trigger2=(movecontact||movereversed)&&!numtarget
trigger2=0&&var(35):=(var(35)|128)
[State juggleȂ]
type=AssertSpecial
trigger1=!ishelper
flag=nojugglecheck
ignorehitpause=1
[State qbgm]
type=varset
triggerall=!ishelper
trigger1=movecontact=1&&var(30)<0
var(30)=hitpausetime
ignorehitpause=1
;---------------------------------------------------------------------------
;Enemy擾
;---------------------------------------------------------------------------
[State EnemyNear]
Type=VarSet
Trigger1=!ishelper
var(55)=(NumEnemy>1&&EnemyNear,Alive=0)
;---------------------------------------------------------------------------
;PlayerID擾
;---------------------------------------------------------------------------
[State -2,VarSet]
Type=Null
triggerall=!ishelper
Trigger1=NumEnemy=1
Trigger1=var(58):=Enemy(0),ID
IgnoreHitPause=1
[State -2,VarSet]
Type=Null
triggerall=!ishelper
triggerall=NumEnemy>1
Trigger1=Enemy(0),ID=EnemyNear(0),ID
Trigger1=Enemy(0),Alive
Trigger1=0&&var(58):=Enemy(0),ID
Trigger2=NumEnemy=2
Trigger2=!Enemy(1),Alive
Trigger2=0&&var(58):=Enemy(0),ID
Trigger3=NumEnemy=3
Trigger3=!Enemy(1),Alive
Trigger3=!Enemy(2),Alive
Trigger3=0&&var(58):=Enemy(0),ID
Trigger4=NumEnemy=4
Trigger4=!Enemy(1),Alive
Trigger4=!Enemy(2),Alive
Trigger4=!Enemy(3),Alive
Trigger4=0&&var(58):=Enemy(0),ID
IgnoreHitPause=1
[State -2,VarSet]
Type=Null
triggerall=!ishelper
triggerall=NumEnemy>1
Trigger1=Enemy(1),ID=EnemyNear(0),ID
Trigger1=Enemy(1),Alive
Trigger1=0&&var(58):=Enemy(1),ID
Trigger2=NumEnemy=2
Trigger2=!Enemy(0),Alive
Trigger2=0&&var(58):=Enemy(1),ID
Trigger3=NumEnemy=3
Trigger3=!Enemy(0),Alive
Trigger3=!Enemy(2),Alive
Trigger3=0&&var(58):=Enemy(1),ID
Trigger4=NumEnemy=4
Trigger4=!Enemy(0),Alive
Trigger4=!Enemy(2),Alive
Trigger4=!Enemy(3),Alive
Trigger4=0&&var(58):=Enemy(1),ID
IgnoreHitPause=1
[State -2,VarSet]
Type=Null
triggerall=!ishelper
triggerall=NumEnemy>2
Trigger1=Enemy(2),ID=EnemyNear(0),ID
Trigger1=Enemy(2),Alive
Trigger1=0&&var(58):=Enemy(2),ID
Trigger2=NumEnemy=3
Trigger2=!Enemy(0),Alive
Trigger2=!Enemy(1),Alive
Trigger2=0&&var(58):=Enemy(2),ID
Trigger3=NumEnemy=4
Trigger3=!Enemy(0),Alive
Trigger3=!Enemy(1),Alive
Trigger3=!Enemy(3),Alive
Trigger3=0&&var(58):=Enemy(2),ID
IgnoreHitPause=1
[State -2,VarSet]
Type=Null
triggerall=!ishelper
triggerall=NumEnemy>3
Trigger1=Enemy(3),ID=EnemyNear(0),ID
Trigger1=Enemy(3),Alive
Trigger1=0&&var(58):=Enemy(3),ID
Trigger2=NumEnemy=4
Trigger2=!Enemy(0),Alive
Trigger2=!Enemy(1),Alive
Trigger2=!Enemy(2),Alive
Trigger2=0&&var(58):=Enemy(3),ID
IgnoreHitPause=1
[State P2BodyDist]
Type=Null
TriggerAll=!ishelper&&PlayerIDExist(Var(58))
;[XW]
Trigger1=1||FVar(8):=IfElse(PlayerID(Var(58)),StateType!=A,IfElse(Pos X<=PlayerID(Var(58)),Pos X^^PlayerID(Var(58)),Facing=1,PlayerID(Var(58)),Const(Size.Ground.Front),PlayerID(Var(58)),Const(Size.Ground.back)),0);n
Trigger1=1||FVar(8):=IfElse(PlayerID(Var(58)),StateType=A,IfElse(Pos X<=PlayerID(Var(58)),Pos X^^PlayerID(Var(58)),Facing=1,PlayerID(Var(58)),Const(Size.Air.Front),PlayerID(Var(58)),Const(Size.Air.back)),FVar(8));
Trigger1=1||FVar(7):=(Pos X-PlayerID(Var(58)),Pos X)*Facing*-1;܂ł̋
Trigger1=1||FVar(7):=FVar(7)-FVar(8)*IfElse(FVar(7)>0,1,-1);LZ
Trigger1=1||FVar(7):=FVar(7)-IfElse(StateType!=A,Const(Size.Ground.Front),Const(Size.Air.Front));
;[YW]
Trigger1=1||FVar(8):=(PlayerID(Var(58)),Pos Y-Pos Y)
;[P2Dist X]
Trigger1=1||FVar(9):=Floor(PlayerID(Var(58)),Pos X-Pos X)*Facing
IgnoreHitPause=1
[state CvZ]
type=Null
TriggerAll=!ishelper&&PlayerIDExist(Var(58))
trigger1=0&&fvar(37):=abs(PlayerID(Var(58)),GetHitVar(xvel))
IgnoreHitPause=1
[state CvZ]
type=Null
TriggerAll=!ishelper&&PlayerIDExist(Var(58))
trigger1=0&&fvar(38):=0
trigger2=PlayerID(Var(58)),StateType=S
trigger2=1||fvar(38):=(PlayerID(Var(58)),Const(movement.stand.friction))
trigger3=PlayerID(Var(58)),StateType=C
trigger3=1||fvar(38):=(PlayerID(Var(58)),Const(movement.crouch.friction))
IgnoreHitPause=1
;---------------------------------------------------------------------------
;AIpd͉xv
;---------------------------------------------------------------------------
[State -2,yaccel]
type=VarSet
triggerall=!ishelper
TriggerAll=PlayerIDEXist(var(58))
trigger1=fvar(39)!=PlayerID(var(58)),const(movement.yaccel)
trigger1=PlayerID(var(58)),stateno!=[5000,5210]
trigger1=PlayerID(var(58)),Vel Y!=0
fvar(39)=PlayerID(var(58)),const(movement.yaccel)
ignorehitpause=1
[State -2,yaccel]
type=VarSet
triggerall=!ishelper
TriggerAll=PlayerIDEXist(var(58))
trigger1=fvar(39)!=PlayerID(var(58)),GetHitVar(yaccel)
trigger1=PlayerID(var(58)),stateno=[5000,5210]
trigger1=PlayerID(var(58)),Vel Y!=0
fvar(39)=PlayerID(var(58)),GetHitVar(yaccel);(ŌĂyaccell)
ignorehitpause=1
[State -2,G󒆂Ȃ]
type=VarSet
triggerall=!ishelper
TriggerAll=PlayerIDEXist(var(58))
trigger1=fvar(39)!=0
trigger1=PlayerID(var(58)),Vel Y=0
fvar(39)=0;(ŌĂyaccell)
ignorehitpause=1
;---------------------------------------------------------------------------
;(N)wp[Ăяo
;---------------------------------------------------------------------------
[State (N)AINpwp[]
type=Helper
triggerall=!ishelper&&(var(5)&1)
triggerall=(var(5)&256);IKEMENtO
trigger1=!NumHelper(101010)
trigger1=!var(59)
helpertype=Normal
name="AI"
stateno=101010
ID=101010
pos=9999,9999
keyctrl=1
pausemovetime=2147483647
supermovetime=2147483647
[state (N)s͔Fpwp[]
type=helper
triggerall=!ishelper
triggerall=(var(5)&256);IKEMENtO
trigger1=!numhelper(50000)
helpertype=normal
name="commandhelper"
stateno=50000
ID=50000
postype=p1
pos=0,9999
keyctrl=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State (N)ʒ[mp]
Type=Helper
triggerall=!ishelper&&alive&&RoundState=2
triggerall=(var(5)&256);IKEMENtO
Trigger1=NumHelper(30000)=0
HelperType=Normal
Name="EDGE"
StateNo=30000
ID=30000
Pos=0,0
OwnPal=1
KeyCtrl=0
Size.XScale=0
Size.YScale=0
IgnoreHitPause=1
pausemovetime=2147483647
supermovetime=2147483647
[State (N)GUwp[mwp[]
type=Helper
triggerall=!Ishelper
triggerall=(var(5)&256)
triggerall=var(59)>=1
triggerall=RoundState<=2
trigger1=!numhelper(66670)
id=66670
name="HelperKanchi"
pos=0,0
postype=P1
stateno=66670
helpertype=Normal
pausemovetime=2147483647
supermovetime=2147483647
keyctrl=0
ownpal=0
IgnoreHitPause=1
[State (N)GUwp[m⏕wp[]
type=Helper
triggerall=!Ishelper
triggerall=(var(5)&256)
triggerall=var(59)>=1
triggerall=RoundState<=2
trigger1=!numhelper(77760)
id=77760
name="HelperKanchi2"
pos=0,0
postype=p1
stateno=77760
helpertype=Normal
pausemovetime=2147483647
supermovetime=2147483647
keyctrl=0
ownpal=0
IgnoreHitPause=1
[State (N)ꌂc]
type=helper
triggerall=!ishelper
triggerall=(var(5)&256)
triggerall=NumHelper(4200)=0
triggerall=roundstate=2
triggerall=!(sysvar(3)=3900)
triggerall=!(sysvar(3)=[4000,4005])
triggerall=!(var(5)&134217728)
trigger1=(var(5)&16384)
stateno=4200
ID=4200
helpertype=normal
postype=p1
pos=0,0
ownpal=1
ignorehitpause=1
supermovetime=2147483647
pausemovetime=2147483647
[State (N)Wj[uW[J[gbNvΉXe[g]
type=Helper
triggerall=!ishelper
triggerall=(var(5)&256)
trigger1=numenemy
trigger1=numhelper(34080)=0&&movetype=H&&stateno=4080&&enemynear(var(55)),name="johnny"&&enemynear(var(55)),Authorname="muteki"
helpertype=normal
name="joker trick"
ID=34080
stateno=34080
postype=p1
pos=0,0
facing=ifelse(facing=-1,1,-1)
[State OTHK-gpwp[]
type=Helper
triggerall=!ishelper
triggerall=roundstate<4&&alive
triggerall=numhelper(2222222)=0
triggerall=(floor(var(44)%10/1))>=2
trigger1=(sysvar(3)=4004)&&(sysvar(4)>=155)
ID=2222222
name="atemi"
postype=p1
pos=0,0
stateno=2222222
helpertype=normal
keyctrl=0
supermovetime=2147483647
pausemovetime=2147483647
ignorehitpause=1
[State OTHK-epwp[]
type=Helper
triggerall=!ishelper
triggerall=roundstate<4&&alive
triggerall=numhelper(2222223)=0
triggerall=(floor(var(44)%10/1))>=2
trigger1=(sysvar(3)=4004)&&(sysvar(4)>=155)
ID=2222223
name="hidan"
postype=p1
pos=0,0
stateno=2222223
helpertype=normal
keyctrl=0
supermovetime=2147483647
pausemovetime=2147483647
ignorehitpause=1
;---------------------------------------------------------------------------
;(P)wp[Ăяo
;---------------------------------------------------------------------------
[State (P)AINpwp[]
type=Helper
triggerall=!ishelper&&(var(5)&1)
triggerall=!(var(5)&256);IKEMENtO
trigger1=!NumHelper(101010)
trigger1=!var(59)
helpertype=Player
name="AI"
stateno=101010
ID=101010
pos=9999,9999
keyctrl=1
pausemovetime=2147483647
supermovetime=2147483647
[state (P)s͔Fpwp[]
type=helper
triggerall=!ishelper
triggerall=!(var(5)&256);IKEMENtO
trigger1=!numhelper(50000)
helpertype=player
name="commandhelper"
stateno=50000
ID=50000
postype=p1
pos=0,9999
keyctrl=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State (P)ʒ[mp]
Type=Helper
triggerall=!ishelper&&alive&&RoundState=2
triggerall=!(var(5)&256);IKEMENtO
Trigger1=NumHelper(30000)=0
HelperType=Player
Name="EDGE"
StateNo=30000
ID=30000
Pos=0,0
OwnPal=1
KeyCtrl=0
Size.XScale=0
Size.YScale=0
IgnoreHitPause=1
pausemovetime=2147483647
supermovetime=2147483647
[State (P)GUwp[mwp[]
type=Helper
triggerall=!Ishelper
triggerall=!(var(5)&256)
triggerall=var(59)>=1
triggerall=RoundState<=2
trigger1=!numhelper(66670)
id=66670
name="HelperKanchi"
pos=0,0
postype=P1
stateno=66670
helpertype=Player
pausemovetime=2147483647
supermovetime=2147483647
keyctrl=0
ownpal=0
IgnoreHitPause=1
[State (P)GUwp[m⏕wp[]
type=Helper
triggerall=!Ishelper
triggerall=!(var(5)&256)
triggerall=var(59)>=1
triggerall=RoundState<=2
trigger1=!numhelper(77760)
id=77760
name="HelperKanchi2"
pos=0,0
postype=p1
stateno=77760
helpertype=Player
pausemovetime=2147483647
supermovetime=2147483647
keyctrl=0
ownpal=0
IgnoreHitPause=1
[State (P)ꌂc]
type=helper
triggerall=!ishelper
triggerall=!(var(5)&256)
triggerall=NumHelper(4200)=0
triggerall=roundstate=2
triggerall=!(sysvar(3)=3900)
triggerall=!(sysvar(3)=[4000,4005])
triggerall=!(var(5)&134217728)
trigger1=(var(5)&16384)
stateno=4200
ID=4200
helpertype=player
postype=p1
pos=0,0
ownpal=1
ignorehitpause=1
supermovetime=2147483647
pausemovetime=2147483647
[State (P)Wj[uW[J[gbNvΉXe[g]
type=Helper
triggerall=!ishelper
triggerall=!(var(5)&256)
trigger1=numenemy
trigger1=numhelper(34080)=0&&movetype=H&&stateno=4080&&enemynear(var(55)),name="johnny"&&enemynear(var(55)),Authorname="muteki"
helpertype=player
name="joker trick"
ID=34080
stateno=34080
postype=p1
pos=0,0
facing=ifelse(facing=-1,1,-1)
[State (P)A[}[wp[]
type=Helper
triggerall=!ishelper
;triggerall=!(var(5)&256);IKEMENtO
triggerall=NumHelper(20000)=0
triggerall=alive
triggerall=RoundState<=2
triggerall=!(sysvar(3)=[120,154]);||!(stateno=[120,154])
triggerall=!(sysvar(3)=[700,725]);;||!(stateno=[700,725]);V[h
triggerall=StateNo!=2147483640
triggerall=StateNo!=2147483641
triggerall=StateNo!=2147483642
triggerall=StateNo!=2147483646
trigger1=var(46)
trigger2=(var(45)=0&&palno>=7)
trigger3=Palno=12
helpertype=Player
name="Armor"
stateno=20000
ID=20000
postype=p1
pos=0,0
keyctrl=0
ownpal=1
ignorehitpause=1
pausemovetime=2147483647
supermovetime=2147483647
;---------------------------------------------------------------------------
;qbgXp[N
;---------------------------------------------------------------------------
[State ]
type=SndPan
trigger1=!ishelper
channel=2
abspan=0
pan=0
ignorehitpause=1
[State SE-qbg]
type=playsnd
triggerall=!ishelper
triggerall=!(sysvar(3)=4000)
trigger1=movecontact=1&&var(30)=hitpausetime
trigger1=movehit=1
value=S5,var(32)
channel=2
ignorehitpause=1
[State SE-K[h]
type=playsnd
triggerall=!ishelper
trigger1=movecontact=1&&var(30)=hitpausetime
trigger1=moveguarded=1
value=S6,0
channel=2
ignorehitpause=1
[State N-qbgXp[Nwp[]
type=Helper
triggerall=!ishelper
triggerall=(var(5)&256)
triggerall=var(31)>=0
triggerall=movecontact=1&&var(30)=hitpausetime
trigger1=movehit=1
helpertype=normal
name="hit-eff"
ID=6000+var(31)
stateno=6000
postype=p1
facing=ifelse(fvar(9)<0,-1,1)
pos=ceil(fvar(9)+var(33)*const(size.xscale)),ceil(var(34)*const(size.yscale))
keyctrl=0
ownpal=1
size.xscale=0.75
size.yscale=0.75
supermovetime=2147483647
pausemovetime=2147483647
ignorehitpause=1
[State P-qbgXp[Nwp[]
type=Helper
triggerall=!ishelper
triggerall=!(var(5)&256)
triggerall=var(31)>=0
triggerall=movecontact=1&&var(30)=hitpausetime
trigger1=movehit=1
helpertype=player
name="hit-eff"
ID=6000+var(31)
stateno=6000
postype=p1
facing=ifelse(fvar(9)<0,-1,1)
pos=ceil(fvar(9)+var(33)*const(size.xscale)),ceil(var(34)*const(size.yscale))
keyctrl=0
ownpal=1
size.xscale=0.75
size.yscale=0.75
supermovetime=2147483647
pausemovetime=2147483647
ignorehitpause=1
[State EFF-K[h]
type=explod
triggerall=!ishelper
triggerall=var(31)>=0
triggerall=movecontact=1&&var(30)=hitpausetime
trigger1=moveguarded=1
ID=6000
Anim=6050
postype=p1
facing=ifelse(fvar(9)<0,-1,1)
pos=ceil(fvar(9)+var(33)*const(size.xscale)),ceil(var(34)*const(size.yscale))
scale=0.50,0.50
ontop=1
ownpal=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State JE^[qbg|[Y]
type=Pause
triggerall=!Ishelper&&var(10)
triggerall=movecontact=1&&var(30)=hitpausetime
trigger1=movehit=1
time=5
movetime=5
endcmdbuftime=5
pausebg=0
ignorehitpause=1
[State N-JE^[\]
type=Helper
triggerall=!Ishelper&&(var(5)&256)&&var(10)
triggerall=movecontact=1&&var(30)=hitpausetime
trigger1=movehit=1
helpertype=normal
name="COUNTE-EFF"
ID=7400
stateno=7400
pos=0
postype=front
facing=1
keyctrl=0
ownpal=1
supermovetime=2147483647
pausemovetime=2147483647
ignorehitpause=1
[State P-JE^[\]
type=Helper
triggerall=!Ishelper&&!(var(5)&256)&&var(10)
triggerall=movecontact=1&&var(30)=hitpausetime
trigger1=movehit=1
helpertype=player
name="COUNTE-EFF"
ID=7400
stateno=7400
pos=0
postype=front
facing=1
keyctrl=0
ownpal=1
supermovetime=2147483647
pausemovetime=2147483647
ignorehitpause=1
;---------------------------------------------------------------------------
;Q[VXe
;---------------------------------------------------------------------------
[State orsk̃JEg-tO]
Type=VarSet
triggerall=!ishelper
Trigger1=RoundState=4;IA펞w
var(49)=(var(49)%1000000)+Ifelse(!(Win),Ifelse(!(Lose),3,2),1)*1000000
[State orsk̃JEg-tO]
Type=VarSet
triggerall=!ishelper
Trigger1=RoundState=0;EhJn_
Trigger1=Var(49)>=1000000
var(49)=(Var(49)%1000000)+Ifelse(Var(49)>=2000000,Ifelse(Var(49)>=3000000,10000,100),1)
;---------------------------------------------------------------------------
;VareFu@FDDFLLWW@v̌ŕAFtOADh[ALAWƂȂB
;
;@UQɕĂꂼ̉񐔂𐔂B
;@Vڂ́@PŏtO@QŔsktO@RŃh[tOƂB
;@ÕEhŃtO𗧂ĂĂAEhJnɂB
;Q
;@@(Var(49)%100)+Win
;@sk@(Floor(Var(49)/100)%100)+Lose
;@h[@(Floor(Var(49)/10000)%100)+DrawGame
;@Ă鐔͒O܂ł̐Ȃ̂ŁÃ݂Eh̒liWin,LosejĂB
;---------------------------------------------------------------------------
[State RCX[ԏ]
type=VarSet
triggerall=!ishelper
trigger1=var(16)<0
trigger2=(sysvar(3)=[3000,4999])
trigger3=movetype=H||sysfvar(4)=-1
var(16)=0
ignorehitpause=1
[State RCX[Ԍ]
type=VarAdd
triggerall=!ishelper
trigger1=var(16)
var(16)=-1
ignorehitpause=1
[State RCX[o]
type=Pause
triggerall=!ishelper
triggerall=(gametime%2)=1
trigger1=var(16)
time=1
movetime=1
endcmdbuftime=1
pausebg=0
ignorehitpause=1
[State ꌂÓ]ǉtO]
type=Null
ignorehitpause=1
triggerall=!ishelper&&playeridexist(var(58))
trigger1=0&&var(35):=(var(35)|4)-4
;xĂ
trigger2=RoundState=2
trigger2=(Var(49)%100)+Win
;̗̑͂200(肪Ԓ100)ȉ(h͂Q)
trigger2=floor((PlayerID(var(58)),Life)<=(PlayerID(var(58)),LifeMax)*ifelse(((PlayerID(var(58)),MoveType=H)&&!(PlayerID(var(58)),Stateno=[120,155])),0.10,0.20)*(PlayerID(var(58)),Const(Data.Defence)*0.01))
;p[Pȏ(mɂTG50%ȏ)
trigger2=Power>=1000
;tOON
trigger2=1||var(35):=(var(35)|4)
;trigger3=palno>=7
;trigger3=1||var(35):=(var(35)|4);fobO(펞t^)狭J[Ŏ邩
[State ꌂyieB-Ct]
type=LifeAdd
triggerall=!ishelper&&(var(5)&134217728)&&RoundState=2
triggerall=!(sysvar(3)=[4000,4004])
triggerall=Power<=0
trigger1=(GameTime%2)=1
value=-1
kill=0
absolute=1
ignorehitpause=1
[State ꌂtO]
Type=Null
IgnoreHitPause=1
TriggerAll=!ishelper&&!(floor(var(44)%10/1))
trigger1=(RoundState=[0,1])
trigger1=1||var(5):=(var(5)|16384)-16384
[State ꌂtO2]
Type=Null
IgnoreHitPause=1
TriggerAll=!ishelper
trigger1=(RoundState=[0,1])||((var(5)&2)&&!(sysvar(3)=[4000,4005]))
trigger1=1||var(5):=(var(5)|134217728)-134217728
trigger1=1||var(5):=(var(5)|268435456)-268435456
[State _EԊm]
Type=Null
IgnoreHitPause=1
TriggerAll=!ishelper&&PlayerIDExist(var(58))
Trigger1=0&&Var(5):=(Var(5)|33554432)-33554432
Trigger2=playerid(var(58)),statetype=L
Trigger2=1||Var(5):=(Var(5)|33554432)
[State 胏C[_[W]
Type=Null
IgnoreHitPause=1
TriggerAll=!ishelper&&PlayerIDExist(var(58))
Trigger1=playerid(var(58)),movetype!=H
Trigger1=1||Var(35):=(Var(35)|16)-16
Trigger2=playerid(var(58)),movetype=H
Trigger2=(playerid(var(58)),stateno=[1025,1028])||(playerid(var(58)),stateno=[5100,5119])
Trigger2=1||Var(35):=(Var(35)|16)
[State o[T]
Type=Null
IgnoreHitPause=1
TriggerAll=!ishelper
Trigger1=0&&Var(5):=(Var(5)|4)-4
Trigger2=animtime=0
Trigger2=anim=200||anim=210||anim=220||anim=400||anim=410||anim=420||anim=420||anim=730||anim=800
Trigger2=1||Var(5):=(Var(5)|4)
Trigger3=animtime=0
Trigger3=anim=1000||anim=1001||anim=1002||anim=1010||anim=1020||anim=1200||anim=1201||anim=1202||anim=1203||anim=1205||anim=1206||anim=1210||anim=1220||anim=1231
Trigger3=1||Var(5):=(Var(5)|4)
trigger4=numhelper(50000)
Trigger4=(anim=[100,101])||(anim=105&&animelemtime(6)>=0)||((anim=[5120,5122])&&animtime=0)||(helper(50000),var(55)&8)||((sysvar(3)=[52,53])&&sysfvar(3)=732)||(sysvar(3)=701)||(sysvar(3)=711)||(sysvar(3)=721)
Trigger4=1||Var(5):=(Var(5)|4)
trigger5=!(var(5)&2)
Trigger5=1||Var(5):=(Var(5)|4)-4
;---------------------------------------------------------------------------
[State LZ]
Type=Null
IgnoreHitPause=1
TriggerAll=!ishelper&&PlayerIDExist(var(58))&&(var(5)&2)
Trigger1=Ctrl||RoundState>=3||movetype=H||sysfvar(4)=-1||!(PlayerID(Var(58)),MoveType=H)||(PlayerID(Var(58)),StateNo=[5200,5299])
Trigger1=1||Var(5):=(Var(5)|8388608)-8388608
trigger2=!(sysvar(3)=[1270,1273))
Trigger2=((sysvar(3)=[1000,2999])&&movecontact)||(sysvar(3)=3252&&(sysvar(4)=[0,1]))
Trigger2=1||Var(5):=(Var(5)|8388608)
;---------------------------------------------------------------------------
[State 󒆃_bV]
type=Null
ignorehitpause=1
triggerall=!ishelper
trigger1=statetype!=A||movetype=H
trigger1=1||var(5):=(var(5)|524288)-524288
trigger2=sysvar(3)=110||sysvar(3)=115
trigger2=1||var(5):=(var(5)|524288)
;---------------------------------------------------------------------------
[State tO]
Type=Null
TriggerAll=!ishelper
Trigger1=!(sysvar(3)=801)||numtarget(800)=0
trigger1=1||var(5):=(var(5)|6291456)-6291456
;---------------------------------------------------------------------------
[State INVALIDm]
Type = VarSet
triggerall=!ishelper
triggerall=!(var(5)&16777216)&&numenemy
triggerall=roundstate=2
trigger1=(enemy,statetype=A)&&(enemy,movetype=H)&&(enemy,alive)
trigger1=(enemy,hitfall)&&(enemy,canrecover)
trigger1=(enemy,gethitvar(fall.recovertime)-enemy,gethitvar(hitshaketime))&&(enemy,hitover)
var(5)=(var(5)|16777216)
ignorehitpause=1
[State INVALID]
Type=VarSet
triggerall=!ishelper
triggerall=(var(5)&16777216)
trigger1=numenemy
trigger1=((enemy,stateno=[5200,5210])||!(enemy,movetype=H)||(enemy,ctrl)||!(enemy,alive))
trigger2=roundstate>=3
var(5)=(var(5)|16777216)-16777216
ignoreHitPause=1
[State INVALID-SE]
type=PlaySnd
TriggerAll=!IsHelper&&numenemy
triggerall=numexplod(27944)=0
trigger1=(var(5)&16777216)
trigger1=enemy,gethitvar(hitshaketime)=1
value=S200,1
volume=256
ignorehitpause=1
[State INVALID\]
type=Explod
triggerall=!ishelper
triggerall=numexplod(27944)=0
triggerall=(var(5)&16777216)&&numenemy
trigger1=enemy,gethitvar(hitshaketime)=1
anim=ifelse(teamside=1,32765,32766)
ID=27944
pos                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            =ceil(ifelse(teamside=1,0,ScreenWidth)),ceil(75*ScreenHeight/240.0)
pos                                                                                                                                                                                                                                                            =ceil(ifelse(teamside=1,0,GameWidth)*GameWidth/320.0),ceil(75*GameHeight/240.0)
pos=ceil(ifelse(teamside=1,0,319)),75
postype=left
facing=1
bindtime=-1
removetime=-1
pausemovetime=2147483647
supermovetime=2147483647
scale=0.5,0.5
ownpal=1
ontop=1
ignorehitpause=1
[State INVALID]
type=Explod
triggerall=!ishelper
triggerall=numexplod(27945)=0
triggerall=numexplod(27944)=1
trigger1=!(var(5)&16777216)
anim=ifelse(teamside=1,32767,32768)
ID=27945
pos                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            =ceil(ifelse(teamside=1,0,ScreenWidth)),ceil(75*ScreenHeight/240.0)
pos                                                                                                                                                                                                                                                            =ceil(ifelse(teamside=1,0,GameWidth)*GameWidth/320.0),ceil(75*GameHeight/240.0)
pos=ceil(ifelse(teamside=1,0,319)),75
postype=left
facing=1
bindtime=-1
pausemovetime=2147483647
supermovetime=2147483647
scale=0.5,0.5
ownpal=1
ontop=1
ignorehitpause=1
[State INVALID\]
type=removeexplod
triggerall=!ishelper
trigger1=!(var(5)&16777216)
trigger2=roundstate>=3
id=27944
ignorehitpause=1
;---------------------------------------------------------------------------
[State norėpEFF]
type=RemoveExplod
triggerall=!ishelper&&numexplod(1)
trigger1=statetype=A
trigger2=movetype=H
id=1
ignorehitpause=1
[State 󒆗pEFFoCh]
type=ExplodBindTime
triggerall=!ishelper&&numexplod(2)
trigger1=statetype!=A
ID=2
time=0
ignorehitpause=1
[State 󒆗pEFF]
type=RemoveExplod
triggerall=!ishelper&&numexplod(2)
trigger1=statetype!=A
trigger2=movetype=H
id=2
ignorehitpause=1
[State 󒆗pEFF]
type=RemoveExplod
triggerall=!ishelper&&numexplod(300)
trigger1=ceil(sysfvar(3)=300)
trigger1=movetype=H
id=305
ignorehitpause=1
[State opEFF]
type=RemoveExplod
triggerall=!ishelper&&numexplod(13502)
trigger1=!(sysvar(3)=3510)
id=13502
ignorehitpause=1
[State opEFF]
type=RemoveExplod
triggerall=!ishelper&&numexplod(13503)
trigger1=!(sysvar(3)=3510)
id=13503
ignorehitpause=1
[State opEFF]
type=RemoveExplod
triggerall=!ishelper&&numexplod(14000)
trigger1=!(sysvar(3)=[4000,4004])
id=14000
ignorehitpause=1
[State opEFF]
type=RemoveExplod
triggerall=!ishelper&&numexplod(14002)
trigger1=!(sysvar(3)=[4000,4004])
id=14002
ignorehitpause=1
[State opEFF]
type=RemoveExplod
triggerall=!ishelper&&numexplod(14003)
trigger1=!(sysvar(3)=[4000,4004])
id=14003
ignorehitpause=1
[State opEFF]
type=RemoveExplod
triggerall=!ishelper&&numexplod(14004)
trigger1=!(sysvar(3)=[4000,4004])
id=14004
ignorehitpause=1
[State opEFF]
type=RemoveExplod
triggerall=!ishelper&&numexplod(14005)
trigger1=!(sysvar(3)=[4000,4004])
id=14005
ignorehitpause=1
[State opEFF]
type=RemoveExplod
triggerall=!ishelper&&numexplod(14100)
trigger1=!(sysvar(3)=[4000,4004])
id=14100
ignorehitpause=1
;---------------------------------------------------------------------------
;R{␳
;---------------------------------------------------------------------------
[state qbgJEg]
type=null
triggerall=!ishelper
TriggerAll=!NumTarget
triggerall=(var(5)&512)
triggerall=!var(10)
Trigger1=NumEnemy
Trigger1=Enemy(0),MoveType!=H||(Enemy(0),Stateno=5150)
Trigger1=1||var(13):=0
Trigger2=NumEnemy>=2
Trigger2=Enemy(0),MoveType!=H||(Enemy(0),Stateno=5150)
Trigger2=Enemy(1),MoveType!=H||(Enemy(1),Stateno=5150)
Trigger2=1||var(13):=0
Trigger3=NumEnemy>=3
Trigger3=Enemy(0),MoveType!=H||(Enemy(0),Stateno=5150)
Trigger3=Enemy(1),MoveType!=H||(Enemy(1),Stateno=5150)
Trigger3=Enemy(2),MoveType!=H||(Enemy(2),Stateno=5150)
Trigger3=1||var(13):=0
Trigger4=NumEnemy>=4
Trigger4=Enemy(0),MoveType!=H||(Enemy(0),Stateno=5150)
Trigger4=Enemy(1),MoveType!=H||(Enemy(1),Stateno=5150)
Trigger4=Enemy(2),MoveType!=H||(Enemy(2),Stateno=5150)
Trigger4=Enemy(3),MoveType!=H||(Enemy(3),Stateno=5150)
Trigger4=1||var(13):=0
IgnoreHitPause=1
[State qbgJEg㏸]
type=null
triggerall=!ishelper
triggerall=(var(5)&512)
triggerall=!var(10)
triggerall=!var(14)
trigger1=!(Anim=[800,999])
trigger1=movehit=1
Trigger1=1||var(13):=var(13)+1
IgnoreHitPause=1
[State 2]
type=null
triggerall=!ishelper
triggerall=(var(5)&512)
triggerall=!var(10)
trigger1=ProjHitTime(0)=0
Trigger1=1||var(13):=var(13)+1
IgnoreHitPause=1
[State 3]
type=null
triggerall=!ishelper
triggerall=(var(5)&512)
triggerall=!var(10)
trigger1=!var(14)
Trigger1=1||var(14):=1
IgnoreHitPause=1
[State 4]
type=null
triggerall=!ishelper
triggerall=(var(5)&512)
triggerall=!var(10)
trigger1=var(14)
Trigger1=1||var(14):=0
;---------------------------------------------------------------------------
;R{ɂ_[W␳
;---------------------------------------------------------------------------
[state R{␳-_E␳h䖳]
type=null
triggerall=!ishelper&&NumTarget=1
trigger1=Target,GetHitVar(FallCount)>0;肪oEhĂ 1/(Fall.Defence_upl)OoEh
Trigger1=1||fvar(30):=ifelse((var(5)&512),(0.88**var(13)),1.00)/(Target,Const(data.fall.defence_mul)**(Target,GetHitVar(FallCount)))
IgnoreHitPause=1
[state R{␳-JE^[]
type=null
triggerall=!ishelper
triggerall=var(10)
;ʏZ
trigger1=(stateno=[200,699])||(sysvar(3)=[200,699])
Trigger1=1||fvar(30):=1.50
;KEZ
trigger2=(stateno=[1000,2999])||(sysvar(3)=[1000,2999])
Trigger2=1||fvar(30):=1.25
;KEZ
trigger3=(stateno=[3000,4999])||(sysvar(3)=[3000,4999])
Trigger3=1||fvar(30):=1.00
IgnoreHitPause=1
[state R{␳C]
type=null
triggerall=!ishelper&&(var(5)&512);tOON
triggerall=!var(10);JE^[
triggerall=EnemyNear(var(55)),movetype=H
triggerall=EnemyNear(var(55)),stateno!=[120,155]
triggerall=EnemyNear(var(55)),GetHitVar(FallCount)=0;肪oEhĂ 1/(Fall.Defence_upl)OoEh
Trigger1=1||fvar(30):=(0.88**var(13))
IgnoreHitPause=1
[state R{␳]
type=null
triggerall=!ishelper&&(var(5)&512);tOON
triggerall=!var(10);JE^[
triggerall=fvar(30)<=0.20
Trigger1=1||fvar(30):=0.20
IgnoreHitPause=1
[state R{␳]
type=null
triggerall=!ishelper&&(var(5)&512);tOON
triggerall=!var(10);JE^[
Triggerall=EnemyNear(var(55)),movetype!=H
Trigger1=1||fvar(30):=1.0
IgnoreHitPause=1
[state R{␳OFF]
type=null
triggerall=!ishelper&&!(var(5)&512);tOOFF
triggerall=!var(10);JE^[
Trigger1=1||fvar(30):=1.0
IgnoreHitPause=1
[state R{␳f]
type=attackmulset
triggerall=!ishelper
Trigger1=alive
value=fvar(30)
IgnoreHitPause=1
;---------------------------------------------------------------------------
;l
;---------------------------------------------------------------------------
[State l]
type=DefenceMulSet
triggerall=!ishelper
trigger1=(var(5)&1024)
value=fvar(20)
ignorehitpause=1
[State lϐ]
type=varset
triggerall=!ishelper
trigger1=(var(5)&1024)
fvar(20)=0.5+(1.00*Life)/(2.00*LifeMax)
ignorehitpause=1
;---------------------------------------------------------------------------
;Q[W
;---------------------------------------------------------------------------
[State ꌂQ[W]
type=PowerSet
triggerall=!ishelper
triggerall=!(TeamMode=Simul);^bO͎c
triggerall=palno<7
triggerall=!(floor(var(44)%10/1))
trigger1=(var(5)&16384)
value=0
ignorehitpause=1
[State -3,GetPower̎w肪ʓ|Ȏp]
type=PowerAdd
triggerall=!ishelper&&playeridexist(var(58))&&!(var(5)&16384)&&Palno<7
triggerall=!(hitdefattr=SCA,HA,HP,HT)
triggerall=!(sysvar(3)=[3000,4999])
triggerall=!(sysvar(3)=[150,155])
triggerall=movecontact=1&&var(30)=hitpausetime
trigger1=movecontact=1
value=floor(playerid(var(58)),gethitvar(damage)*ifelse(var(16),0.4,1.8))
ignorehitpause=1
[State -3,GetPower̎w肪ʓ|Ȏp]
type=VarAdd
triggerall=!ishelper&&playeridexist(var(58))&&!(var(5)&16384)&&Palno>=7
triggerall=!(hitdefattr=SCA,HA,HP,HT)
triggerall=!(sysvar(3)=[3000,4999])
triggerall=!(sysvar(3)=[150,155])
triggerall=movecontact=1&&var(30)=hitpausetime
trigger1=movecontact=1
sysfvar(1)=floor(playerid(var(58)),gethitvar(damage)*ifelse(var(16),0.4,1.8))
ignorehitpause=1
[State -3,GivePower̎w肪ʓ|Ȏp]
type=TargetPowerAdd
triggerall=!ishelper&&!(var(5)&16384)
triggerall=!(hitdefattr=SCA,HA,HP,HT)
triggerall=!(sysvar(3)=[3000,3999])
triggerall=numtarget=1;freeze bug fix
triggerall=movecontact=1&&var(30)=hitpausetime
trigger1=movecontact=1
value=floor(target,gethitvar(damage)*ifelse(var(16),0.9,1.3))
ignorehitpause=1
;---------------------------------------------------------------------------
;Q[VXȇ
;---------------------------------------------------------------------------
[State 肪_EԂł邱Ƃm]
type=Null
triggerall=!ishelper&&playeridexist(var(58))
trigger1=0&&var(5):=(var(5)|33554432)-33554432
trigger2=playerid(var(58)),alive
trigger2=playerid(var(58)),movetype=H
trigger2=playerid(var(58)),statetype=L
trigger2=1||var(5):=(var(5)|33554432)
ignorehitpause=1
[State K[hLZgp]
type=Null
ignorehitpause=1
triggerall=!IsHelper&&Alive
trigger1=0&&var(35):=(var(35)|8)-8
trigger2=Power>=1000
trigger2=(sysvar(3)=[150,153])||(StateNo=[150,153])
trigger2=1||var(35):=(var(35)|8)
[State Ó]Ԍv]
type=VarAdd
triggerall=!Ishelper
trigger1=var(4)>=1
var(4)=1
[State Ó]ԌvZbg]
type=VarSet
triggerall=!Ishelper
trigger1=!(sysvar(3)=[900,901])&&!(sysvar(3)=3500)
trigger1=var(4)>=30
trigger2=(sysvar(3)=3500)
trigger2=var(4)>=73
trigger3=(sysvar(3)=900)
trigger3=var(4)>=18
trigger3=(sysvar(3)=3900)
trigger3=var(4)>=75
trigger4=(sysvar(3)=4001)
trigger4=var(4)>=90
var(4)=0
[State JE^[tO]
type=varadd
triggerall=!ishelper
trigger1=var(10)>0
var(10)=-1
ignorehitpause=1
[State JE^[tO]
type=varset
triggerall=!ishelper
triggerall=!(sysvar(3)=311)&&!(sysvar(3)=[700,799])&&!(sysvar(3)=[800,899])
trigger1=numenemy
trigger1=enemynear(var(55)),movetype=A
var(10)=2
ignorehitpause=1
[State qbgm-I]
type=varset
triggerall=!ishelper
trigger1=1
var(30)=-1
[State ^[Qbg󂯐gƂj]
type=targetdrop
triggerall=!ishelper
triggerall=numtarget=1
trigger1=(target,stateno=5040)
trigger2=(target,stateno=[5200,5210])
ignorehitpause=1
;---------------------------------------------------------------------------
;AI⏕
;---------------------------------------------------------------------------
[State -2,stO]
Type=Null
TriggerAll=!IsHelper
Trigger1=Win
Trigger1=0&&Var(5):=(Var(5)|131072)
Trigger2=Lose||DrawGame
Trigger2=0&&Var(5):=(Var(5)|262144)
IgnoreHitPause=1
[State -2,ʒ[m]
Type=Null
TriggerAll=!IsHelper&&NumHelper(30000)&&PlayerIDExist(Var(58))
;[O]
Trigger1=1||FVar(10):=Floor(Helper(30000),Var(5+(Facing=-1))+(Helper(30000),RootDist X*Helper(30000),Facing)*(Facing*-1))-(Helper(30000),Var(14+(Facing=-1)))-(FrontEdgeDist-FrontEdgeBodyDist)
;[]
Trigger1=1||FVar(11):=Floor(Helper(30000),Var(5+(Facing=1))+(Helper(30000),RootDist X*Helper(30000),Facing)*(Facing))-(Helper(30000),Var(14+(Facing=1)))-(BackEdgeDist-BackEdgeBodyDist)
;[O]
Trigger1=1||FVar(12):=Floor(Helper(30000),Var(5+(Facing=1))+(Helper(30000),P2Dist X*Helper(30000),Facing)*(Facing))-(Helper(30000),Var(14+(Facing=1)))-(PlayerID(Var(58)),BackEdgeDist-PlayerID(Var(58)),BackEdgeBodyDist)
;[]
Trigger1=1||FVar(13):=Floor(Helper(30000),Var(5+(Facing=-1))+(Helper(30000),P2Dist X*Helper(30000),Facing)*(Facing*-1))-(Helper(30000),Var(14+(Facing=-1)))-(PlayerID(Var(58)),FrontEdgeDist-PlayerID(Var(58)),FrontEdgeBodyDist)
IgnoreHitPause=1
[State -2,wK^gm]
Type=Null
TriggerAll=!IsHelper&&PlayerIDExist(Var(58))
Trigger1=MoveReversed&&StateNo!=FVar(23)
Trigger1=0&&Var(5):=(Var(5)|32)
Trigger2=(Var(5)&32)&&FVar(17)=0&&Var(12)>=195&&!(Var(12)=[5000,5499])
Trigger2=0&&FVar(17):=Var(12);gꂽStateNo1
Trigger3=(Var(5)&32)&&FVar(17)&&FVar(18)=0&&(FVar(18)!=FVar(17))&&Var(12)>=195&&!(Var(12)=[5000,5499])
Trigger3=0&&FVar(18):=Var(12);gꂽStateNo2
Trigger4=(Var(5)&32)&&FVar(17)&&FVar(18)&&FVar(19)=0&&(FVar(19)!=FVar(17))&&(FVar(19)!=FVar(18))&&Var(12)>=195&&!(Var(12)=[5000,5499])
Trigger4=0&&FVar(19):=Var(12);gꂽStateNo2
IgnoreHitPause=1
[State -2,󂯐gm]
Type=VarSet
TriggerAll=!IsHelper&&PlayerIDExist(Var(58))
Trigger1=(PlayerID(Var(58)),StateNo=[5200,5299])
var(5)=(Var(5)|128)
IgnoreHitPause=1
[State -2,A[}[m]
Type=VarSet
TriggerAll=!IsHelper&&RoundState=2&&PlayerIDExist(Var(58))
TriggerAll=PlayerID(Var(58)),MoveType!=H&&PlayerID(Var(58)),Alive
Trigger1=MoveHit&&Ctrl=0
var(5)=(Var(5)|64)
IgnoreHitPause=1
[State -2,A[}[mOFF]
Type=VarSet
TriggerAll=!IsHelper&&RoundState=2&&PlayerIDExist(Var(58))
TriggerAll=(PlayerID(Var(58)),MoveType=H||(PlayerID(Var(58)),StateNo=[5200,5210]))&&PlayerID(Var(58)),Alive
Trigger1=MoveHit
var(5)=(Var(5)|64)-64
IgnoreHitPause=1
[State -2,_Eǂłsm]
Type=VarSet
TriggerAll=!IsHelper&&PlayerIDExist(Var(58))
Trigger1=(Var(5)&98304)&&PlayerID(Var(58)),MoveType=H&&(ProjContactTime(0)=[0,60])
Trigger1=0&&Var(5):=(Var(5)|98304)-98304
Trigger2=(Var(5)&98304)
Trigger2=PlayerID(Var(58)),StateType!=L&&PlayerID(Var(58)),MoveType!=H||(PlayerID(Var(58)),StateNo=[5120,5210])
var(5)=(Var(5)|98304)-32768
IgnoreHitPause=1
[State -2,wK^K[hs\StateNoL]
Type=Null
TriggerAll=!IsHelper&&Alive&&RoundState=2&&Life>0&&PlayerIDExist(Var(58))
TriggerAll=sysvar(3)=120||sysvar(3)=131||sysvar(3)=152||sysvar(3)=153||SysFVar(3)=120||SysFVar(3)=131||SysFVar(3)=152||SysFVar(3)=153|(sysvar(3)=[700,732])
TriggerAll=PlayerID(Var(58)),MoveType=A&&!(PlayerID(Var(58)),HitDefAttr=SCA,AT)&&PlayerID(Var(58)),MoveHit=1&&(StateNo=[5000,5080])
Trigger1=FVar(14)=0
Trigger1=0&&FVar(14):=Var(12);Ⴊ݃K[hs\StateNoL1
Trigger2=FVar(14)&&FVar(15)=0&&!(FVar(14)=PlayerID(Var(58)),StateNo)
Trigger2=0&&FVar(15):=Var(12);Ⴊ݃K[hs\StateNoL2
Trigger3=FVar(14)&&FVar(15)&&FVar(16)=0&&!(FVar(14)=PlayerID(Var(58)),StateNo)&&!(FVar(15)=PlayerID(Var(58)),StateNo)
Trigger3=0&&FVar(16):=Var(12);Ⴊ݃K[hs\StateNoL3
IgnoreHitPause=1
[State -2,wKZbg]
Type=Null
TriggerAll=!IsHelper
Trigger1=(TeamMode=Turns)&&!(Var(5)&2)||FVar(14)<200||(FVar(14)=[5000,5499])
Trigger1=0&&FVar(14):=0;Ⴊ݃K[hs\StateNo1
Trigger2=(TeamMode=Turns)&&!(Var(5)&2)||FVar(15)<200||(FVar(15)=[5000,5499])||FVar(15)=FVar(14)
Trigger2=0&&FVar(15):=0;Ⴊ݃K[hs\StateNo2
Trigger3=(TeamMode=Turns)&&!(Var(5)&2)||FVar(16)<200||(FVar(16)=[5000,5499])||FVar(16)=FVar(14)||FVar(16)=FVar(15)
Trigger3=0&&FVar(16):=0;Ⴊ݃K[hs\StateNo3
Trigger4=(TeamMode=Turns)&&!(Var(5)&2)||FVar(17)<195||(FVar(17)=[5000,5499])
Trigger4=0&&FVar(17):=0;gꂽStateNo1
Trigger5=(TeamMode=Turns)&&!(Var(5)&2)||FVar(18)<195||(FVar(18)=[5000,5499])||FVar(18)=FVar(17)
Trigger5=0&&FVar(18):=0;gꂽStateNo2
Trigger6=(TeamMode=Turns)&&!(Var(5)&2)||FVar(19)<195||(FVar(19)=[5000,5499])||FVar(19)=FVar(17)||FVar(19)=FVar(18)
Trigger6=0&&FVar(19):=0;gꂽStateNo3
Trigger7=(TeamMode=Turns)&&!(Var(5)&2)
Trigger7=0&&Var(5):=(Var(5)|64)-64;A[}[m
Trigger8=(TeamMode=Turns)&&!(Var(5)&2)
Trigger8=0&&Var(5):=(Var(5)|128)-128;󂯐gm
Trigger9=(TeamMode=Turns)&&!(Var(5)&2)
Trigger9=0&&Var(5):=(Var(5)|98304)-98304;_Eǂłsm
IgnoreHitPause=1
;------------------------------------------------------------------------------------------------------------------------------
;BURST
;------------------------------------------------------------------------------------------------------------------------------
[State BURSTQ[W]
type=VarSet
triggerall=!ishelper
trigger1=var(8)<=0
var(8)=0
ignorehitpause=1
[State BURSTQ[W]
type=VarSet
triggerall=!ishelper
trigger1=var(8)>=1000
trigger2=RoundNo=1&&RoundState=0
var(8)=1000
ignorehitpause=1
[State SEĐp]
type=VarSet
triggerall=!ishelper
trigger1=var(8)<1000
fvar(6)=0
ignorehitpause=1
[State SEĐp]
type=VarAdd
triggerall=!ishelper
triggerall=!(sysvar(3)=[700,729])||ceil(sysfvar(3)!=[700,729])
triggerall=!(sysvar(3)=[730,739])||ceil(sysfvar(3)!=[730,739])
trigger1=var(8)>=1000
fvar(6)=1
ignorehitpause=1
[State Q[WSEĐ]
type=PlaySnd
triggerall=!ishelper
triggerall=RoundState>=2
trigger1=fvar(6)=1
value=S900,0
channel=3
lowpriority=1
ignorehitpause=1
[State SEp]
type=SndPan
triggerall=!ishelper
trigger1=1
channel=3
pan=ifelse(teamside=1,-160,160)
abspan=ifelse(teamside=1,-160,160)
ignorehitpause=1
[State BURSTQ[W]
type=VarAdd
triggerall=!ishelper
triggerall=Roundstate=2
triggerall=var(8)<1000
triggerall=!((sysvar(3)=[700,729])||ceil(sysfvar(3)=[700,729]))
triggerall=!((sysvar(3)=[730,739])||ceil(sysfvar(3)=[730,739]))
trigger1=gametime%9=0
var(8)=1
ignorehitpause=1
[State BURSTQ[W]
type=VarAdd
triggerall=!ishelper
triggerall=Roundstate=2
triggerall=gethitvar(damage)>=1
triggerall=var(8)<=1000
triggerall=!((sysvar(3)=[700,729])||ceil(sysfvar(3)=[700,729]))
triggerall=!((sysvar(3)=[730,739])||ceil(sysfvar(3)=[730,739]))
trigger1=Movecontact=1
trigger2=stateno=150||stateno=152||stateno=154
trigger2=!(Time)
trigger3=movetype=H&&!(Time)
var(8)=1+Gethitvar(damage)+1
ignorehitpause=0
[State -3,BURST̎w肪ʓ|Ȏp]
type=VarAdd
triggerall=!ishelper&&playeridexist(var(58))
triggerall=movecontact
triggerall=!(hitdefattr=SCA,HA,HP,HT)
triggerall=!(sysvar(3)=[3000,3999])
triggerall=!((sysvar(3)=[700,729])||ceil(sysfvar(3)=[700,729]))
triggerall=!((sysvar(3)=[730,739])||ceil(sysfvar(3)=[730,739]))
triggerall=movecontact=1&&var(30)=hitpausetime
trigger1=movecontact=1
var(8)=floor(target,gethitvar(damage)*0.6)
ignorehitpause=1
[state ()BURST]
type=selfstate
value=5090+(Var(0):=(Var(0)|1))*0
triggerall=!ishelper&&var(59)<=0&&Roundstate=2&&alive&&playeridexist(var(58))
triggerall=!(var(5)&8192)
triggerall=!(var(5)&8192);o[XgȂ
triggerall=sysfvar(4)!=-1;Xe[gDĂȂ
triggerall=anim!=[800,899]
triggerall=command="BURST"
triggerall=movetype=H
triggerall=hitshakeover=1
triggerall=var(8)>=1000
trigger1=(anim=[120,159])&&anim!=700
trigger2=(anim=[5000,5119])||((vel x!=0||vel y!=0)&&(stateno!=[5000,5499]))
trigger2=gethitvar(isbound)=0
trigger3=stateno=[5000,5119]
trigger4=stateno=5120&&animtime=0
[state BURST]
type=varset
triggerall=!ishelper&&playeridexist(var(58))
triggerall=!(playerid(var(58)),hitdefattr=SCA,HT,HA,HP)
triggerall=!(playerid(var(58)),stateno=[3000,4999])
trigger1=stateno=5120
trigger2=stateno=5040
trigger3=stateno=[5200,5210]
trigger4=movetype!=H
trigger5=!(playerid(var(58)),hitdefattr=SCA,AT)
trigger5=time=[0,1]
trigger5=hitshakeover=0
var(5)=(var(5)|8192)-8192
[state BURST]
type=varset
triggerall=!ishelper&&playeridexist(var(58))
trigger1=playerid(var(58)),hitdefattr=SCA,HT,HA,HP
trigger2=playerid(var(58)),stateno=[3000,4999]
trigger2=playerid(var(58)),movetype=A
trigger3=gethitvar(isbound)=1||sysfvar(4)=-1
;{Ȃӏǈꉞc
trigger4=(playerid(var(58)),name="may"||playerid(var(58)),name="justice")&&playerid(var(58)),fvar(27)&&playerid(var(58)),authorname="muteki"
trigger5=(playerid(var(58)),name!="may"&&playerid(var(58)),name!="justice"&&playerid(var(58)),name!="bw")&&playerid(var(58)),fvar(16)&&playerid(var(58)),authorname="muteki"
trigger6=playerid(var(58)),name="AXL"
trigger6=(playerid(var(58)),stateno=[1150,1161])&&playerid(var(58)),hitdefattr=SCA,AT
var(5)=(var(5)|8192)
ignorehitpause=1
;---------------------------------------------------------------------------
;Ή
;---------------------------------------------------------------------------
[State D/bł/b߂@p]
Type = LifeAdd
triggerall=!ishelper
Trigger1=(Enemy,AuthorName="H")&&(Enemy,Name="Akiha_Vermilion")&&(Enemy,Var(47)+Enemy,Var(48))>0
Value=-Enemy,Var(47)*7-(Enemy,Var(48)&&Enemy,NumExplod(4005))*7
Absolute=1
Kill=0
[State D/bł/b߂@p]
Type=PowerAdd
triggerall=!ishelper
Trigger1=(Enemy,AuthorName="H")&&(Enemy,Name="Akiha_Vermilion")&&(Enemy,Var(47))>0
Value=-Enemy,Var(47)*26
[State D/bł/b߂@p]
Type = LifeAdd
triggerall=!ishelper
Trigger1=(Enemy,AuthorName="H")&&(Enemy,Name="Tohno_Akiha")&&(Enemy,Var(47))>0
Value=-Enemy,Var(47)*10
Absolute=1
Kill=0
[State D/bł/b߂@p]
Type=PowerAdd
triggerall=!ishelper
Trigger1=(Enemy,AuthorName="H")&&(Enemy,Name="Tohno_Akiha")&&(Enemy,Var(47))>0
Value=-Enemy,Var(47)*33
[State pE_[XmE@p]
Type=LifeAdd
triggerall=!ishelper
Trigger1=(Enemy,AuthorName="H")&&(Enemy,Name="Len")&&(Enemy,Var(47)+Enemy,Var(48))>0
Value=-Enemy,Var(47)*4-Enemy,Var(48)*4
Absolute=1
Kill=0
[State 傤@p]
Type=LifeAdd
triggerall=!ishelper
Trigger1=(Enemy,AuthorName="H")&&(Enemy,Name="Hisui")&&(Enemy,Var(47))>0
Value=-Enemy,Var(47)*10
Absolute=1
Kill=0
[State 傤@p]
Type=PowerAdd
triggerall=!ishelper
Trigger1=(Enemy,AuthorName="H")&&(Enemy,Name="Hisui")&&(Enemy,Var(47))>0
Value=-Enemy,Var(47)*135
[State ΂܂@p]
Type=LifeAdd
Trigger1=(Enemy,AuthorName="H")&&(Enemy,Name="Hisui")&&(Enemy,Var(48))>0
Value=-Enemy,Var(48)*(3+(GameTime%2=1))
Absolute=1
Kill=0
[State ubNENbN@p]
Type=LifeAdd
triggerall=!ishelper
Trigger1=(Enemy,AuthorName="H")&&(Enemy,Name="Warachia")&&(Enemy,Var(47))>0
Value=-(Enemy,Var(47)=1)*10-(Enemy,Var(47)=2||Enemy,Var(47)=4)*15-(Enemy,Var(47)=3)*30
Absolute=1
Kill=0
[State ubNENbN@p]
Type=PowerAdd
triggerall=!ishelper
Trigger1=(Enemy,AuthorName="H")&&(Enemy,Name="Warachia")&&(Enemy,Var(47))>0
Value=(Enemy,Var(47)=1)*6+(Enemy,Var(47)=[2,4])*15
[State w̋]҂łB@p]
Type=LifeAdd
triggerall=!ishelper
Trigger1=(Enemy,AuthorName="H")&&(Enemy,Name="Kohaku")&&(Enemy,Var(47))>0
Value=-Enemy,Var(47)*(3+(GameTime%2=1))
Absolute=1
Kill=0
[State E̋V_U}]
type=AssertSpecial
triggerall=!ishelper
Triggerall=(Enemynear,Name = "Komachi Onoduka")*(Enemynear,AuthorName = "mikage_th")*(TeamMode = single)
trigger1=(enemynear,stateno = 820)*(enemynear,anim = 823)*(enemynear,animelem = 6,13)
trigger2=(enemynear,stateno = 821)*(enemynear,anim = 823)*(enemynear,animelem = 6,43)
flag=noautoturn
[State E̋V_ړ]
type=Posadd
triggerall=!ishelper
Triggerall=(Enemynear,Name = "Komachi Onoduka")*(Enemynear,AuthorName = "mikage_th")*(TeamMode = single)
trigger1=(enemynear,stateno = 820)*(enemynear,anim = 823)*(enemynear,animelem = 6,13)
trigger2=(enemynear,stateno = 821)*(enemynear,anim = 823)*(enemynear,animelem = 6,43)
x=-ceil(enemynear,fVar(36))*facing*enemynear,facing
y=-ceil(enemynear,fVar(37))*(statetype!=L)
[State E̋V_G[]
type = Changestate
triggerall=!ishelper
Triggerall=(Enemynear,Name = "Komachi Onoduka")*(Enemynear,AuthorName = "mikage_th")*(TeamMode = single)
Triggerall=(statetype != A)*(pos y!=0)*(statetype!=L)
trigger1=(enemynear,stateno = 820)*(enemynear,anim = 823)*(enemynear,animelem = 6,13)
trigger2=(enemynear,stateno = 821)*(enemynear,anim = 823)*(enemynear,animelem = 6,43)
value=50
[State ŉuzD̋ʁv]
type=lifeadd
triggerall=!ishelper
Trigger1=numEnemy=1
Trigger1=(Pos Y)>-240
Trigger1=(Enemy(0),Name = "Reisen Udongein Inaba")*(Enemy(0),AuthorName = "mikage_th105")*(Enemy(0),fvar(21))
value=-floor(Enemy(0),fvar(21))*2
ignorehitpause=1
absolute=1
kill=0
[State ŉuzD̋ʁv]
type=lifeadd
triggerall=!ishelper
Triggerall=numEnemy=2
Triggerall=(Pos Y)>-240
Trigger1=(Enemy(0),Name = "Reisen Udongein Inaba")*(Enemy(0),AuthorName = "mikage_th105")*(Enemy(0),fvar(21))
Trigger2=(Enemy(1),Name = "Reisen Udongein Inaba")*(Enemy(1),AuthorName = "mikage_th105")*(Enemy(1),fvar(21))
value=-floor(Enemy(0),fvar(21))*2-floor(Enemy(1),fvar(21))*2
ignorehitpause=1
absolute=1
kill=0
[State y_M]
type=lifeadd
triggerall=!ishelper
Trigger1=numEnemy
Trigger1=(Enemynear,Name = "Suwako Moriya")*(Enemynear,AuthorName = "mikage_th")*(TeamMode = single)
Trigger1=floor((Enemynear,Var(42)%100)*0.1) = [0,1]
Trigger1=(floor(Enemynear,fvar(38)))%1000 > 0
Trigger1=floor(Enemynear,fvar(38)*0.001) = 2
value=floor(Enemynear,fvar(36)*(LifeMax/10000.0))
ignorehitpause=1
absolute=1
kill=0
[State ~VOW܂M]
type=lifeadd
triggerall=!ishelper
Triggerall=numEnemy
Triggerall=(Enemynear,Name = "Suwako Moriya")*(Enemynear,AuthorName = "mikage_th")*(TeamMode = single)
Triggerall=Enemynear,palno < 7
trigger1=floor(Enemynear,fvar(35))=1
Trigger1=movetype=H
Trigger1=stateno!=[150,155]
trigger2=floor(Enemynear,fvar(35))=2
Trigger2=movetype=H
Trigger2=stateno=[150,155]
value=floor(Enemynear,fvar(33))
ignorehitpause=1
absolute=1
kill=0
[State Curse Damage for Misuzu Kamio]
type=LifeAdd
triggerall=!ishelper
triggerall=(Enemy,TeamMode=Simul)=0
triggerall=(TeamMode=Simul)=0
triggerall=NumEnemy
triggerall=Enemy,AuthorName="586"
triggerall=Enemy,Name="Misuzu Kamio"
triggerall=Enemy,fvar(11)>0
trigger1=Enemy,var(13)=1
trigger1=(GameTime%13)=0
trigger2=Enemy,var(13)=2
trigger2=(GameTime%11)=0
trigger3=Enemy,var(13)=3
trigger3=(GameTime%8)=0
trigger4=Enemy,var(13)=4
trigger4=(GameTime%6)=0
trigger5=Enemy,var(13)=5
trigger5=(GameTime%3)=0
value=-1
kill=0
ignorehitpause=1
[State Curse Damage for Misuzu Kamio]
type=PalFX
triggerall=!ishelper
triggerall=(Enemy,TeamMode=Simul)=0
triggerall=(TeamMode=Simul)=0
triggerall=NumEnemy
triggerall=Enemy,AuthorName="586"
triggerall=Enemy,Name="Misuzu Kamio"
trigger1 = Enemy,fvar(11)>0
add=-50,150,150
time=1
ignorehitpause=1
[state C`RŁiSAIKEI_j]
type=lifeadd
triggerall=!ishelper
trigger1=enemy,name="JUDA"
trigger1=enemy,authorname="SAIKEI"
trigger1=enemy,fvar(23)>0
trigger1=floor(enemy,fvar(23))%4=0
trigger1=enemy,var(0)<=0
trigger1=enemy,movetype!=h||enemy,movetype=h&&enemy,hitshakeover
value=-1
kill=0
[state C`RŁiSAIKEI_j]
type=palfx
triggerall=!ishelper
triggerall=gametime%20=0
trigger1=enemy,name="JUDA"
trigger1=enemy,authorname="SAIKEI"
trigger1=enemy,fvar(23)>0
time=8
add=255,0,0
[state GGLuiRAKUSYOjvΉXe[g]
type=Varset
triggerall=!ishelper
triggerall=numenemy
triggerall=enemy,time=1&&(alive||(lose&&MatchOver=0&&roundstate=3&&!(enemy,wintime)))
trigger1=enemy,authorname="muteki"&&enemy,stateno=195&&(enemy,name="sol"||enemy,name="ky"||enemy,name="may"||enemy,name="millia"||enemy,name="eddie"||enemy,name="potemkin"||enemy,name="chipp"||enemy,name="baiken")
trigger2=enemy,authorname="muteki"&&enemy,stateno=195&&(enemy,name="jam"||enemy,name="AXL"||enemy,name="johnny"||enemy,name="gg_venom"||enemy,name="testament"||enemy,name="dizzy"||enemy,name="SLAYER")
trigger3=enemy,authorname="muteki"&&enemy,stateno=195&&(enemy,name="I-NO"||enemy,name="bridget"||enemy,name="A.B.A"||enemy,name="justice"||enemy,name="kliff"||enemy,name="robo-ky"||enemy,name="zappa")
trigger4=enemy,authorname="muteki"&&((enemy,stateno=195&&(enemy,name="anji"||enemy,name="osol"||enemy,name="chipp_arrange"||enemy,name="Omni-Psych Chipp"))||(enemy,name="faust"&&(enemy,stateno=[195,196])))
trigger5=enemy,authorname="MEKA"&&enemy,stateno=195&&(enemy,name="Anji Mito"||enemy,name="Ky Kiske"||enemy,name="I-NO"||enemy,name="May"||enemy,name="Chipp Zanuff"||enemy,name="Axl Low")
trigger6=enemy,authorname="ukege"&&enemy,stateno=195&&(enemy,name="ROBO-KY1"||enemy,name="ROBO-KY2"||enemy,name="OLD_ROBO-KY"||enemy,name="ROBO-KY3"||enemy,name="ROBO-JAM"||enemy,name="ROBO-SOL")
trigger7=enemy,stateno=195&&((enemy,authorname="nana"&&(enemy,name="Millia_Rage"||enemy,name="Dizzy"))||(enemy,authorname="MIMI"&&(enemy,name="ROBO-Ky"||enemy,name="ROBO-KyU")))
trigger8=enemy,stateno=195&&((enemy,authorname="the k.m.d."&&(enemy,name="Johnny"||enemy,name="Evil Johnny"))||(enemy,authorname="Daimonmau"&&(enemy,name="solengrenado"||enemy,name="darkordersol")))
trigger9=enemy,stateno=195&&(enemy,authorname="Akutagawa"&&(enemy,name="order-Sol=Badguy"||enemy,name="Ky=kiske"))||(enemy,name="Sol=Badguy"&&enemy,authorname="Amachi"&&(enemy,stateno=[195,196]))
trigger10=enemy,stateno=195&&((enemy,name="Sol Badguy"&&enemy,authorname="aoao")||(enemy,name="JAM KURADOBERI"&&enemy,authorname="AOAO")||(enemy,name="SLAYER"&&enemy,authorname="Lupanda76"))
trigger11=enemy,stateno=195&&((enemy,name="potemkin"&&enemy,authorname="Tin")||(enemy,name="Omni-Psych Jam"&&enemy,authorname="Seven")||(enemy,name="ShinEddie"&&enemy,authorname="Knightmare106"))
trigger12=enemy,stateno=195&&((enemy,name="judgment"&&enemy,authorname="kishio")||(enemy,name="Captain Falcon"&&enemy,authorname="Kamekaze")||(enemy,name="kyko"&&enemy,authorname="beppu&panda"))
trigger13=(enemy,stateno=900&&enemy,authorname="EL"&&(enemy,name="BRIDGET"||enemy,name="MAY"||enemy,name="DIZZY"||enemy,name="ZAPPA"))||(enemy,name="c-wind2"&&enemy,authorname="365"&&enemy,stateno=290)
trigger14=enemy,authorname="@M"&&((enemy,name="BAIKEN"&&(enemy,stateno=4010||enemy,stateno=4012))||(enemy,name="anji mito"&&enemy,stateno=4010))
trigger15=(enemy,name="Kanna"&&enemy,authorname="mikage"&&enemy,stateno=195&&enemy,var(33)=3)||(enemy,name="Destrudo Ryu"&&enemy,authorname="Sumi"&&enemy,stateno=340&&enemy,var(50)=4)
trigger16=enemy,stateno=195&&((enemy,name="Ky=kiske"&&enemy,authorname="N.I.J")||(enemy,authorname="flowrallia"&&(enemy,name="Weiss"||enemy,name="Elsa_GG"||enemy,name="Saki_GG"||enemy,name="Heart_GG")))
trigger17=enemy,stateno=195&&((enemy,name="Dizzy By Third"&&enemy,authorname="Third")||(enemy,name="Tenshi Hinanai"&&enemy,authorname="dager"))
trigger18=enemy,stateno=10195&&((enemy,authorname="Rei"&&(enemy,name="EINS"||enemy,name="GGKY"||enemy,name="ROBO-KY_Type-P"||enemy,name="XECHS"||enemy,name="ZWEI"))||(enemy,authorname="Reielm"&&enemy,name="MANUTE"))
var(43)=100-ifelse(lose&&MatchOver=0&&roundstate=3&&!(enemy,wintime),99,0)
ignorehitpause=1
[state GGLuiRAKUSYOjvΉXe[g]
type=Varset
triggerall=!ishelper
triggerall=numenemy>=2
triggerall=enemy(1),time=1&&(alive||(lose&&MatchOver=0&&roundstate=3&&!(enemy(1),wintime)))
trigger1=enemy(1),authorname="muteki"&&enemy(1),stateno=195&&(enemy(1),name="sol"||enemy(1),name="ky"||enemy(1),name="may"||enemy(1),name="millia"||enemy(1),name="eddie"||enemy(1),name="potemkin"||enemy(1),name="chipp"||enemy(1),name="baiken")
trigger2=enemy(1),authorname="muteki"&&enemy(1),stateno=195&&(enemy(1),name="jam"||enemy(1),name="AXL"||enemy(1),name="johnny"||enemy(1),name="gg_venom"||enemy(1),name="testament"||enemy(1),name="dizzy"||enemy(1),name="SLAYER")
trigger3=enemy(1),authorname="muteki"&&enemy(1),stateno=195&&(enemy(1),name="I-NO"||enemy(1),name="bridget"||enemy(1),name="A.B.A"||enemy(1),name="justice"||enemy(1),name="kliff"||enemy(1),name="robo-ky"||enemy(1),name="zappa")
trigger4=enemy(1),authorname="muteki"&&((enemy(1),stateno=195&&(enemy(1),name="anji"||enemy(1),name="osol"||enemy(1),name="chipp_arrange"||enemy(1),name="Omni-Psych Chipp"))||(enemy(1),name="faust"&&(enemy(1),stateno=[195,196])))
trigger5=enemy(1),authorname="MEKA"&&enemy(1),stateno=195&&(enemy(1),name="Anji Mito"||enemy(1),name="Ky Kiske"||enemy(1),name="I-NO"||enemy(1),name="May"||enemy(1),name="Chipp Zanuff"||enemy(1),name="Axl Low")
trigger6=enemy(1),authorname="ukege"&&enemy(1),stateno=195&&(enemy(1),name="ROBO-KY1"||enemy(1),name="ROBO-KY2"||enemy(1),name="OLD_ROBO-KY"||enemy(1),name="ROBO-KY3"||enemy(1),name="ROBO-JAM"||enemy(1),name="ROBO-SOL")
trigger7=enemy(1),stateno=195&&((enemy(1),authorname="nana"&&(enemy(1),name="Millia_Rage"||enemy(1),name="Dizzy"))||(enemy(1),authorname="MIMI"&&(enemy(1),name="ROBO-Ky"||enemy(1),name="ROBO-KyU")))
trigger8=enemy(1),stateno=195&&((enemy(1),authorname="the k.m.d."&&(enemy(1),name="Johnny"||enemy(1),name="Evil Johnny"))||(enemy(1),authorname="Daimonmau"&&(enemy(1),name="solengrenado"||enemy(1),name="darkordersol")))
trigger9=enemy(1),stateno=195&&(enemy(1),authorname="Akutagawa"&&(enemy(1),name="order-Sol=Badguy"||enemy(1),name="Ky=kiske"))||(enemy(1),name="Sol=Badguy"&&enemy(1),authorname="Amachi"&&(enemy(1),stateno=[195,196]))
trigger10=enemy(1),stateno=195&&((enemy(1),name="Sol Badguy"&&enemy(1),authorname="aoao")||(enemy(1),name="JAM KURADOBERI"&&enemy(1),authorname="AOAO")||(enemy(1),name="SLAYER"&&enemy(1),authorname="Lupanda76"))
trigger11=enemy(1),stateno=195&&((enemy(1),name="potemkin"&&enemy(1),authorname="Tin")||(enemy(1),name="Omni-Psych Jam"&&enemy(1),authorname="Seven")||(enemy(1),name="ShinEddie"&&enemy(1),authorname="Knightmare106"))
trigger12=enemy(1),stateno=195&&((enemy(1),name="judgment"&&enemy(1),authorname="kishio")||(enemy(1),name="Captain Falcon"&&enemy(1),authorname="Kamekaze")||(enemy(1),name="kyko"&&enemy(1),authorname="beppu&panda"))
trigger13=(enemy(1),stateno=900&&enemy(1),authorname="EL"&&(enemy(1),name="BRIDGET"||enemy(1),name="MAY"||enemy(1),name="DIZZY"||enemy(1),name="ZAPPA"))||(enemy(1),name="c-wind2"&&enemy(1),authorname="365"&&enemy(1),stateno=290)
trigger14=enemy(1),authorname="@M"&&((enemy(1),name="BAIKEN"&&(enemy(1),stateno=4010||enemy(1),stateno=4012))||(enemy(1),name="anji mito"&&enemy(1),stateno=4010))
trigger15=(enemy(1),name="Kanna"&&enemy(1),authorname="mikage"&&enemy(1),stateno=195&&enemy(1),var(33)=3)||(enemy(1),name="Destrudo Ryu"&&enemy(1),authorname="Sumi"&&enemy(1),stateno=340&&enemy(1),var(50)=4)
trigger16=enemy(1),stateno=195&&((enemy(1),name="Ky=kiske"&&enemy(1),authorname="N.I.J")||(enemy(1),authorname="flowrallia"&&(enemy(1),name="Weiss"||enemy(1),name="Elsa_GG"||enemy(1),name="Saki_GG"||enemy(1),name="Heart_GG")))
trigger17=enemy(1),stateno=195&&((enemy(1),name="Dizzy By Third"&&enemy(1),authorname="Third")||(enemy(1),name="Tenshi Hinanai"&&enemy(1),authorname="dager"))
trigger18=enemy(1),stateno=10195&&((enemy(1),authorname="Rei"&&(enemy(1),name="EINS"||enemy(1),name="GGKY"||enemy(1),name="ROBO-KY_Type-P"||enemy(1),name="XECHS"||enemy(1),name="ZWEI"))||(enemy(1),authorname="Reielm"&&enemy(1),name="MANUTE"))
var(43)=100-ifelse(lose&&MatchOver=0&&roundstate=3&&!(enemy,wintime),99,0)
ignorehitpause=1
[state GGLuiRAKUSYOjvΉXe[g]
Type=PowerAdd
triggerall=!ishelper
trigger1=var(43)=100
Value=80
ignorehitpause=1
[state GGLuiRAKUSYOjvΉXe[g]
type=Varset
triggerall=!ishelper
trigger1=var(43)=100
var(43)=0
ignorehitpause=1
[state GGLuiRAKUSYOjvΉXe[g]
type=Explod
triggerall=!ishelper
trigger1=TeamSide=2&&var(43)=1&&numexplod(33124)=0&&lose&&MatchOver=0&&roundstate=3
anim=33124
ID=33124
postype=left
pos=35,181
bindtime=-1
ownpal=1
ontop=1
scale=0.5,0.5
ignorehitpause=1
supermovetime=2147483647
pausemovetime=2147483647
[state GGLuiRAKUSYOjvΉXe[g]
type=Explod
triggerall=!ishelper
trigger1=TeamSide=1&&var(43)=1&&numexplod(33124)=0&&lose&&MatchOver=0&&roundstate=3
anim=33125
ID=33124
postype=right
pos=-85,181
bindtime=-1
ownpal=1
ontop=1
scale=0.5,0.5
ignorehitpause=1
supermovetime=2147483647
pausemovetime=2147483647
[state `Lu_΁vΉXe[g]
type=RemoveExplod
triggerall=!ishelper
trigger1=numenemy
trigger1=enemynear,name="tiki"&&enemynear,authorname="UJI"&&stateno=3521&&time=290&&alive=0
ID=19945
[state FEhbg2]
type=Explod
triggerall=!ishelper
trigger1=numenemy
trigger1=numexplod(19946)=0&&enemynear,name="tiki"&&enemynear,authorname="UJI"&&stateno=3521&&time=290&&alive=0&&movetype=H
anim=19946
ID=19946
supermovetime=2147483647
pausemovetime=2147483647
postype=p1
pos=0,0
sprpriority=13
bindtime=-1
scale=0.3125,0.3125
facing=ifelse((facing=-1),-1,1)
[state FEhbg1]
type=Explod
triggerall=!ishelper
trigger1=numenemy
trigger1=numexplod(19945)=0&&numexplod(19946)=0&&enemynear,name="tiki"&&enemynear,authorname="UJI"&&(stateno=3521||stateno=3571)&&time=1&&movetype=H
anim=19945
ID=19945
supermovetime=2147483647
pausemovetime=2147483647
postype=p1
pos=0,0
sprpriority=13
bindtime=-1
scale=0.3125,0.3125
removetime=-1
facing=ifelse((facing=-1),-1,1)
[state ]
type=AssertSpecial
triggerall=!ishelper
trigger1=numenemy
trigger1=enemynear,name="tiki"&&enemynear,authorname="UJI"&&movetype=H&&((stateno=3521||stateno=3571)||(stateno=3522&&time<=130))
flag=invisible
[state ]
type=RemoveExplod
triggerall=!ishelper
trigger1=numenemy
trigger1=(enemynear,name="tiki"&&enemynear,authorname="UJI"&&(stateno!=[3521,3522])&&stateno!=3571)||(stateno=3522&&time=130)
ID=19945
[state -2, Meta-PowerAdd 1];[Ƃ͂鎁AbaggyAgLBAmy100yenp
type = Poweradd
triggerAll = !ishelper&&Alive&&!NumExplod(19864)&&!NumExplod(19865)
trigger1 = numenemy&&!numpartner
trigger1 = (enemy,var(56)=19861004&&enemy,Authorname="YU-TOHARU")||((enemy,name="trapsatoko"||enemy,name="oyashirorika"||enemy,name="Furudo_erika")&&enemy,Authorname="baggy")
trigger1 = (enemy,stateno=2910||enemy,stateno=2930)&&enemy,time=2
trigger2 = numenemy&&numpartner
trigger2 = (enemy,var(56)=19861004&&enemy,Authorname="YU-TOHARU")||((enemy,name="trapsatoko"||enemy,name="oyashirorika"||enemy,name="Furudo_erika")&&enemy,Authorname="baggy")
trigger2 = (enemy,stateno=2910||enemy,stateno=2930)&&enemy,time=2&&(ID<Partner,ID||(ID>Partner,ID&&partner,numexplod(19864)=0&&partner,numexplod(19865)=0))
trigger3 = numenemy>=2&&!numpartner
trigger3 = (enemy(1),var(56)=19861004&&enemy(1),Authorname="YU-TOHARU")||((enemy(1),name="trapsatoko"||enemy(1),name="oyashirorika"||enemy(1),name="Furudo_erika")&&enemy(1),Authorname="baggy")
trigger3 = (enemy(1),stateno=2910||enemy(1),stateno=2930)&&enemy(1),time=2
trigger4 = numenemy>=2&&numpartner
trigger4 = (enemy(1),var(56)=19861004&&enemy(1),Authorname="YU-TOHARU")||((enemy(1),name="trapsatoko"||enemy(1),name="oyashirorika"||enemy(1),name="Furudo_erika")&&enemy(1),Authorname="baggy")
trigger4 = (enemy(1),stateno=2910||enemy(1),stateno=2930)&&enemy(1),time=2&&(ID<Partner,ID||(ID>Partner,ID&&partner,numexplod(19864)=0&&partner,numexplod(19865)=0))
trigger5 = numenemy&&!numpartner
trigger5 = (enemy,Authorname="my100yen")||((enemy,name="Lucifer")&&enemy,Authorname="Tokey")
trigger5 = (enemy,stateno=2910||enemy,stateno=2930)&&enemy,time=2
trigger6 = numenemy&&numpartner
trigger6 = (enemy,Authorname="my100yen")||((enemy,name="Lucifer")&&enemy,Authorname="Tokey")
trigger6 = (enemy,stateno=2910||enemy,stateno=2930)&&enemy,time=2&&(ID<Partner,ID||(ID>Partner,ID&&partner,numexplod(19864)=0&&partner,numexplod(19865)=0))
trigger7 = numenemy>=2&&!numpartner
trigger7 = (enemy(1),Authorname="my100yen")||((enemy(1),name="Lucifer")&&enemy,Authorname="Tokey")
trigger7 = (enemy(1),stateno=2910||enemy(1),stateno=2930)&&enemy(1),time=2
trigger8 = numenemy>=2&&numpartner
trigger8 = (enemy(1),Authorname="my100yen")||((enemy(1),name="Lucifer")&&enemy,Authorname="Tokey")
trigger8 = (enemy(1),stateno=2910||enemy(1),stateno=2930)&&enemy(1),time=2&&(ID<Partner,ID||(ID>Partner,ID&&partner,numexplod(19864)=0&&partner,numexplod(19865)=0))
value = -2000
ignorehitpause=1
[State -2, Meta-PowerAdd 2];baraiAVgp
type = Poweradd
triggerAll = !ishelper&&Alive&&!NumExplod(19864)&&!NumExplod(19865)
trigger1 = numenemy&&!numpartner
Trigger1 = ((enemy,name="Rosa_Ushiromiya"||enemy,name="Chiester410")&&enemy,Authorname="barai")||((Enemy,Name="Dlanor A. Knox")&&Enemy,AuthorName="Shiroto")
Trigger1 = (enemy,stateno=2910||enemy,Stateno=2930)&&enemy,time=2
trigger2 = numenemy&&numpartner
Trigger2 = ((enemy,name="Rosa_Ushiromiya"||enemy,name="Chiester410")&&enemy,Authorname="barai")||((Enemy,Name="Dlanor A. Knox")&&Enemy,AuthorName="Shiroto")
Trigger2 = (enemy,stateno=2910||enemy,Stateno=2930)&&enemy,time=2
Trigger2 = ID<Partner,ID||(ID>Partner,ID&&partner,numexplod(19864)=0&&partner,numexplod(19865)=0)
trigger3 = numenemy>=2&&!numpartner
trigger3 = ((enemy(1),name="Rosa_Ushiromiya"||enemy(1),name="Chiester410")&&enemy(1),Authorname="barai")||((Enemy(1),Name="Dlanor A. Knox")&&Enemy(1),AuthorName="Shiroto")
trigger3 = (enemy(1),stateno=2910||enemy(1),stateno=2930)&&enemy(1),time=2
trigger4 = numenemy>=2&&numpartner
trigger4 = ((enemy(1),name="Rosa_Ushiromiya"||enemy(1),name="Chiester410")&&enemy(1),Authorname="barai")||((Enemy(1),Name="Dlanor A. Knox")&&Enemy(1),AuthorName="Shiroto")
trigger4 = (enemy(1),stateno=2910||enemy(1),stateno=2930)&&enemy(1),time=2
Trigger4 = ID<Partner,ID||(ID>Partner,ID&&partner,numexplod(19864)=0&&partner,numexplod(19865)=0)
value = -1*(floor(PowerMax)/5)*2
ignorehitpause=1
[state -2, Meta-PowerAdd 3];Flowrllip
type = Poweradd
triggerall = !ishelper&&alive&&!NumExplod(19864)&&!NumExplod(19865)
triggerall = power>=floor(PowerMax*0.4)
trigger1 = Enemy,var(56)=19861004&&Enemy,AuthorName="flowrallia"
trigger1 = (Enemy,stateno=3001||Enemy(0),stateno=3003)&&Enemy,time=2-(TeamSide=1)*1
trigger2 = NumEnemy>=2
trigger2 = Enemy(1),var(56)=19861004&&Enemy(1),AuthorName="flowrallia"
trigger2 = (Enemy(1),stateno=3001||Enemy(1),stateno=3003)&&Enemy(1),time=2-(TeamSide=1)*1
value = floor(-Powermax*0.4)
ignorehitpause=1
[state ^Ԃ`{CX]
type=PlaySnd
triggerall = alive&&!numexplod(19864)
trigger1 = numenemy
trigger1 = enemy,var(56)=19861004&&enemy,Authorname="YU-TOHARU"&&enemy,stateno=2910&&enemy,time=2
trigger2 = numenemy>=2
trigger2 = enemy(1),var(56)=19861004&&enemy(1),Authorname="YU-TOHARU"&&enemy(1),stateno=2910&&enemy(1),time=2
trigger3 = numenemy
trigger3 = (enemy,name="trapsatoko"||enemy,name="oyashirorika"||enemy,name="Furudo_erika")&&enemy,Authorname="baggy"&&enemy,stateno=2910&&enemy,time=2
trigger4 = numenemy>=2
trigger4 = (enemy(1),name="trapsatoko"||enemy(1),name="oyashirorika"||enemy(1),name="Furudo_erika")&&enemy(1),Authorname="baggy"&&enemy(1),stateno=2910&&enemy(1),time=2
trigger5 = NumEnemy
trigger5 = (enemy,name="Rosa_Ushiromiya"||enemy,name="Chiester410")&&enemy,Authorname="barai"&&enemy,stateno=2910&&enemy,time=2
trigger6 = NumEnemy>=2
trigger6 = (enemy(1),name="Rosa_Ushiromiya"||enemy(1),name="Chiester410")&&enemy(1),Authorname="barai"&&enemy(1),stateno=2910&&enemy(1),time=2
Trigger7 = NumEnemy
Trigger7 = (Enemy,Name="Dlanor A. Knox")&&Enemy,AuthorName="Shiroto"&&Enemy,StateNo=2910&&Enemy,time=2
Trigger8 = NumEnemy>=2
Trigger8 = (Enemy(1),Name="Dlanor A. Knox")&&Enemy(1),AuthorName="Shiroto"&&Enemy(1),StateNo=2910&&Enemy(1),time=2
Trigger9 = NumEnemy
Trigger9 = enemy,Authorname="my100yen"&&Enemy,StateNo=2910&&Enemy,time=2
Trigger10= NumEnemy>=2
Trigger10= enemy(1),Authorname="my100yen"&&Enemy(1),StateNo=2910&&Enemy(1),time=2
Trigger11= NumEnemy
Trigger11= (enemy,name="Lucifer")&&enemy,Authorname="Tokey"&&Enemy,StateNo=2910&&Enemy,time=2
Trigger12= NumEnemy>=2
Trigger12= (enemy(1),name="Lucifer")&&enemy(1),Authorname="Tokey"&&Enemy(1),StateNo=2910&&Enemy(1),time=2
Trigger13= NumEnemy
Trigger13= Enemy,var(56)=19861004&&Enemy,AuthorName="flowrallia"&&Enemy,StateNo=3001&&Enemy,time<=2
Trigger14= NumEnemy>=2
Trigger14= Enemy(1),var(56)=19861004&&Enemy(1),AuthorName="flowrallia"&&Enemy(1),StateNo=3001&&Enemy(1),time<=2
value=s5122,1
volume=256
ignorehitpause=1
[state ^Ԃ`JbgCiEj]
type=Explod
triggerall=!ishelper
triggerall=alive&&!numexplod(19864)
trigger1 = numenemy
trigger1 = enemy,var(56)=19861004&&enemy,Authorname="YU-TOHARU"&&enemy,stateno=2910&&enemy,time=2&&enemy,facing=-1
trigger2 = numenemy>=2
trigger2 = enemy(1),var(56)=19861004&&enemy(1),Authorname="YU-TOHARU"&&enemy(1),stateno=2910&&enemy(1),time=2&&enemy(1),facing=-1
trigger3 = numenemy
trigger3 = (enemy,name="trapsatoko"||enemy,name="oyashirorika"||enemy,name="Furudo_erika")&&enemy,Authorname="baggy"&&enemy,stateno=2910&&enemy,time=2&&enemy,facing=-1
trigger4 = numenemy>=2
trigger4 = (enemy(1),name="trapsatoko"||enemy(1),name="oyashirorika"||enemy(1),name="Furudo_erika")&&enemy(1),Authorname="baggy"&&enemy(1),stateno=2910&&enemy(1),time=2&&enemy(1),facing=-1
trigger5 = NumEnemy
trigger5 = (enemy,name="Rosa_Ushiromiya"||enemy,name="Chiester410")&&enemy,Authorname="barai"&&enemy,stateno=2910&&enemy,time=2&&enemy,facing=-1
trigger6 = NumEnemy>=2
trigger6 = (enemy(1),name="Rosa_Ushiromiya"||enemy(1),name="Chiester410")&&enemy(1),Authorname="barai"&&enemy(1),stateno=2910&&enemy(1),time=2&&enemy(1),facing=-1
Trigger7 = NumEnemy
Trigger7 = (Enemy,Name="Dlanor A. Knox")&&Enemy,AuthorName="Shiroto"&&Enemy,StateNo=2910&&Enemy,time=2&&enemy,facing=-1
Trigger8 = NumEnemy>=2
Trigger8 = (Enemy(1),Name="Dlanor A. Knox")&&Enemy(1),AuthorName="Shiroto"&& Enemy(1),StateNo=2910&&Enemy(1),time=2&&enemy(1),facing=-1
Trigger9 = NumEnemy
Trigger9 = enemy,Authorname="my100yen"&&Enemy,StateNo=2910&&Enemy,time=2&&enemy,facing=-1
Trigger10= NumEnemy>=2
Trigger10= enemy(1),Authorname="my100yen"&&Enemy(1),StateNo=2910&&Enemy(1),time=2&&enemy(1),facing=-1
Trigger11= NumEnemy
Trigger11= (enemy,name="Lucifer")&&enemy,Authorname="Tokey"&&Enemy,StateNo=2910&&Enemy,time=2&&enemy,facing=-1
Trigger12= NumEnemy>=2
Trigger12= (enemy(1),name="Lucifer")&&enemy(1),Authorname="Tokey"&&Enemy(1),StateNo=2910&&Enemy(1),time=2&&enemy(1),facing=-1
Trigger13= NumEnemy
Trigger13= Enemy,var(56)=19861004&&Enemy,AuthorName="flowrallia"&&Enemy,StateNo=3001&&Enemy,time<=2&&enemy,facing=-1
Trigger14= NumEnemy>=2
Trigger14= Enemy(1),var(56)=19861004&&Enemy(1),AuthorName="flowrallia"&&Enemy(1),StateNo=3001&&Enemy(1),time<=2&&enemy(1),facing=-1
anim=19864
ID=19864
postype=left
pos                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            =0,ceil(ScreenHeight)
pos                                                                                                                                                                                                                                                            =0,ceil(GameHeight)
pos=0,240
scale=0.35,0.35
ownpal=1
bindtime=-1
sprpriority=50
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ^Ԃ`JbgCij]
type=Explod
triggerall=!ishelper
triggerall=alive&&!numexplod(19864)
trigger1 = numenemy
trigger1 = enemy,var(56)=19861004&&enemy,Authorname="YU-TOHARU"&&enemy,stateno=2910&&enemy,time=2&&enemy,facing=1
trigger2 = numenemy>=2
trigger2 = enemy(1),var(56)=19861004&&enemy(1),Authorname="YU-TOHARU"&&enemy(1),stateno=2910&&enemy(1),time=2&&enemy(1),facing=1
trigger3 = numenemy
trigger3 = (enemy,name="trapsatoko"||enemy,name="oyashirorika"||enemy,name="Furudo_erika")&&enemy,Authorname="baggy"&&enemy,stateno=2910&&enemy,time=2&&enemy,facing=1
trigger4 = numenemy>=2
trigger4 = (enemy(1),name="trapsatoko"||enemy(1),name="oyashirorika"||enemy(1),name="Furudo_erika")&&enemy(1),Authorname="baggy"&&enemy(1),stateno=2910&&enemy(1),time=2&&enemy(1),facing=1
trigger5 = NumEnemy
trigger5 = (enemy,name="Rosa_Ushiromiya"||enemy,name="Chiester410")&&enemy,Authorname="barai"&&enemy,stateno=2910&&enemy,time=2&&enemy,facing=1
trigger6 = NumEnemy>=2
trigger6 = (enemy(1),name="Rosa_Ushiromiya"||enemy(1),name="Chiester410")&&enemy(1),Authorname="barai"&&enemy(1),stateno=2910&&enemy(1),time=2&&enemy(1),facing=1
Trigger7 = NumEnemy
Trigger7 = (Enemy,Name="Dlanor A. Knox")&&Enemy,AuthorName="Shiroto"&&Enemy,StateNo=2910&&Enemy,time=2&&enemy,facing=1
Trigger8 = NumEnemy>=2
Trigger8 = (Enemy(1),Name="Dlanor A. Knox")&&Enemy(1),AuthorName="Shiroto"&& Enemy(1),StateNo=2910&&Enemy(1),time=2&&enemy(1),facing=1
Trigger9 = NumEnemy
Trigger9 = enemy,Authorname="my100yen"&&Enemy,StateNo=2910&&Enemy,time=2&&enemy,facing=1
Trigger10= NumEnemy>=2
Trigger10= enemy(1),Authorname="my100yen"&&Enemy(1),StateNo=2910&&Enemy(1),time=2&&enemy(1),facing=1
Trigger11= NumEnemy
Trigger11= (enemy,name="Lucifer")&&enemy,Authorname="Tokey"&&Enemy,StateNo=2910&&Enemy,time=2&&enemy,facing=1
Trigger12= NumEnemy>=2
Trigger12= (enemy(1),name="Lucifer")&&enemy(1),Authorname="Tokey"&&Enemy(1),StateNo=2910&&Enemy(1),time=2&&enemy(1),facing=1
Trigger13= NumEnemy
Trigger13= Enemy,var(56)=19861004&&Enemy,AuthorName="flowrallia"&&Enemy,StateNo=3001&&Enemy,time<=2&&enemy,facing=1
Trigger14= NumEnemy>=2
Trigger14= Enemy(1),var(56)=19861004&&Enemy(1),AuthorName="flowrallia"&&Enemy(1),StateNo=3001&&Enemy(1),time<=2&&enemy(1),facing=1
anim=19864
ID=19864
postype=right
pos                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            =0,ceil(ScreenHeight)
pos                                                                                                                                                                                                                                                            =0,ceil(GameHeight)
pos=0,240
facing=-1
scale=0.35,0.35
ownpal=1
bindtime=-1
sprpriority=50
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ^Ĕ_`{CX]
type=PlaySnd
triggerall=!ishelper
triggerall = alive&&!numexplod(19865)
trigger1 = numenemy
trigger1 = enemy,var(56)=19861004&&enemy,Authorname="YU-TOHARU"&&enemy,stateno=2930&&enemy,time=2
trigger2 = numenemy>=2
trigger2 = enemy(1),var(56)=19861004&&enemy(1),Authorname="YU-TOHARU"&&enemy(1),stateno=2930&&enemy(1),time=2
trigger3 = numenemy
trigger3 = (enemy,name="trapsatoko"||enemy,name="oyashirorika"||enemy,name="Furudo_erika")&&enemy,Authorname="baggy"&&enemy,stateno=2930&&enemy,time=2
trigger4 = numenemy>=2
trigger4 = (enemy(1),name="trapsatoko"||enemy(1),name="oyashirorika"||enemy(1),name="Furudo_erika")&&enemy(1),Authorname="baggy"&&enemy(1),stateno=2930&&enemy(1),time=2
trigger5 = NumEnemy
trigger5 = (enemy,name="Rosa_Ushiromiya"||enemy,name="Chiester410")&&enemy,Authorname="barai"&&enemy,stateno=2930&&enemy,time=2
trigger6 = NumEnemy>=2
trigger6 = (enemy(1),name="Rosa_Ushiromiya"||enemy(1),name="Chiester410")&&enemy(1),Authorname="barai"&&enemy(1),stateno=2930&&enemy(1),time=2
Trigger7 = NumEnemy
Trigger7 = (Enemy,Name="Dlanor A. Knox")&&Enemy,AuthorName="Shiroto"&&Enemy,StateNo=2930&&Enemy,time=2
Trigger8 = NumEnemy>=2
Trigger8 = (Enemy(1),Name="Dlanor A. Knox")&&Enemy(1),AuthorName="Shiroto"&& Enemy(1),StateNo=2930&&Enemy(1),time=2
Trigger9 = NumEnemy
Trigger9 = enemy,Authorname="my100yen"&&Enemy,StateNo=2930&&Enemy,time=2
Trigger10= NumEnemy>=2
Trigger10= enemy(1),Authorname="my100yen"&&Enemy(1),StateNo=2930&&Enemy(1),time=2
Trigger11= NumEnemy
Trigger11= (enemy,name="Lucifer")&&enemy,Authorname="Tokey"&&Enemy,StateNo=2930&&Enemy,time=2
Trigger12= NumEnemy>=2
Trigger12= (enemy(1),name="Lucifer")&&enemy(1),Authorname="Tokey"&&Enemy(1),StateNo=2930&&Enemy(1),time=2
Trigger13= NumEnemy
Trigger13= Enemy,var(56)=19861004&&Enemy,AuthorName="flowrallia"&&Enemy,StateNo=3003&&Enemy,time<=2
Trigger14= NumEnemy>=2
Trigger14= Enemy(1),var(56)=19861004&&Enemy(1),AuthorName="flowrallia"&&Enemy(1),StateNo=3003&&Enemy(1),time<=2
value=s5120,131
volume=256
ignorehitpause=1
[state ^Ĕ_`JbgCiEj]
type=Explod
triggerall=!ishelper
triggerall=alive&&!numexplod(19865)
trigger1 = numenemy
trigger1 = enemy,var(56)=19861004&&enemy,Authorname="YU-TOHARU"&&enemy,stateno=2930&&enemy,time=2&&enemy,facing=-1
trigger2 = numenemy>=2
trigger2 = enemy(1),var(56)=19861004&&enemy(1),Authorname="YU-TOHARU"&&enemy(1),stateno=2930&&enemy(1),time=2&&enemy(1),facing=-1
trigger3 = numenemy
trigger3 = (enemy,name="trapsatoko"||enemy,name="oyashirorika"||enemy,name="Furudo_erika")&&enemy,Authorname="baggy"&&enemy,stateno=2930&&enemy,time=2&&enemy,facing=-1
trigger4 = numenemy>=2
trigger4 = (enemy(1),name="trapsatoko"||enemy(1),name="oyashirorika"||enemy(1),name="Furudo_erika")&&enemy(1),Authorname="baggy"&&enemy(1),stateno=2930&&enemy(1),time=2&&enemy(1),facing=-1
trigger5 = NumEnemy
trigger5 = (enemy,name="Rosa_Ushiromiya"||enemy,name="Chiester410")&&enemy,Authorname="barai"&&enemy,stateno=2930&&enemy,time=2&&enemy,facing=-1
trigger6 = NumEnemy>=2
trigger6 = (enemy(1),name="Rosa_Ushiromiya"||enemy(1),name="Chiester410")&&enemy(1),Authorname="barai"&&enemy(1),stateno=2930&&enemy(1),time=2&&enemy(1),facing=-1
Trigger7 = NumEnemy
Trigger7 = (Enemy,Name="Dlanor A. Knox")&&Enemy,AuthorName="Shiroto"&&Enemy,StateNo=2930&&Enemy,time=2&&enemy,facing=-1
Trigger8 = NumEnemy>=2
Trigger8 = (Enemy(1),Name="Dlanor A. Knox")&&Enemy(1),AuthorName="Shiroto"&& Enemy(1),StateNo=2930&&Enemy(1),time=2&&enemy(1),facing=-1
Trigger9 = NumEnemy
Trigger9 = enemy,Authorname="my100yen"&&Enemy,StateNo=2930&&Enemy,time=2&&enemy,facing=-1
Trigger10= NumEnemy>=2
Trigger10= enemy(1),Authorname="my100yen"&&Enemy(1),StateNo=2930&&Enemy(1),time=2&&enemy(1),facing=-1
Trigger11= NumEnemy
Trigger11= (enemy,name="Lucifer")&&enemy,Authorname="Tokey"&&Enemy,StateNo=2930&&Enemy,time=2&&enemy,facing=-1
Trigger12= NumEnemy>=2
Trigger12= (enemy(1),name="Lucifer")&&enemy(1),Authorname="Tokey"&&Enemy(1),StateNo=2930&&Enemy(1),time=2&&enemy(1),facing=-1
Trigger13= NumEnemy
Trigger13= Enemy,var(56)=19861004&&Enemy,AuthorName="flowrallia"&&Enemy,StateNo=3003&&Enemy,time<=2&&enemy,facing=-1
Trigger14= NumEnemy>=2
Trigger14= Enemy(1),var(56)=19861004&&Enemy(1),AuthorName="flowrallia"&&Enemy(1),StateNo=3003&&Enemy(1),time<=2&&enemy(1),facing=-1
anim=19865
ID=19865
postype=left
pos                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            =0,ceil(ScreenHeight)
pos                                                                                                                                                                                                                                                            =0,ceil(GameHeight)
pos=0,240
scale=0.325,0.325
ownpal=1
bindtime=-1
sprpriority=50
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ^Ĕ_`JbgCij]
type=Explod
triggerall=!ishelper
triggerall=alive&&!numexplod(19865)
trigger1 = numenemy
trigger1 = enemy,var(56)=19861004&&enemy,Authorname="YU-TOHARU"&&enemy,stateno=2930&&enemy,time=2&&enemy,facing=1
trigger2 = numenemy>=2
trigger2 = enemy(1),var(56)=19861004&&enemy(1),Authorname="YU-TOHARU"&&enemy(1),stateno=2930&&enemy(1),time=2&&enemy(1),facing=1
trigger3 = numenemy
trigger3 = (enemy,name="trapsatoko"||enemy,name="oyashirorika"||enemy,name="Furudo_erika")&&enemy,Authorname="baggy"&&enemy,stateno=2930&&enemy,time=2&&enemy,facing=1
trigger4 = numenemy>=2
trigger4 = (enemy(1),name="trapsatoko"||enemy(1),name="oyashirorika"||enemy(1),name="Furudo_erika")&&enemy(1),Authorname="baggy"&&enemy(1),stateno=2930&&enemy(1),time=2&&enemy(1),facing=1
trigger5 = NumEnemy
trigger5 = (enemy,name="Rosa_Ushiromiya"||enemy,name="Chiester410")&&enemy,Authorname="barai"&&enemy,stateno=2930&&enemy,time=2&&enemy,facing=1
trigger6 = NumEnemy>=2
trigger6 = (enemy(1),name="Rosa_Ushiromiya"||enemy(1),name="Chiester410")&&enemy(1),Authorname="barai"&&enemy(1),stateno=2930&&enemy(1),time=2&&enemy(1),facing=1
Trigger7 = NumEnemy
Trigger7 = (Enemy,Name="Dlanor A. Knox")&&Enemy,AuthorName="Shiroto"&&Enemy,StateNo=2930&&Enemy,time=2&&enemy,facing=1
Trigger8 = NumEnemy>=2
Trigger8 = (Enemy(1),Name="Dlanor A. Knox")&&Enemy(1),AuthorName="Shiroto"&& Enemy(1),StateNo=2930&&Enemy(1),time=2&&enemy(1),facing=1
Trigger9 = NumEnemy
Trigger9 = enemy,Authorname="my100yen"&&Enemy,StateNo=2930&&Enemy,time=2&&enemy,facing=1
Trigger10= NumEnemy>=2
Trigger10= enemy(1),Authorname="my100yen"&&Enemy(1),StateNo=2930&&Enemy(1),time=2&&enemy(1),facing=1
Trigger11= NumEnemy
Trigger11= (enemy,name="Lucifer")&&enemy,Authorname="Tokey"&&Enemy,StateNo=2930&&Enemy,time=2&&enemy,facing=1
Trigger12= NumEnemy>=2
Trigger12= (enemy(1),name="Lucifer")&&enemy(1),Authorname="Tokey"&&Enemy(1),StateNo=2930&&Enemy(1),time=2&&enemy(1),facing=1
Trigger13= NumEnemy
Trigger13= Enemy,var(56)=19861004&&Enemy,AuthorName="flowrallia"&&Enemy,StateNo=3003&&Enemy,time<=2&&enemy,facing=1
Trigger14= NumEnemy>=2
Trigger14= Enemy(1),var(56)=19861004&&Enemy(1),AuthorName="flowrallia"&&Enemy(1),StateNo=3003&&Enemy(1),time<=2&&enemy(1),facing=1
anim=19865
ID=19865
postype=right
pos                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            =0,ceil(ScreenHeight)
pos                                                                                                                                                                                                                                                            =0,ceil(GameHeight)
pos=0,240
facing=-1
scale=0.325,0.325
ownpal=1
bindtime=-1
sprpriority=50
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
;---------------------------------------------------------------------------
;ϐ-O
;---------------------------------------------------------------------------
[State K[hs\]
type=AttackDist
triggerall=!ishelper
trigger1=Palno=12||(var(5)&536870912)
value=0
ignorehitpause=1
[State K[hs\]
type=AssertSpecial
triggerall=!ishelper
trigger1=Palno=12||(var(5)&536870912)
flag=unguardable
IgnoreHitPause=1
[State ylgCgt^]
type=Null
ignorehitpause=1
triggerall=!ishelper&&var(45)
triggerall=var(46)=0
trigger1=0&&var(46):=0
trigger2=roundstate<=1||(sysvar(3)=[52,53])||(sysvar(3)=5001&&hitover)||(sysvar(3)=5011&&hitover)||(sysvar(3)=5120)||(sysvar(3)=5040)||(sysvar(3)=[5200,5201])||(sysvar(3)=5210)||(sysvar(3)=5900)
trigger2=1||var(46):=var(45)
[State yle]
type=HitOverride
triggerall=!ishelper&&alive
triggerall=ceil(sysfvar(3)!=StateNo)
triggerall=var(45)
trigger1=var(46)>=1
attr=SCA,AA,AP,AT
slot=0
forceair=ifelse(statetype=A,1,0)
stateno=stateno
ignorehitpause=1
[State yleSE]
type=PlaySnd
triggerall=!ishelper&&var(45)
triggerall=var(46)
trigger1=(var(15))
value=S6,10
channel=15
ignorehitpause=1
[State ylgCg]
type=Varadd
triggerall=!ishelper&&var(45)
triggerall=var(46)>=1
triggerall=palno!=12
triggerall=!(sysvar(3)=[130,132])
triggerall=!(sysvar(3)=[150,154])
triggerall=!(sysvar(3)=705)
triggerall=!(sysvar(3)=715)
triggerall=!(sysvar(3)=725)
triggerall=!(Stateno=2147483640)
triggerall=!(Stateno=2147483641)
triggerall=!(Stateno=2147483642)
triggerall=!(Stateno=2147483646)
trigger1=var(15)
var(46)=-1
ignorehitpause=1
[State eFX]
type=PalFX
triggerall=!ishelper&&alive
triggerall=var(46)||(var(45)=0&&palno>=7)
trigger1=var(15)
time=ifelse((palno=[7,8]),5,ifelse((palno=[9,10]),10,15))
add=256,10,10
ignorehitpause=1
[State G-A[}[]
type=NotHitBy
triggerall=!ishelper
trigger1=numhelper(20000)
value=SCA
time=2
ignorehitpause=1
[State G]
type=NotHitBy
triggerall=!ishelper
triggerall=numhelper(20000)=0
triggerall=var(15)
trigger1=palno=[7,8]
value=SCA
time=5
ignorehitpause=1
[State G]
type=NotHitBy
triggerall=!ishelper
triggerall=numhelper(20000)=0
triggerall=var(15)
trigger1=palno=[9,10]
value=SCA
time=10
ignorehitpause=1
[State G]
type=NotHitBy
triggerall=!ishelper
triggerall=numhelper(20000)=0
triggerall=var(15)
trigger1=palno=[11,12]
value=SCA
time=15
ignorehitpause=1
;---------------------------------------------------------------------------
;ϐ-p[Ǘ
;---------------------------------------------------------------------------
[State -2,p[^ϐ]
Type=VarSet
TriggerAll=!IsHelper
TriggerAll=PalNo>=7
Trigger1=Power>sysfvar(1)
sysfvar(1)=Power
IgnoreHitPause=1
[State -2,p[^l]
Type=VarSet
TriggerAll=!IsHelper
TriggerAll=PalNo>=7
Trigger1=sysfvar(1)>PowerMAX
trigger2=var(21)>=PowerMax||var(21)<=-1
sysfvar(1)=PowerMAX
IgnoreHitPause=1
[State -2,p[^l]
Type=VarSet
TriggerAll=!IsHelper
TriggerAll=PalNo>=7
Trigger1=sysfvar(1)<0
sysfvar(1)=0
IgnoreHitPause=1
[State -2,p[^p[Zbg]
Type=PowerSet
TriggerAll=!IsHelper
TriggerAll=PalNo>=7
TriggerAll=Power<sysfvar(1)
Trigger1=!NumPartner
Trigger2=NumPartner
Trigger2=!Partner,Alive
Value=Floor(sysfvar(1))
IgnoreHitPause=1
;---------------------------------------------------------------------------
;ϐ-CtǗ
;---------------------------------------------------------------------------
[State 7P]
Type=VarAdd
TriggerAll=!IsHelper&&!(var(46));yl
triggerall=(var(15));_[WtO
triggerall=!(sysvar(3)=[120,155]);||!(stateno=[120,155])
triggerall=!(sysvar(3)=[700,725]);||!(stateno=[700,725])
triggerall=!(Stateno=2147483640)
triggerall=!(Stateno=2147483641)
triggerall=!(Stateno=2147483642)
triggerall=!(Stateno=2147483646)
trigger1=palno=7
sysfvar(0)=var(15)
IgnoreHitPause=1
;---------------------------------------------------------------------------
[State 8P]
Type=varadd
TriggerAll=!IsHelper&&!(var(46));yl
triggerall=(var(15));_[WtO
triggerall=!(sysvar(3)=[120,155]);||!(stateno=[120,155])
triggerall=!(sysvar(3)=[700,725]);||!(stateno=[700,725])
triggerall=!(Stateno=2147483640)
triggerall=!(Stateno=2147483641)
triggerall=!(Stateno=2147483642)
triggerall=!(Stateno=2147483646)
trigger1=palno=8
trigger1=var(15)=[1,100]
sysfvar(0)=var(15)/2
ignorehitpause=1
[State 8P]
Type=varadd
TriggerAll=!IsHelper&&!(var(46));yl
triggerall=(var(15));_[WtO
triggerall=!(sysvar(3)=[120,155]);||!(stateno=[120,155])
triggerall=!(sysvar(3)=[700,725]);||!(stateno=[700,725])
triggerall=!(Stateno=2147483640)
triggerall=!(Stateno=2147483641)
triggerall=!(Stateno=2147483642)
triggerall=!(Stateno=2147483646)
trigger1=palno=8
trigger1=var(15)=[101,300]
sysfvar(0)=var(15)/4
ignorehitpause=1
[State 8P]
Type=varadd
TriggerAll=!IsHelper&&!(var(46));yl
triggerall=(var(15));_[WtO
triggerall=!(sysvar(3)=[120,155]);||!(stateno=[120,155])
triggerall=!(sysvar(3)=[700,725]);||!(stateno=[700,725])
triggerall=!(Stateno=2147483640)
triggerall=!(Stateno=2147483641)
triggerall=!(Stateno=2147483642)
triggerall=!(Stateno=2147483646)
trigger1=palno=8
trigger1=var(15)=[301,500]
sysfvar(0)=var(15)/6
ignorehitpause=1
[State 8P]
Type=varadd
TriggerAll=!IsHelper&&!(var(46));yl
triggerall=(var(15));_[WtO
triggerall=!(sysvar(3)=[120,155]);||!(stateno=[120,155])
triggerall=!(sysvar(3)=[700,725]);||!(stateno=[700,725])
triggerall=!(Stateno=2147483640)
triggerall=!(Stateno=2147483641)
triggerall=!(Stateno=2147483642)
triggerall=!(Stateno=2147483646)
trigger1=palno=8
trigger1=var(15)=[501,1000]
sysfvar(0)=var(15)/10
ignorehitpause=1
;---------------------------------------------------------------------------
[State 9P]
Type=varadd
TriggerAll=!IsHelper&&!(var(46));yl
triggerall=(var(15));_[WtO
triggerall=!(sysvar(3)=[120,155]);||!(stateno=[120,155])
triggerall=!(sysvar(3)=[700,725]);||!(stateno=[700,725])
triggerall=!(Stateno=2147483640)
triggerall=!(Stateno=2147483641)
triggerall=!(Stateno=2147483642)
triggerall=!(Stateno=2147483646)
trigger1=palno=9
trigger1=var(15)=[1,100]
sysfvar(0)=var(15)/2
ignorehitpause=1
[State 9P]
Type=varadd
TriggerAll=!IsHelper&&!(var(46));yl
triggerall=(var(15));_[WtO
triggerall=!(sysvar(3)=[120,155]);||!(stateno=[120,155])
triggerall=!(sysvar(3)=[700,725]);||!(stateno=[700,725])
triggerall=!(Stateno=2147483640)
triggerall=!(Stateno=2147483641)
triggerall=!(Stateno=2147483642)
triggerall=!(Stateno=2147483646)
trigger1=palno=9
trigger1=var(15)=[101,300]
sysfvar(0)=var(15)/4
ignorehitpause=1
[State 9P]
Type=varadd
TriggerAll=!IsHelper&&!(var(46));yl
triggerall=(var(15));_[WtO
triggerall=!(sysvar(3)=[120,155]);||!(stateno=[120,155])
triggerall=!(sysvar(3)=[700,725]);||!(stateno=[700,725])
triggerall=!(Stateno=2147483640)
triggerall=!(Stateno=2147483641)
triggerall=!(Stateno=2147483642)
triggerall=!(Stateno=2147483646)
trigger1=palno=9
trigger1=var(15)=[301,500]
sysfvar(0)=var(15)/6
ignorehitpause=1
[State 9P]
Type=varadd
TriggerAll=!IsHelper&&!(var(46));yl
triggerall=(var(15));_[WtO
triggerall=!(sysvar(3)=[120,155]);||!(stateno=[120,155])
triggerall=!(sysvar(3)=[700,725]);||!(stateno=[700,725])
triggerall=!(Stateno=2147483640)
triggerall=!(Stateno=2147483641)
triggerall=!(Stateno=2147483642)
triggerall=!(Stateno=2147483646)
trigger1=palno=9
trigger1=var(15)=[501,1000]
sysfvar(0)=var(15)/10
ignorehitpause=1
;---------------------------------------------------------------------------
[State 7P`9Pj]
Type=varset
TriggerAll=!IsHelper&&!(var(46));yl
triggerall=(var(15));_[WtO
triggerall=palno=[7,9]
trigger1=var(15)>=LifeMax;̃Ctőlȏ̃_[W
trigger2=var(15)<=-2147483647;Iot
sysfvar(0)=lifemax
ignorehitpause=1
;---------------------------------------------------------------------------
[State 10P]
Type=varadd
TriggerAll=!IsHelper&&!(var(46));yl
triggerall=(var(15));_[WtO
triggerall=!(sysvar(3)=[120,155]);||!(stateno=[120,155])
triggerall=!(sysvar(3)=[700,725]);||!(stateno=[700,725])
triggerall=!(Stateno=2147483640)
triggerall=!(Stateno=2147483641)
triggerall=!(Stateno=2147483642)
triggerall=!(Stateno=2147483646)
trigger1=palno=10
trigger1=Life>=lifemax/1.5+1
trigger1=var(15)
sysfvar(0)=50
ignorehitpause=1
[State 10P]
Type=varadd
triggerall=!ishelper
TriggerAll=!IsHelper&&!(var(46));yl
triggerall=(var(15));_[WtO
triggerall=!(sysvar(3)=[120,155]);||!(stateno=[120,155])
triggerall=!(sysvar(3)=[700,725]);||!(stateno=[700,725])
triggerall=!(Stateno=2147483640)
triggerall=!(Stateno=2147483641)
triggerall=!(Stateno=2147483642)
triggerall=!(Stateno=2147483646)
trigger1=palno=10
trigger1=Life<=lifemax/1.5
trigger1=Life>=lifemax/2+1
trigger1=var(15)=[101,300]
sysfvar(0)=5
ignorehitpause=1
[State 10P]
Type=varadd
TriggerAll=!IsHelper&&!(var(46));yl
triggerall=(var(15));_[WtO
triggerall=!(sysvar(3)=[120,155]);||!(stateno=[120,155])
triggerall=!(sysvar(3)=[700,725]);||!(stateno=[700,725])
triggerall=!(Stateno=2147483640)
triggerall=!(Stateno=2147483641)
triggerall=!(Stateno=2147483642)
triggerall=!(Stateno=2147483646)
trigger1=palno=10
trigger1=Life<=lifemax/1.5
trigger1=Life>=lifemax/2+1
trigger1=var(15)=[301,500]
sysfvar(0)=20+random%20
ignorehitpause=1
[State 10P]
Type=varadd
TriggerAll=!IsHelper&&!(var(46));yl
triggerall=(var(15));_[WtO
triggerall=!(sysvar(3)=[120,155]);||!(stateno=[120,155])
triggerall=!(sysvar(3)=[700,725]);||!(stateno=[700,725])
triggerall=!(Stateno=2147483640)
triggerall=!(Stateno=2147483641)
triggerall=!(Stateno=2147483642)
triggerall=!(Stateno=2147483646)
trigger1=palno=10
trigger1=Life<=lifemax/1.5
trigger1=Life>=lifemax/2+1
trigger1=var(15)=[501,1000]
sysfvar(0)=10+random%10
ignorehitpause=1
[State 10P]
Type=varadd
TriggerAll=!IsHelper&&!(var(46));yl
triggerall=(var(15));_[WtO
triggerall=!(sysvar(3)=[120,155]);||!(stateno=[120,155])
triggerall=!(sysvar(3)=[700,725]);||!(stateno=[700,725])
triggerall=!(Stateno=2147483640)
triggerall=!(Stateno=2147483641)
triggerall=!(Stateno=2147483642)
triggerall=!(Stateno=2147483646)
trigger1=palno=10
trigger1=Life<=lifemax/1.5
trigger1=Life>=lifemax/2+1
trigger1=var(15)>=1001
sysfvar(0)=2+random%15
ignorehitpause=1
[State 10P]
Type=varadd
TriggerAll=!IsHelper&&!(var(46));yl
triggerall=(var(15));_[WtO
triggerall=!(sysvar(3)=[120,155]);||!(stateno=[120,155])
triggerall=!(sysvar(3)=[700,725]);||!(stateno=[700,725])
triggerall=!(Stateno=2147483640)
triggerall=!(Stateno=2147483641)
triggerall=!(Stateno=2147483642)
triggerall=!(Stateno=2147483646)
trigger1=palno=10
trigger1=Life<=lifemax/2
trigger1=Life>=lifemax/4+1
trigger1=var(15)=[100,1000]
sysfvar(0)=20
ignorehitpause=1
[State 10P]
Type=varadd
TriggerAll=!IsHelper&&!(var(46));yl
triggerall=(var(15));_[WtO
triggerall=!(sysvar(3)=[120,155]);||!(stateno=[120,155])
triggerall=!(sysvar(3)=[700,725]);||!(stateno=[700,725])
triggerall=!(Stateno=2147483640)
triggerall=!(Stateno=2147483641)
triggerall=!(Stateno=2147483642)
triggerall=!(Stateno=2147483646)
trigger1=palno=10
trigger1=Life<=lifemax/4
trigger1=enemy,life>=enemy,lifemax/2+1
trigger1=var(15)
sysfvar(0)=-10-random%400
ignorehitpause=1
[State 10P]
Type=varadd
TriggerAll=!IsHelper&&!(var(46));yl
triggerall=(var(15));_[WtO
triggerall=!(sysvar(3)=[120,155]);||!(stateno=[120,155])
triggerall=!(sysvar(3)=[700,725]);||!(stateno=[700,725])
triggerall=!(Stateno=2147483640)
triggerall=!(Stateno=2147483641)
triggerall=!(Stateno=2147483642)
triggerall=!(Stateno=2147483646)
trigger1=palno=10
trigger1=Life<=lifemax/4
trigger1=enemy,life<=enemy,lifemax/2
trigger1=var(15)
sysfvar(0)=25
ignorehitpause=1
;---------------------------------------------------------------------------
[State 11P]
Type=VarAdd
TriggerAll=!IsHelper&&!(var(46));yl
triggerall=(var(15));_[WtO
triggerall=!(sysvar(3)=[120,155]);||!(stateno=[120,155])
triggerall=!(sysvar(3)=[700,725]);||!(stateno=[700,725])
triggerall=!(Stateno=2147483640)
triggerall=!(Stateno=2147483641)
triggerall=!(Stateno=2147483642)
triggerall=!(Stateno=2147483646)
trigger1=palno=11
sysfvar(0)=var(11)
IgnoreHitPause=1
;---------------------------------------------------------------------------
[State 12P]
Type=VarSet
TriggerAll=!IsHelper&&!(var(46));yl
triggerall=(var(15));_[WtO
triggerall=!(sysvar(3)=[120,155]);||!(stateno=[120,155])
triggerall=!(sysvar(3)=[700,725]);||!(stateno=[700,725])
triggerall=!(Stateno=2147483640)
triggerall=!(Stateno=2147483641)
triggerall=!(Stateno=2147483642)
triggerall=!(Stateno=2147483646)
trigger1=palno=12
sysfvar(0)=(LifeMAX-Life)
IgnoreHitPause=1
;---------------------------------------------------------------------------
[State 12Pj]
Type=varset
TriggerAll=!IsHelper&&(var(5)&2)
triggerall=palno=12
triggerall=!(sysvar(3)=[120,155]);||!(stateno=[120,155])
triggerall=!(sysvar(3)=[700,725]);||!(stateno=[700,725])
triggerall=!(Stateno=2147483640)
triggerall=!(Stateno=2147483641)
triggerall=!(Stateno=2147483642)
triggerall=!(Stateno=2147483646)
trigger1=numhelper(20000)=0
trigger2=var(46)=0
sysfvar(0)=lifemax
ignorehitpause=1
;---------------------------------------------------------------------------
[State ylȂp]
type=VarSet
triggerall=!IsHelper
trigger1=palno<=6&&var(46)<=0;ylȂij
sysfvar(0)=(LifeMax-Life)
ignorehitpause=1
;---------------------------------------------------------------------------
[State etO]
Type=VarSet
TriggerAll=!IsHelper
Trigger1=0&&var(15):=0
Trigger2=(Var(5)&2);
var(15)=(GetHitVar(Damage))
IgnoreHitPause=1
[State -2,CtǗ^U󂯂Ȏ̗]
Type=VarSet
TriggerAll=!IsHelper
TriggerAll=!GetHitVar(Damage)
TriggerAll=sysfvar(4)!=-1;Xe[gDĂȂ
TriggerAll=PalNo<7||var(46)<=0;CtǗOFF
Trigger1=MoveType!=H
var(7)=Life
IgnoreHitPause=1
[State -2,CtǗ^U󂯂Ȏ̗]
Type=VarSet
TriggerAll=!IsHelper
TriggerAll=!GetHitVar(Damage)
TriggerAll=sysfvar(4)!=-1;Xe[gDĂȂ
TriggerAll=PalNo>=7||var(46);CtǗON
Trigger1=MoveType!=H
var(7)=LifeMAX-Floor(sysfvar(0))
IgnoreHitPause=1
[State -2,ݑ̗͂ϐɃZbg]
Type=VarSet
TriggerAll=!IsHelper
Trigger1=PalNo<7||var(46)=0;CtǗOFF
var(9)=Life
IgnoreHitPause=1
[State -2,CtǗ^ݑ̗͂ϐɃZbg]
Type=VarSet
TriggerAll=!IsHelper
Trigger1=PalNo>=7||var(46);CtǗON
var(9)=LifeMAX-Floor(sysfvar(0))
IgnoreHitPause=1
[State -2,_[W󂯂]
Type=HitFallDamage
IgnoreHitPause=1
TriggerAll=!IsHelper
Trigger1=PalNo>=7||var(46);CtǗON
[State -2,_[W]
Type=LifeSet
TriggerAll=!IsHelper&&Alive
Trigger1=PalNo>=7||var(46);CtǗON
Value=Var(9)
IgnoreHitPause=1
[State -2,CtǗpNoKo]
Type=AssertSpecial
TriggerAll=!IsHelper&&RoundState>=3;&&Alive&&PlayerIDExist(Var(58))
Trigger1=PalNo>=7||var(46);CtǗON
;Trigger1=PlayerID(Var(58)),Life>0&&PlayerID(Var(58)),Alive&&PlayerID(Var(58)),MoveType!=H
;Trigger2=PlayerID(Var(58)),Life>0&&PlayerID(Var(58)),Alive&&PlayerID(Var(58)),MoveType!=H
;Trigger2=LifeMAX!=sysfvar(0)
Flag=NoKo
IgnoreHitPause=1
[State -2,CtǗ^CtZbg]
Type=LifeSet
TriggerAll=!IsHelper&&Alive
TriggerAll=PalNo>=7||var(46);CtǗON
Trigger1=1
Value=LifeMAX-Floor(sysfvar(0))
IgnoreHitPause=1
[State -2,CtǗ^l]
Type=VarSet
TriggerAll=!IsHelper
Trigger1=sysfvar(0)<0
sysfvar(0)=0
IgnoreHitPause=1
;---------------------------------------------------------------------------
;ϐ-Xe[gŒ
;---------------------------------------------------------------------------
[State -2,K[hs\]
Type=AssertSpecial
TriggerAll=!IsHelper
Trigger1=Stateno=155||sysvar(3)=155||!(var(45)>=1&&Palno>=7)||PalNo=12||var(59)>=1
Trigger2=(stateno=[120,132])||(sysvar(3)=[120,132]);Do or do not
Trigger3=(stateno=140)||(sysvar(3)=140);Do or do not
Flag=NoAirGuard
Flag2=NoStandGuard
Flag3=NoCrouchGuard
IgnoreHitPause=1
[state aip]
type=assertspecial
triggerall=!ishelper
trigger1=var(59)>=1
flag=nowalk
flag2=noautoturn
ignorehitpause=1
[State gametimeXe]
type=PosSet
triggerall=!ishelper&&alive
triggerall=statetype!=A
triggerall=movetype!=A
triggerall=var(46)>=1||(var(45)=0&&palno>=7)
triggerall=!(sysvar(3)=[700,725]);||!(stateno=[700,725])
triggerall=Stateno!=2147483646
triggerall=Stateno!=2147483642
triggerall=Stateno!=2147483641
triggerall=Stateno!=2147483640
trigger1=sysfvar(4)=-1;gametime
trigger2=movereversed;g
trigger3=movetype=H;
y=0
ignorehitpause=1
[State gametimeXe]
type=Selfstate
triggerall=!ishelper&&alive
triggerall=var(46)>=1||(var(45)=0&&palno>=7)
triggerall=!(sysvar(3)=[700,725]);||!(stateno=[700,725])
triggerall=Stateno!=2147483646
triggerall=Stateno!=2147483642
triggerall=Stateno!=2147483641
triggerall=Stateno!=2147483640
trigger1=sysfvar(4)=-1;gametime
trigger2=movereversed;g
trigger3=movetype=H;
value=ifelse((Pos Y)<0,50,0)
ctrl=ifelse((Pos Y)<0,0,1)
ignorehitpause=1
[State -2,TimeZbg]
Type=VarSet
TriggerAll=!IsHelper
Trigger1=StateNo=150&&Time<=0&&sysvar(3)=StateNo
Trigger2=StateNo=152&&Time<=0&&sysvar(3)=StateNo
Trigger3=StateNo=154&&Time<=0&&sysvar(3)=StateNo
Trigger4=StateNo=5000&&Time<=0&&sysvar(3)=StateNo
Trigger5=StateNo=5010&&Time<=0&&sysvar(3)=StateNo
Trigger6=StateNo=5020&&Time<=0&&sysvar(3)=StateNo
Trigger7=StateNo=5070&&Time<=0&&sysvar(3)=StateNo
Trigger8=StateNo=5080&&Time<=0&&sysvar(3)=StateNo
Trigger9=sysfvar(4)=-1
sysvar(4)=0
IgnoreHitPause=1
[State -2,Cgp(2R)]
Type=VarSet
TriggerAll=!IsHelper&&Alive&&(floor(var(44)%10/1))
triggerAll=(Floor(Var(49)/100)%100)+Lose||(Floor(Var(49)/10000)%100)+DrawGame
TriggerAll=RoundNo>=2
TriggerAll=RoundState=0
Trigger1=sysvar(3)!=190
Trigger1=sysvar(3)!=100191
Trigger1=sysvar(3)!=[19001900,19991999]
Trigger1=sysvar(3)!=5900
sysvar(3)=19991999
IgnoreHitPause=1
[State -2,Cgp]
Type=VarSet
TriggerAll=!IsHelper&&Alive
TriggerAll=RoundNo=1
TriggerAll=RoundState=0
Trigger1=sysvar(3)!=190
Trigger1=sysvar(3)!=100191
Trigger1=sysvar(3)!=[19001900,19991999]
Trigger1=sysvar(3)!=5900
sysvar(3)=5900
IgnoreHitPause=1
[State -2,̉opXe[gŒ]
Type=SelfState
TriggerAll=!IsHelper&&Alive&&RoundState=4&&NumHelper(50000)
TriggerAll=Helper(50000),Var(59)>45
Trigger1=!(sysvar(3)=[170,189])
Value=IfElse(Win,180,IfElse(Lose,170,175))
Ctrl=0
Persistent=256
IgnoreHitPause=1
;[State -2,]
;Type=SelfState
;triggerall=!ishelper
;triggerall=!(var(5)&1)||!(var(5)&256);VMUGENIKEMENł͕ ҂͌͂ȂӖȂ̂
;triggerall=hitpausetime
;trigger1=palno>=10
;value=632140
;Persistent=256
;IgnoreHitPause=1
[State -2,Xe[gŒ(ꌂ)]
type=SelfState
triggerall=!ishelper&&Alive
triggerall=var(46)||Palno=12
trigger1=Stateno=2147483646
trigger1=Anim=25002500
value=4001
Ctrl=0
persistent=256
ignorehitpause=1
[State -2,Xe[gŒ(AV[h)]
type=SelfState
triggerall=!ishelper&&Alive
triggerall=var(46)||Palno=12
trigger1=Stateno=2147483642
trigger1=Anim=25002500
value=ifelse(((var(5)&16384)&&(power>=powermax)),4001,725)
Ctrl=0
persistent=256
ignorehitpause=1
[State -2,Xe[gŒ(CV[h)]
type=SelfState
triggerall=!ishelper&&Alive
triggerall=var(46)||Palno=12
trigger1=Stateno=2147483641
trigger1=Anim=25002500
value=ifelse(((var(5)&16384)&&(power>=powermax)),4001,715)
Ctrl=0
persistent=256
ignorehitpause=1
[State -2,Xe[gŒ(SV[h)]
type=SelfState
triggerall=!ishelper&&Alive
triggerall=var(46)||Palno=12
trigger1=Stateno=2147483640
trigger1=Anim=25002500
value=ifelse(((var(5)&16384)&&(power>=powermax)),4001,705)
Ctrl=0
persistent=256
ignorehitpause=1
[State -2,Xe[gŒ]
Type=SelfState
TriggerAll=!IsHelper&&Alive
;
Trigger1=RoundState>=3&&sysfvar(4)!=-1
;yl
Trigger2=var(46)
;펞gp
Trigger3=Palno=12
Value=sysvar(3)
Ctrl=IfElse(((Var(5)&2)||RoundState=3)&&(sysvar(3)=0||(sysvar(3)=[10,12])||sysvar(3)=50||(sysvar(3)=[52,53])&&sysvar(4)>=3||(sysvar(3)=[100,101])||(sysvar(3)=110)||(sysvar(3)=115)||(sysvar(3)=[120,140])||(sysvar(3)=5900)),1,0)
Persistent=256
IgnoreHitPause=1
;---------------------------------------------------------------------------
;wp[ی
;memo AINwp[̕ی-1ɒuĂ
;---------------------------------------------------------------------------
[State wp[یp]
type=LifeSet
triggerall=ishelper
trigger1=1
value=(Root,LifeMax)
ignorehitpause=1
;---------------------------------------------------------------------------
[state n㓊_~[]
type=selfstate
triggerall=ishelper
trigger1=ishelper(815)
value=815
ignorehitpause=1
;---------------------------------------------------------------------------
[state RCGtFNg]
type=selfstate
triggerall=ishelper
trigger1=ishelper(905)||ishelper(906)||ishelper(907)
value=905
ignorehitpause=1
;---------------------------------------------------------------------------
[state 236A]
type=selfstate
triggerall=ishelper
trigger1=ishelper(1005)
value=1005
ignorehitpause=1
[state 236BC]
type=selfstate
triggerall=ishelper
trigger1=ishelper(1015)||ishelper(1016)||ishelper(1025)||ishelper(1026)
value=1015
ignorehitpause=1
;---------------------------------------------------------------------------
[State j236A]
type=SelfState
trigger1=ishelper(1055)||ishelper(1056)||ishelper(1057)||ishelper(1058)||ishelper(1059)
value=1055
ignorehitpause=1
[State j236A]
type=SelfState
trigger1=ishelper(1060)||ishelper(1061)
value=1060
ignorehitpause=1
;---------------------------------------------------------------------------
[State 236-CHARGE-EFF]
type=SelfState
trigger1=ishelper(1090)||ishelper(1091)||ishelper(1092)||ishelper(1093)||ishelper(1094)
value=1090
ignorehitpause=1
;---------------------------------------------------------------------------
[state 623nEFF]
type=selfstate
triggerall=ishelper
trigger1=ishelper(1150)
value=1150
ignorehitpause=1
;---------------------------------------------------------------------------
[state j214Aѓ]
type=selfstate
triggerall=ishelper
trigger1=ishelper(1255)
value=1255
ignorehitpause=1
;---------------------------------------------------------------------------
[State 214-AIR-PLAYERPUSH]
type=SelfState
trigger1=ishelper(1290)
value=1290
ignorehitpause=1
;---------------------------------------------------------------------------
[state 22EX]
type=selfstate
triggerall=ishelper
trigger1=ishelper(3050)
value=3050
ignorehitpause=1
;---------------------------------------------------------------------------
[state 236EX]
type=selfstate
triggerall=ishelper
trigger1=ishelper(3105)||ishelper(3106)
value=3105
ignorehitpause=1
[state j236EX]
type=selfstate
triggerall=ishelper
trigger1=ishelper(3155)||ishelper(3156)
value=3155
ignorehitpause=1
;---------------------------------------------------------------------------
[state j214EX_~[]
type=selfstate
triggerall=ishelper
trigger1=ishelper(3255)
value=3255
ignorehitpause=1
[state j214EXJ]
type=selfstate
triggerall=ishelper
trigger1=ishelper(3256)
value=3256
ignorehitpause=1
[state j214EXGtFNg]
type=selfstate
triggerall=ishelper
trigger1=ishelper(3290)||ishelper(3291)||ishelper(3292)
value=3290
ignorehitpause=1
[state j214EX-苭]
type=selfstate
triggerall=ishelper
trigger1=ishelper(3295)||ishelper(3296)
value=3295
ignorehitpause=1
;---------------------------------------------------------------------------
[state 41236SP-_bVEFF]
type=selfstate
triggerall=ishelper
trigger1=ishelper(3505)
value=3505
ignorehitpause=1
[state 41236SP-nEFF]
type=selfstate
triggerall=ishelper
trigger1=ishelper(3550)
value=3550
ignorehitpause=1
[state 41236SP-J]
type=selfstate
triggerall=ishelper
trigger1=ishelper(3555)
value=3555
ignorehitpause=1
[state 41236SP-苭]
type=selfstate
triggerall=ishelper
trigger1=ishelper(3590)||ishelper(3591)||ishelper(3592)||ishelper(3593)
value=3590
ignorehitpause=1
;---------------------------------------------------------------------------
[state ꌂc]
type=selfstate
triggerall=ishelper
trigger1=ishelper(4200)
value=4200
ignorehitpause=1
[state ꌂJ]
type=selfstate
triggerall=ishelper
trigger1=ishelper(4205)||ishelper(4206)
value=4205
ignorehitpause=1
[State ꌂwio]
type=SelfState
trigger1=ishelper(4210)
value=ifelse(sysvar(3),sysvar(3),4210)
ignorehitpause=1
[state ꌂ-苭]
type=selfstate
triggerall=ishelper
trigger1=ishelper(4550)||ishelper(4551)
value=4550
ignorehitpause=1
;---------------------------------------------------------------------------
[state BURST]
type=selfstate
triggerall=ishelper
trigger1=ishelper(5091)||ishelper(5092)
value=5091
ignorehitpause=1
;---------------------------------------------------------------------------
[state qbgGtFNg]
type=selfstate
triggerall=ishelper
trigger1=ishelper(6000)||ishelper(6001)||ishelper(6002)||ishelper(6010)||ishelper(6011)||ishelper(6012)
value=6000
ignorehitpause=1
;---------------------------------------------------------------------------
[state _EEFF]
type=selfstate
triggerall=ishelper
trigger1=ishelper(6800)||ishelper(6811)
value=6800
ignorehitpause=1
[state _EEFF]
type=selfstate
triggerall=ishelper
trigger1=ishelper(6801)||ishelper(6802)||ishelper(6803)||ishelper(6804)||ishelper(6805)||ishelper(6806)||ishelper(6807)||ishelper(6808)||ishelper(6809)||ishelper(6810)
value=6801
ignorehitpause=1
;---------------------------------------------------------------------------
[state JE^[qbgEFF]
type=selfstate
triggerall=ishelper
trigger1=ishelper(7400)
value=7400
ignorehitpause=1
;---------------------------------------------------------------------------
[State A[}[]
type=SelfState
trigger1=ishelper(20000)
trigger1=stateno!=20001
value=ifelse(sysvar(3),sysvar(3),20000)
ignorehitpause=1
[State A[}[-HitOverrideΉ]
type=SelfState
trigger1=ishelper(20000)
trigger1=stateno=20001
value=20000
ignorehitpause=1
;---------------------------------------------------------------------------
[State V[hEFF]
type=SelfState
trigger1=ishelper(20160)
value=ifelse(sysvar(3),sysvar(3),20160)
ignorehitpause=1
;---------------------------------------------------------------------------
[State ʒ[m]
type=SelfState
trigger1=ishelper(30000)
value=ifelse(sysvar(3),sysvar(3),30000)
ignorehitpause=1
;---------------------------------------------------------------------------
[State JbgC]
type=SelfState
trigger1=ishelper(33000)
value=ifelse(sysvar(3),sysvar(3),33000)
ignorehitpause=1
;---------------------------------------------------------------------------
[State s]
type=SelfState
trigger1=ishelper(50000)
value=50000
ignorehitpause=1
;---------------------------------------------------------------------------
[State W[J[gbN]
type=SelfState
trigger1=ishelper(34080)
value=34080
ignorehitpause=1
;---------------------------------------------------------------------------
[State ~߉]
type=SelfState
trigger1=ishelper(50001)
value=50001
ignorehitpause=1
;---------------------------------------------------------------------------
[State GUwp[mwp[]
type=SelfState
trigger1=ishelper(66670)
value=66670
ignorehitpause=1
[State PlayerID擾ׂ̃wp[]
type=SelfState
trigger1=ishelper(76700)
value=76700
ignorehitpause=1
[State GUwp[m⏕wp[]
type=SelfState
trigger1=ishelper(77760)
value=77760
ignorehitpause=1
;---------------------------------------------------------------------------
[State Iwakick]
type=selfstate
trigger1=ishelper(100191)+ishelper(100196)
value=110191
ignorehitpause=1
;---------------------------------------------------------------------------
;VOICE
;---------------------------------------------------------------------------
[State FLAG-t@Ci_E-\h~]
type=Null
ignorehitpause=1
triggerall=!ishelper
trigger1=!(var(6)=[0,2])
trigger1=1||var(6):=0
[State FLAG-t@Ci_E]
type=varset
triggerall=!ishelper
trigger1=alive
trigger1=var(6)>0
trigger2=!alive
trigger2=var(6)<2
var(6)=ifelse(alive,0,var(6)+1)
ignorehitpause=1
[State VO-t@Ci_E]
type=playsnd
triggerall=!ishelper&&!alive&&(var(35)&32)
trigger1=var(6)=1
trigger1=var(6):=2
value=5151,(random%6)
volume=256
ignorehitpause=1
[State VO-t@Ci_Eʏ]
type=playsnd
triggerall=!ishelper&&!alive&&!(var(35)&32)
trigger1=var(6)=1
trigger1=var(6):=2
value=5150,(random%5)
volume=256
ignorehitpause=1
[State {CXtO]
type=VarSet
triggerall=!ishelper&&!(var(35)&32)
trigger1=Lose&&RoundState=4
trigger2=(TeamMode=Turns)
var(35)=(var(35)|32)
IgnoreHitPause=1
[State VO-U쒆]
type=playsnd
triggerall=!ishelper&&alive&&random<300
trigger1=anim=5&&animelemtime(1)=1
trigger2=anim=6&&animelemtime(1)=1
value=5005,(random%2)
channel=0
volume=256
ignorehitpause=1
[State VO-O_bV]
type=playsnd
triggerall=!ishelper&&alive
trigger1=anim=100&&animelemtime(1)=1
trigger2=anim=110&&animelemtime(1)=1
value=5100,(random%4)
channel=0
volume=256
ignorehitpause=1
[State VO-_bV]
type=playsnd
triggerall=!ishelper&&alive
trigger1=anim=105&&animelemtime(1)=1
trigger2=anim=115&&animelemtime(1)=1
value=5105,(random%3)
channel=0
volume=256
ignorehitpause=1
[State VO-Guard]
type=playsnd
triggerall=!ishelper&&alive&&sysvar(4)=1
trigger1=sysvar(3)=150||sysvar(3)=152||sysvar(3)=154
value=5120,ifelse(gethitvar(animtype)>=2,20+random%3,ifelse(gethitvar(animtype)=1,10+random%3,(random%3)))
channel=0
volume=256
ignorehitpause=1
[State VO-(K[s)GetHit]
type=playsnd
triggerall=!ishelper&&alive&&sysvar(4)=1
triggerall=!(sysvar(3)=140)
triggerall=(sysvar(3)=[130,155])
trigger1=sysvar(3)=5000||sysvar(3)=5010
value=5001,random%3
channel=0
volume=256
ignorehitpause=1
[State VO-(K[s)GetHit]
type=playsnd
triggerall=!ishelper&&alive&&sysvar(4)=1
triggerall=!(sysvar(3)=140)
triggerall=(sysvar(3)=[130,155])
trigger1=(sysvar(3)=5000||sysvar(3)=5010)&&numenemy
trigger1=gethitvar(fall)||(enemynear(var(55)),hitdefattr=SCA,SA,HA)
trigger2=(sysvar(3)=5020||sysvar(3)=5070||stateno=5080)
trigger3=(sysvar(3)=5050||sysvar(3)=5100)&&ceil(sysfvar(3)!=[5000,5199])
value=5001,random%3
channel=0
volume=256
[State VO-(ʏ)GetHit]
type=playsnd
triggerall=!ishelper&&alive&&sysvar(4)=1
triggerall=!(sysvar(3)=[130,155])
trigger1=sysvar(3)=5000||sysvar(3)=5010
value=5000,ifelse(gethitvar(animtype)>=2,20+random%3,ifelse(gethitvar(animtype)=1,10+random%3,(random%2)))
channel=0
volume=256
ignorehitpause=1
[State VO-(ʏ)GetHit]
type=playsnd
triggerall=!ishelper&&alive&&sysvar(4)=1
triggerall=!(sysvar(3)=[130,155])
trigger1=(sysvar(3)=5000||sysvar(3)=5010)&&numenemy
trigger1=gethitvar(fall)||(enemynear(var(55)),hitdefattr=SCA,SA,HA)
trigger2=(sysvar(3)=5020||sysvar(3)=5070||stateno=5080)
trigger3=(sysvar(3)=5050||sysvar(3)=5100)&&ceil(sysfvar(3)!=[5000,5199])
value=5000,20+random%3
channel=0
volume=256
ignorehitpause=1
[State VO-Nオ]
type=playsnd
triggerall=!ishelper&&alive&&sysfvar(4)!=-1
trigger1=anim=5120&&animelemtime(1)=1
trigger2=anim=5121&&animelemtime(1)=1
trigger3=anim=5122&&animelemtime(1)=1
value=5121,ifelse(life<lifemax*0.30,100,(random%2))
channel=0
volume=256
ignorehitpause=1
[State VO-󂯐g]
type=playsnd
triggerall=!ishelper&&alive
trigger1=anim=5200&&animelemtime(1)=1
trigger2=anim=5210&&animelemtime(1)=1
value=5122,(random%4)
channel=0
volume=256
ignorehitpause=1
[State VO-낯쒆]
type=playsnd
triggerall=!ishelper&&alive
trigger1=anim=5300&&animelemtime(1)=1
value=5170,(random%2)
channel=0
volume=256
ignorehitpause=1
[State VO-Ή-hI▽]
type=playsnd
triggerall=!ishelper&&alive&&numenemy
trigger1=((enemynear(var(55)),name="faust")&&(enemynear(var(55)),authorname="muteki"))
trigger1=movetype=H&&stateno=3011&&(time=[0,1])
value=5150,4
channel=0
volume=256
ignorehitpause=1
;---------------------------------------------------------------------------
;Nbv{[h
;---------------------------------------------------------------------------
[State -2, AI-Nbv{[h]
type=DisplayToClipboard
trigger1=!ishelper&&var(59)>=1&&numhelper(50000)
text="COMBO = %d, HITCOUNT = %d, BIT = %d, BIT2 = %d, HELPER-BIT = %d \n"
params=var(50),var(3),var(5),var(35),(helper(50000),var(55))
ignorehitpause=1
[State -2, P-Nbv{[h]
type=DisplayToClipboard
trigger1=!ishelper&&var(59)<=0
text="OPTION = %d, BIT = %d, BIT2 = %d, Veloity X=%f,Y=%f \n"
params=var(44),var(5),var(35),(Vel X),(Vel Y)
ignorehitpause=1
[State -2, Nbv{[hiǉpj]
type=AppendToClipboard
trigger1=!ishelper
text="Body-Distance X=%d,Y=%d, STATENO=%d, PREV=%d, Time=%d"
params=floor(fvar(7)),floor(fvar(8)),(sysvar(3)),ceil(sysfvar(3)),sysvar(4)
ignorehitpause=1
;---------------------------------------------------------------------------
;펞ĎXe[g
;---------------------------------------------------------------------------
[Statedef -3]
;---------------------------------------------------------------------------
[State GameTime]
type=VarSet
trigger1=!ishelper
sysfvar(4)=gametime
ignorehitpause=1
[State -3,JnOG]
Type=NotHitBy
TriggerAll=!IsHelper
Trigger1=!(var(5)&2)
Value2=SCA
Time=2
IgnoreHitPause=1
[State -3,IvVG-H炢G]
Type=NotHitBy
TriggerAll=!IsHelper||ishelper(20000)
TriggerAll=floor(var(44)%100*0.1)=1
Trigger1=P2MoveType=H||MoveContact||NumTarget||HitPauseTime
Trigger2=PlayerIDExist(Var(58))
Trigger2=PlayerID(Var(58)),MoveType=H
Value2=SCA
Time=1
IgnoreHitPause=1
[State -3,IvVG-ꕔKEZ&OG]
Type=NotHitBy
TriggerAll=!IsHelper||ishelper(20000)
TriggerAll=floor(var(44)%100*0.1)=1
Trigger1=(sysvar(3)=[200,699])||(sysvar(3)=[1100,1999])
Trigger1=!(HitDefAttr=SCA,AA,AP,AT)
Trigger2=(sysvar(3)=[1000,1099])||(sysvar(3)=[3000,4999])
Value2=SCA
Time=1
IgnoreHitPause=1
[State -3,IvVG-UG]
Type=NotHitBy
TriggerAll=!IsHelper||ishelper(20000)
TriggerAll=floor(var(44)%100*0.1)=2
Trigger1=movetype=A
Value2=SCA
Time=1
IgnoreHitPause=1
[State -3,IvVG-UG]
Type=NotHitBy
TriggerAll=!IsHelper||ishelper(20000)
TriggerAll=floor(var(44)%100*0.1)=3
Trigger1=p2movetype=A||enemynear(var(55)),movetype=A
Trigger2=playeridexist(var(58))
Trigger2=playerid(var(58)),movetype=A
Value2=SCA
Time=1
IgnoreHitPause=1
[State CgpEFF]
type=RemoveExplod
TriggerAll=!IsHelper
triggerall=RoundState=2
trigger1=numexplod(190)
id=190
ignorehitpause=1
[State CgpSE]
type=StopSnd
TriggerAll=!IsHelper
trigger1=RoundState=2
channel=19
ignorehitpause=1
[State [TNoKo]
type=AssertSpecial
triggerall=!ishelper
trigger1=(var(5)&67108864)
trigger2=(sysvar(3)=[3510,3511])||(sysvar(3)=[4001,4005])
flag=nokoslow
ignorehitpause=1
[State [TtO]
type=Null
ignorehitpause=1
triggerall=!IsHelper&&PlayerIDExist(var(58))
trigger1=ceil(sysfvar(3)!=[0,29])
trigger1=ceil(sysfvar(3)!=[52,53])
trigger1=ceil(sysfvar(3)!=[100,119])
trigger1=ceil(sysfvar(3)!=180)
trigger1=ceil(sysfvar(3)!=[18001800,18991899])
trigger1=ceil(sysfvar(3)!=[3000,4999])
trigger1=1||var(5):=(var(5)|67108864)-67108864
trigger2=RoundState=[0,1]
trigger2=1||var(5):=(var(5)|67108864)-67108864
trigger3=!(PlayerID(var(58)),TeamMode=Simul)
trigger3=(sysvar(3)=[3000,4999])
trigger3=(PlayerID(var(58)),Movetype=H)
trigger3=(PlayerID(var(58)),Life<=LifeMax*0.01*PlayerID(var(58)),Const(Data.Defence)*0.01)
trigger3=1||var(5):=(var(5)|67108864)
;---------------------------------------------------------------------------
;Q[VXe
;---------------------------------------------------------------------------
[State ʒ[mbNobN]
type=varset
TriggerAll=!ishelper
trigger1=fvar(5)
trigger1=abs(fvar(5))<1.0
fvar(5)=0
[State ʒ[mbNobN]
type=varset
TriggerAll=!ishelper
trigger1=fvar(5)
trigger1=numtarget
trigger1=target,hitover||(target,gethitvar(hitshaketime)>0&&target,time<=0)
trigger2=var(4)
fvar(5)=0
[State ʒ[mbNobN]
type=varset
TriggerAll=!ishelper
trigger1=movecontact=1&&numtarget
fvar(5)=target,gethitvar(xvel)
ignorehitpause=1
[State ʒ[mbNobN]
type=posadd
TriggerAll=!ishelper
triggerall=!var(4);Ó]͂Ȃ
triggerall=fvar(5)
triggerall=numtarget
triggerall=!hitpausetime&&target,gethitvar(hitshaketime)<=0
;triggerall=(target,statetype=S||target,statetype=C)&&!(target,gethitvar(yvel))&&!(target,hitfall)
trigger1=target,frontedgebodydist<=abs(target,vel x)
trigger1=(target,gethitvar(xvel)*target,facing)>0
trigger2=target,backedgebodydist<=abs(target,vel x)
trigger2=(target,gethitvar(xvel)*target,facing)<0
x=ifelse(target,frontedgebodydist<=0,-1,1)*(target,facing)*fvar(5)*ifelse(movehit=1,(var(13)*0.33),1.00)
[State ʒ[mbNobN]
type=varset
TriggerAll=!ishelper
trigger1=numtarget
trigger1=target,gethitvar(hitshaketime)<=0
fvar(5)=fvar(5)*0.85
;---------------------------------------------------------------------------
[State ʒ[߂h~]
type=Width
triggerall=!ishelper
triggerall=!(sysvar(3)=[1202,1206]);߂K{Ȃ߃X[
trigger1=Enemy,BackEdgeDist<10
trigger2=Enemy,FrontEdgeDist<10
edge=10,0
IgnoreHitPause=1
[State _E]
type=changestate
trigger1=!alive
trigger1=stateno=[5000,5010]
trigger1=(prevstateno=[130,131])||(prevstateno=[140,141])||(prevstateno=[150,153])
value=5950
ignorehitpause=1
;---------------------------------------------------------------------------
;AI⏕
;---------------------------------------------------------------------------
[State -3,wK^gmOtO]
Type=Null
TriggerAll=!IsHelper&&Alive&&PlayerIDExist(Var(58))
Trigger1=0&&Var(5):=(Var(5)|32)-32
Trigger2=MoveReversed=0&&MoveType!=H
Trigger2=1||FVar(23):=StateNo
Trigger2=0&&Var(12):=IfElse((PlayerID(Var(58)),StateNo=[120,155]),PlayerID(Var(58)),PrevStateNo,PlayerID(Var(58)),StateNo)
IgnoreHitPause=1
;---------------------------------------------------------------------------
;A`t[Y
;---------------------------------------------------------------------------
[State ]
type=changestate
triggerall=!ishelper
triggerall=!ctrl
triggerall=time>=300
triggerall=roundstate=2
trigger1                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                       =(pos y)>0&&(screenpos y)>ceil(ScreenHeight)
trigger1                                                                                                                                                                                                                                                       =(pos y)>0&&(screenpos y)>ceil(GameHeight)
trigger1=(pos y)>0&&(screenpos y)>240
trigger2=!selfanimexist(anim)
value=5040
[State 葤]
type=targetstate
triggerall=!ishelper
trigger1=numtarget=1
trigger1=!(movetype=A)
trigger1=target,time>=300
value=51
;---------------------------------------------------------------------------
;̏
;---------------------------------------------------------------------------
[State xsׂ͂߂^Xe[gύX]
Type=StateTypeSet
TriggerAll=!IsHelper&&Alive&&RoundState=3
Trigger1=sysvar(3)=0
Trigger2=(sysvar(3)=120||sysvar(3)=140)&&Pos Y=0
Trigger3=(sysvar(3)=[130,131])
Trigger4=(sysvar(3)=[150,153])
Trigger5=(sysvar(3)=5900)
StateType=S
MoveType=I
IgnoreHitPause=1
[State xsׂ͂߂^\]
Type=CtrlSet
TriggerAll=!IsHelper&&Alive&&RoundState=3
Trigger1=sysvar(3)=0
Trigger2=(sysvar(3)=120||sysvar(3)=140)&&Pos Y=0
Trigger3=(sysvar(3)=[130,131])
Trigger4=(sysvar(3)=[150,153])
Trigger5=(sysvar(3)=5900)
Value=1
IgnoreHitPause=1
[State ΍]
Type=CtrlSet
TriggerAll=!IsHelper&&Alive&&RoundState=4
Trigger1=1
Value=0
IgnoreHitPause=1
[State S΍^EhڍsȂ]
Type=AssertSpecial
TriggerAll=!IsHelper&&Alive&&RoundState=3
Trigger1=MoveType=A
Flag=Intro
IgnoreHitPause=1
[State S΍^EhڍsȂ]
Type=AssertSpecial
TriggerAll=!IsHelper&&Alive&&RoundState>=3
Trigger1=!(sysvar(3)=[170,189])
Flag=RoundNotOver
IgnoreHitPause=1
;---------------------------------------------------------------------------
;StateNo=5900
;---------------------------------------------------------------------------
[State Iwakick]
type=ChangeState
TriggerAll=!ishelper&&StateNo=5900
triggerall=numenemy&&prevstateno!=100191
triggerall=(!(teammode=turns)&&roundno=1)||teammode=turns
trigger1=enemy,authorname="iwakick"
trigger1=enemy,animexist(18000)
trigger1=enemy,stateno!=192
value=100191
persistent=256
ignorehitpause=1
[state [hpoCg]
type=changestate
TriggerAll=!ishelper&&StateNo=5900&&(floor(var(44)%10/1))
trigger1=(Floor(Var(49)/100)%100)+Lose||(Floor(Var(49)/10000)%100)+DrawGame
trigger1=RoundNo>=2
trigger2=PalNo=12
value=19991999
[State GGLpiRAKUSYOjΉ]
Type=PowerAdd
TriggerAll=!ishelper&&StateNo=5900
trigger1=roundsexisted>=1&&var(43)=1
Value=(PowerMax*0.5)
[State GGLpiRAKUSYOjΉ]
type=Varset
TriggerAll=!ishelper&&StateNo=5900
trigger1=roundsexisted>=1&&var(43)=1
var(43)=0
[State -3,5900]
Type=VarRangeSet
TriggerAll=!ishelper&&StateNo=5900
Trigger1=RoundsExisted=0
Trigger2=(TeamMode=Turns)
Value=0
IgnoreHitPause=1
[State -3,5900]
Type=VarRangeSet
TriggerAll=!ishelper&&StateNo=5900
Trigger1=RoundsExisted=0
Trigger2=(TeamMode=Turns)
FValue=0
IgnoreHitPause=1
[State -3,5900]
Type=ChangeState
TriggerAll=!ishelper&&StateNo=5900
Trigger1=RoundNo=1
Value=190
Persistent=256
IgnoreHitPause=1
;---------------------------------------------------------------------------
;HitOverRideΉ
;---------------------------------------------------------------------------
[state anim]
type=changeanim
TriggerAll=!ishelper
trigger1=Stateno=2147483640||Stateno=2147483641||Stateno=2147483642||Stateno=2147483646
value=25002500
persistent=256
ignorehitpause=1
[State -2,Xe[gŒ(ꌂ)]
type=SelfState
triggerall=!ishelper&&Alive
triggerall=!(var(46)||Palno=12)
trigger1=Stateno=2147483646
trigger1=Anim=25002500
value=4001
Ctrl=0
persistent=256
ignorehitpause=1
[State Xe[gڍs(Xe[gŒȂꍇ)]
type=SelfState
TriggerAll=!ishelper
triggerall=!(var(46)||Palno=12)
trigger1=Stateno=2147483642
value=ifelse((var(5)&16384),ifelse(((floor(var(44)%10/1))&&power>=powermax),4001,4001),725)
Ctrl=0
persistent=256
ignorehitpause=1
[State Xe[gڍs(Xe[gŒȂꍇ)]
type=SelfState
TriggerAll=!ishelper
triggerall=!(var(46)||Palno=12)
trigger1=Stateno=2147483641
value=ifelse((var(5)&16384),ifelse(((floor(var(44)%10/1))&&power>=powermax),4001,4001),715)
Ctrl=0
persistent=256
ignorehitpause=1
[State Xe[gڍs(Xe[gŒȂꍇ)]
type=SelfState
TriggerAll=!ishelper
triggerall=!(var(46)||Palno=12)
trigger1=Stateno=2147483640
value=ifelse((var(5)&16384),ifelse(((floor(var(44)%10/1))&&power>=powermax),4001,4001),705)
Ctrl=0
persistent=256
ignorehitpause=1