;===========================================================================
; RtBO
;===========================================================================
[Statedef 12000] 
type     = S
anim     = 1

;---------------------------------------------------------------------------
;oݒ
;---------------------------------------------------------------------------

;KEZJbgC
;---------------------------------------------------------------------------
[State HYPER MOVES CUT-IN]
Type = VarSet
Trigger1 = 1
var(0) = -1
;-1 - _(RANDOM)
; 0 - ʏ(NORMAL KOF2002-STYLE)
; 1 - Vg(THE FALLEN ANGELS)
; 2 - QUEEN OF HEART
; 3 - BIG BANG BEAT 1ST IMPLESSION
; 4 - kľ(FIST OF NORTH STAR)
; 5 - WW̊Ȗ``ւ̈Y`(JOJO'S BIZZARE ADVENTURE)
; 6 - GBARbPIV[Y(GBA CROKET! SERIES)
; 7 - MARVEL VS CAPCOM
; 8 - MARVEL VS CAPCOM 2

;
;---------------------------------------------------------------------------
[State RESULT SCREEN]
Type = VarSet
Trigger1 = 1
var(1) = -1
;-1 - _(RANDOM)
; 0 - OFF
; 1 - Vg(THE FALLEN ANGELS)
; 2 - THE KING OF FIGHTERS 2002 UNLIMITED MATCH
; 3 - THE KING OF FIGHTERS XIII

;ʂ̉摜
;---------------------------------------------------------------------------
[State RESULT SCREEN PORTRAIT]
Type = VarSet
Trigger1 = 1
var(2) = -1
;-1 - _(RANDOM)
; 0 - ٍ
; 1 - SennouRoom
; 2 - 

;---------------------------------------------------------------------------
;AI֘A
;---------------------------------------------------------------------------

;펞N
;---------------------------------------------------------------------------
[State AI Always Activate]
Type = VarSet
Trigger1 = 1
var(10) = 0
;0-OFF 1-ON

;xݒ
;---------------------------------------------------------------------------
[State AI Level]
Type = VarSet
Trigger1 = 1
var(11) = 5
;110܂
;ȈՂȂ̂ŋ͊҂ȂłB

;---------------------------------------------------------------------------
;VMUGEN[U[ݒ聦WINMUGENŎgp郆[U[͘MȂėǂ
;---------------------------------------------------------------------------

;𑜓x-
;---------------------------------------------------------------------------
[State GameWidth]
Type = ParentVarSet
Trigger1 = 1
var(21) = 320;ceil(gamewidth)

;𑜓x-c
;---------------------------------------------------------------------------
[State GameHeight]
Type = ParentVarSet
Trigger1 = 1
var(22) = 240;ceil(gameheight)

;---------------------------------------------------------------------------
;킩Ȃl͘M[I
;---------------------------------------------------------------------------
;===========================================================================
; 펞ĎXe[gi]Qj
;===========================================================================
;---------------------------------------------------------------------------

[Statedef -2]

;fobO
;---------------------------------------------------------------------------

[State -2, Nbv{[h]
type = DisplayToClipboard
trigger1 = !ishelper
text = "DC=%d, CANCEL=%d, name=%d, Body-Distance X=%d,Y=%d \n"
params = var(2),var(9),var(19),floor(P2BodyDist X),floor(P2BodyDist Y)
ignorehitpause = 1

[State -2, Nbv{[hiǉpj]
type = AppendToClipboard
trigger1 = !ishelper
text = "Position X=%d,Y=%d, Velocity X=%f,Y=%f, Hit=%d \n"
params = floor(Pos X),floor(Pos Y),(Vel X),(Vel Y),(MoveHit)
ignorehitpause = 1

;֘A
;---------------------------------------------------------------------------

[State 0, RemoveExplod]
type = RemoveExplod
triggerall = stateno!= 760
trigger1 = numexplod(6120)
id = 6120
ignorehitpause = 1

[State 0, StopSnd]
type = StopSnd
trigger1 = stateno!= 100
trigger1 = (stateno!=[20,29])
trigger2 = movetype = H
channel = 3

[State 0, StopSnd]
type = StopSnd
trigger1 = movetype = H
channel = 2

[State KEȊOŎc\Ȃ]
type = AfterImageTime
trigger1 = (stateno!=[3000,3999])
trigger1 = (stateno!=[40, 53])
trigger1 = (stateno!=100)
trigger1 = (stateno!=[700,799])
time = 0
ignorehitpause = 1

[State 0, qbgGtFNg]
type = Null
trigger1 = movetype!= A
trigger1 = var(30):=  -1 || 1 ;ŌGtFNgw
trigger1 = var(31):=  -1 || 1 ;⏕GtFNgw
trigger1 = var(32):=  -1 || 1 ;K[hGtFNgw
trigger1 = var(33):=   0 || 1 ;WX
trigger1 = var(34):=   0 || 1 ;WY
trigger1 = fvar(10):=  0 || 1 ;qbgGtFNggkX
trigger1 = fvar(11):=  0 || 1 ;qbgGtFNggkY
trigger1 = fvar(12):=  0 || 1 ;⏕GtFNggkX
trigger1 = fvar(13):=  0 || 1 ;⏕GtFNggkY
trigger1 = fvar(14):=  0 || 1 ;K[hGtFNggkX
trigger1 = fvar(15):=  0 || 1 ;K[hGtFNggkY

;[State ʒ[펞m]
;type = Null
;Trigger1 = NumHelper(370000)
;Trigger1 = Helper(370000),var(14)
;trigger1 = var(56):=floor( Helper(370000),var(5+(facing=-1)) +(Helper(370000),Rootdist X*Helper(370000),Facing)*(facing*-1) )-(Helper(370000),var(14+(facing=-1)))-(FrontEdgeDist-FrontEdgeBodyDist)
;trigger1 = var(57):=floor( Helper(370000),var(5+(facing=1))+(Helper(370000),Rootdist X*Helper(370000),Facing)*(facing) )-(Helper(370000),var(14+(facing=1)))-(BackEdgeDist-BackEdgeBodyDist)
;ignorehitpause = 1

[State KELZtOZbg]
type = VarSet
trigger1 = stateno!=[3000,3999]
var(2) = 0
ignorehitpause = 1

[State KELZtOZbg]
type = VarSet
trigger1 = stateno!=[250,251]
trigger1 = stateno!=[1000,2999]
trigger2 = movetype = H
var(9) = 0
ignorehitpause = 1

[State htOZbg]
type = VarSet
trigger1 = stateno!=1250
var(14) = 0
ignorehitpause = 1

[State KEZ̓^C}[~]
type = null;AssertSpecial
trigger1 = stateno =[3000,3999]
flag = timerfreeze
ignorehitpause = 1

[State juggle]
type = AssertSpecial
trigger1 = 1
flag = nojugglecheck
ignorehitpause = 1

[State 퓬ȊOCto[\Ȃ]
type = AssertSpecial
trigger1 = Roundstate!= 2
flag = nobardisplay
ignorehitpause = 1

;bNAIpUQl
[State -2, AIp-ɐUȂ]
type = AssertSpecial
triggerall = !IsHelper
trigger1 = var(59) > 0
trigger2 = var(44) = 1
flag = NoAutoTurn
ignorehitpause = 1

[State -2, AIp-U]
type = Turn
trigger1 = !IsHelper
trigger1 = StateType != A && ctrl && var(59) > 0
trigger1 = ((EnemyNear(NumEnemy>1&&!EnemyNear,Alive),Pos X>Pos X)*2-1) - facing

[State -2, 4];nCWv
type = varadd
trigger1 = 1
v = 15
value = -1

[State ];~jQ[
type=Varset
triggerall=var(44)=0
trigger1=P2name="chamballoon"||P4name="chamballoon"||P2name="biohazard"||P4name="biohazard"||P2name="BONUS STAGE"||P4name="BONUS STAGE"||P2name="KUPPA GUNDAN"||P4name="KUPPA GUNDAN"||P4name="Street Fighter II Bricks Bonus Stage"||P2name="M-GB Game 1"
trigger2=P2name="madgear"||P4name="madgear"||P4name="M-GB Game 1"||P2name="bonusgame"||P4name="bonusgame"||P2name="M-NES Game 1"||P4name="M-NES Game 1"||P2name="M-NES Game 2"||P4name="M-NES Game 2"||P4name="Mercedes Benz"||P2name="ro monster hunting"
trigger3=P4name="ro monster hunting"||P2name="SDF"||P4name="SDF"||P2name="Target Test"||P4name="Target Test"||P2name="Trainingroom"||P4name="Trainingroom"||P2name="Mercedes Benz"||P2name="SF2 Oil Drums"||P2name="Street Fighter II Bricks Bonus Stage"
trigger4=P4name="SF2 Oil Drums"
var(44)=1

[state ]
type=AssertSpecial
trigger1=var(44)=1
flag=noautoturn
ignorehitpause=1

[state ]
type=null;turn
trigger1=var(44)=1&&command!="holdfwd"&&command="holdback"&&(stateno=0||stateno=20||stateno=100)&&time<=1

[State ]
type = VarSet
trigger1 = helper(12000),var(0) > -1
trigger1 = helper(12000),var(2) > -1
var(20) = -1
ignorehitpause = 1

[State JbgC]
type = VarRandom
triggerall = helper(12000),var(0) = -1
triggerall = Roundstate = 2
trigger1 = (stateno=[3000,3999]) && Time > 40
trigger2 = (stateno!=[3000,3999])
v = 20
range = 0,8
ignorehitpause = 1

[State |g]
type = VarRandom
triggerall = helper(12000),var(2) = -1
triggerall = !Numhelper(40000)
triggerall = !Numhelper(41000)
triggerall = !Numhelper(42000)
trigger1 = RoundState = [3,4]
v = 20
range = 0,2
ignorehitpause = 1

[State ]
type = VarSet
trigger1 = helper(12000),var(1) > -1
var(24) = -1
ignorehitpause = 1

[State ʗ]
type = VarRandom
triggerall = helper(12000),var(1) = -1
trigger1 = RoundState = 3
v = 24
range = 1,3
ignorehitpause = 1

[State ʎ͎p]
type = AssertSpecial
trigger1 = numhelper(40000)
flag = invisible
ignorehitpause = 1

[State u[߃Zbg]
type = VarSet
trigger1 = (stateno!=[1010,1011])
trigger1 = stateno!=3005
var(3) = 0
ignorehitpause = 1

[State CgEbZ[W(΃~[)]
type = VarSet
trigger1=enemynear,name="YASHA KATASHIGURE"
var(19)= 1
ignorehitpause = 1

[State CgEbZ[WiDj]
type = null;VarSet
trigger1=enemynear,name="haiji"||enemynear,name="HAIJI"||enemynear,name="HAIJI MIBU"||enemynear,name="haiji mibu"||enemynear,name="Haiji Mibu"||enemynear,name="Haiji_A"
trigger2=enemynear,name="8th Mad Dog"
var(19)= 2
ignorehitpause = 1

[State CgEbZ[WimDWj]
type = null;VarSet
trigger1=enemynear,name="Haiji-ZZZZ"&&enemynear,authorname="ZETA"
var(19)= 3
ignorehitpause = 1

[State CgEbZ[WiSj]
type = null;VarSet
trigger1=enemynear,name="Torao"||enemynear,name="TORAO"||enemynear,name="Torao Onigawara"||enemynear,name="TORAO ONIGAWARA"||enemynear,name="Tora-San"
var(19)= 4
ignorehitpause = 1

[state CgEbZ[WigK[j]
type = null;VarSet
trigger1=enemynear,name="Trigger"&&enemynear,authorname="mass"||enemynear,authorname="Tommy-gun"
var(19)= 5
ignorehitpause = 1

[state CgEbZ[WiJXj]
type = null;VarSet
trigger1=enemynear,name="carlos"&&enemynear,authorname="Tommy-gun"
trigger2=enemynear,name="The Owner of EDEN,Carlos"&&enemynear,authorname="NiX"
trigger3=enemynear,name="Carlos"&&enemynear,authorname="NS"
var(19)= 6
ignorehitpause = 1

[state CgEbZ[WiՔɐj]
type = null;VarSet
trigger1=enemynear,name="Ibuki-Toranoo"||enemynear,name="Ibuki-ToranooV2"||enemynear,name="Ibuki-ToranooV3"||enemynear,name="Ibuki-ToranooV4"
var(19)= 7
ignorehitpause = 1

[state CgEbZ[WiъGj]
type = null;VarSet
trigger1=enemynear,name="Sae-Kamaguchi"
var(19)= 8
ignorehitpause = 1

[state CgEbZ[WiX|Aj]
type = null;VarSet
trigger1=enemynear,name="SPORE"
var(19)= 9
ignorehitpause = 1

[state CgEbZ[WiDȏNBj]
type = varset
trigger1=enemynear,name="bao"||enemynear,name="Bao"||enemynear,name="BAO"||enemynear,name="chris"||enemynear,name="Chris"||enemynear,name="Orochi-Chris"||enemynear,name="Orochi Chris"
trigger2=enemynear,name="OROCHI CHRIS"||enemynear,name="orochi-chris"||enemynear,name="OROCHI-CHRIS"||enemynear,name="CHRIS"||enemynear,name="orochi chris"||enemynear,name="orochi_chris"
trigger3=enemynear,name="O_Chris"||enemynear,name="o_chris"||enemynear,name="O_CHRIS"||enemynear,name="o-chris"||enemynear,name="O-CHRIS"
trigger4=enemynear,name="goten"||enemynear,name="GOTEN"||enemynear,name="Goten"||enemynear,name="Kid Goten"||enemynear,name="KID GOTEN"||enemynear,name="kid goten"
trigger5=enemynear,name="ssj goten"||enemynear,name="SSJ GOTEN"||enemynear,name="goten son"||enemynear,name="GOTEN SON"||enemynear,name="Goten Son"
trigger6=enemynear,name="kid trunks"||enemynear,name="KID TRUNKS"||enemynear,name="Kid Trunks"||enemynear,name="Trunks"&&enemynear,authorname="supermystery"||enemynear,name="Gotenks"
trigger7=enemynear,name="GOTENKS"||enemynear,name="SSJ GOTENKS"||enemynear,name="ssj gotenks"||enemynear,name="ssj-gotenks"||enemynear,name="SSJ-GOTENKS"||enemynear,name="SSJ3 Gotenks Hyper Demension"
trigger8=enemynear,name="Gohan"&&enemynear,authorname="supermystery"||enemynear,name="Kid Gohan"||enemynear,name="kid gohan"||enemynear,name="KID GOHAN"||enemynear,name="Gohan DBZ 1"
trigger9=enemynear,name="Gohan by CSFF7H"||enemynear,name="Songohan"&&enemynear,authorname="CHOUJIN"||enemynear,name="Son Gohan"&&enemynear,authorname="BIRD"
trigger10=enemynear,name="Kid Goku"||enemynear,name="Kid-Goku"||enemynear,name="Chibi Goku"||enemynear,name="KID GOKU"||enemynear,name="KID_GOKU"||enemynear,name="KID-GOKU"
trigger11=enemynear,name="ness"||enemynear,name="NESS"||enemynear,name="Ness"||enemynear,name="Link 0.95"||enemynear,name="Young Link"||enemynear,name="YOUNG LINK"||enemynear,name="young link"||enemynear,name="MvC Young Link"||enemynear,name="YoungLink"
trigger12=enemynear,name="bridget"||enemynear,name="hirose koiti"||enemynear,name="rockman"||enemynear,name="rock-man"||enemynear,name="ROCK-MAN"||enemynear,name="Rock Man"||enemynear,name="ROCK MAN"||enemynear,name="rock man"
trigger13=enemynear,name="megaman"||enemynear,name="mega man"||enemynear,name="Megaman"||enemynear,name="MegaMan"||enemynear,name="MEGA MAN"||enemynear,name="FC-Rockman"||enemynear,name="B-Megaman"||enemynear,name="Megaman PLUS"
trigger14=enemynear,name="NES Megaman"||enemynear,name="Helmetless MegaMan"||enemynear,name="MegaManEXE"||enemynear,name="ROCKMAN_EXE"||enemynear,name="Rockmanexe"||enemynear,name="Subaru Hoshikawa"||enemynear,name="Rock Volnutt"
trigger15=enemynear,name="Roche"||enemynear,name="Nobita"||enemynear,name="NOBITA"||enemynear,name="super_shinji_san"||enemynear,name="Kumagawa Misogi"||enemynear,name="wanda"||enemynear,name="seiya"||enemynear,name="seiya2"
trigger16=enemynear,name="Seiya De Pegasus V3"||enemynear,name="hyoga"||enemynear,name="Hyogas de HYAAAAAAAAAA"||enemynear,name="Andromeda la Notte"||enemynear,name="ushiototora"||enemynear,name="ushio"||enemynear,name="naruto-kun"
trigger17=enemynear,name="naruto uzumaki"||enemynear,name="sasuke-kun"||enemynear,name="Sasuke"||enemynear,name="sasuke uchiha"||enemynear,name="rai"&&enemynear,authorname="NHK"||enemynear,name="Asumu_Hino"||enemynear,name="Hisame Shizumaru"
trigger18=enemynear,name="shizumaru"||enemynear,name="SENGOKU MANJIMARU"||enemynear,name="Yuusuke Urameshi"||enemynear,name="Yuusuke"||enemynear,name="Kurama"||enemynear,name="Hiei"||enemynear,name="Sora"||enemynear,name="RIKU KH"
trigger19=enemynear,name="Kamijo toma"||enemynear,name="Heppoko"
var(19)= 10
ignorehitpause = 1

[State KOFXIIIʗp]
type = VarRandom
triggerall = !numhelper(42000)
trigger1 = var(19)=0
v = 23
range = 0,2
ignorehitpause = 1

[State -2, oO]
type = CtrlSet
trigger1 = RoundState = 4
trigger1 = Win && Ctrl = 1
value = 0

[State Cgp^C}[]
type = VarSet
trigger1 = Roundstate = 0
sysvar(2) = 0
ignorehitpause = 1

[State Cgp^C}[]
type = Varadd
trigger1 = Roundstate!= 0
sysvar(2) = 1
ignorehitpause = 1

;----------------------------------------------------------------------------
;ȑLɂāAsNĂȉVXe()

[State -2, YWȏC]
type = PosSet
triggerall = RoundState = 2
trigger1 = stateno = [0,12]      ;ݎ
trigger1 = floor(Pos Y) = [-2,3] ;ʒu͂ɂĂ炷C
y = 0
[State -2, YWC]
type = PosAdd
triggerall = RoundState = 2
triggerall = Life < LifeMax  ;g[jOCtrl+IgƂɔz
trigger1 = stateno = [0,30]  ;܂߂
trigger1 = floor(Pos Y) < -2 ;ʒu傫Ăړ
y = 2
[State -2, YWC]
type = PosAdd
triggerall = RoundState = 2
triggerall = Life < LifeMax
trigger1 = stateno = [0,30]
trigger1 = floor(Pos Y) > 2 ;
y = -2

;ʒ[mbNobN֘A
;---------------------------------------------------------------------------

[State -2, 1]
Type = VarSet
Trigger1 = MoveContact = 1
FV = 2
Value = 0
ignorehitpause = 1

[State -2, 2]
Type = VarSet
Trigger1 = FVar(2) >= 0
Trigger2 = EnemyNear(Var(58)),StateNo != [154,155]
Trigger2 = EnemyNear(Var(58)),MoveType != H || EnemyNear(Var(58)),GetHitVar(HitTime) = 0
Trigger3 = FVar(2) = [-1,0]
Trigger4 = EnemyNear(Var(58)),StateNo = [154,155]
Trigger4 = EnemyNear(Var(58)),Ctrl
Trigger5 = EnemyNear(Var(58)),StateNo = [5100,5119]
Trigger6 = EnemyNear(Var(58)),StateNo = [5200,5219]
Trigger7 = EnemyNear(Var(58)),StateNo = 5001 || EnemyNear(Var(58)),StateNo = 5011
Trigger7 = EnemyNear(Var(58)),Time >= EnemyNear(Var(58)),GetHitVar(SlideTime)
FV = 2
Value = 0

[State -2, 3]
Type = PosAdd
TriggerAll = var(2) = 0
TriggerAll = FVar(2) < 0
TriggerAll = StateType = S || StateType = C
TriggerAll = EnemyNear(Var(58)),GetHitVar(HitShakeTime) <= 0
Trigger1= EnemyNear(Var(58)),BackEdgeBodyDist <= 0 || EnemyNear(Var(58)),FrontEdgeBodyDist <= 0
X = (FVar(2))

[State -2, 4]
Type = VarSet
Trigger1 = var(2) = 0
Trigger1 = FVar(2) < 0
Trigger1 = EnemyNear(Var(58)),GetHitVar(HitShakeTime) <= 0
FV = 2
Value = FVar(2) * ((EnemyNear(Var(58)),StateType = S || EnemyNear(Var(58)),StateType = C) * 0.85)

[State -2, 5] 
Type = VarSet
Trigger1 = MoveContact = 1
FV = 2
Value = -EnemyNear(Var(58)),GetHitVar(XVel)*Facing * (EnemyNear(Var(58)),StateType = S || EnemyNear(Var(58)),StateType = C)
ignorehitpause = 1

;-----------------------------------------------------------------------------
;_E
;-----------------------------------------------------------------------------
[State -2, Zbg]
type = VarSet
triggerall = !ishelper
trigger1 = movetype != H
trigger2 = StateNo = 5120 || StateNo = 5201
trigger3 = alive = 0
var(4) = 0

[State -2, R}hF]
type = VarSet
triggerall = !ishelper
triggerall = movetype = H
triggerall = var(4) = 0
trigger1 = var(59)<= 0
trigger1 = command = "kaihi-f" || command = "z"
trigger2 = var(59) > 0
trigger2 = RoundState = 2
trigger2 = Random <= var(59)*125
trigger2 = var(59) < 5 && Random <= 250 || var(59) >= 5
var(4) = 6

[State -2, JEg]
type = VarAdd
triggerall = !ishelper
trigger1 = var(4) > 0
var(4) = -1

;J[
;---------------------------------------------------------------------------

;QW}Lq
[State 0, PowerSet]
type = PowerSet
triggerall = !ishelper
trigger1 = Palno = [11,12]
value = powermax
ignorehitpause = 1

;QW}VLq
[State 0, PowerAdd]
type = null;PowerAdd
triggerall = !ishelper
triggerall = Palno = 11
trigger1   = Gametime%2 = 1
value = 1

;Ct񕜋Lq
[State 0, LifeAdd]
type = LifeAdd
triggerall = !ishelper
triggerall = Numhelper(12000)
triggerall = helper(12000),var(3)>=1
triggerall = Palno = 11
trigger1   = Gametime%2 = 1
value = 1

;R{␳&l
;---------------------------------------------------------------------------
;-------qbg
[state ]
type=varset
trigger1=!numtarget
var(13)=0
ignorehitpause = 1
;------qbgZ
[state ]
type=varadd
triggerall=numtarget
triggerall=enemynear,movetype=h
triggerall=enemynear,gethitvar(hitcount)>var(13)
triggerall=stateno!=3200
triggerall=stateno!=3205
trigger1=movehit
trigger2=projhittime(0)=0
;wp[p
;trigger3=numhelper(XXX)
;trigger3=helper(XXX),movehit=1+(movetype!=a)
var(13)=1
ignorehitpause = 1
;-----␳
[State 0, VarSet]
type = VarSet
trigger1 = 1
fvar(0) = 1.00-0.08*var(13)
ignorehitpause = 1
[State 0, VarSet]
type = VarSet
trigger1 = var(13)>=10
trigger2 = fvar(0) < 0.4
fvar(0) = 0.4
ignorehitpause = 1
[state ]
type=attackmulset
trigger1=palno=11
value=1.6*fvar(0)
ignorehitpause = 1
[state ]
type=attackmulset
trigger1=palno!=11
value=fvar(0)
ignorehitpause = 1

;---------------------------------------------------------------------------
;JE^[A^bN(http://mugenguild.com/forum/topics/how-put-counter-hit-explode-131580.0.html)
;---------------------------------------------------------------------------

[State 0, Both players In attacking formation]
type = VarSet
triggerall = !ishelper
triggerall = roundstate = 2
trigger1 = movetype = A && enemynear,movetype = A
var(10) = 1
ignorehitpause = 1

[State 0, Attack Connects before Enemy]
type = VarSet
triggerall = !ishelper
triggerall = roundstate = 2
trigger1 = 1
var(11) = ifelse(var(10) = 1, movehit && enemynear,movetype = H , 0)
ignorehitpause = 1

[State 0, Hit span time]
type = VarAdd
triggerall = !ishelper
triggerall = roundstate = 2
trigger1 = 1
var(12) = ifelse(var(11) >= 1, 1, -var(12))
ignorehitpause = 1

[State 0, Reset all]
type = VarSet
triggerall = !ishelper
trigger1 = roundstate = 3
var(11) = 0
ignorehitpause = 1

[State 0, Reset all]
type = VarSet
triggerall = !ishelper
triggerall = roundstate = 2
trigger1 = var(12) > 1 || movetype != A && enemynear,movetype != A || roundstate = 3
var(10) = 0
ignorehitpause = 1

[State 0, Counter hit Pause Delay]
type = Pause
triggerall = !ishelper
triggerall = roundstate = 2
trigger1 = var(12) = 2
time = 5
movetime = 5
ignorehitpause = 1

[State a]
type = null;EnvColor
triggerall = !ishelper
triggerall = roundstate = 2
trigger1 = var(12) = 1
time = 1
value = 128,128,128
under = 1
ignorehitpause = 1

[State 0, Counter Attack!]
type = Explod
triggerall = roundstate = 2
trigger1 = var(12) = 1
anim = ifelse(teamside = 1,8050,8051)
pos = ifelse(teamside = 1, 10,310),80
postype = left
id = 8050
bindtime = -1
pausemovetime = 2147483648
supermovetime = 2147483648
scale = .5,.5
ontop = 1
ownpal = 1
ignorehitpause = 1

[State 0, Counter Attack! "Move away from hit Counter"]
type = ModifyExplod
triggerall = roundstate = 2
trigger1 = numexplod(8050)
pos = ifelse(teamside = 1, 10,310),80
postype = left
id = 8050
ignorehitpause = 1

[State 0, Counter attack Announcer]
type = PlaySnd
triggerall = roundstate = 2
trigger1 = var(12) = 1
value = S80,0
ignorehitpause = 1

;---------------------------------------------------------------------------

[State -2,s͎twp[Ăяo]
type=helper
triggerall=var(44)=0
trigger1 = !Ishelper
trigger1 = Alive
trigger1 = RoundState < 3
Trigger1 = !NumHelper(60000)
helpertype = normal
name="Cmd"
stateno=60000
ID=60000
pos=9999,9999
keyctrl=0
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause = 1

[State -2, Œ]
type = changestate
trigger1 = Ishelper(60000)
trigger1 = !(stateno = 60000)
value = 60000
ignorehitpause = 1

;-----------------------------------------------------------------------------
;AIpd͉xv
;-----------------------------------------------------------------------------
[State -2, yaccel]
type = VarSet
trigger1 = fvar(29) != enemynear(var(58)),const(movement.yaccel)
trigger1 = enemynear(var(58)),stateno != [5000,5210]
trigger1 = enemynear(var(58)),Vel Y != 0
FV = 29
value = enemynear(var(58)),const(movement.yaccel)
ignorehitpause = 1

[State -2, yaccel]
type = VarSet
trigger1 = fvar(29) != enemynear(var(58)),GetHitVar(yaccel)
trigger1 = enemynear(var(58)),stateno = [5000,5210]
trigger1 = enemynear(var(58)),Vel Y != 0
FV = 29
value = enemynear(var(58)),GetHitVar(yaccel);(ŌĂyaccell)
ignorehitpause = 1

;G󒆂Ȃ
[State -2, yaccel]
type = VarSet
trigger1 = fvar(29) != 0
trigger1 = enemynear(var(58)),Vel Y = 0
FV = 29
value = 0;(ŌĂyaccell)
ignorehitpause = 1

;---------------------------------------------------------------------------

[State -2, A[}[wp[Ăяo]
type = Helper
triggerall = !NumHelper(1050) && MoveType != H
trigger1 = StateNo = 1010 && Time = 1
trigger2 = var(3)>= 180
trigger2 = StateNo = 1011 && Time = 1
name = "Armor"
stateno = 1050
ID = 1050
postype = p1
pos = 0,0
ownpal = 1
supermovetime = 99999
pausemovetime = 99999

[State -2, A[}[̓ȊOG]
type = NotHitBy
trigger1 = NumHelper(1050)
value2 = ,AA,AP
time = 2

[State -2, A[}[ɔe̖GԉiQde}uj]
type = NotHitBy
trigger1 = NumHelper(1050)
trigger1 = Helper(1050),GetHitVar(damage)
value = SCA
time = Helper(1050),GetHitVar(hitshaketime)+5

[State -2, A[}[󂯂̓_]
type = PalFX
trigger1 = NumHelper(1050)
trigger1 = Helper(1050),GetHitVar(damage)
time = 5
add = 256,10,10

[State -2, A[}[󂯂̃Ct]
type = LifeAdd
trigger1 = NumHelper(1050)
trigger1 = Helper(1050),GetHitVar(damage)
value = -1*Helper(1050),GetHitVar(damage)
absolute = 1
ignorehitpause = 1

[State A[}[Ct]
type = VarSet
trigger1 = !numhelper(1050)
trigger2 = var(18) < 0
var(18) = 0
ignorehitpause = 1

[State A[}[Ct]
type = Varadd
triggerall = var(18) > 0
trigger1 = NumHelper(1050)
trigger1 = Helper(1050),GetHitVar(damage)
var(18) =-1
ignorehitpause = 1

[State 0, AssertSpecial]
type = AssertSpecial
trigger1 = numhelper(1050)
flag = nostandguard
flag2= nocrouchguard
flag3= noairguard
ignorehitpause = 1

;---------------------------------------------------------------------------
;ꉉoΉ
;---------------------------------------------------------------------------

;GGLuiRAKUSYOjvΉXe[g
[state ]
type=Varset
triggerall=numenemy
triggerall=enemy,time=1&&(alive||(lose&&MatchOver=0&&roundstate=3&&!(enemy,wintime)))
trigger1=enemy,authorname="muteki"&&enemy,stateno=195&&(enemy,name="sol"||enemy,name="ky"||enemy,name="may"||enemy,name="millia"||enemy,name="eddie"||enemy,name="potemkin"||enemy,name="chipp"||enemy,name="baiken")
trigger2=enemy,authorname="muteki"&&enemy,stateno=195&&(enemy,name="jam"||enemy,name="AXL"||enemy,name="johnny"||enemy,name="gg_venom"||enemy,name="testament"||enemy,name="dizzy"||enemy,name="SLAYER")
trigger3=enemy,authorname="muteki"&&enemy,stateno=195&&(enemy,name="I-NO"||enemy,name="bridget"||enemy,name="A.B.A"||enemy,name="justice"||enemy,name="kliff"||enemy,name="robo-ky"||enemy,name="zappa")
trigger4=enemy,authorname="muteki"&&((enemy,stateno=195&&(enemy,name="anji"||enemy,name="osol"||enemy,name="chipp_arrange"||enemy,name="Omni-Psych Chipp"))||(enemy,name="faust"&&(enemy,stateno=[195,196])))
trigger5=enemy,authorname="MEKA"&&enemy,stateno=195&&(enemy,name="Anji Mito"||enemy,name="Ky Kiske"||enemy,name="I-NO"||enemy,name="May"||enemy,name="Chipp Zanuff"||enemy,name="Axl Low")
trigger6=enemy,authorname="ukege"&&enemy,stateno=195&&(enemy,name="ROBO-KY1"||enemy,name="ROBO-KY2"||enemy,name="OLD_ROBO-KY"||enemy,name="ROBO-KY3"||enemy,name="ROBO-JAM"||enemy,name="ROBO-SOL")
trigger7=enemy,stateno=195&&((enemy,authorname="nana"&&(enemy,name="Millia_Rage"||enemy,name="Dizzy"))||(enemy,authorname="MIMI"&&(enemy,name="ROBO-Ky"||enemy,name="ROBO-Ky?")))
trigger8=enemy,stateno=195&&((enemy,authorname="the k.m.d."&&(enemy,name="Johnny"||enemy,name="Evil Johnny"))||(enemy,authorname="Daimonmau"&&(enemy,name="solengrenado"||enemy,name="darkordersol")))
trigger9=enemy,stateno=195&&(enemy,authorname="Akutagawa"&&(enemy,name="order-Sol=Badguy"||enemy,name="Ky=kiske"))||(enemy,name="Sol=Badguy"&&enemy,authorname="Amachi"&&(enemy,stateno=[195,196]))
trigger10=enemy,stateno=195&&((enemy,name="Sol Badguy"&&enemy,authorname="aoao")||(enemy,name="JAM KURADOBERI"&&enemy,authorname="AOAO")||(enemy,name="SLAYER"&&enemy,authorname="Lupanda76"))
trigger11=enemy,stateno=195&&((enemy,name="potemkin"&&enemy,authorname="Tin")||(enemy,name="Omni-Psych Jam"&&enemy,authorname="Seven")||(enemy,name="ShinEddie"&&enemy,authorname="Knightmare106"))
trigger12=enemy,stateno=195&&((enemy,name="judgment"&&enemy,authorname="kishio")||(enemy,name="Captain Falcon"&&enemy,authorname="Kamekaze")||(enemy,name="kyko"&&enemy,authorname="beppu&panda"))
trigger13=(enemy,stateno=900&&enemy,authorname="EL"&&(enemy,name="BRIDGET"||enemy,name="MAY"||enemy,name="DIZZY"||enemy,name="ZAPPA"))||(enemy,name="c-wind2"&&enemy,authorname="365"&&enemy,stateno=290)
trigger14=enemy,authorname="@M"&&((enemy,name="BAIKEN"&&(enemy,stateno=4010||enemy,stateno=4012))||(enemy,name="anji mito"&&enemy,stateno=4010))
trigger15=(enemy,name="Kanna"&&enemy,authorname="mikage"&&enemy,stateno=195&&enemy,var(33)=3)||(enemy,name="Destrudo Ryu"&&enemy,authorname="Sumi"&&enemy,stateno=340&&enemy,var(50)=4)
trigger16=enemy,stateno=195&&((enemy,name="Ky=kiske"&&enemy,authorname="N.I.J")||(enemy,authorname="flowrallia"&&(enemy,name="Weiss"||enemy,name="Elsa_GG"||enemy,name="Saki_GG"||enemy,name="Heart_GG")))
trigger17=enemy,stateno=195&&((enemy,name="Dizzy By Third"&&enemy,authorname="Third")||(enemy,name="Tenshi Hinanai"&&enemy,authorname="dager"))
trigger18=enemy,stateno=10195&&((enemy,authorname="Rei"&&(enemy,name="EINS"||enemy,name="GGKY"||enemy,name="ROBO-KY_Type-P"||enemy,name="XECHS"||enemy,name="ZWEI"))||(enemy,authorname="Reielm"&&enemy,name="MANUTE"))
var(43)=100-ifelse(lose&&MatchOver=0&&roundstate=3&&!(enemy,wintime),99,0)
ignorehitpause=1

[state ]
type=Varset
triggerall=numenemy>=2
triggerall=enemy(1),time=1&&(alive||(lose&&MatchOver=0&&roundstate=3&&!(enemy(1),wintime)))
trigger1=enemy(1),authorname="muteki"&&enemy(1),stateno=195&&(enemy(1),name="sol"||enemy(1),name="ky"||enemy(1),name="may"||enemy(1),name="millia"||enemy(1),name="eddie"||enemy(1),name="potemkin"||enemy(1),name="chipp"||enemy(1),name="baiken")
trigger2=enemy(1),authorname="muteki"&&enemy(1),stateno=195&&(enemy(1),name="jam"||enemy(1),name="AXL"||enemy(1),name="johnny"||enemy(1),name="gg_venom"||enemy(1),name="testament"||enemy(1),name="dizzy"||enemy(1),name="SLAYER")
trigger3=enemy(1),authorname="muteki"&&enemy(1),stateno=195&&(enemy(1),name="I-NO"||enemy(1),name="bridget"||enemy(1),name="A.B.A"||enemy(1),name="justice"||enemy(1),name="kliff"||enemy(1),name="robo-ky"||enemy(1),name="zappa")
trigger4=enemy(1),authorname="muteki"&&((enemy(1),stateno=195&&(enemy(1),name="anji"||enemy(1),name="osol"||enemy(1),name="chipp_arrange"||enemy(1),name="Omni-Psych Chipp"))||(enemy(1),name="faust"&&(enemy(1),stateno=[195,196])))
trigger5=enemy(1),authorname="MEKA"&&enemy(1),stateno=195&&(enemy(1),name="Anji Mito"||enemy(1),name="Ky Kiske"||enemy(1),name="I-NO"||enemy(1),name="May"||enemy(1),name="Chipp Zanuff"||enemy(1),name="Axl Low")
trigger6=enemy(1),authorname="ukege"&&enemy(1),stateno=195&&(enemy(1),name="ROBO-KY1"||enemy(1),name="ROBO-KY2"||enemy(1),name="OLD_ROBO-KY"||enemy(1),name="ROBO-KY3"||enemy(1),name="ROBO-JAM"||enemy(1),name="ROBO-SOL")
trigger7=enemy(1),stateno=195&&((enemy(1),authorname="nana"&&(enemy(1),name="Millia_Rage"||enemy(1),name="Dizzy"))||(enemy(1),authorname="MIMI"&&(enemy(1),name="ROBO-Ky"||enemy(1),name="ROBO-Ky?")))
trigger8=enemy(1),stateno=195&&((enemy(1),authorname="the k.m.d."&&(enemy(1),name="Johnny"||enemy(1),name="Evil Johnny"))||(enemy(1),authorname="Daimonmau"&&(enemy(1),name="solengrenado"||enemy(1),name="darkordersol")))
trigger9=enemy(1),stateno=195&&(enemy(1),authorname="Akutagawa"&&(enemy(1),name="order-Sol=Badguy"||enemy(1),name="Ky=kiske"))||(enemy(1),name="Sol=Badguy"&&enemy(1),authorname="Amachi"&&(enemy(1),stateno=[195,196]))
trigger10=enemy(1),stateno=195&&((enemy(1),name="Sol Badguy"&&enemy(1),authorname="aoao")||(enemy(1),name="JAM KURADOBERI"&&enemy(1),authorname="AOAO")||(enemy(1),name="SLAYER"&&enemy(1),authorname="Lupanda76"))
trigger11=enemy(1),stateno=195&&((enemy(1),name="potemkin"&&enemy(1),authorname="Tin")||(enemy(1),name="Omni-Psych Jam"&&enemy(1),authorname="Seven")||(enemy(1),name="ShinEddie"&&enemy(1),authorname="Knightmare106"))
trigger12=enemy(1),stateno=195&&((enemy(1),name="judgment"&&enemy(1),authorname="kishio")||(enemy(1),name="Captain Falcon"&&enemy(1),authorname="Kamekaze")||(enemy(1),name="kyko"&&enemy(1),authorname="beppu&panda"))
trigger13=(enemy(1),stateno=900&&enemy(1),authorname="EL"&&(enemy(1),name="BRIDGET"||enemy(1),name="MAY"||enemy(1),name="DIZZY"||enemy(1),name="ZAPPA"))||(enemy(1),name="c-wind2"&&enemy(1),authorname="365"&&enemy(1),stateno=290)
trigger14=enemy(1),authorname="@M"&&((enemy(1),name="BAIKEN"&&(enemy(1),stateno=4010||enemy(1),stateno=4012))||(enemy(1),name="anji mito"&&enemy(1),stateno=4010))
trigger15=(enemy(1),name="Kanna"&&enemy(1),authorname="mikage"&&enemy(1),stateno=195&&enemy(1),var(33)=3)||(enemy(1),name="Destrudo Ryu"&&enemy(1),authorname="Sumi"&&enemy(1),stateno=340&&enemy(1),var(50)=4)
trigger16=enemy(1),stateno=195&&((enemy(1),name="Ky=kiske"&&enemy(1),authorname="N.I.J")||(enemy(1),authorname="flowrallia"&&(enemy(1),name="Weiss"||enemy(1),name="Elsa_GG"||enemy(1),name="Saki_GG"||enemy(1),name="Heart_GG")))
trigger17=enemy(1),stateno=195&&((enemy(1),name="Dizzy By Third"&&enemy(1),authorname="Third")||(enemy(1),name="Tenshi Hinanai"&&enemy(1),authorname="dager"))
trigger18=enemy(1),stateno=10195&&((enemy(1),authorname="Rei"&&(enemy(1),name="EINS"||enemy(1),name="GGKY"||enemy(1),name="ROBO-KY_Type-P"||enemy(1),name="XECHS"||enemy(1),name="ZWEI"))||(enemy(1),authorname="Reielm"&&enemy(1),name="MANUTE"))
var(43)=100-ifelse(lose&&MatchOver=0&&roundstate=3&&!(enemy,wintime),99,0)
ignorehitpause=1

[state ]
Type=PowerAdd
trigger1=var(43)=100
Value=80
ignorehitpause=1

[state ]
type=Varset
trigger1=var(43)=100
var(43)=0
ignorehitpause=1

[state ]
type=Explod
trigger1=TeamSide=2&&var(43)=1&&numexplod(3124)=0&&lose&&MatchOver=0&&roundstate=3
anim=8105
ID=3124
sprpriority=5
supermovetime=1000
pausemovetime=1000
postype=left
pos=35,181
ownpal=1
ontop=1
bindtime=-1
scale=0.5,0.5
ignorehitpause=1

[state ]
type=Explod
trigger1=TeamSide=1&&var(43)=1&&numexplod(3124)=0&&lose&&MatchOver=0&&roundstate=3
anim=8106
ID=3124
sprpriority=5
supermovetime=1000
pausemovetime=1000
postype=right
pos=-85,181
ownpal=1
ontop=1
bindtime=-1
scale=0.5,0.5
ignorehitpause=1

;-----------------------------------------------------------------------------

;WMu͈΂ގȂ񂾁vΉXe[g
[State ]
type=RemoveExplod
trigger1=numexplod(13775)=1&&((stateno=3006&&time=1)||(stateno!=[3005,3006]))
ID=13775

[state ]
type=Explod
trigger1=!numexplod(13775)&&numenemy
trigger1=enemynear,name="Jagi"&&enemynear,authorname="Ts"&&movetype=H&&(stateno=3005||(stateno=3006&&time=1))
anim=13775+ifelse(stateno=3006&&time=1,1,0)
ID=13775
postype=p1
scale=1,1
pos=0,0
bindtime=-1
removetime=-1
shadow=-1
sprpriority=1

[state ]
type=AssertSpecial
trigger1=numexplod(13775)=1&&numenemy
trigger1=enemynear,name="Jagi"&&enemynear,authorname="Ts"&&movetype=H&&(stateno=[3005,3006])
flag=invisible

[State ]
type=NULL;PlaySnd
trigger1=numenemy
trigger1=enemynear,name="Jagi"&&enemynear,authorname="Ts"&&movetype=H&&stateno=3006&&time=415
value=s0,0

;VuǑł͎ȂIvA~ou΁vΉXe[g
[State ]
type=Varset
triggerall=numenemy
trigger1=enemy,name="SHIN"&&((enemy,Authorname="ahuron"&&enemy,stateno=2200&&enemy,time>=300)||(enemy,Authorname="konpeitou"&&enemy,stateno=2600&&enemy,time>=315))
trigger2=(enemy,name="Hong Meilin"&&enemy,authorname="barai"&&enemy,stateno=3040&&enemy,time>=400)||(enemy,name="amiba"&&enemy,stateno=220011&&enemy,time>=300&&(enemy,authorname="Drowin hokuto"||enemy,authorname="oki"))
trigger3=(enemy,name="saimon"&&enemy,authorname="Chicken_Heart"&&enemy,stateno=6350)||(enemy,name="Shin Izayoi"&&enemy,Authorname="shuu"&&enemy,stateno=2200&&enemy,time>=293)
trigger4=(enemy,authorname="bara"&&enemy,Name="beryl_toh"&&enemy,var(48)>=120&&enemy,Prevstateno=510)||(enemy,authorname="HIDe.MF"&&enemy,Name="RAOH"&&enemy,stateno=5150&&enemy,Prevstateno=3500&&enemy,Alive=0)
trigger5=(enemy,authorname="`"||enemy,authorname="`&&GX")&&enemy,Name="shiki_tohno"&&enemy,stateno=5150&&enemy,Prevstateno=3022&&enemy,Life<=0
trigger6=enemy,authorname="YU-TOHARU"&&enemy,Name="Haruhi Suzumiya"&&enemy,var(50)!=0&&enemy,stateno=5150&&enemy,alive=0&&enemy,numhelper(103910)=1
fvar(36)=1
ignorehitpause=1
persistent=0

[State ]
type=Varset
triggerall=numenemy>=2
trigger1=enemy(1),name="SHIN"&&((enemy(1),authorname="ahuron"&&enemy(1),stateno=2200&&enemy(1),time>=300)||(enemy(1),authorname="konpeitou"&&enemy(1),stateno=2600&&enemy(1),time>=315))
trigger2=(enemy(1),name="Hong Meilin"&&enemy(1),authorname="barai"&&enemy(1),stateno=3040&&enemy(1),time>=400)||(enemy(1),name="amiba"&&enemy(1),stateno=220011&&enemy(1),time>=300&&(enemy(1),authorname="Drowin hokuto"||enemy(1),authorname="oki"))
trigger3=(enemy(1),name="saimon"&&enemy(1),authorname="Chicken_Heart"&&enemy(1),stateno=6350)||(enemy(1),name="Shin Izayoi"&&enemy(1),Authorname="shuu"&&enemy(1),stateno=2200&&enemy(1),time>=293)
trigger4=(enemy(1),authorname="bara"&&enemy(1),Name="beryl_toh"&&enemy(1),var(48)>=120&&enemy(1),Prevstateno=510)||(enemy(1),authorname="HIDe.MF"&&enemy(1),Name="RAOH"&&enemy(1),stateno=5150&&enemy(1),Prevstateno=3500&&enemy(1),Alive=0)
trigger5=(enemy(1),authorname="`"||enemy(1),authorname="`&&GX")&&enemy(1),Name="shiki_tohno"&&enemy(1),stateno=5150&&enemy(1),Prevstateno=3022&&enemy(1),Life<=0
trigger6=enemy(1),authorname="YU-TOHARU"&&enemy(1),Name="Haruhi Suzumiya"&&enemy(1),var(50)!=0&&enemy(1),stateno=5150&&enemy(1),alive=0&&enemy(1),numhelper(103910)=1
fvar(36)=1
ignorehitpause=1
persistent=0

;-----------C`RŁiSAIKEI_j
[state ]
type=lifeadd
trigger1=enemy,name="JUDA"
trigger1=enemy,authorname="SAIKEI"
trigger1=enemy,fvar(23)>0
trigger1=floor(enemy,fvar(23))%4=0
trigger1=enemy,var(0)<=0
trigger1=enemy,movetype!=h||enemy,movetype=h&&enemy,hitshakeover
value=-1
kill=0
[state ]
type=palfx
triggerall=gametime%20=0
trigger1=enemy,name="JUDA"
trigger1=enemy,authorname="SAIKEI"
trigger1=enemy,fvar(23)>0
time=8
add=255,0,0

;===========================================================================
;΃bN}GO[AUgʑΉLq
;===========================================================================

[State -2];߂̊G\
type = Explod
triggerall = roundstate >= 3
triggerall = MatchOver
triggerall = P2Name="ROCKMAN_EXE"||P4Name="ROCKMAN_EXE"
triggerall = Lose
triggerall = !NumExplod(12365)
trigger1 = NumEnemy < 2
trigger1 = Enemy,NumHelper(183)
trigger1 = Enemy,var(35)=1
trigger2 = Enemy,Teammode = Simul
trigger2 = !((ID>Partner,ID)&&Partner,NumExplod(12365))
trigger2 = Enemy(0),NumHelper(183)||Enemy(1),NumHelper(183)
trigger2 = (Enemy(0),Alive && P2Name="ROCKMAN_EXE")||(Enemy(1),Alive && P4Name="ROCKMAN_EXE")
trigger2 = (Enemy(0),var(35)=1 && P2Name="ROCKMAN_EXE")||(Enemy(1),var(35)=1 && P4Name="ROCKMAN_EXE")
anim=12365
ID=12365
pos = 179,128
postype = Left
facing = 1
ontop = 0
scale=1,1
ownpal=1
bindtime=-1
sprpriority=499
removetime = -1
pausemovetime = 0
supermovetime = 0
removeongethit = 0
ignorehitpause=1

[State -2];^bOgłĎ3P܂4P̎ɖΉĂ鎞͏
type = RemoveExplod
trigger1 = NumPartner
trigger1 = ((Teammode=Simul)&&(ID>Partner,ID)&&Partner,NumExplod(12366))
ID=12365

[State -2];߂̖O\
type = Explod
triggerall = roundstate >= 3
triggerall = MatchOver
triggerall = P2Name="ROCKMAN_EXE"||P4Name="ROCKMAN_EXE"
triggerall = Lose
triggerall = !NumExplod(12366)
trigger1 = NumEnemy < 2
trigger1 = Enemy,NumHelper(183)
trigger1 = Enemy,var(35)=2
trigger2 = Enemy,Teammode = Simul
trigger2 = !((ID>Partner,ID)&&Partner,NumExplod(12365))
trigger2 = Enemy(0),NumHelper(183)||Enemy(1),NumHelper(183)
trigger2 = (Enemy(0),Alive && P2Name="ROCKMAN_EXE")||(Enemy(1),Alive && P4Name="ROCKMAN_EXE")
trigger2 = (Enemy(0),var(35)=2 && P2Name="ROCKMAN_EXE")||(Enemy(1),var(35)=2 && P4Name="ROCKMAN_EXE")
anim=12366
ID=12366
pos = 83,147
postype = Left
facing = 1
ontop = 0
scale=1,1
ownpal=1
bindtime=-1
sprpriority=505
removetime = -1
pausemovetime = 0
supermovetime = 0
removeongethit = 0
ignorehitpause=1

[State ];߃R[h\
type = Explod
triggerall = roundstate >= 3
triggerall = MatchOver
triggerall = P2Name="ROCKMAN_EXE"||P4Name="ROCKMAN_EXE"
triggerall = Lose
triggerall = !NumExplod(12367)
trigger1 = NumEnemy < 2
trigger1 = Enemy,NumHelper(183)
trigger1 = Enemy,var(35)=2
trigger2 = Enemy,Teammode = Simul
trigger2 = !((ID>Partner,ID)&&Partner,NumExplod(12365))
trigger2 = Enemy(0),NumHelper(183)||Enemy(1),NumHelper(183)
trigger2 = (Enemy(0),Alive && P2Name="ROCKMAN_EXE")||(Enemy(1),Alive && P4Name="ROCKMAN_EXE")
trigger2 = (Enemy(0),var(35)=2 && P2Name="ROCKMAN_EXE")||(Enemy(1),var(35)=2 && P4Name="ROCKMAN_EXE")
anim=12367
ID=12367
pos = 156,147
postype = Left
facing = 1
ontop = 0
scale=1,1
ownpal=1
bindtime=-1
sprpriority=505
removetime = -1
pausemovetime = 0
supermovetime = 0
removeongethit = 0
ignorehitpause=1

;-----------------------------------------------------------------------------

;Wj[uW[J[gbNvΉXe[g
[State ]
type=Helper
trigger1=numenemy
trigger1=numhelper(1421)=0&&movetype=H&&stateno=4080&&enemynear,name="johnny"&&enemynear,Authorname="muteki"
helpertype=normal
name="joker trick"
ID=1421
pos=0,0
postype=p1
stateno=14080
facing=ifelse(facing=-1,1,-1)

;-----------------------------------------------------------------------------

;}~u悤ȂvΉXe[g
[state ];ɕԊ
type=Explod
triggerall=!numexplod(13777)&&!alive
trigger1=numenemy
trigger1=enemy,name="MAMIYA"&&enemy,authorname="YU-TOHARU"&&enemy,fvar(19)=1
trigger2=numenemy>=2
trigger2=enemy(1),name="MAMIYA"&&enemy(1),authorname="YU-TOHARU"&&enemy(1),fvar(19)=1
anim=13777
ID=13777
postype=left
pos=244,76
ownpal=1
sprpriority=-498
supermovetime=9999999999
pausemovetime=9999999999
scale=0.311,0.311
bindtime=-1
removetime=-1

[state ];ɕԊg
type=Explod
triggerall=!numexplod(13778)&&!alive
trigger1=numenemy
trigger1=enemy,name="MAMIYA"&&enemy,authorname="YU-TOHARU"&&enemy,fvar(19)=1
trigger2=numenemy>=2
trigger2=enemy(1),name="MAMIYA"&&enemy(1),authorname="YU-TOHARU"&&enemy(1),fvar(19)=1
anim=13778
ID=13778
postype=left
pos=244,76
ownpal=1
sprpriority=-499
supermovetime=9999999999
pausemovetime=9999999999
scale=0.311,0.311
bindtime=-1
removetime=-1

;-----------------------------------------------------------------------------

;^{uACX񕜁iCXEV_jvΉXe[g
[state ]
type=lifeadd
trigger1=numpartner
trigger1=partner,name="SAKURA SHINGOUJI"&&partner,authorname="haruwo midareguma mikami kengo"&&partner,stateno=2000&&partner,time=29&&alive
Value=125
Absolute=1
ignorehitpause=1

; Curse Damage for Misuzu Kamio
[State -2, LifeAdd]
type = LifeAdd
triggerall = (Enemy,TeamMode = Simul) = 0
triggerall = (TeamMode = Simul) = 0
triggerall = NumEnemy
triggerall = Enemy,AuthorName = "586"
triggerall = Enemy,Name = "Misuzu Kamio"
triggerall = Enemy,fvar(11) > 0
trigger1 = Enemy,var(13) = 1
trigger1 = GameTime % 13 = 0
trigger2 = Enemy,var(13) = 2
trigger2 = GameTime % 11 = 0
trigger3 = Enemy,var(13) = 3
trigger3 = GameTime % 8 = 0
trigger4 = Enemy,var(13) = 4
trigger4 = GameTime % 6 = 0
trigger5 = Enemy,var(13) = 5
trigger5 = GameTime % 3 = 0
value = -1
kill = 0
ignorehitpause = 1

[State -2, PalFX]
type = PalFX
triggerall = (Enemy,TeamMode = Simul) = 0
triggerall = (TeamMode = Simul) = 0
triggerall = NumEnemy
triggerall = Enemy,AuthorName = "586"
triggerall = Enemy,Name = "Misuzu Kamio"
trigger1 = Enemy,fvar(11) > 0
add = -50,150,150
time = 1
ignorehitpause = 1

;----------------------------------------------------------------------

;jgLuvΉXe[g
[state ]
Type=PowerAdd
triggerall=numenemy&&alive
trigger1=enemy,authorname="kayui uma"&&enemy,stateno=690&&((enemy,name="mora"&&enemy,time=40)||(enemy,name="ruili"&&enemy,time=23)||(enemy,name="saya"&&enemy,time=18)||(enemy,name="henri"&&enemy,time=60))
trigger2=enemy,authorname="Juke Kisaragi"&&((enemy,stateno=195&&enemy,time=50&&(enemy,name="Ein"||enemy,name="Nitro Ignis"))||(enemy,name="Saber"&&(enemy,stateno=[195,196])&&enemy,time=45))
trigger3=enemy,stateno=195&&((enemy,name="dragon"&&enemy,authorname="kayui uma"&&enemy,time=26)||(enemy,time=95&&enemy,name="Another Blood"&&(enemy,authorname="sakuraka"||enemy,authorname="AkagiK")))
trigger4=(enemy,name="anna"&&enemy,authorname="kayui uma"&&enemy,stateno=690&&enemy,time=50)||(enemy,name="Kaigen Ishima"&&((enemy,stateno=195&&enemy,time=60)||(enemy,stateno=199&&enemy,time=20)))
trigger5=enemy,name="Taoroh"&&enemy,authorname="Elecbyte"&&enemy,stateno=195&&enemy,time=23
trigger6=enemy,authorname="YU-TOHARU"&&((enemy,name="AIHARA NATSUMI"&&enemy,stateno=197&&enemy,time=70)||(enemy,name="AL AZIF"&&enemy,stateno=195&&enemy,time=30))
Value=-45
ignorehitpause=1

[state ]
Type=PowerAdd
triggerall=numenemy>=2&&alive
trigger1=enemy(1),authorname="kayui uma"&&enemy(1),stateno=690&&((enemy(1),name="mora"&&enemy(1),time=40)||(enemy(1),name="ruili"&&enemy(1),time=23)||(enemy(1),name="saya"&&enemy(1),time=18)||(enemy(1),name="henri"&&enemy(1),time=60))
trigger2=enemy(1),authorname="Juke Kisaragi"&&((enemy(1),stateno=195&&enemy(1),time=50&&(enemy(1),name="Ein"||enemy(1),name="Nitro Ignis"))||(enemy(1),name="Saber"&&(enemy(1),stateno=[195,196])&&enemy(1),time=45))
trigger3=enemy(1),stateno=195&&((enemy(1),name="dragon"&&enemy(1),authorname="kayui uma"&&enemy(1),time=26)||(enemy(1),time=95&&enemy(1),name="Another Blood"&&(enemy(1),authorname="sakuraka"||enemy(1),authorname="AkagiK")))
trigger4=(enemy(1),name="anna"&&enemy(1),authorname="kayui uma"&&enemy(1),stateno=690&&enemy(1),time=50)||(enemy(1),name="Kaigen Ishima"&&((enemy(1),stateno=195&&enemy(1),time=60)||(enemy(1),stateno=199&&enemy(1),time=20)))
trigger5=enemy(1),name="Taoroh"&&enemy(1),authorname="Elecbyte"&&enemy(1),stateno=195&&enemy(1),time=23
trigger6=enemy(1),authorname="YU-TOHARU"&&((enemy(1),name="AIHARA NATSUMI"&&enemy(1),stateno=197&&enemy(1),time=70)||(enemy(1),name="AL AZIF"&&enemy(1),stateno=195&&enemy(1),time=30))
Value=-45
ignorehitpause=1

;klLuvΉXe[g
[state ]
type=Varset
triggerall=numenemy&&alive
trigger1=enemy,authorname="Drowin hokuto"&&((enemy,stateno=199&&((enemy,name="KENSHIRO"&&enemy,time=19)||(enemy,name="Toki"&&enemy,time=17)))||(enemy,name="amiba"&&enemy,stateno=19911&&enemy,time=1))
trigger2=enemy,authorname="Ahuron"&&enemy,stateno=199&&((enemy,name="JAGI"&&enemy,time=80)||(enemy,name="SHIN"&&enemy,time=30)||(enemy,name="Heart&Heart"&&enemy,time=24))
trigger3=enemy,authorname="Ahuron"&&enemy,stateno=199&&((enemy,name="REI"&&enemy,time=16)||(enemy,name="THOUTHER"&&enemy,time=50))
trigger4=enemy,authorname="NERICYA"&&((enemy,name="JUDA-(NERICYA)"&&enemy,stateno=195&&enemy,time=1)||(enemy,name="TOKI-(NERICYA)"&&enemy,stateno=333&&enemy,time=17))
trigger5=enemy,authorname="Ts"&&enemy,stateno=195&&((enemy,time=80&&(enemy,name="Jagi"||enemy,name="JagiMeirin"))||(enemy,time=17&&(enemy,name="Toki"||enemy,name="Amiba")))
trigger6=enemy,authorname="Tamago Kanten"&&enemy,stateno=195&&((enemy,time=40&&enemy,name="ikusan_juda")||(enemy,time=50&&(enemy,name="tenshi"||enemy,name="tenshi_rei")))
trigger7=enemy,authorname="Nachel_Arrange_By_RockMARISA"&&((enemy,name="HAKUREI"&&enemy,stateno=195&&enemy,time=35)||(enemy,name="TELETTE"&&enemy,stateno=10195&&enemy,time=15))
trigger8=enemy,authorname="shuu"&&enemy,stateno=333&&((enemy,name="TEOC REISEN"&&enemy,time=40)||(enemy,name="TOKI_S"&&enemy,time=17)||((enemy,name="Chiester410_S"||enemy,name="KY_S")&&enemy,time=1))
trigger9=(enemy,name="REIsen U Inaba"&&enemy,authorname="shuu"&&enemy,stateno=199&&enemy,time=16)||(enemy,name="Mr.HEART"&&enemy,authorname="rei"&&enemy,stateno=195&&enemy,time=24)
trigger10=enemy,authorname="KAZ"&&((enemy,name="Blue Eyes White Karin"&&enemy,time=10&&(enemy,stateno=[195,196]))||(enemy,name="Master Sakura"&&enemy,stateno=195&&enemy,time=15))
trigger11=enemy,authorname="SAIKEI"&&enemy,stateno=780&&((enemy,time=17&&(enemy,name="KENSHIRO-SAIKEI"||enemy,name="KENSHIRO"))||(enemy,name="THOUTHER"&&enemy,time=50)||(enemy,name="JUDA"&&enemy,time=1))
trigger12=enemy,authorname="simotsuki"&&enemy,stateno=195&&((enemy,name="A-Rei"&&enemy,time=16)||(enemy,name="saint-of-silver"&&enemy,time=17))
trigger13=enemy,stateno=195&&enemy,time=18&&((enemy,name="Mei"&&enemy,authorname="lȂ")||(enemy,name="Hong Meirin"&&enemy,authorname="hato")||(enemy,name="RAOH"&&enemy,authorname="shikkoku"))
trigger14=enemy,stateno=195&&((enemy,time=18&&((enemy,name="RAOH ATL"&&enemy,authorname="Ataru")||(enemy,name="Raoh"&&enemy,authorname="Bat")))||(enemy,name="SHYU"&&enemy,authorname="Fixxxer"&&enemy,time=60))
trigger15=enemy,stateno=195&&enemy,time=5&&((enemy,name="zeroko"&&enemy,authorname="FenNes&5667&`&GX")||(enemy,name="MegaMari"&&enemy,authorname="RockMARISA"))
trigger16=enemy,stateno=195&&((enemy,name="ikusan"&&enemy,authorname="ikusan"&&enemy,time=40)||(enemy,name="Shuh"&&enemy,authorname="Fixxxer+Ts"&&enemy,time=60))
trigger17=enemy,stateno=199&&((enemy,name="Buront"&&enemy,authorname="kunshomo"&&enemy,time=10)||(enemy,name="shin"&&enemy,authorname="konpeitou"&&enemy,time=30))
trigger18=enemy,stateno=199&&((enemy,name="KENSHIRO"&&enemy,authorname="Cameron"&&enemy,time=17)||(enemy,name="CHENSHIROU"&&enemy,authorname="seapon"&&enemy,time=19))
trigger19=enemy,time=10&&((enemy,name="KaLen"&&enemy,authorname="BluishCat"&&enemy,stateno=10195)||(enemy,name="shiki_tohno"&&enemy,authorname="`&&GX"&&enemy,stateno=70195))
trigger20=(enemy,name="Hong Meilin"&&enemy,authorname="barai"&&enemy,stateno=185&&enemy,time=30)||(enemy,name="amiba"&&enemy,authorname="oki"&&enemy,stateno=19911&&enemy,time=1)
trigger21=(enemy,name="Arima_Miyako"&&enemy,authorname="deretun"&&enemy,stateno=8190&&enemy,time=35)||(enemy,authorname="shuu"&&enemy,stateno=333&&enemy,name="Shin Izayoi"&&enemy,time=30)
trigger22=enemy,stateno=195&&((enemy,name="MAMIYA"&&enemy,authorname="YU-TOHARU"&&enemy,time=30)||(enemy,time=19&&enemy,name="Hokuto Man"&&enemy,authorname="TOKI"))
trigger23=enemy,stateno=195&&enemy,authorname="flowrallia"&&((enemy,name="Order_Sol_Fist_of_North_Star"&&enemy,time=10)||(enemy,name="Heart_Fist_of_North_Star"&&enemy,time=5))
trigger24=enemy,stateno=780&&enemy,authorname="Sion_Love_nameless"&&enemy,name="Sion Eltnam Atlasia"&&enemy,time=1
trigger25=enemy,stateno=195&&enemy,authorname="nameless"&&((enemy,name="JUDA"&&enemy,time=1)||(enemy,name="Rei"&&enemy,time=16)||(enemy,name="Kenshiro"&&enemy,time=17)||(enemy,name="Mamiya"&&enemy,time=30))
trigger26=enemy,stateno=199&&enemy,authorname="waguna"&&((enemy,name="Toki"&&enemy,time=17)||(enemy,name="Rei"&&enemy,time=16)||(enemy,name="SHIN"&&enemy,time=30))
trigger27=enemy,stateno=195&&enemy,authorname="Verstecken"&&((enemy,name="RAOH"&&enemy,time=18)||(enemy,name="Rei"&&enemy,time=16))
trigger28=enemy,stateno=195&&enemy,authorname="kamaboko_saiha"&&enemy,name="JOKER"&&enemy,time=1
trigger29=enemy,stateno=198&&enemy,authorname="Drowin hokuto and edit by fengkkkkkkkkk(FK)"&&enemy,name="Ruili"&&enemy,time=17
var(6)=1
ignorehitpause=1

[state ]
type=Varset
triggerall=numenemy>=2&&alive
trigger1=enemy(1),authorname="Drowin hokuto"&&((enemy(1),stateno=199&&((enemy(1),name="KENSHIRO"&&enemy(1),time=19)||(enemy(1),name="Toki"&&enemy(1),time=17)))||(enemy(1),name="amiba"&&enemy(1),stateno=19911&&enemy(1),time=1))
trigger2=enemy(1),authorname="Ahuron"&&enemy(1),stateno=199&&((enemy(1),name="JAGI"&&enemy(1),time=80)||(enemy(1),name="SHIN"&&enemy(1),time=30)||(enemy(1),name="Heart&Heart"&&enemy(1),time=24))
trigger3=enemy(1),authorname="Ahuron"&&enemy(1),stateno=199&&((enemy(1),name="REI"&&enemy(1),time=16)||(enemy(1),name="THOUTHER"&&enemy(1),time=50))
trigger4=enemy(1),authorname="NERICYA"&&((enemy(1),name="JUDA-(NERICYA)"&&enemy(1),stateno=195&&enemy(1),time=1)||(enemy(1),name="TOKI-(NERICYA)"&&enemy(1),stateno=333&&enemy(1),time=17))
trigger5=enemy(1),authorname="Ts"&&enemy(1),stateno=195&&((enemy(1),time=80&&(enemy(1),name="Jagi"||enemy(1),name="JagiMeirin"))||(enemy(1),time=17&&(enemy(1),name="Toki"||enemy(1),name="Amiba")))
trigger6=enemy(1),authorname="Tamago Kanten"&&enemy(1),stateno=195&&((enemy(1),time=40&&enemy(1),name="ikusan_juda")||(enemy(1),time=50&&(enemy(1),name="tenshi"||enemy(1),name="tenshi_rei")))
trigger7=enemy(1),authorname="Nachel_Arrange_By_RockMARISA"&&((enemy(1),name="HAKUREI"&&enemy(1),stateno=195&&enemy(1),time=35)||(enemy(1),name="TELETTE"&&enemy(1),stateno=10195&&enemy(1),time=15))
trigger8=enemy(1),authorname="shuu"&&enemy(1),stateno=333&&((enemy(1),name="TEOC REISEN"&&enemy(1),time=40)||(enemy(1),name="TOKI_S"&&enemy(1),time=17)||((enemy(1),name="Chiester410_S"||enemy(1),name="KY_S")&&enemy(1),time=1))
trigger9=(enemy(1),name="REIsen U Inaba"&&enemy(1),authorname="shuu"&&enemy(1),stateno=199&&enemy(1),time=16)||(enemy(1),name="Mr.HEART"&&enemy(1),authorname="rei"&&enemy(1),stateno=195&&enemy(1),time=24)
trigger10=enemy(1),authorname="KAZ"&&((enemy(1),name="Blue Eyes White Karin"&&enemy(1),time=10&&(enemy(1),stateno=[195,196]))||(enemy(1),name="Master Sakura"&&enemy(1),stateno=195&&enemy(1),time=15))
trigger11=enemy(1),authorname="SAIKEI"&&enemy(1),stateno=780&&((enemy(1),time=17&&(enemy(1),name="KENSHIRO-SAIKEI"||enemy(1),name="KENSHIRO"))||(enemy(1),name="THOUTHER"&&enemy(1),time=50)||(enemy(1),name="JUDA"&&enemy(1),time=1))
trigger12=enemy(1),authorname="simotsuki"&&enemy(1),stateno=195&&((enemy(1),name="A-Rei"&&enemy(1),time=16)||(enemy(1),name="saint-of-silver"&&enemy(1),time=17))
trigger13=enemy(1),stateno=195&&enemy(1),time=18&&((enemy(1),name="Mei"&&enemy(1),authorname="lȂ")||(enemy(1),name="Hong Meirin"&&enemy(1),authorname="hato")||(enemy(1),name="RAOH"&&enemy(1),authorname="shikkoku"))
trigger14=enemy(1),stateno=195&&((enemy(1),time=18&&((enemy(1),name="RAOH ATL"&&enemy(1),authorname="Ataru")||(enemy(1),name="Raoh"&&enemy(1),authorname="Bat")))||(enemy(1),name="SHYU"&&enemy(1),authorname="Fixxxer"&&enemy(1),time=60))
trigger15=enemy(1),stateno=195&&enemy(1),time=5&&((enemy(1),name="zeroko"&&enemy(1),authorname="FenNes&5667&`&GX")||(enemy(1),name="MegaMari"&&enemy(1),authorname="RockMARISA"))
trigger16=enemy(1),stateno=195&&((enemy(1),name="ikusan"&&enemy(1),authorname="ikusan"&&enemy(1),time=40)||(enemy(1),name="Shuh"&&enemy(1),authorname="Fixxxer+Ts"&&enemy(1),time=60))
trigger17=enemy(1),stateno=199&&((enemy(1),name="Buront"&&enemy(1),authorname="kunshomo"&&enemy(1),time=10)||(enemy(1),name="shin"&&enemy(1),authorname="konpeitou"&&enemy(1),time=30))
trigger18=enemy(1),stateno=199&&((enemy(1),name="KENSHIRO"&&enemy(1),authorname="Cameron"&&enemy(1),time=17)||(enemy(1),name="CHENSHIROU"&&enemy(1),authorname="seapon"&&enemy(1),time=19))
trigger19=enemy(1),time=10&&((enemy(1),name="KaLen"&&enemy(1),authorname="BluishCat"&&enemy(1),stateno=10195)||(enemy(1),name="shiki_tohno"&&enemy(1),authorname="`&&GX"&&enemy(1),stateno=70195))
trigger20=(enemy(1),name="Hong Meilin"&&enemy(1),authorname="barai"&&enemy(1),stateno=185&&enemy(1),time=30)||(enemy(1),name="amiba"&&enemy(1),authorname="oki"&&enemy(1),stateno=19911&&enemy(1),time=1)
trigger21=(enemy(1),name="Arima_Miyako"&&enemy(1),authorname="deretun"&&enemy(1),stateno=8190&&enemy(1),time=35)||(enemy(1),authorname="shuu"&&enemy(1),stateno=333&&enemy(1),name="Shin Izayoi"&&enemy(1),time=30)
trigger22=enemy(1),stateno=195&&((enemy(1),name="MAMIYA"&&enemy(1),authorname="YU-TOHARU"&&enemy(1),time=30)||(enemy(1),time=19&&enemy(1),name="Hokuto Man"&&enemy(1),authorname="TOKI"))
trigger23=enemy(1),stateno=195&&enemy(1),authorname="flowrallia"&&((enemy(1),name="Order_Sol_Fist_of_North_Star"&&enemy(1),time=10)||(enemy(1),name="Heart_Fist_of_North_Star"&&enemy(1),time=5))
trigger24=enemy(1),stateno=780&&enemy(1),authorname="Sion_Love_nameless"&&enemy(1),name="Sion Eltnam Atlasia"&&enemy(1),time=1
trigger25=enemy(1),stateno=195&&enemy(1),authorname="nameless"&&((enemy(1),name="JUDA"&&enemy(1),time=1)||(enemy(1),name="Rei"&&enemy(1),time=16)||(enemy(1),name="Kenshiro"&&enemy(1),time=17)||(enemy(1),name="Mamiya"&&enemy(1),time=30))
trigger26=enemy(1),stateno=199&&enemy(1),authorname="waguna"&&((enemy(1),name="Toki"&&enemy(1),time=17)||(enemy(1),name="Rei"&&enemy(1),time=16)||(enemy(1),name="SHIN"&&enemy(1),time=30))
trigger27=enemy(1),stateno=195&&enemy(1),authorname="Verstecken"&&((enemy(1),name="RAOH"&&enemy(1),time=18)||(enemy(1),name="Rei"&&enemy(1),time=16))
trigger28=enemy(1),stateno=195&&enemy(1),authorname="kamaboko_saiha"&&enemy(1),name="JOKER"&&enemy(1),time=1
trigger29=enemy(1),stateno=198&&enemy(1),authorname="Drowin hokuto and edit by fengkkkkkkkkk(FK)"&&enemy(1),name="Ruili"&&enemy(1),time=17
var(6)=1
ignorehitpause=1

[state ]
Type=PowerAdd
trigger1=var(6)=1
Value=1000
ignorehitpause=1

[state ]
type=Varset
trigger1=var(6)=1
var(6)=0
ignorehitpause=1

;------------------------------------------------------------------------------------------------------------------------------

;WWLuKEZKO`skJbgCovΉXe[g
[State ]
type=Helper
triggerall=numenemy
triggerall=!alive&&roundstate=3&&!numhelper(507021)&&(enemynear,hitdefattr=SCA,HA,HP,HT);||MatchOver=1||teammode=turns||enemynear,teammode=turns
trigger1=P2name="kujo jotaro"||P2name="s.jotaro"||P2name="Jotaro by ANMC"||P2name="jotaro"||P2name="Jotaro Kujo"||P2name="Dio"||P2name="Shadow DIO"||P2name="final dio"||P2name="DIO BRANDO"||P2name="Shadow_Final_DIO"||P2name="Dio Brendo"||P2name="Kakyoin"
trigger2=P2name="josuke"||P2name="AVDOL"||P2name="Avdul"||P2name="ASB_JOSUKE"||P2name="joseph"||P2name="Joseph Joestar"||(P2name="Bruno"&&enemynear,authorname="yoroko")||P2name="hirose koiti"||P2name="leone abbacchio"||P2name="Giorno"||P2name="alessi"
trigger3=P2name="mista"||P2name="Requiem Giorno"||P2name="rohan"||P2name="trish una"||P2name="Polnareff"||P2name="Polnareff boy"||P2name="blackpolnareff"||P2name="black_polnareff"||P2name="black polnareff"||P2name="Noriaki Kakyoin"||P2name="HolHorse_ASB"
trigger4=P2name="Kakyoin2"||P2name="iggy"||P2name="Emporio"||P2name="vanilla ice"||P2name="vanillaice"||P2name="Devo"||P2name="Nijimura Keityou"||P2name="MIDLER"||P2name="MARIAH"||P2name="midler girl"||P2name="DEATH13"||P2name="diavolo"||P2name="rizotto"
trigger5=P2name="n'doul"||P2name="New Rubber Soul"||P2name="Rubber Soul"||P2name="Hol horse & Boingo"||P2name="Hol horse"||P2name="chaka"||P2name="pucci"||P2name="Arabia_Fats"||(P2name="kenzo"&&enemynear,authorname="Heal_The_World")||P2name="Ghiaccio"
trigger6=P2name="Oingo & Boingo"||P2name="Wheel of Fortune"||P2name="Yamagishi Yukako"||P2name="Fugo"||P2name="KawajiriKosaku"||P2name="killa yoshikage"||P2name="prosciutto_aniki"||P2name="s_diavolo"||P2name="Khan"||P2name="Gray Fly"||P2name="Steely Dan"
trigger7=P2name="petshop"||P2name="Yoshikage Killa"||P2name="Diablo by Lord Sinistro"||P2name="Rolling Stone(s)"||P2name="BLACKMORE-IF"||P2name="blackmore"||P2name="Sakuya Shadow Brando"||P2name="Izayoi Sakuya Brando"||P2name="Kujo Meirin"||P2name="enya"
trigger8=P2name="abbacchio"||P2name="cameo"||P2name="SilverChariot_Youmu"||P2name="Meilyne Cujo"||P2name="gmCVcMV"||P2name="Kujo Jotaro (Part4)"||(P2name="BS"&&enemynear,authorname="Torimochi")||P2name="jonathan joestar"||P2name="zeppeli"
trigger9=P2name="Caesar Anthonio Zeppeli"||P2name="Young Joseph +"||P2name="Young Joseph"||P2name="GiornoMVC"||P2name="Bruno Bucciarati"||P2name="Elizabeth Joestar"||P2name="1st DIO"||P2name="holhol"||P2name="KILL.A"||P2name="otoisi"||P2name="Dio_Brando"
trigger10=P2name="Secco"||P2name="ringo"||P2name="jonathan joestar_AS"||(P2name="Caesar"&&enemynear,authorname="JJJ")||P2name="Kars"||P2name="jonathan"||P2name="judgement"||P2name="DioBrando"||P2name="IF_Brando"||P2name="wangchang"||P2name="The World"
trigger11=P2name="Stroheim"||P2name="nukesaku"||P2name="Star Platinum"||(P2name="johnny"&&enemynear,authorname="salami")||P2name="DIO_AS(Clone DIO)"||P2name="Shadow Dio FC"||P2name="Joseph_AS"
helpertype=normal
name="jojo cutin"
ID=507021
postype=back
stateno=507021
pausemovetime=999999999
supermovetime=999999999
ownpal=1

[State ]
type=Helper
triggerall=numenemy>=2
triggerall=!alive&&roundstate=3&&!numhelper(507021)&&(enemynear(1),hitdefattr=SCA,HA,HP,HT);||MatchOver=1||teammode=turns||enemynear(1),teammode=turns
trigger1=P4name="kujo jotaro"||P4name="s.jotaro"||P4name="Jotaro by ANMC"||P4name="jotaro"||P4name="Jotaro Kujo"||P4name="Dio"||P4name="Shadow DIO"||P4name="final dio"||P4name="DIO BRANDO"||P4name="Shadow_Final_DIO"||P4name="Dio Brendo"||P4name="Kakyoin"
trigger2=P4name="josuke"||P4name="AVDOL"||P4name="Avdul"||P4name="ASB_JOSUKE"||P4name="joseph"||P4name="Joseph Joestar"||(P4name="Bruno"&&enemynear(1),authorname="yoroko")||P4name="hirose koiti"||P4name="leone abbacchio"||P4name="Giorno"||P4name="alessi"
trigger3=P4name="mista"||P4name="Requiem Giorno"||P4name="rohan"||P4name="trish una"||P4name="Polnareff"||P4name="Polnareff boy"||P4name="blackpolnareff"||P4name="black_polnareff"||P4name="black polnareff"||P4name="Noriaki Kakyoin"||P4name="HolHorse_ASB"
trigger4=P4name="Kakyoin2"||P4name="iggy"||P4name="Emporio"||P4name="vanilla ice"||P4name="vanillaice"||P4name="Devo"||P4name="Nijimura Keityou"||P4name="MIDLER"||P4name="MARIAH"||P4name="midler girl"||P4name="DEATH13"||P4name="diavolo"||P4name="rizotto"
trigger5=P4name="n'doul"||P4name="New Rubber Soul"||P4name="Rubber Soul"||P4name="Hol horse & Boingo"||P4name="Hol horse"||P4name="chaka"||P4name="pucci"||P4name="Arabia_Fats"||(P4name="kenzo"&&enemynear(1),authorname="Heal_The_World")||P4name="Ghiaccio"
trigger6=P4name="Oingo & Boingo"||P4name="Wheel of Fortune"||P4name="Yamagishi Yukako"||P4name="Fugo"||P4name="KawajiriKosaku"||P4name="killa yoshikage"||P4name="prosciutto_aniki"||P4name="s_diavolo"||P4name="Khan"||P4name="Gray Fly"||P4name="Steely Dan"
trigger7=P4name="petshop"||P4name="Yoshikage Killa"||P4name="Diablo by Lord Sinistro"||P4name="Rolling Stone(s)"||P4name="BLACKMORE-IF"||P4name="blackmore"||P4name="Sakuya Shadow Brando"||P4name="Izayoi Sakuya Brando"||P4name="Kujo Meirin"||P4name="enya"
trigger8=P4name="abbacchio"||P4name="cameo"||P4name="SilverChariot_Youmu"||P4name="Meilyne Cujo"||P4name="gmCVcMV"||P4name="Kujo Jotaro (Part4)"||(P4name="BS"&&enemynear(1),authorname="Torimochi")||P4name="jonathan joestar"||P4name="zeppeli"
trigger9=P4name="Caesar Anthonio Zeppeli"||P4name="Young Joseph +"||P4name="Young Joseph"||P4name="GiornoMVC"||P4name="Bruno Bucciarati"||P4name="Elizabeth Joestar"||P4name="1st DIO"||P4name="holhol"||P4name="KILL.A"||P4name="otoisi"||P4name="Dio_Brando"
trigger10=P4name="Secco"||P4name="ringo"||P4name="jonathan joestar_AS"||(P4name="Caesar"&&enemynear(1),authorname="JJJ")||P4name="Kars"||P4name="jonathan"||P4name="judgement"||P4name="DioBrando"||P4name="IF_Brando"||P4name="wangchang"||P4name="The World"
trigger11=P4name="Stroheim"||P4name="nukesaku"||P4name="Star Platinum"||(P4name="johnny"&&enemynear(1),authorname="salami")||P4name="DIO_AS(Clone DIO)"||P4name="Shadow Dio FC"||P4name="Joseph_AS"
helpertype=normal
name="jojo cutin"
ID=507021
postype=back
stateno=507021
pausemovetime=999999999
supermovetime=999999999
ownpal=1

;DIOȕvΉXe[g
[State ]
type=Explod
trigger1=numenemy&&stateno=3305&&time=40&&movetype=H
trigger1=P2name="dio"&&enemynear,authorname="Warusaki3"
anim=7950
id=7950
postype=back
sprpriority=-90
ownpal=1
bindtime=-1
removetime=147
scale=2.0,2.0

[State ]
type=ModifyExplod
trigger1=numenemy&&stateno=3305&&movetype=H&&Numexplod(7950)&&(time=[40,70])
trigger1=P2name="dio"&&enemynear,authorname="Warusaki3"
Id=7950
postype=back
pos=ceil(820-time*10),120

[State ]
type=Explod
trigger1=numenemy&&stateno=3302||stateno=3351&&time=40&&movetype=H
trigger1=P2name="final dio"&&enemynear,authorname="Warusaki3"
anim=7950
id=7950
postype=back
sprpriority=-90
ownpal=1
bindtime=-1
removetime=147
scale=2.0,2.0

[State ]
type=ModifyExplod
trigger1=numenemy&&stateno=3302||stateno=3351&&movetype=H&&Numexplod(7950)&&(time=[40,70])
trigger1=P2name="final dio"&&enemynear,authorname="Warusaki3"
Id=7950
postype=back
pos=ceil(820-time*10),120

[State ]
type=Explod
trigger1=numenemy&&stateno=4120&&time=27&&movetype=H
trigger1=P2name="Dio Brando"&&enemynear,authorname="41"
anim=7950
id=7950
postype=back
sprpriority=-2
ownpal=1
bindtime=-1
removetime=167
scale=2.0,2.0

[State ]
type=ModifyExplod
trigger1=numenemy&&stateno=4120&&movetype=H&&Numexplod(7950)&&(time=[27,57])
trigger1=P2name="Dio Brando"&&enemynear,authorname="41"
Id=7950
postype=back
pos=ceil(690-time*10),120

[State ]
type=Explod
trigger1=numenemy&&stateno=4020&&time=13&&movetype=H&&facing=-1
trigger1=P2name="Dio"&&enemynear,authorname="montana"
anim=7950
id=7950
postype=right
sprpriority=-1
ownpal=1
bindtime=-1
removetime=179
scale=2.0,2.0

[State ]
type=ModifyExplod
trigger1=numenemy&&stateno=4020&&movetype=H&&Numexplod(7950)&&(time=[13,30])&&facing=-1
trigger1=P2name="Dio"&&enemynear,authorname="montana"
Id=7950
postype=right
pos=ceil(130-time*10),120

[State ]
type=Explod
trigger1=numenemy&&stateno=4020&&time=13&&movetype=H&&facing=1
trigger1=P2name="Dio"&&enemynear,authorname="montana"
anim=7950
id=7950
postype=left
sprpriority=-1
ownpal=1
bindtime=-1
removetime=179
scale=2.0,2.0
facing=-1

[State ]
type=ModifyExplod
trigger1=numenemy&&stateno=4020&&movetype=H&&Numexplod(7950)&&(time=[13,30])&&facing=1
trigger1=P2name="Dio"&&enemynear,authorname="montana"
Id=7950
postype=left
pos=ceil(-130+time*10),120

;------------------------------------------------------------------------------------------------------------------------------

;?D^F2^dl (􏗎qw 񂱂`[)usсEHRDԗ̒@CvΉXe[g
[State ];pBGMiBGMΉꍇ̂ݓo^ĉj
type=PlaySnd
trigger1=alive&&!numexplod(20431)&&!numexplod(20432)&&numenemy
trigger1=enemy,name="Pz.Kpfw.IV_From_Anglerfish_Team"&&enemy,Authorname="YU-TOHARU"&&enemy,fvar(5)=1
value=s20432,0
abspan=0
ignorehitpause=1

[state ];ȖiBGMΉꍇ̂ݓo^ĉj
type=Explod
trigger1=alive&&!numexplod(20431)&&!numexplod(20432)&&numenemy
trigger1=enemy,name="Pz.Kpfw.IV_From_Anglerfish_Team"&&enemy,Authorname="YU-TOHARU"&&enemy,fvar(5)=1
anim=20432
postype=right
pos=-5,224
scale=.5,.5
ownpal=1
bindtime=-1
ontop=1
pausemovetime=1000
supermovetime=1000
ignorehitpause=1

[state ];^ubg
type=Explod
trigger1=alive&&!numexplod(20431)&&!numexplod(20432)&&numenemy
trigger1=enemy,name="Pz.Kpfw.IV_From_Anglerfish_Team"&&enemy,Authorname="YU-TOHARU"&&enemy,fvar(5)=1
anim=20431
ID=20432
postype=left
pos=enemy,var(34),0
scale=.5,.5
ownpal=1
bindtime=-1
sprpriority=105000
pausemovetime=1000
supermovetime=1000
ignorehitpause=1

;===========================================================================
; 펞ĎXe[gi]Rj
;===========================================================================

[Statedef -3]

;-----------------------------------------------------------------------------

[State 0, A`MakeDustnXe[g֋ڍs]
type = SelfState
triggerall = alive	;Ô
triggerall = statetype = a	;\Ȃ悤
triggerall = movetype != h	;炢ɂȂ悤
triggerall = stateno!= 105	;pnꍇ͏O
triggerall = (stateno!=[250,251])
triggerall = (stateno!=[1050,1075])
triggerall = (stateno!=[720,721])
triggerall = (stateno!=[1200,1211])
triggerall = (stateno!=[1300,1311])
triggerall = (stateno!=[3100,3199])
triggerall = (stateno!=[3200,3299])
triggerall = (stateno!=[19001900,19001999])
trigger1 = (Vel Y+Const(movement.yaccel) > 0 && ( Pos Y + Vel Y )>=0 )
value = 53
ctrl = 0

;-----------------------------------------------------------------------------

[State -3, AINɏȂႪ݂ƃWv͂Ȃ]
type = SelfState
triggerall=!ishelper
Triggerall=var(59)>0
trigger1 = time=0
trigger1 = stateno=40;Wv
trigger2 = stateno=[10,12];Ⴊݐ
value = 0+100*(PrevStateNo=100)
ctrl = 1

[State -3, LITE[h́͂ŃWv͂Ȃ]
type = SelfState
triggerall=!ishelper
Triggerall=var(4)=1
trigger1 = time=0
trigger1 = stateno=40;Wv
value = 0+100*(PrevStateNo=100)
ctrl = 1

[State -3, [ł߂Ȃ悤]
type = Width
trigger1 = Enemy, BackEdgeDist < 10
trigger2 = Enemy, FrontEdgeDist < 10
edge = 10, 0

;-----------------------------------------------------------------------------

[State -3, GetPower̎w肪ʓ|Ȏp]
type = PowerAdd
triggerall = movecontact
triggerall = !(hitdefattr = SCA,HA,HP,HT)
triggerall = (stateno!= [3000,3999])
trigger1 = numtarget
trigger1 = !target,time
value = floor(target,gethitvar(damage)*1.5)
ignorehitpause = 1

;-----------------------------------------------------------------------------

[State -3, 炷]
type = PlaySnd
triggerall = !ishelper
triggerall = Time = 1
trigger1 = stateno = [52,53]
trigger2 = stateno = 106
value = 40, 0

[State -3, 炷]
type = PlaySnd
triggerall = !ishelper
triggerall = Time = 1
triggerall = var(15)<= 0
triggerall = var(16) = [0,1]
trigger1 = stateno = 50
value = 41, 0

[State -3, 炷]
type = PlaySnd
triggerall = !ishelper
triggerall = Time = 1
triggerall = var(15) > 0
triggerall = var(16) = [0,1]
trigger1 = stateno = 50
value = 41, 1

[State -3, 炷]
type = PlaySnd
triggerall = !ishelper
triggerall = Time = 1
trigger1 = stateno = 100
value = 100, 0
loop = 1
channel = 3

[State -3, 炷]
type = PlaySnd
triggerall = !ishelper
triggerall = anim = [20,21]
trigger1 = animelemtime(1) = 1
trigger2 = animelemtime(7) = 1
value = 20, 0
channel = 3

;-----------------------------------------------------------------------------

[State 0, RtBOwp[Ăяo]
type = Helper
trigger1 = !NumHelper(12000)
helpertype = normal
name = "config"
ID = 12000
stateno = 12000
pos = 0,0
postype = p1
facing = 1
keyctrl = 0
ownpal = 1
supermovetime = 2147483648
pausemovetime = 2147483648
ignorehitpause = 1

;-----------------------------------------------------------------------------

[State 0, Ήp풓wp[]
type = Helper
trigger1 = !NumHelper(70000)
helpertype = normal
name = "special"
ID = 70000
stateno = 70000
pos = 0,0
postype = p1
facing = 1
keyctrl = 0
ownpal = 1
supermovetime = 2147483648
pausemovetime = 2147483648
ignorehitpause = 1

;-----------------------------------------------------------------------------

[State 0, qbgGtFNg]
type = Helper
triggerall = MoveHit
trigger1 = NumTarget
trigger1 = !Target,time
helpertype = normal
name = "hit"
ID = 6000+ID
stateno = 6000
pos = floor(p2dist x)+var(33),var(34)
postype = p1
facing = 1
keyctrl = 0
ownpal = 1
supermovetime = 2147483648
pausemovetime = 2147483648
ignorehitpause = 1

[State 0, K[hGtFNg]
type = Helper
triggerall = MoveGuarded
triggerall = p2MoveType = H
trigger1 = NumTarget
trigger1 = Target,time = 0
helpertype = normal
name = "guard"
ID = 6010+ID
stateno = 6010
pos = floor(p2dist x)+var(33),var(34)
postype = p1
facing = 1
keyctrl = 0
ownpal = 1
supermovetime = 2147483648
pausemovetime = 2147483648
ignorehitpause = 1

[state -3, T[hXgCNtBjbV]
type = helper
triggerall = !NumHelper(7960)
triggerall = winko
triggerall = numtarget
triggerall = (stateno = [3000,3999])
trigger1 = !numpartner
trigger2 = numpartner
trigger2 = partner,alive = 0
ID = 7960
pos = 0,0
postype = left
stateno = 7960
helpertype = normal
name = "HYPER-FINISH"
pausemovetime = 2147483648
supermovetime = 2147483648
sprpriority = -5
ownpal = 1
keyctrl = 0
ignorehitpause = 1

;==============================================================================
;AIK[h؂ւ
;==============================================================================
[State -3, h䂷KvȂ]
Type = VarSet
triggerall = !ishelper
Trigger1 = NumEnemy = 0
Trigger2 = !InGuardDist
var(55) = 0
ignorehitpause = 1

[State -3, ]
Type = VarSet
triggerall = var(59) > 0
triggerall =!ishelper
triggerall = NumEnemy
triggerall = NumHelper(301000+ID)
triggerall = statetype != A
triggerall = p2stateno != 0
trigger1 = p2Stateno = Helper(301000+ID),var(10)
trigger2 = p2Stateno = Helper(301000+ID),var(11)
trigger3 = p2Stateno = Helper(301000+ID),var(12)
trigger4 = p2Stateno = Helper(301000+ID),var(13)
trigger5 = p2Stateno = Helper(301000+ID),var(14)
var(55) = 2
ignorehitpause = 1

[State -3, Ⴊ]
Type = VarSet
triggerall = var(59) > 0
triggerall =!ishelper
triggerall = NumEnemy
triggerall = NumHelper(301000+ID)
triggerall = statetype != A
triggerall = p2stateno != 0
trigger1 = p2Stateno = Helper(301000+ID),var(20)
trigger2 = p2Stateno = Helper(301000+ID),var(21)
trigger3 = p2Stateno = Helper(301000+ID),var(22)
trigger4 = p2Stateno = Helper(301000+ID),var(23)
trigger5 = p2Stateno = Helper(301000+ID),var(24)
var(55) = 1
ignorehitpause = 1

[State -3, ]
Type = VarSet
triggerall = var(59) > 0
triggerall =!ishelper
triggerall = NumEnemy
triggerall = statetype != A
trigger1 = var(59) = [1,4]
trigger1 = enemynear(var(58)),statetype = A
trigger1 = Random <= ((var(59) * 12.5) * 10)
trigger1 = Random <= 250
trigger2 = var(59) > 4
trigger2 = enemynear(var(58)),statetype = A
trigger3 = var(59) > 4
trigger3 = enemynear(var(58)),statetype = S
trigger3 = enemynear(var(58)),time >= 20
trigger3 =!enemy,numproj
var(55) = 2
ignorehitpause = 1

[State -3, Ⴊ]
Type = VarSet
triggerall = var(59) > 0
triggerall =!ishelper
triggerall = NumEnemy
triggerall = statetype != A
trigger1 = var(59) = [1,4]
trigger1 = enemynear(var(58)),statetype != A
trigger1 = Random <= ((var(59) * 12.5) * 10)
trigger1 = Random <= 250
trigger2 = var(59) > 4
trigger2 = enemynear(var(58)),statetype = C
trigger3 = var(59) > 4
trigger3 = enemynear(var(58)),statetype = S
trigger3 = enemynear(var(58)),time < 20
trigger3 = !enemynear(var(58)),numproj
trigger4 = var(59) > 4
trigger4 = enemynear(var(58)),statetype = S
trigger4 = enemy,numproj
var(55) = 1
ignorehitpause = 1

[State -3, ]
Type = VarSet
triggerall = var(59) > 0
triggerall =!ishelper
triggerall = NumEnemy
triggerall = NumHelper(301000+ID)
triggerall = statetype != A
triggerall = MoveType != H
trigger1 = p2Stateno = Helper(301000+ID),var(10)
trigger2 = p2Stateno = Helper(301000+ID),var(11)
trigger3 = p2Stateno = Helper(301000+ID),var(12)
trigger4 = p2Stateno = Helper(301000+ID),var(13)
trigger5 = p2Stateno = Helper(301000+ID),var(14)
var(55) = 2
ignorehitpause = 1

[State -3, Ⴊ]
Type = VarSet
triggerall = var(59) > 0
triggerall =!ishelper
triggerall = NumEnemy
triggerall = NumHelper(30100+ID)
triggerall = statetype != A
triggerall = MoveType != H
trigger1 = p2Stateno = Helper(301000+ID),var(20)
trigger2 = p2Stateno = Helper(301000+ID),var(21)
trigger3 = p2Stateno = Helper(301000+ID),var(22)
trigger4 = p2Stateno = Helper(301000+ID),var(23)
trigger5 = p2Stateno = Helper(301000+ID),var(24)
var(55) = 1
ignorehitpause = 1

;--------------------------------------------------------------------------------------------------

;ʒ[m1.1bƐɓȂ̂Ŗgp
[State -3,Field Edge]
Type = null;Helper
Trigger1 = RoundState = 2
Trigger1 = !NumHelper(370000)
helpertype=normal
name="field edge"
ID = 370000
Pos = 0,0
StateNo = 370000
Size.XScale = 0
Size.YScale = 0
SuperMoveTime = 2147483648
PauseMoveTime = 2147483648

;--------------------------------------------------------------------------------------------------

; nCWv
[State -3, 5];nCWv
type = varset
trigger1 = stateno = 10
trigger1 = time = 0
trigger2 = stateno = 100
trigger3 = var(59)>0
trigger3 = p2bodydist x >= 100
v = 15
value = 20

[State -3, 5];nCWv
type = varset
trigger1 = stateno = 52
trigger1 = time = 0
v = 15
value = 0

; Wv
[State -3, 5];Wv
type = varset
triggerall = stateno = 40
triggerall = var(59)<=0
trigger1 = var(4) = 0
trigger1 = command != "holdup"
trigger2 = var(4) = 1
trigger2 = command != "hold_x"
v = 16
value = 1

[State -3, 5];Wv
type = varset
triggerall = stateno = 40
triggerall = var(59)<=0
trigger1 = var(4) = 0
trigger1 = command = "holdup"
trigger2 = var(4) = 1
trigger2 = command != "hold_x"
v = 16
value = 0

[State -3, 5];Wv
type = varset
triggerall = stateno = 40
triggerall = var(59)>0
trigger1 = p2bodydist x >=50
v = 16
value = 1

[State -3, 5];Wv
type = varset
triggerall = stateno = 40
triggerall = var(59)>0
trigger1 = p2bodydist x < 50
v = 16
value = 0

[State -3, 5]
type = velset
trigger1 = stateno = 50
trigger1 = anim = 42
trigger1 = time = 1
trigger1 = var(15) >= 1
x = 5

[State -3, 5]
type = velset
trigger1 = stateno = 50
trigger1 = anim = 43
trigger1 = time = 1
trigger1 = var(15) >= 1
x = -5

[State -3, 5];Wv
type = veladd
trigger1 = stateno = 50
trigger1 = time = 1
trigger1 = var(16) = 1
y = 3

[State ,AfterImage]
Type = AfterImage
trigger1 = stateno = 50
trigger1 = time = 1
trigger1 = var(15) >= 1
Time = 10
Length = 20
Timegap = 1
Framegap = 4
PalColor = 256
PalInvertall = 0
PalBright = 30, 30, 30
PalContrast  = 120, 120, 220
PalPostBright = 0, 0, 0
PalAdd = 10, 10, 25
PalMul = .65, .65, .75
Trans = None
Alpha = 256, 0

;--------------------------------------------------------------------------------------------------
