
[Statedef 10000]
type     = A
movetype = I
physics  = N
anim     = 9999

[State 0, AfterImageTime]
type = assertspecial
trigger1 = 1
flag = invisible

;===================================
;ݒ荀
;===================================

;R{␳
[State 0, VarSet]
type = ParentVarSet
trigger1 = 1
var(43) = 0

;1 on 0 off

;===================================
;NNɂEEEȃ[hݒ
;===================================

;Xe
[State 0, VarSet]
type = VarSet
trigger1 = 1
var(40) = 1

;1 on 0 off

;CtǗ
[State 0, VarSet]
type = VarSet
trigger1 = 1
var(41) = 1

;1 on 0 off

;_[WLZ
[State 0, VarSet]
type = VarSet
trigger1 = 1
var(42) = 1

;1 on 0 off

