[Statedef 12000]
type = A
movetype = I
physics = N
anim = 1

;------------------------------<VXe֘A>------------------------------

;KEKEQ[W̏l
[State 0, VarSet]
type = VarSet
trigger1 = 1
var(0) = 9
;09܂Őݒ\

;KEKEQ[WMAX
[State 0, VarSet]
type = VarSet
trigger1 = 1
var(1) = 0
;0-OFF 1-ON
;ONɂƃKEKEQ[WȂȂ܂

;pafl
[State 0, VarSet]
type = VarSet
trigger1 = 1
var(2) = 0
;0-OFF 1-ON
;ONɂƓBGM܂
