;===========================================================================
;펞ĎXe[g
;===========================================================================
[Statedef -2]
;---------------------------------------------------------------------------
[State ^o^]
type=Null
ignorehitpause=1
triggerall=!ishelper
triggerall=!(var(23));ZoomϓoOh~
triggerall=!(var(24))
;---------------------------------------------------------------------------
;RtBO
;---------------------------------------------------------------------------
trigger1=                (   0   );yIKEMENŎgpz
                                  ;0-OFF 1-ON
                                  ;Playerwp[Normalwp[ɕύX܂
                                  ;IKEMEN GOł͋IONɂȂ܂
;---------------------------------------------------------------------------
trigger2=                (   1   );yR{␳z
                                  ;0-OFF 1-ON
;---------------------------------------------------------------------------
trigger3=                (   1   );ylz
                                  ;0-OFF 1-ON
;---------------------------------------------------------------------------
trigger4=                (   1   );yI[o[q[gVXez
                                  ;0-OFF 1-ON
;---------------------------------------------------------------------------
trigger5=0&&var(12):=    (  300  );yI[o[q[g_[Wʁz
                                  ;ftHg:300
;---------------------------------------------------------------------------
trigger6=0&&var(7):=     (   0   );ypCbgz
                                  ; 0 - N.FESTA
                                  ; 1 - SAI SAICI
                                  ; J[ŕςꍇ"ifelse((palno=[1,3]||palno=[7,9]),0,1)"Ə
;---------------------------------------------------------------------------
trigger7=0&&var(11):=    (  500  );ye򏉊lz
                                  ;-1~999 -1Ŗ
                                  ;ftHg:500
;---------------------------------------------------------------------------
trigger8=0&&var(1):=     (   0   );yQW}Vʁz
                                  ;1~ "powermax"ŃQW}
;---------------------------------------------------------------------------
trigger9=                (   0   );yAI펞NtOz
                                  ;0-OFF 1-ON
                                  ;VMUGENorIKEMENŎgpꍇ"ifelse((ailevel)>=1,1,0)"
;---------------------------------------------------------------------------
trigger10=0&&var(49):=   (   10   );yAIxz
                                   ;1`10 ON
                                   ;VMUGENorIKEMENŎgpꍇ"AIlevel+2"
;---------------------------------------------------------------------------
trigger11=0&&var(23):=    (  320  );y𑜓xTCYzVMUGENorIKEMENp
                                   ;"ceil(gamewidth)"ɒuΎΉ
                                   ;WINMUGENł̐lύXƕs܂
;---------------------------------------------------------------------------
trigger12=0&&var(24):=    (  240  );y𑜓xcTCYzVMUGENorIKEMENp
                                   ;"ceil(gameheight)"ɒuΎΉ
                                   ;WINMUGENł̐lύXƕs܂
;---------------------------------------------------------------------------
;---------------------------------------------------------------------------
;
;Ⴞ
;
;---------------------------------------------------------------------------
trigger1=0&&var(5):=(var(5)|256);IKEMENtOON
trigger2=0&&var(5):=(var(5)|4);␳ON
trigger3=0&&var(5):=(var(5)|8);lON
trigger4=0&&var(5):=(var(5)|32);I[o[q[gON
trigger9=0&&var(5):=(var(5)|16);AI펞NON
;---------------------------------------------------------------------------
[State oOC]
type=Null
ignorehitpause=1
triggerall=!ishelper
trigger1=var(23)<=0;GameWidth
trigger1=1||var(23):=320;bIWINMUGEN̉𑜓xɂ
trigger2=var(24)<=0;GameHeight
trigger2=1||var(24):=240;
trigger4=var(7)!=[0,1];pCbg
trigger4=1||var(7):=0
trigger3=var(12)<=-1;I[o[q[g_[W
trigger3=1||var(12):=0
[State QW}V]
type=PowerAdd
triggerall=!ishelper&&roundstate=2&&var(1)
trigger1=gametime%2=1
value=var(1)
ignorehitpause=1
[State Cto[]
type=AssertSpecial
triggerall=!ishelper
trigger1=RoundState>=3
flag=nobardisplay
ignorehitpause=1
[State ]
type=AssertSpecial
triggerall=!ishelper&&numhelper(11030)
trigger1=helper(11030),sysvar(3)=11031
flag=invisible
flag2=noshadow
ignorehitpause=1
[State SE~]
type=StopSnd
triggerall=!ishelper
trigger1=movetype=H
channel=5
ignorehitpause=1
[State ]
type=RemoveExplod
triggerall=!ishelper
trigger1=movetype=H
trigger2=!(sysvar(4)=gametime)
id=1
ignorehitpause=1
[State ]
type=RemoveExplod
triggerall=!ishelper
trigger1=!(anim=2000)
id=2000
ignorehitpause=1
[State ]
type=RemoveExplod
triggerall=!ishelper
trigger1=movetype=H
trigger2=!(sysvar(4)=gametime)
id=3000
ignorehitpause=1
[State ]
type=RemoveExplod
triggerall=!ishelper
trigger1=movetype=H
trigger2=!(sysvar(4)=gametime)
trigger3=!numtarget(3000)
id=3050
ignorehitpause=1
[State qbgXp[N]
type=Null
ignorehitpause=1
triggerall=!ishelper
triggerall=movetype!=A
trigger1=1||var(30):=-1;qbgXp[N
trigger1=1||var(31):=-1;qbgXp[N⏕
trigger1=1||var(32):=-1;K[hXp[N
trigger1=1||var(33):=0;XW
trigger1=1||var(34):=0;YW
trigger1=1||fvar(10):=1.00;qbgXp[NXgk
trigger1=1||fvar(11):=1.00;qbgXp[NYgk
trigger1=1||fvar(12):=1.00;qbgXp[N⏕Xgk
trigger1=1||fvar(13):=1.00;qbgXp[N⏕Ygk
trigger1=1||fvar(14):=1.00;K[hXp[NXgk
trigger1=1||fvar(15):=1.00;K[hXp[NYgk
;---------------------------------------------------------------------------
;Enemy擾
;---------------------------------------------------------------------------
[State EnemyNear]
Type=VarSet
Trigger1=!ishelper
var(55)=(NumEnemy>1&&EnemyNear,Alive=0)
;---------------------------------------------------------------------------
;PlayerID擾
;---------------------------------------------------------------------------
[State -2,VarSet]
Type=Null
triggerall=!ishelper
Trigger1=NumEnemy=1
Trigger1=var(58):=Enemy(0),ID
IgnoreHitPause=1
[State -2,VarSet]
Type=Null
triggerall=!ishelper
triggerall=NumEnemy>1
Trigger1=Enemy(0),ID=EnemyNear(0),ID
Trigger1=Enemy(0),Alive
Trigger1=0&&var(58):=Enemy(0),ID
Trigger2=NumEnemy=2
Trigger2=!Enemy(1),Alive
Trigger2=0&&var(58):=Enemy(0),ID
Trigger3=NumEnemy=3
Trigger3=!Enemy(1),Alive
Trigger3=!Enemy(2),Alive
Trigger3=0&&var(58):=Enemy(0),ID
Trigger4=NumEnemy=4
Trigger4=!Enemy(1),Alive
Trigger4=!Enemy(2),Alive
Trigger4=!Enemy(3),Alive
Trigger4=0&&var(58):=Enemy(0),ID
IgnoreHitPause=1
[State -2,VarSet]
Type=Null
triggerall=!ishelper
triggerall=NumEnemy>1
Trigger1=Enemy(1),ID=EnemyNear(0),ID
Trigger1=Enemy(1),Alive
Trigger1=0&&var(58):=Enemy(1),ID
Trigger2=NumEnemy=2
Trigger2=!Enemy(0),Alive
Trigger2=0&&var(58):=Enemy(1),ID
Trigger3=NumEnemy=3
Trigger3=!Enemy(0),Alive
Trigger3=!Enemy(2),Alive
Trigger3=0&&var(58):=Enemy(1),ID
Trigger4=NumEnemy=4
Trigger4=!Enemy(0),Alive
Trigger4=!Enemy(2),Alive
Trigger4=!Enemy(3),Alive
Trigger4=0&&var(58):=Enemy(1),ID
IgnoreHitPause=1
[State -2,VarSet]
Type=Null
triggerall=!ishelper
triggerall=NumEnemy>2
Trigger1=Enemy(2),ID=EnemyNear(0),ID
Trigger1=Enemy(2),Alive
Trigger1=0&&var(58):=Enemy(2),ID
Trigger2=NumEnemy=3
Trigger2=!Enemy(0),Alive
Trigger2=!Enemy(1),Alive
Trigger2=0&&var(58):=Enemy(2),ID
Trigger3=NumEnemy=4
Trigger3=!Enemy(0),Alive
Trigger3=!Enemy(1),Alive
Trigger3=!Enemy(3),Alive
Trigger3=0&&var(58):=Enemy(2),ID
IgnoreHitPause=1
[State -2,VarSet]
Type=Null
triggerall=!ishelper
triggerall=NumEnemy>3
Trigger1=Enemy(3),ID=EnemyNear(0),ID
Trigger1=Enemy(3),Alive
Trigger1=0&&var(58):=Enemy(3),ID
Trigger2=NumEnemy=4
Trigger2=!Enemy(0),Alive
Trigger2=!Enemy(1),Alive
Trigger2=!Enemy(2),Alive
Trigger2=0&&var(58):=Enemy(3),ID
IgnoreHitPause=1
[State P2BodyDist]
Type=Null
TriggerAll=!IsHelper&&PlayerIDExist(Var(58))
;[XW]
Trigger1=1||FVar(8):=IfElse(PlayerID(Var(58)),StateType!=A,IfElse(Pos X<=PlayerID(Var(58)),Pos X^^PlayerID(Var(58)),Facing=1,PlayerID(Var(58)),Const(Size.Ground.Front),PlayerID(Var(58)),Const(Size.Ground.back)),0);n
Trigger1=1||FVar(8):=IfElse(PlayerID(Var(58)),StateType=A,IfElse(Pos X<=PlayerID(Var(58)),Pos X^^PlayerID(Var(58)),Facing=1,PlayerID(Var(58)),Const(Size.Air.Front),PlayerID(Var(58)),Const(Size.Air.back)),FVar(8));
Trigger1=1||FVar(7):=(Pos X-PlayerID(Var(58)),Pos X)*Facing*-1;܂ł̋
Trigger1=1||FVar(7):=FVar(7)-FVar(8)*IfElse(FVar(7)>0,1,-1);LZ
Trigger1=1||FVar(7):=FVar(7)-IfElse(StateType!=A,Const(Size.Ground.Front),Const(Size.Air.Front));
;[YW]
Trigger1=1||FVar(8):=(PlayerID(Var(58)),Pos Y-Pos Y)
;[P2Dist X]
Trigger1=1||FVar(9):=Floor(PlayerID(Var(58)),Pos X-Pos X)*Facing
IgnoreHitPause=1
;---------------------------------------------------------------------------
;AIpd͉xv
;---------------------------------------------------------------------------
[State -2,yaccel]
type=VarSet
triggerall=!ishelper
TriggerAll=PlayerIDEXist(var(58))
trigger1=fvar(39)!=PlayerID(var(58)),const(movement.yaccel)
trigger1=PlayerID(var(58)),stateno!=[5000,5210]
trigger1=PlayerID(var(58)),Vel Y!=0
fvar(39)=PlayerID(var(58)),const(movement.yaccel)
ignorehitpause=1
[State -2,yaccel]
type=VarSet
triggerall=!ishelper
TriggerAll=PlayerIDEXist(var(58))
trigger1=fvar(39)!=PlayerID(var(58)),GetHitVar(yaccel)
trigger1=PlayerID(var(58)),stateno=[5000,5210]
trigger1=PlayerID(var(58)),Vel Y!=0
fvar(39)=PlayerID(var(58)),GetHitVar(yaccel);(ŌĂyaccell)
ignorehitpause=1
[State -2,G󒆂Ȃ]
type=VarSet
triggerall=!ishelper
TriggerAll=PlayerIDEXist(var(58))
trigger1=fvar(39)!=0
trigger1=PlayerID(var(58)),Vel Y=0
fvar(39)=0;(ŌĂyaccell)
ignorehitpause=1
;---------------------------------------------------------------------------
[State -2,AIp-U]
type=Turn
trigger1=!IsHelper
trigger1=StateType!=A&&ctrl&&var(59)>0&&PlayerIDExist(var(58))
trigger1=(PlayerID(var(58)),Pos X>Pos X)*2-1-facing
;---------------------------------------------------------------------------
[State tCO΍]
type=Null
ignorehitpause=1
triggerall=!ishelper
trigger1=RoundState!=2
trigger1=1||var(5):=(var(5)|1)-1
trigger2=RoundState=2
trigger2=Ctrl
trigger2=1||var(5):=(var(5)|1)
[State o[T]
type=Null
ignorehitpause=1
triggerall=!ishelper
trigger1=0&&var(5):=(var(5)|2)-2
trigger2=animtime=0
trigger2=anim=200||anim=210||anim=220||anim=230||anim=240||anim=250||anim=400||anim=410||anim=420||anim=430||anim=440||anim=450||anim=600||anim=610||anim=620||anim=630||anim=640||anim=650
trigger2=1||var(5):=(var(5)|2)
trigger3=animtime=0
trigger3=anim=[1000,2000]
trigger3=1||var(5):=(var(5)|2)
trigger4=animtime=0
trigger4=anim=3000||anim=3100
trigger4=1||var(5):=(var(5)|2)
trigger5=numhelper(50000)
trigger5=(helper(50000),var(10))
trigger5=1||var(5):=(var(5)|2)
[State LZ]
type=Null
ignorehitpause=1
triggerall=!ishelper
trigger1=0&&var(5):=(var(5)|1024)-1024
trigger2=anim=1000&&animelemtime(15)>=0
trigger2=1||var(5):=(var(5)|1024)
trigger3=anim=1001&&animelemtime(23)>=0
trigger3=1||var(5):=(var(5)|1024)
trigger4=anim=1200&&animelemtime(6)>=0
trigger4=1||var(5):=(var(5)|1024)
trigger5=anim=2000&&movecontact
trigger5=1||var(5):=(var(5)|1024)
trigger6=anim=3003&&animelemtime(8)>=1
trigger6=1||var(5):=(var(5)|1024)
;---------------------------------------------------------------------------
[State ontopΉ]
type=Null
TriggerAll=!IsHelper&&PlayerIDExist(Var(58))
trigger1=0&&var(5):=(var(5)|1073741824)-1073741824
trigger2=playerid(var(58)),name="F.P#701"
trigger2=1||var(5):=ifelse(playerid(var(58)),stateno=3210,(var(5)|1073741824),(var(5)|1073741824)-1073741824)
trigger3=playerid(var(58)),name="F.P#701"
trigger3=RoundState!=2
trigger3=1||var(5):=(var(5)|1073741824)
trigger4=(stateno=[4000,4003])
trigger4=1||var(5):=(var(5)|1073741824)
[State XX^[]
type=VarSet
triggerall=!ishelper
trigger1=var(16)<0
;trigger2=RoundState!=2
var(16)=0
ignorehitpause=1
[State XX^[]
type=VarSet
triggerall=!ishelper
trigger1=var(16)>=3000
trigger2=RoundState=0
var(16)=3000
ignorehitpause=1
[State XX^[]
type=VarAdd
triggerall=!ishelper
triggerall=var(16)<3000
trigger1=!(anim=[900,919])
trigger1=gametime%5=0
var(16)=100
ignorehitpause=1
[State e]
type=VarSet
triggerall=!ishelper
trigger1=var(15)>999
var(15)=999
ignorehitpause=1
[State e]
type=VarSet
triggerall=!ishelper
trigger1=var(15)<0
var(15)=0
ignorehitpause=1
[State e]
type=Null
triggerall=!ishelper
trigger1=RoundState<2
trigger1=var(11)>=1
trigger1=var(15):=var(11);w肳ꂽe
;e
trigger2=RoundState<2
trigger2=var(11)<=-1
trigger2=var(15):=999
;g
trigger3=enemynear(var(55)),name="TRM Man"||enemynear(var(55)),name="Training"
trigger3=var(15):=999
ignorehitpause=1
[State I[o[q[g]
type=Null
ignorehitpause=1
TriggerAll=!IsHelper
triggerall=(var(5)&32);tOON
trigger1=(enemynear(var(55)),movetype!=H)||(enemynear(var(55)),statetype=L)
trigger1=1||var(27):=0
trigger2=Numtarget=1
trigger2=(target,stateno!=[120,155])
trigger2=1||var(27):=var(27)+abs(target,gethitvar(damage))
[State I[o[q[gopTime]
type=Null
ignorehitpause=1
TriggerAll=!IsHelper
triggerall=(var(5)&32);tOON
trigger1=(enemynear(var(55)),movetype=H&&enemynear(var(55)),stateno!=4500)
trigger1=1||var(28):=0
trigger2=(enemynear(var(55)),movetype=H&&enemynear(var(55)),stateno=4500)
trigger2=1||var(28):=var(28)+1
[State I[o[q[gXe[gֈڍs]
type=TargetState
TriggerAll=!IsHelper
triggerall=(var(5)&32);tOON
triggerall=NumTarget=1
triggerall=target,statetype!=L
triggerall=!(stateno=[3000,3003])
triggerall=(target,stateno!=4500)&&(target,stateno!=[15000,15110])
trigger1=var(27)>=floor(var(12)*(target,const(data.defence)*0.01));_[Wʐݒ
value=4500
[State ]
type=AssertSpecial
triggerall=!ishelper
trigger1=numhelper(11030)
trigger1=helper(11030),fvar(1)=11031
flag=invisible
flag2=noshadow
ignorehitpause=1
[State IKEMENs΍]
type=AssertSpecial
triggerall=!ishelper&&PlayerIDExist(var(58))
triggerall=!(PlayerID(var(58)),alive)
triggerall=(var(21)=0)&&(var(21)=180)&&(var(21)=[4000,4004])
trigger1=RoundState>=3
flag=nokoslow
flag2=noautoturn
ignorehitpause=1
;---------------------------------------------------------------------------
;R{␳
;---------------------------------------------------------------------------
[state qbgJEg]
type=null
triggerall=!ishelper
TriggerAll=!NumTarget
triggerall=(var(5)&4)
triggerall=!var(10)
Trigger1=NumEnemy
Trigger1=Enemy(0),MoveType!=H||(Enemy(0),Stateno=5150)
Trigger1=1||var(13):=0
Trigger2=NumEnemy>=2
Trigger2=Enemy(0),MoveType!=H||(Enemy(0),Stateno=5150)
Trigger2=Enemy(1),MoveType!=H||(Enemy(1),Stateno=5150)
Trigger2=1||var(13):=0
Trigger3=NumEnemy>=3
Trigger3=Enemy(0),MoveType!=H||(Enemy(0),Stateno=5150)
Trigger3=Enemy(1),MoveType!=H||(Enemy(1),Stateno=5150)
Trigger3=Enemy(2),MoveType!=H||(Enemy(2),Stateno=5150)
Trigger3=1||var(13):=0
Trigger4=NumEnemy>=4
Trigger4=Enemy(0),MoveType!=H||(Enemy(0),Stateno=5150)
Trigger4=Enemy(1),MoveType!=H||(Enemy(1),Stateno=5150)
Trigger4=Enemy(2),MoveType!=H||(Enemy(2),Stateno=5150)
Trigger4=Enemy(3),MoveType!=H||(Enemy(3),Stateno=5150)
Trigger4=1||var(13):=0
IgnoreHitPause=1
[State qbgJEg㏸]
type=null
triggerall=!ishelper
triggerall=(var(5)&4)
triggerall=!var(10)
triggerall=!var(14)
trigger1=!(Anim=[800,999])
trigger1=movehit=1
Trigger1=1||var(13):=var(13)+1
IgnoreHitPause=1
[State 2]
type=null
triggerall=!ishelper
triggerall=(var(5)&4)
triggerall=!var(10)
trigger1=ProjHitTime(0)=0
Trigger1=1||var(13):=var(13)+1
IgnoreHitPause=1
[State 3]
type=null
triggerall=!ishelper
triggerall=(var(5)&4)
triggerall=!var(10)
trigger1=!var(14)
Trigger1=1||var(14):=1
IgnoreHitPause=1
[State 4]
type=null
triggerall=!ishelper
triggerall=(var(5)&4)
triggerall=!var(10)
trigger1=var(14)
Trigger1=1||var(14):=0
;---------------------------------------------------------------------------
;R{ɂ_[W␳
;---------------------------------------------------------------------------
[state R{␳C]
type=null
triggerall=!ishelper
triggerall=(var(5)&4)
triggerall=EnemyNear(var(55)),movetype=H
triggerall=EnemyNear(var(55)),stateno!=[120,155]
triggerall=!var(10)
Trigger1=1||fvar(30):=(0.85**var(13))
IgnoreHitPause=1
[state R{␳]
type=null
triggerall=!ishelper
triggerall=(var(5)&4)
triggerall=fvar(30)<=0.25
triggerall=!var(10)
Trigger1=1||fvar(30):=0.25
IgnoreHitPause=1
[state R{␳]
type=null
triggerall=!ishelper
triggerall=(var(5)&4)
triggerall=!var(10)
Triggerall=EnemyNear(var(55)),movetype!=H
Trigger1=1||fvar(30):=1.0
IgnoreHitPause=1
[state R{␳OFF]
type=null
triggerall=!ishelper
triggerall=!(var(5)&4)
triggerall=!var(10)
Trigger1=1||fvar(30):=1.0
IgnoreHitPause=1
[state R{␳f]
type=attackmulset
triggerall=!ishelper
triggerall=!var(10)
Trigger1=alive
value=fvar(30)
IgnoreHitPause=1
;---------------------------------------------------------------------------
;l
;---------------------------------------------------------------------------
[State l]
type=DefenceMulSet
triggerall=!ishelper
trigger1=(var(5)&8)
value=fvar(20)
ignorehitpause=1
[State lϐ]
type=varset
triggerall=!ishelper
trigger1=(var(5)&8)
fvar(20)=0.5+(1.00*Life)/(2.00*LifeMax)
ignorehitpause=1
;---------------------------------------------------------------------------
;Ó]Ԍv
;---------------------------------------------------------------------------
[State l]
type=VarAdd
triggerall=!ishelper
trigger1=var(22)>=1
var(22)=1
[State lZbg]
type=VarSet
triggerall=!ishelper
trigger1=var(22)>=30;Ó]Ԃ̕F
var(22)=0
;---------------------------------------------------------------------------
;ʒ[mbNobN
;---------------------------------------------------------------------------
[State mbNobNZbg]
Type=VarSet
triggerall=!ishelper
Trigger1=MoveContact=1
fvar(1)=0
IgnoreHitPause=1
[State mbNobNZbg]
Type=VarSet
triggerall=!ishelper
Trigger1=FVar(1)>=0
Trigger2=EnemyNear(var(55)),StateNo!=[154,155]
Trigger2=EnemyNear(var(55)),MoveType!=H||EnemyNear(var(55)),GetHitVar(HitTime)=0
Trigger3=EnemyNear(var(55)),StateType=S&&(floor(FVar(1))=[-1,0])
Trigger4=EnemyNear(var(55)),StateNo=[154,155]
Trigger4=EnemyNear(var(55)),Ctrl
Trigger5=EnemyNear(var(55)),StateNo=[5100,5119]
Trigger6=EnemyNear(var(55)),StateNo=[5200,5219]
fvar(1)=0
;v̃ZbgĂ܂AiɂĈႤ̂ŁAĂ݂ĉ
[State mbNobNs]
Type=PosAdd
triggerall=!ishelper
TriggerAll=!(var(22))
TriggerAll=FVar(1)<0
TriggerAll=EnemyNear(var(55)),GetHitVar(HitShakeTime)<=0
Trigger1=EnemyNear(var(55)),BackEdgeBodyDist<=0||EnemyNear(var(55)),FrontEdgeBodyDist<=0
X=(FVar(1))
[State mbNobNCW]
Type=VarSet
triggerall=!ishelper
Trigger1=FVar(1)<0
Trigger1=EnemyNear(Var(55)),GetHitVar(HitShakeTime)<=0
fvar(1)=FVar(1)*IfElse(P2StateType=A||P2StateType=L,0.9,IfElse(P2StateType=S,EnemyNear(var(55)),Const(Movement.Stand.Friction),IfElse(P2StateType=C,EnemyNear(var(55)),Const(Movement.Crouch.Friction),0.9)))
;̒lămbNobN𒲐AuStateTypevɖCςƂۂȂ܂
[State mbNobNZbg]
Type=VarSet
triggerall=!ishelper
Trigger1=MoveContact=1
FV=1
Value=-EnemyNear(var(55)),GetHitVar(XVel)*Facing
IgnoreHitPause=1
;---------------------------------------------------------------------------
;qbgXp[N
;---------------------------------------------------------------------------
[State -2, Hit Detection]
type=varset
triggerall=!ishelper
trigger1=movecontact=1&&var(35)<0
var(35)=hitpausetime
ignorehitpause=1
[State qbgXp[N]
type=Explod
triggerall=!ishelper
triggerall=var(30)>=0
triggerall=movecontact=1&&var(35)=hitpausetime
trigger1=movehit=1
anim=6000+(var(30))
ID=6000
pos=floor(((PlayerID(var(58)),pos x-pos x)*facing)+var(33)*const(size.xscale)),floor(var(34)*const(size.yscale))
postype=p1
facing=1
scale=fvar(10)*0.825,fvar(11)*0.825
ownpal=1
ontop=1
ignorehitpause=1
supermovetime=2147483647
pausemovetime=2147483647
[State K[hXp[N]
type=Explod
triggerall=!ishelper
triggerall=var(32)>=0
triggerall=movecontact=1&&var(35)=hitpausetime
trigger1=moveguarded=1
anim=6050+(var(32))
ID=6050
pos=floor(((PlayerID(var(58)),pos x-pos x)*facing)+var(33)*const(size.xscale)),floor(var(34)*const(size.yscale))
postype=p1
facing=1
scale=fvar(14)*0.825,fvar(15)*0.825
ownpal=1
ontop=1
ignorehitpause=1
supermovetime=2147483647
pausemovetime=2147483647
[State -2, Hit Detection]
type=varset
trigger1=!ishelper
var(35)=-1
;------------------------------------------------------------------------------------------------------------------------------
;po
;------------------------------------------------------------------------------------------------------------------------------
[State oEhSE]
type=PlaySnd
triggerall=!ishelper
triggerall=!(var(22))
triggerall=EnemyNear(var(55)),movetype=H
trigger1=EnemyNear(var(55)),stateno=15100
trigger1=EnemyNear(var(55)),time=1
value=S7,12
channel=10
[State _ESE]
type=PlaySnd
triggerall=!ishelper
triggerall=!(var(22))
triggerall=EnemyNear(var(55)),movetype=H
trigger1=EnemyNear(var(55)),stateno=15110
trigger1=EnemyNear(var(55)),time=1
value=S7,10
channel=11
[State p]
type=SndPan
trigger1=!ishelper
channel=10
abspan=(Floor(EnemyNear(var(55)),Pos X-Pos X)*facing)
[State p2]
type=SndPan
trigger1=!ishelper
channel=11
abspan=(Floor(EnemyNear(var(55)),Pos X-Pos X)*facing)
[State ]
type=HitAdd
triggerall=!ishelper
triggerall=!(var(22))
triggerall=NumTarget(3000)=1
trigger1=target,prevstateno=3006
trigger1=target,stateno=15100
trigger1=target,time=1
value=1
[State ؋TE\w-_E_[W]
type=TargetLifeAdd
triggerall=!ishelper
triggerall=!(var(22))
triggerall=NumTarget(3000)=1
trigger1=target,prevstateno=3006
trigger1=target,stateno=15100
trigger1=target,time=1
trigger1=1||var(13):=var(13)+1
value=floor(-175*fvar(30)*const(data.attack)*.01)
ID=3000
kill=1
absolute=0
ignorehitpause=1
[State ʗh]
type=EnvShake
triggerall=!ishelper
triggerall=!(var(22))
triggerall=EnemyNear(var(55)),movetype=H
trigger1=EnemyNear(var(55)),stateno=15100
trigger1=EnemyNear(var(55)),time=1
time=12
freq=180
ampl=ifelse(random<500,-6,6)
phase=90
ignorehitpause=1
[State (N)_Eo]
type=Helper
triggerall=!ishelper
triggerall=(var(5)&256)
triggerall=!(var(22))
triggerall=EnemyNear(var(55)),movetype=H
trigger1=EnemyNear(var(55)),stateno=15100
trigger1=EnemyNear(var(55)),time=1
helpertype=normal
name="floor"
ID=6800
stateno=6800
pos=(Floor(EnemyNear(var(55)),Pos X-Pos X)*facing),0
postype=p1
facing=1
keyctrl=0
ownpal=1
supermovetime=2147483647
pausemovetime=2147483647
size.xscale=0.835
size.yscale=0.835
[State (P)_Eo]
type=Helper
triggerall=!ishelper
triggerall=!(var(5)&256)
triggerall=!(var(22))
triggerall=EnemyNear(var(55)),movetype=H
trigger1=EnemyNear(var(55)),stateno=15100
trigger1=EnemyNear(var(55)),time=1
helpertype=player
name="floor"
ID=6800
stateno=6800
pos=(Floor(EnemyNear(var(55)),Pos X-Pos X)*facing),0
postype=p1
facing=1
keyctrl=0
ownpal=1
supermovetime=2147483647
pausemovetime=2147483647
size.xscale=0.835
size.yscale=0.835
[State _EEFFO1]
type=Explod
triggerall=!ishelper
triggerall=!(var(22))
triggerall=EnemyNear(var(55)),movetype=H
trigger1=EnemyNear(var(55)),stateno=15100
trigger1=EnemyNear(var(55)),time=1
anim=6850
ID=6850
pos=(Floor(EnemyNear(var(55)),Pos X-Pos X)*facing),(Floor(EnemyNear(var(55)),Pos Y-Pos Y))
postype=p1
facing=1
scale=1,1
sprpriority=4
ownpal=1
ignorehitpause=1
supermovetime=2147483647
pausemovetime=2147483647
;[State oEhEFFw]
;type=Explod
;triggerall=!ishelper
;triggerall=!(var(22))
;triggerall=EnemyNear(var(55)),movetype=H
;trigger1=EnemyNear(var(55)),Vel Y<=14
;trigger1=EnemyNear(var(55)),stateno=15100
;trigger1=EnemyNear(var(55)),time=1
;anim=6701
;ID=6701
;pos=(Floor(EnemyNear(var(55)),Pos X-Pos X)*facing),(Floor(EnemyNear(var(55)),Pos Y-Pos Y))
;postype=p1
;facing=1
;scale=0.875,1.05
;sprpriority=-4
;ownpal=1
;ignorehitpause=1
;supermovetime=2147483647
;pausemovetime=2147483647
;[State oEhEFFw]
;type=Explod
;triggerall=!ishelper
;triggerall=!(var(22))
;triggerall=EnemyNear(var(55)),movetype=H
;trigger1=EnemyNear(var(55)),Vel Y<=14
;trigger1=EnemyNear(var(55)),stateno=15100
;trigger1=EnemyNear(var(55)),time=1
;anim=6702
;ID=6702
;pos=(Floor(EnemyNear(var(55)),Pos X-Pos X)+25*facing),(Floor(EnemyNear(var(55)),Pos Y-Pos Y))
;postype=p1
;facing=1
;scale=0.875,1.05
;sprpriority=9
;ownpal=1
;ignorehitpause=1
;supermovetime=2147483647
;pausemovetime=2147483647
;[State oEhEFFw]
;type=Explod
;triggerall=!ishelper
;triggerall=!(var(22))
;triggerall=EnemyNear(var(55)),movetype=H
;trigger1=EnemyNear(var(55)),Vel Y<=14
;trigger1=EnemyNear(var(55)),stateno=15100
;trigger1=EnemyNear(var(55)),time=1
;anim=6702
;ID=6702
;pos=(Floor(EnemyNear(var(55)),Pos X-Pos X)-25*facing),(Floor(EnemyNear(var(55)),Pos Y-Pos Y))
;postype=p1
;facing=-1
;scale=0.875,1.05
;sprpriority=9
;ownpal=1
;ignorehitpause=1
;supermovetime=2147483647
;pausemovetime=2147483647
[State _EEFFw]
type=Explod
triggerall=!ishelper
triggerall=!(var(22))
triggerall=EnemyNear(var(55)),movetype=H
trigger1=EnemyNear(var(55)),stateno=15110
trigger1=EnemyNear(var(55)),time=1
anim=6700
ID=6700
pos=(Floor(EnemyNear(var(55)),Pos X-Pos X)*facing),(Floor(EnemyNear(var(55)),Pos Y-Pos Y))
postype=p1
facing=1
scale=0.875,1.05
sprpriority=-4
ownpal=1
ignorehitpause=1
supermovetime=2147483647
pausemovetime=2147483647
;---------------------------------------------------------------------------
;wp[ی
;---------------------------------------------------------------------------
[State (HELPER)\h~]
type=DestroySelf
triggerall=ishelper
trigger1=(root,var(5)&256);eϐIKEMENtO
removeexplods=1
ignorehitpause=1
persistent=256
[State (HELPER)CtǗ]
type=LifeSet
trigger1=ishelper
value=Root,LifeMax
ignorehitpause=1
;---------------------------------------------------------------------------
[state e]
type=selfstate
triggerall=ishelper
trigger1=ishelper(1050)||ishelper(1051)||ishelper(1052)||ishelper(1053)||ishelper(1054)||ishelper(1055)
value=IfElse(SysVar(3),SysVar(3),1050)
ignorehitpause=1
;---------------------------------------------------------------------------
[state tFCtO]
type=selfstate
triggerall=ishelper
trigger1=ishelper(1150)||ishelper(1151)||ishelper(1152)
value=IfElse(SysVar(3),SysVar(3),1150)
ignorehitpause=1
[state tFCtO-op]
type=selfstate
triggerall=ishelper
trigger1=ishelper(3050)||ishelper(3051)||ishelper(3052)
value=IfElse(SysVar(3),SysVar(3),3050)
ignorehitpause=1
[state Ή˕]
type=selfstate
triggerall=ishelper
trigger1=ishelper(3055)
value=3055
ignorehitpause=1
;---------------------------------------------------------------------------
[state Ή˕]
type=selfstate
triggerall=ishelper
trigger1=ishelper(1250)
value=1250
ignorehitpause=1
[state GtFNg]
type=selfstate
triggerall=ishelper
trigger1=ishelper(1259)
value=1255
ignorehitpause=1
;---------------------------------------------------------------------------
[state ^Ӓ-]
type=selfstate
triggerall=ishelper
trigger1=ishelper(3150)
value=3150
ignorehitpause=1
;---------------------------------------------------------------------------
[state o]
type=selfstate
triggerall=ishelper
trigger1=ishelper(4050)
value=4050
ignorehitpause=1
[state o]
type=selfstate
triggerall=ishelper
trigger1=ishelper(4051)
value=4051
ignorehitpause=1
[state o]
type=selfstate
triggerall=ishelper
trigger1=ishelper(4052)
value=4052
ignorehitpause=1
;---------------------------------------------------------------------------
[state n]
type=selfstate
triggerall=ishelper
trigger1=ishelper(6800)
value=6800
ignorehitpause=1
[state ]
type=selfstate
triggerall=ishelper
trigger1=ishelper(6801)||ishelper(6802)||ishelper(6803)||ishelper(6804)||ishelper(6805)||isHelper(6806)||isHelper(6807)||isHelper(6808)||isHelper(6809)||isHelper(6810)
value=6801
ignorehitpause=1
;---------------------------------------------------------------------------
[state o]
type=selfstate
triggerall=ishelper
trigger1=ishelper(11030)
value=IfElse(SysVar(3),SysVar(3),11030)
ignorehitpause=1
;---------------------------------------------------------------------------
[state K[h`FbNwp[]
type=selfstate
triggerall=ishelper
trigger1=ishelper(11050)
value=11050
ignorehitpause=1
;---------------------------------------------------------------------------
[state ʒ[mpwp[]
type=selfstate
triggerall=ishelper
trigger1=ishelper(370000)
value=IfElse(SysVar(3),SysVar(3),370000)
ignorehitpause=1
;---------------------------------------------------------------------------
[state s͔Fpwp[]
type=selfstate
triggerall=ishelper
trigger1=ishelper(50000)
value=50000
ignorehitpause=1
;---------------------------------------------------------------------------
[state GUwp[mwp[]
type=selfstate
triggerall=ishelper
trigger1=ishelper(66670)
value=66670
ignorehitpause=1
[state PlayerIDAdd]
type=selfstate
triggerall=ishelper
trigger1=ishelper(76700)
value=76700
ignorehitpause=1
[state GUwp[m⏕wp[]
type=selfstate
triggerall=ishelper
trigger1=ishelper(77760)
value=77760
ignorehitpause=1
;---------------------------------------------------------------------------
[state AIN]
type=selfstate
triggerall=ishelper
trigger1=ishelper(101010)
value=101010
ignorehitpause=1
;---------------------------------------------------------------------------
;VO-iJ}
;---------------------------------------------------------------------------
[State VO-t@Ci_E]
type=PlaySnd
triggerall=!ishelper
triggerall=!(alive)&&var(7)=0
trigger1=(var(5)&4096)
value=S5150,0
channel=11
volume=256
ignorehitpause=1
;[State VO-_[W]
;type=PlaySnd
;triggerall=!ishelper&&alive&&var(7)=0
;triggerall=(Random%2)=1
;triggerall=gethitvar(animtype)>=3
;trigger1=stateno=5000||stateno=5010||stateno=5020||stateno=5070||stateno=5080
;trigger1=Time=1
;value=S5000,20
;volume=256
;channel=0
;[State VO-_[W]
;type=PlaySnd
;triggerall=!ishelper&&alive&&var(7)=0
;triggerall=(Random%2)=1
;triggerall=gethitvar(animtype)=2
;trigger1=stateno=5000||stateno=5010||stateno=5020||stateno=5070||stateno=5080
;trigger1=Time=1
;value=S5000,10
;volume=256
;channel=0
;[State VO-_[W]
;type=PlaySnd
;triggerall=!ishelper&&alive&&var(7)=0
;triggerall=(Random%2)=1
;triggerall=gethitvar(animtype)=[0,1]
;trigger1=stateno=5000||stateno=5010||stateno=5020||stateno=5070||stateno=5080
;trigger1=Time=1
;value=S5000,0
;volume=256
;channel=0
[State VO-]
type=PlaySnd
triggerall=!ishelper&&alive&&var(7)=0
triggerall=sysvar(4)=gametime
trigger1=anim=181&&animelemtime(1)=1
value=ifelse(matchover,5181,5180),(random%2)
volume=256
channel=0
[State VO-Cg]
type=PlaySnd
triggerall=!ishelper&&alive&&var(7)=0
triggerall=sysvar(4)=gametime
trigger1=anim=190&&animelemtime(1)=1
value=S5190,(random%5)
volume=256
channel=0
[State VO-K[hs\Z-1]
type=PlaySnd
triggerall=!ishelper&&alive&&var(7)=0
triggerall=sysvar(4)=gametime
trigger1=anim=2000&&animelem=9
value=S5200,0
volume=256
channel=0
[State VO-KEZA-1]
type=PlaySnd
triggerall=!ishelper&&alive&&var(7)=0
triggerall=sysvar(4)=gametime
trigger1=anim=3002&&animelem=11
value=S5300,0
volume=256
channel=0
[State VO-KEZB-1]
type=PlaySnd
triggerall=!ishelper&&alive&&var(7)=0
triggerall=sysvar(4)=gametime
trigger1=anim=3100&&animelemtime(1)=1
value=S5300,1
volume=256
channel=0
;---------------------------------------------------------------------------
;VO-TCETCV[
;---------------------------------------------------------------------------
[State VO-t@Ci_E]
type=PlaySnd
triggerall=!ishelper&&var(7)=1
triggerall=!(alive)
trigger1=(var(5)&4096)
value=S15150,0
channel=1
volume=256
ignorehitpause=1
[State VO-_[W]
type=PlaySnd
triggerall=!ishelper&&alive&&var(7)=1
triggerall=(Random%2)=1
triggerall=gethitvar(animtype)>=3
trigger1=stateno=5000||stateno=5010||stateno=5020||stateno=5070||stateno=5080
trigger1=Time=1
value=S15000,20
volume=256
channel=0
[State VO-_[W]
type=PlaySnd
triggerall=!ishelper&&alive&&var(7)=1
triggerall=(Random%2)=1
triggerall=gethitvar(animtype)=2
trigger1=stateno=5000||stateno=5010||stateno=5020||stateno=5070||stateno=5080
trigger1=Time=1
value=S15000,10
volume=256
channel=0
[State VO-_[W]
type=PlaySnd
triggerall=!ishelper&&alive&&var(7)=1
triggerall=(Random%2)=1
triggerall=gethitvar(animtype)=[0,1]
trigger1=stateno=5000||stateno=5010||stateno=5020||stateno=5070||stateno=5080
trigger1=Time=1
value=S15000,0
volume=256
channel=0
[State VO-]
type=PlaySnd
triggerall=!ishelper&&alive&&var(7)=1
triggerall=sysvar(4)=gametime
trigger1=anim=181&&animelemtime(1)=1
value=S10180,(random%3)
volume=256
channel=0
[State VO-]
type=PlaySnd
triggerall=!ishelper&&alive&&var(7)=1
triggerall=sysvar(4)=gametime
trigger1=anim=190&&animelem=2
value=S10190,1
volume=256
channel=0
[State VO-KEZA-1]
type=PlaySnd
triggerall=!ishelper&&alive&&var(7)=1
triggerall=sysvar(4)=gametime
trigger1=anim=1100&&animelem=4
value=S10200,12
volume=128
channel=0
[State VO-KEZB-1]
type=PlaySnd
triggerall=!ishelper&&alive&&var(7)=1
triggerall=sysvar(4)=gametime
trigger1=anim=1200&&animelem=4
value=S10200,5
volume=128
channel=0
[State VO-΋Z-1]
type=PlaySnd
triggerall=!ishelper&&alive&&var(7)=1
triggerall=sysvar(4)=gametime
trigger1=anim=1300&&animelem=18
value=S10200,3
volume=128
channel=0
[State VO-K[hs\Z-1]
type=PlaySnd
triggerall=!ishelper&&alive&&var(7)=1
triggerall=sysvar(4)=gametime
trigger1=anim=2000&&animelem=9
value=S10200,6
volume=256
channel=0
[State VO-KEZA-1]
type=PlaySnd
triggerall=!ishelper&&alive&&var(7)=1
triggerall=sysvar(4)=gametime
trigger1=anim=3000&&animelemtime(1)=1
value=S10210,0
volume=256
channel=0
[State VO-KEZA-2]
type=PlaySnd
triggerall=!ishelper&&alive&&var(7)=1
triggerall=sysvar(4)=gametime
trigger1=anim=3002&&animelemtime(1)=1
value=S10210,1
volume=256
channel=1
[State VO-KEZA-3]
type=PlaySnd
triggerall=!ishelper&&alive&&var(7)=1
triggerall=sysvar(4)=gametime
trigger1=anim=3002&&animelem=33
value=S10210,2
volume=256
channel=0
lowpriority=1
[State VO-KEZB-1]
type=PlaySnd
triggerall=!ishelper&&alive&&var(7)=1
triggerall=sysvar(4)=gametime
trigger1=anim=3100&&animelemtime(1)=1
value=S10200,11
volume=256
channel=0
[State VO-MSA-1]
type=PlaySnd
triggerall=!ishelper&&alive&&var(7)=1
triggerall=sysvar(4)=gametime
trigger1=anim=4000&&animelemtime(1)=1
value=S10300,0
volume=256
channel=0
[State VO-MSA-2]
type=PlaySnd
triggerall=!ishelper&&alive&&var(7)=1
triggerall=sysvar(4)=gametime
trigger1=stateno=4001&&Time=96
value=S10300,1
volume=256
channel=1
[State VO-MSA-2]
type=PlaySnd
triggerall=!ishelper&&alive&&var(7)=1
triggerall=sysvar(4)=gametime
trigger1=stateno=4001&&Time=190
value=S10300,2
volume=256
channel=0
[State VO-MSA-3]
type=PlaySnd
triggerall=!ishelper&&alive&&var(7)=1
triggerall=sysvar(4)=gametime
trigger1=stateno=4001&&Time=300
value=S10300,3
volume=256
channel=1
[State VO-MSA-3]
type=PlaySnd
triggerall=!ishelper&&alive&&var(7)=1
triggerall=sysvar(4)=gametime
trigger1=stateno=4001&&Time=494
value=S10200,8
volume=256
channel=0
abspan=0
;---------------------------------------------------------------------------
[State KO{CX(Dx̓sYPlaySnd艺ɒu)]
type=Null
ignorehitpause=1
triggerall=!ishelper
trigger1=alive
trigger1=1||var(5):=(var(5)|4096)
trigger2=!(alive)
trigger2=1||var(5):=(var(5)|4096)-4096
;---------------------------------------------------------------------------
;fobOp
;---------------------------------------------------------------------------
[State debug]
type=DisplayToClipboard
trigger1=!ishelper
text="FLAG = %d, AI = %d, OVERHEAT = %d, BED = %d \n"
params=var(5),var(59),var(6),floor(backedgedist)
ignorehitpause=1
[State debug]
type=AppendToClipboard
trigger1=!ishelper
text="P2BodyDist X = %d, P2Bodydist Y = %d, P-FED = %d, E-BED = %d"
params=floor(fvar(7)),floor(fvar(8)),floor(fvar(16)),floor(fvar(19))
ignorehitpause=1
;===========================================================================
;펞ĎXe[g
;===========================================================================
[Statedef -3]
;---------------------------------------------------------------------------
[State DUSToid掩͓Ă邩]
type=VarSet
trigger1=!ishelper
sysvar(4)=gametime
ignorehitpause=1
[State OG]
type=NotHitBy
triggerall=!ishelper
trigger1=!(var(5)&1)
value=SCA
ignorehitpause=1
;---------------------------------------------------------------------------
[State ʒ[߂h~]
type=Width
triggerall=!ishelper
trigger1=Enemy,BackEdgeDist<10
trigger2=Enemy,FrontEdgeDist<10
edge=10,0
IgnoreHitPause=1
;---------------------------------------------------------------------------
[State -3,GetPower̎w肪ʓ|Ȏp]
type=PowerAdd
triggerall=!ishelper
triggerall=!(hitdefattr=SCA,HA,HP,HT)
triggerall=!(stateno=[3000,3999])
triggerall=!(stateno=[150,155])
triggerall=numtarget
triggerall=movecontact
trigger1=!(target,time)
trigger1=!(target,ishelper)
value=floor(target,gethitvar(damage)*1.8)
ignorehitpause=1
[State -3,GivePower̎w肪ʓ|Ȏp]
type=TargetPowerAdd
triggerall=!ishelper
triggerall=!(hitdefattr=SCA,HA,HP,HT)
triggerall=!(stateno=[3000,3999])
triggerall=numtarget=1;freeze bug fix
triggerall=movecontact
trigger1=!(target,time)
trigger1=!(target,ishelper)
value=floor(target,gethitvar(damage)*1.3)
ignorehitpause=1
;---------------------------------------------------------------------------
[state (P)o]
type=helper
triggerall=!ishelper
triggerall=(var(5)&256);IKEMENtO
triggerall=!numhelper(11030)
triggerall=(TeamMode=Single)||(TeamMode=Turns)
triggerall=winKO
trigger1=RoundState=3
helpertype=normal
name="win"
stateno=11030
ID=11030
postype=front
pos=0,0
keyctrl=1
pausemovetime=2147483647
supermovetime=2147483647
[state (N)s͔Fpwp[]
type=helper
triggerall=!ishelper
triggerall=(var(5)&256);IKEMENtO
trigger1=!numhelper(50000)
helpertype=normal
name="commandhelper"
stateno=50000
ID=50000
postype=p1
pos=0,9999
keyctrl=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State (N)ʒ[mp]
Type=Helper
triggerall=!ishelper
triggerall=(var(5)&256);IKEMENtO
triggerall=!NumHelper(370000)
trigger1=RoundState=2
helpertype=normal
name="field_edge"
Pos=0,0
ID=370000
StateNo=370000
Size.XScale=0
Size.YScale=0
SuperMoveTime=2147483647
PauseMoveTime=2147483647
ignorehitpause=1
[State (N)GUwp[mwp[]
type=Helper
triggerall=!Ishelper
triggerall=RoundState<=2
triggerall=(var(5)&256);IKEMENtO
triggerall=var(59)>0
trigger1=!numhelper(66670)
id=66670
name="HelperKanchi"
pos=0,0
postype=P1
stateno=66670
helpertype=Normal
pausemovetime=2147483647
supermovetime=2147483647
keyctrl=0
ownpal=0
IgnoreHitPause=1
[State (N)GUwp[m⏕wp[]
type=Helper
triggerall=!Ishelper
triggerall=RoundState<=2
triggerall=(var(5)&256);IKEMENtO
triggerall=var(59)>0
trigger1=!numhelper(77760)
id=77760
name="HelperKanchi2"
pos=0,0
postype=p1
stateno=77760
helpertype=Normal
pausemovetime=2147483647
supermovetime=2147483647
keyctrl=0
ownpal=0
IgnoreHitPause=1
[State (N)iLuƑΓĐgpLu̕]
Type=Helper
TriggerAll = !isHelper
triggerall=RoundState<=2
triggerall=(var(5)&256);IKEMENtO
triggerall=var(59)>=10
Trigger1=!NumHelper(666000) ;ˏo
StateNo=666000
ID=666000
helpertype=Normal
PosType=P1
Pos=0,0
OwnPal=1
IgnoreHitPause=1
pausemovetime=2147483647
supermovetime=2147483647
Size.XScale=0
Size.YScale=0
;---------------------------------------------------------------------------
[state (P)o]
type=helper
triggerall=!ishelper
triggerall=!(var(5)&256);IKEMENtO
triggerall=!numhelper(11030)
triggerall=(TeamMode=Single)||(TeamMode=Turns)
triggerall=winKO
trigger1=RoundState=3
helpertype=player
name="win"
stateno=11030
ID=11030
postype=front
pos=0,0
keyctrl=1
pausemovetime=2147483647
supermovetime=2147483647
[state (P)s͔Fpwp[]
type=helper
triggerall=!ishelper
triggerall=!(var(5)&256);IKEMENtO
trigger1=!numhelper(50000)
helpertype=player
name="commandhelper"
stateno=50000
ID=50000
postype=p1
pos=0,9999
keyctrl=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State (P)ʒ[mp]
Type=Helper
triggerall=!ishelper
triggerall=!(var(5)&256);IKEMENtO
triggerall=!NumHelper(370000)
trigger1=RoundState=2
helpertype=player
name="field_edge"
Pos=0,0
ID=370000
StateNo=370000
Size.XScale=0
Size.YScale=0
SuperMoveTime=2147483647
PauseMoveTime=2147483647
ignorehitpause=1
[State (P)GUwp[mwp[]
type=Helper
triggerall=!Ishelper
triggerall=RoundState<=2
triggerall=!(var(5)&256);IKEMENtO
triggerall=var(59)>0
trigger1=!numhelper(66670)
id=66670
name="HelperKanchi"
pos=0,0
postype=P1
stateno=66670
helpertype=player
pausemovetime=2147483647
supermovetime=2147483647
keyctrl=0
ownpal=0
IgnoreHitPause=1
[State (P)GUwp[m⏕wp[]
type=Helper
triggerall=!Ishelper
triggerall=RoundState<=2
triggerall=!(var(5)&256);IKEMENtO
triggerall=var(59)>0
trigger1=!numhelper(77760)
id=77760
name="HelperKanchi2"
pos=0,0
postype=p1
stateno=77760
helpertype=player
pausemovetime=2147483647
supermovetime=2147483647
keyctrl=0
ownpal=0
IgnoreHitPause=1
[State (N)iLuƑΓĐgpLu̕]
Type=Helper
TriggerAll=!isHelper
triggerall=RoundState<=2
triggerall=!(var(5)&256);IKEMENtO
triggerall=var(59)>=10
Trigger1=!NumHelper(666000) ;ˏo
StateNo=666000
ID=666000
helpertype=Player
PosType=P1
Pos=0,0
OwnPal=1
IgnoreHitPause=1
pausemovetime=2147483647
supermovetime=2147483647
Size.XScale=0
Size.YScale=0
;---------------------------------------------------------------------------
;AIK[h؂ւ
;---------------------------------------------------------------------------
[State -3,h䂷KvȂ]
Type=VarSet
triggerall=!ishelper
Trigger1=NumEnemy=0
Trigger2=!InGuardDist
var(57)=0
ignorehitpause=1
[State -3,]
Type=VarSet
triggerall=var(59)>0
triggerall=!ishelper
triggerall=PlayerIDExist(var(58))
triggerall=NumHelper(11050)
triggerall=statetype!=A
triggerall=playerid(var(58)),stateno!=0
trigger1=playerid(var(58)),stateno=Helper(11050),var(10)
trigger2=playerid(var(58)),stateno=Helper(11050),var(11)
trigger3=playerid(var(58)),stateno=Helper(11050),var(12)
trigger4=playerid(var(58)),stateno=Helper(11050),var(13)
trigger5=playerid(var(58)),stateno=Helper(11050),var(14)
var(57)=2
ignorehitpause=1
[State -3,Ⴊ]
Type=VarSet
triggerall=var(59)>0
triggerall=!ishelper
triggerall=PlayerIDExist(var(58))
triggerall=NumHelper(11050)
triggerall=statetype!=A
triggerall=playerid(var(58)),stateno!=0
trigger1=playerid(var(58)),stateno=Helper(11050),var(20)
trigger2=playerid(var(58)),stateno=Helper(11050),var(21)
trigger3=playerid(var(58)),stateno=Helper(11050),var(22)
trigger4=playerid(var(58)),stateno=Helper(11050),var(23)
trigger5=playerid(var(58)),stateno=Helper(11050),var(24)
var(57)=1
ignorehitpause=1
[State -3,]
Type=VarSet
triggerall=var(59)>0
triggerall=!ishelper
triggerall=PlayerIDExist(var(58))
triggerall=statetype!=A
trigger1=var(59)=[1,6]
trigger1=playerid(var(58)),statetype=A
trigger1=Random<=((var(57)*12.5)*var(56))
trigger1=Random<=250
trigger2=var(59)>6
trigger2=playerid(var(58)),statetype=A
trigger3=var(59)>6
trigger3=playerid(var(58)),statetype=S
trigger3=playerid(var(58)),time>=20
trigger3=!playerid(var(58)),numproj
var(57)=2
ignorehitpause=1
[State -3,Ⴊ]
Type=VarSet
triggerall=var(59)>0
triggerall=!ishelper
triggerall=PlayerIDExist(var(58))
triggerall=statetype!=A
trigger1=var(59)=[1,6]
trigger1=playerid(var(58)),statetype!=A
trigger1=Random<=((var(57)*12.5)*var(56))
trigger1=Random<=250
trigger2=var(59)>6
trigger2=playerid(var(58)),statetype=C
trigger3=var(59)>6
trigger3=playerid(var(58)),statetype=S
trigger3=playerid(var(58)),time<20
trigger3=!playerid(var(58)),numproj
trigger4=var(59)>6
trigger4=playerid(var(58)),statetype=S
trigger4=playerid(var(58)),numproj
var(57)=1
ignorehitpause=1
[State -3,]
Type=VarSet
triggerall=var(59)>0
triggerall=!ishelper
triggerall=PlayerIDExist(var(58))
triggerall=NumHelper(11050)
triggerall=statetype!=A
triggerall=MoveType!=H
trigger1=playerid(var(58)),stateno=Helper(11050),var(10)
trigger2=playerid(var(58)),stateno=Helper(11050),var(11)
trigger3=playerid(var(58)),stateno=Helper(11050),var(12)
trigger4=playerid(var(58)),stateno=Helper(11050),var(13)
trigger5=playerid(var(58)),stateno=Helper(11050),var(14)
var(57)=2
ignorehitpause=1
[State -3,Ⴊ]
Type=VarSet
triggerall=var(59)>0
triggerall=!ishelper
triggerall=PlayerIDExist(var(58))
triggerall=NumHelper(11050)
triggerall=statetype!=A
triggerall=MoveType!=H
trigger1=playerid(var(58)),stateno=Helper(11050),var(20)
trigger2=playerid(var(58)),stateno=Helper(11050),var(21)
trigger3=playerid(var(58)),stateno=Helper(11050),var(22)
trigger4=playerid(var(58)),stateno=Helper(11050),var(23)
trigger5=playerid(var(58)),stateno=Helper(11050),var(24)
var(57)=1
ignorehitpause=1
;---------------------------------------------------------------------------
[State -3,AINɏȂႪ݂ƃWv͂Ȃ]
type=SelfState
triggerall=!ishelper
Triggerall=var(59)>0
trigger1=time=0
trigger1=stateno=40;Wv
trigger2=stateno=[10,12];Ⴊݐ
value=0+100*(prevstateno=100)
ctrl=1
;---------------------------------------------------------------------------
